How to Use the Skeletal Rig Editor in Unreal Engine 5.3 !

Ғылым және технология

Hello ! I will show you how to use the Skeletal Rig Editor in Unreal Engine 5.3 to create your own character rig with the weight painting !
Don't forget to drop a like if you like this video and subscribe if you want to see more tutorial on UE5
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Tell me if you want the 3D Bunny !
Chapters :
0:00 : Intro
0:39 : Import the Character in UE5.3
2:43 : Adding Bones to the Character
15:09 : Weight Painting on the Character
24:25 : Result
26:46 : Outro

Пікірлер: 73

  • @-TOLINSKI
    @-TOLINSKI10 күн бұрын

    My first time trying to rig a simple pawn that will rotate using AimAt control, you really helped me. Love your tutorials man! Always detailed and informative! Thanks

  • @NicolasNosedaDev

    @NicolasNosedaDev

    10 күн бұрын

    Nice, thanks :)

  • @PersonWithDreamz
    @PersonWithDreamz7 ай бұрын

    great video. I learned alot about the new skeletal rig. It seems really good and a nice option if you want to set up a rig for something without needing to go back to a 3d software and im glad that the option is there for anyone who wants to use it. You explained it really well and this video was very informative. Thanks!

  • @stefanleroux8750
    @stefanleroux87506 ай бұрын

    Wow. Thank you so much for this. Been struggling for a week nou with how things works. Please keep doing detailed tutorials.

  • @NicolasNosedaDev

    @NicolasNosedaDev

    6 ай бұрын

    No problem 😁😁 I'm happy that it helped you 🥳

  • @KaneBanway
    @KaneBanway6 ай бұрын

    Merci beaucoup ! Bon, j'ai encore du boulot mais au moins tu m'as permis d'avancer sur un truc où j'étais perdu... plus qu'à comprendre pourquoi le mesh se déforme et s'écrase quand je bouge un membre mais... ce sera pour un autre jour ! Déjà content que ça bouge...

  • @alenota3244
    @alenota32447 ай бұрын

    Your video is amazing, Will watch every single video. Thank you! Can't wait to get into 5.3! I hope KZread gives you more exposure, it's a sin you don't have more subscribers for this quality content! I wish success for your channel (and UE), this is a GEM! 60th Subscriber

  • @NicolasNosedaDev

    @NicolasNosedaDev

    7 ай бұрын

    Thanks you for youre nice comment 😁 You will enjoy ue5.3 its so amazing 😁 all the feature are perfect 👌

  • @devon9374
    @devon93745 күн бұрын

    Phenomenal video, thanks

  • @Thiago_Ben
    @Thiago_Ben7 ай бұрын

    Awesome Tutorial. Thank you!

  • @NicolasNosedaDev

    @NicolasNosedaDev

    7 ай бұрын

    Thanks ! I'm happy it help you :)

  • @sagaruchiha9905
    @sagaruchiha99055 ай бұрын

    5:10 You could also rename multiple joints by selecting joints(1-3) and hit F2 and type spine_#1. It will rename all three numerically.

  • @NicolasNosedaDev

    @NicolasNosedaDev

    5 ай бұрын

    That's a cool feature thanks ! :)

  • @user-pd1tg1nz2y
    @user-pd1tg1nz2y7 ай бұрын

    It surely helps. Thank you.

  • @NicolasNosedaDev

    @NicolasNosedaDev

    7 ай бұрын

    No problem 😁

  • @NicoleSummer8
    @NicoleSummer87 ай бұрын

    Great!👍💪👏♥️

  • @parotter
    @parotter7 ай бұрын

    you're my god,Thank you😭😭

  • @NicolasNosedaDev

    @NicolasNosedaDev

    7 ай бұрын

    Haha :) no problem!

  • @devon9374

    @devon9374

    21 күн бұрын

    Facts haha, you are the man!

  • @BloakoxD
    @BloakoxD6 ай бұрын

    Thank you so much for this tutorial. I tried it today with a human mesh. I found that the white color spots are difficult to spot sometimes. Changing the color mode from min/max to color ramp and setting the max color from white to red helped me alot. It looked more like a traditional weight map from blender.

  • @NicolasNosedaDev

    @NicolasNosedaDev

    6 ай бұрын

    Yes thats a good idea its easier to see what we are doing 😉

  • @hotsauce7124
    @hotsauce71244 ай бұрын

    Thank you

  • @jackhelton5585
    @jackhelton55857 ай бұрын

    Respect to the author 👏

  • @NicolasNosedaDev

    @NicolasNosedaDev

    7 ай бұрын

    Thanks 😁

  • @DailyPaily
    @DailyPaily6 ай бұрын

    Interesting.

  • @sidneyngong2657
    @sidneyngong2657Ай бұрын

    informative

  • @alienrenders
    @alienrenders4 ай бұрын

    They need better vertex selection tools. Maybe there's a shortcut I'm not aware of. There needs to be a way to expand the current selection. And also a way to select all connected vertices.

  • @ryanjdevlin87

    @ryanjdevlin87

    3 ай бұрын

    Alt+ctrl+shift to draw a box and select , not sure if it works w this cuz I'm not home but worth a try

  • @czardrum
    @czardrum5 ай бұрын

    This is great. Thanks Do you know how to make or a place to find clear information about Drivers for morph targets?

  • @NicolasNosedaDev

    @NicolasNosedaDev

    5 ай бұрын

    I never used that, I will look into it ;)

  • @czardrum

    @czardrum

    5 ай бұрын

    @@NicolasNosedaDev The driver is what make the pro correction of distortion on the model joints, face/pose libraries, place cloths and acessories correctly on the body, etc. The problem is: We find who can do it but they never teach it. If I only find a course I would be happy but 99% of the instructions don´t teach such crutial thing.

  • @michaelray1320
    @michaelray13205 ай бұрын

    Great Video. Is there a template to as an example "auto add" all the bones for the standard UE5 or UE4 Skele instead of having to add them manually one by one?

  • @NicolasNosedaDev

    @NicolasNosedaDev

    5 ай бұрын

    Unfortunatly you have to add them all one by one there is no auto Bones for now, I think its a feature that they want to add but there is no news for now 😉

  • @D3cker1
    @D3cker14 ай бұрын

    Hi Nicolas New to the channel here, great content bro... I have a quick question for you ... when I click on the bind skin bottom my whole character turns completely black.. do you know why that is?

  • @NicolasNosedaDev

    @NicolasNosedaDev

    4 ай бұрын

    Its normal, I didnt knew it when I made the video so I didnt talk about that issue The issue is that the skeletal mesh editor tool cannot work with a mesh with multiple material, you need to have all your texture on the material slot 0 otherwise the character become black 😵

  • @D3cker1

    @D3cker1

    4 ай бұрын

    @@NicolasNosedaDevAh I see!.. Thank you for the reply... you are a good teacher Nico keep up the good work.

  • @NicolasNosedaDev

    @NicolasNosedaDev

    4 ай бұрын

    No problem thanks 😁

  • @hustle6046
    @hustle60465 ай бұрын

    Hey, I'm new to Unreal Engine. I'm currently building my game in version 5.2, but I was wondering if I could install version 5.3 to use the Skeletal Rig Editor for a character and then move that character to my game in version 5.2?

  • @NicolasNosedaDev

    @NicolasNosedaDev

    5 ай бұрын

    Yes you could do that, just use the migrate button to migrate the Skeleton and Skeletal Mesh to your 5.2 project ;)

  • @johndoe35717
    @johndoe357172 ай бұрын

    im using a voxel mesh which has very little different triangles when i weight paint it is that okay if some of the weight paint goes too far onto a part of the mesh?

  • @NicolasNosedaDev

    @NicolasNosedaDev

    2 ай бұрын

    You will have to check by moving the bones that has the weight on and make sure it looks like you want it when it move :)

  • @mafiaBG
    @mafiaBGАй бұрын

    Can you mirror the skin paining? Because doing it by hand results in different weights on each leg, and if you have complex topology this will be more visible

  • @NicolasNosedaDev

    @NicolasNosedaDev

    Ай бұрын

    Yes you can mirror paint ;)

  • @taichengchen4577
    @taichengchen45774 ай бұрын

    Question Sir! Is there a way to create a humanoid skeleton in UE5 that meets the UE5 Mannequin humanoid skeleton standards from the start, so that UE motion assets can be directly referenced later without the need for another skeleton retargeting?

  • @NicolasNosedaDev

    @NicolasNosedaDev

    4 ай бұрын

    Hello, yes you can do that 😉

  • @hotsauce7124
    @hotsauce71244 ай бұрын

    Is there a way to freeze the rotation of the joints? Like you would freeze a rotation of a bone in Maya?

  • @NicolasNosedaDev

    @NicolasNosedaDev

    4 ай бұрын

    I dont think you can do that with that tool but you can do that with control rig 😉

  • @hotsauce7124

    @hotsauce7124

    4 ай бұрын

    @@NicolasNosedaDev Ah, I see. Thank you.

  • @sarbatore
    @sarbatore3 ай бұрын

    Comment est-ce qu'on peut couper des parties du skeletal mesh ?

  • @NicolasNosedaDev

    @NicolasNosedaDev

    2 ай бұрын

    Tu peux ajouter des bones qui ne sont pas parenté à un autre bones, il faut juste le parenter au root bone ;)

  • @johndoe35717
    @johndoe357172 ай бұрын

    did you mirror the weight painting from left to right?

  • @NicolasNosedaDev

    @NicolasNosedaDev

    2 ай бұрын

    I dont think I have used the mirror for the Weight Painting in the video but you can found the mirror into "Vertices" ;)

  • @frellinghazmot4443
    @frellinghazmot44433 ай бұрын

    When I try to convert static mesh to skeletal mesh it crashes. :(

  • @NicolasNosedaDev

    @NicolasNosedaDev

    3 ай бұрын

    If it crashes you need to check your mesh, there is probably an issue with it, it can be broken or too big (too much vertices)

  • @frellinghazmot4443

    @frellinghazmot4443

    3 ай бұрын

    ​@@NicolasNosedaDev It's been retopoed to 15k so I don't think that's the issue.

  • @alxdrksoul
    @alxdrksoul5 ай бұрын

    can I use this method to animate 2D sprites?

  • @NicolasNosedaDev

    @NicolasNosedaDev

    5 ай бұрын

    I never used 2D sprites in Unreal, I think I saw someone use it with 2D sprites but I cannot found that video so I'm not sure if that work well :/

  • @Sky-hl8iw
    @Sky-hl8iw6 ай бұрын

    izit possible to rig character that dont have any A or T pose?

  • @NicolasNosedaDev

    @NicolasNosedaDev

    6 ай бұрын

    Yes it should be possible, the only issue will be to add the weight to the bones, the automatic weight will have some issue, you will have to clean the weight on each bones like I did ;)

  • @Sky-hl8iw

    @Sky-hl8iw

    6 ай бұрын

    @@NicolasNosedaDev aryte TQ4this learning curve

  • @Cynass20
    @Cynass205 күн бұрын

    Peut tu le faire avec un model avec plusieurs partie s'il te plait ?

  • @NicolasNosedaDev

    @NicolasNosedaDev

    5 күн бұрын

    Salut, ça va marcher exactement de la même façon, que veut tu voir exactement ?

  • @Cynass20

    @Cynass20

    5 күн бұрын

    @@NicolasNosedaDev Quand j’export mon modem il n’est pas comme toi dans UE5 j’ai la tête, le corps et les mains qui sont séparer et je ne sais pas comment je peux les assembler pour poursuivre la vidéo comme toi :/

  • @Romeo615Videos
    @Romeo615Videos6 ай бұрын

    could i make a necklace with it?

  • @NicolasNosedaDev

    @NicolasNosedaDev

    6 ай бұрын

    Yeah sure you can add bones to a necklace with this tool

  • @tylercathey8848
    @tylercathey88487 ай бұрын

    baguette

  • @NicolasNosedaDev

    @NicolasNosedaDev

    7 ай бұрын

    Fromage

  • @tylercathey8848

    @tylercathey8848

    7 ай бұрын

    @@NicolasNosedaDev ouiiiiiiii

  • @hoangtran0901
    @hoangtran09012 ай бұрын

    cant we mirror weight painting like blender or maya? its a pain having to do that again on the opposite side, very unproductive

  • @NicolasNosedaDev

    @NicolasNosedaDev

    2 ай бұрын

    Yes you can Mirror the Weight Painting, it's under the "Vertices" menu

  • @FlowerPower3000
    @FlowerPower30004 ай бұрын

    very primitive functionality, skinning/rigging in UE not useful at this moment((

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