I rebuilt my indie game in a month
Ойын-сауық
⚔️ WISHLIST KNIGHTLY ROUTINE: store.steampowered.com/app/2290880/Knightly_Routine/
👾 DISCORD: discord.gg/zc24tVj
👾 TWITTER: shawquack
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ATTRIBUTION:
Freedom by Scott Buckley
Stylized Rock by dagos32
#gamedev #unrealengine5
Пікірлер: 332
How is this not more popular? The editing is top tier and the amount of effort he puts in is unbelievable!
@KarmaBS123
2 ай бұрын
Cause it was uploaded 5 minutes ago😐
@KippylalaYT
2 ай бұрын
@@KarmaBS123Ik but only an hour in and only 500 views?! Compared to some creators that don’t put any hard work into their content that’s unacceptable.
@bottleofcat
2 ай бұрын
@@KippylalaYTtbf people just don’t get instantly popular, it takes time no matter how good they are at making content, and the upload schedule is questionable although it is game development so it would take a while
@KippylalaYT
2 ай бұрын
@@bottleofcatIk but with the quality of this dudes content over all his vids, it’s consistent and impressive to the level of KZreadrs with much higher subscriber counts. I just thought heaps gave maybe at the very least 100k with this level of content creating.
@TheSpiritForceGD
2 ай бұрын
My brother in Christ. The video is not even 12 hours old
It's actually really refreshing to see an indie game that's not a pixel art roguelike or dungeon crawler. Awesome vid!
@juliopaveif
8 күн бұрын
I don't even know what rogue like is anymore😂. ''this is a city builder, rogue like, turn-based, low poly, evolution simulator''
The waxy green can be lime dew, drippy black can be ink spot, the fluorescent blue can be called electric tears and the pink sponge can be the candy blossom
@AngelaTheCalicoCat
2 ай бұрын
incredible naming
@venkataallampudi2374
2 ай бұрын
Dang I called the black mushroom melting chocolate
@Thefeetcam
2 ай бұрын
Heres an idea flushy yellow
@JmasterXisKing
2 ай бұрын
Thanks@@AngelaTheCalicoCatI appreciate this
@JmasterXisKing
2 ай бұрын
Pshaw it doesn't matter@@venkataallampudi2374Plus still cool name
Dude, this is one of the few games I'm genuinely hyped for. (Also, can you call the pink mushrooms Candy Caps? Like the Death Cap mushroom, but you know, not lethal?)
Your "weird plant thing" is probably not, but to me it kinda looks like a larger-scaled eucalyptus :)
@davidrautert
2 ай бұрын
exactly what I thought, looks like those 'silver dollar' eucalyptus plants
@Ghibli_Otaku
18 күн бұрын
@@davidrautert really? To me it looks a lot more like a baby blue eucalyptus
YAYYY NO MONTHLY FEE FROM ADOBE 🎉
The plant is called a pancake plant
@BrianHallmond
12 күн бұрын
Came here for this comment haha
@aty4282
9 күн бұрын
the Pancak
Your file directory madness is so relatable. I have 3 folders in "/Animations/" titled "Player" "Player Sprite" and "Player Animation." Every time I need the ACTUAL player animation I just guess which one it's in.
This video is edited sooooo good. Also thx for all the tips. You did a really great job!
Love the trees!
i like how he makes all this in blender and i would struggle to make a blob monster
I love this! I have this idea for a game in my head that I wish I could make look this good. Frogs can be just like rocks that sit still on the lily pads, if you just add croaking sound effects near the pond, it does a lot of ‘adding life’ for you instead of trying to animate them. Well, maybe a blink or two wouldn’t hurt.
The bit at 2:44 was well done. Especially the abrupt cut. Visuals are looking great, keep up the good work!!
dude youre dangerously good, I usually listen devlogs when i am working on my game but i ended up looking on your video instead of doing work :D :D :D
I just randomly found this video while searching for some devlogs and man thank you, you just motivated me to start 3D modeling again, I always end up taking assets and get done with level design so i cn simply focus on adding more features in my game but you just reminded me the freedom one can get by creating it's own models and those textures really nice looking forward to your developments aswell and now I am a shamefull person
Top notch devlog! Really enjoyed how you were able to go in depth while still keeping a nice fast pace. Looking forward to the next one!
Might be a little silly, but for atmosphere I suggest adding some cloud planes (sort of like the fog planes but in the islands) and particles that fade away as you get close to them, to sort of sell the idea better that the islands are floating high in the sky when seen from a distance. It will also help making it feel larger. At 10:00 you can sort of imagine the vista and imagine some clouds floating and enveloping the terrain and swaying in the wind, especially the farther parts. I think this will make it feel way more "grounded" (no pun intended) and atmospheric.
I love your style of making videos. It is genuinely fun to watch this, for me.
I love this guys videos . Remember waterfall can
I’m not sure if it’d be feasible, but if you want the player to be able to catch up with the panda in unique ways, maybe make hidden passages that could incentivize memorizing the map. 👀
Beautiful! And the editing is great too, congrats on your progress
Fantastic job! Fantastic editing! Fantastic personality! Everything here is just SUPER FANTASTIC!
you blew my mind with the substance designer steam part .... thank you so much omg, my jaw literally dropped
gamedev game presentation overdelivery style gotta luv it
This is pretty good as a devlog. Good balance between the technical and not, so that non-techy's could follow it. I'm building an adventure game (in the planning stages so nothing to show yet), and am going to devlog it -- so I'm trying to figure out the best way to go about it. I want it to be accessible to more than just devs, but anyone who's just interested in how something's made. Good job!
Hey great work! A tip: the trees switch their LOD in a snappy way, u can easily fix that my enabling "dither lod transitions" in the master material of the tree :)
@ShawcatDev
2 ай бұрын
I was playing around with that, but I don't know if it's worth the performance drop- if you dither the transition it has to render both tree LODs at the same time during the transition, and since the trees can get so dense it greatly increases the number of trees and polygons being rendered in the scene at any given time
@tanver3d982
2 ай бұрын
@ShawcatDev Damm you know ur stuff , anyways great video m8 I like the editing style keep going 👍👍
Wow, awesome improvement, it looks sooo much better!! Congrats!! If I can recommend something to take it to the next level it would be adding some color/hue variation, specially in the leaves of the trees so the detail won't be so lost in one vig clump of the same solid color. Bit other than that this looks really really awesome! I especially love the new mushrooms ❤
looks incredible!! I wonder if you could play with forced perspective to give even more depth and scale to each island, especially when you are looking at an island from another island(if that makes sense lol)
For the pink mushrooms you should call them Crystal caps
I looove world building and map creation! Really enjoyed watching your level design, it's looking great!
4 min in, this goes crazy. i think everything is so cute and like, good job on the trees i hate making trees
Thank you for this update video. (: These aren’t good ideas but here you go anyway: the swamp guys island has a bit of humidity so it’s a little more foggy the deeper you get into the island, and themed bridges for each island. The desert has a bone bridge, the mine has a rock/stone bridge, the mushroom has a soft/mushroom type of bridge, and the swamp has a crystal bridge over grown with swamp plants like veins and stuff.
@jonathanreeves4427
2 ай бұрын
those are pretty good ideas man
Finally a new video. I was waiting for a new video for so long
Thank you for explaining everything. Maybe one day I will make something too 😊 good luck on your projects
The mushroom island is definitely my favorite!
The new assets looks great. Very nice color combos as well
Damn man, great job. I've been wanting to get into gamedev for a while to make a game that looks something like what you've made here. This gorgeous shrunken down world with several biomes. Looks stunning!
Good job with the foliage, everything looks great.
New trees look good!
The game just got an infinit improvement, its almost like a whole different game. It looks so great now and I want to play it ^^
The environments look great! They remind me a bit of the witness but with subtle stylistic difference
This is my first time seeing your game, and I think that you should give a small outline of what your game is about, might be tedious if you do that in every video, but maybe having a simple intro like adventure time or avatar the last airbender would work and catch new viewers up to speed, looks like a fun game but I have no idea what it is about.
Great job on the trees, great quick explanation too
Man I look forward to play this game so much
I lauged on how you kept me engaged. You could sell glasses to a blind kid
1:41 cheers for the hot tip, and thanks for the tears of laughter. Dude just chilling behind the bin lmao
Really cool video with nice editing. Severely underrated!
The redesign of the whole thing is insaaaaane and it looks so pretty too sheeeeesh
I LOVE the style of this game
Just discovered your channel, subscribed in a minute, this is exactly my content❤
I cant wait to binge all your videos im on the start of my own journey ! Thanks for making this awesome content
I remember watching Knightly Routine when it was literally new.. wow this is crazy and looks so much cooler. Still waiting for the final product.
Absolutely in love with the new art direction. Great job!
wow, this looks incredible. love the art style!
This game needs a vr version
this is so cool! i hope you get recognized man ❤
Hey man! i really like your vids, its really entertaining and fun to watch!
How don't you have more subscribers? This video is great! The editting is amazing!
The new environment looks awesome! I'm very intimidated by 3D modelling and texturing so took the easier route of doing pixel art for my game but the way you explain your process makes it seem very achievable! Maybe it is worth giving 3D a try...
Looks great but would appreciate more of an explanation of how you added wind to plants, rather than just painting them green or red - how did you use the painted bits to affect movement?
This is absolutely nuts. Love the new visuals. This game looks gorgeous!
man this looks incredible btw something i always love is that the map change at night so new plavces our secret paths
Mate, loved this video. Makes me want to dig back into unreal. FYI I think the plant you're looking for the name of is Eucalyptus.
Super cool game idea and great editing. Subbed
You are doing amazing! If you ever need any music for the game, I would love to help out.
Did you forget to include that substance painter still costs $200 when you buy it on steam, and you have to rebuy it for every update...
@theencoder6992
2 күн бұрын
Do you *have* to? Or can you just use that version indefinitely?
@figbloppa7183
Күн бұрын
@@theencoder6992 You can keep using the same version of substance but you have to rebuy it if you want to update to a newer release, the greed of adobe is baffling.
All the new stuff looks amazing! Except maybe the stacked sand rocks look a little out of place just in my opinion, BUT the rest looks top notch. Keep it up!
Not sure of the vibe you’re going for with naming the mushrooms, but here’s my take: Waxy Green -> Applecaps Drippy Black -> Tarnations Fluorescent Blue -> Glowbrites Spongy Pink -> Poptops Hopefully none of those are just ripped from some subconscious memory of someone else’s IP, but they seem fitting based on the aesthetics. Keep up the good work!
this video is amazingly edited good job, the music is really fun
Great map design! I would recommend to work a bit on the environment lighting + shadows, especially in certain areas like the island with the blue grass as currently, it sorts of pops out like a sore thumb (Some ideas would be do add a light blue fog in the area with bright blue/purple particles flying around (Would also fit into the theme of spores)). Adding things like mist when the player is far away from an area on the map would also improve visually the 3D models with lower LODs. Looking forward for more! :D
man the quality of your videos is insane. I feel like if you were making videos on something other than a niche like gamedev you could be a pretty sizeable youtuber.
As a 13 year old 3:21 was the best frame of the whole devlog
I love your vids keep it up I'm trying to make a game now and you were part of the inspiration behind me starting
Just subscribed you have a great style in videos, and your content is pretty cool.
Looking great, that's what progress is all about.
it's just one guy doing all of this and the montage youtube! well done !
First good unreal engine video because you actually made the assets yourself
The editing, and the quality, the humor and only this many subs?? Damn bro, you got a sub within the first minute of the clip holy!
Very impressive, and nice result. Congrats!
So nice ;) Env and video editing as well. Congrats
If you’re in the fantasy world at night, you should make some of the plants glow!
I gotta say, this is actually beautiful designs
Those trees came out so well, but I can feel the anxiety through that speed run explanation 🙃
the wind effect is awesome looking
hats off to this guy. this is all good hard work!!
The new assets look great !
Wow I love your artstyle!! Where did you learn that? It looks so good. Lovely video btw
Name the drippy black mushroom bendy, and make it literally bend when you walk into it.
There's no way I didn't know about substance on steam
I would LOVE to play this
I added this to my wishlist I hope it comes out soon.
The amount of work you've put into remaking the game and into this KZread video is unbelievable. You deserve way more than 89k subscribers, you really are underrated.
the video ended and I was left like whaaaaat? I thought this had at least 10 more minutes?
4:35 That plant looks like some sort of eucalyptus
It looks so good !
the trees are so good
Looking really nice, I feel your pain with modelling rocks. Which cliff assets did you use, they look pretty sweet?
Wow dude, huge upgrade incredible job
great job broski i like your videos :)
All the in-game visuals are fantastic! Can you share how you achieved that level of understanding of the graphics in video games e.g. any tutorials you found helpful or maybe tools? I would greatly appreciate an answer as those cozy type of models are really nice and I would love to create similar ones in my own games. Cheers