I Built Adjustable Camber, Toe, and Ackermann Angle Steering Geometry in Gearblocks!

Ойындар

Today we're back in Gearblocks with front geometry! In this video we build a fully adjustable front steering system that controls camber, toe, and ackermann angles! This build now will give us more control on the track with steering and understeer!
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About Gearblocks:
www.gearblocksgame.com/
store.steampowered.com/app/13...
Snap parts together, resize them, change their materials, paint them, and link their behaviours together. Choose from over 200 parts, including functional mechanical elements such as motors, gears, pulleys, joints, springs, actuators, and much more. Turn, grab and shove your machines and watch the parts physically interact. Jump into the driver's seat and put your vehicles through their paces. Crash and smash your constructions to smithereens. Improve your building skills, or test out your creations, in the tutorial and challenge scenarios. Make rag-dolls from body parts and use them as your custom player character. Mod the game with Lua scripting to create your own custom tools, scenarios, challenges and mini-games. Share your creations with the community, try out what others have made, and maybe learn a new building trick or two along the way!
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Discord: discordapp.com/invite/sCvA5SV
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#gearblocks #kangaming

Пікірлер: 197

  • @kANGaming
    @kANGaming6 ай бұрын

    What part of the vehicle should we work on next?

  • @jimdale8030

    @jimdale8030

    6 ай бұрын

    gearbox

  • @nikkiofthevalley

    @nikkiofthevalley

    6 ай бұрын

    Uhhh, kAN... You misspelled Ackermann in the title..

  • @mani21axe40

    @mani21axe40

    6 ай бұрын

    Engine, seeing it run as you build up the car more and more would be cool, since you already have the start of suspension and gears

  • @JazzManhattan

    @JazzManhattan

    6 ай бұрын

    Airbags

  • @mani21axe40

    @mani21axe40

    6 ай бұрын

    Meant to say diff, not transmission

  • @invention64
    @invention646 ай бұрын

    Please do much more of this game. There's not enough good content online.

  • @ra0r1ng_gam3r3

    @ra0r1ng_gam3r3

    6 ай бұрын

    Agreed

  • @superiorfpvvlogs2942

    @superiorfpvvlogs2942

    6 ай бұрын

    Agreed

  • @thorbjrnbentzen5741

    @thorbjrnbentzen5741

    6 ай бұрын

    Agreed

  • @kevinpeng8295

    @kevinpeng8295

    6 ай бұрын

    Agreed

  • @duskblau486

    @duskblau486

    5 ай бұрын

    Agreed

  • @Michalloyd_stop-motion
    @Michalloyd_stop-motion6 ай бұрын

    This game really reminds me of building RC cars out of Lego Technic. The building system with the ball joints, axles, blocks, gears, motors etc. It's just so similar but it's a videogame so unlimited resources which is nice.

  • @Daily-Facts566

    @Daily-Facts566

    6 ай бұрын

    Lego is the only resion why i kind of understand this

  • @timehunter9467

    @timehunter9467

    6 ай бұрын

    A lot of the parts look like copies of Lego pieces too, I’m going to download the demo of this, I might try to make some of those mechanisms like the CVTs with diffs that are possible with Technic.

  • @Daily-Facts566

    @Daily-Facts566

    6 ай бұрын

    I also noticed that too

  • @TheMostUt
    @TheMostUt6 ай бұрын

    I knew adding proper Ackermann steering would make the steering soooo much better. The next thing, after you sort the suspension, would be to tune the brakes so the wheels don't lock every time you tap the button. Yeah, toe out means you grab turns faster, but that can lead to oversteer. Toe in is better for straight line stability, but leads to understeer as a side effect. When you add suspension, you will have to remember that during roll conditions the wheels will change road contact depending VERY MUCH on the geometry of the arms. Wikipedia had some good diagrams for camber angle based on different control arm geometries. All camber will do on a machine with no suspension is reduce the contact patch. The only reason we even care on IRL cars is because the suspension has movement does not provide a perfect circle of motion, simply due to limitations of space, really.

  • @chris993361
    @chris9933616 ай бұрын

    If you want to be able to camber without affecting toe you should probably have your upper and lower control arms be pistons that work in opposite directions. This will also probably become relevant if you decide to add drive axles to the front as the way you're cambering now is changing the wheel's distance from the car which would require the axle to extend and contract when you change camber.

  • @xaviervanzyl9299

    @xaviervanzyl9299

    5 ай бұрын

    as someone with only a mild amount of car knowledge, I wonder why don't all market vehicles come with a slight camber by default? It's something I've thought about for like a year unironically It would help with traction when cornering and people could just flip their tires around instead of buying whole new ones every time, and to my understanding there's not many downsides up to a certain point

  • @trilliongold
    @trilliongold6 ай бұрын

    There is a ball joint piston you can use instead of the hinge piston. I'd also recommend getting the node skip angle packs on the workshop for easy angled builds

  • @Steinersgarage

    @Steinersgarage

    6 ай бұрын

    you dont need a workshop pack for node skipping. its super easy to do.

  • @JimWearsTimbs
    @JimWearsTimbs6 ай бұрын

    I love the gearblocks videos!!! I love this game but I’m an idiot when it comes to mechanical stuff, so I learn from your videos!! Thanks master teacher Kan😂

  • @letsdosomething6691
    @letsdosomething66916 ай бұрын

    17:00 I saw this issue when you where first building it and in my head I was like “he’ll realize it’s wrong in like 15 minutes”. And then 15 minutes later on the dot you noticed it🤣. I’m either a lucky guesser or maybe I’m starting to know you too well. Either way that was awesome.

  • @giggift8410
    @giggift84106 ай бұрын

    You should also put caster angle man, it helps a lot with camber

  • @YurtFerguson
    @YurtFerguson6 ай бұрын

    Big thing that would help would be a solid drag link for your steering assembly to help get rid of thst glitch. But definitely one thing thats huring you is the lack of caster not letting the inside wheel lay over properly when turning

  • @user-nj6xp2ol9q
    @user-nj6xp2ol9q6 ай бұрын

    This is awesome, much better than the cosmetic stuff

  • @thatguytravis9352
    @thatguytravis93526 ай бұрын

    Please do more Gearblocks! I love this game and I love cars and I have always had a knack for engineering, so your videos on this game are very enjoyable and i look every day to see if you uploaded another video on this game. its genuinely an addiction I love this game so much.

  • @cadetkohr5508
    @cadetkohr55086 ай бұрын

    I've had the same problem that you're having with that front left with my valve gear tests, even though I'm using static bars. It seems like it's a bit of an intrinsic problem with Gearblocks, and I have no doubt you'll be seeing it crop up again soon. That being said, I'm loving these videos kAN!

  • @bobbysenterprises3220
    @bobbysenterprises32206 ай бұрын

    This is a really neat way to show someone basic vehicle suspension alignment. Like from a tech to customer or friend

  • @ktmmechanicsandaudio6803
    @ktmmechanicsandaudio68036 ай бұрын

    loving the content, need to hear more about these drift cars you speak of

  • @wisnoskij
    @wisnoskij6 ай бұрын

    If you had told me I was going to watch a man adjust his camber toe for half an hour earlier today i could not have believed him.

  • @ramo1484
    @ramo14846 ай бұрын

    ohh you actually did it i asked the last video for it

  • @Tom89194
    @Tom891946 ай бұрын

    Ideal would be a ball joint on both ends of the toe adjust cylinder, when you camber the steering knuckle raises and lowers down, which is probably what bugs out the pin at the back of the toe cylinder when you shorten it... when you lengthen the toe cylinders the angle of that pin joint at the steer rack is less severe, but when you shorten it the angle becomes severe enough to bug it out.

  • @thedrunkshinobi
    @thedrunkshinobi6 ай бұрын

    In the parts under connections there are ball and socket joint connectors and ball and sockets joints on axles. The socket on an axle is what you need to connect a piston with a ball connection to the steering arm.

  • @NatVirgo
    @NatVirgo6 ай бұрын

    Suspension geometry is gonna be insane

  • @dylanhobbs372
    @dylanhobbs3726 ай бұрын

    Need to be able to rotate the knuckles on this so when you turn the outside lifts and the inside drops. That's Kingpin Angle, I think.

  • @rommelfcc
    @rommelfcc6 ай бұрын

    Instead of using the stewing rack, can use a servo like the Tamia cars, and the distance from the servo center distance and Lance length of the servo arm can be adjusted for under and oversteer while turning... And tilting the turning joints backwards will give camber when turning

  • @SEGY
    @SEGY6 ай бұрын

    I think the camber angle would make a bigger difference with working suspension. Would love to see what you do with it

  • @spaceq7332
    @spaceq73326 ай бұрын

    I feel like every time you explain something, my brain grows larger

  • @user-wv6qu8sn1p
    @user-wv6qu8sn1p6 ай бұрын

    i want to see more of this game!

  • @MagicAthlete341
    @MagicAthlete3416 ай бұрын

    Crazy

  • @Boslandschap1
    @Boslandschap16 ай бұрын

    amazing that this game exists

  • @mtbeyker9404
    @mtbeyker94046 ай бұрын

    Maybe a video on your RC cars? Its so cool you are in the hobby too!

  • @jeffreyblack666
    @jeffreyblack6666 ай бұрын

    My understanding is that you need a ball joint (or something to provide the same flexibility) on both sides of the steering linkage as currently it is not always going to be parallel to the frame.

  • @thibault_4705
    @thibault_47056 ай бұрын

    Suspensions would definitely help, but : - try to use different lengths of A arms, it has to do with bodyroll (there's a vid called "Double wishbone suspension geometry" by Vatsal Jain wich explains it) -Camber is usefull when bodyroll happens (so when you turn/brake), to make the outer wheels (who receive all the load with inertia) make full contact with the road. It didn't in your lasts attempts because there's no bodyroll so it understeered a lot, that's why toe was more usefull. - The way the pistons are set up is great but you definitely need to put some screen or something to show the angles !

  • @EliasH96
    @EliasH966 ай бұрын

    Next, suspension. BUT, you should also give it caster angle, it helps to change the camber angle during cornering, and give you more traction on that inner tire which with camber now, has little to none traction during coners

  • @ame7165
    @ame71656 ай бұрын

    toe in keeps it tracking straight. toe out is what you'd want for drifting

  • @Pystro
    @Pystro6 ай бұрын

    I'm not an expert, so I thought Ackermann would come from shifting the point where the steering rack connects to the steering pushrods (or more specifically, the length of those steering pushrods). The fact that the pushrods are behind the front wheel already gives you the slightest bit of Ackermann angle. And then by shortening them aggressively, you could increase that Ackermann angle - in theory. The problem in practice would probably be that that would increase the probability of the front wheel flipping over, as it happened in your test drives.

  • @AuraKnightTheLucario
    @AuraKnightTheLucario6 ай бұрын

    after your last video, i managed to build a centerfugal clutch based 3 speed auto transmission

  • @timehunter9467
    @timehunter94676 ай бұрын

    Acherman geometry reduces tyre scrubbing among other things, and toe angle has a good impact when cornering, toe in is more stable in a straight line, but toe out will make it better in corners (watch out for oversteer) It’s nice to see it has a real effect in this game, I’d like to see if castor angle has any effect too once suspension is added.

  • @suefloyd3348
    @suefloyd33486 ай бұрын

    i just built a car with adjustable suspension and camber in scrap mechanic, its called "l 3.0" on the workshop. love your vids and would love to see some more scrap mechanic.

  • @snail855
    @snail8556 ай бұрын

    bro stance goes crazy on this one

  • @codylemme4154
    @codylemme41546 ай бұрын

    Nerd. Kidding! Love the vids Kan!

  • @mikekuschka998
    @mikekuschka9986 ай бұрын

    Most cars/trucks want about .2 degrees of toe out in the front .1out in the back. .5-1 degrees of negitive camber in the rear. The front is happy with 1 degree of negative camber. The caster is a big one for stability 5-8 degrees of positive caster. TOOT, Toe out on turns, is how I learned of the ackermann angle.

  • @UnknownKoza
    @UnknownKoza6 ай бұрын

    I think you might have gotten rid of more understeer if the back tires were either brought in or the front brought out, as they were uneven the whole vid. I think you should see if you could make a four wheel drive chain not sure if there are terain maps in game but it could be a fun experiment. Also how multiple of those engines on a vehicle could work together to get more horsepower. Idk honestly just spitballing here great vid btw

  • @ramonfernandez5952
    @ramonfernandez59526 ай бұрын

    YAAAAAY KAN! 😊

  • @Deadlyknight750
    @Deadlyknight7506 ай бұрын

    Man i love so much

  • @xander4322
    @xander43226 ай бұрын

    Bought this yesterday, and took me an hour to make suspension lol, i dont know why it took so long. but hurt my brain in the process

  • @ryoihakizasi5638
    @ryoihakizasi56386 ай бұрын

    i think that making fixed toe and camber may be really hard, because you need quite precise angles and doing it with block will be hard

  • @DoctorAXM
    @DoctorAXM6 ай бұрын

    I'm very curious if Kan can make a piston engine in this game, because having a fully built car would be sick to see.

  • @adadasda-si2nx

    @adadasda-si2nx

    5 ай бұрын

    its not possible unless he had some mod that added sensors that interact with piston things

  • @deltacx1059
    @deltacx10596 ай бұрын

    Weight distribution and transfer are very important as well.

  • @gmlviper
    @gmlviper6 ай бұрын

    add suspension on all wheels, make the toe and camber piston link on a ball joint to avoid glitches, add visual thingies to see the angles on all settings, bigger wheel (wider tbh), voila you have a formula 1 car.

  • @belogaming3695
    @belogaming36956 ай бұрын

    Try to add a front bar to the steering system with just 1 piston instead of the 2 in the steering arm that don't have much resistance to the steering problem in the end

  • @aidanberger8875
    @aidanberger88756 ай бұрын

    having the front lower like u did introduces castor aswell btw

  • @kayyy3ee589
    @kayyy3ee5896 ай бұрын

    Its only a matter of time before someone builds a realistic f1 car😂

  • @loomko
    @loomko6 ай бұрын

    the side of the piston attached to the steering rack was not allowed to pivot up and down causing the "suspension glitch"

  • @adenwarren9665
    @adenwarren96655 ай бұрын

    Would love roo see a 4 link suspension build.

  • @waltergerling7866
    @waltergerling78664 ай бұрын

    In this video, kAN messes around with and plays with his toe.

  • @3ch0_17
    @3ch0_174 ай бұрын

    Id like to make a monstrosity of pushrods, cantilevers and keybinded servos that automatically adjust suspention geometry and reactivity depending on what the car is doing, ie high/low speed steering, braking, accelerating, cruising; like an f1 car except analog control instead of a digital control system. Im sure itd wiegh alot but itd def b cool

  • @pascal2085
    @pascal20856 ай бұрын

    9:19 When someone tickles your neck

  • @Baer1990
    @Baer19906 ай бұрын

    Sinds the adjustable steering angles in Scrap Mechanic I used exact steering angles on all steering bearings. Makes a huge difference in Scrap Mechanic so I bet it will here too

  • @bobbysenterprises3220
    @bobbysenterprises32206 ай бұрын

    Have you thought about doing caster? The a angle you talked about is a must. The camber should change as you turn the wheel to make the inside and outside of the tire have a different effective diameter

  • @Steinersgarage

    @Steinersgarage

    6 ай бұрын

    caster is easier to do in a mcpherson suspension setup

  • @bobbysenterprises3220

    @bobbysenterprises3220

    6 ай бұрын

    @@Steinersgarage in game or IRL? Usually I see adjustable Carter on traditional double arm or even 5link solid axles. (Irl). If you can make the control arm upper or lower attach at one of the two frame points you could get a little caster that way. Or with two control arms make the upper or lower able to move fore and aft. Even if it's not adjustable can you mount the upper and lower arms in different blocks? In truth I need to check this game out. I found myself here from hyces chanel. This looks pretty cool. Sorry for typos or nonsense. Super tired and long day. Now enjoying a little refreshment haha

  • @Steinersgarage

    @Steinersgarage

    6 ай бұрын

    in game. but yeah almost anything you can think of works in this game. so i defiently recommend it. ive been in the gearblocks community for about 7 years. and im so happy it finally got the attention it deserves!@@bobbysenterprises3220

  • @nathanwilbrink2444
    @nathanwilbrink24446 ай бұрын

    the camber piston needs a ball hinge at the side of the wheel because it currently tries to keep the wheel perpendicular to the piston wich caused the camber to not work

  • @idiotbutransrights
    @idiotbutransrights6 ай бұрын

    Yay more vehicle Information

  • @djaydeved
    @djaydeved6 ай бұрын

    ok, so heres a tip i learned when building my drift car chassis you can get castor angle by moving the lower and uper ball joints seperately kinda hard with the existing suspension bits but most people make custom suspension parts anyways edit: also, attachment bridging is gonna help i think

  • @robertdebirou
    @robertdebirou5 ай бұрын

    When kAN breaks his wheel geometry I keep thinking back to Arthur Morgan and his "I broke the goddamn wheel"

  • @blaze9000g
    @blaze9000g6 ай бұрын

    So you can just add a 3rd ball joint to the knuckle using a ball joint axle thats 1 in length.

  • @DaStuntChannel
    @DaStuntChannel5 ай бұрын

    I did an adjustable anti squat and anti dive suspension system

  • @brandonsmith7159
    @brandonsmith71596 ай бұрын

    You need caster angle for the steering to self correct

  • @davidaugustofc2574
    @davidaugustofc25746 ай бұрын

    Well, that escalated quickly from the last episode

  • @kasuraga
    @kasuraga5 ай бұрын

    you're steering is going crazy because shortening the tie rods lets the rack over extend, pulling the knuckle past the tipping point. You would need something to limit the steering angle to prevent it.

  • @Snowe-Dillan
    @Snowe-Dillan6 ай бұрын

    you shouldve connected the tie rod as a sideways socket axle and change the linear actuator rod to the one with the ball on the end

  • @heine0085
    @heine00856 ай бұрын

    I am looking forward to front brakes

  • @fatitankeris6327
    @fatitankeris63275 ай бұрын

    I really would like to figure out how those motion curves were designed for the different steering angles.

  • @wraith0127
    @wraith01276 ай бұрын

    You know the camera has 3 settings? 1st-person, 3rd-person free rotate, and 3rd-person follow which stays right behind you even while driving

  • @houlej19
    @houlej196 ай бұрын

    This game makes mechanics better than real life. Just gotta make it bullet proof because your design is unlikely strong enough

  • @kamilkreis1197
    @kamilkreis11976 ай бұрын

    In cars without suspension camber is completly unnecesary. Car body doesn't lean in corners, so you don't have to tilt tire to improve grip. You only decrasing surface area of tire decreasing your grip overall. So untill you build suspension, don't add any camber. I think caster will be pointless too, because steering is powered by servo, maybe it will make a tiny difference if any. If I think correctly, caster with car without suspension might even decrase grip in corners, because steering column is tilted, which means that contact patch of tire will decrase while turning At the moment only toe is probably makeing visible difference, and of course Ackerman

  • @nrgzrbny
    @nrgzrbny6 ай бұрын

    Without suspension you're still just driving on the very edge of the tires so understeer is a given. You need suspension to allow the car to roll and stand the inside tire up and grip.

  • @pinekel8987
    @pinekel89875 ай бұрын

    A brute force method of fixing the geometry, which I'm unsure of, would be to mirror it on either side of the wheel.

  • @szymonh8772
    @szymonh87726 ай бұрын

    You should deffinetly try out besiege, it's super fun :)

  • @ArinJager1
    @ArinJager16 ай бұрын

    so, like, could a lego technic set (these have interesting solutions for steering and suspension, sometimes) be replicated, and driven around, or...? like this dune duster (8207) set from 1996 (totally not the very first lego technic set I ever owned back in the day as a kid, no siree)

  • @BrayanSeiLaOque
    @BrayanSeiLaOque6 ай бұрын

    We are getting closer and closer to active suspension.

  • @jessealan1873
    @jessealan18736 ай бұрын

    Try to make adjustable suspension stiffness. Not sure if possible, but maybe?

  • @blueflame_sm
    @blueflame_sm6 ай бұрын

    kAN be like: ideally this would be a ball joint... Me watching: ummm, ball joint + axel part? Use it? So if I'm not mistaken, toe-in should give you more straight line stability while toe-out gives better cornering right? Something to do with how the wheels are pulled at high speeds. P.s. you can use the fact that there are 2 slots for keybinds to build a cheeky 3 speed selectable gearbox. 1 toggles ratio 1 on and 2 and 3 off, 2 toggles 2 on and 1 and 3 off, 3 toggles 3 on and 1 and 2 off.

  • @avelina6303
    @avelina63036 ай бұрын

    Can you make a suspension system like what they have on the Citroen 2cv?

  • @anonymous_gamer_1992
    @anonymous_gamer_19925 ай бұрын

    FYI the wheels have brakes built in so no need for the extra brakes on the axels:):)

  • @BanyanBirb
    @BanyanBirb5 ай бұрын

    I think you could steer better if you smoothed your steering input, the keyboard input is throwing the steering too far too quickly and not allowing the car to shift its weight and break traction. Maybe if you slowed the steering motor down it would give you more precision without sacrificing your max steering angle? Also Caster angle would be an interesting subject on the matter of steering, as it affects the steering's tendency to return to center! Looking forward to what you do with suspension in this game

  • @davidgreen3549
    @davidgreen35496 ай бұрын

    👍🏽

  • @dustinhensley2375
    @dustinhensley23755 ай бұрын

    Suspension will allow the inside wheel to correct for more positive camber and give better tire contact. Camber on a fixed chassis doesn't work. Have you thought about a castor adjustment to help with steering centering???

  • @bobduh324
    @bobduh3246 ай бұрын

    “And now we can play with our toes”

  • @Mostafa-vs8bd
    @Mostafa-vs8bd6 ай бұрын

    Hi what geometery put steering wheel in straight position after turning? Please build piston engine too for car plus you said in video.

  • @gingercat1024
    @gingercat10246 ай бұрын

    Make a Drift Car in GearBlocks

  • @carminep11
    @carminep115 ай бұрын

    actually you should use camber and suspension together, camber itself is uneffective. very good content anyway, i really liked it (i'm a mechanical and vehicle engineer)

  • @adoptedaleks
    @adoptedaleks6 ай бұрын

    didn't the wheel jam into the piston when you camber? maybe that caused it to pull to the right.

  • @user-bs6gc3ld5t
    @user-bs6gc3ld5t6 ай бұрын

    Technically you have reverse Ackerman because your inside wheels are turning more .for normal Ackerman steering you want your outside wheel to turn more because there is more weight when turning on that outside wheel because more weight on the wheel means more grip, that's what they do in f1 cars there outside wheel turn more because more weight are on them

  • @jadahutt
    @jadahutt6 ай бұрын

    Are the brakes adjustable between the front and rear wheels? Since the front brakes are supposed to provide stopping power and rear brakes have less stopping force to help provide stability

  • @Blight313

    @Blight313

    6 ай бұрын

    He doesn't have any front brakes currently, but I was just about to recommend he try messing with brake bias as well! Good thinking

  • @ChaosDeere007
    @ChaosDeere0076 ай бұрын

    You talking about under- and oversteer made me think about aero instead of what you did.

  • @another-derpycrafter
    @another-derpycrafter5 ай бұрын

    you should try to build some engines and old timey cars

  • @senorporko3299
    @senorporko32996 ай бұрын

    Is there cv joints in gearblocks or ist it only universal joints

  • @Adder6112
    @Adder61126 ай бұрын

    Imagine if this game adds aerodynamics

  • @nu7xi8
    @nu7xi85 ай бұрын

    caster angle?? usually, i build and drift with the wheels not going back straight after pressing a steering key but thats from another game. dont know if its possible in this game

  • @GTech_builds
    @GTech_builds6 ай бұрын

    could you try making a FF car set up (front wheel drive) or even a 4WD

  • @potato21206
    @potato212066 ай бұрын

    You need to build a drift car now

  • @nathanmcintyre5811
    @nathanmcintyre58116 ай бұрын

    Can’t wait to see your toe😊

  • @Streeto_161
    @Streeto_1616 ай бұрын

    Camber doesn’t work without suspension. The whole point of camber is to increase the contact of the wheels if the chassis rolls from left to right.