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How to Use Mixamo Animations to VRoid Models in Unity in 7 Minutes
In this tutorial, we will upload our VRoid Model to Mixamo and bring it back to Unity without losing the shader and the hair and clothes physics. As always, subtitles are available in English.
If this video helps you, don't forget to like and subscribe!
Part One Here: • How to Export VRoid St...
Links to the Website:
[1] Mixamo = www.mixamo.com/
Timestamps
00:00 Intro
00:29 Exporting FBX from Unity
01:28 Uploading FBX to Mixamo
02:54 Modifying Rig and Root Motion
05:30 Playing Animations
06:51 Ending
07:24 End Cards
Thumbnail Image:
unsplash.com/p...
SOCIAL MEDIA:
Patreon: / reforgemode
Ko-Fi: ko-fi.com/refo...
Twitter: / feyhunt
Discord: / discord
GitHub: github.com/ReF...
#VRoid #Unity #Mixamo #Tutorial #VRoidStudio
Пікірлер: 149
If you like Vroid and want to explore with Vroid models in Unity then these tutorials are well worth your time. This method of extracting the Mixamo data may seem like you are taking extra steps as you will reload the same character into Unity several times, but it preserves the capabilities built into Vroid. Well worth the extra steps, and plus once you are done you can simply remove the additional FBX file if you want to declutter. Well worth it though, because normally Mixamo animations aren't going to account for hair bones for example. With this method, in just a few minutes I have my character walking/running and looking extremely polished because of the hair physics included with the Vroid model.
@ReForgeMode
2 жыл бұрын
Thanks for the great review and kind words! There are a lot more episodes coming soon!
the vroid creators are legends, all the plugin creators are legends and you are a legend. sub! today I was watching 4 of your videos, very clear and easy to understand. now I am already moving with my oc is in unity.
@ReForgeMode
2 жыл бұрын
Glad I could help! Soon, we'll reach the combat tutorial so our characters can fight!
@lordgriefington
2 жыл бұрын
nice to hear.😂 yesterday I was downloading some fighting animations. I am very new to unity I have to equip her weapon and some magic.
thanks so much dude, I had no idea what I was doing but now at least I got Cirno doing a funni dance
@ReForgeMode
Жыл бұрын
Glad I could help! 😄😄
This video is a reupload. The original video can be found here: kzread.info/dash/bejne/eoSIx9KIk7fYfc4.html Special thanks to @Shihiko for the feedback to make the process even easier! If you have any ideas or suggestions that can improve my video, feel free to let me know! We all benefits from easier tutorials!
@Shihiko
3 жыл бұрын
Ah I missed the premiere. It's all good, I'm learning little bits here and there from your videos too since the methods are different or explore some alternative debugging methods.
@ReForgeMode
3 жыл бұрын
Hi there! So one thing I found out is that contrary to popular belief, Mixamo rigs in different models are not the same. So we can't just download a random animation, otherwise we got some weird limbs movement. So we have to upload the model first, and then download the animation. The rig might be the sams, but the weights are a little bit different. But this is such a major improvement from the previous one!
@Shihiko
3 жыл бұрын
@@ReForgeMode correct, so I came to the conclusion of downloading the FBX of the animation and then duplicating it after checking it works on a humanoid. The tutorial showing that you can upload your model up and then test the animation before downloading helps alot too because you can do the adjustments so it fits your model before downloading and ripping out the animation. :)
Really well done videos and straight to the point. Looking forward to the next videos and you got a sub
@ReForgeMode
3 жыл бұрын
Thank you! Glad I could help 😄😄
I begin watching your videos because I wanted to know how to use my avatar in VR chat but the topics are very interesting, thank you
@ReForgeMode
2 жыл бұрын
Haha, I'm glad I could help! I should really get into VRChat someday. That would be fun!
thank you soo much!! this was very helpful. You were able to dumb it down enough to were I actually understood what you were saying unlike some other channels i checked out for help, just thank you soo much dude!
@ReForgeMode
2 жыл бұрын
Glad I could help! There's no such thing as "dumb" down 😄😄 Everybody needs a starting point, and I make these videos intentionally so that even if you never touched Unity in your life, you'll be able to use it. I'm looking forward to what you'll make out of it 😄😄
Thank you so much!
@ReForgeMode
2 жыл бұрын
Glad I could help!
u re so helpful and well explained, ily man
@ReForgeMode
3 жыл бұрын
Thank you! 😄😄
thank you so much! this tutorial saved me
@ReForgeMode
Жыл бұрын
Glad I could help!
Incredible video!
@ReForgeMode
10 ай бұрын
Thanks a lot!
Awesome! Thank you 🤘
@ReForgeMode
3 жыл бұрын
Glad you liked it!
very good video congratulations!
@ReForgeMode
10 ай бұрын
Thank you! Glad I could help!
this is awesome
@ReForgeMode
Жыл бұрын
Thank you! Glad I could help 😄😄
LOVE this!!! Super helpful! Question: If I want to add additional animations, do you have a tutorial for that? I'm sure there may be a slight variance in execution, such as having a certain animation happen upon a button press (like left stick or A for jump) rather than having it happen on Entry in the Animator, (I'm assuming this is why we saw the animation happen without doing anything, but I'm brand new to all this so idk what I'm doing). Sorry for the long comment, but I love this! Will be digging through your channel for more! :D
@ReForgeMode
Жыл бұрын
Glad I could help! I highly recommend Unity's official tutorial on Animators: learn.unity.com/course/introduction-to-3d-animation-systems This should cover all you need to know about Animators, like how to set them up, how to trigger the animation to run, and how to create transitions.
@kiyokumabear
Жыл бұрын
@@ReForgeMode thank you so much!
hey i tried this tutorial but in the avater section instead of VrmAvatar i have humanoid and if i start the animation the character just rotates to side and looks like its riding a motorcycle :c
@ReForgeMode
5 ай бұрын
Hello! It's most likely because the animation model from Mixamo is not set to Humanoid before applying it to the animator. If you need more help, you can join our Discord server and share some screenshots so I can help you better.
Muchas gracias, ha sido muy claro y útil
@ReForgeMode
2 жыл бұрын
Glad I could help! 😄😄
Thank you very much
@ReForgeMode
2 жыл бұрын
Glad I could help! 😄😄
Hello, I have a problem and the problem is that when my character uses a maximum animation with the same procedure as yours, when using it in my game my character is leaning to the left, but you can see that it is crooked. I already tried using different walking animations but they all have the same error. Could there be errors like this due to the character model?
@ReForgeMode
9 ай бұрын
Yeah, try to skip uploading your character part. Just download the animation you want to use as is. Import it to Unity and set it as humanoid. That should fix everything.
@DiEKOOVA
9 ай бұрын
Thanks bro! i will try.@@ReForgeMode
so how can I export the model with animation (i want to keep hair physic ) to use in blender , can anyone know about this, i tried to export to fbx but when import to Blender the animation is just the whole models rotation around :(
@ReForgeMode
11 ай бұрын
You can skip uploading your VRoid models to Mixamo and just use the animation from default Mixamo models. Just don't forget to set the animation model as Humanoid mesh.
Great video, but I encountered a problem in which I used an Idle animation, the character is standing just fine in Mixamo's Preview and in Unity's Preview on the animation fbx file, but when I imported it to my character in unity, the character tilts slightly to the side.
@ReForgeMode
2 жыл бұрын
It sounds like you need to set up the Root Motion! Refer back to 2:54 to learn more about Root Motion, then at 4:42 play a bit with the numbers in the inspector. Each animation can have slightly different numbers, so play it around until it looks just right
@ano7371
2 жыл бұрын
I'm getting the same problem, have you found a way to fix it?
@ReForgeMode
2 жыл бұрын
@ano7371 No, I didn't manage to get the same problem. But here are some ready to use project files you could download: 3D: github.com/ReForge-Mode/Unity_VRoid_Export_3D_Template URP: github.com/ReForge-Mode/Unity_VRoid_Export_URP_Template Download one of these projects and try to import the animation there to see if it helps!
@ReForgeMode
2 жыл бұрын
@@Ethernaut7 Congrats! Yup! That was said in the video. Otherwise, your character won't use root motion at all.
@pixitales5017
Жыл бұрын
yeah, im getting the same problem also using any of the vroid templates. The animation preview is different than on play. No idea how to fix
so I have weird issues, when i export the model it looks so weird and I can't upload it to mixamo, what this can be?
@ReForgeMode
2 жыл бұрын
Could you elaborate what makes the model looks weird?
Thanks for the tutorial! 🤩 I'm having a problem to follow your steps. After exporting the .FBX from Unity, Mixamo cannot read it properly. It gives me the error "Sorry, unable to map your existing skeleton". Do you know what should I do to fix it?
@ReForgeMode
2 жыл бұрын
Mixamo really don't like VRoid hairs sometimes. To work around this, you could just download a blank Mixamo animation without exporting your character. Then in Unity, don't forget to set your character and the downloaded animation as Humanoid.
@zwarheart
2 жыл бұрын
@@ReForgeMode I figured it out after some testings. Could add the mixamo's animation into a VST_Animation component and link it to a blendshape. Thanks again for your work!
@nikro7239
Жыл бұрын
@@ReForgeMode I have the same problem. there's no way to download the blank animation tho
@ReForgeMode
Жыл бұрын
@@nikro7239 You can download the blank animation by not uploading any character at all. Mixamo will default to that blank character We can just ignore the model later in Unitym
@nikro7239
Жыл бұрын
@@ReForgeMode As expected that doesn't really work either. I've been trying to do that various ways for two days now and no matter what I do it just won't work. I think I'll give up on it. I hope someday using vroid models to make games will be easier. Thanks for the answer anyway
Hi, when I import my VRM to unity, the character controller and avatar doesn´t appear. Do I need something that univrm package?
@ReForgeMode
Жыл бұрын
Hello! Character controller is not included when you use UniVRM. I recommend using Invector free controller available in Unity Asset Store. I have a video doing that here: kzread.info/dash/bejne/iomp19l7hMmzcbA.html For the avatar, UniVRM generate a custom avatar that can't be used by other models. I recommend just setting the custom animation import settings to humanoid. It should work with your VRoid models without needing to change anything.
I've been following this tutorial but I cant seem to get the arms to move... The legs work fine though
@ReForgeMode
2 жыл бұрын
Hmmm... only the arms? That is a weird case... If you click on the animation file in Project Window, can you play the animation in the Inspector Window? If your character moves normally, then the problem would be in how you set up the animator. If the character's arms don't move in the inspector preview, then the problem is in Mixamo. Did you change any settings in Mixamo before downloading the animation? If the slider setting for Character Arm Space is at its lowest, your character won't move.
May I ask why my 3d model's color will be lighter than usual after being imported in unuty? by the way I use glb file
@ReForgeMode
Жыл бұрын
It could be because of the lighting in the scene or the color space settings. In my experience, it shouldn't be that drastic of a color change.
What happened to the video on expressions and visual effects?
@ReForgeMode
2 жыл бұрын
Ah yes, that. I am kinda stumped by the documentation of the UniVRM plugin. It has very little details on modifying the character blendshape, so I need to do more research on it. It will come soon in the near future, once I managed to get my head around it
Nice it helped me a lot but is there anyway I can do this with blender? And I want to put a tweaking animation on loop... for science
@ReForgeMode
2 жыл бұрын
It is possible. After you upload the FBX to Mixamo, open the FBX model in Blender. The great thing about Mixamo is that this model has all the rig configured already.
@chino9212
2 жыл бұрын
@@ReForgeMode i tired doing that but the some of the textures went missing
@ReForgeMode
2 жыл бұрын
Of course, since VRM uses a Toon Shader and Mixamo can't handle custom shaders. You could try to install this plugin to Blender: github.com/saturday06/VRM_Addon_for_Blender There are some similar plugins, but basically they allow you to import VRM file into Blender directly. You could also try to fix the material problem in Unity and then exporting the character prefab to FBX. I have not tried these methods perfectly since it's outside the scope of the video, so let me know if these works for you!
I have a question, can I use this type of animation for vtuber as an expression? that is to say that I press a key and my character does the animation. Thank you
@ReForgeMode
2 жыл бұрын
Hmmm... It is possible in Unity. But if you export VRoid models from Unity to vtubing software like VSeeFace, the software should take care of all of your job, rather than manually assign the face one by one. If you're looking for a way to do that, I recommend youtube channel Argama Witch for Vtubing. But if you want to create an expression in your Unity game, I have that video in my to-do list and will be released some time in the future.
Absolute amazing video! Thank you so much for starting this series, I love anime style! A question, for some reason when I'm exporting to FBX file, the resulting file in my explorer is considered only a 3D object, not a FBX. Therefore when uploading to mixamo it ends up giving an error. I'm pretty sure I've followed your steps, from the previous video to this one. I'm trying this on a 3D render pipeline. What am I doing wrong??
@francescosolinas9670
2 жыл бұрын
to anyone having the same problem, Just renaming to ".fbx" is enough to work!
@ReForgeMode
2 жыл бұрын
Huh... I'm glad that issue is solved. If this problem pops up again, you can ignore uploading to Mixamo entirely. Just download the animation from Mixamo and continue the tutorial.
Awesome Video. I got an oddly specific question. How can i make the eyetracking script work during the animation? So that the vtuber looks at the Kamera during the animation :)?
@ReForgeMode
3 ай бұрын
For eye tracking, you don't need to do anything. All vtubing application will manage the eyes movement from your webcam automatically.
@FabianMerks
3 ай бұрын
@@ReForgeMode thank you, but id like to do a music Video inside of unity. Therfore i use mixamo Animations for my vtuber Model. But then the script of the model, that make the eyes follow the camera, does not work any longer :)
@ReForgeMode
3 ай бұрын
@@FabianMerks Ah, yes. There has been a few changes to the UniVRM script. I have a video about eye tracking to work around this issue. Check it out here: kzread.info/dash/bejne/hJeb2K6he8_Tcco.html
HI Thanks for tou tutorior! I have a question: when I upload my fbx in mixamo, it says "ERROR occured on animate: Unknown error while generating motion" I can't upload and can't get the animation.
@ReForgeMode
2 жыл бұрын
Glad I could help! If you can't upload your model to Mixamo, you can skip that step. Just choose which animation you want in Mixamo and download it. Then use that animation in the animator in Unity.
Nice vid! When will the facial expression video came out? You said in the next video, but it is not true :(
@ReForgeMode
2 жыл бұрын
Yeah, about that... I did mention in the comment section of the next video that I was struggling with very small documentation of UniVRM plugin, which means that I will need to read the code line by line to fully understand it. So while I do that, I'm going to focus on other smaller topics. It is coming, I just need more time 😃😃
I would like to know if there is a way to use the expressions that come from the vroid, top smile to use in the cutscene within unity.
@ReForgeMode
Жыл бұрын
You can, but it doesn't have a transition. Imagine smiling then angry expression in one frame. The method I used is to create the facial expression as animations, so the transition is smooth. You can see the demo in my Expression Pack here: kzread.info/dash/bejne/q6x11qubpMK2d6g.html I also created an Expression Maker application to quickly create your expression outside Unity. kzread.info/dash/bejne/rJalxLKpkqSTacY.html
Hi, I'm having issues with the textures (I;m assuming its the textures, I'm definitely not an expert) not loading in properly (or at all in some cases) is there a fix for this?
@ReForgeMode
2 жыл бұрын
Hello! The most common sign of missing textures is that your object appears pink. This is usually because you're using Universal Render Pipeline instead of regular 3D pipeline. If that's the case, I have a tutorial for it right here: kzread.info/dash/bejne/e6Z90JuwgrzXhaw.html If that doesn't solve your problem, feel free to upload your screenshot to imgur and paste it here, or email me (my email in my about page)
awesome video, i do have a question. i notice that all the vrm exported to FBX have a problem when crouching. when in crouching position they all look to the ground, the head moves along with the body and dont look up. is there a way to fix this?
@ReForgeMode
Жыл бұрын
A slight correction to the video, you don't need to have the VRM exported as FBX. You can just download the animation you want using their basic model and apply it to your character in Unity.
@austinkaye9882
Жыл бұрын
@@ReForgeMode alright I'll follow this advice and check if the error gets corrected. Thank you for your time. Your videos are amazing and great quality.
@ReForgeMode
Жыл бұрын
@@austinkaye9882 Glad I could help you! Let me know if you have further questions!
Hi is there any way to make the physics less glitchy like the skirt glitching through the leg?
@ReForgeMode
10 ай бұрын
No, I don't think so. At least for now. There may be a way to limit the hair, clothes, and boobs physics, but I haven't looked into it. I'll let you know if I found a solution!
@123456wei
10 ай бұрын
@@ReForgeMode thanks reforgemode! Any suggestions for workaround? Maybe to reduce the floppiness of the skirt? I notice your sample character doesnt look too glitchy, maybe i need to remove skirts?
@ReForgeMode
10 ай бұрын
Well, my sample character is actually using a long dress, but all of her dress downward is transparent. This does make the clothing physics very manageable. You can also try to play around with the physics settings. And if all else fails, you can get MagicaCloth.
@zhenweilee3484
10 ай бұрын
@@ReForgeMode Thank you!
I love your videos. I don't know if you see this but I have a super important question! I want to use Vroid models for a Unity game I'm developing for a personal project using the built in renderer. I followed your tutorial and installed the latest versions of the plugins you mentioned. But when I try to import a vrm file, most of the times the materials are missing. Even if I get it right, the character doesn't animate and is always T-posing. I even tried to convert the vrm to fbx using Blender and fixed the bones using the VRM and CATS plugin and that fixed the animation problem but the materials are always broken/missing. Do you know a solution to this problem? Because if this works, it'll really speed up my work.
@ReForgeMode
10 ай бұрын
I'm always watching~ 👀👀 Right. Let's start with the animation problems. The key in using animations in Unity is to set the animation model to humanoid first, like I explain in the video. As for the materials, I assume you're using URP, correct? If so, then there are some slight changes to fix the material problem here: kzread.info/dash/bejne/k5Wf1ZKyl5zAqbg.html Let me know if you need further help!
@kaiguyniki
10 ай бұрын
@@ReForgeMode Woah! Thanks for answering. I'll try this again! I also found your github page for using Vroid models with Third Person Controller last night. Thank you for making these tutorials. I love you!
@ReForgeMode
10 ай бұрын
@@kaiguyniki Glad I could help! 😄😄
when i hit play it goes to the animation game window and the character is like 5 miles away and when i zoom it just scales up and is like 8bit pixelated. i guess that's what i get for not knowing the basics of unity before trying this.
@ReForgeMode
2 жыл бұрын
Oh... There's a lot to explain here... First, let's make sure that you're using the same version as the project files. Unity tends to break when you're exporting lower version project to higher version. Let's talk with the Play Mode. Before you press Play Button, you can adjust the setting in your Game View Window. The setting "Maximize on Play" makes it so that the entire Unity screen is focused only on the game window. If you want to edit while the game is playing, I recommend switching it to Enter Play Mode Focused. For more information on Play Mode, check out this documentation: docs.unity3d.com/2022.1/Documentation/Manual/GameView.html When you are in Game View Window, zooming on it only scales the screen up. Instead, when your character is far away, you want to move your camera to be nearer to the character. You can move the camera in the Scene Window. Also, any changes in the scene view during Play Mode will not be saved, and will be reverted when the Play Mode is stopped. If you're new, I highly recommend you to check on the free and official Unity beginner tutorial on their website right here: learn.unity.com/ Making games with Unity is a lot of fun and it's always rewarding. The more effort you put into learning it, the more fun you have with it. Good luck!
so for some reason when my model is converted to fbx the colours seems to be not as saturated and the hair just becomes one colour albeit much darker do you know how to fix
@ReForgeMode
2 жыл бұрын
Hmmm... That maybe because of Gamma Color Space in Unity. You need to change it to Linear Color Space through the Project Settings. Alternatively, it could also because of the material not using UniVRM shader. You can select each Material and change its shader to MToon shader. Or... You can skip this entire headache by just download Mixamo default model animation, then use it to your model. You don't need to upload your model to Mixamo.
@alonzohedgehog
2 жыл бұрын
@@ReForgeMode thank you so much
Hi! Nice video, what if I want to make my own animations with blender? should I export vrm to fbx and work with the fbx format?
@ReForgeMode
Жыл бұрын
You don't need to have a model if you just want an animation. What you can do, is to animate a blank regular humanoid character and export it as FBX to Unity. It doesn't even have to be your VRoid model. So you only need to import you model to Unity once through UniVRM.
@LikuidStudios
Жыл бұрын
@@ReForgeMode I'll try it, thanks!
I am trying to use models from VROID Hub but when I upload them to Mixamo, Mixamo cannot apply the animation. I tried downloading and applying the animation but cannot get the avatar to work. It says something like "Transform Hips does not match" or something. Do you have any suggestions?
@ReForgeMode
2 жыл бұрын
Hmmm... I assume you've uploaded your VRM into Unity and then upload the model as FBX, correct? In that case, you can skip the step of uploading your model. Just download the animation you want, and continue the tutorial.
@oktayalpkabac
2 жыл бұрын
@@ReForgeMode I made the false assumption that it won't work without uploading but it somehow works. Thanks for the reply. Your stuff is amazing.
mixamo says it cant map my characters skeleton? nay ideas?
@jdcarling
2 жыл бұрын
i tried again and it worked after a few tries oddly same file no changes
@ReForgeMode
2 жыл бұрын
Right. It's mostly because our VRoid models merged the clothes and hair mesh directly into the model. Sometimes it works with simpler models, sometimes it doesn't The solution here is that you can just skip uploading to Mixamo entirely. Just download the blank animation with basic model from Mixamo and proceed with the tutorial. Make sure to set your VRoid model and Mixamo model as "Humanoid" in the import setting
my vroid model only stays in the T pose when I change the mixamo animation to humanoid ahhhhh
@ReForgeMode
Жыл бұрын
Hmmm... Make sure to assign the animator to your character. Let me know if that solves it for you.
@ahmedbajalan1274
Жыл бұрын
@@ReForgeMode I posted a question in your discord with more details.
@ReForgeMode
Жыл бұрын
Alright then, see ya there!
Was following along but then my model wouldn't load the mixamo animation when clicking on animation in mixamo... stopping me from downloading the animation. So probably gonna have to download just the animation with the base character they use in mixamo.
@ReForgeMode
2 жыл бұрын
Yes, sometimes our character's hair messed up Mixamo's AI. In that case, you can download the basic Mixamo model and put its animation to our VRoid model. It still works!
@prnghats
2 жыл бұрын
A much more annoying probably with my VRoid Model (VRM to FBX) is that the face and hair meshes are sperate from the body mesh. This is causing their rendering to stop within an meter viewing of them, while the body mesh continues on normal with it's rendering working fine even if you get really close up until clipping into the model.
@ReForgeMode
2 жыл бұрын
That is a general problem with VRoid models as well. Maybe there's a way to tweak it by adjusting the camera and render order. But I haven't looked into it yet.
i can't see the other files, just the animation when i put the downloaded animation on the folder You know what am i doing wrong here? Update: after a few test IT WORKS!!! thanks for the help and awesome tutoriial dude!
@ReForgeMode
2 жыл бұрын
I will need more details to help. Where do you download the file, from my GitHub or from Mixamo? And could you screenshot it so I could see what's wrong?
@Wrenchmann
2 жыл бұрын
@@ReForgeMode i downloaded the animation from mixamo, after uploading my model like you showed in the tutorial.
@FeyHunt
2 жыл бұрын
@@Wrenchmann In the download settings window before you download the animation in Mixamo, on the *skin* option, make sure to use *With Skin*. If you choose Without Skin, Mixamo just give you the animation.
@Wrenchmann
2 жыл бұрын
@@FeyHunt ok, never mind, i found the problem, i wasn't paying attention to a little arrow that appears on the left of the icon on the folders tab. my bad, sorry for the troble
@ReForgeMode
2 жыл бұрын
@@Wrenchmann Haha, no problem!
Do you know how to fix the shoulder problem?
@ReForgeMode
Жыл бұрын
Shoulder problem? Could you explain more?
@alu333k
Жыл бұрын
@@ReForgeMode 7:01 sorry for my English. when you pass it to unity the character's shoulders droop a bit. 7:01
@ReForgeMode
Жыл бұрын
@@alu333k I think it's just some avatar problem. You can try to adjust the Avatar in the import setting. docs.unity3d.com/Manual/AvatarCreationandSetup.html Fortunately, the newer animation from Mixamo doesn't have this problem. So I don't think you need to do much for the avatar.
@alu333k
Жыл бұрын
@@ReForgeMode I have seen many videos with many characters and the same error always happens :( It is a very good idea to modify the avatar but I don't know how to do it :( If you manage to do it please show it in a video, you will be the first to solve that error. thanks for answering.
@ReForgeMode
Жыл бұрын
I'll see what I can do. It shouldn't be a long video to make. In the meantime, could you check if my recent videos still have the shoulder sagging problem? If it does, then the solution might not be as simple as I thought.
Is there safe if we make game with that model, mixamo animation and upload?
@ReForgeMode
2 жыл бұрын
Disclaimer that I'm not your lawyer. If you're talking about copyright, yes it is entirely safe! All Mixamo animations, VRoid Studio, and UniVRM plugin can be used for commercial purposes. Of course, for VRoid that only applies to your own models or the default VRoid presets models. If you're talking about future updates that can make this program obsolete, I would say it's safe. You don't need to update any of the software to keep it running in the future.
uh come on dude, i need part 3
@ReForgeMode
2 жыл бұрын
Haha, I'm not sure what could be a part 3 for this video, but I did posted a tutorial on how to make your characters move in Unity: kzread.info/dash/bejne/iomp19l7hMmzcbA.html
Exporting to FBX and uploading into Mixamo doesn't work at all. I'll watch the UPload mixmao progression go back and forth.
@ReForgeMode
Жыл бұрын
You can skip the FBX process and just download the animation. Just make sure to set the animation to humanoid in the import setting.
@luckylukas2282
11 ай бұрын
what if you just have a .anim file? @@ReForgeMode
YOU SKIPPED A STEP! Before uploading the FBX to mixamo rig/animation type must be "humanoid", otherwise the downloaded animation will not work as intended.
@ReForgeMode
4 ай бұрын
Actually, you can skip uploading process to Mixamo entirely and just download their basic animation model. VRoid rigs are compatible with Mixamo rig.