How To Use Corrective Shapekeys in Blender 2.9

Пікірлер: 26

  • @MajhalaAnimationStudios
    @MajhalaAnimationStudios3 жыл бұрын

    Endless learning, Asanteh Sana.

  • @111cvb111
    @111cvb1113 жыл бұрын

    Any noob looking at this, when you're duplicating a shape key with "new shape from mix" turn off any other shape keys that are on that aren't the one you want duplicated, they'll get mixed with the duplicate; to do that with drivers click the check mark. Took me a few minutes to figure out why that didn't work.

  • @IINesasta
    @IINesasta3 жыл бұрын

    Excellent, mirroring the drivers works perfectly, thank you!

  • @3duConstantino
    @3duConstantino2 жыл бұрын

    Great work man, very helpful. Keep it up.

  • @ErenSaritas
    @ErenSaritas3 жыл бұрын

    Thanx a lot! Waiting for the next video✌️🙏🏼

  • @marco2015p
    @marco2015p3 жыл бұрын

    thanks for all this content

  • @AkhlaqAhmad
    @AkhlaqAhmad3 жыл бұрын

    informative, thank you.

  • @chanruzzi
    @chanruzzi3 жыл бұрын

    Thank you for sharing man, I'm sure it'll be very useful. Keep up the good work :)

  • @FootyToonz
    @FootyToonz3 жыл бұрын

    Amazing..waiting for the other one

  • @humzabinsajid1183
    @humzabinsajid11832 жыл бұрын

    Hey Bro, just watched your video and found solution to my problem what I was encountering by... Many thanks... Stay Blessed...

  • @sebbykaumba7669
    @sebbykaumba76693 жыл бұрын

    Thanks am waiting for the next video

  • @gonzalocastrocerda7796
    @gonzalocastrocerda77963 жыл бұрын

    Gracias!!!!!

  • @boblukelostudios6896
    @boblukelostudios68963 жыл бұрын

    Very nice

  • @bobabooey8367
    @bobabooey83673 жыл бұрын

    Thanks Maaaan

  • @kru3d36
    @kru3d363 жыл бұрын

    Great tutorial. Thought I had it but running into issue. I see the shape key driver making the mesh shape changes in Edit mode only? Not in Object mode. Any thoughts are appreciated. UPDATE: Have solved the issue. Changed type to Y Rotation rather than Y Location. As my use-case was the side of torso bulging when the arm was lifted directly out to the side of the body. Thx again, great help. Especially including the mirroring to the other side of the body. .

  • @animation_walk
    @animation_walk3 жыл бұрын

    please make to tutorial on how to change a characters cloth in the same scene

  • @JustCurious-ou6gn
    @JustCurious-ou6gn3 жыл бұрын

    The first time I use nonlinear animation. In one nial track there are two actions: walking and sitting on the couch. I add the other action above sitting on the couch. However even if I didn't add it(then you see the "action and keys"), the character goes to another location or flies in the air which I don't want. When I select the action "cup holding" and I go to edit mode, I see that the pivot point is where the cup stands. When I change the settings, for example: extrapolation to nothing and blending to add or replace, it still does the same thing. Is there another solution? That I haven't tried. Update: I don't know what I did. Deleted an action and everything was normal again. I think

  • @AmarjeetSingh-tm8bj
    @AmarjeetSingh-tm8bj3 жыл бұрын

    its good content to learn. but what u doing at 2:30 object mode to edit. here when i do the same my model go to rest position. can you please enlighten me ?

  • @levonotion

    @levonotion

    3 жыл бұрын

    To fix this, go to the modifier properties, look for your armature modifier and make sure it's edit mode button is activated. The icon looks like four squares connected with a line. Click on this icon to make it active (It should have a blue highlight to show it's active). hope this helps.

  • @AmarjeetSingh-tm8bj

    @AmarjeetSingh-tm8bj

    3 жыл бұрын

    @@levonotion love this thank you so much. its really helpful.

  • @thefruitofaliens
    @thefruitofaliens2 жыл бұрын

    How do you enter edit mode without your rig snapping back to its rest pose?

  • @sansidiakite3982
    @sansidiakite39823 жыл бұрын

    Cool idea, my name Sansi...

  • @jimmymoledigital
    @jimmymoledigital Жыл бұрын

    Problem is when I go the Edit mode my mesh returns to normal - in the video the eye stays in blinked position but on mine it returns to normal unblinked pose......

  • @levonotion

    @levonotion

    Жыл бұрын

    Click on the edit mode icon on the top right corner of the Amateur modify to activate amateur deformation in edit mode.

  • @renuskitchen4142
    @renuskitchen41423 жыл бұрын

    Where I find previous video of this tutorial.

  • @levonotion

    @levonotion

    3 жыл бұрын

    Check the description for the links or check the end screens videos.