I Reworked 30 USELESS Abilities in Brawl Stars
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I Reworked 30 USELESS Abilities in Brawl Stars
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12:16 Imagine if crow gets a gadget similar to buzz. You press it, and you get a super that doesn't shoot daggers, so you can only use it to escape / get near enemies
@soumyadeepmukherjee8878
Ай бұрын
An actual nice idea
@malvusverse
Ай бұрын
With reduced super range, the gadget should be okay, otherwise you are doomed in brawl ball
@soumyadeepmukherjee8878
Ай бұрын
@@malvusverse that's with every ability
@yosef835
Ай бұрын
Yes that's gonna make him more of an assasin as he was intended for
@raphdm3776
Ай бұрын
Definitely way too op
8:32 as a sprout main, I say there’s 3 options. 1, invincible walls. 2, the wall placed during hypercharge lasts forever. 3, the walls spread as if it was super bushy.
@8164.
Ай бұрын
Hypercharged walls being permanent is crazy 💀
@vasanthakumarsathasivam4404
Ай бұрын
if they were permenant then heist wouldnt be playable lol
@8164.
Ай бұрын
@@vasanthakumarsathasivam4404 If they were permanent I don't think ANYTHING would be playable LOL
@ickabug957
Ай бұрын
another sprout main 🤩 hello fellow one
@joshuathurber8922
Ай бұрын
What if the walls shoot thorn projectiles similar to a Jessie turret?
The real rework we need is duels rather than teaming-down...
@Mush_Noodle
Ай бұрын
u mean duels rather than spin stars... or clown stars...
@something-3000
Ай бұрын
@@Mush_Noodle Rotation stars 👍
6:30 so max will be like tracer from overwatch ?
@Nubbz3YT
Ай бұрын
Yes
@brawlers890
Ай бұрын
You need to predict with Max’s gadget instead of using it with reflex, it dose not mean it’s bad. (Also it’s good in a trapped situation for longer survivability which gives you a chance of winning)
@mafs1
Ай бұрын
max is already tracer from overwatch
@TheGodIvy
Ай бұрын
@@brawlers890 thanks captain obvious for explaining how its used. Its still bad
@brawlers890
Ай бұрын
@@TheGodIvy the fact that you lack skill dose not mean anything
New Overly Attached for Kit, when Kit jumped on an enemy a while back he was invincible which was removed, but with the new star power he has a 75% dmg reduction shield when on an enemy. If that's too good reduce it to a %50 shield. To replace power hungry, the other star power would be called Catnip which gives him a 30% speed boost for 5 seconds after dismantling. This includes enemies and teammates. The burger gadget will be buffed to 50% rather than 40%, and can be used on enemies for their max health (not yours). To nerf the box I would make it 4 seconds and remove the supercharging when you're standing still, it's very annoying to go against. These are my Kit balance changes so I hope they get added, another thing is, nobody ever hops on teammates anymore so buff 3200 damage to 3600 (at power 11) this'll make people go on teammates much more often and the reload speed of the yarn balls should be faster. When you are on an enemy, the extra damage within the 2 seconds does 250 damage no matter what. I think this should be based on power level and would do 750 (both times) at power 11. I think all of these changes will help a lot because with all the newer balance changes, it made Kit almost as bad as Hank.
Your Max gadget rework idea is literally what I’ve been saying for the longest time. When I first started playing this game I was also playing a lot of overwatch and so I was confused to see a character like max not just have a rewind ability like Tracer
2:48 another idea for wisdom tooth is to make the tooth shatter whether the attack hits or not, kind of like the old surge starpower It would probably be worse than black powder, but at least it would be easier to use
That was great!! I would love to see more things like this, but I don’t know how easy that is to do lol
I got some ideas: - R-T in line gadget reworked where when he attacks, his legs don't attack but instead send a signal to his head and the farther his head is from his legs the more damage his head's attack does (head's attack is delayed until signal reaches his head) - here's how you balance Larry and Lawrie. Instead of giving them a bunch of nerfs, just make it so that hitting EITHER Larry or Lawrie with your attack charges your super since they are technically TWO characters. (Example: Shelly's attacks hit Lawrie and Shelly charges her super) - Doug attack gains more range around him when you hold his attack (like Janett's attack) - Mico's super reworked (or replaces a gadget) where instead he eats a banana which heals himself for 1000 hp then he throws the peal on the ground where it stays dormant on the floor and if touched by an enemy it deals only a little bit of damage and gives them a slippery effect like Lou's super for 5 sec - An enemy dragged by gene's super takes 500 damage per wall or obstacle they are dragged through (no damage done when dragged through skulls) - Jacky does a little more damage the closer you are (like Doug's old attack) - Jacky's speed increase gadget is replaced with a new gadget called tunneling burrow where she burrows underground (like Willow's submerge gadget) but instead can move around underground and under walls with a slower movement speed for 6.5 seconds and can cancel the gadget early with an attack - Willow's gadget submerge would be reworked where she is able to enter and exit water for 10 seconds which give her a speed boost (instead of hovering over the water she can't be hit when swimming) - Willow's super bounces off of walls - Also Shelly would get her fast forward gadget replaced with the gadget "head start" which would be Jacky's old speed boost gadget since she's the basic/starter brawler Some of these are better than others and could be rebalanced...
@devashreetongaonkar1004
Ай бұрын
Nicee idesss
@Shortmansyndromexd
Ай бұрын
Lawrie can charge Larry's super already, although this was recently nerfed.
@albertmcdonaldiii4864
Ай бұрын
@@Shortmansyndromexd what I meant was a brawler charge THEIR own super when fighting Lawrie
7:40 I actually have an idea for a new Janet starpower. It's very simple, but effective: When Janet is in the air, the bombs that she drops destroy walls. NERF: It dosen't destroys walls, but bushes.
@ayushsinghrawat5980
Ай бұрын
Too op
@luis5325
Ай бұрын
So broken 😭
@tis3000_
Ай бұрын
that would be a hc tbh
@nienkeweijdema806
Ай бұрын
Nice
@kingillager
Ай бұрын
That sounds like an op hypercharge 💀
Another think about willow, I wish when you hit someone with the first gadget, you should also receive the super charge. All other "upgrade attack" gadgets like Clay Pigeons, Dyna stun, both Squeak, Collete and Mandy gadgets, Belle ricochet, Byron 3-shot, ETC recharges you meter as normal. ALL of them, except Willow!
I was actually suprised because these ideas were actually pretty good and could be really unique for the brawlers but i think belles starpower is fine because even though no one uses it, its so funny to use it in brawl ball and just watch the enemy be so confused why they cant attack cuz no one rememberes the star power, it carried me in brawl ball to 900
Pearl's hypercharge would throw 3 sticky cookies in three direction when she use super being hypercharged. Anyone who would hit the trap or the cookie would get stuck for 3 seconds but they can attack. Also it triggers as fast as Belle's traps.
chester's super would be called something like this: Lucky Charm Chester chooses his favourite super (from the star power select) and that super deals 50%/30% more damage and there is a higher chance of getting that specific super.
I’d love to see a support brawler take on supporting brawler classes. Like maybe this brawler with tanks(including Buzz) can get more health, defense, etc, assassins can deal more damage and get more speed, other supports get buffed supporting, artillery gets buffed with reload and unload speed etc.
the starpower can be that he could steal other people's buffs, eg. ruff's boost, dough's sausage, gus's balloon, so if you run between the two brawlers you can catch the buff for yourself and it fits his personality as something a cat would do.
12:55 NO. NO. DO NOT MAKE IT BASE KIT IT WOULD RUIN THE WHOLE BUILD
With Chester you could make it so that you can see enemies' ammo, super charge, etc like his own for Sneak Peak.
8:29 your rework's rework idea: It starts of small but incrases every second like the bush modifier. If it is overpowered just nerf the time between them. If it is balanced but annoying then nerf the time between them but if a wall gets destroyed it leaves a rooted area that deals damage to the person that walks on it.
pearl hypercharge idea: Using her super during her hypercharge will fill up (to the max) her heat bar instead of draining it This also allows for more complex plays as you need to decide between high super damage but less heat gain or lower super damage but higher heat gain
My idea for a new kit star power would still be kind of specific, but less so that power hungry. I was thinking maybe when kit attaches to an enemy they slowly drop some of the things they’re holding. Things like gems and cubes, but also maybe something like Ruffs buff. I just think it would fit in with the cartoony aspect of him.
I don’t really like the Stomper rework that everyone’s suggesting. If you have to click the super again to stop, then Bull will have no super recharge, which is terrible. Removes super chains, decreases his dps near edges of maps or unbreakable walls, and you’ll get less hypercharges throughout the game. Making stomper baseline also makes him more brain dead
@Axel996
Ай бұрын
Yo dude i watch your videos but we almost have the same opinion lol
@voyagesdawn8637
Ай бұрын
bull will have the same super, except that you have the choice to stomp, not that you are forced to always end it manually. while yes it may hamper dps a bit while near the wall, simply spamming/aiming and clicking the super faster, will allow for the dps to still be similar, albeit slightly less. The stomper wouldnt have slow, so it may be less skillful as a whole compared to current bull, but you'll have to learn to balance the tradeoff, because without the slow, it is more likely that the enemy can make an escape if you miss the timing/they do a play
@SpaceDaDude
Ай бұрын
I think you can just make it so it recharges while super but its not visible? Making the second button only a overlay to the super so it doesnt mess up the recharge
@adogewithwifi1652
Ай бұрын
@@voyagesdawn8637that’s just not what he’s saying
@voyagesdawn8637
Ай бұрын
@@adogewithwifi1652 mb, i was envisioning smth like what the other person here said, i forgot that if such a thing wasnt implemented, bull will lose out on the supercharge. Still though, imo, in the grand scheme of things, a bull buff in this way wouldve been healthier and appreciated by the majority rather than only being properly used by experienced players/ bull mains
Okay but you didnt rework my rizz ability
@AspectsOfFire
Ай бұрын
You dont need to rework your rizz ability bc theres nothing to rework
@michciohiwcio
Ай бұрын
@@AspectsOfFire you know what they say, if you cant find the problem then its solved
@Kasebett
Ай бұрын
@@michciohiwciolol, did you just roast yourself?
@tis3000_
Ай бұрын
"reworking 30 *useless* things"
@michciohiwcio
Ай бұрын
@@Kasebett yeah lmao kind of
janets first sp should be Big Bomb/Heavy Load (or smth): she could now destroy walls when flying but it would slow her down in the air/slow down the rate of dropping the bombs.
Overly atached could also be swapped by an star power that make like you get 50% back of your super when u get off a teammate, basically no ones using kit super on a teammate now after the nerf
I have an idea for sprout hc. Make it so for allies it becomes a bush where you can walk and attack through it, but for enemies it is like a normal wall. As for pearl make it so that when she is inside the fire her heart bar charges a bit quicker.
6:34 the problem with this is now brawl stars has to keep track of your previous location at all times if you have this gadget which might cause lag issues
7:31 If you think about it, everyone has that ability because if you shoot into a bush you are going to know if someone is there if you hit them or not. If you hit them you obviously would know if they are there and if you don’t that means there is no body there.
09:02 Honestly for pearl's second gadget something like an automatic full heat refill would be way better than the current one and would compete with the first one too and as for the hypercharge they should increase the radius and have a slow effect OR just remove the knockback from it and replace it with a stun and slow
@PrivateDaisy
Ай бұрын
But I like healing my randoms with cookies. This is the only healing gadget on a no-supportive brawler that is actually thematic. Plus it's not really bad in concept, just a little underpowered.
i think Angelo's gadgets are also a bit under powered such as the life steal one i mainly use it for jumping away or to the safe in heist not like a life steal and then the pierce gadget is kinda useless and the starr powers as well the healing one with the area should be replaced to where instead it becomes larger but doesn't deal damage only gives the poison buff and to teammates as well (much weaker though like 50 dps) and the healing should be base and replaced with what i said and the water one is also extremely useless because not many maps have lots of water and maybe should be replaced where Angelo's attacks can maybe make someone be controlled by AI for a few seconds and attack teammates but must be chargde for longer than usually (sorry if that's a bit too much and you don't really understand but in my opinion its a really good change)
I recon u should make so Mortis gear makes his ult Wider instead if quicker
Kit is a support brawler. If the idea of his new star power would be to buff him as much as possible, then he isn’t a support brawler anymore
Fun idea for a Power Hungry rework: After jumping on an enemy, the enemy gains a 15% damage debuff and Kit a 15% buff for 7 seconds.
I think this could maybe be a better star power for Kit: kit takes 50% les dmg when he's on an enemy brawler
charlie's 2nd ability should be smth similar to slimy but the trail will stay behind her spiders
IMO I would make sprouts hedge when hypercharged pulse thorns in somewhat of a wide AOE giving him better crowd control.
I know it's not in the game but I have an idea for Piper hypercharge : she gets bombs at the start AND at the end of her super, this will prevent close range brawlers to camp her while she's in the air.
Shelly’s fast forward should be a shoulder tackle like Bonnie’s or like Stu’s old super
My idea for a chester star power : Instead of seeing what syper you have next, it adds a new super ( that is a bit better than the other supers )
3:10 for Sam's remote recharge it would be cool if he could recharge super immediately it would be so broken
Sneaky sneakers rework idea: Click gadget for TP point click again you get tpd there
An idea for kit 1st star power rework is that every time kit jumps on someone, if he dies, he Will redo the super again as a ghost kat, just to make it more risky to kill him while in an enemy.
sprout hypercharge Idea 1:lets your allies and their shots pass trought The wall 2: The thorns of his super grows and cover more area like super bushy but faster
Charlie new Starpower idea: If Charlie uses her super on an enemy, the enemy loses 10% of their charged super and hypercharge per sec and Charlie gains 5%
for sprout i would make the wall grow over time and the more damage it deals to enemies the more it grows and lasts
14:49 when on a teammate if you dash to an enemy you will attach just like jumping on it(but the timer will be reduced to the time left on team player)
For kit what about instead of the power cube 200% sp instead he gains an ability to give a power code to either himself or a teammate every 15 secs
@chickenman56
Ай бұрын
That would make campers so op also dose it work in 3 v3 s
and as for kit sp1:kit gets a shield while scratching enemies sp2: after using his super kit gets a 25 percent speed and reload boost
Imo Pearl's super shouldn't have its knockback when it's hypercharged,that way there will be at least some value from the damaging area she creates
Bull could be so that his super is targeted like a thrown item instead, where the place u are pointing at is the point where the bulldozer would end
A way better gadget for R-t is when he splits and uses his gadget his head and body swap positions
kit just needs a whole rework to his star powers. power hungry: only for showdown. overly attached: dont have? your jumping off very quick
For eves healing gadget, replace it for her next super can now go on water including those specific hatchlings
@vinestick
Ай бұрын
Seems so niche
i would change overly attached star power for kit can be replaced with when you latch on an enemy you are immune to everything and it would make kit an OP brawler
Mortis bat gear rework would actually more fit with his hypercharge (Yes I know I am thinking about possible hypercharge concepts)
The rework you made for Willows gadget was the exact same thing I’ve been thinking of how to rework it😅
9:35 i'll would make it so his next attack hit's an enemy or the top of it's range(while not split) it would do its supers attack there but not marking the hit enemy and having a 30% less damege
Idea for kits starpover (his attack range when he is on a temate incrieases by 13 or 15% and he gets a bar that need 4 seconds to fill up when it’s Full he can slow enemies by hosting them whit his wool ball)
Barley's slow gadget also needs a buff maybe it could Immobilize for 1 second when someone steps on it for the first time
As a mortis main *(i’m not)* i think the mythic gear is not completely trash cause there are times when your chaining super but you die before the super hits an enemy in range cause you couldn’t get the heals in time *(its still hot garbage tho)*
9:50 it would need to block your attacking for second or bad stuff will happen.
i see spikes first starpwr so much in big friend in ranked and its hella op
shelly gadget should make her invisible when using it, and for 1 second after so if she jumps out a bush it would be alright
i have an idea for shelly's gadget, why not make it a reload buff?
what if for chester his second star power makes it so that his attack only cycles between 2 and 3 bells
crow's defense booster gadget is already pretty good though
Max's sneaky sneakers is finna be order:fall back
He mentioned stomper in the video which is not a useless but the title was about reworking useless abilities🤔🤔🤔🤔
I really like the use of Dead Rising mall music in the background!
@Nubbz3YT
Ай бұрын
We love dead rising
@pankiebasek4756
Ай бұрын
We love Dead Rising!
Sprout Hypercharge: Teammates can walk through the walls, they last way longer.
12:33 how about he steals super charge of the enemy. He is a “joker” after all, might aswell do a bit of trolling
Otis needs his starpowers reworked too. I say make the 2nd starpower base and replace it with smth i dont have an idea😭😭
title: "reworking useless abilities" the second ability being bull's gadget, saying it's too OP:
I used sneaky sneakers with max in 1v1s and it works very well
Honestly, just rework Kit completely and make him a different brawler
nubbz check dougs super were he gives his teammates a 3 seconds speed boost after respawing it is useless
Looks like im the only fertilizer user on spike, its so good against tanks, extremely viable in hotzone + I think hypercharge amplifies gealing
For dome godamn reason fertilize heals 2k hp spike so thst sp is bugged
6:30 so max would be like redeemer from mech arena
You should have included Surge’s To the Max! Star power because it’s so bad compared to keeping an upgrade for the whole match.
Or you can make one kit starpower for making his atack longer
Power hungery is great for boss fight event mode
nubbz after giving every brawler overshield:
I am so suprised that after all this time, abilities that used to be on just one brawler are now on multiple (invisibility, automatic super charge, 1 ammo, a line of ammo, flying over water) and then the thing of piper’s attack where is scales with range is still only for her! I can’t name a single other brawler that has been in the game for THAT long and still the only one with it Edit: upon rethinking, I’ve realised that El Primo’s jump that is shorter if he flies less far and brock’s area fire whilst being a marksman are also traits that only they have, so idk maybe its not that weird
@soumyadeepmukherjee8878
Ай бұрын
Leon's attack also scale with range but in reverse.
@kingillager
Ай бұрын
@@soumyadeepmukherjee8878 yeah but that trait is also not only his, multiple brawlers like buster, doug (before rework) and maybe more.
@soumyadeepmukherjee8878
Ай бұрын
@@kingillager that's what I'm saying piper is not the only one who's damage scales with range.
@kingillager
Ай бұрын
@@soumyadeepmukherjee8878 well she is the only one that INCREASES with range
@soumyadeepmukherjee8878
Ай бұрын
@@kingillager that's true.
Sneaky sneakers is underrated for non max mains and people who have 2 brain cells to use the gadget. There I said it
Chester new starrpower idea:Removes poprocks
@islammostofai310
Ай бұрын
As a(kinda)chester main i really love this
Your buffing pika with that bull one he’ll be unstoppable
@Nubbz3YT
Ай бұрын
That’s fine
I only use spikes first star power lol I hate the curveball star power its bad in my opinion
11:02 lol kit first sp be like
Nubbz really wants to remove chesters best aspect but I hope that won't happen
Crow and spike's are good you know when to use it
Isn't the stomper idea from a reddit post from a few months ago?
Leon hypercharge idea (current one is boring) when the invisibility runs out, a lollipop explodes and does damage around him. You can’t see the lollipop if it doesn’t hit you, so Leon can still use the ability to hide in a bush. This also means that if Leon gets close to an enemy and attacks them before the invis runs out, he gets extra damage
I think sprouts hyper charge should grow
What is this man on about willows gadget tha T you talked about is so much better than the damage one
They should make Gene's second gadget go through walls
Future me, is there in line by rt?
@Someone_Unknown585
Ай бұрын
Yes
Nubbz I disagree about Max's gadget I think it's good I love to use it in any gamemode especially knockout and gem grab
4 minutes in and i already love this so much
You want curveball to be part of Spike's kit?? Spike is always meta; hovering in S or A tier at least and you want the toxic starpower to be part of his kit? U ok?!
@heythereimcool
Ай бұрын
He said before that it should get a nerf, making them curve less and adding it to the kit should be fine as spike needs some variety in his star powers