I got Even More Artists to illustrate my Lethal Company Concepts

Ойындар

Hooo boy this one took a while, finally out though, hope you enjoy!
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Artists in order of appearance:
Loob (Thumbnail Layout): lo_ob_?igs...
Splashpaws (Thumbnail Rendering): splashpaws...
Emberin: / emberin
Takoyaki: www.tumblr.com/takoyakithegross
Bee_spawner: www.tumblr.com/blog/pheonibee
Moully: / okmoully
raven_and_rook: raven_and_rook?...
WoomyBeeb: woomybeeb.carrd.co/
Runefield: x.com/Runef1eld
SteveMobCannon: www.artstation.com/stevemobca..., / stevemobcannon
Farlander: www.artstation.com/koitpaales, / on_koit
Krazykarkreature: @krazykarkreature on discord
Dr.hairline: www.tumblr.com/drhairline
Dr. Scornax: / dscornax
Sin: x.com/Iterator03simp
Vamp: x.com/VampChapel
Nano-cat: / nanocatters
caps lock: www.tumblr.com/capslo
asiftheyarentreal: asiftheyare...
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PATREON: / daszombes
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VODzombes: / @vodzombes2828
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/ daszombes
/ daszombes
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Discord: / discord

Пікірлер: 351

  • @indigo8130
    @indigo8130Ай бұрын

    All I want from lethal company is a megaphone that crewmates just cream into loudly from across the map

  • @leobankowski7682

    @leobankowski7682

    Ай бұрын

  • @alexyunikki4476

    @alexyunikki4476

    Ай бұрын

    ?

  • @aemonlouder7239

    @aemonlouder7239

    Ай бұрын

    goon company

  • @a_chaotic_child

    @a_chaotic_child

    Ай бұрын

    @@leobankowski7682They mean scream

  • @Apairofheadphones123

    @Apairofheadphones123

    Ай бұрын

    Ayo?

  • @rigbycarter2157
    @rigbycarter2157Ай бұрын

    I absolutely love every one of the "Me and my discord made more concepts for (insert game here)" videos. just makes my day everytime i get one in my recommended section

  • @Edu44FromRobloxLol

    @Edu44FromRobloxLol

    Ай бұрын

    I like when they are about new rainworld regions

  • @henrysheridan9571
    @henrysheridan9571Ай бұрын

    Something I’d like to add to the Critic 1: it does not have a set timer on when it changes the mask, ie they could change within a 5 second period 2: actively attacking a critic that is happy and attacking you will have it drop some loot, some random loot, never anything good, but a tip for such a preformence 3: a critic will purposely interrupt preformers disrupting the work, mocking them, with their laughter, before jauntily skipping away having the masks start to wander around without a preformence to watch as they were interrupted by the critics erratic behavior

  • @tvhead2426

    @tvhead2426

    25 күн бұрын

    And some masks (like 1/4 of them) might attack the critic

  • @_aWiseMan

    @_aWiseMan

    6 күн бұрын

    The idea of the critic actively critiquing the performer is actually really cool

  • @aesiro13
    @aesiro13Ай бұрын

    I like the idea that if an employee is lost in the concrete city and they encounter a smaller bright-eyed, they'll take the employee's hand and guide them back to the entrance, with even the aggressive bright-eyed just observing from a distance.

  • @Block8k

    @Block8k

    Ай бұрын

    This is a good idea

  • @vipertoxic8593

    @vipertoxic8593

    Ай бұрын

    Mate thats an amazing idea ! But it should be a bit rare maybe a trade for a toy or something like that ?

  • @Dual-Dice

    @Dual-Dice

    Ай бұрын

    AWWWWWWWWWWWW THAT'S SO CUTE

  • @cursedhawkins1305

    @cursedhawkins1305

    23 күн бұрын

    I feel like that should come with a risk, because if the bright eyes are meant to be former humans and the younger ones representing children then as it goes in the animal kingdom, where you see one child, mama isn't that far behind.

  • @vipertoxic8593

    @vipertoxic8593

    23 күн бұрын

    @@cursedhawkins1305 i realy like the idea

  • @briishcabbage568
    @briishcabbage568Ай бұрын

    Man i really hope a mod is made to replace Old Birds with Clockwork Angels. Don't even need to change the name, just noises, models, and textures.

  • @JessieTheNobody
    @JessieTheNobodyАй бұрын

    I must say the interior concepts were really unique and I love the heavy focus on unique monsters themed around where they are. The Gallery is my favourite because of how intertwinned it felt. I'm quite surprised I haven't seen anyone turn your concepts into mods yet.

  • @npc_variant_gstfs

    @npc_variant_gstfs

    Ай бұрын

    The camera is a mod and I think other items are also mods

  • @isaiahmiranda7609

    @isaiahmiranda7609

    Ай бұрын

    One reason that I also love the concept for the gallery is that it feels like (whether this was intentional or not) it's harkening back to another one of Zeeker's games: The Upturned. Specifically, it feels very reminiscent of the museum floor.

  • @isaiahmiranda7609

    @isaiahmiranda7609

    Ай бұрын

    One reason that I also love the concept for the gallery is that it feels like (whether this was intentional or not) it's harkening back to another one of Zeeker's games: The Upturned. Specifically, it feels very reminiscent of the museum floor.

  • @seaseaseaseaseaseaseasea
    @seaseaseaseaseaseaseaseaАй бұрын

    The Bright Eyes are easily my favorite concept here. They might be difficult to implement, but the concept for them being the singular entity in the concrete city with most of them sitting in corners, playing with mementos from a past life is great

  • @hypedthief1711
    @hypedthief1711Ай бұрын

    The image of a Bracken wrestling a muckodile in the sewers is incredible appealing to me, kinda like Arthur Morgan knife fighting gator he found in the swamp

  • @hypedthief1711

    @hypedthief1711

    Ай бұрын

    Just an absolutely huge plant man fighting a trash covered crocodile in a filthy sewer system is so funny to me

  • @tvhead2426

    @tvhead2426

    25 күн бұрын

    Imagine if you gave a Bracken a knife and got in to a fight with a muckodile it would reference that scene.

  • @tvhead2426

    @tvhead2426

    25 күн бұрын

    Or a Bracken can pick up a knife

  • @TheOfficialRingery
    @TheOfficialRingeryАй бұрын

    Guys, wake up. This is not a drill. Das just uploaded a new video

  • @BreadMan497
    @BreadMan497Ай бұрын

    I love your idea of ACTUAL horror. I would genuinely love to play with these maps. Great job with the descriptions.

  • @doneylopsy6296
    @doneylopsy6296Ай бұрын

    "the rot" OMG RAIN WORLD REFERENCE???

  • @Perfect.unsymmetry

    @Perfect.unsymmetry

    Ай бұрын

    YOoOOoooOOOOOO

  • @marialuciasilva2362

    @marialuciasilva2362

    Ай бұрын

    Pearl crab

  • @espacio-ey3bh

    @espacio-ey3bh

    Ай бұрын

    this makes my world rain

  • @rhysmilatz25

    @rhysmilatz25

    20 күн бұрын

    BOOM THAT CRAZY

  • @turkey4802

    @turkey4802

    11 күн бұрын

    They referenced EEL LIZARDS!!!!

  • @Siamesetiger178
    @Siamesetiger178Ай бұрын

    With the Brighteyes, it'd be cool if you could calm down the hostile ones by giving them a toy. Maybe the toy would have to match the Brighteyes, like a round one might want a soccer ball, etc.

  • @woomybeeb
    @woomybeebАй бұрын

    Honored to have made the cut, thank you so much for having me! Excited to see what everyone else drew for all these Little Guys(TM) you came up with :>

  • @RoryCU_
    @RoryCU_Ай бұрын

    Honestly, these ideas are so good they should just be in a standalone game rather than an addition to Lethal Company, especially The Gallery and its entities.

  • @captainkawaii666

    @captainkawaii666

    Ай бұрын

    Yeah that's what I was thinking!

  • @tvhead2426

    @tvhead2426

    25 күн бұрын

    Lethal Company 2 the quest for more money

  • @vibevizier6512
    @vibevizier6512Ай бұрын

    While I'm usually pretty critical of these designs for not being goofy/weird enough to fit in with the rest of Lethal Company... But the Gallery is AMAZING. I could legitimately see all of those designs in the game, it's so creative!

  • @jerryworshiper1587
    @jerryworshiper1587Ай бұрын

    monster idea: the mimic slug is a strange slug-like blob with 1 eye. it is completely harmless and can be easily one shot by a player with any weapon, but it can shapeshift into more dangerous monsters. even after shapeshifting though, it's still harmless, so it just tries to scare you off and can never actually hurt you.

  • @bozoboysinc8287
    @bozoboysinc8287Ай бұрын

    there should be a enemy that you can befriend to help you carry scrap by feeding it other dead enemys like tulipsnakes and other smaller creatures, and the enemy can even follow in and out of the facility and follow you up and stay on your ship and travle with you as long as you feed it from time to time.(note it can be killed by other enemys like forest giants, sandworms and even traps)

  • @yeetuszilla1663

    @yeetuszilla1663

    Ай бұрын

    Maybe a close relative of baboon haws? If it weren't for the baboon hawk's pack behaviour, it would be absolutely suitable for this, so maybe a more lone subspecies could fit this perfectly

  • @potatogaming4900

    @potatogaming4900

    Ай бұрын

    I hade this idea a long time ago you could feed it any scrap that is food like the lollipop and it would protect you and could even distract the forest giants

  • @aesiro13

    @aesiro13

    Ай бұрын

    ​@@yeetuszilla1663 I'd personally make it so Baboon Hawks can lay eggs at their "nests", and if you steal it and let it hatch, it will imprint on the crew and stay around until they die. Ofc, you can also sell the egg and even a grown Baboon Hawk at the Company for a lot of credits.

  • @pikazooka

    @pikazooka

    Ай бұрын

    It probably shouldn't be able to come on the ship, I don't think the company would allow potential damage or destruction to their property. This creature is welcome to stay behind with fellow Steeves from the dwarves though

  • @bozoboysinc8287

    @bozoboysinc8287

    Ай бұрын

    @pikazooka I do aggre it would be a bit op to have an army of them to every moon.

  • @memes_the_dna_of_the_soul5487
    @memes_the_dna_of_the_soul5487Ай бұрын

    15:27 Also, flashbangs and homemade flashbangs could do so instantly. Also, and idea for the Marriottes, is to make them the exactly _opposite_ of a coilhead. _They can only move so long as you are looking at them._ Mind you, light has little to do with it, but also, it plays into a key aspect of players having to overpower the concious decision of not looking at the threat before them. Might be a bit to much, given their weakness is a flashlight. 16:52 The boombox should instantly upset any preformers. For _obvious_ reasons. However, the boombox can also appease the critic. Mainly it prevents the happy mask from attacking, because _he shmoovin._ However, be sure that the music isn't interrupted. This presents a dilemma, the Critic attacks on sight with it's happy mask. So do you play the music and risk messing with the preformer, or not, and risk an encounter with the critic. It also gives the Boombox some actual utility.

  • @astick5249

    @astick5249

    Ай бұрын

    apparently the boombox also has utility with the blue blobs, they will literally dance (by jiggling) and become harmless to touch, but also move way faster (relatively) towards you

  • @tvhead2426

    @tvhead2426

    25 күн бұрын

    One of the dances is just [INSERT POPULAR DANCES HERE],.

  • @jericho5619
    @jericho5619Ай бұрын

    Maybe it's because I've played Lethal Company a bit too much, but I don't really find myself getting all that scared with the game anymore. These ideas however, are terrifying. And I love them all. I have thalassophobia so the sewers are literally a nightmare made real for me. Anyways, great video!

  • @rocketleague2640
    @rocketleague2640Ай бұрын

    The rotten vale in Lethal company is reaaaal

  • @bluwasabi7635
    @bluwasabi7635Ай бұрын

    Nice concepts. The Brutalist area sounds spoooky. So does the performer. There should be some ultra-valuble loot nearby to entice players to take it (banana taped to wall for $120K). High risk high reward.

  • @DrScornax
    @DrScornaxАй бұрын

    I am both nervous yet so happy this is actually happening. Happy to have made the art for the Husk and seeing all these artists makes me so happy to have been part of this project

  • @agd3078
    @agd3078Ай бұрын

    This series is bloody excellent. A couple of things I think would be super neat for the Gallery (text wall inbound, you've been warned): 1) Performer + masks changes: The masks watching the Performer will exclusively attack the player(s) that interrupted the performance at first, ignoring any unoffending bystanders or even shoving past them harmlessly to get at the interruptor(s); at this stage, if all of the interruptor(s) are killed or leave the facility, the Performer will resume performing again after only a short delay. However, should any unoffending player attempt to defend the targeted player(s) by attacking the masks or even the Performer, the masks will become hostile to all players and will act as described in the video, seeking out all living players within the facility until the Performer begins performing again. It becomes a sort of cost-benefit scenario: the interrupting players would have to flee the facility or survive until the Performer resumes performing, but unoffending players would be able to loot as normal without needing to worry about noise or flashlight use near the Performer during that time. On the other hand, if the exit is too far away, unoffending players can still attempt to protect their friends, at greater risk to themselves. Also, perhaps the Performer might be interested in a slightly different performance, for the right incentive? Drop a flashlight close enough to it while it's performing, and it may choose to subsume the flashlight along with one of the enthralled masks, regurgitating a Mask scrap item for the players to loot and making the area slightly easier to pass through safely. Pro Flashlights have better odds. However, it will not take the deal if there is only one mask remaining in its audience, and it will release all subsumed masks if interrupted afterwards- only this time, released masks will continue hunting for an additional five seconds after the Performer begins performing again, and the Performer will not subsume them a second time. 2) A gallery "Curator" I thought of this almost immediately after you mentioned valuable scrap items being on display- what if there was a consequence for taking those items? Further, what if there was a reward for "donating" to the gallery? First, the consequence- take too many items, and the Curator will become active. It has a chance to spawn in after players take between 1 and 4 items from its displays, its arrival signaled by the gallery's old music beginning to sound more warped and discordant. It's passive in this stage, stalking and hiding from players much like the Bracken would (prioritizing those who have taken the most from its displays), and retreats into the gallery's walls if spotted. It would gradually become angrier as players stole more items from its displays, accompanied by the gallery's music becoming even more warped and distressing to the ear. At a certain anger level, the music will cut out entirely and the Curator will enter an active fury mode, attacking any nearby players for high damage while the fleshy portions of rooms in the gallery would act to ensnare and slow down fleeing players. • The Curator would only become angered by players taking items directly from designated displays; scrap picked up off the floor wouldn't count towards this • The Curator is angered by whichever player took the scrap from the display ("stole" from it), not by whichever player holds the stolen scrap; if a player steals scrap and drops said scrap to be picked up by another player, the Curator will still focus on the player who initially stole the scrap, not the player who currently holds it • Curiously, Hoarding Bugs do not naturally spawn in the gallery; if any are spawned manually or due to a mod, the Curator will become instantly active and hostile towards the Hoarding Bugs even if the players didn't steal enough scrap for it to spawn in yet. Perhaps it's dealt with an infestation of them in the past, and is infuriated by the prospect of them sabotaging its displays again...? • If it has spawned in, the Curator will immediately enter an active fury mode when any player exits the facility with stolen scrap • If in an active fury mode, the Curator will still attack- but never kill- players who have not stolen from it The Curator can be calmed down by dropping stolen scrap items on the ground and leaving them for the Curator- it will prioritize picking them up and returning them to its displays. Similarly, donations of new scrap items will also calm it down. Second, donating- players may drop items on the ground for the Curator to take. Items that spawned inside the gallery facility do not count; they must be from outside of the facility or loot from a different day in order to count as donations. Additionally, the Curator will not accept items dropped in any room containing a Performer. The Curator doesn't care about the monetary value of donated items; a key is worth the same as an engine to it. The Curator will pick donation items up from the ground and immediately take them to an empty display in an under-construction room. Under-construction rooms with all displays filled in this manner will become "finished" rooms and will be well-lit and play music like the rest of the display rooms in the gallery. Donating items earns the Curator's favor and has a few different effects: • Rooms with lighting will become more well-lit and have better visibility overall; • Rooms without lighting will gain dim lighting; • The Performer will become more difficult to interrupt; • The Performer will return to performing more quickly after being interrupted; • The Performer will be more likely to accept Flashlight deals Players may "trade" their items for the scrap already on display in the gallery with no penalty, though this will not incur any of the Curator's favor effects. Additionally, taking donated scrap back from the Curator will not cause it to become angry- though the effects of its favor will be reduced as though the donation was never made in the first place. Donations can be made in order to reduce the Curator's anger if it's angry, but will not provide any favor effects. I thought this could add an interesting sort of "life" and dynamic to the facility, so the players' actions have more of an impact on the facility around them :P

  • @tvhead2426

    @tvhead2426

    25 күн бұрын

    The Curator look like a nightmarish art pieces shoved and moded together in to one, but the face is just some paper with a badly drawn face that changes depending on the Curator's mood

  • @DrGrym-qj5cj

    @DrGrym-qj5cj

    22 күн бұрын

    Sounds really interesting

  • @pining_tree6788
    @pining_tree6788Ай бұрын

    Haven’t finished watching yet but I’ve had an interior idea: something like an aquarium or glass maze, where with the power in its eriely bright, and the walls are slightly see through, meaning you can make out what’s happening near by even if blurred. Yeah i guess it’s a little liminal, but i like the give and take of an interior where you can see everything, but everything can see you. And you’re not the one who’s familiar with the way out (especially if instead of having unlockable doors, it’s sliding glass walls that open up one area at the cost of closing off a nearby hall

  • @FoolOfDust94032
    @FoolOfDust94032Ай бұрын

    I really like the gallery area concept and its monsters. Along with incorperating the masks with the performer, love seeing exists monsters expanded upon.

  • @ConTheSpider
    @ConTheSpiderАй бұрын

    I'm gonna be honest: I thought of you and your clockwork angel immediately when I first saw the old bird, and I'm glad one of your ideas got something similar to it in the game. Love your vids!

  • @ConTheSpider

    @ConTheSpider

    Ай бұрын

    Also 2 ideas I have for the carcass creatures. 1: The polyp welt from your first video (The fleshy eye harpoon thing) could be a creature that spawns more in this area because of its appearance. 2: An Idea I have for the husk could be that its a type of decoy enemy. I like your idea for the creature, but what if it can also hide among other non-living husks around the facility so the crewmates are kept guessing which one is the real one as they move along, before being ambushed when they turn a blind eye to a husk they thought was safe.

  • @vipertoxic8593

    @vipertoxic8593

    Ай бұрын

    @@ConTheSpiderwell that is one hell of an ideas ! I like them

  • @Heidijackward
    @HeidijackwardАй бұрын

    I wonder if these new structures and layouts if added would be compatible with an old idea being the stranger Just imagine wandering the district but not finding the bright eyes you would expect and instead finding the normally imortal creatures limbs scattered and fading if light is pointed at it and the stranger messing with you as well

  • @violet_xe2728
    @violet_xe2728Ай бұрын

    I'm in love with the bright eyes. They've so much potential to completely shift the lotting experience of any interior they populate. I know they're meant to inhabit just that interior, but they've so much potential to shift the looting experience of any interior they populate. Imagine entering a mansion and just... being watched. Having to probe them with flashlights to get your scrap would feel wrong and unsettling, especially if the audio is on point. Worse... if they react negatively to light and go ballistic when flipping the breaker you'd be in deep trouble real quick.

  • @michaelurmo7984
    @michaelurmo7984Ай бұрын

    Idea: Vaults You can come across keys within a facility that are larger than normal and have black handles. These keys are called "Master Keys" and they can only spawn when a vault exists inside a facility. They can open any door without being consumed, be sold at a price range of 63-81, and be used to unlock a portion of a Vault. Vaults have a 20% chance of spawning in Factory-based facilities (they can't spawn in mansion layouts), and require three Master Keys to unlock it. Inside the vaults are a variety of items that can spawn, from Toy Cubes and Plastic Fish to Paintings and Lamps. The big things that can spawn in the vault though is a shotgun with two extra shells or a new revolver that is accompanied by a 6-round bullet loader.

  • @TheSandwhichman108
    @TheSandwhichman108Ай бұрын

    I have an idea for a monster from a previous episode. That being the Stranger. The idea is that upon landing on a planet with a facility with a stranger in it you’ll notice the surrounding landscape is awfully…Quite…Out door creatures are far less common and are more skittish than normal usually avoiding you and the facility grounds… Even at night eyeless dogs are no where to be seen but creatures like leviathans and forest giants will still behave like normal. It’s a way of showing the players that something is very wrong with this place…I was also thinking that occasionally inside the facility you’d occasionally stumble across the corpses of other creatures like dead hoarding bugs, the mangled remains of a thumper or braken…A damaged coil head lying motionless on the ground and so on.

  • @vipertoxic8593

    @vipertoxic8593

    Ай бұрын

    Dude the fucking broken coil head ! Coil heads are usualy unkillible so meeting a broken one would instill a sense of fear and dread that is hard to describe ! Love the idea realy❤

  • @TheSandwhichman108

    @TheSandwhichman108

    Ай бұрын

    @@vipertoxic8593 How do you think the stranger would work in single player? Cause from what I gathered it just seems like a welp you either die or waste a day to go to another moon.

  • @vipertoxic8593

    @vipertoxic8593

    Ай бұрын

    @@TheSandwhichman108 well quite the difficult question realy but i think just make the stranger not block of the exit just spawn addisional rooms to try to confuse you And maybe make a rare chance of finding the mapper tool the handheld thing that shows you enemies and loot just like the terminal So if you dont want to risk it too much stay near the exit sure might get confusing thru the day but far better survival chance Or you can venture deep into the facility and find the mapper device shotguns maybe backpacks and other gear that should not be buyible from the company Gives a good risk to reward

  • @vipertoxic8593

    @vipertoxic8593

    Ай бұрын

    Oh and spawn rooms like betwen the exit and the room youre in

  • @vipertoxic8593

    @vipertoxic8593

    Ай бұрын

    Maybe if you turn you gaze away

  • @darkdragon8316
    @darkdragon8316Ай бұрын

    I'm gonna need some modders to make all of the ideas in these videos fr, they're all so good and could add so much to the game

  • @Anthaneus
    @AnthaneusАй бұрын

    Maybe you could have a harpoon and scuba gear for the water area, that would be so cool 😎

  • @johnho3765

    @johnho3765

    Ай бұрын

    About the scuba gear kzread.info/dash/bejne/aYaVxKqJiMK9YpM.htmlsi=iJzwfrAFjUZfbrZj

  • @lunasong9709
    @lunasong970924 күн бұрын

    I like the idea of an item that causes masks to spawn but also makes them harmless if you don’t mess with it. Here’s my idea: make it a comedy mask that can be rarely found hanging on any wall of any facility. It has an inherently high value, to the point that one singular painting can completely cover lower quotas, but the moment you pick it up, it becomes a tragedy mask, and every mask in the facility will become aggressive towards you specifically, chasing you incessantly until they either kill you or you drop the painting, causing it to revert back to it’s original state, all the masks that were chasing you gathering to guard it like a nest of hoarding bugs. It’s essentially the facility’s equivalent to the circuit bee hive, with the risk and reward of attempting to successfully secure it being much greater.

  • @ascrinkleyfellow
    @ascrinkleyfellow27 күн бұрын

    YOU HAVE NO IDEA HOW MUCH I WAS STARVING FOR MORE LETHAL COMPANY CONTENT

  • @aiden341
    @aiden341Ай бұрын

    The last two have to be my favourite so far. I don't know about if they are really compatible with the game, but the gallery and the district are very good liminal spaces, and the monster designs fit the aesthetic very well and I could very well see some of them in the game like the performer and the critic. Plus the art is really good.

  • @GroovyMysterio
    @GroovyMysterioАй бұрын

    I’ve been fun idea for the critic 19:42 The critic can give one of their jewelry to the employees if they posed on pedestals or disrupt the performer either way they will get jewelry. If you impress the critic enough, you will get a clump of jewelry or new item called critique board. The performers will not curl up into a bowl if you have this critique board out . Or whatever players holding it even the Maxwell ignore you if you were not the one who made the performer sad

  • @vipertoxic8593

    @vipertoxic8593

    Ай бұрын

    Thats a good idea i think it would ad another layer of depth You could be actuly running around the performer if you scare them tacticly once

  • @jaanpeeters879
    @jaanpeeters87925 күн бұрын

    Cool idea I came up with while watching your video. The mutant. Sometimes when entering a facility you immediately get the "radiation warning", meaning that the apparatus has already been pulled out its socket. The facility is dark and quite. When running from a monster or picking up loot you will find a grotesque deformed employee lying on the ground holding the aparatus. They probably pulled it out a long time ago but didn't make it out of here. Their body is now deformed and mutated due to the years of radiation. You pick up the apparatus from the lifeless body, thinking not mutch of it. But then it moves. The mutant will only awake when you pry the apparatus from its hands. It then will scream and chase you while trying to beat you to death. It gives you 5 to 7 seconds while getting up before it chases you. Ignoring everyone els in the facility. It starts off faster then you but not for long. After around 25 seconds it will start to slow down. Becoming slower and slower every second that passes. When it finally completely stops moving it will also stop screaming. It will collapse where it stands and die. This monster is not that dangerous if you plan your escape well enough. But it will always be a scary moment when you get caught in a doorway or something.

  • @ej2u545
    @ej2u545Ай бұрын

    The crazy thing is is that me and my friend we’re working on a new mod with sewer interiors. We also planned mods to add factory and science facility interiors. So it’s kind of funny that we both kind of landed on the same idea.

  • @amisharme744
    @amisharme744Ай бұрын

    the gallery feels the most official through vibes, and i can see the brighteyes working, but there are a few things i'd change. The Marionettes don't seem very capable of harm, so why not make them passive? Rather than actually attacking, have them be more of an inconvenience. Similarly to the hang man from IMSCARED or Specimen 1 from Spookys, they could pop out from corners and scare the player. They'd fall with a loud clanking sound, maybe with a small childish giggle. They'd then shake and bob around like a bunch of excited children while what sounds like canned laughter echo from above. Sounds very unamusing, but then there's when a monster actively chases you. Imagine running from a bracken, or a thumper, and getting jumped by a pair of these bastards. The Critic feels too much like the butler with it's method of attacking. I think it'd be more interesting to have more emphasis on it's unusual bug like appendages. If a player were to ignore the critic for too long, or get too close, the critic will lunge at the payer and attach itself to the player. All of a sudden, there are a thousand creatures all eating at the player, and the critic is gone. And when the player is just shy of being dead, it all stops. The player is left at exactly 1 HP, and any other critics will not attack the player until they're at 60hp or above. Keeping your eye on it is the only way to avoid becoming bug food, though you don't have to keep your attention on it forever, just enough to make sure it doesn't sneak up on you.

  • @localwalloutlet
    @localwalloutletАй бұрын

    I love the gallery theme

  • @skully9224
    @skully9224Ай бұрын

    so the first three creatures are just from rain world the pearl crab is just the pearl bug from the tower the muckodile is just a lizard the mawface is a leviathan not to mention it takes place in an area straight out of rain world, a sewer smaller to subterranean and drainage system

  • @heinoussage

    @heinoussage

    Ай бұрын

    this just in: rain world invented sewers

  • @fernando-6742

    @fernando-6742

    Ай бұрын

    this just in: rain world invented lizards

  • @Trigger8492

    @Trigger8492

    Ай бұрын

    this just in: rain world invented big fish

  • @marshhie

    @marshhie

    5 күн бұрын

    this just in: rain world invented pearls

  • @ADeliberateTypo
    @ADeliberateTypoАй бұрын

    your underwater-planet really reminds me of one of the planets from Sketchy's Contract(a lethal company clone game).

  • @Keith-tg6vh
    @Keith-tg6vh27 күн бұрын

    I feel like it would also be fitting to find masked employees in the last layout too, possibly even scaring or being hostile to the bright-eyes

  • @garygordle5146
    @garygordle5146Ай бұрын

    your description of the gallery spooked tf outa me. excellently wrote, reminded me of the false hydra in terms of how spooky gah!

  • @TravTravYT
    @TravTravYT29 күн бұрын

    Something about getting a buncha artists in one room to draw up the concepts someone has for a game that's more or less in line with the game is really addicting (note, kinda wish their username or @ or credits were on screen longer or for the full duration)

  • @That_Guy_I_Guess
    @That_Guy_I_GuessАй бұрын

    I think it would be really funny if the Critic would react some way to the employees dancing, and could potentially stagger it with laughter seeing how it enjoys the show they’re watching. Or something like that.

  • @zacharyweaver276
    @zacharyweaver276Ай бұрын

    2:31 now you got me wanting flippers added in the game so you can swim in the water and find scrap at the bottom of pools

  • @Kilton606
    @Kilton606Ай бұрын

    Wonder what Zeekerss will take inspiration from this time

  • @Waterick-3000
    @Waterick-3000Ай бұрын

    Cant wait for the rat guy to be added

  • @marialuciasilva2362
    @marialuciasilva2362Ай бұрын

    The dead entity map looks good

  • @Jaqoum_The_Wizard_King
    @Jaqoum_The_Wizard_King13 күн бұрын

    2:32 the nome in the attic-tobias lilja, from Little Nightmares 2. Banger. Your music taste is greatly appreciated, as the nostalgia wave is so good to have. Those games were so good. 11:23 March of the Guests here btw. Every time one comes on i get a little “Oh hey i know this one it’s a classic!” This one 18:53 is Heartaches by Al Bowlly

  • @robbieshaw1629
    @robbieshaw162911 күн бұрын

    Despite the view count being lesser than the first two This is genuinely one of the Coolest things that The Lethal Company Comunity does coming up with these ideas for maps and monsters and potential lore is great my favorite concept was the Dsitrich location which looked and sounded like a whole separate game could of bin made by its concept, in fact, a lot of these work for game ideas. I understand that you don't want to do any more of these Lethal Company concept videos but I just want you to know that I really like them and I bet a lot of others do it. Also, I like your music choice in the background i heard some Caretaker music in the background score and it works the same with all the other music you chose.

  • @aceofspanks8733
    @aceofspanks873311 күн бұрын

    I can not emphasize enough that the community would love more of these videos!!!

  • @xharerae
    @xharerae11 күн бұрын

    the fact that clockwork angel being so similar to the old bird IS a coincidence is just crazy(pretty sure it was planned, cause uh the toy robot foreshadowing thingy) makes me wonder what next coincidence will happen, or if it even will be a coincidence

  • @IAmTheDuckLord
    @IAmTheDuckLordАй бұрын

    Here’s an idea for a creature for Gallery, it’s called: Curtain Call. Curtain Call is a creature or bug that masquerades as a curtain patently waiting for something to steal the painting that it waits by and when an employee walks up to take the painting the creature snaps shut or wraps around like another similar bug. It can be noticed by its slight wiggles every 45 seconds or being killed with 2-3 hits. Also there would be a slight chance of it disguising as a sheet of scrap metal. So what do you think? Daszombies feel free to take the idea, if you want to of course

  • @budgie_birb
    @budgie_birbАй бұрын

    pearl crab is a pearl bug on drugs

  • @kidman1312
    @kidman1312Ай бұрын

    A cool idea I think would be to make a moon where the facility is set in a dusty crater in the desert, and the entrance is in the center of a series of catwalks similar to the ones in the facility, as if the facility itself is leaking into the outside. The fire exit can be somewhere lower, beneath the entrance somewhere. Inside the interior can be a run down version of the basic facility with spots of light from the surface reaching down inside. A cool gimmick with this moon would be a very slim chance that a creature from the surface will find itself inside the facility, but monsters on the inside cannot leave. Any monsters from the outside but now on the inside will still count as being in the surface to balance out the extra danger.

  • @stevyjoe5539
    @stevyjoe5539Ай бұрын

    The Fleshgait. These creatures appear to be like any other employee. They will move like them, carry loot back to the ship, run from other monsters. If a person is left alone with one for to long or god forbid they are the only two on the ship the Fleshgait will change. Turning into a pale, unformed mass with a large mouth. It will then maul and consume the player. Part of the behavior is that it will mimic or utilize the voice of the furtherest player away from the target it is stalking. If another player approaches it. It will sneak away and rejoin the group so as not to draw suspicion to itself. The goal is to try to trick the players into believing it is one of them, make them indescernable to itself from who it mimics. Make you parinoid on whether or not the person you are going with is really who you believe they are. I think the idea of a creature who integrates itself into the group and preys on the ineveitablility that you will be seperated and that desperation to have someone near you would add an extra level of paranoia to the game.

  • @Michal_is_michal
    @Michal_is_michalАй бұрын

    I feel like a cool idea for a monster would be a snake that uses its shed skin to hide and possibly attack inside keeping the player on guard when they come across she skins

  • @simpleshapes8113
    @simpleshapes8113Ай бұрын

    I adore the facility concepts like the gallery and the gut biome of a big creature very inspiring

  • @depressedengineer5766
    @depressedengineer5766Ай бұрын

    I feel like some of these monsters are too difficult to deal with, all Lethal Company Monsters have a weakness, Spider is slow, Hoarding Bug is weak health-wise, Baboon Hawks are easily scared away if you know what you're doing, Brackens can be outnumbered or just looked at once, coilheads take a while to open doors or get stunned when flashbanged, snare fleas require a nearby exit or weapon, thumper cant turn very well and doesnt pay attention to what it doesnt see, giants cant get you in your ship or inside the facility, dogs cant see, you get the gist. I just recommend trying to add weaknesses to all of your creatures to create a more realistic (at least for the game) creature design

  • @depressedengineer5766

    @depressedengineer5766

    Ай бұрын

    My main point comes from how most of the monsters are dealt with by relying on a friend to hit it with a shovel or shoot it with a shotgun

  • @tomsstuff2806
    @tomsstuff2806Ай бұрын

    GIVE ME YOUR BRAIN I NEED TO HAVE SUCH CREATIVITY

  • @MidanMagistrate
    @MidanMagistrate24 күн бұрын

    As fun as these ideas are, the Sewer most likely would just have deep water that if you fall into you'd drown. Nothing as fancy as a monster that lurks inside

  • @CrazyMatthew-dm5ri
    @CrazyMatthew-dm5ri14 күн бұрын

    The bright eyes might be the shadows of those that once lived there

  • @alternatempeg
    @alternatempegАй бұрын

    considering the fact that one of the planets in the code called "liquidation" which is an ocean planet, I have good hope that the creatures for Cetus will possibly show up!

  • @somemicrowave145
    @somemicrowave145Ай бұрын

    that's why the old birds felt familiar...

  • @knightisgoated
    @knightisgoatedАй бұрын

    We love the company

  • @Craz-three4me
    @Craz-three4meАй бұрын

    i saw the image at the start of the video and thought it was a rat from my idea until I realized it was the muckodile. Still a good monster idea tho. 10/10 video

  • @thisoneisforyoutube
    @thisoneisforyoutube27 күн бұрын

    Imagine that when liquidation comes out it looks like your flooded moon

  • @hamburgertrain7185
    @hamburgertrain7185Ай бұрын

    I had a concept for a monster that could appear on Forest or Junk Worlds (Junk worlds being a mini suggestion effectivly a landfill moon, maybe it could be called 13L-KRONOS after the titan of time in greek myth...being a ironic name that everything here is forgotten and "lost to time") Anyway here: THE EARTH SALTER: Threat Level 60% Defensive (Greater in a Troop) Killable: Yes Size: Male "Pepperback" : 7'5 foot (When upright) around 6'4 foot when calm Juvenile: 6'4 foot (Upright) 5'9 foot when calm Members in troop: 3 to 5 (Greater on higher difficulties) Description of Entity: Entity resembles a semi-organic primate similar in both size and stature to a great ape (Gorilla or Orangutan) but having the canines and face crest of a Mandrill or Baboon, having 3 eyes and binocular vision...it thrives on even moons with less then ideal food sources, their body's and carcasses are valued by the company being effectivly a large salt lick (A knife is too brittle to break it...a shovel could be used to smash off sizeable chunks instead) their hide in question is dense enough to deflect gunfire however this will scare off the smaller members of their kind from the noise and attack...but the rare and mighty "Pepperback" is king of the scrapyard...instead of running when tried by a boomstick...it will instead Enrage...and in turn inspire the troop to hunt down the perpetrator and rip them limb from limb, they harbor deep grudges with specific employees and remember their smell and voice...forcing observers to contently switch in fear of being targeted. Behavior Observed: Earth Salter's generally avoid employees and prefer to be left alone in their isolated community's, the "Pepperback" being the father and protector of the troop, gazing directly at the big alpha in the center eye can cause slight irritation and will cause it to do a threat display...however this is a bluff if this is your first troop meeting and is only meant to scare you, they've been observed making primitive hovels made from junk and scrap from the moon in question as their living quarters when night arrives, the home is like a iron bunker, old birds will even ignore the burrow at night...and you could steal from this apes...at night when they'd be non the wiser...they are not nocturnal to avoid predator's themselves, but steal from these beasts during the day...and your asking for salt in the wounds..!

  • @superequinox4185
    @superequinox4185Ай бұрын

    Huge fan of the galleries, they're like a combination of backrooms, the flesh that hates and silent hill. Scrap like soda cans spawning on pedestals is very andy warhol, it just fits so well

  • @zacharyweaver276
    @zacharyweaver276Ай бұрын

    If only creatures could actually fall off ledges or into water would make things more interesting

  • @anthonylewis5503
    @anthonylewis5503Ай бұрын

    the muckodile is a fish eater judging by the snout

  • @Random-gn6ew

    @Random-gn6ew

    Ай бұрын

    Maybe the employees taste like fish

  • @fazbear4smash
    @fazbear4smashАй бұрын

    LOVE the use of little nightmares music! :D

  • @Goofyahhgamer69
    @Goofyahhgamer69Ай бұрын

    The maw faces should use the vibrations to move boxes and such to shake the player off of it into the water

  • @mantis7939
    @mantis7939Ай бұрын

    So glad the Pearl Mimic's made a comeback

  • @raven_and_rook
    @raven_and_rookАй бұрын

    Hey I know that guy

  • @GroovyMysterio
    @GroovyMysterioАй бұрын

    21:44 if you have a jellyfish friend/tame The bright eyes will stay away, especially the hostile Someone will be curious and the others will stay away Or The new weapon, which is only effective on bright eyes, the flash canon any other enemy will just be stunned for a few seconds, and the flash canon doesn’t have very much charge only three charges to its name

  • @zacharyweaver276
    @zacharyweaver276Ай бұрын

    5:00 love the idea of pitting different monsters against each other I hope we see more of that as the game develops even if we don't get a full on ecosystem. Though there could also be perils involved with getting creatures to murder each other

  • @Ech_The_Sentiant
    @Ech_The_SentiantАй бұрын

    I think Mr Rain World may have found his next hyperfixation Also pearl bug the tower reference!??!!?

  • @Teriyaki_ikayireT
    @Teriyaki_ikayireTАй бұрын

    If the game dev doesn't add these, we definitely need mods. All of the concepts seem so damn fun. Holy shit, even the way you described them was perfect for the vague lore we get of the monsters in game.

  • @doodlebro.
    @doodlebro.Ай бұрын

    there should be a completely mental sector maybe your ship computer mistakes a conjoined cloud of harmless plasma as a planet, and as it disrupts the ship's systems with it flying straight through its diameter, the oxygen levels drop and the stress this job provides would put you into a 3 minute nightmare sequence where there are a set of several presets that the map and the inhabitants progressively morph into, to torture you thing is, you have exactly the same amount of space to walk around, it's just your perception of time and space that changes, even your walking animation stays normal, you may be on some barren flat planet with very fast sickly eyed humanoids but you are much faster, if not a hundred times faster, despite barely moving when walking, or you are stuck in a gargantuan ant mound with the queen having a liking to living flesh, slowly feasting on you typing so carelessly i disregard grammatical norms LETS GOOOOOO have fun reading you may also appear on moons visited during the save file, albeit with detached rooms scattered on the surface and a swarm of entities on the horizon quickly closing in the nightmare sequence has a secret, there's a very low chance for it to happen if you've collected all the tapes on your steam account, it'll extend the sequence by a whole minute, and it's just you on the company's moon, no ship, no crates, not even jeb, also your camera loses control midway through to stare at the wall, and at the last 3 seconds the sound cuts off, the sky becomes black as well as your wallpaper, the wall suddenly vanishes and before you is countless giant tortured husks, rapidly twitching and closing in on you the nightmare sequence usually ends with your ship leaving the plasma cloud that now is no longer indexed (also it has a chance to appear in the command list in the first place, that chance progressively rising and taking a hit if you've visited a plasma cloud before), however, if you've triggered the secret extension, your ship appears to have left... the company planet and if the wallpaper bit isn't unnecessary, make the game save progress and crash the moment the nightmare sequence is finished, with the leaving the company planet detail noticeable as you load the save file again

  • @zumbozanzunie
    @zumbozanzunieАй бұрын

    imagen encountering the stranger in any of these new layouts

  • @charco809
    @charco80916 күн бұрын

    The fact a flooded moon is coming to the game

  • @SouperWy
    @SouperWy11 күн бұрын

    The carcass, huh? Finally, a reason to buy the shower.

  • @averagewhatisahandle
    @averagewhatisahandleАй бұрын

    The gallery is a pretty cool concept, really backrooms-like which still fits perfectly in the game. I really love the idea of the marionettes, they give flashlights another use other than to just see things better. And it’s just great that a lot of these monsters make the shovel more of a necessity rather than an optional item for self defense.

  • @samirmehmedovic6554

    @samirmehmedovic6554

    Ай бұрын

    The District reminds me alot of content warning with it's monochromatic colors and with the bright eyes kinda resembling snatcho from the game eith how they both hate light and are shadow like creatures

  • @the_funky_wandrr
    @the_funky_wandrrАй бұрын

    woohoo!!! all the ideas are super cool, well illustrated, and explained in a fun interesting way! the daszombes flare, perhaps. but, twas fun funky to watch, and i look forward to whatever project you’ll share in the future :D! great ideas everyone :]💛

  • @Catwithglasses45
    @Catwithglasses4524 күн бұрын

    huge fan of the sewer, especially the crocodile 😳

  • @coltonshortell8075
    @coltonshortell8075Ай бұрын

    An idea I have had is the bone gnawer: Large creatures resembling hippos, that are roughly 1.5x bigger then a eyeless dog, they are diurnal, being active from morning to dusk, as when the sun has set they begin to leave, unless it’s a eclipse, then they will be out constantly, they are often solitary, and have blackish green body’s and a skull white head marking, looking imposing, but are harmless…. Unless your injured, being even slightly injured will make them aggressive to just THAT player, as they will then begin hunting them and promptly thrash them around like a chew toy, before using a small tongue like appendage in their mouth to gather more nutrients before calming down.

  • @mohamadparadox2453
    @mohamadparadox2453Ай бұрын

    it seems the carcass took inspiration for the mystery flesh pit

  • @user-pd9hs5up3d
    @user-pd9hs5up3dАй бұрын

    If we saw those in the game I would be gone in seconds bolting to the ship

  • @TalonMC
    @TalonMCАй бұрын

    I love these videos, I think coming up with ideas for things that could be added to a game is genuinely so fun! I enjoyed doing that with Minecraft which led me to getting into modded minecraft and seeing what others have made, it's so cool... Props to the artists and ideas

  • @masterpiece1817
    @masterpiece1817Ай бұрын

    I REALLY want someone to mod some of your creations into the game, everything you make is so so good

  • @AlexTheFish05
    @AlexTheFish05Ай бұрын

    love these ideas, im a big fan of this series its always so fun to see what you come up with :D would love to see another one!!

  • @sorenthekirin3921
    @sorenthekirin3921Ай бұрын

    I love these videos, but this one is by far my favorite! I love these unique facilities so much!!

  • @mantis7939
    @mantis7939Ай бұрын

    Love the mystery flesh pit inspiration

  • @Fried_Snow
    @Fried_Snow8 күн бұрын

    The gallery should be an actual game sounds flipping awesome!

  • @schlurpakiro.
    @schlurpakiro.Ай бұрын

    The G.O.A.T. has blessed us!!!

  • @rex3588
    @rex3588Ай бұрын

    Muckodile definitely is my favorite 🤩

  • @Kongozzy8412
    @Kongozzy8412Ай бұрын

    Im going to put my ideas for changes on creatures and items on your past videos here, so here we go. 1) The forest giant rework is based on an awareness system, so if a giant finds you, it can just look at you and move on or pick you up and thrash you around, or just eat you, and it all depend on serveral factors, for intance, if you made a bunch of noise which caused the giant to investigate, it will have a higher chanse of picking you up, while if you made zero sound and the gaint just stumbled on you and you stood still, it would just move on, and if you still dont move after that they will just ignore you. If you only move when they dont see you or make sounds when they can't see you, then they will slowly get more and more curious, eventually picking you up and possibly eating you. 2) Backpacks can hold a two - or one-handed item, but theres also fannypacks. You can have three of them at a time, but they can only hold one-handed items. 3) there's a more expensive, two handed versionof the camera. It cost quadruple as much as the normal version, and the pictures need to be developed in a picture development tub that can be bought and placed on the ship. It takes around 20 hours on a planet to fully develop, so leaving early might cause the pictures to be only partially developed when it's time to sell plus if the pictures are left in the sun for too long by holding it out or puting it on the ground outside, it will cause the picture to be ruined and worthless. However, the pictures when fully developed will sell for more than normal camera images, and then camera has a zoom feature to take pictures further away, plus it can take double the pictures than the normal one. You can also buy extra film for the camera which is alot cheaper than buying a brand new one. Also the camera can hold the pictures inside of it, so it won't take up to much invitory space. 4) how you kill something affects how much a carving knife gets from them, so if you blast it with a shotgun, the carving knife will get either heavily damaged or near destroyed trinkets, while knifing so thing to death will give near perfect trinkets. The shovel is somewhere in between. 5) the stranger's aggression depends on the insanity levels of the players, with groups of fresh and clear minded employees can split for a time without mcu risk, and the stranger will play less tricks and will pull them out slower, while employees that have been through alot will be given a hard time by the stranger, and being alone will be a death sentence. I hope you like these ideas from me!

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