How Wuthering Waves Sidesteps A Major Gacha Game Problem

Ойындар

Today we'll take an in depth look into how Wuthering Waves addresses one of the biggest issues in gacha games.
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Пікірлер: 571

  • @Gachadokuro
    @Gachadokuro2 күн бұрын

    Didn't know how to drop a link to a community post so I'll just copy and paste what I wrote here: Wanted to be fully transparent and make the announcement that I changed the title of the video from "How Wuthering Waves Fixes A Major Gacha Game Problem" -> to "How Wuthering Waves Sidesteps A Major Gacha Game Problem". As many comments have pointed out the title of the video was misleading and hopefully this new title helps convey the message of the video a little better. I have gone through and read as many of the comments on the video as I could and going forward I'll try to use the feedback I received to improve the quality of the videos going forward. Thank you all for the feedback and hopefully I can make even better content going forward.

  • @fintzwaltstein5484
    @fintzwaltstein54849 күн бұрын

    Me just unga bunga, me dodge when enemy attack, me attack when big enemy circle appear, me button smash winner 💪

  • @lumpystilskin5367

    @lumpystilskin5367

    8 күн бұрын

    You should try playing different characters, and deploy them in different parts of the map. It makes you feel like playing another game.

  • @backpackpepelon3867

    @backpackpepelon3867

    8 күн бұрын

    ​@@lumpystilskin5367run chixia or whatever her name was, feels like playing helldivers 😂

  • @lumpystilskin5367

    @lumpystilskin5367

    8 күн бұрын

    @@backpackpepelon3867 Gunners in wuwa are actually fun if you use grapple, and spam attack, and then double jump again. Kinda reminds me of DMC gunslinger

  • @krysterio

    @krysterio

    6 күн бұрын

    @@lumpystilskin5367 OR use a whole team filled with gunners like: Aalto, Chixia, and Mortefi. And just spam everything down to echos and skill, and circle around the enemies. You would be dashing all around the place and zooming especially Aalto's kit

  • @KABLAMMATS

    @KABLAMMATS

    6 күн бұрын

    @@krysterio blud playin warframe in wuwa💀

  • @farizhady3995
    @farizhady39959 күн бұрын

    you should have also mention that in ww there is a tutorial character for each character that you get and it tells you most combos possible for that character. allowing you to play without reading a thesis :)

  • @monsters181

    @monsters181

    9 күн бұрын

    plus free gems and materials too after finishing the tutorial first time per character

  • @RaqHarvey

    @RaqHarvey

    9 күн бұрын

    He missed this one big time

  • @rao9574

    @rao9574

    9 күн бұрын

    But many gacha games have something like that. And if you think about Genshin and Star Rail, you don't need it. In Honaki Impact, you have it.

  • @david_ace

    @david_ace

    9 күн бұрын

    @@rao9574 i'm pretty sure in a tour per tour game like HSR it would be much better to have it rather than reading all the paragraphs, same with genshin, ofc the game is easy but everybody wants to understand the best the characters they are playing. and not so many gacha have it

  • @Ovnidemon

    @Ovnidemon

    9 күн бұрын

    @@rao9574 Except not. Genshin has sort of something like that, but you just get a short text introduction to the skill and burst of the characters, but that's all. You are directly launched into an arena. In addition, it's only the characters of the current banner, nothing else. It's more of a showcase of the current banner Wuwa has something like that too: a short intro to the forte and direct combat, only the characters of the banners. But Wuwa alsohas a true tutorial that requires you to use every single combos of the character step by step to complete the tutorial. And you can do any character that you have unlocked.

  • @ThisIsPampkin
    @ThisIsPampkin8 күн бұрын

    There's even a Meme on Twitter regarding Genshin Skills, good number of players are saying "Explain to me in Razor Language."

  • @stsgwho.

    @stsgwho.

    3 күн бұрын

    it actually helps lmfao xD

  • @fogorttenghost1921
    @fogorttenghost192110 күн бұрын

    lvl 31 in three days really productive activities

  • @Gachadokuro

    @Gachadokuro

    9 күн бұрын

    I’m on that sigma grind set 😤

  • @AsterWi

    @AsterWi

    9 күн бұрын

    bruh in 3 days, im lvl 31 in 2 weeks 💀

  • @POG4556

    @POG4556

    9 күн бұрын

    ​@@AsterWi Same Me Too

  • @JaydeShura

    @JaydeShura

    8 күн бұрын

    Lol just hit 30 today, 6 days playing ​@@AsterWi

  • @user-db6jv2kd1g

    @user-db6jv2kd1g

    8 күн бұрын

    ​@@AsterWi I'm level 38 in 2 weeks, I have friends above 40 💀

  • @karyldayne7596
    @karyldayne75969 күн бұрын

    Sanhua's forte circuit is sooooo Unique and fun! Whoever came up with that definitely needs a raise for sho

  • @ExtrnalSorce2

    @ExtrnalSorce2

    8 күн бұрын

    Reminds me of Vergil's judgement cut (not end) from DMC, in that it could be interwoven with other abilities, and it feels just as nice to use imo, especially when you time it perfectly without even looking at the bar

  • @reawakeneddemon6478

    @reawakeneddemon6478

    6 күн бұрын

    ​@@ExtrnalSorce2It feels more like his Rapid Slash for me

  • @FelixRaycher

    @FelixRaycher

    5 күн бұрын

    And what's amazing is that even when you don't hit the highlighted part, she performs attack with dope animation which creates, at least for me, impression that I didn't screw up.

  • @sovest555
    @sovest5559 күн бұрын

    It is also notable that EVERY character has access to a demo domain once obtained that helps you understand how to combo with that character. And you can get Astrite for doing them!

  • @frenzii8332

    @frenzii8332

    9 күн бұрын

    Where? I saw this at the start but havent seen it since

  • @sovest555

    @sovest555

    9 күн бұрын

    @@frenzii8332 If you go into the handbook, there is a tab where you can access all of the demos for your obtained characters. There should also be a button on the Resonator screen that will take you to the demo for the character you click on it for.

  • @ursimp7774

    @ursimp7774

    9 күн бұрын

    ​@@frenzii8332there are 2 main ways, 1) its in the guidebook, try to look for it! 2) go into the resonators skills upgrade section, there should be a small button in the right corner

  • @99dreg

    @99dreg

    9 күн бұрын

    @@frenzii8332Go to Guidebook>Path of growth>skill training

  • @chizukeyki4339

    @chizukeyki4339

    9 күн бұрын

    ​@@frenzii8332 i hope im not late, but there is a little button on the bottom right corner when ur in the character tab. That button will directly put you into a practice mode specific for the character's kit which simplifies it and helps you to better understand their whole kit.

  • @VoltSlash
    @VoltSlash8 күн бұрын

    The increasing complication of kits is what I call "The Yu-Gi-Oh Effect". Let's make that a thing.

  • @ameri7260

    @ameri7260

    4 күн бұрын

    couldnt say it better

  • @kuroyami6289

    @kuroyami6289

    4 күн бұрын

    Mind if you explain it a bit to me, please? I haven't played Yu-Gi-Oh but I am curious.

  • @VoltSlash

    @VoltSlash

    4 күн бұрын

    @@kuroyami6289 Yu-Gi-Oh cards started really simple, with simple and straightforward effects. Recent cards need a magnifying glass to read because there's so much text they had to make the font minuscule.

  • @confused_mf

    @confused_mf

    4 күн бұрын

    ​@@kuroyami6289 It refers to Yu-Gi-Oh cards having longer effect texts and being more complex over time. An example of this is comparing "Elemental Hero Flame Wingman" a 2005 card and "Cyberse Clock Dragon" a 2018 card. Btw I just picked these 2 cards randomly. Elemental Hero Flame Wingman's effect is: "Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY." Cyberse Clock Dragon's effect is: "Clock Wyvern" + 1+ Link Monsters When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand." As you can see the 2 cards are completely different despite both being fusion monsters, this is mostly because Yu-Gi-Oh becomes more complex over time. But reading a paragraph of text in a tiny box is very hard. This became more prominent in 2014 when pendulum monsters were introduced to the game. Pendulum monsters are basically monster cards when they are in the monster zone and spell cards when they're in the spell/trap zone. But because they're both monsters and spell cards, they have 2 boxes for effects for being a monster and spell cards. The worst example of this is "Endymion, the Mighty Master of Magic". His pendulum(spell card) effect is: "You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn." His monster card effect is: "Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand." Imagine reading those texts in a tiny box. But that's basically it sorry if I kinda ranted about it lmao

  • @rogersrs9261

    @rogersrs9261

    3 күн бұрын

    @@kuroyami6289 search Nirvana High Paladin Yugioh, the poster child of long text.

  • @cbrana4649
    @cbrana464911 күн бұрын

    Gachadokuro: “Gacha games.” Drops mic. Video ends.

  • @Gachadokuro

    @Gachadokuro

    11 күн бұрын

    i need to do that for a video one day

  • @erwinmarcial656

    @erwinmarcial656

    9 күн бұрын

    @@Gachadokuroapril fools

  • @Goujiki

    @Goujiki

    8 күн бұрын

    He shouldn't have held the mic in the first place, cuz this video was misinformation.

  • @erwinmarcial656

    @erwinmarcial656

    8 күн бұрын

    @@Goujiki tbh this video was for the best, as it is a problem, so your statement is half-true, and half-false.

  • @lashub8136
    @lashub81369 күн бұрын

    The problem with this shi is every gacha game need to be "im built different" and use unique term for every single character skill instead of simplifying it, like damn just call this basic attack will fill bar and when bar full press e instead of wall of text full of term for each character.

  • @JKTonshi

    @JKTonshi

    9 күн бұрын

    You can do that in Wuthering Waves. There's labs for each character where you can do just that; simplifying the descriptions into actual skill rotations in practice. The names and flairs are just for aesthetics sake. What you said ain't wrong, though, games need a way to compress the descriptions a bit.

  • @boom-jr8vi

    @boom-jr8vi

    7 күн бұрын

    but they literally do that. it doesnt take more than 5 minutes to understand any character with reading IMO. HELL, I understood Jiyan without even realising there are traces in this game (i hadn’t looked at that part of the UI yet) I haven’t even played genshin so you can’t call me a sweat or anything. It’s just people being so scared of reading for a bit that they can’t skim read and see basic attack ->heavy attack for cool big dmg combo or (x input) fills up special move bar. idk how people get so hung up on this.

  • @axylum4453

    @axylum4453

    7 күн бұрын

    @@boom-jr8vi You say that but I tried reading Jinhsi and Changli leaked kits and felt like I was missing something. It's annoying having to cross reference something because a skill says "extra fancy name" and now I have to go find it in other descriptions just to figure out what exactly "extra fancy name" does. Like for Changli, it never really explains what True sight is. Her resonance skill has usage of "True sight" PLUS some other bit like conquest or whatever but doesn't explain true sight itself. I think reading a kit like this is far from straight forward and definitely takes more than "5 minutes" to understand. But what you said is in reference to simpler characters like Jiyan. That I can understand. I just don't think that what you said is true for all characters. "Dash forward dealing AERO damage. Can be cast in air" is a lot simpler than the paragraphs that other characters have for their resonance skills.

  • @liquid_cheese9930

    @liquid_cheese9930

    7 күн бұрын

    Naah, that's a pretty shit take. It's like saying graphics don't matter just make character a polygon. If you do this the game will loose quite a bit of artistic value

  • @segbefiajustin2408

    @segbefiajustin2408

    7 күн бұрын

    Add to that, now we know that there are some really jarring localisation issues with a lot of stuff

  • @ardee9337
    @ardee93379 күн бұрын

    This is true, I'll use Yinlin as an example. If you only read her skills it's like wtf do you want me to do? But If you do her tutorial all you have to remember are the following, hit enemies with normal attack,use E(twice) fill forte then use heavy attack, swap out. That's it you have just done probably 90% of Yinlin's skill rotation. It's one thing to have a novel for skill descriptions but it's another thing to actually show how those skills work in a very intuitive manner

  • @Ronttt

    @Ronttt

    9 күн бұрын

    Still, people would say that doing her full rotation is losing time and not worth it, so the community resorts to swap canceling, which tutorials don't show. Yes they are very good but most of the time you won't reach that "perfect rotation" if we are talking about the meta

  • @tonythepigeon9168

    @tonythepigeon9168

    8 күн бұрын

    @@Rontttnot that deep bro, this video and comment is more targeted to newer players. Also fck meta slaves, just have fun ffs

  • @ThorsShadow

    @ThorsShadow

    8 күн бұрын

    ​@@RontttYou're missing the point. That's why the original comment mentioned the 90%. If I don't utilise all the animation cancel mechanics, I'll have to dodge counter or parry a few more attacks. It's fine.

  • @beestek.94

    @beestek.94

    8 күн бұрын

    ​@@Ronttt I think that's what's good about the game tho. We were just introduced to a basic mechanic of swapping character, but it is up to the players to discover some hidden mechanics to it, one of which is swap cancelling. Even the 3 jump is also not introduced, even the double jump is not mentioned iirc, but players found a way to make their jump higher. I like that the game do not spoon-fed us all the techs the game has so we, as players, can do it ourselves.

  • @ardee9337

    @ardee9337

    8 күн бұрын

    @@Ronttt are there people saying that? I mean we still need to fill her forte gauge though so inevitably we do really need to attack with Yinlin herself for quite some time. Maybe what they mean is a quick swap is necessary to avoid damage and do some quick damage from other teammates before going back to Yinlin. I really like her character but she definitely has some slow-ass animations that needs swap cancelling lmao. Like her forte skill she can sit on my face anytime she wants to but she can't sit down while in the middle of battle with a rampaging boss attacking very aggressively.

  • @grendelhagalaz
    @grendelhagalaz9 күн бұрын

    I strongly disagree with your point of view. If we're talking about intuitiveness, Wuthering Waves has one of the most confusing gameplay in gacha I've ever played. You use Arleccino as a point of comparison for her "inintuitive kit" but her gameplay takes 2 minutes to learn, E, wait for mark, charged attack, auto attack. There isn't a single characater in Wuthering Waves that can be explained in a simple series of attacks to optimize dps, because their kits are filled with conditions and intrications. Wuthering waves has good combat design, but not good intuitiveness. The points you made for Sunhua make her a fun character to play, but defenetly not an intuitive one. Personally I like both games, but the statement that WW solves this "Major Gacha problem" is bullshit. Furthermore since the kits we are talking about are the first ones in the game. Instead of comparing Arleccino to Sunhua, you should compare her to Diluc or Keqing, and wait for 2-3 Years to see if your point holds in time.

  • @LymiaKanokawa
    @LymiaKanokawa4 күн бұрын

    the lengths gacha players will go to in order to justify not just fucking reading

  • @myvstz

    @myvstz

    21 сағат бұрын

    Sadly it's not as simple as not wanting to read. Some of these descriptions are genuinely so lengthy and contains a ton of terminologies that is simply hard to grasp for new players. Personally I had troubles with it as well until I slowly start to remember what each terminology means and what they're supposed to refer to. It may take little to no time for some but for those who are maybe not used to these kinds of gacha games or not play tons of games in general, it gets extremely confusing and will take time to adjust.

  • @vincentluong7550
    @vincentluong75509 күн бұрын

    I feel like so many people are misunderstanding the video. Essentially yes wuthering waves character kits can be incredibly complex and it will probably become more complex in the future. However by just simply playing the character and figuring them out. Just the forte skill can help ensure you that you are playing the character decently well from how its designed to be played as. As it helps you lead to your passive. Things like the forte skill and outro skills bar are a great way to suggest to the player how to play the character making it inherently more intuitive. Making the gameplay a little more understandable. Because more indications allow for the player to make further inferences on how a character should be played

  • @Goujiki

    @Goujiki

    8 күн бұрын

    How is this any different from Genshin tho? His whole argument is that WuWa solves a problem in Genshin... But you literally just have to play a character in Genshin to understand how they play... His take is literally just trying to smear Genshin... Jesus Christ, you're also insulting peoples intelligence by insinuating that they can't comprehend simple game mechanics as well. What a joke.

  • @vincentluong7550

    @vincentluong7550

    8 күн бұрын

    @@Goujiki the whole argument is that if you don't want to read into a characters kit to get to know how to play them. The forte skill is a great way to suggest to the player how the character should be played. If every time you dodge the gage goes you. Oh so you dodge with this character to get their passive. Ect. Genshin besides it being a very simple game. Doesn't really have any indication on how a character should be played.

  • @vincentluong7550

    @vincentluong7550

    8 күн бұрын

    @@Goujiki there's a difference between insulting someone's intelligence and how intuitive a character is to play. Most people can learn to play chess. That doesn't mean chess is innately intuitive. You can't just start playing chess without learning the rules

  • @rezkel7404

    @rezkel7404

    8 күн бұрын

    No this video is completely wrong, like comically so, Wuwa is probably the most complex of all current Gacha. The reason they have the practice mode is because you need it and its not even good, because it doesn't actually show you more then bare bones play style and for a character like Yinlin and Verina whose kits are geared toward team play the tutorials are useless. Lets not even get into the fact the video complains about paragraph long skill descriptions when WuWa not only does that for every character, but by refusing to call things Skill, Ultimate, Heavy Attack, Normal Attack. you have to go though all the other descriptions just to find out their convoluted naming scheme so that you can at least understand what is being talked about if not the result of what is being talked about.

  • @vincentluong7550

    @vincentluong7550

    8 күн бұрын

    @@rezkel7404 really. I think you just didn't get the video. The whole point of the video was how the forte gauge was a great intuitive way to lead players down the right direction of playing the character without having to read the kits.

  • @ruu4972
    @ruu49729 күн бұрын

    Not only that they have actual Tutorials for each characters

  • @XzMondayNightzX
    @XzMondayNightzX8 күн бұрын

    Genshin character kits are overcomplicated essays written by 9th graders that read a wiki page and use terms to describe more terms. It comes off as a long winded attempt to make combat "interesting". Meanwhile I get to this new zone wondering what crazy fight with some new enemy needs all this info and... Oh... more... Hillicurls. And they're dead in 3 auto attacks or a single skill great. Wuthering waves also has WAY more stuff to do in combat. Intro, outro, Burst, skill, normal attack, heavy attack, mid air attack, plunging attack, Pokeymanz attack, and the circuit skill and character combos for each character. (Not just push attack 4-5 times each...) You can also cancel out of animations incredibly easy. (Very important for holograms that 1 shot you.) And the whole mid animation swap thing? Crazy. Meanwhile I can't swap with Mona or Ayaka while they're dashing only to get caught on a pebble or something stupid. Big W's on Wuthering Waves.

  • @devilkazumi578

    @devilkazumi578

    5 күн бұрын

    I love that you can chain combos in wuthering waves very fun

  • @nekimi__
    @nekimi__9 күн бұрын

    Gachadokuro: genshin's kits are long paragraphs Genshin Weapons: (._.')

  • @luizotavio44

    @luizotavio44

    8 күн бұрын

    Compare arlecchino weapon to jade spear for example

  • @nekimi__

    @nekimi__

    8 күн бұрын

    @@luizotavio44 or NILOU’s

  • @eldreyte

    @eldreyte

    6 күн бұрын

    Song of days past artifact set: hold my goblet

  • @lumaw152
    @lumaw15210 күн бұрын

    i think you are judging the game wayyyyy to early. just give wuwa 4 years and they will defiantly find a way to make the forte skills complicated and hard to understand for new players.

  • @aesthet1c33

    @aesthet1c33

    10 күн бұрын

    Yeah, they need to keep power creep in check in the long run, so new character doesn't feel stale same as other but not holy fuck i need to spend whole day to understand the kit

  • @lumaw152

    @lumaw152

    10 күн бұрын

    @@aesthet1c33 i am 100% with you on this. but we can just guess at this point in time because we don't know what will in the next 4 years. hope it doesn't turn out like genshin did.

  • @Gachadokuro

    @Gachadokuro

    10 күн бұрын

    I’m more so trying to say that the game has taken measures to help ensure that even if kits get more complicated there are more intuitive ways of teaching it to players. Comparing when I had to learn the kits of Genshin when it came out vs learning wuthering waves kits and I can definitely tell you that learning Genshin’s required much more reading even on its release.

  • @farizhady3995

    @farizhady3995

    9 күн бұрын

    we'll see

  • @lumaw152

    @lumaw152

    9 күн бұрын

    @@Gachadokuro i definitely understand the point that you are making but i just don't want people to get their hopes up and be disappointed when the devs can't match it. great video tho. love your new style.

  • @r.d.6290
    @r.d.62909 күн бұрын

    That Forte UI is definitely a huge step forward from what for example Genshin is doing. It would be so more convenient to have a separate UI gauge for Alhaitham's mirror count, Raiden's Resolve Stacks, Furina's Fanfare Stacks, Arlecchino's Bond of Life, Wriothesley's on/off indicator of enhanced state, as well as all characters' shield amount. Because the "on-field" indicators are not seen in all this mess of reactions going on.

  • @drekhunter

    @drekhunter

    9 күн бұрын

    Man I hope Genshin copies the shield UI, the buffs and de buffs UI and this one, I'm still perplexed by the fact that they used for the bond of life what would've been a perfect way of visualizing how much shield we have left and Kuro went and did it it as if it's a natural thing that we shouldn't be asking for. Despite what the haters might say WW has some eye opening QoL that Hoyo refuses to implement for god knows what reason other than inconveniencing their players for the sake of it.

  • @ProkerKusaka

    @ProkerKusaka

    9 күн бұрын

    ​@@drekhunteri think hoyo is just took a path of ultimate casual playstyle. I mean less indicators mean you dont know if you did good or bad. So casuals dont feel like they failed to utilize full potential. It is not like they dont know how to make ui (i mean their ui is very good in general, especially event ones) they didnt implement it for a reason.

  • @drekhunter

    @drekhunter

    9 күн бұрын

    @@ProkerKusaka What does being able to see how much buff or shield left has to do with being a casual game? it's even more of a reason to show those things, so when they get fcked they know what failed. What you said is the equivalent of saying we should get rid of scales overall so people don't feel like they failed to keep their weight in check, one thing is keeping things casual and another is having a better interface to inform you of what's going on, specially in a game that has so much going on at the same time on screen, but nah it's easier to put a timer for the 10 mins food buffs right? why would having an indication of Furina buff being over help casuals at all right? nah it's easier to open the menu a couple of times to see how much healing bonus you have -.- People like you are infuriating, denying any chance of betterment for the game because their billion dollar company always does stuff for a reason and they have it all figured out, I don't know when this trend of treating casuals like special needs kids came to be but it has to stop or at the very least let that rotten part stay over there, honestly the mental gymnastics people like you do are impressive, I bet you could find a excuse for the mats being locked to specific days of the week as well...

  • @ProkerKusaka

    @ProkerKusaka

    9 күн бұрын

    @@drekhunter how the f you managed to be wrong in every sentence lol? I guess you just dont know the meaning of "casual". And what tf with " people like you..."? Are you good? I just wrote a possible reason behind that and you already feel personal attacked lol Oh yeah about week days... Guess what? I know the reason and it's not that hard to guess. If you dont want to wait just spend money in shop simple as that. (It also has possitive effect on coop when there are many different dungeons with differen materials and if you force them to be open in specific days possibility to find a group much higher)

  • @drekhunter

    @drekhunter

    9 күн бұрын

    @@ProkerKusaka Typical mintpicker, tells me I'm wrong, refuses to elaborate and puff their chest because they defended the honor of their billion dollar company. That reason is absolute bullshit, I get not having enough resin and spending more to get what you missed but time gating it to make co-op easier to match really? we have 5 different sets of mats and having them time gated is just another scummy tactic to make you progress slower not to help find a match as you claim.

  • @tencive5749
    @tencive57499 күн бұрын

    Give wuwa 1 or 2 years them we will have PGR lvls of complexity

  • @diostone6975
    @diostone69759 күн бұрын

    If u know how to fill the forte bar and how to spend it, congrats u already understand that character mechanics

  • @danila9615
    @danila96159 күн бұрын

    Idk, for me forte circuits are the least intuitive part of the kit. Like, for Taoqi it took me a while to understand how to properly "activate" the circuit once it's filled up

  • @zigrakudo4092

    @zigrakudo4092

    8 күн бұрын

    oh, yeah. you also wont know how she gains her forte stacks. the most obvious is activating her skill and getting hit, but if you are good at dodging and parrying, you wont ever figure this out. Then there's the full refill when her skill expires. If you didn't know this beforehand, you'll just get surprised that you are at max stacks suddenly. And finally the final hit of her basic attack combo. Considering how slow she is, most people wont even get to the final hit before deciding to use echo, dodge, or swap 🤣

  • @djohnthesalty

    @djohnthesalty

    3 күн бұрын

    @@zigrakudo4092 It's also never stated in her kit anywhere, but your introskill replenishes your forte. Really important to know if you use her in quickswap, but apparently you don't need to know that.

  • @zardon_zane1630
    @zardon_zane16308 күн бұрын

    A rule of the gachas for this kind of issue is, just watch one video, build and go unga bunga, give it some time and you wil be ok, I don't know the terminologies I just play and get good

  • @MagitekBahamuto
    @MagitekBahamuto9 күн бұрын

    I like how he used Ayaka's Theme for the Sanhua showcase. Ice babes everywhere.

  • @evaander
    @evaander9 күн бұрын

    Oh brother. 1.1 units for WuWa already got long ass paragraphs

  • @osricvale
    @osricvale9 күн бұрын

    I am surprised that you did not mention character try method in guidebook. It's very solid with button guides and red or green feedbacks. I really find out that is super useful for understanding characters kit.

  • @arnowisp6244
    @arnowisp62449 күн бұрын

    The Fact the Only WuWa music you used was the Old Login Screen music is telling of how in a Game with so Much music terminology, it has rather underwhelming music.

  • @5h0ckblock
    @5h0ckblock8 күн бұрын

    Honestly this shouldn't even be an issue to begin with. Notice how once you understand a kit, it's super easy to dumb it down with your own wording anyways. Meaning the initial paragraph was pointless

  • @liriellh
    @liriellh11 күн бұрын

    I believe this video marks a breakthrough on your video formats. Fantastic editing, fun pacing that easily kept my attention, and comparing this to the early script I've read, you translated it all really well! I'm looking forward to more videos like this, super excited to see your channel keep on growing, and CONGRATS ON THE 5K SUBS!!

  • @Gachadokuro

    @Gachadokuro

    11 күн бұрын

    TYSM LIRI A;SLDKFJA;SLDKFJA;SLDKFJA;SDF JI REALLY APPRECIATE THE KIND WORDS AND TY AAAAAAAAAAAAAAAAAAA I CAN'T BELIEVE I FINALLY HIT 5K

  • @arnowisp6244
    @arnowisp62449 күн бұрын

    To play Arlecchino in what Genshin Players Call Razor Language. Start by switching to Arlecchino than use her E skill near Enemies. Switch to other Characters and use there Off Fueld Abilities than go back to Arlecchino and Charge attack near Enemies. Than Murder everything. Rinse and Repeat.

  • @yuugael4010

    @yuugael4010

    8 күн бұрын

    use E, use other character E and Q, Charge attack, ungga bungga. Wuwa rotation yeah...I wont typed it here

  • @jeizi6806
    @jeizi68069 күн бұрын

    Oh that's why i'm more into it. Thanks for the explanation!

  • @Gachadokuro
    @Gachadokuro9 күн бұрын

    In my pursuit to release the video as quickly as possible I forgot to mention the character trials. To be brief they’re also an incredibly useful resource to learning the characters and their rotations due to the button prompts and guiding you through their gameplay. I’ll be more thorough going forward thank you all for understanding

  • @Mainfernando1

    @Mainfernando1

    8 күн бұрын

    Tell me you haven't played Honkai Star Rail without telling me you haven't played Honkai Star Rail.

  • @Tomil4444

    @Tomil4444

    8 күн бұрын

    @@Mainfernando1 yeah bcs turn based combat vs action is the same right xD

  • @Mainfernando1

    @Mainfernando1

    8 күн бұрын

    @@Tomil4444 oh yes, because nobody had don't that before right? 🤣. Wait, didn't a game came out 4 years ago doing the same thing but with a whole less bugs and glitches? Heck, I have heard they are still around and still made more money tham WuWa even after it's launch Talk about a Genshin Killer am I right? 🤣🤣🤡

  • @GreenPixel-Moosie

    @GreenPixel-Moosie

    8 күн бұрын

    A bit miffed that honkai impact has almost the exact same system as WuWa, (along with tutorials for most characters that explain how to use them) and it's not even mentioned. Ig it's just not as popular

  • @Tomil4444

    @Tomil4444

    8 күн бұрын

    @@Mainfernando1 i dont know if u are now defending honkai star rail or genshin idk why u start talking about the bugs when i talk about difrence beetwen action in these 2 games comaparing them to each other is such a stupid take

  • @krysterio
    @krysterio6 күн бұрын

    I'm just going to copy and paste my thoughts that I gave to a person in the comments about the video: It is too early to make direct comparisons of v1.0, as it can make changes overtime and change everything from one character or feature. But let's say right now, the summary of the video is that the forte circuit helps people better understand through an indicator, which is the forte gauge. And that forte circuit basically leads people to play the character in a way that shows the FUNDAMENTALS that is supposed to be played out (but could be improved through further analysis such as videos). This is using practicality teaching that leads to intuitive understanding. And in my point of view, I think forte circuit DOES make players understand the character better. It quite literally is the uniqueness of each character. Calcharo in the game does a huge plunge heavy attack; Havoc MC does a form; Yinlin does a mark; Chixia shoots more and so on. Meanwhile Jiyan is an exception since his entire damage comes from Liberation and then hold M1. Now a point that he didn't make from the video, and my opinion personally. Is that if we compare WUWA's trial against Genshin's trial. I would say WUWA would be better. WUWA's trial of a character teaches us the foundations of a character's combo. It gives us this gameplay of making us learn a process on how to fill up this forte gauge. Or for example, how Yinlin's resonance skill gives this "judgment mark" that enhances her basic attack. Of course we still have to read the texts a bit. But if we compare it to Genshin, it's just a wall of text. Right on the start, just gives you a wall of text and puts you against enemies that the character is strong against. If we take Arlecchino, they just put a hydro slime just to make a melt reaction. The VERY main point isn't to understand everything from a character. As in the most optimal combos/rotations from bilibili videos. Or the mechanical techs such as animation, echo, dash, plunge cancel. It is to understand characters' kit better without a video guide, and it is through a passive (forte circuit) that is shown directly on the screen and a babysit tutorial that legit gives you the entire STRUCTURE for this character to work. But if people were to say Genshin is rather simple. Just to add, you have an option to be literally braindead and spam echos and skills in WUWA. Everything is optional, it's not like the hologram tells you to beat their entire difficulty with lvl 60 characters or beat the Tower of Adversity right now. You can be casual with the game, know nothing, spam 4-cost echos and be done. People fail to realize that just because there's a combo to play a character better, doesn't mean you have to do it that way. It is just a better way of playing. There is still casual gameplay going on in the game, and not gonna lie, echo adds to that more. Echo is basically a 2nd skill if you think of it simply

  • @Lusc1nt

    @Lusc1nt

    5 күн бұрын

    True, I literally didn't read anything and still do like 20k damage with my Rover with trash echoes 😂. The game can easily be brute forced

  • @ceiling_cat
    @ceiling_cat3 күн бұрын

    oh, sos Wuwa has.... tutorials and energy bar? something honkai impact had for... years?

  • @Scathach_
    @Scathach_Күн бұрын

    It's not the only game to do this. Honkai Impact 3rd, which is literally made by the same company as Genshin, also has a bar like this for characters that need it, highlights the buttons needed for a combo, but also gives you access to the inputs needed for everything via the pause menu even while in battle, and has an in-depth demo of every single character in the game.

  • @alexket8403
    @alexket84038 күн бұрын

    Ohhh KZread recommended me your video! TakimiNada here :D good video, fully agreed, I think WuWa does some really cool things as far as game design goes

  • @weird_mango42
    @weird_mango422 күн бұрын

    This video actually made me realize the forte thing at the bottom wasn't just for aesthetics. I've been trying to figure out how to activate Sanhua's special charged attacks for so long and the skill descriptions don't really help, so thank you

  • @rezkel7404
    @rezkel74048 күн бұрын

    WuWa fixes it by having the super convoluted word salad at the very beginning.

  • @SiixVTuber
    @SiixVTuber9 күн бұрын

    I think i actually want to try wuwa now because of this video. Thanks for that

  • @pant104
    @pant1045 күн бұрын

    I just realized i have mastered playing a handful of characters without reading a single line of their abilities. Great video!

  • @UnNamedNecessarry
    @UnNamedNecessarry7 күн бұрын

    This forte system is really helpful, i never read jiyan's kit and only use him while in main story or as trial character but now i know how jiyan works in general. Another char is sanhua, i never read her kit (not even do tutorial) and just tried her for the first time earlier as trial character in the alloy event and after the stage finished i know how to use her just from that one session. The term "show me not tell me" is really strong within wuwa

  • @eddieboston6540
    @eddieboston65409 күн бұрын

    ok so your take on genshin was bad arle kit isn't hard to understand those are just the names of her basic attack/skill/burst, bond of life isn't new it was in the 4.0 patch on a sword where it takes few seconds to learn.

  • @shadow4380
    @shadow43804 күн бұрын

    I also love that once you obtain a character you can access their tutorial, which teaches you how to use them and their combos ❤

  • @Deniu48
    @Deniu488 күн бұрын

    I also really like how every chaaracter has a character trail that isn't a wall of text and then you fight, but an accuall tutorial

  • @Gusylveon
    @Gusylveon7 күн бұрын

    Just wait till Jinhsi is released, she has 4 different resonance stages and her attacks changes depending of said stage. Not that i complain because i love her along with her gameplay.

  • @qaztim11
    @qaztim119 күн бұрын

    This video is already outdated after the 1.1 character kits came out, we are already at short story levels of skill descriptions with Jinshi.

  • @ProkerKusaka

    @ProkerKusaka

    9 күн бұрын

    To be honest i prefer wikipage description which means character is complex. Take for example Calcharo (or whatever he spelled) god he is boring to play with his oonga boonga style. His E is just another basic attack and forte is just hold button to make usless sht which in 90% of times will miss anyway

  • @Homodemon

    @Homodemon

    9 күн бұрын

    ​@@ProkerKusaka the fuck you talking about, he's literally my main and he can tank almost everything, and I'm about to max him completely

  • @bumibomber

    @bumibomber

    9 күн бұрын

    ​@@ProkerKusaka...I'm sorry to tell you this but youre literally not playing him correctly at all. Chalcaros rotations involve constant quick swapping due to his long attack, forte, and final skill animations so his gameplay almost exclusively consists of having two characters out at the same time. Hes meant to be played like this by design as shown by his unique intro skills and is even artidtically designed like that with the armor clone od his lol.

  • @puenboy1

    @puenboy1

    9 күн бұрын

    Not really. All it sums up to is to spam 4 basics and then E over and over and to ult whenever you want

  • @ProkerKusaka

    @ProkerKusaka

    9 күн бұрын

    @@bumibomber ... i am sorry to tell you this but i am playing exactly as you described his gameplay and thats is my point. Imagine having full ass cool looking character which is blademaster and the only thing you want to do is to swap him immidiatly cuz his kit is boring lol

  • @KiraAsakura14
    @KiraAsakura149 сағат бұрын

    Oh shit. I just realized this is how I learned Danjin without even daring to open her Skill Tree. I didn't even realize this, I just took it for granted. KuroGames is THAT *Smooth.* Damn...

  • @zeromailss
    @zeromailss2 күн бұрын

    Complicated kits isn't necessarily a bad thing as long as casual player can still play them even if it isn't optimal It incentives the player to actually either learn and put effort and time into learning the character and patriciate it while also giving content creator opportunity to create content to help and also for the community to discuss the character. People will communicate more and have a sense of unity outside of the actual game which is good for the health of the game That said it is a balancing game that can easily go wrong if not done well. Genshin popularity is no mere luck or coincidence

  • @localtoaster6862
    @localtoaster68627 күн бұрын

    wuthering waves is the gacha game problem. disgusting in game purchases man.

  • @jasondads9509
    @jasondads95099 күн бұрын

    Wait until a few years later when ui elements are added

  • @hirakaiju4240
    @hirakaiju42408 күн бұрын

    I hate to say it forte circuit has been done in other games...Nothing was solved...Its just a passive ability.

  • @justrad7637
    @justrad7637Күн бұрын

    no , bond of life is used in all around fontaine and 1 other characters kit

  • @TheCrafterHero
    @TheCrafterHero8 күн бұрын

    Video full of good points but wuwa came out just a few weeks ago and we only got 2 "new" characters. To better judge how effective this strategy is, we'll have to wait a couple of years and see how it evolves (or devolves lol)

  • @trixterDevil
    @trixterDevil6 күн бұрын

    You have a point. I just did the trials for the characters on Yinlin banner, and having not played with any of them before and just relying on the forte circuit ui, i was able to pull off a satisfactory performance that gives me enough of an idea about how the characters are supposed to be played.

  • @liyan00
    @liyan005 күн бұрын

    I feel as though the forte circuit isn't fixing the problem of understanding essay size kits, it's giving a visual element that is otherwise hidden (or hard to notice) to help alert the player that it has reached the max version. And though it tells you what to do once you reach the maximum, but it doesn't tell you how to get there.

  • @theorize999
    @theorize9998 күн бұрын

    haha subcribed I hope you have more good content

  • @latioshunter
    @latioshunter3 күн бұрын

    It also helps that the game has a built in tutorial...for every character you have. It's a super condensed "hit these buttons in this order to do damage" but it works so damn well. Using skill, burst, dodge mechanic, forte build up, everything is told to you in short 5min presentation. All you have to do is own the character and done, no 30min video of the character needed.

  • @raihanrusli2720
    @raihanrusli27209 күн бұрын

    I still disagree that the forte circuit is the solution of the verbose description. That title deserves for the tutorial, it pretty much tells you what to press at whenever it needs to. As far as I am aware, forte circuit is unique part of wuwa's combat kit compared to genshin's. So genshin will never be able to implement such thing. Heck putting the which button you should press in the UI is necessary since each characters have their own unique forte circuit mechanic. But genshin can implement the same tutorial feature like in wuwa (but we know how deaf the devs are) Edit: maybe there are something idk here, but seriously I cant say the forte circuit is the solution

  • @kurniawandelima

    @kurniawandelima

    9 күн бұрын

    Agree to this. Looking at how to even charge the forte circuit differs from character to character, that button indication isn't helping at all if you don't at least read the description. But the character trial thing is what makes WuWa good.

  • @kyromaniac7478
    @kyromaniac74785 күн бұрын

    Bro forgot about the player showcase thing in the character menu. That's prolly the quickest way to learn how to use any character without reading a single letter of information

  • @desdee7615
    @desdee761523 сағат бұрын

    In the team section there is info on each character and it's abilities and it's quite pleasant UI

  • @StriderHoang
    @StriderHoang7 күн бұрын

    I remember still needing a video for specific problem children Dainjin and Taoqi. Taoqi had specific terminology that confused me as to what can be gained when and how to use it, like she gains three stacks of shield, which is not the same as three stacks of Resolving Caliber needed to for enhanced attacks, and when to gain them. The Forte Circuit helps helps a lot but outliers will remain obtuse. Like Dainjin’s forte circuit is purely for recovering her HP on heavy attack, you still need to read her text block to understand certain combos inflict a debuff and certain combos are the main DPS combo.

  • @digibeastgaming2814
    @digibeastgaming2814Күн бұрын

    great vid actually, i didnt read calcharos kit when i got him BUT thanks to the forte circuit building up when i hit skills i kimda figured out how it worked even before i checked a vid or read his kit deeply

  • @antocost
    @antocost6 күн бұрын

    Great Video

  • @kenchen704
    @kenchen7043 күн бұрын

    The biggest reason Wuthering Waves is easier to get into is that every character you own has a step by step tutorial that explains and teaches you every possible combat-move combination. I don’t even need to read what the characters do, I can just play the tutorial, get my free premium currency, while learning the character right away

  • @Kazuki_22
    @Kazuki_229 күн бұрын

    Great points with the intuitively use of visual markers to indicate different ways of how different characters do special abilities in their own ways. It would make it even better if you also use PGR as a reference. Since Forte Circuits are Core Passives From WuWa to PGR. They also have tutorial modes for you to experiment and be given guidance also shows some additional info giving the name of each different skill/attack.

  • @RobinOsiria
    @RobinOsiria10 күн бұрын

    Can ya'll believe I knew Gachadokuro before this???

  • @S4LeagueTBKing
    @S4LeagueTBKing8 күн бұрын

    It seems he never heard of my trap card? It's called Mag dump 😂

  • @sleepykoharu
    @sleepykoharu8 күн бұрын

    This is so true. When I first started the game, just after 5 mins, I already have a clear idea on the game mechanics of the game, it's literally not hard to understand especially from what this video said on the Forte bar.

  • @dokutah2480
    @dokutah24805 күн бұрын

    I think you missed the part of having colourful descriptions in the kit explanations. Like heavy atk will be yellow in colour etc. to highlight it for all explanations which imo despite the length lets players zoom in on the important bits instead of having to read a thesaurus. Which is a btr explanation to why wuwa characters are easier to learn.

  • @crypticcryptid4702
    @crypticcryptid47025 күн бұрын

    Limbus Company has that paragraph issue. Ngl it's a super fun system and even tho it's turn based the mechanics make it fun, but the only thing worse than the mildly confusing character abilities are the extremely confusing enemy abilities.

  • @shy8457
    @shy84579 күн бұрын

    Wuthering Waves was just released. It will get more complex

  • @okie9065
    @okie90658 күн бұрын

    The only gripe for me is the overworld music are quite lacking but looking forward for future updates.

  • @nikolowolokin
    @nikolowolokin8 күн бұрын

    I agree, I used jiyan in the door event for the first time. Didn't even need look at his kit. Do i know if doing an E with 2 bars on his forte gives him extral stat % or something? Nah because i didn't read his kit, but i know its how he's supposed to be played because it becomes enhanced and consumes one of the bars (albeit not sweaty optimally). All that without having to look up a guide or his character trial or his kit description. You just mess around for a minute and you know how it works at a basic level already. The system is cool and im thankful for it being intuitive because im not about to watch a guide or do the trials for a character i dont own just to cheese an event!

  • @EckerdJohnSernal
    @EckerdJohnSernal2 күн бұрын

    I also like their Daily Quest which makes easier to finish since they are also connected to the waveplates farming. Which farming the daily quest can only take 2 - 5 mins. Kuro respects their players who doesn't have much time to play

  • @KITsuneCh_
    @KITsuneCh_10 күн бұрын

    Oooooh, yt why didn't you give me notification when doku dropped a new video!! 😭

  • @jonathantio8219
    @jonathantio82199 күн бұрын

    How to fix gacha games, just give us the damn character!

  • @kenji6566
    @kenji65669 күн бұрын

    Forte circuit isnt fixing anything. Even i as a union lvl 41 100% exploration think so. If you want to play the chars, you dont need to read the kits in genshin and in wuwa. For both games, a 60 second yt short that randomly pops up is often enough to explain the character and his rotations. If you want to play the char at max potential, you will still need to read their whole kit and understand it. And playing wuwa char only with forte indicator and no other knowledge is literally the same as casting skills in genshin you have no idea off. The only way wuwa is somehow fixing this issue by itself are the character tutorials which are really good

  • @Dricon1997
    @Dricon19979 күн бұрын

    I am a slow learner and it took me about a month or so to actually understand Arlecchino. It's been difficult to focus on what to learn when there are more and more things to learn. Sure, when it's mastered in understanding, cool. But, it can be so overwhelming... As for Wuthering Waves, I've maybe watched one video for it and it's mostly for which characters says about you as a main for said character. The game has such a good trial for teaching us about the character. It felt clear to one's understanding. The fighting felt way more satisfying, rather than being confused 24/7 the whole battle(s).

  • @ZetaVisualWorks
    @ZetaVisualWorks8 күн бұрын

    Good Video. Keep it up

  • @greengucci9462
    @greengucci94628 күн бұрын

    There's also the option to complete the character tutorial to better understand and execute their skills, all the while rewarding the players for trying out the character and completing the tutorial for each of them

  • @gizmo_ph
    @gizmo_ph8 күн бұрын

    Easy way to discuss the forte: Bar not full = small damage. Bar full = big damage. This also applies to heals, parries, and shields. Bar full can also apply to characters with multiple bars like Jiyan or Verina.

  • @bromeliad6145
    @bromeliad61452 күн бұрын

    I literally had no idea what a forte circuit is but I knew other mechanics from Wuthering waves so idk if forte circuits help? Like I was thinking about the little preview tutorial things you can do if you have a character to see how to use their skills with combos

  • @ThatsMox
    @ThatsMox8 күн бұрын

    The forte circuit is such a good feature

  • @fistawm6369
    @fistawm63696 күн бұрын

    Its true that every skill got its own name, but I think we widely just use the key we use for that ability, like E for skill (All is Ash) and Q for ultimate (Balemoon Rising)

  • @sasato8966
    @sasato89664 сағат бұрын

    and theres a specific tutorial domain for each characters too

  • @bnpray2279
    @bnpray22798 күн бұрын

    out of everything in this video, put OPTC as an example is something i would never expected from a content related to popular game like genshin or wuwa haha

  • @katherinestives940
    @katherinestives9409 күн бұрын

    Funny. That team at the end is the same one I run with.

  • @RavFromYetti
    @RavFromYetti8 күн бұрын

    as a Sanhua main I didn't read her kit much , from playing I already understood what she does and that's good.

  • @andr0zzsenpai
    @andr0zzsenpai6 күн бұрын

    I thought he was going to say that there is a tutorial for each character you have ingame, lmao. 😅

  • @revengeofshadow9353
    @revengeofshadow93538 күн бұрын

    It does, to a point, communicate with the player but the forte is still just one part of their kit and you need to read or watch or exxperience it yourself to see how the kit of the character flows into each other. Also just wait till jinhsi comes out lol.

  • @zardon_zane1630
    @zardon_zane16308 күн бұрын

    kuro games simple terms? they are really weird too xD ( I play wuwa since launch and main Taoqi and Jianxin) there are so many terms that are so confusing and buzz words :L, but is true that the Resonance bar is an awesome way to comunicate the mechanics!!

  • @Star0w
    @Star0w8 күн бұрын

    you sold me on lvling up sanhua

  • @akaiyoru2681
    @akaiyoru26818 күн бұрын

    Imo more important than the Forte circuit for understanding what the character's role is supposed to be would be their Outro skill. Baizhi and Verina are atm the only ones who have team-wide buffs and both can heal, add the Healing Echo set and you'll see it even better. And if you look at Sanhua's, Taoqi's or Jiangxin's Outros you'll see that they buff a character that comes directly after them. So...sub-DPS/support for the most part

  • @Zzues
    @Zzues15 сағат бұрын

    I am still confused by Yinlin and what ability puts the purple mark on enemies and what makes it red before using her heavy attack...

  • @theonewhoasked513
    @theonewhoasked5138 күн бұрын

    Am I the only one offended that he didn't switch characters when their intro skill is available?

  • @goantasebastian2584
    @goantasebastian25849 күн бұрын

    That's honestly not that big of a problem in many games, Arlechino is really simple. Press E, wait 5 seconds, charge, the spam auto

  • @the5587
    @the55878 күн бұрын

    with calcharo you just need little bit "motivated"

  • @shlflfe-cedprqul1891
    @shlflfe-cedprqul18919 күн бұрын

    You missed the whole better point you could've made. WuWa has a lab. Characters have a training mode that teaches players exactly how to play them and gives them an environment for exploring combo routes and tech. Yes Genshin also has a lab but they don't effectively teach you how to play each character, especially in the context of a team comp.

  • @Kota-sk8sl
    @Kota-sk8sl8 күн бұрын

    Trying to paint wuwa as somehow making things less complex than games like genshin is absolutely BRAINDEAD. No, your forte circuit doesn’t communicate ANYTHING. If you don’t understand what your forte circuit does it is literally just a bar that makes zero sense on certain characters. You STILL have to understand what it does, how to trigger it and when to use it…something wuwa does a TERRIBLE job of conveying.

  • @Kota-sk8sl

    @Kota-sk8sl

    8 күн бұрын

    Like there’s not a single player that looked at that ice girls forte circuit moving left to right and immediately knew to line it up and when to use it in combos, because it’s convoluted and doesn’t get explained well at all lmfao

  • @tofire2261
    @tofire22615 күн бұрын

    i refuse to read character kits so i couldnt for the life of me figure out how to fill up one of my character's bar. Then i figured it out by just fuckin. Playin the goddamn game. Like i cant believe this is revolutionary but it IS. I didnt have to read a single line of text and i know how to play this man now like i love this

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