I Ranked Every Badge in Thousand Year Door

Ойындар

Now that I have a little bit of a Paper Mario The Thousand Year Door audience under my belt, I figured you guys might be interested in seeing what my opinions were on the best and worst badges in the game- so I decided to rank all of them tier list style!
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#PaperMarioTheThousandYearDoor #TierList #Ranking

Пікірлер: 482

  • @channelsquad1222
    @channelsquad12224 ай бұрын

    Can you make a video using only C and lower tier badges only? I think it would be interesting to force you to use less common strategies and see how they work

  • @phictionofgrandeur2387

    @phictionofgrandeur2387

    4 ай бұрын

    I would say D or lower

  • @Hanjo8787

    @Hanjo8787

    4 ай бұрын

    This is actually a really cool idea

  • @vehementvirtuoso7889

    @vehementvirtuoso7889

    4 ай бұрын

    Commenting to uplist

  • @Doxsein

    @Doxsein

    4 ай бұрын

    I love this idea, would love to see if Bringle Can can do it

  • @BaconNuke

    @BaconNuke

    4 ай бұрын

    Yeah but if he gets Hammerman he'd then have to probably rely on the higher tiered hammer moves.. since it'd be dumb to then be stuck with only hammer but no hammer moves

  • @lilthritis1621
    @lilthritis16214 ай бұрын

    The function of the Luigi badge and Wario badge grants me the ultimate power up of looking like Waluigi. There is no better power up

  • @andyghkfilm2287

    @andyghkfilm2287

    4 ай бұрын

    It makes the WHOLE REST OF THE GAME a Gimmick

  • @glazedtenders3585

    @glazedtenders3585

    2 ай бұрын

    This is my favorite part of this game!

  • @kaiserwave5977

    @kaiserwave5977

    2 ай бұрын

    Wario > Waluigi

  • @gloryholetoanotherdimension

    @gloryholetoanotherdimension

    2 ай бұрын

    ​@@kaiserwave5977no

  • @stevenhuntley8706

    @stevenhuntley8706

    Ай бұрын

    ​@@kaiserwave5977wah?

  • @EliottKosanke
    @EliottKosankeАй бұрын

    The W emblem was essential for me, because I would make the yellow/purple my costume for the Glitz Pit. Great Gonzalez needs a different look so he doesn’t get mobbed by fans.

  • @JacobNintendoNerd99

    @JacobNintendoNerd99

    26 күн бұрын

    I feel like theres a "Paper Wario scams Gonzales fans" sequel plot in here somewhere for a new Paper Mario

  • @MarioSonic46

    @MarioSonic46

    10 күн бұрын

    Funny you say that, he gets mobbed when you become champion again after chapter 3. You can't escape your fate lol.

  • @WackoMcGoose

    @WackoMcGoose

    9 күн бұрын

    *_I don't know anybody named Gonzales! Stop speaking in riddles, you chicken nugget!_*

  • @Weneenja
    @Weneenja21 күн бұрын

    Someone described Quick Change to me perfectly: it turns all your partners into one super partner with 28 moves.

  • @aprinnyonbreak1290

    @aprinnyonbreak1290

    18 күн бұрын

    It's actually even better than that! Because not only does this super partner with 28 moves exist, but they can do things like turn Danger on and off at will, preserve buffs by swapping out to dodge the tick down, and deploy meat shields to soak up damage and debuffs

  • @TheLPGinger
    @TheLPGinger4 ай бұрын

    Random fun fact, if you equip 32 super appeals (either partner or normal) it will fill your star power completely from empty. I did a pit challenge run using only special moves.

  • @jasonkeith2832

    @jasonkeith2832

    4 ай бұрын

    Another fun fact is that if you use 11 close calls Mario has 99% dodge chance while in Danger.

  • @Skullhawk13

    @Skullhawk13

    4 ай бұрын

    @@jasonkeith2832so use 12 forehead

  • @jasonkeith2832

    @jasonkeith2832

    4 ай бұрын

    @@Skullhawk13 In-game rounding prevents you from ever actually getting 100%.

  • @Skullhawk13

    @Skullhawk13

    4 ай бұрын

    @@jasonkeith2832 rip

  • @Shady_Fungus

    @Shady_Fungus

    2 ай бұрын

    This. Appeal can be super busted. 1 isn’t so good but stacked and oh my gosh. I remember back in the day having like 25HP, +50FP everything went to BP. When Mario waves to the crowd I think I saw a Goomba faint out of excitement in the front row (jk jk). But yeah appeal is super good.

  • @MinusBros
    @MinusBros4 ай бұрын

    I think people tend to forget Ice Power also reduces damage from fire attacks, so that includes Bowser's breath and the fire flower too.

  • @rainpooper7088

    @rainpooper7088

    Ай бұрын

    Does it block Vivian's Fiery Jinx during the Shadow Sirens battle?

  • @cehequite6861

    @cehequite6861

    Ай бұрын

    It also increases power against fire enemies by 1, and allows Mario to jump on them - essentially a "fire is lame" badge for only 2 bp. It's even more busted in OG paper mario lol

  • @cehequite6861

    @cehequite6861

    Ай бұрын

    I'm following up on this comment because while there aren't as many fire enemies, it does situationally boost Mario a ton against these enemies, and let him jump on them as if they were spiky enemies... For all of that utility though, there are a surprising lack of fire attacks. If it was 1BP I feel it could be more useful. Alas.

  • @SpingotGoomer

    @SpingotGoomer

    24 күн бұрын

    ​@rainpooper7088 probably but it's impossible to legitimately have the badge at that point

  • @anthonyradford8605

    @anthonyradford8605

    16 күн бұрын

    @@rainpooper7088by the time you get Ice Power in chapter 5, you already have Vivian.

  • @duncathan_salt
    @duncathan_salt4 ай бұрын

    Double Dip has one major use case, which is using it with a point swap to instantly set up peril if you have only 5FP.

  • @phictionofgrandeur2387

    @phictionofgrandeur2387

    4 ай бұрын

    Especially if you also have a Boo's Sheet

  • @DarkSymphony777

    @DarkSymphony777

    4 ай бұрын

    @@phictionofgrandeur2387 double dip was better in 64

  • @phictionofgrandeur2387

    @phictionofgrandeur2387

    4 ай бұрын

    @@DarkSymphony777 because it was cheaper than in TTYD.

  • @DarkSymphony777

    @DarkSymphony777

    4 ай бұрын

    @@phictionofgrandeur2387 that and lady bow, to a lesser extent than less FP

  • @MyLeg_Fred

    @MyLeg_Fred

    4 ай бұрын

    ​@@DarkSymphony777I like the part where double dipping a specific item on a specific boss breaks the game I think that's cool

  • @daniellejackson6543
    @daniellejackson65434 ай бұрын

    Disagree with damage dodge considering most casual players don't superguard successfully all of the time.

  • @ceb1242

    @ceb1242

    Ай бұрын

    That doesn't change the ranking tho

  • @jacobsiron6929

    @jacobsiron6929

    23 күн бұрын

    ​@ceb1242 considering he made very clear this is from the standpoint of a pro player, yes it very much does; if you're a first-time player and/or are struggling with Superguards that +1 on block is kinda big early game

  • @daniellejackson6543

    @daniellejackson6543

    23 күн бұрын

    Also, for challenge runs that ban superguards, it is practically a defense up for much less. I kinda see superguards as cheap when abused.

  • @kiwi_inc2843

    @kiwi_inc2843

    18 күн бұрын

    Damage dodge is basically a cheaper defense plus (kind of like how all or nothing is a cheaper attack plus) so I really don't understand why he rated it this low Edit: I'll admit this is not a fair comparison because superguarding is always optimal over guarding, but damage dodge is still useful against moves you can't superguard at least

  • @michaelhoward5786

    @michaelhoward5786

    16 күн бұрын

    I would like to see him superguard while playing on an emulator on a 4 inch screen with no controller.​@@jacobsiron6929

  • @Reece8u
    @Reece8u4 ай бұрын

    Hammerthrow is for when you are using hammerman, and you need a backup cause you don't know whats coming.

  • @phictionofgrandeur2387
    @phictionofgrandeur23874 ай бұрын

    HP drain is even worse in TTYD. The "up to 5" is only in 64. It's 1 HP per attack, not 1 HP per hit.

  • @Yuni-is-Schrodingers-Fox

    @Yuni-is-Schrodingers-Fox

    4 ай бұрын

    I'm glad you commented this because I was about to defend HP and FP drain before remembering they were nerfed in ttyd lol

  • @daniellejackson6543

    @daniellejackson6543

    4 ай бұрын

    ​@@Yuni-is-Schrodingers-Foxfp drain is actually good stacked with an fp saver or 2 especially with danger mario.

  • @lordalex027

    @lordalex027

    4 ай бұрын

    FP Drain plus a fp saver is funny with hammer throw. Makes it free (costs 1 fp due to the saver then you gain 1 fp due to the drain). Is it better than jump strategies? No, not at all, but it is still plenty good enough to get you through the game easily (fire drive, quake hammer and hammer throw pretty much takes care of everything you'll ever need. All I did against shadow queen (only had 1.5x health on her) was just spam fire drive). Jump strategies are just kind of a bit broken. @@daniellejackson6543

  • @epiclight858

    @epiclight858

    24 күн бұрын

    It's not even that bad though, still.

  • @mooseygoosey9720
    @mooseygoosey97204 ай бұрын

    I rushed star pieces to immediately get Peekaboo and quick change. Best decision ever

  • @angelzavala2254

    @angelzavala2254

    4 ай бұрын

    I just use Goobella over Perkaboo, I did used it a lot when I was younger tho

  • @Novarcharesk

    @Novarcharesk

    2 ай бұрын

    Nothing will ever convince me that forgoing a simple Tattle that takes up a SINGLE turn per enemy will ever be better. My BP is too precious.

  • @WackoMcGoose

    @WackoMcGoose

    9 күн бұрын

    @@Novarcharesk And in the remake, there's actually completion tracking for Tattles, Badges, and Recipes. So if you really want to "finish" the game, you _need_ to complete the Tattle Log.

  • @jaredwalley5692
    @jaredwalley56924 ай бұрын

    Zap Tap breaks combos. S Tier in my book.

  • @Shady_Fungus

    @Shady_Fungus

    2 ай бұрын

    Agreed. The pit it may not be the best but in the majority of the game it’s super useful. 64 version it’s one of the if not the best badge hands down.

  • @jaredwalley5692

    @jaredwalley5692

    2 ай бұрын

    @@Shady_Fungus Considering the Master, yeah it's really useful.

  • @hoodedman6579

    @hoodedman6579

    Ай бұрын

    @@Shady_Fungus Why would it be particularity useful in the original outside of making one superboss much easier?

  • @Baibakov88

    @Baibakov88

    22 күн бұрын

    Gonna try this for the Prince Mush fight.

  • @assaaddandashi7396

    @assaaddandashi7396

    18 күн бұрын

    Yea it works really well against the glitz pit specifically because of the conditions that might make it hard to do damage against certain enemies that have high defense.

  • @heartbeat4atinman
    @heartbeat4atinman4 ай бұрын

    I'd argue Attack FX R shouldn't be ranked as a gimmick. Sure, it only weakens one boss, but that is an in-battle use.

  • @Foirelle

    @Foirelle

    4 ай бұрын

    I was about to say the same thing, crickets are handy and severely nerf Hooktail, who's kinda a bitch to fight at that point in the game without it tbh.

  • @bryanmorales3112

    @bryanmorales3112

    4 ай бұрын

    Sure, but that whole concept is a gimmick in and of itself. It's just there to reward new players for thorough exploration of the world, lore and game mechanics. @@Foirelle

  • @teacup4561

    @teacup4561

    4 ай бұрын

    Also consider… it makes the sound of your hammer change. It can make a “fufu” sound. Funny.

  • @dersey9469

    @dersey9469

    4 ай бұрын

    That's why no one is watching your videos

  • @implord4197

    @implord4197

    4 ай бұрын

    ​@@dersey9469Who are you even talking to?

  • @General12th
    @General12th4 ай бұрын

    KZread, I want you to know that Bringle is doing a good job.

  • @Jopo1226
    @Jopo12264 ай бұрын

    Quake hammer is essential for those round enemies in the pit that poke you if you get too close. It pierces defense and keeps you safe from enemies like those. It's fully S tier. I never unequip it. Also it attacks all excluding flying enemies. Hammer throw is useful if enemies are too high to hit at least a B.

  • @alexanderkane7586

    @alexanderkane7586

    4 ай бұрын

    Plus, Quake Hammer can also hit Rawk Hawk when he's clinging to the beam above the reach of your jump. This gives a nice alternative to hitting him if you don't want to use Flurrie to knock him down

  • @treecko7424

    @treecko7424

    Ай бұрын

    The only issue with quake hammer is that it conflicts with jumpman, and once you have spike shield there's almost no scenario where I'd choose quake hammer over jumpman

  • @MarsJenkar

    @MarsJenkar

    23 күн бұрын

    You can also take those out with a POW Block or Earth Quake item, but FP is essentially an infinitely renewable resource in the Glitz Pit so if you can use Quake Hammer against them, you should. Probably the biggest weakness of Quake Hammer is that its power doesn't scale with the hammer you have. It always has a base attack power of 2, where other hammer moves get 2, 4, or 6 depending on your hammer. (Other stat boosts work, just not the hammer's base attack.) So it loses some of its utility later in the game.

  • @Kruegernator123

    @Kruegernator123

    11 күн бұрын

    @@MarsJenkar Power Quake and Mega Quake from PM64 are really good since they scale with your hammer, like you said. I have no idea why these badges aren't in TTYd.

  • @xlsfd

    @xlsfd

    9 күн бұрын

    @@MarsJenkar You can equip multiple Quake Hammer Badges to boost its power.

  • @levthelion71810
    @levthelion718104 ай бұрын

    Some of my thoughts: (feel free to ignore them) - The Drain badges only allow 1 stat gain per turn, not up to 5 (that's how it works in paper mario 64), they're probably the worst ones in the game. - I'd place Ice Power higher for being cheaper - One of the sound effect badges are useful for the Chapter 1 boss, forgot which one - Simplifier increases the probability of getting more power bounces before getting capped, it should be higher

  • @hoodedman6579

    @hoodedman6579

    Ай бұрын

    Simplifier doesn't do that. Dodge Master in the original Paper Mario does, but that was not carried over to Thousand Year Door at all in any way.

  • @levthelion71810

    @levthelion71810

    Ай бұрын

    @@hoodedman6579 Ah, sorry, my mistake. It still makes power bounces easier to hit in terms of timing, though And, apparently, it also increases the window for superguards, which is cool

  • @OneWhoKnowsThings6009
    @OneWhoKnowsThings60094 ай бұрын

    The cricket sound effect is useful against a boss..

  • @ogre589
    @ogre5894 ай бұрын

    i wish they brought back the mega quake badge from the original PM. The over the top animation plus dealing 6 dmg to all ground and ceiling enemies made it great for screen clearing.

  • @hoodedman6579

    @hoodedman6579

    Ай бұрын

    You can't get the animation back but you can have something similar if you just equip mulitple Quake Hammer badges. Sadly, you can't really do this until you can buy more copies at the Pianta Parlor, and you can't do that until you complete a trouble that's only available after Chapter 6. I think the FP cost would also end up much worse but I'm not certain.

  • @danhatter6823
    @danhatter68232 ай бұрын

    I’ve commonly played through both Paper Mario games where I just put on Close Call and never take it off. If nobody got me, I know Close Call got me

  • @WackoMcGoose
    @WackoMcGoose9 күн бұрын

    Interesting remake-exclusive note about Mega Rush P: If you finish a battle with your partner downed, they're auto-healed to 1 HP. You no longer need to get them down to exactly Peril or carry around a Dried Shroom to use on the field... all you have to do is let them eat shit, finish the battle, and then next battle you go into, they're already Mega Rushed for you.

  • @ndimensional15
    @ndimensional154 ай бұрын

    Damage Dodge still has its merits imo. Sure, if you can hit super guards a good 80+% of the time it may as well be irrelevant, but if you’re not it’s like a functionally better P-Down D-Up (excepting piercing attacks, etc). I find guarding to be more consistent, and especially if you’re at low HP, the damage reduction allows for more flexibility instead of forcing a super guard to survive. Lower damage numbers also might make HP manipulation easier if you’re into danger/peril strats. Like everything else, it depends on the context of the run. Not very useful in a PHP run where you’re facing 6+ attack enemies in the later floors, but in a casual run?

  • @ndimensional15

    @ndimensional15

    4 ай бұрын

    Thinking about it more now, not sure about that 2nd paragraph, as DDodge can lock you into even/odd parity damage values for one enemy… I think its relation to defend plus is equivalent to All or nothing, which is pretty much always better than its respective power plus.

  • @benox50

    @benox50

    Ай бұрын

    I also like the strategie of defending to get another +1 defense ontop of the damage dodge with how much more consistant guarding is, its rarely useful but cool that it exists, I like having more defense options than just superguarding everything

  • @ix32able
    @ix32able4 ай бұрын

    Hammer throw is a lot better than d tier because enemies can go into states that can’t be jumped on but can take a thrown hammer.

  • @fortnitesexman

    @fortnitesexman

    3 ай бұрын

    the sheer amount of times i've seen an enemy i NEED to hammer just sit all the way in the back man.. it's just a shame it's gotten so damn late, as it would be a decent badge for people who don't wanna spend time switching to koops

  • @lemonpringlesdoodles

    @lemonpringlesdoodles

    Ай бұрын

    Counterpoint: Spike Shield

  • @hoodedman6579

    @hoodedman6579

    Ай бұрын

    Such a thing is extremely uncommon though, and you can often use something like Quake Hammer instead.

  • @ix32able

    @ix32able

    Ай бұрын

    @@hoodedman6579 Indeed, It is not a top tier badge, I just think he ranked hammer throw to low.

  • @danboom101

    @danboom101

    13 күн бұрын

    @@lemonpringlesdoodlescounter counterpoint. Enemies hanging on the ceiling that can't be jumped on. Hammer throw is mid at best but there are some niche use-cases where it is useful

  • @AntiAntiGuy
    @AntiAntiGuy4 ай бұрын

    Double Pain + Return Postage is the only strat in my mind

  • @Foirelle

    @Foirelle

    4 ай бұрын

    Oh so that's what the strat was! I knew I was onto something when I thought Return Postage should've been higher, since you can just stack HP like crazy with level ups and badges. Totally forgot Double Pain can stack on top of that, so really, they should be higher than Gimmick and F tier (I'm thinking at least B tier, if not low A).

  • @Skullhawk13

    @Skullhawk13

    4 ай бұрын

    Return Postage is Z-tier. If you have it you’ve proven you don’t need it.

  • @hoodedman6579

    @hoodedman6579

    Ай бұрын

    @@Foirelle The problem with Return Postage is that you are only going to get any mileage out of it if you entirely build around it and the result is underwhelming. If you "stack HP like crazy", you can win in any number of other ways that don't involve you trying to take as much damage as possible. It also just doesn't even work on a lot of enemies because they don't deal the right type of damage.

  • @jedprice7002
    @jedprice70024 ай бұрын

    Bro I had no idea this was the video I needed lol. I’ve loved TTYD since I was a kid, and subbed to you when you were doing the Pit randomizer. Keep up the good work!

  • @JusDoc
    @JusDocАй бұрын

    Given how highly you ranked Jump badges/strategy (rightfully so btw), I think a hammer focused challenge would be fascinating to see. Hammerman/Hammerthrow would become MVP, and being unable to jump on shelled enemies would make Piercing Blow much more useful as well. On that note, I think Piercing Blow should have been something like "4 BP: Hammer attacks ignore enemy defense" which would have made the hammer a much more appealing strategy in the late game since you could combo it with the other hammer badges like Quake/Throw. Jumping taking all the attack modifiers and benefiting from them 2x is hard to beat, but the fact that you then have to cut through defense twice would make the Hammer have a role to fill against enemies like the Chain Chomp etc.

  • @Cardboardbox83

    @Cardboardbox83

    21 күн бұрын

    I preferred using hammer than jump, hammer felt more powerful and command was easier and I also never risked jumping on bosses because I didn’t like wasting my moves on armor defense😅 piercing smash and quake smash was my main

  • @Nepu_Nep
    @Nepu_NepАй бұрын

    Power smash had a crazy long stylish string for whatever that's worth

  • @infpssassyarm3763

    @infpssassyarm3763

    9 күн бұрын

    foreal

  • @phictionofgrandeur2387
    @phictionofgrandeur23874 ай бұрын

    Close call is a 33% chance, so even better than lucky day.

  • @brandonlyon730

    @brandonlyon730

    4 ай бұрын

    Do the percentages stack?

  • @sapzicrag9573

    @sapzicrag9573

    4 ай бұрын

    I was just gonna comment this🤣

  • @phictionofgrandeur2387

    @phictionofgrandeur2387

    4 ай бұрын

    @@brandonlyon730 multiplicatively, so the chance of getting hit is 67% to the power of the number of copies of the badge you have on. (Basically 2/3, 4/9, 8/27, and that's the hit chance. The miss chance is the inverse, so 1/3, 5/9, or 19/27, and so on)

  • @Kroopsio
    @Kroopsio4 ай бұрын

    Really enjoyed seeing you making this list, two things I would change would be Piercing blow being higher on the list. When you can get it, it makes facing things like clefts super easy and for the low cost of 2FP. There were so many situations where jumping just wasn't feasible or the damage I would do with it would be less than if I just hit it with a Piercing hammer. Cannons especially it was super helpful getting rid of. The other change would be to Ice Power, its a mere 1 BP to equip and like others have mentioned allows for multi-bounce to hit all enemies for example when theres a fire enemy in the middle of a lineup with a flying unit or something behind it. To your point it is situational but the chapter you get it, its a godsend. This tierlist is making me reevaluate my current setup and I think I'm gonna try experimenting a little bit more now. Cheers!

  • @hoodedman6579

    @hoodedman6579

    Ай бұрын

    The problem is that Power Smash often does basically the same thing as Piercing Blow, particularly on anything that has 2 defense or less, which is basically everything you'll see early on. Hitting a Cleft with a Power Smash or a Piercing Blow is exactly the same.

  • @Chillinisjust
    @ChillinisjustАй бұрын

    You've inspired me to play tyyd for the 1st time rn & having this as a person that's trying to understand the badges is helpful, thxs

  • @sunnotes
    @sunnotes4 ай бұрын

    I basically agree with your whole ranking! I also love how you brought up how child-you felt about certain ones, because young me also definitely thought Happy Heart and Lucky Start were necessities LOL

  • @EliteWizzerd946
    @EliteWizzerd9464 ай бұрын

    You're probably my favorite TTYD KZreadr. You have a very Direct, Relatable & Realistic approach to the game. I feel like I think on your wavelength.

  • @Kappy0
    @Kappy04 ай бұрын

    I definitely see where you're coming from for this list, but it's kinda all over the place for me, personally LOL But, I think this is largely in-part due to your not being exposed to some of the really insane stuff you can do in this game yet. I'm not going to go into too much detail, but I did want to point out a couple things! First things first -- HP Drain(P)/FP Drain only recover by 1 no matter how many hits you deal. That's a 64-specific mechanic. I think your Ice Power placement by your own logic is a little weird -- Ice Power lets you Multibounce all fire enemies. You can't Multibounce through the 40's/70s in the Pit without it, and much like Spike Shield, it's not necessary for a lot of enemies. They're functionally almost the exact same. There are no bosses that strictly need them, either, so why are they not closer together? You should check out some recent strategies/videos by myself, Koop, and other Paper Mario challenge runners, especially my video on the Point Swap item. I promise you, you'll change your mind on the Double Dips, Mega Rush, and Power Rush. LOL. Was kinda hoping you'd do a tier list at some point! Hope you get some good discussion in the comments!

  • @Velvet_Vylure

    @Velvet_Vylure

    4 ай бұрын

    I knew a wild Kappy would show up! Very good input ^^ A lot of your vids/streams (as well as many other challenge runners) have opened my eyes to so many more strategies, and made TTYD way more fun to play through. At the end of the day though, use what you like! If you want to use hammer man or tornado jump, do it!

  • @reaven2535

    @reaven2535

    4 ай бұрын

    In fairness, there's also a difference between "high level play" and what the usual audience will be able to accomplish. This tier list is in an awkward spot where there's some high level strategies, but also is kinda geared towards a casual audience. Would be kinda fun to see a tier list of badges but for first / only playthrough uh, players.

  • @Kappy0

    @Kappy0

    4 ай бұрын

    ​@@Velvet_Vylure 100% agree, these lists should never deter players from using what they want unless they're specifically looking to use the "good" badges and setups LOL

  • @Kappy0

    @Kappy0

    4 ай бұрын

    ​@@reaven2535I actually made a tier list for beginners/first-time players around the time the TTYD Remake got announced last year and it's wild how different it is compared to what you'd normally see. Assuming Action Commands aren't gonna be hit all the time can make a big difference in a badge's value LOL

  • @greyscaleadaven

    @greyscaleadaven

    4 ай бұрын

    I will say I was wondering about that Double Dip placement. Like items are some of the most useful tools a player has in these games. Yes that 4 FP cost is steep, but you could really do a lot with it in comparison to other FP cost badges. Even if you're like me and don't know a ton of the more complex strats with it, it's just nice to have in your back pocket in case it bails you out of a bad situation. Also allows you to double your chance of inflicting conditions with an item like an Ice Storm or in desperate cases Fright Mask. In every RPG I've personally played with a multi-item optimization, historically it's pretty busted. That's just an opinion from someone uneducated in a lot of this game though, I'm not in any way experienced beyond what I've seen in challenge runs or some speedruns.

  • @MstrKipper
    @MstrKipper4 ай бұрын

    Hey Bringle, wanted to say I love your content, been really fun watching these videos : ) Have you played Bug Fables yet? My personal favorite game of all time and I really enjoy what they did with the TTYD combat style, made the game really enjoyable imo. Have a good day!

  • @dovaluxa8748
    @dovaluxa87484 ай бұрын

    For some reason, my mind skipped the word « badge » and I thought this was going to rank all doors from the game

  • @stevenhuntley8706

    @stevenhuntley8706

    Ай бұрын

    Hooktail castle door A tier

  • @cameronspencer9619

    @cameronspencer9619

    13 күн бұрын

    @@stevenhuntley8706Secret Trouble Center door S-Tier

  • @stevenhuntley8706

    @stevenhuntley8706

    13 күн бұрын

    @@cameronspencer9619 you're not wrong there

  • @cheddarsunchipsyes8144

    @cheddarsunchipsyes8144

    3 күн бұрын

    The thousand year door? S+ Tier

  • @kryzethx
    @kryzethx4 ай бұрын

    10:49 Aw, as a kid, I remember using this as often as I could, since I hated the jump timing, and especially since it was easier to get the Stylish on hammer-based attacks. I don't think I ever put two and two together, regarding the +1 jump boost applying twice, compared to +1 hammer boost only applying once. That being said, I only remember using this combo during chapters like the Creepy Steeple, where the only flying enemies tend to hang on ceilings, and are immune to standard jumps anyways.

  • @mjstories7181
    @mjstories71814 ай бұрын

    badges are just steroids in the paper mario world. I'm all natty 😤

  • @phictionofgrandeur2387

    @phictionofgrandeur2387

    4 ай бұрын

    You play level 0?

  • @runningoncylinders3829
    @runningoncylinders38294 ай бұрын

    Legend has it that if you wear both the L and W Emblems something will turn purple, and it’ll be your Sleepy Stomp.

  • @Velvet_Vylure
    @Velvet_Vylure4 ай бұрын

    Really nice list! I agree with a vast majority of it, save for HP Plus P. That badge is just... well it exists! Also lucky day and Pretty lucky get more or less invalidated by danger Mario with just 1 close call. That BP is way better spent elsewhere IMO. But at the end of the day, it's all subjective! If you get use out of hammer throw, more power to ya! Spike shield i only really feel could be considered S tier if you are doing the Pit of 100 Trials, or the Infinite Pit romhack. and even then, if you see a spiky enemy, youll just swap out a badge for it for that single instance. There's so few spiky enemies after you get it, and theres so many other ways to deal with them (Art attack, for instance), it just becomes... Unimportant? But again, in the end, opinions! Everyone has em! Everyone's valid! Very fun video

  • @idontwantahandlethough
    @idontwantahandlethough4 ай бұрын

    Thanks bro! I'm on chap 3 and I always go badge points on lvl up so this is helpful

  • @sbkeel5639
    @sbkeel5639Ай бұрын

    From my 2nd playthru I have always used my first 2 level ups on BP and equipped Quick Change when I go into Hooktail Castle. With Quick Change I make full use of my partners it should be the number 1 badge hands down in my opinion but you ranked it 2nd so I will respect that as long as you acknowledge it is just amazing!

  • @daniellejackson6543
    @daniellejackson65434 ай бұрын

    14:04 I can attest that. Grind for close calls with ms mowz against regular goombas and get 50 or more power rushes and you become ridiculously powerful. I personally recommend power bounce and multibounce as your main attacks with ice power and spike shield to protect you from fire and spike enemies. Add 2 flower savers and an fp drain to make it so you spend 1 fp with the 2 moves and gain 1 fp when attacking. Important thing to note is that you can get an unlimited amount from the pianta parlor once you have one of the cards. Hammer throw is kinda important for enemies you cannot jump on even with the badge set up. With this set up you can do up to 99 damage per hit.

  • @AloisAgos
    @AloisAgos23 күн бұрын

    I have MASSIVE respect for Piercing Blow. Against late game enemies in the Pit with 4+ defenses, it was a godsend.

  • @frankmaae8216

    @frankmaae8216

    14 күн бұрын

    Went hard against Mush. Dude has 7 def

  • @VirtualMarmalade
    @VirtualMarmalade4 ай бұрын

    Jumpman+Spiky Shield+Powerbounce/Multibounce is so insane you could use only those four badges and still be super OP

  • @holidaypenguin
    @holidaypenguinАй бұрын

    30:17 "I think this list shows you the kind of TYD player I am" That is a really nice way of putting it. I've seen tier lists for other games where the author just makes objective claims about how the game "should" be played or sorting things with zero use/purpose at the bottom. I totally understand that sometimes the devs don't implement things properly ("In Shining Armor" New Vegas perk) , or some things are really just there to show you a basic concept before being quickly outclassed (Wooden Sword in Chrono Trigger), but there isn't really one objective tier list for a game. TYD is certainly a game where you just want to maximize damage output per turn. This is a running theme through the entire game and coalesces in the final boss that heals a ton of hp every turn and acts as the hard barrier for most other unconventional strategies. Of course, that boss is not the be-all-end-all of the game; there is the pit, mods, speedrunning and challenge modes where those unconventional strategies finally shine. Well... most of them :)

  • @connorr-w9133
    @connorr-w913316 күн бұрын

    I would've put Quick Change at top of S, if only because of how much it impacts your ability to change up your strategy. Not that Powerbounce is strictly worse (they're pretty apples and oranges) but to me playing *without* QC makes me feel like I'm playing on hard mode. It just makes your life so much easier; it's probably the one badge worth that amount of BP.

  • @brandonlyon730
    @brandonlyon7304 ай бұрын

    Piercing blow is really useful against high defense enemies like the moon clefts. And damage dodge is a guilty pleasure for me just because I’m not as skilled in Super guard so the extra defense in regular guards I have more use for.

  • @jasonkeith2832

    @jasonkeith2832

    4 ай бұрын

    Maybe, but moon clefts can have their defense bypassed with Bobbery or a POW block, and it even lasts a few turns.

  • @TheKabuto90

    @TheKabuto90

    4 ай бұрын

    The issue with piercing blow is that quake hammer is just better in every way. You get it super early, it attacks almost every enemy in the game, and it even pierces defense. I think it might even be cheaper to equip.

  • @jasonkeith2832

    @jasonkeith2832

    4 ай бұрын

    @@TheKabuto90 It only hits grounded enemies, but I'm pretty sure there is only 1 or 2 enemies that are floating that have defense, and even then I'm pretty sure they are only in the Pit. They both cost 2 bp to equip, and I think they are both use 2 fp.

  • @deserttoad4449
    @deserttoad44494 ай бұрын

    When you get 4 lucky days equipped and become untouchable. How I beat bonetail as a child…of course I’m smarter now and just learned to play the game.

  • @jonathanrussell6525
    @jonathanrussell65253 ай бұрын

    I keep hearing Triangle Strategy music in your vids and that’s neat, I never hear people talk about that game.

  • @kookeekwisp
    @kookeekwisp3 ай бұрын

    "You can't really complain about a defense increase" 5 seconds earlier "I never find damage dodge to be useful at all"

  • @TastyChubz

    @TastyChubz

    Ай бұрын

    It's in the context of how damage dodge only works if defend. So it negates when you super guard. completely different

  • @phictionofgrandeur2387
    @phictionofgrandeur23874 ай бұрын

    Damage dodge can be pierced making it useless just like defend plus when enemies have piercing moves.

  • @mahoganyflagpole6877
    @mahoganyflagpole68772 күн бұрын

    For me the flower saver badges are at least A tier cause I like stacking them so I can use multibounce and koops power shell for 1 fp. In my most recent playthrough I went full attack build so I was able to kill most enemies in one turn and I had flower finder so multibounce and power shell were pretty much free. I've only done challenge runs with the base game though, I was unaware of the different challenge runs and mods with this game. Just found your content and it's very satisfying seeing someone be sick at my favorite childhood game :)

  • @ajgeorge8151
    @ajgeorge81514 ай бұрын

    Always a good day when Bringle uploads. Keep the banger content coming!

  • @fischgott96
    @fischgott9618 күн бұрын

    This video got randomly suggested to me so I'm not one of your regular viewers. I was really into it until you said I haven't used this badge in years and I don't really know what it does. If you redo this list in the future please make sure you test all of the badges first. ❤

  • @Mattschmalzter
    @Mattschmalzter4 ай бұрын

    Would you ever consider doing a challenge run of the game Bug Fables?

  • @IanZWhite00
    @IanZWhite0010 күн бұрын

    This video’s a great resource for anyone who wants to get the most out of their badge builds! Here are timestamps to help navigate: 0:56 Power Jump (+ jump badges) 3:58 Power Smash (+ hammer badges) 7:23 Charge (+P) 7:52 Double Dip (+P) 8:39 HP Plus (+P) + FP Plus 9:36 Power Plus (+P) 9:56 All or Nothing 10:09 Jumpman + Hammerman 11:00 P-Up, D-Down (+ up/down badges) 12:12 Damage Dodge (+P) 13:04 Defend Plus (+P) 13:34 Double Pain 13:56 Power Rush (+ danger badges) 17:13 Pretty Lucky (+ luck badges) 18:45 Happy Heart (+ happy badges) 19:23 Flower Saver (+P) 19:53 Pity Flower 20:23 HP Drain (+ drain badges) 21:36 Heart Finder + Flower Finder 21:54 Item Hog 22:04 Ice Power 22:43 Spike Shield 23:18 Zap Tap 23:47 Return Postage 24:34 Feeling Fine (+P) 25:14 Refund + Money Money 26:02 Super Appeal (+P) 24:43 Peekaboo 27:31 Quick Change 28:08 Timing Tutor + Simplifier + Unsimplifier 28:32 Chill out (+ field badges)

  • @anthonykuglov1417
    @anthonykuglov14174 ай бұрын

    I agreed with almost every placement and you were on point with your explanations as to why. HOWEVER, I must say that SS tier #1 badge has to be power rush for the simple fact it can break the game. You can equip 10 of them for 20 BP and do 20+ damage per stomp with danger Mario. Equip spike shield and multibounce and the game becomes so easy it’s not even fun to play anymore. Also for bump attack and return postage you forgot to mention the biggest flaw they have which is that you get them at floor 80 and 100 respectively. After beating the pit realistically what more is there to do? I feel like that alone invalidates their use which is why you did return postage justice by putting it in F tier. Personally I’d rank bump attack lower. Otherwise this was really well put together and I can’t stress how much I love the high quality of your vids.

  • @aprinnyonbreak1290

    @aprinnyonbreak1290

    18 күн бұрын

    All the real homies get bump attack before chapter 4 to backtrack with style

  • @Reece8u
    @Reece8u4 ай бұрын

    Jump man isnt an S tier badge because it completely locks you out of multitarget attacks outside of multi bounce, and if multibounce is manditory for jumpman to be S rank then multibounce should be S rank.

  • @fishy_fish1003
    @fishy_fish10034 ай бұрын

    I really hope you keep enjoying playing the game but I hope you don’t burn yourself out by only playing the game, I love your content and just hope you’re love with the game stays

  • @infinity-vm4ul
    @infinity-vm4ul4 ай бұрын

    I think it's interesting that you ranked zap tap so much higher than ice power since both of them are on useful against 3-4 very specific enemies. It just the fact that zap tap effects one of the strongest enemies in the pit that gets it a B instead of D. Other than that I think this list is pretty damn solid with only a few minor disagreements based on personal preference.

  • @jasonkeith2832

    @jasonkeith2832

    4 ай бұрын

    Zap Tap blocks all but like 1 of the H/FP-stealing enemies, as well as all bandit thefts, while Ice Power only affects 3 enemies, with none of those enemies existing in more than one map location and the Pit. Zap tap may require a short delve into the Pit, but so long as you get it before Chapter 3, you negate 7 enemies' secondary effects, 8 if you get the badge before the fuzzy fight in Glitzville. It also has the very niche benefit of allowing you to jump on electrified enemies, which means it outpaces Ice Power in that regard, since electrified is both an item-made status and enemy-borne from Magikoopas and Wizzerds.

  • @KuroKomix
    @KuroKomix3 ай бұрын

    Honestly the time I found Double Dip to be helpful was doing a challenge run where Mario is literally unable to attack outside of Specials or First Strikes due to wearing both the Hammerman and Jumpman badges at the same time. For bonus points (though not sure on how much utility it actually has), there are two available and if you have both equipped, you have the option to Triple Dip instead.

  • @beigejungle5712
    @beigejungle571217 күн бұрын

    On my very first playthrough of TTYD remake, I actually had a strat where I use my partners as meat shields and made Mario somewhat of a glass cannon. I put a lot of points into BP and FP, but like, 2 into HP to be able to survive a few of the hardest hitting attacks. Charge especially helped me since I used my partner to help me, either tank damage or support mario, while Mario charged up to deal a lot of damage later

  • @baxterbruce9827
    @baxterbruce98274 ай бұрын

    Can't wait for the cricket sound badge to C because it actually does something in one specific bossfight and then the rest are gimmick because they're just SFX badges

  • @user-il4hy1je6w
    @user-il4hy1je6wАй бұрын

    I know this is a video about Paper Mario TTYD, but in Paper Mario 64 I always had Power Rush, Last Stand, and Close Call on the whole time (When I got them), and they saved my life numerous times, so I give those S+ tier.

  • @omaraguilera4125
    @omaraguilera412515 күн бұрын

    Happy Hearts gives good gradual recovery on danger Mario builds. I like how it keeps my health at 5 whenever i take any damage

  • @tdawg6365
    @tdawg63654 ай бұрын

    Genuine discussion idea; What will everyone else do strategy wise when the remake comes out? I am so hyped to play prologue pit!

  • @steam-powereddolphin5449

    @steam-powereddolphin5449

    4 ай бұрын

    IIRC, Prologue Pit requires glitches in the original game...which could be patched out in the remaster. UNLESS there's a deliberate option to tackle the Pit early. Maybe it would be unlocked by having a cleared save file...

  • @mr.meowie8052
    @mr.meowie80524 ай бұрын

    So, I know you only play ttyd, but could you try playing 64? There are a lot of cool mods for the game, since the game has been decompiled. There’s Master Quest (a hard mode), Black Pit (a rouge-like), ttyd 64 (ttyd battle mechanics, and all badges and items), and so much more.

  • @jaredpoon5869
    @jaredpoon58694 ай бұрын

    I generally agree with most of the tier list. I think flower saver is underrated because of potentially long battles. I don't know how long the average battle is, but if you use more than 5 FP moves in a battle, then you have saved more FP than an FP plus.

  • @saxeladude
    @saxeladudeАй бұрын

    12:45 it hurts to see a rating purely based on git gud mentality. I was kinda questioning p down d up then after thinking about that checks out cause defense is easy to negate some attacks just straight up ignore it and they arent that rare. the rest of the list so far I in agreement with. also even though this comment is a critique I love the content it's nice to see a game this good be pushed to the limit and examined for every detail that can be learned. you said it yourself "you learn something new everytime you play" I feel I learn something new everytime I watch! thank you!

  • @LostAeon
    @LostAeon21 күн бұрын

    I mostly tend to use badges which fits best the area i am in. But some favorites, like quick change and spike shield are always equipped. I usually ignore Peekaboo until later in the game, since i like collecting the tattle entries. Flower Finder is also a favorite. In the remake, i actually got it early from the vendor next to the scaffold. So i have it equipped since then. Piercing Blow is my go to, until i getter better ways around high defense foes. I do use Happy Heart quiet a bit too, if i know it will take a while until i can heal again without using items or star powers. Like in the early parts of the Pit of 100 Trials.

  • @foxfox1422
    @foxfox14224 ай бұрын

    A tier list video? Perfection

  • @CannonKid
    @CannonKid10 сағат бұрын

    Gimmick Badge Cases 13:35 Double Pain is easily a gimmick. It just makes the game more challenging and annoying overall. 25:15 Refund has battle purposes. It allows you to get coins from using an item, thus allowing you to buy another item (or items if you have lots of coins) for upcoming battles. So, it is not a gimmick. You can choose to stack Refund, but it does little to nothing having more Refunds on. 25:37 Money Money has the same case as Refund, but slightly different. More income from battles = More stuff you can buy after battles. You can also stack Money Money for even more coins, further increasing that already giant battle income. 28:08 Timing Tutor is basically training wheels for timing Stylish moves. Without a doubt, a Gimmick. All SFX badges, L, W, and Slow Go are all without a doubt a gimmick. For Paper Mario TTYD Switch players: The GameCube badge is a gimmick. It gives back the original soundtrack from ages ago. Gold Mario is like L and W, a visual gimmick.

  • @nexus2691
    @nexus26914 ай бұрын

    That ice smash (I smash) pun didn't go unnoticed good sir. Keep at it

  • @christophsiebert1213
    @christophsiebert1213Күн бұрын

    There is one use for Hammer Throw I equip it for: The fight against Rawk Hawk. Sure, I could use any partner, like Vivian, to bring him down from his ceiling attack, but imagine how you mushed him down before and then Hammer Throw is the final attack. This just looks awesome. Also, most of them time I didn't have Quick Exchange, so I was "stuck" with Bob-ery, since he did the most damage on Rawk Hawk. So yh, not completely useless, but beside that one case, I also never use it ^^ Edit: And yes, I do mean the Rawk Hawk you can re-fight, since you don't get Hammer Throw before Chapter 3.

  • @newjumpcityjosh9333
    @newjumpcityjosh93339 күн бұрын

    I’m not that good at the game so damage dodge is super clutch lol. I’m starting to see your point about essentially “min-maxing”with offense because damage is more important in a game you have the ability to nullify attacks outright with a super guard. Piercing Hammer was clutch against cleffs early game but I’ve removed it by keelhaul key. I never imagined power bounce would be so highly regarded but if you get the timing down that’s a cheap cost for decent-high damage. That’s before all of the power boosts too. I’m gonna try out Pup D down and remove damage dodge moving forward for the challenge. Love your vids man

  • @michaelhoward5786
    @michaelhoward578616 күн бұрын

    Agreed. I combined 2 p up d down with 2 power plus, one all or nothimg, and one jumpman and pretty much spammned multi bounce and spin jumps throughout all of the pit of 100 trials.

  • @justanaveragejoe4265
    @justanaveragejoe42652 күн бұрын

    Here was my late game build: Lucky Day + 2 Pretty Lucky + 2 Close Call for dodge chance while having myself be at 5 Max HP so I'd always have Close Call in effect. Because of this, I also stacked like 10 Power Rush Badges so I'd always have the boost from it and then some various defense when getting action guards and at 5HP or less, and then I'd have Power Bounce and Multibounce with Spike Shield and Ice Power so I have a powerful single target and multi target attack that can hit any group of enemies for damage regardless of what they are, and with the boosted damage from a bunch of Power Rushes, I would always one turn everu group of regular enemies and two to three turn most bosses. I'd carry around a few Life Up mushrooms in case my massive dodge chance ever failed me, and I'd often use Power Lift for harder bosses and Goombella to give her turn up to Mario everytime for massive damage output.

  • @GarrettLegendstone
    @GarrettLegendstone23 күн бұрын

    I actually did a strategy with FP drain and flower saver equipped where I can infinitely keep using multibounce while having some power rush badges equipped to easily complete pit of 100 trials. Yes I used power bounce on lvl 100.

  • @Cardboardbox83
    @Cardboardbox8321 күн бұрын

    Really solid tier list but ‘first attack’ is literally 0 BP and you get it very early in the game so there’s no negative to having it and makes it easier when backtracking after chapters 😂 bump attack I think is like 4 BP so saving that 4 BP for a 0 BP first attack could be beneficial

  • @AlexTheHorrid
    @AlexTheHorrid4 ай бұрын

    Can you make a video on how to get mods for the TTYD? I would like some sort of challenge mode to try

  • @cadet.plancich1360
    @cadet.plancich13604 ай бұрын

    Idk if it was intentional, but making attack fx r at the top of the gimmick sound badges is high iq

  • @frankiewong.
    @frankiewong.25 күн бұрын

    *putting on 40 Power Rush Badge*

  • @frankmaae8216

    @frankmaae8216

    14 күн бұрын

    Best risk vs reward. Glass cannon Mario FUCKS

  • @ivinsito
    @ivinsito12 күн бұрын

    I used hammer throw because it can hit any enemy and it ignores defense. Works really well when you have the hammer man badge (or whatever it’s called) and you can’t use jump.

  • @nickk3077
    @nickk307716 күн бұрын

    Here’s a tip for a mega rush strategy: Go to Chet Rippo and substitute your 10 health for 5 health and increase badge points by 3. Then, use the HP plus badge and Mario should be in danger. If you ever collect a heart on the overworld or heal up and get out of danger just unequip and re-equip the badge and Boom! back in danger. It is a risky strategy, but if you are confident in you action commands and your ability to take down threats before they have the opportunity to attack you back, then this is an excellent strategy after chapter 5!

  • @MysticArcade
    @MysticArcade4 ай бұрын

    Personally, i enjoy playing the glass cannon style waaaay more than the slower paced defensive style. Being able to finish fights quickly and blow away high defense enemies is chef's kiss. Spike shield, multibounce, and power bounce basically covers just about all of Mario's enemy matchups, allowing him to attack the same way as some of his partners, so I've always been about high attack and versatility in offense.

  • @SassmasterMaxie
    @SassmasterMaxieАй бұрын

    As soon as I discovered the Danger Mario strat it basically snapped the game in half for me XD The only issue is that until you can permanently set HP to 5 and have unlimited access to Power Rush it's a pain, but I got used to the 10 HP pretty quick. I'm unfortunately no good with the sequence breaking stuff so yeah

  • @AaronWebber9
    @AaronWebber94 ай бұрын

    Funny I find this while doing a a hammer only run, hammer throw has been a godsend for me so far.

  • @steen4310
    @steen43103 ай бұрын

    in my experience, specifically when playing the Infinite Pit mod, using Defend Plus helps offset some of the negatives you get with P-Up, D-Down or even just using damage dodge since stacking it works and can make you extremely tanky for the first 100 floors, but I really do not like how expensive both Defend Plus and Power Plus can be in badge points :/

  • @TyBean-tv1do
    @TyBean-tv1do18 күн бұрын

    Charge P combined with soft stomp on Yoshi's stampede is CRAZY. You can do up to 45-50 damage depending on how much you charge Yoshi. and then combine that with Power Lift and you will go CRAZY

  • @whimsicalchronicles8798
    @whimsicalchronicles87984 ай бұрын

    correction power jump doesn't just add +2 damage to your jump (otherwise when you have super boots power jump would do 4 damage which wouldn't even be a damage increase and its more power smash but in jump form (both do 4-6-8 damage based on boots/hammer tier)

  • @andytekampe8748
    @andytekampe87484 ай бұрын

    What’s the ideal BP for you in a play-through? Like, how high is it compared to HP and FP usually?

  • @notsodogninja35
    @notsodogninja354 ай бұрын

    24:59 IT WAS ME!!!! HI BRINGLE!!!! (It was on the Infinite Pit Hard Mode Pt. 2, when he fought a bunch of swampires with stopwatches)

  • @sparrowflyaway
    @sparrowflyaway22 күн бұрын

    Glad the red sound effect badge was highest of them all because it, being the cricket(or frog, depending on what version you're playing) has practical use in one single fight, that being Hooktail.

  • @wouterW24
    @wouterW24Ай бұрын

    I used FP drain in combination with flower saver on danger mario as a kid. You have so much excessive power and spare BP already so just no longer caring about FP much is the cherry on top, makes it more idiot proof. Otherwise I always ignored it though. I got a soft spot for stacking a few of both super appeal badges on my builds. It's a bit of a casual approach playing the game rarely and at a slower pace, but I like being able to quickly recharge SP so I can use special moves when needed and also use sweet treat/feast to recover FP at will. I generally heavily focus BP , and enjoy having infinite sustain and not having to rely on items at all.

  • @juan25oo15
    @juan25oo157 күн бұрын

    Hammer throw is an absolute godsend when trying to kill Swoopulas in the pit levels

  • @saxeladude
    @saxeladudeАй бұрын

    if doing peril strats with the partner anyway might as well use close call cause even if survival matters less 33% chance dodge is still useful for getting an extra attack out before death even in case missing superguard

  • @someguymayber
    @someguymayber4 ай бұрын

    Pity flower and happy flower sound like basically the same thing to me except happy flower is consistently bad while pity flower is inconsistently bad and id at least wanna have my badge be consistently bad That being said i did use both happy heart and happy flower for my paper mario 64 playthrough but shhhhh dont tell anyone

  • @vini64
    @vini644 ай бұрын

    disappointed you didn't rank the Attack FX badges based on the sounds they make :( (good ranking btw)

  • @Kruegernator123
    @Kruegernator12311 күн бұрын

    Damage Dodge is a leftover badge from Paper Mario 64, where it's actually really good in that game. It was also nerfed in TTYD for that reason.

  • @RuneTacticss
    @RuneTacticss4 ай бұрын

    Pretty much agree with all of this, EXCEPT simplifier. It makes superguard timing slightly easier which is so helpful when you'll only be superguarding the entire time anyways, especially if you stack them like crazy.

  • @gregowen9856

    @gregowen9856

    4 ай бұрын

    Simplifier also helps you run away from fight

  • @thotobliterator1587
    @thotobliterator158715 күн бұрын

    27:00 This dude is LITERALLY GOOMBELLA. Knows all the enemy stats!

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