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How We Fixed Kirby in Smash Ultimate
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Пікірлер: 320
*Kirbo finds your thumbnail sins unforgivable*
@kilaquill2537
3 жыл бұрын
*Loads gun*
@luziiiii
3 жыл бұрын
I'm early yay :D
@preposteroussvideos
3 жыл бұрын
On God I got nightmares
@blueinky9052
3 жыл бұрын
Kirbo: Pulls out cross
Me who mains Kirby: this- this is beautiful
@mograine983
3 жыл бұрын
Randomish Toons why-why would you do that to yourself
@lukewarm_margarine
3 жыл бұрын
Isn’t it
@bombs2848
3 жыл бұрын
I relate to this
@bam577
3 жыл бұрын
last seen 8 hours ago
@fodv93
3 жыл бұрын
Same
Potential option: Give Kirby variable air speed. Kirby's slow air speed is meant to match how slow he is while floating in his games, but floating is separate from just jumping. When jumping from the ground, Kirby's air speed remains the same as whatever his ground speed was, so a running jump will send Kirby through the air quite quickly. As such, a single jump, or falling off a ledge, getting hit into the air, or other such ways to become airborn, should result in Kirby having an air speed close to that of his running speed, with a similarly increased fall speed. However, when you start using your air jumps everything starts to slow down. You enter your floaty mode, and both your air speed and fall speed are reduced to what they are now. You shouldn't be stuck in your floaty mode though. Attacking or getting hit by an attack should result in the inhaled air leaving Kirby's body, allowing him to move and fall faster until the player uses an air jump again.
@geramoreno8458
3 жыл бұрын
Honestly, if you look at kirby floating in his games he still seems faster than his air speed in smash, they could buff it and still resamble his games feeling
@chickenm.2890
3 жыл бұрын
I really agree with this
@OfficialRavioli
3 жыл бұрын
This would be great to make Kirby feel a lot more like how he does in his games
@jultud29940
3 жыл бұрын
I agree with this suggestion. However, seems pretty hard To implement with the game's code 😕
My kirby dream changes: -A bit more air speed (imo he should still be in the lower side of the spectrum, just not the _lowest_ side) -Bring back the fast air side-b from brawl -Quicker up-b as said in the video (and yes, the sm4sh custom was the inspiration for this one) -Down-B is faster to start and he hovers up a bit before going down, effect seen in moves like bowser or banjo's dairs. That way it's a little better for landing. And quite an ambitious change: -For some characters, he gets a different and more useful copy-ability (ie bayo's witch twist/witch time or link's remote bomb instead of their underwhelming neutral-b)
@CabeliotCometier
3 жыл бұрын
On that down-b change: Why not smash input special to use a stronger stone that rises and spins first but drops super fast with full invulnerability vs a faster, _mostly_ invulnerable stone that comes out almost (relatively) instantly, like on frame 10 but it can get broken by moves that do more than 25 damage
@galou4308
3 жыл бұрын
For the down B I'd say the hover should be with a special input and the basic one should break shield like bowser's or Dedede's down B
@shaliniupadhyaya
3 жыл бұрын
I think his to improve Kirby his up special should also spike like in smash 64.His up special spike was one of the most powerful(The most powerful,it can kill anyone at 0 percent can be done at the ledge and also suicide kill an edge guarding character while recovering) Please don't mind my english as I am an indian kid
@loley975
3 жыл бұрын
The neutral b change would be kinda hard to implement since there are so many bad neutral b specials... and imo some of these would still have to be adjusted in strenght since some of these are just too good.
@ravioli4601
3 жыл бұрын
But the point of the copy ability transformations is so he can get their neutral b. Making a neutral b something like another character’s down b would be confusing
This video should be 0 seconds long because kirby is already perfect
@Just_pancakes
3 жыл бұрын
Juggleboy hi you are best Kirby player and youtuber
@Exl6243
3 жыл бұрын
I get that it's a joke, but you have a video literally talking about fixes Kirby needs, including forward throw on platforms, landing hitbox on Stone, and Inhale buffs.
@colinmeier8140
3 жыл бұрын
Ayy juggleboy is here
@frienderoo
3 жыл бұрын
I agree
@Eros1078
3 жыл бұрын
Juggleboy true lol
Kirby with human feet is my worst nightmare, thanks.
i cant wait until Nintendo sees this and says "i like that. im gonna steal that. it's mine now" and then make Kirby a broken top tier
@fodv93
3 жыл бұрын
I'd love to see the day that happens and utterly decimate every fire emblem character
@catco123
3 жыл бұрын
so they give kirby feet
@kirblicious
3 жыл бұрын
Pfp (˘・_・˘)
@universaljoyconboyz4ever161
3 жыл бұрын
They have done it before
Airspeed increase would be one of the worst ways to buff Kirby. Even buffing it by 10% would give Kirby Luigi levels of stupidity with Fair trains offstage.
@ani_star9729
3 жыл бұрын
At least he would be a good character
@chesslo2158
3 жыл бұрын
@@ani_star9729 Kirby is already a sleeper pick against certain meta characters. Dair and Jab are probably the only one that needs buffs IMO.
@teeby2037
3 жыл бұрын
chesslo21 i think all his specials could use... a massive overhaul, but other than that, really only dair, upair, and jab need major buffs
Best thumbnail
@ProGuidesSmashBros
3 жыл бұрын
🙏
@catco123
3 жыл бұрын
so you fixed kirby by giving him feet
@Noodlerai_ssbu
3 жыл бұрын
Gross
@OldManTastic
3 жыл бұрын
No
@collencole4261
3 жыл бұрын
You mean toenail
That N64 gameplay has to be the most interactive gameplay I've ever seen
1:23 i've literally never heard anyone place kirby in bottom tier, that place is basically reserved for ganon, little mac, and dr mario
@m12show
3 жыл бұрын
I think ESAM has back in his 7.0 Tier list
@SmashingPichu
3 жыл бұрын
Well ESAM is wrong sooo....
@charlesbrownjr5618
3 жыл бұрын
I've heard people say Kirby is bad but not little mac bad, kirby at least has aerials
@thebread3459
3 жыл бұрын
I personally think he is, but hes not that bad hes top of low for me
1. more air speed just slightly 2. inhale B - bigger size, swallow projectiles faster, less endlag and heal for dmg dealt instead of just 1%, spit out faster 3. down B - alittle bit faster 4. side B - REPLACE with side B from swallowed opponent, otherwise keep the hammer 5. Up B make it more like Marth/Lucina UP B or just as a good out of shield option and more safe recovery
How to fix Kirby in smash ultimate: Shows Kirby with feet Me: that didn’t fix it, TRUST ME that didn’t fix it **visable nightmares**
Ah yes. Fix Kirby by taking off his shoes
@titus2832
3 жыл бұрын
Imagine kirby having no finger but having toes
Ok, looking at what nintendo actually does in patches, kirby at best would get: fair range buff Dair comes out earlier Utilt slight range buff
@joostin123
3 жыл бұрын
if his utilt range/knockback is increased, his juggles would become impossible to do
@djdrizzy9139
3 жыл бұрын
Those are all great, esp. the dair buff.
@chrispo7610
3 жыл бұрын
@@joostin123 range increase wouldnt remove combos lmao
-Reduce the jump and BKB on F-Throw to avoid Battlefield platform issues (this may also lead to F-Air having reduced start up to keep his basic BnB at early percents) -Increase the KBG on his Up-Throw to make it kill earlier like in Smash 4 -Make D-Air come out 5 frames faster -Increase the charge speed of side B and decrease the end lag on it -Give Down B back its old landing hitbox from Smash 4 to punish low shields better -Increase the tripping chance on D-Tilt to 50% overall -Make Up-B come out faster to make it a slightly more viable OOS option and make it snap to ledge immediately -Make Inhale come out faster along with reducing the end lag after eating a projectile and healing the equivalent to projectiles If these aren't met,just increase his air speed and deal with the F-Throw on Battlefield issue.
@bombs2848
3 жыл бұрын
This is just an idea but make kirby not immediately swallow a projectile, he can shoot it out as a star or eat it to heal. Also it should definitely heal based on what you sucked up. I feel that would be a much needed change for inhale.
@djdrizzy9139
3 жыл бұрын
Perfect list! Those dair/inhale/up b buffs are really important. I'd add making F-throw better by carrying Kirby's momentum forward so DI out doesn't destroy it.
dream kirby changes: 1.make down b spike 2.make nuertral b insta kill 3.give him infinite jumps 4. all moves have invincibility and come out on frame one
@catco123
3 жыл бұрын
if sakurai was extremely biased
@titus2832
3 жыл бұрын
100% accurate kirby
@CalciumLmao
2 жыл бұрын
Kirby down b really should spike
@cranberryjuice1589
2 жыл бұрын
*make his inhale actually give him the opponents ability, and not a COSTUME*
@CalciumLmao
2 жыл бұрын
@@cranberryjuice1589 fr though, and change his whole special moveset
I think they should make his legs invincible during the moves were he uses them as well as a slight range increase. That would at least help with getting walled out by anyone with a disjoint of any kind.
Kirby with feet looks cursed.
Here's my list of buffs they should give Kirby: 1. Buff his air speed. (because of the same reasons that this video did) 2. Give ALL of his tilts and back air intangibility (on his legs or feet or whatever that is) so that he can space better and / or to help him a little bit against swords in neutral. 3. Make his forward throw work better with platforms. 4. Make his up B have alot less start up. (because of the same reasons that this video did)
@bombs2848
3 жыл бұрын
I agree with all of these.
@firestorm3k882
3 жыл бұрын
@@bombs2848 Thanks! I wanted to list off buffs that wouldn't make him as broken as Smash 64 Kirby, but I didn't want buffs that won't help him at the same time.
@bombs2848
3 жыл бұрын
@@firestorm3k882 I also think it would be good if they made inhale more usable against projectiles by either slowing down the swallowing animation, making him able to determine if he swallows or spits out an item as a star, and/or making the health regained depend on what he swallowed. The idea I have for how he would be able to determine what he does with the item he inhaled is he would heal via crouching and spit it out with a or b
@firestorm3k882
3 жыл бұрын
@@bombs2848 That's a cool idea
@bombs2848
3 жыл бұрын
@@largin386 His tilts don't usually kill at 80 the only one that comes somewhat close is forward tilt. Down tilt and up tilt are combo moves. Also I have an idea, basically all of his tilts should not have a hurtbox on his feet, like up smash for example. This will allow him to reach better since he doesn't have to worry about his feet getting hit.
Sakurai: Kirby is the hardest character to develop because we need to take into consideration every single character's B move and we are still adding more. Kirby mains: LOL JUST GIVE HIM MORE MOVES WHEN HE ABSORBS THE OPPONENT. Seriously people?
@bombs2848
3 жыл бұрын
I've never really heard many kirby mains say that. Most just want buffs to his general air speed or some of his moves. But I agree that would be too much.
@bombs2848
3 жыл бұрын
@@largin386 I feel like that would be a bit too much. It would be cool but it's unlikely. Personally the most I'd hope for is being able to choose whether you spit an item that you inhaled out as a star or manually choose to heal. Also the healing and power of the star would depend on projectile or item inhaled. It makes no sense that charge shot heals so little.
@spongeman3090
3 жыл бұрын
Nobody respects Kirby even though he's Sakurai's son and is the hardest character to develop. This is extremely sad. Sakurai is doing his best to improve his son and everyone bullies and treats him like dirt!
How to fix kirby in the thumbnail Give him shoes is what i say
i think letting kirby do more with opponents' projectiles is long overdue. a big difference between the inhale in smash and the inhale in the games is that in the games it just feels more versatile, more destructive. kirby can inhale several objects at once if hes getting hit with a barrage of projectiles, and each consecutive object inhaled will make his star spit even more powerful. i think adding this to smash could make his inhale feel more like a genuine counter against opponents as opposed to something more gimmicky that you can only do in close contact. oh, also, letting kirby copy abilities from projectiles would be pretty cool too. like if link shoots an arrow at him from across the stage, he can just copy the arrow and start shooting right back. i'm not a super competitive smash player, but these things just feel like they'd make him more fun and less helpless!
@ThatGuyThomas
3 жыл бұрын
huh
I learned a combo! You should do this! Up-tilt -> Down-air -> Up-tilt -> Down-air -> Up-tilt-> Down-air. o r . . . . . . 2 Up-tilts into a Down-air into a Down-tilt.
Fawful's Minion calls him "FOOT: The Character." He's needs to stop being an easy choice and be an unpredictable character to fight!
Increase knock back and damage of side b and down b Change some of his throws so he can actually combo with them Change his downair so it has way less endlag so u can combo downair into upair.
@bombs2848
3 жыл бұрын
Down throw should be made into a combo throw but back throw and especially forward throw can be used to start combos. Even if back throw doesn't have as many. For up throw it would be best if that was his kill throw and dealt a bit more damage and knockback. I agree down air needs less endlag but comboing down air into up air isn't really practical since if dair hits you can follow up with up tilt or nair, uair is on the slower side of kirby's aerials. Up tilt can also lead to up smash at lower percents
@neidenMetalun
3 жыл бұрын
Are you sure about side b? Yknow. The one that kills at 15? Maybe instead they could use the faster aereal version if you release b while holding up (or another direction?)
@iswiftyfox8997
3 жыл бұрын
Neiden Asg I’m talking about not the fully charged one
@neidenMetalun
3 жыл бұрын
@@iswiftyfox8997 to be fair I don't use it often, so it might not kill at all or do damage. But I think just having the option to make it one that does is balanced enough Maybe if it's not damage the no-charge one should be with less startup or endlag
@djdrizzy9139
3 жыл бұрын
No, less start-up on dair please; it's frame 18. I repeat, FRAME 18!
People will always want to say buff his air drift or ground speed, but don't realize he's intentionally design as he is to match his speed in his 2d games. There's other ways to buff a character besides just taking out their negatives. Change Side B back to its brawl version, give it forward aerial momentum again and let it be stronger without a dumb charge gimmick like in Brawl. Down B shield break for Sm4sh. Allow eatting projectiles heal the amount of damage or even heal damage x1.2 multiplier to really make zoners think before shooting. Make Up throw a better kill throw slightly. UpB snapping to ledge since it is suppose to be a beginner friendly character so should be beginner friendly recovery. There's definitely frame data tweaks that can be done as well.
Therpist: Thicc feet Kirby inst real he cant- oop never mind Me: ya I know
Nah. Kirby mains will know it feels like Kirby if you give him an only copy ability moveset- but I can dream... Plus, Sakurai has major anti-bias towards modern Kirby games...so half of this stuff has an even less chance of happening
I see proguides making cursed thumbnails now
7:06 he has an entire ability dedicated to a sword in his games he’ll be fine
What about choosing which special to replace? So only one move would be copied and not all. For example, pressing side special when having inhaled a character will copy their side special. Inhale will not be able to copy any other moves until the current ability is removed and will only spit out the characters
Well atleast Kirby With Without Shoes is not as creepy as The Catmax mascot
I'd love it if hammer flip (side b) was more a kin to brawl. Sure it still wouldn't be the best but it's definitely better than what we have now. I love Kirby and I'd love to see him become more viable
9:41 Ah yes. Upper Cutter. They took Final cutter and made it better in just about every way. It snaps to the ledge, it kills, it´s an out-of-shield option, it has solid vertical gain, and you can combo into it even at kill percent.
Just my opinion, Kirby would be better if his inhale was a reflector like DeDeDe but it would spit stars with varied sizes depending on the projectile, and he actually gained abilities like, if he ate peach he'd get the hover, or if he ate some with a gauge like little Mac he could use the K.O punch when it was full and he'd lose the copy ability, and if he ate someone who could wall jump/wall cling he would also be able to do is as long as kirby had their copy ability, and it also would work wonders for kirby if his inhale actually grabbed characters when the visuals of the inhale instead of them having to be within his grab range
9:28 The few projectiles Kirby can't eat in his series are just way too big (around 6 times his size at least) which means that that in Smash, he should still be able to swallow every projectile
ok so as a kirby main I have to say some things that you miss understand in that video first kirby as trouble to land, this is true but there is a way to deal with that, use ur jumps to go up and off stage, then use downB cancel it at the right and sweat spot the ledge with the upB that's a strat really usefull against a lot of match ups also the sweat spot of the upB is easy for sniping the ledge, and you can't counter it unless the kirby miss the sweat spot for forward throw the best way to buff this, is not to reduce the high after the throw and it's not possible to go thruw the plateform, the best way to buff it is to reduce the high after the throw and reduce the lunch distance
@asshunnngami
3 жыл бұрын
i dropped kirby but i agree with most of what you said
I always thought a good buff for Kirby would be inhale. You could make the wind box match the actual animation and instead of being restricted to just the opponents neutral special, he could now have the ability to take ANY special by pressing a direction and if you do want the neutral special, you could just press B again while you had an opponent your mouth. I think to compensate for this though, you could have the multiplier be changed from 20% more damage to 10%. Imagine Kirby with Witch Time or Charizards flare blitz. Fucking domination.
And funny part is that Kirby has been outclassed by Bowser and King Dedede. And a fun fact is that a fully charge hammer will never break a fully healthy shield. If anything Kirby needs more than a buff in order to make him a useable fighter in ultimate.
@fruitloops7064
3 жыл бұрын
kirby is still better than ddd tho
@chrispo7610
3 жыл бұрын
Kirb > ddd lmao
@freedomfighter7488
3 жыл бұрын
Yeah because of his smaller hurt box and easy for beginners. While King Dedede has a better range, projectiles, good longevity, ko potential, and a better special than Kirby. And lastly King Dedede fully charge hammer will break any shield while Kirby fully charge hammer doesn’t for some strange reason. In other words Kirby was outclassed for better neutral than his nemesis.
@fruitloops7064
3 жыл бұрын
@@freedomfighter7488 DDD literally only has one projectile that isn't even a real projectile or used like a real projectile (it's a trapping tool in advantage and it doesnt even work on a lot of relevant characters) and it comes out on frame 29 and is a huge commitment. DDD has good range but his CQC is utter trash unlike Kirby's solid CQC (DDD literally has a frame 10 jab with his fastest move being a frame 6 downtilt thats -21 on shield that you cant space to be safer). Also DDD got a nerf in 3.1.0 that prevents his forwardsmash from shieldbreaking even at full % and its actually one of the worst fsmashes in the game once you realize how to get past gordo fsmash. Also DDD's entire schtick is that he survives forever, Kirby isn't that kind of character he's a close range brawler that's reliant on frame traps with his amazing frame data while hes a generally faster character EVEN IN THE AIR. Kirby's neutral tends to be better too due to his superior frame data and approach options thanks to pivot cancel ftilt even if its still not great. Kirby is more than fine in the meta as a solid mid tier with a lot of great counterpick usages vs the likes the Palutena, ZSS, Pikachu, and Roy with D3's mu spread being among the worst in the game ironically as well. So yea kirby DOES outclass DDD.
@freedomfighter7488
3 жыл бұрын
Again you need to look at traits more than appearance of character. It’s true Kirby is better King Dedede due to frame data. But as the meta goes on you need to know what character lack off compared to other characters due to matchup knowledge. Just like any other Pokemon game there are certain Pokémon outclassed other Pokémon due to movepool, stats, and ability. Now put this into Smash respective where fighters has a better move set or move pool than other fighters at cost of frame data or stats in Pokémon terms. After all it’s not good enough to have good frame data if you moves doesn’t have good range or ko potential. And if you can not get these traits on your opponent again and again, then you not going to have a useful fighter. This is why King Dedede are good fighters compared to Kirby due to mixups, longevity, and good approach options at a cost of frame data. Like the saying says Slow and steady win the race. And PS I refer Special moves that break shields not Fsmash.
what kirby needs is a new moveset..
@younglink324
3 жыл бұрын
I love this like all of his move are kicks
The reason multi-jump characters like Kirby have low air speed is because they tend to have low-mid% combos that carry you to the blastzone. The Air speed buff might be necessary, but i always wondered why Sakurai wouldnt make a compromise: The more you jump, the slower you get. This allows Kirby to play an Okayish Neutral while also reducing his air-carry potential. Everybody wins!
I think giving kirby all special moves after inhale would be too much on game devs to implement in this game in terms of animation so if you want to just buff his frame data in this game increase his air speed and reduce endlag and hitstun on uair to give him ladder combos
Id love to meet the person who thinks a top 50 character is bottom 5
The fact that you gave Kirby human feet is the opposite of fixing
Most of my ideas have been addressed. But I have one more change and it’d be a weird Kirby change: Give him his Brawl side B. His hammer in Brawl was actually pretty decent on account that it kept him in the air for a bit and the double swing speed was relatively fast. Heck, give him his Melee hammer swing where he swung repeatedly in every direction and fixing the hit-box so that it is a multi-hit move that doesn’t just tickle enemies and maybe even kill. It could combo from forward throw, up-tilt and would be a much needed kill confirm. This hammer swing would be based off of how kirby swings his hammer in previous games while in the air where he’d do 2 flips. I don’t know why they changed it to what it is today because in the kirby games as recent as robobot, I’m pretty sure he still does the original hammer flip while in the air.
My ideal changes - slight air speed buff, less lag when eating projectiles, dair harder to SDI + a stronger spike, and a faster up b.
Whoever installed the foot Kirby mod and put him in the thumbnail needs a raise
Competitive history of Yoshi? That will be pleasing
Let's Kirby heal more than 1% Seriously, go into training and swallow a fully charged Samus charge shot and see how much he heals.
@djdrizzy9139
3 жыл бұрын
Yeah, it's pathetic. Not to mention the amount of lag he suffers.
@ponderbot3810
3 жыл бұрын
@@largin386 I'd like if my moves actually worked
Here's my idea for kirby: Rather than having him copy his opponents neutral B, he copies their element like in the actual kirby games. And this would go for anything he sucks up. So for instance if he sucks up Mario, or his fireball, he becomes Fire Kirby, and all four of his special moves change to a Fire Kirby moveset. If he sucks up Marth, he becomes Sword Kirby and gets four new sword moves. It would drastically change his playstyle depending on who he was fighting though, but it would be so cool and accurate to the games. Even if it was just the neutral b that changed (with maybe some elemental flavor effects on his other moves) I think I would still prefer it. It would make his kit more consistent.
Not really related to Kirby in competitive Smash, but could they fix his healing for eating a projectile? It’s pretty much always 1% no matter what you eat, it should be more like PSI Magnet where it heals dependent on the projectile
@dami1970
3 жыл бұрын
EXACTLY, the 1% to 3% is ridiculous when you can get 20-25% with huge projectiles when you fail. What's the point, shield is the best option.
I feel like we should use the multiple specials for copy, but to a different extent. Instead of copying a specific character and gaining their neutral special, he would copy a set amount of abilities for the archetype. Like for instance if he inhaled a sword fighter he would use his sword ability from his game rather than shield breaker(if he were to inhale marth). This would make it more consistent and show off classic copy abilities from his series.
Something not mentioned in the video I want to see with Kirby is a faster dair with stronger spike. Dair can be nice with combos but there is fair bit of start up lag unfortunately to make it super good
Kirby is a secret top tier; some of the copys he gets are super op! The only problem is that they are locked in certain match ups. But imagine if Kirby could choose a copy on his CSS to be his default neutral special for a game; he'd have NO losing match ups!!
Just buffing Kirbys air speed would make him a much better fighter. Kirby however could still use a buffed inhale, and his up b should come out faster, and make his forward air go through platforms that's all the change I would like to see for the character. Oh and when Kirby does his up b attack give him his little green elf hat that would be pretty cool even though its already part of his final smash.😎
Imagine if kirbys weight changes depending who he eats
@younglink324
3 жыл бұрын
That be cool
I would give Kirby more air speed, better range, make the start of his down b spike, make down b less laggy, more shield damage, faster up b, and give him power geyser when he reaches 100% with Terry’s hat
What if... Kirby had some sort of command input for neutral B, that gives him the Suplex move? I know that his throws are already based off Suplex, but what if you could use those throws in the air? Better yet, you could have Kirby just use grabs in the air.
Considering that Mewtwo's weight in 3.0 was the only attribute change (that wasn't reverted) I don't think an increase to Kirby's air speed is likely. That said while it won't be nearly as good increasing how much neutral special heals when absorbing projectiles from always 1% to as much as Wario's side special could somewhat help. Also fix forward throw.
Oh my god I just thought of the best idea for Kirby! So downside to this is that there are no more copy abilities which is sad but this would make him really cool. So he has a menu like shulk that let’s him pick between his abilities like sword, fire, Yoyo, mirror, etc probably just like 5 abilities and it could make him pretty cool.
here’s a video idea for Kirby! how about a video on what if kirby’s copy ability functioned like Shulk or Hero but his copy abilities are from his original games like Ice, Plasma, Yo-Yo , etc..
I would fix kirby's attributes to be more in line with the ones he had in 64, which include mobility, range, frame data and power. I would increase kirby's air speed and air acceleration, give him larger feet more in line with what they were in brawl, fix the frame data and power of his down air to give him a REAL spike, make his inhale faster and heal damage based on the projectile, and fix his side b to be more in line with how it was in brawl.
One thing that would be nice is a fast, reliable oos option. Having bad oos options isn’t the WORST thing to have, but it’s not good
Kirby to change list Give him a great kill move Make his air speed faster Make up b incredibly strong Make kirbys smash attacks deal much more damage Make it impossible to escape from kirby until he absorbs your ability or spits you like a star
The true stuffs to fix kirby -increase hit-stunt by 25% -increase damage of f-air -decrease the knockback of f-air and f-throw -increase the knockback of f-air and will be able to tech harder -change hammer flip with the giant hammer but the damage he will take will be the same The reasons of not too good -air speed is OK to combo -hammer flip is great for K.O-ing but too slow
Give Luigi his up B recovery from 64.
Forward throwing off of the stage again would fix him greatly.
I think the idea to give kirby every special attack for the copy is great but probably will not happen, which is a bummer.
8:40 This is what I want the most for Kirby. Not only would it be fun to spit back most projectiles, but it would also reduce the ridiculously long end lag.
The thumbnail is so cursed.
Intangible up b, little higher kill power and a little bigger hit boxes, a bit faster in the air. But honestly I've never thought Kirby was F-tier. I honestly think when played well this character is high D or low C. My friend mains him and he is pretty good and I struggle most of the time
Alot of these arent necessary. just increase his air speed.
imagine if kirby had a neutral b
While this may not buff Kirby and is very unlikely to happen, but I would scrap most of his old moves that are bland (down tilt and forward tilt, as an example), and give him a new move set with more unique attacks involving his other copy abilities.
I just came here to say no to Kirby without shoes.
I completely agree with Proguides but I would add some stuff to copy Slightly but not too slightly alter Kirby’s stats to be more like the stats of who he copied Give Kirby the additional movement options and gimmicks of who he copied
You can also pull from the game and actually have him be able to puff up making him very floaty, and make his aerials shoot out the air bullet, giving him faster falling speed. Then more buffs can be added to the hit boxes making them more reliable to hit. They can also make the air bullet be a good ko move and fire it out when he lands. The float will only be after his second jump though so then he should be able to combo much better with the fast fall speed and the have a ko option in the air bullet if required.
@djdrizzy9139
3 жыл бұрын
That attention to detail is only for DLC :(
Be kinda cool if after kirby jumps he can exhale the air he uses the fly as a projectile like in the games
I would love to see him at least in the mid tier scene. The best buff would be in my opinion to improve his speed in general, then the speed of side and up-b, maybe and also his dash attack. Also Superarmor for side-b and making his up- and back-throw killing much earlier would be very nice buffs. very nice video ProGuides! One more like from me :) #lovekirby #buffkirby
What if Kirby could control his air speed instead like if moves down with the stick in the air he drops like pretty fast and if he has the stick up he and he he jumps back to float mode. Give back old side b from brawl, down b shield break and give him slight more hit stun
Make his up b the ability High Jump. If you hold up be, like Diddy, it would go higher, and it could be used as an out of shield. Plus it just makes more sense than final cutter... which is a finishing move after a 4 hit combo. Make his aerial side b like Melee, but instead of a multi hit it’s a single hit that kills well, isn’t laggy, and has a reasonable hitbox.
Kirby has almost no references to his series. It's just kick kick and 6 abilities.
6:58 "Too much of a change from keeping Kirby feeling like 'himself'" Uh, first off, Kirby's whole Gimmick IS copying everything that ISN'T HIMSELF and using it to HIS ADVANTAGE. He becomes a Mirror of whoever he's fighting. That's what makes Kirby, well, "Kirby". 2nd--Look back at all the Kirby games, esp the more recent ones like Star Allies where Sword Kirby just rocks with several movesets all by copying a Sword Fighter. All you'd have to do is make sure Sword Kirby in Smash feels close to Sword Kirby in the main series. Infact, lets go ALL OUT. 3rd--Why stop with just Swords!? Copy Bowser/Charizard/Mario and you gain a Fire Kirby's Moveset, Melee's Burning Dash Included. Ryu/Ken/Terry = Fighter + their gimmick of always looking at an opponent. Sheik = Ninja. You get the idea. 4th = My 2 Cents on fixing Kirb. On picking Kirby on the character screen, a second, tiny stock icon appears. Use this to pick which copy ability you wanna perma-keep the whole match while leaving it on Kirby keeps Kirby as we know him. Imagine always being Steve Kirby or Shulk Kirby when Steve or Shulk aren't present in a 1v1 Match against, say, Joker or Jigglypuff.
I want Kirby to be competitively viable. My first game was smash 4 and he's the character that brought me to where I am now in terms of how skilled I am at the game. With recent buffs such as shaving frames off of some of his neutral tools and kill options and buffing the damage and knock back of other moves I wouldn't call him the worst character anymore. But he still has a long way to go if he wants to be where he was in smash 64. If I were to be realistic that probably won't happen but by the end of Ultimate's life span I hope Kirby will be mid tier at best. Competitively viable but not best in the game. Agree?
Something I think a lot of people overlook is a really inconsistent but really potent combo known as D-Air Ride. Simply chain D-Air to U-Tilt over and over again. This can rack up roughly 70% to even 80% on midweights and typically even more on heavyweights which can result in 0 to deaths. However it’s s extremely DI dependant and is still very difficult to pull off and is even impossible on certain characters that have fast combo breakers like Mario and Luigi. Something I’d do is give the landing hitbox of Kirby’s D-Air an upward launch angle instead of one that launches diagonally and reduce the amount of startup and landing lag that the attack has in order to make D-Air Ride more consistent. To balance this however I’d also give his U-Tilt more base knockback. From there I’d give him some more smaller changes. Slightly adjust the launch angle on F-Throw and give it less endlag, make his U-Throw and B-Throw do more knockback, make U-Special and D-Special faster, make S-Special do more knockback at lower charge levels specifically, make U-Special snap to the ledge better, and most importantly, increase his air speed
@darkishnewt
3 жыл бұрын
Ah yes the concept corner guy
@djdrizzy9139
3 жыл бұрын
Or just make dair frame 12
@Borgar-qf5dj
3 жыл бұрын
Hello *Wailmore*
what if we improved Ganon's approach options like his wizards foot. make it punch through more things like Banjo's wonder wing? that would help him smash through projectiles and force spammers to be more clever. I've been inspired since I'm a ness Main and I actually struggled quite a bit against Terry when he first came out cuz Crackshoot is such a nice approaching tool.
Kirby has unlimited jump in most of his games, so why not in Smash Bros? He’s already in low tier so I don’t see how it could become a problem.
@Nanadyne
3 жыл бұрын
Is this sarcasm
I think the reason kirby is not good is because sakurai doesn't want ppl to think hes playing favorites
Why did you choose a thumbnail that has kirby with toes
@ProGuidesSmashBros
3 жыл бұрын
How would you FIX it?
Everbody: eww Kirby feet!! Foot fetishist: mhm ;)
O H N O T H E R E S N O C O M M E N T S Edit: 7:46 nice
Smash 64 Kirby go brrrrrr
Though I agree with a lot of them, making up B faster would make it even more annoying to get through when people (mostly me) spam it
This might be a weird change but I'd love to see kirby's down B be far more useful. Faster started up and being able to attack out of it. It would be great to use it as a Good edge guard or even a combo finisher. Though obviously still be weak to grabs but being able to use it to get passed being juggled would be great. And more combo potential on his down throw or back throw even. Since his bread and butter combos I use all start with forward throw. Of course not including his up tilt or Dair ride. And while I think this it would be amazing I think it would be nice if it would be when using kirbys Neutral B if you held side B, down B or Up or just b. Depending on which one you held it would be the ability you get when you held neutral B as normal, since as much as I liked your idea I doubt sakurai would consider it.
It would also be cool if you could select any of the attacks by holding a specific direction when copying the ability to neutral b
For me it would be maybe +10% ground and air speed along with having a d-air come out from frame 14 to just anything that’s less then 11. That all of the top of my head though
Poor Kirb, hope he gets buffs
@sergiohernandez808
3 жыл бұрын
He got, but they were just knockback stuff
@masterwoo4359
3 жыл бұрын
@@sergiohernandez808 it made the doun air up tilt combo true
@eccofk
3 жыл бұрын
@@sergiohernandez808 good buffs I mean
Down b should break shield better, but not that much I don't think. Since fully charged side b is SO strong
What I do against Kirby is use gunner missle and then while Kirby is eating it I use a fully charged charge shot