I added working FNAF animatronics to my Minecraft map (No Mods)
I want to recreate the full gameplay of FNAF Security Breach RUIN in Minecraft. And what better way to start than by making the animatronics and make them work! Be sure to subscribe if you enjoyed and turn notifications on to know when I upload next!
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˃ Chapters
0:00 Making Monty
28:56 Making Ruined Roxy
42:09 Gameplay Showcase
˃ Building FNAF Videos
FNAF 1: • I built a working FNAF...
FNAF 2: • I built a working FNAF...
FNAF 3: • I built a working FNAF...
FNAF 4: • I built a working FNAF...
Sister Location: • I built a working FNAF...
Sister Location Custom Night: • I built a working FNAF...
FNAF 6: • I built a working FNAF...
Security Breach: • I built all of FNAF Se...
RUIN: • Building FNAF Security...
FNAC: • I built a working Five...
FNAC 2: • I built a working Five...
˃ Minecraft Building Tools
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#minecraft #fivenightsatfreddys #fnaf #securitybreach #fnafruin #fnafsecuritybreach
Пікірлер: 342
I want to recreate the full gameplay of FNAF Security Breach RUIN in Minecraft. And what better way to start than by making the animatronics and make them work! If you're interested in seeing what's next, make sure to subscribe with notifications on so you don't miss the next video! Join the Discord Server for more updates! discord.com/invite/dy4cE2X Become a Channel Member: kzread.info/dron/qh4zbarMilTDz2YefeRLtw.htmljoin
@I-Read-KJV
Ай бұрын
Good luck 💀🙏🙏🙏🙏
@Montgomery_official
Ай бұрын
Are you also doing normal security breach
@themagmagamer6632
Ай бұрын
Nice
@alexanderflores7422
Ай бұрын
Note for when you make the jumpascares in the ruin map 1. Add some shacking effects when they jumpscaring you. 2. Alrough it is a lot more of work, I reccomend to anímate more of the armor stands, not just the legs xD. 3. Remember that some animatronics have special movement (like montys launch attcak) don't remember if rossy has something like that, but take it in consideration). Extra: you could terrifically add the cutscenes from ruin by forcing the players POV one or multiple times (for camera angles) and animating the armor stands
@alexanderflores7422
Ай бұрын
Hey, doesn't this means you will need to make a version of each animatronic for the AR world? (Simce they do look diferent there)
The mad lad has done it again. He’s on his way to UCN at this point
@kytkeyboardsyoureterrific439
Ай бұрын
oh UCN would be cool, it's basically would just be reused code with a toggle on or off
@gorkishko
Ай бұрын
FR
@idoblenderstuffs
Ай бұрын
i dont even think UCN would be super hard, just a lot of what hes done already. would take a while to do though.
@Muho_is_me
Ай бұрын
I would love to see him make ucn
@1987nightrap
Ай бұрын
Hes been on his way to ucn since pizzeria sim
Cuppatea: (Spends hours creating the most impressive and awesome freeroam system ever) "alright now that i'm finished with the example..."
@Zaiden-zz3ej
Ай бұрын
💀
17:55 Monty not stopping to chase the player is reminiscent to the glitch AstralSpiff found with Monty’s AI in Security Breach which would be really cool to recreate for the animatronics AI in Minecraft! Giga Monty returns!!!
@Kingbee642
Ай бұрын
THE RESURRECTION OF GIGA MONTY
@Lincoln_XD
Ай бұрын
giGa MOntY! LeTz gOoOoO!
@war_fish
Ай бұрын
GIGA MONTY
@helendeck9487
Ай бұрын
Well, you can also say it as ULTRA MONTY
@creeperboom9813
Ай бұрын
He even recreated the horde at 20:12
20:12 He even recreated Giga Monty! True immersion
Im impressed at the accuracy to the game, having multiple montys simultaneously is such a neet detail to add
I'm just starting to make my own custom fnaf 1 map, but I am NOT standing a chance to cuppa, I mean look at this, this man can do anything in Minecraft Cuppa, you have inspired millions of people on making their own builds and commands by following your lead, it is incredible that you have made this without losing hope.. You are my motivation on making these types of stuff, I love you Cuppa, and I hope you inspire more like you inspired me..
@Muho_is_me
Ай бұрын
Good luck on your fnaf 1 map
@BlinxxEU
Ай бұрын
Hope your map goes well
@JeriLiyn
Ай бұрын
Do good
Monty has a wandering trader and a zombie in him… Who knew he’s the new stitchwraith here 👀
@CuppaTeaExe
Ай бұрын
MontyDuo new theory
@bobplayz5570
Ай бұрын
We need matpat here now
@terrantitanium6441
Ай бұрын
MatPat's retired It's uhh The new guy now What's his name again? Tom?
@IvyDoggins
Ай бұрын
@@terrantitanium6441Yep! It's Tom!
@user-tq8xb2ch3l
Ай бұрын
@@terrantitanium6441all I remember is that he has a British accent
“Or I can use something that’s already in Minecraft to make my life more easier.” Greatest quote from Cup I’ve ever heard.
Oh my God you're finally doing the main game of security breach...I thought it would be a lot longer until this point!
@CuppaTeaExe
Ай бұрын
Lots of plans for the RUIN build!!
@RealMichael3364
Ай бұрын
@@CuppaTeaExewill you do a tutorial of all of your builds on both java and bedrock
@hotpandagames
Ай бұрын
You hqve done what every minecraft/fnaf fan has ever wanted to do @CuppaTeaExe
@AceFaz
Ай бұрын
@@RealMichael3364 No 💀
@Red_impostorYT
Ай бұрын
@@RealMichael3364 Why would they, and bedrock works different then java?
Bro is a god at Minecraft commands.. HOW?!?!?!? 😭 You deserve to get 1M subs. This is insane. Actually no, EVERY Minecraft player needs to see this
It would be too cool if you make your own fnaf game based on the study of almost every fnaf that you made before (an original fangame in Minecraft). -
THEM BEING FREE ROAMING IS AWESOME!!!!!!!!!!! You’ve come so far with command blocks!!!!!!! the farthest I’ve ever gone is making a wall disappear!
Cuppa: **saying stuff about command blocks** Me who knows nothing about coding in mc: I like your funny words magic man!
This video is great! there are a few improvements you can do to make your commands more efficient, making them less laggy and reducing the total number of command blocks - In the video, you use the data command to tag the zombie `/data merge entity {Tags:["MontyZ"]}`. You should instead use the /tag command `/tag add MontyZ`. This has the added benefit of allowing you to directly remove the MontyZ tag with `/tag remove MontyZ` instead of just changing the data - You used `@e[type=minecraft:player`. There is NO reason why you should use that over `@a` as @a looks for players ONLY. @e is less efficient and more laggy as Minecraft will have to search through every entity in the game to see if they are a player. Even better is using @p as it only checks the closest player - [17:07] You don't need to chain multiple executes in a single command. `/execute as run execute if entity ` is just a more inefficient way of saying `execute as if entity `. This one confuses me as you don't do it in other places? - [24:12] The command: `execute at @e[tag=MontyZ] run tp @e[type=minecraft:player] ^ ^ ^1 facing entity @e[tag=MontyZ]` requires Minecraft to search for MontyZ twice. This is inefficient because it can easily be solved by doing `execute as @e[tag=MontyZ] at @s run tp @a ^ ^ ^1 facing entity @s`. This command requires Minecraft to search through every entity once by adding an `as @e` at the beginning and @s to refer to that entity - [4:37] Instead of spawning an armorstand in front of Monty and having the body face that to have the body face the same direction as the zombie, you can just use `rotated as`. This is how it could work: `execute as @e[tag=MontyZ] at @s rotated as @s run tp @e[tag=MontyBody1] ^ ^ ^ ~ ~`. The command will run as the zombie, then it will run positioned at the zombie's position, then it will run while rotated in the same direction as the zombie. This means we can use relative positioning (~ ~) instead of `facing entity ` after the tp command. - Furthermore, you don't need to use `facing` with an entity. Let's use the command above. If I want to have MontyBody to always face to the LEFT of the zombie, I can use `execute as @e[tag=MontyZ] at @s run tp @e[tag=MontyBody1] ^ ^ ^ facing ^1 ^ ^`. When using rotated as, facing and positioning, you can create Monty without having so many extra invisible armourstands near him. Less armourstands = less lag, more efficiency and less command blocks - [12:55] You actually can have the system work in the day. What you can do is just remove the milk bucket from the wandering trader's HandItems[0] slot. Putting: `data remove entity @e[tag=MontyZ,limit=1] HandItems[0]` in a repeating command block will keep removing the milk item from view. The wandering trader should also have the `{Silent:1b}` tag so you don't hear the milk drink sound
@CuppaTeaExe
Ай бұрын
Thank you for this. As you can tell, I'm still learning new things every time, so tips like this help! Hopefully I remember and start to use these in the future!
@metfer
Ай бұрын
@@CuppaTeaExe Could you do in a video how to make a complete and explained animatronic?
After he finishes both Security Breach and RUIN, all that would remain would be UCN and FNAF World. Despite being called a bad game, FNAF World is still played to an extent. Though, would FNAF World even be possible? Better question would be, is CuppaTea even going to attempt it?
Can’t wait to see the withereds with your new armor stand style
This is crazy complex, very impressive you were able to do this in your pizzaplex map with armour stands and using that many command blocks😳❤️thanks for showcasing the process :) it’s really interesting to see how you made this Cuppa :)
I love commandblock-heavy videos like this. They’re so fun to watch and see different people’s methods
The commands and the amount of armour stands used is ✨Incredible✨, the details with the animatronics is 🔥🔥🔥
Great job cuppa! You’ve taught me so much, and I’m ready to do pizza sim! Can’t wait to see what you do with ruin!
I love that you finally make security breach fully functional thanks!!!
Make an entirely different CUSTOM Fnaf with CUSTOM animatronics and make it a free roam map!
Hopefully there’ll be more videos of you fixing your Fnaf 1 through fnaf 6 maps, making working gameplay for security breach ruin, making working on animatronics for security breach, and working on help wanted 2
What about Monty and Roxy leap? Also this is really cool man good job!
@Gaming2DMX
Ай бұрын
Your gonna kill this man 💀
dude is what would happen if ZombieCleo's stand skills and Mumbo's redstone combined forces. Absolutely legendary.
Will you add the mechanic of Monty jumping just like he does in security breach
heads up, the facing command is over complicated. you could’ve done: “/execute at [zombie] run tp [armor stand] ~ ~ ~ ~ ~” the two tildas at the end control rotation, and “~ ~” mirrors the rotation exactly. for the additional arm armor stands, you could use “^ ^ ^ ~ ~” with slight adjustments on the carats to position the arms to the sides but still facing forwards. great video and impressive work!
19:55 Giga monty moment
Bro is gonna get DMCA'd by Steel Wool if he continues this fire cooking🔥
my god, it's genius! free-roam pathfinding was always something i struggled with, and it's impressive how you combined the ai of minecraft's existing mobs into something new the only thing left now is wall detection ...though i guess not having it would be on par with security breach-
20:08 Giga Monty? More like Giga Zombie
Y’know what I thought, I got a couple ideas for your pizzaplex builds. 1. You should make all the characters the same way you did to Monty and ruined Roxy. 2. If we were to look at the cameras in the original pizzaplex build then we should have a way to see Gregory/ yourself in em too like how you did with Cassie. 3. I got an awesome idea for the original build, you should see if you could create a toggle to have Bonnie and foxy in the map too as like all the other characters. Like if you want Bonnie and foxy in the original build then we could toggle to have them in it or just keep it like the original game
Your video’s are the only thing stopping me from having a lower attention span than a goldfish
I think it's cool how you did this all purely with command blocks, but my dev brain is crying over how much simpler and more efficient it would've been to set up a data/resource pack 😭 Props to you for sticking completely to command blocks tho, this video was very interesting to watch
When ya said that we can't outrun him it reminds me of the giga monty the glitch momty that keeps chasing us xD
3:45 An easier method to have an entity have the same position and rotation as another entity is doing "/execute as @e[tag=entity1] at @s run tp @e[tag=entity2] ~ ~ ~ ~ ~". The fourth and fifth value in a tp command are normally for rotation, so making all 5 values be ~ makes the second entity teleport to the exact position and rotation as the first. You can also offset the rotation by making the fourth value be ~ followed by a number (e.g. ~50) to make the rotation offset by a specific angle. Hopefully this helps for future implementations. :)
I can’t describe how you accomplished the impossible!!!!My mind has completely blown!!!! Great job!!!!🎉🎉🎉🎉🎉🎉
You have no idea how long I've been waiting for this
14:19 Just at that moment the ad came on ☠️
Hey CuppaTeaExe, I hope this message finds you well and full of creative energy! I've been a big fan of your KZread channel for a while now, and I've always admired your dedication to crafting detailed and immersive environments within Minecraft, particularly your fantastic work with FNAF locations. I'm writing to you today with an exciting proposition that I think could be right up your alley: how about building "Return to Blody Nights" in Minecraft? As someone who's already adept at bringing iconic gaming locations to life within Minecraft, I believe you'd be the perfect candidate to tackle the challenge of recreating the eerie and atmospheric world of "Blody Nights" in blocky form. Imagine the thrill of navigating the familiar hallways, solving puzzles, and facing off against terrifying adversaries-all within the sandbox world of Minecraft. Your expertise in crafting immersive experiences within Minecraft could truly shine with this project, and I have no doubt that your audience would be thrilled to join you on this adventure. Looking forward to seeing what you create next!
This looks amazing well done cuppa tea exe I love the video your amazing builder well done m8
I like how most of this video is "I'm gonna have to do something really hard to achieve in Minecraft and from the sound of my voice I might not know how to do it.... so anyway here it is working perfectly"
These builds are amazing and you did such a good work on them and inspired me to try to create my own
I hate to ask this question, but when can we expect the Security Breach Ruin map to be released? I’m just curious? 🤔
I notice something, since you are telepprted when using the cams, that would make it IMPOSIBLE for you to die when in cameras, or even worse, if you are near them in camera mode, you nned to make sure to not be able to be detected when teleported to camera. 2nd note, i dont know if possible. But you should make the animatronics bigger, maybe try to increase the size of each armor stand? (Since this is a game where you can constantly see the height of the animatronics)
Wow this look pretty awesome when monty and ruin roxy walk around
4:10 I know that Im being a smartass right now but consider this as an advice please You should've teleported monty armor stands at zombie coords using this command /execute as @e[tag=Monty] at @e[tag=Zombie] positioned ~ ~ ~ run tp @s ~ ~ ~ ~ ~ this way monty armorstands would've rotated the same way zombie
@CuppaTeaExe
Ай бұрын
No worries! I'll keep this in mind for later use! : )
you’re an absolute legend for making that happen mate
Uh CuppaTeaExe, there is a /tag command. You don’t need to do the whole /data command for that. Also you can teleport an armorstand to a zombie position and rotation using “execute as @e[tag=MontyZ] at @s run teleport @e[tag=???] ~ ~ ~ ~ ~. The first three ~s is for the position, and the last two are the rotation.
22:55 “So this now wraps up everything to do with Monty’s main mechanic” How should we tell him Monty has a leap attack?
Loving this! Though, a question/suggestion? I imagine you plan to do more with this? If not the whole game then at least a few more notable segments, one of which being the Monty boss fight. If you do plan on recreating Monty's boss fight, then wouldn't it make more sense to have his jumpscare command string labeled as "MontyScare" instead? Because "MontyJump" seems more appropriate a title for his jumping animation. Though I suppose "MontyLeap" would also work just as well
Man this man deserves more subscribers for taking his time to make these cool things for us to see
This Guy Is Awsome!
Giga Monty! Add Giga Monty!
This is the greatest you made i ever seen
Wonderful video. I’ve been trying to make my own Security Breach map and have had difficulties, especially since I’m on bedrock edition. And seeing stuff like this is really cool, I wish I’d have a better setup than what I have now. Any tips, again especially since I’m doing it on bedrock.
Hey cuppa! You could also use /item to modify the wandering traders hands to remove the milk bucket every time it tries to use it
This is the only time I *wouldn't* want to kill a Wandering Trader.
Amazing work dude! Can't wait to see the next part of your adventure 👀
Hi, a small question here. How do you make hands of your characters? I'm trying to make a detailed Freddy model and teleport it to the player, but i can think of a way to make his hands.
WELP! He’s done it again folks, amazed me and tons of other people and also proved how much is literally possible with Minecraft
Where can i download the map with Monty?
W VID THAT'S SO COOL!
Someone take his PC away.. he’s got to much free time on his hands. I’m genuinely kinda scared of him.. 😨
If I need zombies to patrol, I just use invisible villagers that change position when the zombie gets too close.
When I first saw your video recreating FNAF 1, it inspired me to create my own FNAF 1 recreation in Bedrock. It was a tradition for me to recreate FNAF 1 ever since I was a little kid, but this time I wanted to make something that was truly great, and I'm quite proud of the final product. I've always loved messing with command blocks, but these videos have inspired me to truly learn everything that's possible with commands. Stuff like this is so incredibly impressive and I want to be able to pull these things off myself. Thanks for making this video series. Without it, I would never be so into commands like I am now
Can you make ruined Monty next And Roxy from security bleach
😮 I am fazboozeled at this wizardry keep up the great work you blow my mind every time you upload!
Yo CuppaTeaExe you always make your maps and animatronics so good that I was thinking about downloading it but you did a phenomenal job keep making those good progress👍👍👍
Hey, great work, just wondering if you will put the ruin map on mcpedl like you did with the sb world? Have a great day/night, goodbye.
His security breach is probably going to have less bugs than the actual one
this is actually insane
I swear I hear "Freeman In The Flesh" in the background.
GOD DAMN THIS BRIT HAS DONE IT AGAIN!!! I play bedrock and I SUCK at commands. Also. Will you make Roxy and Monty able to jump??? Keep this work up and ur gonna be famous
This man is cooking again, and great for him!
I had a nice nap halfway through. W vid! For a second I forgot my most important medicine had a national shortage.
You should make your own version of the glitched attraction
You should the security breach gameplay full in Minecraft (please make it bedrock too)
I literally asked him if he was able to recreate one of the games bc of the new update. I didnt expect this to happen😊 btw try ucn!
Good job don't forget help wanted 2!!!!
This is absolutely amazing, love it
That is super freaking awesome!!!
CuppaTeaExe will you ever build the Joy of Creation?
@Muho_is_me
Ай бұрын
That would be realy cool to see
@martinnociar5957
Ай бұрын
@@Muho_is_me yep it would be great because i am building it too so i would like to se his tjoc
@Muho_is_me
Ай бұрын
@@martinnociar5957 huh interesting Today i realised it would be the perfect simple(ish) fangame that i could create in minecraft later
maybe for the things that we pass though you can use particles effects like identifying if you can pass though or not and the object in the AR world. just a thought.
One way you could make the animation a bit more smooth is if you used block displays instead of armor stands. They would cause way less lag, and have built in animation features.
You should make your own fnaf fan game just for Minecraft using your own ideas and would be exclusive to Minecraft and it would be Able to make it free for everyone to play because it’s your fan game.
@Zippy1527
Ай бұрын
Add it would be cool if one fan game was just for minecraft itself
You should make your own FNAF game in Minecraft
Please make the Granny horror game with all functional. I think that will be cool. Thanks for the videos, you're best)
This content is my "CuppaTea"!
Smooth walking cuppateaexe👍
33:40 "its going to replace the black one"💀
20:00 he accidentally just recreated the gigamonty glitch from the game xddd (where a lot of monty spawns)
suggestion When on the cameras in the AR world, change the Cassie head to be one with the Vanny mask on too
That video was cool, but how much of that did you understand? Me: Y e s
You should try and make the opening cut scene
@CuppaTeaExe
Ай бұрын
Thats something I've occasionally though about doing. Not impossible, but there would need to be a LOT of armor stand animations, and forced camera movements for the player.
Tea Man is BACK!!!!!!
That one unemployed friend:
The man is going into uncharted territory
Tutorial on how to make the detailed armour stand animatronics