How To Texture a Speaker in Blender [Part 2]
In this procedural texturing Blender tutorial I'll show you how to bake your own normal maps so we can use them on this texture of a speaker. This tutorial is the second part of this series. In the next tutorial we're going to make an animation using geometry nodes.
00:00 Baking Normal Map
05:24 Body Texture
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Пікірлер: 16
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@ChePemba
2 ай бұрын
Fruit Texturing
If what someone is doing looks very easy, it's because that person is doing it well.
@theblenderender
2 ай бұрын
🔥
I think this is a bit advanced for me but I enjoy watching your videos anyway. 😂❤❤❤
@theblenderender
2 ай бұрын
Haha thanks mate you'll get there fast trust me♥️♥️
Turn on the base out of the speaker
@theblenderender
2 ай бұрын
Interesting I'll look into it
Thank you for the great tutorials! Small remark: shouldn't you put the color space of your normal map to non-color?
@theblenderender
2 ай бұрын
Yea you're right, even though I hardly ever notice the difference it makes, it's standard practice
Hey dude, for some reason when I unwrap the JBL logo, everthing stays the same and the uv editor doesn't do anything. Do you know what the problem could be? I figure it might be the image I used but I want to know what your input would be.
@theblenderender
2 ай бұрын
He man, did you select the correct UV in the data object properties tab, as well as adding the UV map node in the shader editor and plugging it into the mapping node?
@Adam622
2 ай бұрын
@@theblenderender Hey, thanks for getting back so quick dude!! Yes I did both of those things, it’s telling me that I can’t unwrap due to an issue with the scales being uneven.
i have the problem when baking it says: "no active image found, add a material or bake to an external file" and i understand why because i cant find when we selected what to bake. Maybe im just dumb and overlooking smth. Can anyone help?
@theblenderender
4 күн бұрын
Did you add the image texture in the shader editor and have it selected? It should be selected
@Mr.Kaktus-bt9xo
4 күн бұрын
@@theblenderender im sorry, I was in the world shading tab. Dumb mistake but now everything is fine. Thx for the answer tho