I Brought Halo 2's Cut Flood Juggernaut Back Into The Campaign!
Salutations! With the release of the mod tools for the Master Chief Collection version of Halo 2, the modding community for this game is now capable of doing so much more with the game than they’ve ever been in the past. One of these new abilities is proper tag injection into other levels, and as you can see from the title of this video, this means The Flood Juggernaut can finally inhabit other Campaign levels besides High Charity. Let's dive in to all this Halo 2 cut content!
00:00 Intro
03:58 The Encounters
18:20 Outro
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Credits:
Halo 2: Artifacts - Episode 1 - The Beginning by BravoMLG: • Halo 2: Artifacts - Ep...
Various Halo music by Martin O'Donnell and Michael Salvatori
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#Halo #HaloFloodMods #HaloMods
Пікірлер: 386
Download is now available! www.nexusmods.com/halothemasterchiefcollection/mods/1622
@MisterChief711
2 жыл бұрын
Good now restore the cut halo CE battle royal mode
@MorningstarJinn
2 жыл бұрын
I'm so thankful for this 🙏 I was waiting for something like this since i touched halo 2. This makes it feel more like a H2C Deleted Scenes/Uncut type. Please consider restoring more halo 2 cut content would you be interested. I'm playing this in my replay for sure.
@trevorthieme5157
2 жыл бұрын
More than anything this makes me realize how simple the AI in these games are vs neural networks and procedural animation used with eachother.
Seeing a Juggernaut blinking its eye which happens to be an oversized infection form has to be the most nope-worthy thing I've ever seen in halo.
@themindfulmoron3790
2 жыл бұрын
Actually, it's 5 separate infection forms in there, not one big one. I don't know if that's better or worse though.
@THE_POTATO-
2 жыл бұрын
@@themindfulmoron3790 Kinky...
@themindfulmoron3790
2 жыл бұрын
@@THE_POTATO- sigh
@Ori--pw5vw
2 жыл бұрын
@@THE_POTATO- Ayo 🤨📸
@m0002856
2 жыл бұрын
My skin hasn’t crawled this much in regards to the Flood since the Halo 3 wall pimples.
I always assumed the Spec Ops Elites were referring to the Flood as a whole when slaughtering the Heretics. Interesting how it was supposed to be the actual Juggernaut.
@Zyo117
Жыл бұрын
I thought the same. It made sense to me that they'd refer to 'the parasite' collectively as 'it'.
@fuzzydunlop7928
Жыл бұрын
Could also be that they just couldn't tell there were multiple since the floor was opaque - the player knows because like halfjaw they've "smelt it before" but the npcs wouldn't have that context.
@0vercheese
10 ай бұрын
Also the fact the chapter in the black letterbox also is labeled Juggernaut
I love how Halfjaw just flat out went to space for 5 seconds in his Juggernaut scenario
@unseentreeclimber8644
2 жыл бұрын
Mans really just ASCENDED
@robcowboy2713
2 жыл бұрын
"Go Arbiter, I'll follow when reinforcements arrive"
@pooder3078
2 жыл бұрын
@@robcowboy2713 in like 3-4 missions
@him1016
2 жыл бұрын
As he is getting eaten and slaughtered
@JAMUSMCGAMUS
Жыл бұрын
Anti infection plot armour works in mysterious ways
I love videos like this. Very cool to see a side of Halo 2 I never have before. A lot of these encounters would have been so cool
@TheVengefulVadam
2 жыл бұрын
Thank you, The Acting Male
@andrescetina582
2 жыл бұрын
Holy crap my boy Actman is here!!...
@spastictreefrog
2 жыл бұрын
Yo,Act Man, I'm a big fan,was wondering if you would consider trying to collaborate with some of the other prominent Halo content creators and do a smaller version of Spartan Masters?Just an idea, would like to see it.
@romywilliam8591
2 жыл бұрын
I love juggernaut
@maritimesteak8540
2 жыл бұрын
Flood juggernaut is king
i especially love the way that the juggernaut climbs up, it's a detail so inexplicably cool to me
@greenbean2222
2 жыл бұрын
It has A LOT of personality in the animations.
@jonathanz.9675
2 жыл бұрын
It's terrifying is what it is. It's like a sea monster coming up from a dark abyss
@eymn-13
2 жыл бұрын
It's very creepy considering its size, not to mention the slight jankiness of the time's animations also add to it
@shreks_loins3963
2 жыл бұрын
It’s creepy af and if the jug was in the original flood missions, it would have made them feel less tedious
Implementing a finished version of the Juggarnaut would be awesome just for that unique scene with Rtas alone
@ajxx9987
2 жыл бұрын
You could do it for your rebalanced mod :(
@MajoraZ
2 жыл бұрын
Would love to see you add it to your rebalance, alongside the restored High Charity warthog run!
Amazing video. Happy to see someone finally break this down.
@themindfulmoron3790
2 жыл бұрын
He lives!!! Edit: Just checked, apparently you've been back for a few weeks now. Heh heh, whoops.
@War_Economy_Enjoyer
2 жыл бұрын
KZread made unsubscribe to you weird
@romywilliam8591
2 жыл бұрын
Juggernauts are the biggest enemy (without a vehicle) in the game
"It must have a weak spot!" *gets thrown into Halo 3 by infection forms*
@justinnyugen7015
2 жыл бұрын
He took the highest ground
Yet more proof on how grandiose Halo 2 was going to really be. Bungie really shot for the stars but even though they missed their target they still landed on the moon!
@lukerichardson2404
7 ай бұрын
Yeah, it's true. I would have loved to see their full vision realised. Halo 2 has a lot of cut content, including the E3 Metropolis mission. I understand Halo 2's development was under a lot of time pressure
@madcat789
6 ай бұрын
Wait you got that reversed. Shoot for the moon, because even if you miss you'll land among the stars.
I loved this. I always wanted to see if maybe someone could inject the Juggernauts back into H2 and you have completely blown me away. Thank you. Now all you need to do is re-add the cut Warthog Runs on Cairo Station and High Charity and H2 will be (as Jeff Steitzer would put it) PERFECT! 😂🤣😂
@staryoshi06
2 жыл бұрын
It would be awesome if someone could also create the Covenant Ship and Forerunner Tank levels. Obviously they wouldn't be exactly what was planned from the game, but it would be cool to see something based on what we know about those levels.
@DGCpicturesEntertainment
2 жыл бұрын
@@staryoshi06 I completely forgot about those. Thank you for bringing that back into my brain! 😁👍
@themindfulmoron3790
2 жыл бұрын
Eh, more interesting sure. Perfect? Nah. I love Halo 2 more than any other game, but I'm not about to pretend that adding yet another incomplete enemy into the game is going to fix all the glaring problems.
@alexanderrobins7497
2 жыл бұрын
@@staryoshi06 I don’t think those levels made it past the drawing board, so everything would be made from scratch instead of bringing back and polishing unused assets.
@staryoshi06
2 жыл бұрын
@@alexanderrobins7497 Yes, I am aware that a lot of it would be done from scratch, I still want someone to recreate the *idea*. Although we know they at least started on forerunner ship because the gondola reused some of it's geo, and the E3 demo showed masterchief doing the bomb cutscene but without the bomb.
5:12 What if they had just kept that in the game? But you never see it again or fight it. Having it relegated to only that 1 sighting, that would’ve been so disturbing and creepy to see a big hulking flood form but you never run into it. Would’ve stuck in the back of so many players minds and they’d be waiting to run into it, a building tension with no release.
@cyber_dragon_123
2 жыл бұрын
it probably would have been retconned into a tank
@lukerichardson2404
7 ай бұрын
That's shoddy writing though. See Chekhov's Gun
@Sev3617
7 ай бұрын
@@lukerichardson2404 Yeah that’s fair. From a horror standpoint though I think it could’ve been a fun little moment, but you’re right.
@theia1653
16 күн бұрын
Or find it being kept in a huge stasis tank in a room.
There's cut Tartarus dialogue on Quarantine Zone where he refers to the Arbiter finding a "playmate" that I believe is also supposed to play on the last Juggernaut encounter on that level too.
@TheVengefulVadam
2 жыл бұрын
Yeah, I was told about that. Completely missed it ;_;
It's quite interesting that the flood encounter early in Oracle (in that rectangular space with the windows) and the gondola ride with flood encounters both feel really slow or drawn out as if it was missing something or was intended for larger fights.
@justinnyugen7015
2 жыл бұрын
It could've been scary if even fewer enemies were present to build up anticipation for the Juggernaut, kind of like how the Guilty Spark level's first half played out. Descending into the bowels of the facility while only facing a few sentinels and heretics
Halo 2 would have been an even more terrifying experience in the Flood levels with the Juggernauts! A missed opportunity and unfortunate this was cut.
so cool that theres enough data left in the scenario to actually put them in encounters. great work as always
Its a shame that such a finished enemy didn't make it in in the end. Imagine what halo2 would have been if it had had Infinite's extra year of development.
@dignusdingus3709
2 жыл бұрын
Might have made the Spartans hold the Battle Rifle properly. Jokes aside, it's a curious thought
@MarfeeWarfee
2 жыл бұрын
It would have been interesting to see this scenario and see Halo 2 as a launch title for the Xbox 360
@tokisugar
2 жыл бұрын
It could have possibly meant Halo 3 wouldn't exist, with the original planned story being finished.
@SOMEGUY7893
8 ай бұрын
@@tokisugar Would've completely changed how later Halo things panned out too considering the later stuff leans into the idea of the Forerunners not being Humans unlike how 1 and 2 did.
Honestly it's a real shame we never got it in the game. Even with 343 adding cut content to MCC we still haven't gotten anything for campaign. Would have been nice to see the Juggernaut in Halo 2, the cut Flood Forms for 3 and the Guardian
As someone who doesn't have a clue about modding i'd like to ask, would it be possible to "finish" the juggernaut? (Fix its hitboxes, give it an actual death animation etc).
@What_Zen
2 жыл бұрын
We have the tools to do so, but these sorts of things require a lot of work, an undertaking that most wouldn't do.
@shaheer1172
2 жыл бұрын
Yes but it is a lot of work
@themindfulmoron3790
2 жыл бұрын
I still want to learn the mod tools, myself. It'd be a lot of work, but one of the first things I'd want to do is a flood overhaul, including a finished Juggernaut. I just need to learn the tools and the Halo engine.
@Doralga
2 жыл бұрын
Athelios A.I. battles found an easy way by borrowing other death animations his Juggernauts specifically explode into standard combat forms like incubators but that more salad dressing then an actual fix
@samz9121
2 жыл бұрын
Ask Black Dimund. His H2 warthog run has a death animation for Juggy.
Amazing. This is without a doubt the most conclusive video on this topic. Feels good to finally have some answers.
Cut content getting restored has always been fascinating to see, I really do hope you do more videos like this in the future considering just how much stuff was cut from Halo 2 during its troubled development period.
Man, this is cool. Halo 2 is my favourite campaign, but the arbiter levels always felt lacking compared to chief levels. This would have added so much more to the arby levels! And the chance to shoot humans from an elite perspective, wow!
Love how active all the halo KZread creators have been these days! One of my favourite channels’. Glad Halo is back!!
1 year old but the video never gets old. I love the flood juggernaut.
This video was incredible, through and through. It’s super cool seeing them reimplemented into the game. I had no idea there was so much to the Flood Juggernauts. I knew it’s model existed and it had attack animations, but I actually didn’t know about everything else! It’s so cool seeing them scale walls. It’s also especially interesting hearing all of the cut dialogue relating to the encounters. Hearing your methodology on how you reimplemented them into the levels based off of remaining clues in the existing code was also super interesting. Incredible work all around!
Now we just need proper custom map support that doesn't require you to replace other maps.
if the Flood Juggernaut would have been remastered in halo 2 they would have looked just like the Flood Juggernauts in Halo Fireteam Raven since the flood models in halo 2 were also put in fireteam raven. would be cool if someone did that
I'm considering making some animations for the Juggernaut in my free time. Might upload them to Nexus for other modders to use.
The inclusion of the Juggernaut on quarantine zone really does make it feel like a 10,000 year war is being waged. The juggernauts climbing from the depths while the big daddy sentinel descends from that shaft to do battle while you're caught in the middle makes it feel epic in a way the vanilla level came up short of being.
The flood juggernaut is nightmare fuel it would of made Halo 2 more creepy I wish it never got cut because I like Sci Fi horror movies and games like Alien.
Your knowledge of H2 Sapien and flood is impressive… have you considered turning the map Backwash into a Flood Firefight map? Could even add sentinel emitters to the center structure to add to the tension, feeling a lot like Halo CE.
wow! The quarantine zone one with the marines and rtas’ voice line is really awesome
After I learned about the Juggernaut that one mission name always stood out to me. It's so cool knowing that that was supposed to be the original introduction location. The entrance's dark lighting and mist effects meld PERFECTLY with the Juggernaut's height too
This is amazing, I love seeing cut content (especially from halo 2) but seeing it properly implemented as close as possible to what was originally intended makes it even better.
I love seeing cut content like this, I find it really fascinating! I can imagine what Halo 2 could have been if it spent more than 10 months in development.
Awesome work man. This is my definitive version of Halo 2 now... now, if only you and black dimund could work together to also have his restored cut High Charity Warthog Run worked combined with this!
Halo 2 was my first Halo and The intro in the mission Juggernaut, looking through the glass floor, barely being able to see through the fog, hearing the flood scary screams and the slaughter of the Heretics, legit put fear in my heart and nightmares as a young kid. They were so damn aggressive, fast, jumped high and STRONG AF. The human combat forms were nightmarish to look at. The atmosphere and darkness of the levels you fought them in were perfect to add how creepy and horrific they were. The ambiance, the scary howls and screams in the background. If Halo 2 had the ability to add the Halo 3 infection form transformations on live hosts, oh God.
"IT MUST HAVE A WEAK SPOT ARBITER" *flys to the roof with the help of flood forms*
@Hyper-zetton-imago
3 ай бұрын
🤣🤣🤣🤣🤣🤣🤣🤣
I love seeing this cut flood im glad 343 put it back into canon.
I really do hope 343 slots in the Fireteam Raven Juggernaut into the files for kicks some day.
Finally, the community can finish Halo 2.
I didn't realize the Juggernaut rabbit hole went so far. I just thought it was the case of the enemy got modeled and animated and just didn't make the final cut. I had no idea it was all pretty much implemented even with AI scripting and orders.
This is amazing, thank you so much for this awesome video, and thanks for the shoutout!! ❤
@TheVengefulVadam
2 жыл бұрын
No problem, man! I was happy to include the Artifacts clip! Still an amazing series that I definitely plan to re-listen to in the future! Awesome work :D
Man, Halo 2 was such an amazing game on its own, but watching videos like this one, gives me the worst kind of "feeling of missing out", so many amazing details cut from this game from the Juggernauts to the Warthog run
Yo this is so cool. I would love to see an expanded Halo 2 restored via the modding community. The encounters seem very cool, and that opening scene with the glass floor is SO good. I always thought it was really strange how the elites talk about the Flood like they had no idea what it was when they clearly knew about the parasite. I also wondered why there was just a random unmanned scorpion tank in the back of that area on Quarantine Zone. Seemed weird. Man, if only they had gotten the juggernaut in a better state. It was probably cut because it wasn’t fun and it had issues with its AI. It seems a little janky and weak in its current state. I’m sure the melee attacks don’t feel great either. Could use some love. I think it would be very cool though. I hope you get a developer to reach out and explain some of the speculative spawns you placed.
This Is the first cut content video from you I've watched and now I can't wait to watch them all. I've always been a huge halo fan so to get a look at what might have been is amazing. I'm very glad you're doing this. Thank you
Great work, Love cut content stuff.
Nice environmental suit ;)
@TheVengefulVadam
2 жыл бұрын
Thank youuuuuuuuu ;w;
This is such a great video. The research is fantastic and it explains weird lines i was confused about as a kid.
it would be so easy for 343 to add elite armors in halo 2. There's at least 4 that I know, Combat, Ranger, Honor Guard and Councilor.
This makes so much sense, that part at the Oracle mission where you fight and wait till the heretics open a door feels oddly empty, clearly this was meant to be the fisrt place you would have fought the first Juggernauth, then the part where you hold down position at the end of the Sacred Icon mission also feels like is missing something, even on legendary there is instances where every enemie dies and it goes quiet before more flood come out, it seems bungie was betting their money on the Juggernauth encounters but they didnt have the time to polish and make the Unit work, such a shame!
Really cool seeing stuff like this. Loved your videos on the CE beta stuff and this was very insightful as well. Keep up they great work man!
9:30 The commander would help you make your way to the heretic leader on foot Rtas: *ight imma head tf out*
9:05 I must go, my planet needs me
18:57 that would be perfect for Fanmade Horror Levels for Halo 2, just have a bunch of completely invisible Juggernauts be roaming the Level(s).
all the reconstructed encounters contextualizing specific innocuous details that were all under our noses repeatedly had me like that wee-bey gif
Probably the most in depth analysis of the Juggernaut NPC I've seen, almost didn't want the video because of how overused this cut content was. But glad I watched, could you imagine the Mini boss fight in that room on Legendary? Was hard enough with just the waves of ordinary flood units. But was nice to see Bungie trying new things, even though they were cut in the end.
Also what a fantastic video, I love the amount of detail you went into while explaining each encounter and how the coding shows the remnants of what could've been an insane enemy to fight in Halo 2 and Halo 3.
Your channel is legendary. ☠️ These Halo videos are straight fire. 😎🔥
Hearing the Juggernaut "BLINK" was the sleep paralysis demon i didn't know i had to fear
The Juggernaut seems to spawn way too much in the campaign for a mini boss.
@RJALEXANDER777
2 жыл бұрын
The number seems about right to me, seems they viewed these things more like being the Flood version of Hunters.
Great video, I always love how comprehensive these cut content videos are. Also idk if you take requests but I would love to see you make a video on the cut elite climbing ai (like the kind found in this: kzread.info/dash/bejne/gmqqo9Bshba4Z7w.html) that can be found and even accidentally triggered on Outskirts. Would be very interesting if a sort of recreation could be made for that.
@TheVengefulVadam
2 жыл бұрын
Oh wow, I’ve never seen that before! I might do some digging 👀
@Canker17
2 жыл бұрын
@@TheVengefulVadam Yes it is pretty interesting. I had it happen to me about a year ago by complete chance, and it was actually in a slightly different place than in the video. I was playing normally and I turned the corner into the infamous sniper alley where I found an elite stuck floating in its climbing animation directly in front of the wall where they typically jump down from. I have a hunch this is an accidentally leftover mechanic where elites would have been able to scale buildings to fight the player, seeing as bungie clearly intended for the player to climb onto the rooftops themselves.
Now that's a work of love and passion 💖 nice going man
I like how shipmaster says “it must have a weakspot” and then fucking flies away
Thank you so much for this video, I loved every second of ti. You and Bungie made an awesome piece of art.
This is really cool, never new about this. I feel it could have actually worked if they had more time to implement it more animations so it could navigate the tighter more crowded areas in the game. Just spitballing; but it could have even had a slight shape shift ability to fit into shorter corridors. It's deffinetly a cool concept to imagine. Anyways thanks for your dedicated work to preserve some Halo 2 History :)
@TheVengefulVadam
2 жыл бұрын
No problem! :) also, you definitely described the pure forms from halo 3 lmao
no wonder some of these levels felt empty as fuck at parts lol
Great video, I can’t will until someone finishes animations for the Juggernaut as well as allow it to simply climb over a wall rather than jump. Will you be porting the Juggernaut to Halo CE and Halo 3? Will you be porting Halo 3 Pure Forms into Halo CE and Halo 3? I would love to see the Juggernaut on 343 Guilty Spark (CE) and Backwash (2).
I honestly find it kinda cute when he’s throwing a temper tantrum after being shot in the eye
Oh that’s what those floating creatures in the glass box at the beginning of The Oracle mission are. They’re little juggernaut fetuses.
You, gamecheat, and one other name I can’t remember (I’m so sorry :( ). You’re gifts to this community and without you guys I would know so little about the games that have moved my life and fallen in love with. Thank you guys so much for the content you make it’s really made me able to forget about bad shit in my life and remember why I loved halo so much when I was younger. This series truly is one of the greatest media icons and games of all time and always will be something to point to in history as the start of something truly revolutionary and amazing. Thank you
Thorough and awesome work as always
This is like a dream come true, no way you did that! It’s amazing!
That would be nuts to fight a Juggernaut and it's interesting that a spec ops commander would feel pity for the UNSC Marines trying to take on said Juggernaut.
You have to wonder how a juggernaut Flood form is created. It's very different from the combat forms and looks more like a pure form, but pure forms don't appear until after the Flood has terraformed an area.
@themindfulmoron3790
2 жыл бұрын
Well, actually all you really need is a Gravemind (which can be remarkably small) or an advanced enough proto-Gravemind. You just need an intelligent enough hivemind to know how to make pure forms. The flood is fucking scary.
@Ruiluth
2 жыл бұрын
My understanding is that a juggernaut is a specialized proto-gravemind. Afaik, the original intent was that when you kill the juggernaut, every other flood form in the area drops dead, because the juggernaut was controlling them. So presumably, they're formed in a similar way as other proto-graveminds, whatever that is.
@andyfriederichsen
2 жыл бұрын
@@Ruiluth A proto-gravemind is what later becomes a gravemind. A gravemind is stationary and rarely movies, while a proto-gravemind is completely stationary.
@Ruiluth
2 жыл бұрын
@@andyfriederichsen I know, I'm saying that since the juggernaut has similarities in function to a proto-gravemind, it may also be formed in a similar way. In other words, we know that feral flood can form a proto-gravemind, which is already somewhat like a pure form, so it stands to reason that they'd be able to form a juggernaut (maybe only when guided by an existing proto gravemind) also, given the similarities.
You know, I can see why Bungie cut them out. Having that many Juggernaut encounters, and how bullet spongy they were, they would've been very repetitive to fight. It would have turned Sacred Icon is Halo 2's version of The Library. Makes me wonder if that was Bungie's original intention and realized that was a bad idea and cut them out. Then cut them out entirely as it looks like they would not have been fun to fight. But from their ideas on how frequent they appear, they would recycle them into the Flood tank-forms for Halo 3. A more balanced version of the juggernaut, can be placed in many areas, and having them transform to ranged units gave them a nice way to take on flying units. Because from the footage from this video, it looks like the Juggernaut didn't have any proper way to take on flying units. Maybe jump high but I noticed they only do that for entrances and not for combat, might make it unfair to the player if they can just jump that high towards you. Maybe they might return in Halo Infinite in some future campaign expansion if the Flood ever returns, but more realized. Would fit since Infinite has boss fights, a flood juggernaut can serve as a proper Flood boss encounter. Make them interesting to fight and fun to fight.
6:02 It’s insane that for so many years of me playing Halo 2 and just learning so much of it I’ve never heard of that line at all or I may have heard it and completely forgot it. It’s even crazier that the game is so old and there’s new shit to be learned that people keep finding. Like what the hell? It makes me so hype as hell to learn even more knowledge about my favorite game, and here I thought I learned just about everything
These are fukkin' cool! They must've been cut fairly late. I have a strong suspicion that juggernaughts were planned to have an attack that either flipped vehicles or outright destroyed them similar to the enforcer, especially with that encounter where one was supposed to massacre a scorpion.
I've always been fascinated by the juggernaught for years i really wish bungie didn't cut it only thing it was missing was the death animation and it just makes the flood that more terrifiying and would make sense how fast they took over high charity amazing video bro it's so in depth
This is super cool, vadam!! Well done, you've brought legend to life!
About time someone finally did it. It was just a matter of time
i really want a fan cut with cut content and levels that would give us more of their original vision.
I always wondered what Halo 2 would've been if it had more time to be developed and you're bringing that to life. Thank you
Lol I love how “you” wore a helmet for protection!
I wanna see the juggernauts just spearing sentinels out of the air with their tentacles
The comment about the eye and going off of some of the old storyboards makes me wonder if the Juggernaut is what took the place of the Drinol/Sharqoi that was cut from Halo CE and was considered for Halo 2 too.
All I got from this is that Halo 2A had worked-on assets for Flood Juggernauts, and I feel only explicit rage.
I would love to see an update to Halo 2 where the Juggernaut is fully fleshed out. Don't know how that would could be accomplished, but I'm sure some skilled individuals have already looked into this.
Makes me wish Halo 2 and 3 had Juggernaut fights.
I’d love to see someone mod in some polished, finished Juggernauts into the game. They have the models and basic AI already. Shouldn’t be too hard
0:42 that gave me some serious Klay World vibes
"Oh it's the Juggernaut (BLANK) ! Oh it's time baby"
I think I would’ve shat myself if the juggernaut was introduced on the heretic level. Just some big ass flood form as a little kind who was already terrified of the flood.
I was having fun making mods for halo 2 for fun and on the map that the juggernaut was found I came across a secret unused area, when you take the elevator up to the prophet quarters before you enter the big door, faze outside the big hall on the right side and up a little and there seems to be some boss fight platform looking area without textures only see able on anniversary graphic's just encase your interested to bring some light to that.
@SHORELESSPRODUCTIONS
9 ай бұрын
No hablo ingles pero tambien la habia visto hace años en la version estandar solo que en la aniversary se ha añadido texturas tambien en la primera batalla contra los drones veras que hay una puerta invisible y un interruptor de gondola que muchos enfocan siempre he querido llegar a esa area
“It must have a weak spot!” *leaves
The flood juggernaught was actually meant to be a boss fight if you look at the tag names referring to it as ‘boss’, not a reoccurring enemy. Or maybe a boss version? They also have animations to board pelicans
This is really cool. Hopefully one day this would end up being part of some sort of mod maybe called Halo 2: Directer’s cut or something
Man this is so darn cool, great work as always!
Amazing content, I never thought a mod like this would be released.
It may be that in the remake, a flood juggernaut easter egg was planned, and so the asset only appears on the one map.
@TheVengefulVadam
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I disagree. The Flood Juggernaut assets were always loaded on High Charity even during the Xbox days, and it seems like Saber saw those assets and thought they were in the game, until they realized it wasn’t.