I Made A Multiplayer Game in 1 Week!

Ойындар

Hello guys welcome back to another video! In this video, I made a multiplayer game in 1 week using Unreal Engine! I did this as an entry for the 2021 Epic Megajam! My game, which is named ShrinkSpace, is a Multiplayer Platform BattleRoyale. Players have to avoid the shrinking platforms and fight other players - The last one standing wins!
DOWNLOAD & PLAY HERE:
smartpoly.itch.io/shrinkspace
Download the Project Files:
/ shrinkspace-55944497
LINKS:
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Пікірлер: 37

  • @yamasaa
    @yamasaa2 жыл бұрын

    What if the platforms decrease in size not based on time, but rather based on how long a player is standing on them? That way it prevents players from just standing on the largest one and it keeps them moving around. Maybe make the ones that don't have anyone standing on them for long enough actually slowly grow in size if you don't want the game to end too quickly.

  • @boomwowsion64
    @boomwowsion642 жыл бұрын

    Keep up the incredible work. Really appreciate it man. I just stared learning unreal engine. Thanks

  • @worldconnect4739
    @worldconnect4739 Жыл бұрын

    Please just do one last update on this game where there is a different mode called offline so when no one is playing you can still play vs bots. And also could add a cool global leaderboard on menu for most wins.

  • @follyscrolly1345

    @follyscrolly1345

    11 ай бұрын

    it would be pretty hard to make ai that can do this lol

  • @MyStarPeopleExperiences
    @MyStarPeopleExperiences2 жыл бұрын

    Fine job with a lot of creative solutions. I need to incorporate. Thanks for the inspiring effort.

  • @MyStarPeopleExperiences
    @MyStarPeopleExperiences2 жыл бұрын

    1:15 Simply make sure your paper drawing reflects your vision. Front and side view. Import those with "image as plane" Box model to approximately what your drawing outlines. Apply a subdiv modifier. Add a few loops to tighten it up. Viola!

  • @almobrmgfx6442
    @almobrmgfx64422 жыл бұрын

    Hey Man A download to this project file would be the biggest gift a beginner dev could have. This is Gold!

  • @SmartPoly

    @SmartPoly

    2 жыл бұрын

    www.patreon.com/posts/shrinkspace-55944497

  • @almobrmgfx6442

    @almobrmgfx6442

    2 жыл бұрын

    @@SmartPoly I don't know how to download the project from this link

  • @phitho3973

    @phitho3973

    2 жыл бұрын

    @@almobrmgfx6442 lost

  • @digitalsyanide1746

    @digitalsyanide1746

    2 жыл бұрын

    @@SmartPoly could you do a ue5 tutorial on procedural towns or city’s? That would be a smart thing to do 👀👀

  • @UsmanDev
    @UsmanDev2 жыл бұрын

    Great video bro!

  • @7Forest7
    @7Forest7 Жыл бұрын

    Did you use eos for p2p? Really having trouble getting that to work. Any suggestions to actually be able to play multiplayer with an unreal game would be greatly appreciated!

  • @Knight71279
    @Knight712792 жыл бұрын

    Interesting concept

  • @projetohermes7188
    @projetohermes71882 жыл бұрын

    Very good !

  • @guillermofleitaspulido
    @guillermofleitaspulido Жыл бұрын

    1:20 I died🤣🤣🤣🤣🤣

  • @GILGIL1116
    @GILGIL11162 жыл бұрын

    Can you remake gta online but... its good

  • @GAMarine137
    @GAMarine1372 жыл бұрын

    Very cool

  • @AurynGaming
    @AurynGaming2 жыл бұрын

    Which live stream did you set up the dedicate server? Would love to see a guide/tutorial on it, I know it not at all a simple 5min video but maybe something to think about :P Good luck with the JAM

  • @RobotronSage

    @RobotronSage

    Жыл бұрын

    Dedicated server is basically a computer that remains online and is referenced to in the codebase for things like matchmaking (basically a pool of IP addresses that get sent from each players game client towards the dedicated computer / server and the server just pairs them up with eachother) There are a lot of other neat things you can do with dedicated server but i think it's important to realize you can use any PC with an internet connection as a server you just need to reference its IP address in the game client (update if needed, for example if you change your IP, etc) Also you will probably want a static IP address or perhaps more preferably a static / permanent VPN I.P address (a proxy connection / routing, for added security) Anyway if your game is peer to peer (most games up to 32 players use peer to peer connections) your game client will handle most of the actual networking whilst the server is used for matchmaking / pairing connections

  • @RobotronSage

    @RobotronSage

    Жыл бұрын

    As for networking the game itself you basically want each client to simulate the same environment and a smart way to do this is just basically send over any inputs from each player and have each game client continue the simulation with those changes in mind.

  • @MyStarPeopleExperiences
    @MyStarPeopleExperiences2 жыл бұрын

    Have you made a game with Core yet. I am addicted to the program. Inasmuch as I can be addicted.

  • @AnantShah001
    @AnantShah0012 жыл бұрын

    Which server you use to make this game

  • @Divivor
    @Divivor2 жыл бұрын

    Ah yes, I have been featured in the first 5 seconds. Very small logo, but I am now part of this video if you want it or not 👀

  • @user-lq7tn7yw2z
    @user-lq7tn7yw2z2 жыл бұрын

    Can you make video that making a model on the blender and animate the model on Mixamo and bring it to the unreal?

  • @hype_axe3380
    @hype_axe3380 Жыл бұрын

    Wheres a good tutorial on how to set up dedicated servers and matchmaking like this?

  • @mortadamustafaobead403
    @mortadamustafaobead4032 жыл бұрын

    Could you teach us please

  • @iantan3046
    @iantan30462 жыл бұрын

    May I know which AWS plan you use? How much does it cost you per month?

  • @peterbengtson7406

    @peterbengtson7406

    2 жыл бұрын

    AWS doesn't have plans; you simply pay for what you use. What you might be thinking of is the Free Tier, which isn't a plan as such: it is simply that various AWS services are free up to a point, and especially so during the first year of a new account. This means that in many cases, a project like this can be hosted at an extremely low cost. Just keep in mind that you always pay for outgoing traffic, but that's something a project like this doesn't need to worry about.

  • @michel_dg5051
    @michel_dg50512 жыл бұрын

    you should turn off player colision though cuz that can become very anothing if your in the air

  • @Ny1upmp
    @Ny1upmp2 жыл бұрын

    Is it possible to having peer to peer connection in multiplayer game.P

  • @Kuraikari

    @Kuraikari

    2 жыл бұрын

    Yes. You can do that with Blueprints, the player host would be the listening server in that case.

  • @gurjar3609
    @gurjar36092 жыл бұрын

    BIG requst brother can you plase tech us upload games on playstore HELP

  • @angelhime
    @angelhime Жыл бұрын

    lol

  • @aweramu7107
    @aweramu71072 жыл бұрын

    Last

  • @hashimamjad5678
    @hashimamjad56782 жыл бұрын

    First 🥇

  • @RobotronSage
    @RobotronSage Жыл бұрын

    Yeah no wonder it only took you a week, this ''game'' doesn't even have intricately planned extortion / surprise mechanics, a ''perpetual monetisation platform'' and various license ''agreements'' that allow you to profit from any of your players intellectual property without any form of notice or compensation... smh, this guy clearly doesn't know what he's doing.

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