I broke this game to its limits - EVEN MORE | Dungeon Clawler

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Today we play as Dolly in Dungeon Clawler with the goal of taking Poison to the extreme. You'd expect poison weapons for a poison build, but since the goal is endless, we will have a huge amount of bonus poison perks. Meaning if we could find a way to attack twice with 1 weapon, we could stack up to ridiculous levels in no time.
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Пікірлер: 211

  • @DexTag
    @DexTag29 күн бұрын

    We can now officially say it's broken. How many heart attacks did you have while watching this? Sorry for the "Like" begging, with daily uploads long videos like these are really tough to make. For reference, I started recording at 17:26 (5:26 PM) and now I'll go to sleep at 9 AM (6+ hour recording + editing + thumbnail + revision). So any help for the algo is appreciated :)

  • @BardKeepseasy

    @BardKeepseasy

    29 күн бұрын

    I noticed that if you hover mouse over poison stacks, their number freezes and don't update, but if you don't hover, they continue to rise up

  • @drakien3214

    @drakien3214

    29 күн бұрын

    Dex do magnets and gold. Gold daggers for damage

  • @snowpython

    @snowpython

    29 күн бұрын

    So what's happened is your number for poison was so large it hit the limit of the integer they allocated memory for so it flips back down It could even be modifying memory outside that and may see other weird behavior if you kept doing it if it wasn't coded to protect against that. those are insanely large numbers

  • @jabcmw1

    @jabcmw1

    29 күн бұрын

    I love daily uploads but don't burn yourself out

  • @LeanGreenFighter

    @LeanGreenFighter

    28 күн бұрын

    @@drakien3214 he already did that

  • @PierceArner
    @PierceArner29 күн бұрын

    I feel like being defeated by overflow is a valid way of proving that you've maxed out the capability of a particular tactic. Nicely played!

  • @Ehregott

    @Ehregott

    29 күн бұрын

    though there should be safeguards in place for this.. usually you are supposed to do checks for this. One Way would be to check the Number, compare it to the maximum and just check if the next operation would make it overflow (just by logic, e.g. if number >= (maximum/modifier) then make number = maximum) and then just set it to the maximum. (of course you would check first if it's a multiplier or something that get's added)

  • @mongmanmarkyt2897

    @mongmanmarkyt2897

    29 күн бұрын

    Likely something that got overlooked. Unexpected overflows happen, and BoFs also tend to be Null/NaN, which is neither greater or less than any number

  • @Ehregott

    @Ehregott

    28 күн бұрын

    @@mongmanmarkyt2897 this is what is wrong with software development today. "I'll just fix it in an upgrade" - "Unexpected Overflows happen" This is what's happening when you rush your development. Oftentimes you can do it in the same time but way better if you just think carefully about those problems and make something like a damage, poison or character value overflow protected by using a class or something else. It's pretty easy and if you do it at one step of the programm you should be able to implement it in a way it's also accesible at another location where it would be needed.

  • @SomeCowguy

    @SomeCowguy

    28 күн бұрын

    ​@@Ehregottwell, this is an early free demo so cant expect perfection

  • @Ehregott

    @Ehregott

    28 күн бұрын

    @@SomeCowguy Yeah.. my Point stands but sure, I give it that. Full Release should not have those Problems.

  • @fluminox13
    @fluminox1329 күн бұрын

    When the bitoverflow is your worst enemy

  • @IcecalGamer

    @IcecalGamer

    28 күн бұрын

    "great" code

  • @anteshell
    @anteshell29 күн бұрын

    I never though I'd still see a game with the integer overflow bug that then gets solved by rolling back to zero in this day and age. That's a breath of fresh air... and by fresh I mean moist, mouldy and meningiting.

  • @Beregorn88

    @Beregorn88

    29 күн бұрын

    It seems the game has some protections in place, since most of the time the value just doesn't change, but once in a while the numbers align and he is able to push it through...

  • @xenos7323

    @xenos7323

    28 күн бұрын

    I mean it's still only in beta, so no wonder it would have such errors

  • @titaniadioxide6133

    @titaniadioxide6133

    28 күн бұрын

    @@Beregorn88I wonder if it’s not protections, but fun quirks of modulo arithmetic (max-1)*2 = (max-1)+(max-1) = (max-1)+(max-1)+(2-2) = (max-1)+(max-1+2)-2 = (max-1)+(max+1)-2 = (max-1)+0-2 = (max-3) So it looks like there are protections, because the most significant digits aren’t changing. But in reality, it’s just modulo arithmetic meaning the numbers don’t change much

  • @dragonex282

    @dragonex282

    28 күн бұрын

    yeah, in different games I saw negative numbers, because it wasn't unsigned data type, but normal

  • @satibel

    @satibel

    25 күн бұрын

    hearthstone did that, if you had a 2 billion hp minion and doubled it again it died.

  • @PrueferAuge
    @PrueferAuge29 күн бұрын

    its not "can we brake the game" its "how fast can we break it" enemy this time: integer overflow

  • @No_Way_NO_WAY

    @No_Way_NO_WAY

    28 күн бұрын

    So true. At least it didnt go into the negatives :*D

  • @bungeetoons

    @bungeetoons

    27 күн бұрын

    Time for the devs to switch to using longs or doubles,

  • @korneldekany6689
    @korneldekany668928 күн бұрын

    Basicaly, you reached the 32 bit intiger limit. That is a bit more than 2.147 billion and if your poision goes over that then itt will become -2.147 billion and it will start counting up, so that’s why the enemies survived sometimes

  • @k9tirion927

    @k9tirion927

    28 күн бұрын

    It's MoP garrosh all over again

  • @darknessblades
    @darknessblades29 күн бұрын

    the poison value has a max value of about 2.14Billion unlike HP or money which can go infinite. poison has a integer limit Had this a few times myself, where it hits the limit, then overflows back to 0

  • @Mescherje

    @Mescherje

    17 күн бұрын

    Well, nothing is exactly infinite. It's just way more.

  • @maxmcculley675
    @maxmcculley67529 күн бұрын

    I was thinking about how you could do this type of run with recycling bins. the bins only remove themselves when you use them and refresh into the pile when taken from another bin so you can stack bins on top of bins indefinitely with increasing damage on every skipped turn

  • @Killaqueenjj

    @Killaqueenjj

    29 күн бұрын

    He did a similar vid before this one but he dint do endless

  • @maxmcculley675

    @maxmcculley675

    28 күн бұрын

    @@Killaqueenjj I did see that but my point on endless still stands and was my thought after that video

  • @Sylfa
    @Sylfa28 күн бұрын

    Looks like they used signed 32 bit integers for the poison stacks. And it checks if the poison value is larger than some certain number to prevent the overflow, but they probably counted the poison flask to only ever double the value so in some cases you can get rollover to a negative value. It then resets that negative value to 0 or 1 stacks before processing the next item. Could probably just solve it by using a 128 bit unsigned and pretend there's no such thing as integer overflow, if someone manages to hit 3.4 * 10³⁸ poison stacks then they probably need to take a break from the game anyway.

  • @Miggy9

    @Miggy9

    27 күн бұрын

    yeah that's the issue w games with infinite exponential scaling, i don't think adding more numbers fixes it, rather adding a hard cap for poison damage seems like a better option imo

  • @sage5296

    @sage5296

    23 күн бұрын

    I think this build absolutely could hit that lmao

  • @Sylfa

    @Sylfa

    23 күн бұрын

    Setting a cap is kind of what they tried to do, they just did it wrong and used a rather small integer. Keep in mind that you only have up to 3 enemies at once so it's not like using larger integers would be noticeable. @@sage5296 You'd have to grab over a 100 poison doubling flasks with 2 hooks to reach those number of stacks, so it would be a bit of a challenge.

  • @00001Htheprogrammer

    @00001Htheprogrammer

    16 күн бұрын

    uint128 though is 2^128 max and still just 81 flasks will break it

  • @Sylfa

    @Sylfa

    16 күн бұрын

    @@00001Htheprogrammer Certainly, but you have to collect all 81 flasks (plus an initial poison stack) with 2 hooks. And they aren't magnetic. (If it's over more than 2 hooks the poison is going to kill the enemy.)

  • @crelos3549
    @crelos354929 күн бұрын

    Fluff is only considered an item if it is burning fluff or poison fluff but that doesn't matter towards hoarder because fluff is only added to machine as regular fluff

  • @docbampot
    @docbampot29 күн бұрын

    Thanks for all the uploads on this game!

  • @Nanda-Seto36
    @Nanda-Seto3628 күн бұрын

    "Double it and give it to the next person" moment

  • @GreatestMaximilian
    @GreatestMaximilian28 күн бұрын

    Great video I love it Leaving one for the algorithm for you

  • @mv6041
    @mv604118 күн бұрын

    KZreadrs: I do not know, if I can win this. Dex: If my scientific calculations are correct, I should be able to deal with this.

  • @0PercentImagination
    @0PercentImagination27 күн бұрын

    The idea of damage not doing anything because it overflowed is pretty funny, imagine that in real life: Dies to getting shot with a gun but walks away unscratched from the moon crashing into the earth because its too destructive.

  • @satibel

    @satibel

    25 күн бұрын

    "conveniently rogue-shaped hole in the meteor"

  • @theglitch5386
    @theglitch538623 күн бұрын

    Finally got an integer overflow stop, nice!

  • @xd_Corruption
    @xd_Corruption28 күн бұрын

    "81,000! That's by far the most...". Meanwhile it says 300,000.

  • @titaniadioxide6133
    @titaniadioxide613328 күн бұрын

    Congrats! You’ve hit integer overflow!

  • @spinefear4832
    @spinefear483228 күн бұрын

    Great video Dex :)

  • @Frankenstyles
    @Frankenstyles28 күн бұрын

    I liked before I watched because game breaking is always good with Dex.

  • @4Dyce
    @4Dyce28 күн бұрын

    Poison Grenade + Poison Flask only run would be nuts with the poison perks

  • @naingaung2748
    @naingaung274828 күн бұрын

    Cannot wait for the full release of this game.

  • @rohan3997
    @rohan399727 күн бұрын

    Keep the grind going bro love the video ❤❤

  • @RedstonekPL
    @RedstonekPL29 күн бұрын

    gotta love integer overflows

  • @joelbaker9366

    @joelbaker9366

    28 күн бұрын

    I'm just glad they fixed it for health.

  • @richard2mitchell
    @richard2mitchell27 күн бұрын

    new game... every time dex says "how much?" you take a shot....dont die people may the luck be ever in your favor.

  • @faosx3496
    @faosx349629 күн бұрын

    Ah the integer limit. How beautiful.

  • @ilbabo2218
    @ilbabo221828 күн бұрын

    Commenting for the algorithm (and for your dedication to content) Corn flakes.

  • @monosophy691
    @monosophy69128 күн бұрын

    Interesting that some player-facing values are floats and some are integers.

  • @LazerWulf
    @LazerWulf27 күн бұрын

    Vampire Fangs stack really nicely with Dolly. She heals every time she does damage, including to herself, so eventually it gets to where she heals herself for more than she hurts herself, unless you're using the Dark Sword.

  • @x2.MOST1TED.3x
    @x2.MOST1TED.3x28 күн бұрын

    wieder mal sehr stark

  • @cefcephatus
    @cefcephatus26 күн бұрын

    Gotta love integer logarithmic sum overflowed poison. It's maxed out at 2^64-1 so you only need 63 potions starting at 2 poison stacks to max it out and not overflow. It's 64 because multiplication makes it becomes long integer. If this game had bignum or pynum, it can have no limit.

  • @whateverppl1229
    @whateverppl122928 күн бұрын

    I had the exact same idea as you after the strength run. I was like "I should do this but with poison" I made a character and went "eh maybe later" I like the game but not enough to play it

  • @raymondwiggins354
    @raymondwiggins35428 күн бұрын

    I finally got a good run with Bernie using (as of floor 23) 4 vampire-3 poison-6 pincushion-5 hoarder-5 junkjet and also got 7 golden armor (and some others, and i did use reloading for better rewards, but those are the main ones I stacked) For some extra context, i had more hp than the boss, would heal on my turn due to vampire-hoarder-junk jet, and would heal when i get hit thanks to vampire-pin cushion, and would heal on the enemies' start turn thanks to poison-vampire. I could even afk a boss fight

  • @Bobthedandorimaster
    @Bobthedandorimaster25 күн бұрын

    37:23 that’s the max number any game can go to

  • @LuisRuiz-ez2tv
    @LuisRuiz-ez2tv14 күн бұрын

    I feel like vampire fang would have been good for undoing damage to your self from double edge sword

  • @dahahaka
    @dahahaka28 күн бұрын

    the slap sound at 3:26 XD

  • @DexTag

    @DexTag

    28 күн бұрын

    Glad these small edits are enjoyed, they take more time than I'd like to admit xD

  • @whateverppl1229
    @whateverppl122928 күн бұрын

    38:30 crazy you hit stack over flow with poison as iv never hit it with the gold dagger strat.

  • @mrharvest
    @mrharvest28 күн бұрын

    Push it to the limit~!

  • @Losos23
    @Losos2329 күн бұрын

    living on the edge

  • @JamesTDG
    @JamesTDG28 күн бұрын

    37:11 I think it hit the 32 bit integer limit, and because of that, any sort of multiplicative elements are nullified since if they were applied, the system could not handle it

  • @z4u5z
    @z4u5z28 күн бұрын

    bro changed the game from claw mashine to bulldozer without mods

  • @Draugo
    @Draugo28 күн бұрын

    I would just remind everyone that since the potions triple the value it's hard to say if the integer is signed or unsigned. Also since it sometimes overflowed and sometimes didn't there are more conditions that are at play. There's obviously some amount of overflow checking going on with the potions but not enough. With the overflow it always seemed to be fine and the count started from zero for all the subsequent stacks then that would point more towards unsigned integer.

  • @shared-knowledge
    @shared-knowledge28 күн бұрын

    what i also broken is clawcula when you do the health increase by amount of gold , strength boost when ever you take dmg, healing when you take dmg, everything gives poison, poison transfers when creature dies, do damage with every dodge, add a item whenever you take damage, do damage for every item added after the first round and it all just infinitely stacks because my healing when getting damage is higher then the damage that i put out so even reflect does not work unless i get killed in 1 hit somehow

  • @lordvader1511
    @lordvader151128 күн бұрын

    @dex you should know that the text in the Events are different one stands for the poison potion ("the Air feels moinst and warm") and one for the healing Flask.

  • @jeffkaplin6448
    @jeffkaplin644829 күн бұрын

    Liked and Subscribed 👍👍

  • @dmeyer13254
    @dmeyer1325428 күн бұрын

    Long time watcher first time commenting on amazing videos! Keep it up! Posion🧪

  • @emanuellandeholm5657
    @emanuellandeholm56575 күн бұрын

    GG dex!

  • @AlphaPizzadog
    @AlphaPizzadog28 күн бұрын

    I think you needed to swap the ratio of blades and poison, smaller items take longer to fill the board up but easier to grab and deal more poison

  • @Erlewyn
    @Erlewyn28 күн бұрын

    Good old overflows.

  • @user-bi2oh9vy9g
    @user-bi2oh9vy9g28 күн бұрын

    Maybe with the saves you could acces them in the files and store then somewere else

  • @christopherg2347
    @christopherg234728 күн бұрын

    The maximum value of a 32bit, signed integer is 2,147,483,647. It is save to say your doubling is running into that limit. Given you have x3 potions and every x2 is like a whole bitshift, it doesn't even take much to reach it.

  • @Chaunton
    @Chaunton28 күн бұрын

    Starting this run, I’m eagerly watching hoping you’ll get 21 bargains and see if you’ll get paid.

  • @DexTag

    @DexTag

    28 күн бұрын

    It doesn't pay, we did this in the last endless run that got to 102

  • @blazerfox22
    @blazerfox2228 күн бұрын

    I kinda feel like the dev should cap the poison and make any extra poison deal immediate damage, or turn a certain amount of poison into toxic to “compress” the poison.

  • @Serriadh
    @Serriadh27 күн бұрын

    Nice gamebreak 😎 So much poison, they get immune 🤣

  • @alexanderandriets3075
    @alexanderandriets307529 күн бұрын

    2147483647 is a top limit of a Java Numeric variable value. So poison counter can't keep more than that value xD

  • @nicknevco215

    @nicknevco215

    27 күн бұрын

    need expo

  • @whateverppl1229
    @whateverppl122928 күн бұрын

    I like the idea of nothing but the poison potions but filling the machine with them would take forever, prob better to get fluff at that point. (fluff is always put in first)

  • @darkstalkerknight63
    @darkstalkerknight6328 күн бұрын

    him "how much is that" Me "Death"

  • @ryanmccoy121
    @ryanmccoy12128 күн бұрын

    Integer overflow feelsbadman

  • @jordannutt2238
    @jordannutt223818 күн бұрын

    @9:40 there is your weapon, the great swARD 10 dmg to all, i think it was 15 or 20 to all after upgrade

  • @Nevir202
    @Nevir20228 күн бұрын

    TBH good on the dev I guess, for making it handle integer overflow gracefully, even if it is annoying. Plenty of games just corrupt and then crash lol.

  • @user-vj2yl1bi7y
    @user-vj2yl1bi7y28 күн бұрын

    Highest number I saw was 1.9 billion

  • @JamesTDG
    @JamesTDG28 күн бұрын

    I am surprised you never tried to stack vamp fangs for this run, could have totally made the run last longer and reduce the stress in the early game

  • @bensoncheung2801
    @bensoncheung280128 күн бұрын

    🔥🔥🔥

  • @connorcarnahan3090
    @connorcarnahan309027 күн бұрын

    literally stack overflow

  • @BrokenCurtain
    @BrokenCurtain28 күн бұрын

    37:14 Looks like the limit is at 1.96 billion.

  • @half55-qo1tq

    @half55-qo1tq

    25 күн бұрын

    I don't think it's an exact limit. But there is probably protection from integer overflow

  • @BrokenCurtain

    @BrokenCurtain

    25 күн бұрын

    @@half55-qo1tq He actually exceeded that number a few rounds later.

  • @Fireaxolotl
    @Fireaxolotl22 күн бұрын

    I love your laugh

  • @olegtarasovrodionov
    @olegtarasovrodionov28 күн бұрын

    36:54 Come on it's 1.9 billion

  • @goombaplaylists132
    @goombaplaylists13228 күн бұрын

    you hit integer overflow with poison

  • @Phoenix-kn8uk
    @Phoenix-kn8uk29 күн бұрын

    37:17 welp, you hit the integer limit of the game. It physically cannot display a number larger than that with the code literally dissolving as a result.

  • @jacobobos
    @jacobobos29 күн бұрын

    I can in fact confirm that fluff doesn't count towards the item cap

  • @Hnmaster
    @Hnmaster28 күн бұрын

    106222940 poison damage at35:19. Pretty sure you explained it earlier but I wonder what a poison dagger, poison contagion, poison damage, magnet and poison flask run would look like.

  • @xxlucas_davidsonxx2930
    @xxlucas_davidsonxx293028 күн бұрын

    37:00 i think the game can only calc the poison up to 2,147,483,648 which is common for numbers games that aren't suppose to even reach maybe about 1,000,000

  • @William_Kyle-Yuki_Yuuki
    @William_Kyle-Yuki_Yuuki28 күн бұрын

    I have never played the game and only watched a few videos but I cannot understand why anyone would not want more fluff if they have the hand of midas and magnets. Just more coins with effectively no downsides.

  • @AnneK51
    @AnneK5129 күн бұрын

    I mean, how else could you be stopped, right? 🤣

  • @masonnewton7204
    @masonnewton720429 күн бұрын

    S P E E D

  • @gavinspain3142

    @gavinspain3142

    29 күн бұрын

    I agree

  • @WinegedDragoon
    @WinegedDragoon27 күн бұрын

    I don't know if it still works with the new updates, but there was a little bit of a cheat like way to play, if you don't like the enemies you get you could back out, and try again and it'd randomize the enemies. After so many times of doin git though you'd always get the same enemy over and over, so doing it to much could end up hurting you instead.

  • @whateverppl1229
    @whateverppl122928 күн бұрын

    35:50 an item likely clipped out of bounds (and so happen to be on the right side / bottom right side so it hit him. I've had all my items with magnets fly up and to the left and just be gone off screen and i was left with nothing to grab with the claw. (restarted the fight to fix it)

  • @Harthstudios
    @Harthstudios28 күн бұрын

    You should reach out to the developer and ask him if he can add commas to the damage tooltip or even all numbers so it doesn't look as much like an amalgamation.

  • @Causali1y
    @Causali1y28 күн бұрын

    Just because you seemed confused when to get them Pond water is poisonous potion Spring water is healing flask

  • @user-ig9yl9cw5q
    @user-ig9yl9cw5q29 күн бұрын

    37:15 What!!!!!! Poison is capped at two billion!? Outrageous!!!!!!!

  • @airyyyyyyyy

    @airyyyyyyyy

    28 күн бұрын

    Borderline unplayable

  • @michaelklog
    @michaelklog27 күн бұрын

    overflow the poison number so you go from super high to 1.

  • @sage5296
    @sage529623 күн бұрын

    The limit you're hitting here is 2^31, around 2.1 Billion, which is the limit of a 32 bit signed integer. Also if you do run out of save slots, you might just be able to find the save folder on your pc and just copy them somewhere else for safekeeping later

  • @Dinteen949
    @Dinteen94928 күн бұрын

    Regarding Bargain, I believe it may actually be possible to go into the negatives and gain money from rerolling. I think the reason it didn't work last time when you got 21 bargains is because the first reroll costs 2 gold, Meaning you will need 30. 20 to make rerolling free, and another 10 (-50%) to overcome 1 gold, and then it will stack from there as the reroll "cost" increases. I can't imagine it being that useful though, because when you're that late in the game, money becomes pretty worthless. It could be insane for stacking golden armor, though!

  • @DexTag

    @DexTag

    28 күн бұрын

    Rerolling increases every time you roll, meaning if you want a rare item, you can easily roll 50-100 times until you get it (or even longer). And same for Perks. And keep in mind that reroll cost increase more and more, I think with 10 Bargain in the other Strength run, the start roll cost me 80g. That's 80% of what you earn on a level with 5k gold on hand. It's a really big difference for total things gained, though certain builds just don't need that cause they are already so strong the enemies won't catch up in years

  • @Dinteen949

    @Dinteen949

    28 күн бұрын

    @@DexTag That's reasonable! I didn't catch that as you were playing. I think I vaguely remember you mentioning first rolls costing a lot after a while, but usually it gets skipped over in editing so it eluded me. Thanks!

  • @Big_T173
    @Big_T17329 күн бұрын

    think you went a bit too extreme with this 😭

  • @ronnyjones9782
    @ronnyjones978228 күн бұрын

    1 billion damage 😳 36:30

  • @sognarisenheart7806
    @sognarisenheart780628 күн бұрын

    And thats why you dont use raw (integer) as variables but actuall number objects - with overroll protection etc... -.-

  • @wrathofcell
    @wrathofcell28 күн бұрын

    you should try deep rock again, you could probably get some crazier stuff with the new masteries

  • @Arcticanine
    @Arcticanine25 күн бұрын

    35:19 106.22 Million became 316 Million Dex 36:29 1.14 Billion damage here 37:23 I'm guessing 2 Billion or 3 Billion is the max poison stack possible, as 1.955 would double over it.

  • @gidedin

    @gidedin

    22 күн бұрын

    2.147.483.648 Probably, as it is the max int 32.

  • @Arcticanine

    @Arcticanine

    22 күн бұрын

    @@gidedin Oh, I see. I didn't think about calculating in bits. Makes sense

  • @IDESTROYER236
    @IDESTROYER23628 күн бұрын

    The world if we had Float/Double values:

  • @nazaxprime
    @nazaxprime26 күн бұрын

    I think this means you have to play Balatro.

  • @johncenas8942
    @johncenas894228 күн бұрын

    Algo boost

  • @hanif72muhammad
    @hanif72muhammad26 күн бұрын

    it got soo high, it reset the value

  • @Drakoven1
    @Drakoven128 күн бұрын

    I think you were hitting the string count limit, and that is why you had the issues with poison counters at the end. I am no expert, but I believe that is what was happening.

  • @Tirs05
    @Tirs0522 күн бұрын

    To be honest what you created there isn't a poison build at this point... But a damn Bioweapon build

  • @matthewsemenuk7544
    @matthewsemenuk754428 күн бұрын

    Maybe just a couple too many items going in too fast? Either way, bravo!!

  • @JudgedMentalMusic
    @JudgedMentalMusic27 күн бұрын

    What if you get more than 20 “bargain”? Will it give you gold for rolling?

  • @YezzirGamer
    @YezzirGamer21 күн бұрын

    Ok we get it it’s broken

  • @malcolmmackenzie9202
    @malcolmmackenzie920227 күн бұрын

    When it hits 1,000,000,000 it resets back to 0 i guess it only has the 9 didgets to display so over that rolls back to 0

  • @user-gi9hh2rv7z
    @user-gi9hh2rv7z29 күн бұрын

    Try only poison grenade😅

  • @kromlok
    @kromlok29 күн бұрын

    Engagement comment for algorithm.✌️

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