I Hate Mathmech

Ойындар

----------------------------------------------
Check out these Links if you want to watch/follow me on other platforms!
► Twitch: / joshuaschmidtygo
► Twitter: / gamebreak0r
► Discord: / discord
► VOD Channel: / @joshuaschmidtvod
► Clips & Highlights: / @joshuaschmidtplus
----------------------------------------------
My Affiliate Links & Discount Codes (sponsored):
► Check out Cardmarket for all your TCG needs: www.cmkt.co/joshuaschmidt-yt
► Get OCG Sleeves on SleeveChief (use 'Josh5' for 5% Off!): bit.ly/3eXAJHq
► SmartGuard offers sustainable, paper alternatives to plastic toploaders! JOSH10 for 10% Off: bit.ly/3H7qn2V
► Use MemoryPC to get yourself a new PC individually & built just for you: bit.ly/3UOlgZ8
► Check out my Team E-Man Games on CardMarket: bit.ly/3Wv2ibW
► Edited by Tyl0o: / tyl0o
#yugioh #joshuaschmidt #mathmech
►Music Artists
/ mikeltbe
►Background Music
• Zelda & Chill

Пікірлер: 752

  • @CaptainMarvel4Ever
    @CaptainMarvel4Ever Жыл бұрын

    “I hate Cyberse” Bruh, Josh confirmed Knight of Hanoi

  • @kilvun3790

    @kilvun3790

    Жыл бұрын

    more like Varis/Revolver

  • @kohlenstoffmonoxid1215

    @kohlenstoffmonoxid1215

    Жыл бұрын

    @@kilvun3790 Google Knights of Hanoi

  • @CaptainMarvel4Ever

    @CaptainMarvel4Ever

    Жыл бұрын

    @@kohlenstoffmonoxid1215 To be fair, it was only the main Knights who wanted to destroy the Cyberse. Most of the foot soldiers were just thugs who wanted to hang out online and cause trouble.

  • @KSNaethos

    @KSNaethos

    Жыл бұрын

    So true

  • @autobotstarscream765

    @autobotstarscream765

    Жыл бұрын

    ​@@kilvun3790 Time for Joshua to run Dragon Link! 😎

  • @eu4um
    @eu4um Жыл бұрын

    Honestly "Joshua hates Mathmech" is one of my fave memes rn and has a lot of potential. Edit: Well that was a fun run. GG Mr Schmidt!

  • @candyelysium451

    @candyelysium451

    Жыл бұрын

    I love how both Joshua and Coder hate a specific Mathmech card.

  • @kroffen7

    @kroffen7

    Жыл бұрын

    I like it, it’s just harmless fun!

  • @thedog7494

    @thedog7494

    Жыл бұрын

    he's unfunny like every other yugituber

  • @joanaguayoplanell4912

    @joanaguayoplanell4912

    Жыл бұрын

    I hate them, but for a very weird reason. Every time I am against them, I brick in the absolutely worst possible cards every time, then draw every card i need exactly 1 turn too late. I can't understand how it happens, but this is a constant

  • @kechitiabderrahmane6357

    @kechitiabderrahmane6357

    Жыл бұрын

    @@joanaguayoplanell4912 well they are based on math You find out the answers for math exams by yourself after you have already finished it, then you start wondering how the hell you couldn't think of those answers when you were doing the exam

  • @catcocaine9698
    @catcocaine9698 Жыл бұрын

    Admit it, the only reason why you harbour this hatred for Mathmech is because that one time you answered a Math question wrongly in class. It was a traumatic social experience. Thus why you cringe whenever a random Mathmech encounter happens. Fair points on your part though, good video

  • @brittt2421

    @brittt2421

    Жыл бұрын

    He studied Math as his major...

  • @shrekisboss5759

    @shrekisboss5759

    Жыл бұрын

    His points apply to most decks Tbf. Shs, kashtira, branded, etc. most decks have a one card starter that just says “respond or you die”

  • @tannerlowrie8084

    @tannerlowrie8084

    Жыл бұрын

    @@brittt2421 Oh then THAT’S where the trauma came from

  • @TheMikman97
    @TheMikman97 Жыл бұрын

    "the cyberse archetype" as he accidentally said at the end perfectly entails this. Cyberse doesn't feel like a type, if feels like a single archetype because all cyberse archetypes and support do the same thing and splash the same cards

  • @amethonys2798

    @amethonys2798

    Жыл бұрын

    Marincess at least locks you out of most other cyberse because it has a water lock

  • @ryuuohdeltaplus7936

    @ryuuohdeltaplus7936

    Жыл бұрын

    The Live Twins are cyberse too but are more for aesthetic reasons

  • @xerospades

    @xerospades

    Жыл бұрын

    ​@@ryuuohdeltaplus7936 yeah but you get locked in to fiends tho

  • @TheMikman97

    @TheMikman97

    Жыл бұрын

    @@ryuuohdeltaplus7936 yeah the links are fiends, that's OK imo

  • @charlesfort6602

    @charlesfort6602

    Жыл бұрын

    Are we pretending like zombies dinos and dragons are not a thing or....? Hell even all the level 2s have basically became spright flavours

  • @straypaper
    @straypaper Жыл бұрын

    "Nice board you got there. Unfortunately..." Mathmech: "[Unaffected by card effects, other than Mathmech cards, while in the extra zone]" Tearlaments: *types up actual arguments and counter arguments* Marincess: "I'll just come back next turn." Kashtira: "You can't play." Labrynth: *blocked* Kaiju: *tributed* Naturia: "I am in your walls."

  • @pockit5107

    @pockit5107

    8 ай бұрын

    You're actually delusional if you think Tearlaments is "typing up actual arguments and counter arguments". That deck is more degen than every deck you listed.

  • @safimaxmoon

    @safimaxmoon

    5 ай бұрын

    @@pockit5107 what

  • @Avelo_venturian

    @Avelo_venturian

    3 ай бұрын

    ​@safimaxmoon they're babies

  • @harrya9458

    @harrya9458

    3 ай бұрын

    @@pockit5107Tear is definitely coming up with genuinely accurate arguments and counterarguments. Only problem is your pathetic little board can’t come up with a good comeback and just sits there and cries as Tear bullies you into a pulp with its words

  • @lightman9935

    @lightman9935

    Күн бұрын

    @@harrya9458 Tearlaments be like: What the fuck is a fusion spell

  • @Ragnarok540
    @Ragnarok540 Жыл бұрын

    Alternative title: "Why you should play Mathmech."

  • @Pyrrha_Nikos
    @Pyrrha_Nikos Жыл бұрын

    Cyberse decks fall into 2 categories: 2 hour long combo that link climbs into a Towers, or 2 hour long combo that sets up 2 or 3 interruptions and having 4 handtraps in hand.

  • @Pyrrha_Nikos

    @Pyrrha_Nikos

    Жыл бұрын

    Also, Cyberse brings in me the same hate I have for Dragons and Warriors. Like why is everything so toolbox with what seems no restrictions other than "Haha Cyberse lock surely will matter, right?". Snore gameplay

  • @lightman9935

    @lightman9935

    Жыл бұрын

    No cyberse deck takes ''2 hours'' to combo. Mathmechs basic combo (heatsoul factorial) takes just about 2 minutes if you go uninterrupted. Mathmech literally has the quickest combo route in the meta and possibly ever (unless you count make drident pass a combo)

  • @lightman9935

    @lightman9935

    Жыл бұрын

    @Sugatara ik that, hence the ''2 hours'" remark. 2 minutes is not a long time to combo at all. The opposite infact, its one of the fastest combos you can make. Decks like kashtira and purrely take 3 times as long to do their combos, sometimes even longer.

  • @RenegadeRacoon

    @RenegadeRacoon

    Жыл бұрын

    Don't forget the hand rip

  • @Phoenix3Fighter

    @Phoenix3Fighter

    Жыл бұрын

    @Sugatara Right?! For fucks sake...

  • @gekkouga-sl7lb
    @gekkouga-sl7lb Жыл бұрын

    He's a man of literature, what can we say. He's not a number cruncher

  • @croczOTK
    @croczOTK Жыл бұрын

    Joshua Schmidt isn’t allowed play superheavy samurai after this video

  • @gabrielgois8724
    @gabrielgois8724 Жыл бұрын

    In my opinion, the worst part of Cyberse decks is that since they only need 1 card to FTK you, they can play a shit ton of handtraps, and oh boy, it's not fun to get hit by 4 handtraps in a turn and lose to Circular eff on the next turn.

  • @Dreycoh

    @Dreycoh

    Жыл бұрын

    Almost like Kashtira and Purrrely does the exact same thing but better.

  • @Hawken123Phone

    @Hawken123Phone

    Жыл бұрын

    ​@@Dreycoh nop Xd. Purrely cant play with 1 hard. Kashtira yes

  • @Dreycoh

    @Dreycoh

    Жыл бұрын

    @@Hawken123Phone are you blind? Literally every spell in the deck gets your plays going, unless you play so many non engine that you whiff the excavation.

  • @Hawken123Phone

    @Hawken123Phone

    Жыл бұрын

    @@Dreycoh you play purrely? Most of the hands ends in noir or nothing cause of discards and random of duality purrely xD

  • @Hawken123Phone

    @Hawken123Phone

    Жыл бұрын

    @@Dreycoh and is fuckinh hard to play

  • @abc-ki3xj
    @abc-ki3xj Жыл бұрын

    There is nothing worse than getting hit by 5 handtraps and for your opponent to go "circular effect"

  • @maple1234567890321

    @maple1234567890321

    Жыл бұрын

    FuN

  • @DiKut1997

    @DiKut1997

    Жыл бұрын

    I guess u like it more to see ur opponent combo for a hour till he has 20 interrupts and have fun to admit defeat then

  • @maple1234567890321

    @maple1234567890321

    Жыл бұрын

    @@DiKut1997 I was using alternating caps in my shitty attempt at the spongebob mocking meme. I guess it did not translate well when there are only 3 letters.

  • @DiKut1997

    @DiKut1997

    Жыл бұрын

    @@maple1234567890321 i didnt wantet to reply to you. It was about the First comment here

  • @Powerman293
    @Powerman293 Жыл бұрын

    Change "Mathmech Circular" to "Junk Speeder" and Link climbing to Synchron climbing and you also have the same argument against Synchron.

  • @ashuraahunter

    @ashuraahunter

    10 ай бұрын

    Speeder loses to more interruptions than Circular does

  • @NixDolores
    @NixDolores Жыл бұрын

    Konami has spent the past several years muddling the meaning of "combo," and the consequence of that is a game in which even Trap-based decks like Altergeist and Traptrix are becoming combo decks, and an excessive percentage of games are decided by binary non-gameplay. I blame most of that on the design of Link Monsters, and I mean the cards themselves, not the entire mechanic. I don't think Link Monsters are inherently problematic or "ruined the game," but Konami seemingly forgot the inherent strengths of the mechanic after the first few releases. At its core, the Link mechanic does three unprecedented things: 1. It gives you the ability to send monsters to the GY with a degree of freedom not present in any other mechanic. Fusions require an external effect to perform the summon and are usually pretty restrictive in what materials they allow; there's an opportunity cost in that you have to build your deck around the ability to Fusion Summon. Synchros require you to both perform specific addition to ensure the Levels match up and summon the right ratio of Tuners to non-Tuners. Xyz Monsters require every material to be the same Level (and don't send their materials to the GY until they're detached). Even Pendulums require the Scales to play nicely with the Levels of the monsters you want to Pendulum Summon. Meanwhile, Link Monsters just don't care (with notable exceptions like Cherubini). If you have the material, which is frequently as generic as "monster," you can send it away. They're essentially Contact Fusions without any of the drawbacks (more generic materials, don't banish or shuffle the materials away with half the card pool, plus the next two points). 2. It gives you the ability to convert any garbage left on your board into a potential payoff. In an extension of point 1, the materials you're using aren't just being thrown into the GY for nothing; Link Monsters themselves are capable of having effects. This means that not only is any monster whose stats are listed in a Link Monster's materials able to be sent to the GY at any time to turn on any GY effects it might have, but it does this while also representing whatever effects that Link Monster might have. The most egregious example IMO is Striker Dragon. There are already a plethora of Level 4 or lower Dragon monsters with good GY effects. Because Striker Dragon exists, every single one of those cards is simultaneously always live and also always an extender. Link 1s are clearly the most heinous abusers of this power, but it applies to higher Link Ratings as well. Like all three of these points, this absolutely could be designed around; the problem arises when Konami decides to stop doing that, which they did. 3. This is the most important one, and Joshua alluded to this while talking about Link climbing. It converts materials into a payoff WITHOUT SACRIFICING BOARD PRESENCE. When you convert two bodies on the field into a Link Monster, you're putting those bodies in the GY, getting whatever effects the Link Monster itself has, and functionally retaining the same number of monsters on the field. You've gone from two Link Materials on field to... two Link Materials on field. If you make a Fusion Monster, that's it; those materials are in the GY, and you have to find some other way to keep playing, whether it's a Miracle Fusion clone, the effect of the Fusion Monster itself, or some additional starter/extender. If you make a Synchro Monster, that's it; you need some other effect to be able to summon more monsters. Sure, the Synchro Monster retains the total Levels of its materials, but the mechanic doesn't solely care about Levels; the quantity of materials on board also affects what you're able to do. If you make an Xyz Monster, those materials are under the Xyz Monster, and that Xyz Monster itself only counts for what it is. There are plenty of Xyz Monsters that let you cheat them out or rank them up, but those are individual effects specifically designed for certain scenarios; they aren't fundamental to the mechanic. None of these things are inherently problematic, which is why I don't categorically hate Link Monsters, but they are causes for caution. Unfortunately, Konami didn't exercise that caution for very long. Instead, they designed a plethora of Link Monster payoffs that utilized all the above strengths without sacrificing any power relative to other mechanics. They then allowed this power to warp their design philosophy, causing a dependency on increasingly ridiculous Link Monsters in 2017-2019 that could only be quelled with (banlists and) the introduction of increasingly ridiculous Fusion Monsters, Synchro Monsters, Xyz Monsters, and blowout cards. This isn't just general complaining about power creep; the game has reached a boiling point where, while there is still a ton of room for skill expression, it's become reasonable for the average player to expect a majority of their games to functionally be non-games. Luck and variance will always play a part in this game, but when so many games are decided by a flowchart of questions that answer themselves (Did my opponent draw access to their linear gameplan that pseudo-FTKs me? -> Did I draw the blowout that stops my opponent from psuedo-FTKing me? -> Do they have the counter to that blowout?) instead of interactions between players and actively-thought-out decisions, there's a fundamental problem that needs to be addressed. And what I, as a D/D/D player, find personally offensive is how, at a certain point, the line between a combo deck and every other style of deck became so blurry that the only way for Konami to create a viable deck they could confidently classify as non-combo was to give it access to every Trap in the game and put a summon restriction on its best cards (I'm talking about Labrynth). The premiere "combo deck" of the past few years, literally just called "Dragon Link" [Monster Type + Summoning Mechanic], is nothing but a pile of power creep backlog that forms a yucky, homogenous mess of extenders (nothing wrong with enjoying Dragon Link, but it's true). Hell, we ended up with Eldlich, a control deck, becoming a combo deck by splashing a small engine that, you guessed it, abused generic Link Monsters to summon generic post-Link-era Synchro bosses. An ostensibly Trap-based control deck in Altergeist keeps getting new support in the form of monster extenders. The non-Labrynth "control" deck of the format, Traptrix, is also just a combo deck in a magenta disguise. Superheavy Samurai, an old and terrible deck, has received support that's good enough to propel it to "best deck of the format" status, but not because it bolsters Superheavy Samurai's existing game plan, but because it supplants the deck's identity in favor of turning it into the best shell for spamming out bodies and summoning every generic boss monster printed in the past several years. Everything is becoming combo, and "combo" is becoming meaningless.

  • @thatguyyouhatealot

    @thatguyyouhatealot

    6 ай бұрын

    Great comment but unfortunately konami is a capitalist company and the best way to make profit is making cards counter intuitive to this philosophy. Power creep sells cards

  • @europaboi
    @europaboi Жыл бұрын

    Hey Josh, Splash Mage make Update Jammer, Summon Transcode, revive Update Jammer Summon Accesscode activate Update Jammer in GY Response?

  • @freddief8253

    @freddief8253

    Жыл бұрын

    Didn't activate Accesscode to gain 3k, win on crackback?

  • @europaboi

    @europaboi

    Жыл бұрын

    @@freddief8253 yeah, Accesscode got Imperm'd

  • @Jaggrias

    @Jaggrias

    Жыл бұрын

    ​@Europa BoiTM Great, so now I'll splash mage to make update jammer then make transcode to revive update jammer and make accesscode talker then I'll activate update jammer chain link 1 accesscode talker chain link 2 response?

  • @europaboi

    @europaboi

    Жыл бұрын

    @@Jaggrias that's the Joke man

  • @Jaggrias

    @Jaggrias

    Жыл бұрын

    @Europa BoiTM yes and the joke was that I did the exact same line to otk

  • @AcroxShadow
    @AcroxShadow Жыл бұрын

    Accesscode Talker, and other generic bosses like it, is one of the biggest issues with the game today. Obscenely powerful cards that homogenize an enormous amount of strategies into effectively the same thing with different steps.

  • @Zeradias090

    @Zeradias090

    8 ай бұрын

    I put/and use, and accescode talker in any deck i make in master duel and it work decently

  • @isidoreaerys8745

    @isidoreaerys8745

    7 ай бұрын

    Absolutely. I like decks that have their Own boss monsters. Icejade. Marincess. Lair of Darkness. Every deck ending on Appoulusa, Baronne De Fleur and Accesscode is so fucking boring.

  • @thatguyyouhatealot

    @thatguyyouhatealot

    6 ай бұрын

    No monster in Yu-Gi-Oh should be a staple in most decks imo

  • @Zeradias090

    @Zeradias090

    6 ай бұрын

    @@thatguyyouhatealot it depens on the deck, or archetype

  • @thatguyyouhatealot

    @thatguyyouhatealot

    6 ай бұрын

    @@Zeradias090 Maybe I'm wrong but it seems like certain hand traps and extra deck monsters tend to always been in the same deck lists regardless of the archetype

  • @vietle8900
    @vietle89007 ай бұрын

    Happy now?

  • @Pole961
    @Pole961 Жыл бұрын

    Kinda feel the same way. The only cyberse deck that I genuinely like is marincess, as its in archetype water restrictions force it to play within its own archetype and not "xd update jammer access code "

  • @thejiban
    @thejiban Жыл бұрын

    All going first decks auto win the game today if u just dont stop them...

  • @1EvilWiz1

    @1EvilWiz1

    3 ай бұрын

    ya like what lol. Every meta deck does some bullshit to make it strong.....

  • @greggoso600
    @greggoso600 Жыл бұрын

    as a salamangreat enthusiast and a loyal marincess player i approve this video

  • @TheBigDeckClub
    @TheBigDeckClub Жыл бұрын

    Joshua Hates Mathmech has to be the best YGO meme in 2023

  • @oblivionceriiue
    @oblivionceriiue Жыл бұрын

    I think its fine for cyberse to link climb easily, personally its what I feel the entire archetype is about. The issues I have is that cards like superfactorial feel like they were designed to be hard to set up to get their powerful effect, which circular made trivial. Accesscode is just a ban worthy generic card. I feel like cyberse locking was what was meant to keep the decks in check, but when you have the better link monsters to go into in the first place (heatsoul for +2, terahertz for aggregator + disabwurm, etc.) saying you can only make cyberse monsters feel pointless.

  • @amethonys2798

    @amethonys2798

    Жыл бұрын

    Accesscode is literally fine as a generic card. The card actually takes effort to make in non-cyberse decks and also doesn't auto win the game on its own since it doesn't do 10600 damage and also most likely only has 1-2 pops. The issue is why literally any 2 bodies in Cyberse is an OTK because Splash and Transcode are the most insane link climbing tools.

  • @micahhorton762

    @micahhorton762

    Жыл бұрын

    Literally just ban update jammer and the game is fixed lmao

  • @jangaman7823

    @jangaman7823

    Жыл бұрын

    ​@@micahhorton762 Lol. Yeah lets forget the whole game is already a 2 turn game

  • @ivanmaterazzo2631
    @ivanmaterazzo2631 Жыл бұрын

    Josh: "Marincess doesnt end on oppressive boards". Average marincess player: " I constantly end into Towers, Omni, S/T neg, Monster Neg. " Sure, the water lock balances it somehow (for example you can't turn your combo into Bagooska turbo if interrupted) but i wouldn't call it "well designed". Same goes for Salad which for years now had been " get lucky to find a decent amount of interruptions/floodgates to survive until you can drop Jammered Accesscode".

  • @nicolasbolas5247

    @nicolasbolas5247

    Жыл бұрын

    Actually, As a Marincess player, I think that marincess isn't that powerfull, ending on a towers isn't very common, all the things that you described aren't very often, maybe You always play against very lucky marincess players

  • @yasuiiiyt

    @yasuiiiyt

    Жыл бұрын

    you forgot the most common marincess endboard, one nibiru token

  • @TheUltimateCancerCell

    @TheUltimateCancerCell

    Жыл бұрын

    @@yasuiiiytAh a sentiment salad endboards also share

  • @umb3rus108
    @umb3rus108 Жыл бұрын

    I completely agree with your take on Cyberse-monsters, and I think it's quite ironic that Mathmech is your go to example. The whole identity of Cyberse is making Link-monsters, and that typing will never get rid of that. Like 2/3rds of all Link-Monsters are Cyberse and support Cyberse. It's similar to how Zombies are bound to Zombie World or Reptiles to Snake Rain, just much more extreme. And ironically Mathmech was made as a Cyberse-Deck that doesn't use Link-Monsters, instead it's supposed to focus on XYZs and Synchros. And it even had it's own OTK-tool in Final Sigma. But instead they mostly use Links and Accescode for OTKs. They kind of became what they were supposed to "fight" (the reliance of Cyberse monsters on Links). In general I feel like MR4 was a huge mistake and that YGO would probably better off if it never existed

  • @spacepsycat

    @spacepsycat

    Жыл бұрын

    master rule 3 was the real mistake imo

  • @inciaradible7144
    @inciaradible7144 Жыл бұрын

    Mathmech really reminds me of Geist; an inconsequential archetype that is suddenly thrust into the competitive space because of one bloated support card that just does everything-Circular for Mechhs and Faker for Geist. Cyberse in general as a type feels wholly superfluous (much like Wyrms) and they seem more designed to work as a singular archetype than anything else; the amount of SS from the GY effects in the ED is absurd. Accesscode + Jammer is also very obnoxious, but I dislike Accesscode (and Borrelsword) in general for being OTK buttons that just sit in the ED.

  • @neusyns
    @neusyns Жыл бұрын

    The guy who created runic spright says he hates 10 minute combos that end on broken shit lol love u bud

  • @matthewbrewer8318
    @matthewbrewer8318 Жыл бұрын

    Nobody tell him that mathmech has another one card starter now.

  • @abdrahmanhakim5252

    @abdrahmanhakim5252

    Жыл бұрын

    Wait, really? What card?

  • @voiceinmymind4790
    @voiceinmymind4790 Жыл бұрын

    In my local area we have like 6 Mathmech players every week... I am getting Circular nightmares...

  • @babrad

    @babrad

    Жыл бұрын

    Bystial Dragonlink player: And they ask me WHY I win every week.

  • @autobotstarscream765

    @autobotstarscream765

    Жыл бұрын

    ​@@babrad Dragon Link is _designed_ to beat Cyberse. 😈

  • @babrad

    @babrad

    Жыл бұрын

    @@autobotstarscream765 on the contrary. Cyberse is designed to be better dragons. Dragons are Light Dark focused while Cyberse are elemental focused. It's just that mathmech happened to have some light monsters while Bystials are a thing. If mathmech were earth based for example, they wouldn't give an f

  • @autobotstarscream765

    @autobotstarscream765

    Жыл бұрын

    @Bab Rad I mean because Revolver wiped the floor with most Cyberse-users in the anime, not literally outside of a few bad tech cards like Fire Prison that nobody uses. 🤣

  • @coqvaillant7806

    @coqvaillant7806

    Жыл бұрын

    Circular effect?

  • @cleankaibaandthegentlemen1695
    @cleankaibaandthegentlemen1695 Жыл бұрын

    1 card combos that end on way too good of board are always frustrating. The other 4 cards can be hand traps, consistency, extenders, traps, etc. when a deck ends on more interruptions than you have cards in hand, this causes a big problem in game design.

  • @FrankOcean--
    @FrankOcean-- Жыл бұрын

    Combine mostly one card combos, generic link monsters that extend your link climbing for free (or even worse, lock you into cyberse, like if that is gonna matter somehow), combine that most cyberse links are different attributes, combine transcode and update jammer and boom you have a cyberse deck, literally every time i play against a matchmech player i snore. Also add to it that they play tons of handtraps, I've had a game where this guy used gamma, ash, imperm, droll and next turn "activate circular effect"

  • @dyyler1170
    @dyyler1170 Жыл бұрын

    Don't cry babygirl

  • @protobass0451
    @protobass0451 Жыл бұрын

    Agreed, in a tournament i played against 3 cyberse decks (code talkers, mathmech, salamangreat) while I played dinobricks. Open with lith and pop 2 earth, they were all using accesscode so I banished their OTK monsters.The game got too slow when I couldn't follow my play, and the only one who endured the long game was salamangreat. Playing against them only affirms my hate to 1 card combo decks

  • @RNE1993
    @RNE1993 Жыл бұрын

    “I hate decks based around one broken card.” You can just say Branded Fusion, Josh. It’s ok. We’ll still love you. 😂

  • @babrad

    @babrad

    Жыл бұрын

    Branded Fusion has restrictions that actually matter.

  • @99099

    @99099

    Жыл бұрын

    ​@@babrad I agree and disagree with that statement, cuz yea, the restriction makes you vulnerable to d barrier as you have no other lines of play, but a fusion restriction in a fusion deck isn't that big of a deal.

  • @raci_yt6647
    @raci_yt6647 Жыл бұрын

    I always hated mathmech since pote, and I didn’t know how to put it into words, and now I know why, love the vid!

  • @watcher2624

    @watcher2624

    Жыл бұрын

    >:(

  • @devonalbrecht5215
    @devonalbrecht5215 Жыл бұрын

    I feel the exact opposite and feel this a freezing cold take. The accesscode combo loses to 1 interruption.😂

  • @babrad

    @babrad

    Жыл бұрын

    Diameter: I guess they always link away the Xyz during their combo lines. Lucky you.

  • @dhiaajalloul7218

    @dhiaajalloul7218

    Жыл бұрын

    If they have an extender, they can play through 1 disruption (nib,veiler,imperm)

  • @devonalbrecht5215

    @devonalbrecht5215

    Жыл бұрын

    But a spot negate or pop usually does the trick

  • @devonalbrecht5215

    @devonalbrecht5215

    Жыл бұрын

    That's fair I just feel that no different from any other deck.

  • @Al-tanin
    @Al-tanin Жыл бұрын

    i think branded on release is the perfect competitive deck. Very strong but fair, not too linear not too complex, and most of all, interactive.

  • @justice8718

    @justice8718

    Жыл бұрын

    Branded feels like one of the few decks that go with how Yugioh was envisioned with powerful iconic monsters and a great mix of spells and traps to go along it.

  • @1pachuca1
    @1pachuca1 Жыл бұрын

    All I heard was " mathmech is a great deck if you want to win" 😂

  • @grummelcramer7554
    @grummelcramer7554 Жыл бұрын

    "One card doing way to much is a very cybers kinda thing" Yes it is almost like 1 card combo is the expected standard for decks today. If you want examples for these cards: superheavy samurai prodigy wakaushi, Branded fusion, Generaider Boss Stage, Swordsoul Mo ye,... Just like a Mo Ye will make 2 Synchros, Circular makes 1 Link monster + superfactorial II think it is more of a problem of oversaturation. With every cybers deck using the same extra deck extenders, people get bored of seeing them.

  • @incredibledn
    @incredibledn Жыл бұрын

    hates mathmech but likes runick

  • @jakerobins83
    @jakerobins83 Жыл бұрын

    There are far more problematic and poorly designed architypes/types out there than Mathmech/Cyberse right now.

  • @alexYu-gi-oh

    @alexYu-gi-oh

    Жыл бұрын

    People should stop this stupid "there are other bad things so lets not talk about this bad thing" mentality. You people are dumb.

  • @freddief8253
    @freddief8253 Жыл бұрын

    How do you feel about circular putting 2 bodies on board which then become 3 which climb to Accesscode compared to say spright blue or wakaushi or any other 1 card combo piece putting enough material on board to make a big boss monster? Like yeah Cyberse decks never have 4 different monsters on field but hows that functionally different? If anything it just means holding your imperm/veiler/belle for the Transcode is a far harder chokepoint than a Spright deck just summoning another material from hand and still having 3 other bodies on field when you hit their Gigantic. And it's easier to just veiler the 5300 Accesscode with 2 attacks than it is to interrupt 4 different monsters all of which provide a threat

  • @regooddevil

    @regooddevil

    Жыл бұрын

    Exactly. If anything Cyberse decks are better because hand traps actually get value when using them. That’s why I hate Spright so much is because people say they love it and it has so many problems associated with it that are neglected.

  • @taznx1509

    @taznx1509

    Жыл бұрын

    SHS is a problem. I think pretty much everyone would agree that one card getting you 2 omni-negates and 4 monster negates is bad design, but Spright is a very different deck. The goal for Cyberse decks going first is to combo off of one card into a decent, hyper consistent board that can be paired with an extreme amount of non-engine to secure a Accesscode OTK the following turn. Going second, it’s just the Accesscode OTK, again off of one card. Every time. Spright just tries to generate as much advantage as possible to run you out of resources over several turns. It’s endboards vary depending on what deck it’s up against, the interactions it offers aren’t oppressive (just a couple of negates and a banish at maximum), its boards are nowhere near unbreakable, and it doesn’t crush you with overwhelming force if you can’t break the board. Compare that with something like Heatsoul + Superfactorial + 3 to 4 non-engine in hand and the difference is pretty clear. I think what gets a lot of people confused is that this is a discussion of design, not strength. Spright in its prime is stronger than Mathmech, no question. But Mathmech is a much more boring, and in most cases, frustrating deck to play against. Similar to how Dark World is a nightmarishly bad deck from a design standpoint but doesn’t see as much success as most other decks.

  • @amethonys2798
    @amethonys2798 Жыл бұрын

    I don't even mind Cyberse.dek's turn 1 because it is usually interesting interactions besides a vomit 5 negate board from other combo decks. Superfact+Conflict+a bunch of handtraps or any of the "worse" cyberse decks being towers turbo is at least interesting. The issue is moreso if they live with a decently weak board (Heatsoul+Conflict pass) they can still kill you out of nowhere turn 3 by sticking any 2 bodies. I don't even think Accesscode is the problem here since the card is fine in non-cyberse decks and it is moreso the literal free link climbing and doing 10600 damage with him.

  • @autobotstarscream765

    @autobotstarscream765

    Жыл бұрын

    Accesscode outside of Cyberse often doesn't have the direct 10,600 and gets outclassed by Borrelsword that really does single-handedly win with minimal assistance.

  • @isaiahpeart9693
    @isaiahpeart9693 Жыл бұрын

    Ive always considered Cyberse as something of a glass cannon and a great example as to why hand traps are needed 😂😂😂

  • @bballhunter2988
    @bballhunter2988 Жыл бұрын

    I can completely understand your arguments, but I do love the one card link climbing myself.

  • @gasmeister467

    @gasmeister467

    Жыл бұрын

    he had 0 arguments lol, he claims you need circular for everything, he is way too biased

  • @saturnamused2434

    @saturnamused2434

    Жыл бұрын

    @@gasmeister467 mathmech on its own was stable it isn’t simply circular or die it’s very durable and can play sometimes without it

  • @gasmeister467

    @gasmeister467

    Жыл бұрын

    @@saturnamused2434 i can name you 5 different combos which one of them includes diametar normal summon with a 1 exteender mathmech, handtrap + paralel exceed and firewall defenser combo. Videos like these totally ruins the integrity of his content. Why would i listen to his advice on meta when he makes low effort videos with horrible takes like these? And he wasnt even joking which is the best part

  • @saturnamused2434

    @saturnamused2434

    Жыл бұрын

    @@gasmeister467 lmao yeah exactly the deck isn’t linear it genuinely has a lot of fun stuff you can do it’s just an overhated for no genuine reason

  • @Mvp_Scaby
    @Mvp_Scaby Жыл бұрын

    ''cyberse strategies ends games too quickly'' said by the guy that got angry cause he lost to time in battle phase

  • @Mvp_Scaby

    @Mvp_Scaby

    Жыл бұрын

    but i agree to the fact that it was supposed to be the NON link cyberse strategy, but there are other decks that are unfair equally

  • @dannylongfellow
    @dannylongfellow Жыл бұрын

    The problem I have with cyberse decks is that they all revolve around the same cards, even if they archetypes are completely different. If a cyberse deck is going for game, regardless of what deck they actually are printed as, they will always go splash mage/transcode + update jammer to accesscode otk on turn 2 or 3. I think that cyberse decks have a lot going for them, but if they didn't have a generic 1 or 2 card combo enablers to guarantee lethal, I would be a lot happier, especially since that would let the in-archetype gane enders get more time in the sun, auch as Decode Talker Inverted, Salamangreat Pyro Phoenix, and Mathmech Final Sigma, all of which are completely unusable because accesscode is way too accessable and generic and outclasses them in every way.

  • @alejandrolobatocantos8401
    @alejandrolobatocantos8401 Жыл бұрын

    Pak posting a mathemch deck profile at the same time can't be a coincidence

  • @ratioed1438
    @ratioed1438 Жыл бұрын

    MATHMECH CIRCULAR IS RAPIDLY APPROACHING YOUR LOCATION

  • @Vlauer94
    @Vlauer94 Жыл бұрын

    Shoutout to the mad lad who topdecked Circular vs you in the recent nationals

  • @enjoyablechaos505
    @enjoyablechaos505 Жыл бұрын

    In my opinion, single cards carrying a deck is fine as long as it’s combined with something interesting. No one’s happy if you get circular plus 3 hand traps but if you use those cards for something interesting (e.g libromancers), it makes much more diverse and high skill decks

  • @MangoMorto
    @MangoMorto Жыл бұрын

    playing mathmechs feels like playing ygo in tutorial mode, you always do the same combo going 1st, the same accesscode line going 2nd and play a bunch of random hand traps

  • @Altarie-l
    @Altarie-l Жыл бұрын

    The thing is I understand, but code talker is my favorite archetype and I can’t be objective about the iblee lock with 14 extra deck monsters used and a U link + 2 monsters, it’s my loved archetype and i Cant get over it

  • @jqze
    @jqze Жыл бұрын

    very true. i started modern ygo on mathmech, and its been hard to unlearn the "otk or scoop" mindset.

  • @GizmekGalaxy
    @GizmekGalaxy Жыл бұрын

    Looking forward to the “but what about x?” defense squad’s presence to grace this video in defense of Mathmech kek.

  • @Terwano
    @Terwano Жыл бұрын

    When you sit through a salamangreat combo, then halfway through "Circular jumpscare" lol.

  • @hashiro5414
    @hashiro5414 Жыл бұрын

    I think every tier 1 deck builds an unbreakable board turn 1 - that‘s the reason why everyone wants to go first. For example kash, they full zone lock u = loose. The special thing about the cyberse pile is the 100% otk as soon as there is no interruption anymore (with like 1-2 cards in ur hand)

  • @generalistvibe3279
    @generalistvibe3279 Жыл бұрын

    The remix of the Lavender Town theme at the end fucking slaps

  • @arayaerial
    @arayaerial Жыл бұрын

    Consider our offer Josh, 4k Subs for playing Mathmech in Nat seasons 👀

  • @JoshuaSchmidtYGO

    @JoshuaSchmidtYGO

    Жыл бұрын

    declined

  • @arayaerial

    @arayaerial

    Жыл бұрын

    @@JoshuaSchmidtYGO Noooo

  • @summonstormx
    @summonstormx Жыл бұрын

    Vicious Astraloud always makes a dramatic entrance, powering themselves up by destroying one other monster on the field and absorbing half of their energy! Vicious Astraloud might be out-of-this-world, but you can find them in Cyberstorm Access - out now!

  • @pableitor2009
    @pableitor2009 Жыл бұрын

    I feel the same with pendulums. For the longest time, it doesn't matter what new pend deck came out, they all were decks that focused on ending with 5+ negates. Even to this day, new pendulum decks don't have any kind of personality. Even if solfachord or Valyantz have unique mechanics at the end of the day they just combo for 20 minutes to end on the same freaking field as every other pend deck bar 1 card at most. But my personal ranter aside, I'm with you that cyberse link climb is waaaay to common. It's stupid to think that most if not all cyberse decks that are meta relevant is because they have 10 diferent 1 card link climber into their boss monster/main setup. If splash mage already exists, why create so many other cyberse link2 that also revive from GY?

  • @kelvinbell8856
    @kelvinbell8856 Жыл бұрын

    I just want to know your Stance on Exosister and needing Martha to play since it's similar to mathmech in that regard where one monster is needed to combo off

  • @Matcha_cakes
    @Matcha_cakes Жыл бұрын

    funny enough, this video was recommended to me right next to Pak's mathmech deck profile

  • @justjoyas
    @justjoyas Жыл бұрын

    wait why all cyberse decks (minus salamangreat) but marincess isn't excluded? although i don't play marincess i don't usually see them crap out accesscode

  • @darkmagicianfan3423

    @darkmagicianfan3423

    Жыл бұрын

    They can’t

  • @tadde98
    @tadde98 Жыл бұрын

    Oh no anyways, circular effect do you have any response ? :)

  • @tommoex
    @tommoex Жыл бұрын

    I'm glad someone brought up link climbing, it also means a big part of the extra deck has to be those cards and imo it also makes the rest of the extra deck type cards weaker. Why play synchros when they all require a tuner and another monster when you can play a link climb, I personally don't like the one card requirement extra deck cards, it's like releasing a synchro which requires 1 tuner only on its requirements and they usually have an effect to lead to more.

  • @Jrpg_guy

    @Jrpg_guy

    Жыл бұрын

    Well, thats a problem of design really, that each new summoning mechanic in yu gi oh got easier and easier

  • @whiteshadow2535
    @whiteshadow2535 Жыл бұрын

    Cyberse enjoyer here, is it a good time to say I found a 1.5 card firewall defenser combo that ends on conflict, ulink iblee lock, and double bounce firewall dragon?

  • @WyvernCrest
    @WyvernCrest Жыл бұрын

    I mean, I kinda see what he's getting at. My favorite and main deck rn is Branded Despia. I like a deck that can last past turn 3 and isn't focused on hyper combos to make unbreakable boards or a floodgate type board. (Before you ask, I hate Expulsion and the new Albion fusion too since it promotes a unhealthy playstyle) But admittedly, the deck lives and dies depending on whenever or not you have and can resolve Branded Fusion. I don't like it when a archtype is dependant on a single card and they lose hard when don't have that card. Because nowadays every new support a 1card deck gets revolves around that 1 power card. I would much rather have Branded in Red style support than even more ways to search Branded Fusion. Give me ways to play without having to rely on 1 super over the top power card a.k.a Circular. That's my 2 cents. I don't expect alot people to read this long winded rant of mine 😅

  • @richardmorton374

    @richardmorton374

    Жыл бұрын

    This is why I like most of the Abyss lore decks. None of them are massive combo decks, they don't end on huge negate boards, and they have weaknesses that hinder them, ranging from slight to turn ending.

  • @Damn_Cat
    @Damn_Cat Жыл бұрын

    I agree with the sentiment on accesscode. Its the shooting quasar dragon of our time but getting to it is somehow easier/the lines are shorter/less fragile than that of the big synchro of the 5ds era, and it still somehow wins in one turn when it hits the board. Also, interrupting modern synchro lines into baronne for example actually feel impactful to your opponent's final board, whereas interrupting a link climb into accesscode barely requires any pivoting from the original plan on the opponent's part just by the way link summoning is designed without any solid requirements like monster levels.

  • @thomash8513

    @thomash8513

    Жыл бұрын

    Shooting qasar of our time my ass accesscode’s a way to win games in literally every deck quasar’s a gimmick like literally it’s generic and any deck that extends through links plays accesscode that shit’s been around since halq quasar was a gimmick it’s a strong card but wasn’t generic like access code and a first turn disrupt how tf are they alike lmao

  • @shucklecopter8271
    @shucklecopter8271 Жыл бұрын

    not exactly the same, but it reminds me of the problem with pendulum design: pend decks basically just electrumite (if its legal) or beyond the pedulum turbo into a 4mat apo and a bunch of other negates, often ignoring the in archetype boss monsters. they might not be very meta, but its always annoying to see pend decks with otherwise interesting mechanics get reduced to spamming bodies for generic boss monsters.

  • @leoruivos
    @leoruivos3 ай бұрын

    I typed in "mathmech circular" and this is the first video that shows up. Perfection defines.

  • @bdc129
    @bdc129 Жыл бұрын

    That's exactly the reason why Marincess is the only Cyberse deck I play in both MD and irl. The water restriction saves my favorite deck from turning into Accesscode turbo.

  • @gelatinaotaku2205
    @gelatinaotaku2205 Жыл бұрын

    As a mathmech entusaist, I feel your arguments are very true

  • @grimmreaper6354
    @grimmreaper6354 Жыл бұрын

    it's so funny to me when people want access banned when jammer + transcode is an otk in itself like how is every single deck for an entire type playing 8+ of the same extradeck cards it's a clear sign of horrendous game design

  • @payfull3050
    @payfull3050 Жыл бұрын

    The Cyberse type gave every deck an otk tool in form of accesscode wich is very annoying. Otherwise the cyberse archetype would be fine if as you said they dont all just special themselves or a combo piece.

  • @germanpogostick
    @germanpogostick Жыл бұрын

    I was waiting for the marincess mention because THANK YOUUUUU that deck is so neat

  • @otterfire4712
    @otterfire4712 Жыл бұрын

    Cyberse is if Yusei's synchro deck became its own type and extra deck type, and they made them even more consistent. Take Link Climbing and look at what Synchrons do (with or without Junk Speeder) and you'll see the similarities. Starts with low levels and builds its way up to high level boss monsters.

  • @gabrielarocena3074

    @gabrielarocena3074

    Жыл бұрын

    Heck even Yusaku/Playmaker feels like Yusei 2.0 at times in the show. The only reason why he is soo bland is Vrains is that the rest of the cast isn't compelling enough to keep the show going with maybe Revolver.

  • @fluffy_tcg
    @fluffy_tcg Жыл бұрын

    Big fan of your videos Josh! Very insightful. I had this discussion with my friends the other day when they bought up Mathmech topping in the meta, but I think people's hatred of Mathmech, @Ignisters and Code Talkers to a lesser extent might stem from the fact that every single Cyberse monster is almost designed to be an extender or a starter that gets to your extender. Then there's Circular which is basically both, it can get really frustrating but to then why is Salad and Marincess deemed fine by the community then? Which then hits me, both decks need to play under Cyberse AND attribute locks, which makes their play patterns significantly more specific, I think the problems are twofold here that Mathmech seems to get away with everything they do because of the fact that they are playing under the softest locks.

  • @esrohm6460
    @esrohm6460 Жыл бұрын

    it's funny that the only good feeling cybers decks are the 2 that lock you into an attribute preventing you from using other the other links that are all over the place with attributes. but the really question is wouldn't this argumentation also apply to dragon. the dragon type really has just become play all of the best dragons and dragon support cards printed to end on an auto win board. and dragon really is the only other type that has this play pattern with the one difference to cyberse being that cyberse pretends to be different archetypes but then plays 90% of the same main deck and 99% extra deck cards.

  • @autobotstarscream765

    @autobotstarscream765

    Жыл бұрын

    Dragon has had this problem since like 2010 if not earlier. 😂

  • @esrohm6460

    @esrohm6460

    Жыл бұрын

    @@autobotstarscream765 i mean yeah they created an entire new type just so they can print dragons without them working with every dragon card in existence but no one ever takes about how dragons are just a glorified archetype

  • @xyelsha5363
    @xyelsha5363 Жыл бұрын

    Could not agree more, I don't mind most cyberse cards themselves but the fact they can be just 1 card stun combos that exclusively go for the Accesscode OTK next turn (with the exception of marincess) is so boring. And it won't get better because of The new link 5 firewall the access otk becomes "neo terahertz otk".

  • @nadavzip
    @nadavzip Жыл бұрын

    I feel the same way about dakki the graceful makayashi. a normal summon that gives you 5 synchro summons and 4 link summons.

  • @renaldyhaen
    @renaldyhaen Жыл бұрын

    I call Circular a "Playmaker card" and it is pretty normal in modern deck. For example, Branded Fusion in Branded or Chixiao in Swordsoul. The differences between most Playmaker cards are usually in Extra Deck, and I think it is more consistent than Main Deck Playmaker because ED is easier to access. But for Circular, there are plenty of ways to add that card to hand.

  • @Ironpecker
    @Ironpecker Жыл бұрын

    I actually completely understand how you feel, but for me it's not for cyberse but I experienced it with plants. I picked up sunavalon after bode (but only really played it competitively after the therions), and it was a cool but fragile combo deck that played with itself for 10 minutes to end on a pretty strong board (like code talker), and it all was from 1 singular card, loci (like mathmech with circular). And I loved testing it when I opened suboptimal hands (like I opened a brick) or against my opponent's handtraps, I loved to "freestyle" and trying to optimise my combos despite having difficulties. But I really disliked that the deck was turning into "I'm gonna make as many interruptions as possible, sacrificing followup and resilience", it started becoming unfun for me, especially going second since we didn't have the equivalent of cyberse's accesscode. But then the rikka cards came out and, while people tried to make the deck even more high ceiling combo oriented, I really liked that you could use the rikka cards to have great followup and were great at breaking boards (I remember seeing people play only 1-2 konkons for example). And that style of playing imo is when yugioh is at its most fun, you fight through your opponent's handtrap turn 1, trying to make a decent amount of interruptions (and having to use them well), then you get your turn back and you need to either dismantle the opponent's board or set up a better resource loop than them. I hope cyberse get a deck/support like the rikka stuff for plants, I actually love their aestethic and some of the in archetype boss monsters, but I really wish they weren't as "do your combo or die"

  • @heulg.darian2536
    @heulg.darian2536 Жыл бұрын

    I stopped an @ignister combo with a book of moon and I had an imperm set. He activated circular, made 2 different pops and then made accesscode for game.

  • @KSNaethos
    @KSNaethos Жыл бұрын

    Joshua Schmidt would be the type of person who would do a yugioh anime tier list on stream and put Vrains at the bottom because Cyberse exists 😀

  • @mistertech2536
    @mistertech2536 Жыл бұрын

    i agree the 1 card link climbing is very annoying that bcs cyberse monsters generaly dont have restrections in the whole type basically

  • @noName-tr3sv
    @noName-tr3sv Жыл бұрын

    I find it funny, that both marincess and salamangreat are cyberse, because I have this friend that mostly plays salamangreat and I always come around with what essentially is the water version of his deck.

  • @lilina7578
    @lilina7578 Жыл бұрын

    Im here from the future the evil has been defeated. Congratz to joschua for his hard work.

  • @LILREZY01
    @LILREZY01 Жыл бұрын

    Plant Link is watching from the corner SWEATING lol

  • @yugimonmaster1018
    @yugimonmaster1018 Жыл бұрын

    2:11 doesn't that included salamangreat as well? Does gazelle mean nothing?

  • @saitougin7210
    @saitougin7210 Жыл бұрын

    I play Altergeists. They also link climb, kinda. But not in one turn. Also, there you typically lock yourself into Altergeists for the whole turn. That's why there you typically don't play Accesscode, but the Altergeist version of it (i.e. Altergeist Memorygant). I guess, you would be okay with it for now. But when they'll get their new support, they end on the link-2, the new link-4, 2+ traps and Multifaker on hand, having like 6+ Interruptions at turn one, also their effects can mostly not be negated. And all that with almost any combination of two Altergeist monsters. But good thing is, they are no cyberse. They just look like it. Also, how often have you poor guy been extra-linked?

  • @99099
    @99099 Жыл бұрын

    As a fellow mathmech hater, it is so nice to have someone agree with me

  • @harrycrosswell2844
    @harrycrosswell284411 ай бұрын

    I just came across this video after losing to mathmech and I was ranting to myself about every issue presented here afterwards. My rage feels vindicated :D

  • @kawagirishinigami7999
    @kawagirishinigami7999 Жыл бұрын

    this is where things like bls soldier of chaos are quite nice. link 3, requires 3 monsters with different names, only gains protection if you use a level 7+ quite a nice way to do it.

  • @otangakudyokeman7124
    @otangakudyokeman7124 Жыл бұрын

    *makes a whole video about mathmec* Josh at the end: "it is not like it is bothering me" the "Kappa" face was perfect XD

  • @arc7xangel897
    @arc7xangel897 Жыл бұрын

    I'd say that's a modern Yu-Gi-Oh issue not cyberse specifically.Many decks have been made relevant by one card. One card engines like prankids and invoked or one card additions like spyral double helix did the same yet at a higher level, as they were format warping. Mathmech itself does decently at the regional level and hasn't won a major despite circular or any other support. Support that I would add haven't made the deck any better tbh. It also seems to get out classed by Super heavy Samurai as far as a combo deck is concerned.

  • @IWinY0UL0se
    @IWinY0UL0se Жыл бұрын

    So you would rather have more bad cards for potentially strong archetypes? All I’m really getting from this video.

  • @A.kil0
    @A.kil0 Жыл бұрын

    Meanwhile in the real world Kashtira players are banishing from the extra deck and locking entire fields, purrely players are creating towers, superheavy creating unbreakable boards

  • @milesandrews6711

    @milesandrews6711

    Жыл бұрын

    Yeah it seems ridiculous complaining about mathmech doing this stuff when in reality everything around it is basically doing the same thing Mathmech as a deck is unfair because it needs to be in order to survive in modern Yu-Gi-Oh If your deck dosent go plus a million in your turn and your opponents turn then it's setup combo has to win the game

  • @Soulssl4yer
    @Soulssl4yer Жыл бұрын

    I'm trying to remember, but I don't think I recollect a single game vs mathmech my opponent did not open circular

  • @horanelawrence241
    @horanelawrence241 Жыл бұрын

    What about kash and super heavy?

  • @ViehTee
    @ViehTee Жыл бұрын

    I feel you man. Played in TOSS Format YuGiOh more regularly and had a blast with Salads. Came back after 3 years and I thought it would be similar with Mathmech, but it is not. I also have to say that Dragons are even worse because they use every Extra Deck mechanic the way Cyberse uses Link Summoning.

  • @autobotstarscream765

    @autobotstarscream765

    Жыл бұрын

    If you want the Second Coming of Salad, play Traptrix or...Salad, which can pop off under Master Rule 5 because it doesn't have to always put Stallio right under the Link and immediately Link it away.

  • @iceman9479440
    @iceman9479440 Жыл бұрын

    Marincess laughs in diabolic tone*

Келесі