How to Sink Ships in D&D 5e! - Advanced Guide to Control Water

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  • @PackTactics
    @PackTactics25 күн бұрын

    This Video is Sponsored by Czepeku: www.patreon.com/czepeku Link to main website where you can look at maps: www.czepeku.com/ Get over 4000 fancy maps today! Thank you very much Czepeku for sponsoring this video!

  • @kquixotic
    @kquixotic20 күн бұрын

    It's like finding treasure under the sea; an unlisted Pack Tactics vid I came across in the Kraken Week playlist.

  • @mattmelton7389

    @mattmelton7389

    19 күн бұрын

    Did you have to make a 40 foot cube?

  • @pederw4900
    @pederw490019 күн бұрын

    Omg it’s just Huge or smaller that capsizes? So when they used it in critical role campaign 2 to sink a ship that was pursuing them, and Matt was all huffy about tearing up the ships statblock and marooned NPCs, that was all because they overlooked those three little words??? Amazing

  • @Chrosteellium

    @Chrosteellium

    14 күн бұрын

    That's what redirect flow is for. (I know that's not what they did and they made a wave, but still)

  • @GeorgeWashingtonLaserMusket
    @GeorgeWashingtonLaserMusket19 күн бұрын

    "That's right Darthgator" I had a hard time not distracting my coworkers because of this. I'm just laughing quietly in my little corner.

  • @0_Body
    @0_Body19 күн бұрын

    Player: Great now I can take down any ship DM: Davy Jones emerges from underwater

  • @ChazTheYouthful
    @ChazTheYouthful19 күн бұрын

    The champagne toast at a fancy wedding : you cast flood on the water content in the glasses, causing it to rise 20 feet and flooding the entire wedding party. Diplomatic chaos ensues.

  • @ikth7
    @ikth719 күн бұрын

    I hadn't considered putting the trench under half the ship and letting it fall. That's much faster than what I was doing. I assumed most DMs would not allow the trench filling to cause any harm to the ship, so I was combining the trench with flood. Instead of letting the trench fill naturally I'd switch to flood and push the wall of the trench over on top of the ship, dramatically collapsing it instead of letting it fill the way it normally would.

  • @swxqt6826
    @swxqt682619 күн бұрын

    Keep in mind that Whirlpool, with one interpretation, can damage each 10-foot area of a ship. Using the DMG, a 10-foot section of wood will have 27 hit points. So, after an average of three rounds, the bottom part of the ship will be torn apart.

  • @danreed4250

    @danreed4250

    19 күн бұрын

    Ship hulls have their own specifically defined hp so that wouldn’t work

  • @AndrewBrownK

    @AndrewBrownK

    19 күн бұрын

    I don't think many people will be convinced of this interpretation, even though I like it. I'd rather see most AOEs treated this way. e.g. fireball damage should use less dice against medium creature, scale dice with how many squares are overlapping each victim. Well, maybe it's tedious. But I wish It could be like that.

  • @swxqt6826

    @swxqt6826

    19 күн бұрын

    @@AndrewBrownK Sort of? You do destroy Huge or larger objects in ten-foot-sections.

  • @swxqt6826

    @swxqt6826

    19 күн бұрын

    @@danreed4250 If we’re using Ghost of Saltmarsh rules, sure; it would target the hull hit points. It might still deal 2d8 damage to each ten-foot-section, though, and then that’s added up before being subtracted from the hull’s hit points. If we’re not using Ghost of Saltmarsh rules, then my point stands.

  • @zebaklongfang9344

    @zebaklongfang9344

    18 күн бұрын

    I doubt thats even a point... if a ship is smaller then the wirlpool then RIP... no need for damage as it is dragged down and capsises... if its big enough, it might just sail over instead of get into it.. if at speed thats almost certain.. if stationary it is more likely to be spun around, tough mayhaps, that could impose some penalty for ranged attacks..

  • @kiwwat4139
    @kiwwat413919 күн бұрын

    “Darth Gator” was a stroke of genius.

  • @nicememes7570
    @nicememes757019 күн бұрын

    Using the wording of part water the implication is that the water will refill the area from the bottom up as if the parting was reversed, the water does not come “crashing down” like the waves made by the spell, but this is my read, as someone who does not allow produce water to drown people, Launching the boat 300 ft also requires you to allow peasant rail gun physics, we all agree fifth wasn’t made for that, but parting under half the boat is premium! Also you could just produce water in the bow of a ship

  • @Yaratoma

    @Yaratoma

    19 күн бұрын

    Yeah, it probably funnels water from bottom to the top but I would say the ship might capsize because of the slamming water that would swirl together constantly on its way up.

  • @RaethFennec

    @RaethFennec

    19 күн бұрын

    You can do nearly anything with magic if you just cherry pick when physics does or doesn't apply. :P

  • @DaraelDraconis

    @DaraelDraconis

    19 күн бұрын

    If you want a reliable way to sink a ship using Control Water that doesn't rely on assumptions about how parting works, use Redirect Flow, but don't bother with Kobold's cube. Redirect the water to flow up the sides of the ship and fill the hold, removing all its buoyancy.

  • @RaethFennec

    @RaethFennec

    19 күн бұрын

    @@DaraelDraconis Wouldn't the flow of water on the surface of the ocean be pretty slow? Unless it's a skiff or maybe a schooner, I imagine they could just sail out of the range before it would even reach a point of ingress or get any meaningful amount of water inside? Though you could probably sink a stationary ship if it's only lightly guarded, before they could crew a response. That's still pretty rad for just a 4th-level spell!

  • @DaraelDraconis

    @DaraelDraconis

    19 күн бұрын

    @@RaethFennec that's a pretty reasonable objection. I do, however, have a solution! Unlike the other three effects, Whirlpool doesn't specify that it ends when you choose a different one - so use that on turn one, and control the flow _in_ it on turn two in order to get a much faster fill.

  • @Natibe_
    @Natibe_18 күн бұрын

    Triton cleric connoisseur here, here's some details I've found for it: Flood is kinda what it says on the tin. You found pretty much all of it imo. The best possible situation is something like a gladiator ring, where you're essentially fighting in a bowl. There are some weird sources of water out there. Talk with your DM about what they can count. Sweat, beer, magically-generated water, sewage, water elementals, and your flask are all on the spectrum of "well it's mostly water, right?" and if your DM allows some of them, sourcing water for this spell is a cinch. People have already mentioned the whirlpool cheese. I'd like to add that it's an excellent tool for DMs as well. Whirlpools can be used to add flavor to dangerous islands and make sailing much more complicated for your party. Part Water is less great than it sounds, especially if your dm is unsure about fall damage when diving. Commonly I see "it's a dex check" or "it's half fall damage" as an answer in this case. In most scenarios where you can drop someone 100 feet, they'll just land into the deeper water and swim back up. Fantastic for sinking ships though. The wave is not really a sinking tool. It's a siege tool. Flip over a boat, you can probably flip it back and have it for yourself. Sink a boat, you're not getting it back. Even if you fail, you're definitely rocking their side, and most DMs will let you do checks to trip the opponents in that case. Redirect flow is the wierdest one. If, like shape water, you don't need the water to be touching a solid object at all, you can create some impressive structures with it- A bubble that floats upward, giving those inside it flight through swimming, for example. You can make enormous walls of water and argue with your DM about how much of that spell should apply to this one. You could give you and 400 of your water-breathing buddies bubble helmets to protect against toxic gas. If it has to be touching a container instead (like all the examples given), I present to you: The Water Anti-Armor, a suit of water surrounding your opponents that gives them disadvantage to hit you while your team sets up for a big play. There's a lot, and I mean a lot of uses for this spell. Combo it with shape water and a decanter of endless water and go nuts! It's also worth picking up if you're ever around lakes or the ocean as a wildly powerful albeit situational fourth-level spell.

  • @piRatCaptain
    @piRatCaptain19 күн бұрын

    Its like the designers are bad at understanding physics. Its what happened when you replace all the math nerds with creatives.

  • @hearforthemusic9814
    @hearforthemusic981420 күн бұрын

    Happy Kraken Week! Can't wait for this to be a yearly thing!

  • @yeetthrowaway

    @yeetthrowaway

    19 күн бұрын

    Hell heah

  • @knucklesdark4056
    @knucklesdark405619 күн бұрын

    Theoretically, one can use this spell to control underground streams/aquifers and basically create geysers anywhere. The spell description doesn't say the caster needs to see the water, it's "any freestanding water". Water can easily travel and flow though the soil, like it is suggested in the Redirect Flow section. It highly depends on the area, but water tables can be anywhere from few ft. up to 300 deep (even deeper, but that's out of spell's range), so you can create floods even in a desert. I would say the only obstacle would be highly rocky terrain or tightly sealed spaces, and how much your DM will tolerate this (mine didn't).

  • @RaethFennec

    @RaethFennec

    19 күн бұрын

    That does not sound like "freestanding water".

  • @darrenromanko2414
    @darrenromanko241419 күн бұрын

    Great video. I myself have been playing a Tempest Cleric ( 4 year campaign now ) and have this spell added to my list. The DM had planned the BBG navel army to play a very large role and had many story angles. The way it played out our group gained massive notoriety and I had a massive great time for a couple of sessions. A happy accident for everyone.

  • @kylesmallwood1763
    @kylesmallwood176317 күн бұрын

    @8:23 when Gator talks shit lmao, never heard him tell off Kobold like that before, and Kobold just takes it like "yeah, no worries, I'll move on". Simply, hilariously, amazing

  • @user-sv6dg9ls1w
    @user-sv6dg9ls1w18 күн бұрын

    Absolutely my favorite spell. My party was fighting vampire spawn and the DM picked a random underground map that happened to have a river flowing through it. My cleric cast Control Water and used redirect flow to have the river flow up a piller (hit one spawn), across the ceiling to a second spawn, down to the floor and back into the river to hit the final one. I love the spell and appreciate my DM for allowing me to use it that way.

  • @MaximilianBrandt
    @MaximilianBrandt19 күн бұрын

    I think most of these advices have extra effect of summoning the GM's wrath. Such as, in the next pirate encounter, the pirates will have a wizard who will do the same trick to you of dropping you along with your boat down 300 feet to your death.

  • @floofzykitty5072

    @floofzykitty5072

    19 күн бұрын

    Using the spell as intended would invoke a GMs wrath? The spell is specifically designed for water encounters. At that point the spell should just be banned.

  • @MaximilianBrandt

    @MaximilianBrandt

    19 күн бұрын

    @@floofzykitty5072 Spells are to be used as written. As written, it deals no damage.

  • @renatocorvaro6924

    @renatocorvaro6924

    19 күн бұрын

    ​@@MaximilianBrandt *Also* as written, it can make giant trenches and fill a room with water as long as the floor is wet. The spell doesn't need to deal damage because there are already rules for falling damage and drowning.

  • @MaximilianBrandt

    @MaximilianBrandt

    19 күн бұрын

    @@renatocorvaro6924 Yet what any GM who isn't fine with their encounter circumvented do, is put on a next pirate ship a bard with counterspell and a wizard who will kill your entire party with fall damage using a LVL3 spell.

  • @renatocorvaro6924

    @renatocorvaro6924

    19 күн бұрын

    @@MaximilianBrandt Any GM who decides it's okay to intentionally TPK because one of their players got creative in solving an encounter is a shit GM and I am happy to never be in their games.

  • @RdotDoyle
    @RdotDoyle22 күн бұрын

    Proof that water benders are underrated, and communication is key. 🌊Happy Kraken Week!🌊

  • @ryansullivan5854
    @ryansullivan585420 күн бұрын

    Let’s go Kraken Week!

  • @KuaEtus
    @KuaEtus19 күн бұрын

    -You can push ships on to coral or rocks and disable them. -You can fload ships if you dump enough water onto them. -You can surf a wave to bust your speed or to overcome an obstacle like rocks or other ships. This can also be use to park your ship in a lake near the sea, so it is safe from other ships.

  • @AtelierGod
    @AtelierGod19 күн бұрын

    Control water also has “Part Warer” which lets you open a 100ft deep cube in front of a ship, then since turning ships on a dime is impossible their momentum moving forward will cause them to fall of the edge due to gravity the front of the ship will bend down first so it’ll likely slam into the water front first and even tipping upside down.

  • @RaethFennec

    @RaethFennec

    19 күн бұрын

    Doesn't Control Helm let you turn 90º to a ship's movement? Is there any requirement for continued forward motion?

  • @AtelierGod

    @AtelierGod

    19 күн бұрын

    @@RaethFennec I have no idea what that is nor can I find it, but the requirement for moving forward is called momentum.

  • @RaethFennec

    @RaethFennec

    19 күн бұрын

    ​@@AtelierGod Well, it's on dndbeyond under vehicles and sailing ship, but I understand the most comprehensive rules were printed in Ghosts of Saltmarsh.

  • @MetaGrave
    @MetaGrave19 күн бұрын

    "You said this three times, now! Shut up!" Geez, Gator! D:

  • @StephaniePlaysGames
    @StephaniePlaysGames14 күн бұрын

    I had no idea how sick Control Water was! Great video!

  • @bwanamatata
    @bwanamatata19 күн бұрын

    Mad love for Kracken week and super happy for you and Gator to be included in the Pointy Hat and Ginnie D scheme.

  • @jag519
    @jag51920 күн бұрын

    Woo Kraken week!

  • @gongolongo1
    @gongolongo119 күн бұрын

    YEEEESSSS i love this spell Sadly never got to use it (so far) but cant wait to control the seas

  • @roarytheromanarcanine
    @roarytheromanarcanine12 күн бұрын

    The whirlpool effect was used to great effect when I and my crew fought a fleet of… well… kobolds, which were attacking our ship in individual speed boats.

  • @macoppy6571
    @macoppy657119 күн бұрын

    What Pirate Captain worth their salt doesn't have access to Control Water? If **one** PC can do it, 1d6 NPCs in the same location can do it.

  • @BookMagic2K
    @BookMagic2K19 күн бұрын

    Eh, for the "part water" effect i'd rule that unless the spell is dispelled, the water returns to the original state relatively safely, akin to these fly-ish spells that specify that the target lands safely upon the spell ending. Good one on parting water under only a half of a ship, though. Yet still, the water doesn't seem to evaporate, instead moving (relatively safely) with everything that swims and floats. Also, wording on redirect flow kinda implies that water needs some surface to flow upon, so a fountain in the middle of the ocean doesn't seem very RAW.

  • @mikecarson7769
    @mikecarson776919 күн бұрын

    among my favourite spells , and yes ... need to check with your DM and group. as DM, i like for aquatic creatures to control water inside a constrained sewer or similar environment, potentially forcing the drowning rules

  • @Thomas-zt7dm
    @Thomas-zt7dm18 күн бұрын

    Can’t wait till we enter the water based society with our Druid who’s originally from there lol

  • @wompusslompus5424
    @wompusslompus542419 күн бұрын

    Kobold, you absolute mad lad 🩷😂

  • @c0barsm
    @c0barsm16 күн бұрын

    I sub'd here thanks to the Kraken Week playlist!

  • @mikezazzini8053
    @mikezazzini80532 күн бұрын

    My DM solved this by just saying some boats were magically immune to being capsized. still gave the spell a lot of fun utility, and it felt amazing against regular boats.

  • @alkemyst337
    @alkemyst33719 күн бұрын

    I'm running with a lot of sea travel, so this video was very interesting! I'm going to need to keep these interactions in mind. Seems like any ship that doesn't want to fet sunk by a evil water caster is to have a dedicated counter speller in the crew - or a water controller of their own!

  • @synapseeinherjar4031
    @synapseeinherjar403119 күн бұрын

    Only here because Lancer was mentioned. Good stuff.

  • @zhornlegacy7936
    @zhornlegacy793619 күн бұрын

    Cleric in my game used Whirlpool in combat and absolutely dominated the minions, freeing everyone else up to focus on a dragon that was flying around. Whirlpool is a larger and more annoying version of Web to be caught in with the stacking saves, turn-by-turn damage, forced movement, disadvantage on the check needed to try and move out of. With a high DC, it near guarantees anyone but a strength build would be unable to escape without spending resources, and even the strength builds are unlikely to have the swim speed or other tools needed to move far enough out of the area before getting caught in it again next turn. Would recommend.

  • @Paul-nn9oj
    @Paul-nn9oj9 күн бұрын

    RELEASE THE KRAAKEN 🦑

  • @igorsousa7415
    @igorsousa741519 күн бұрын

    WAIT YOU PLAY LANCER? LETS GOOOOO

  • @carthienesdevilsadvocatenr2806
    @carthienesdevilsadvocatenr280618 күн бұрын

    I think you should use the Whirlpool method to cap the Part Water trick. IF the target survives the 300ft fall (or however far it is to the seabed) they then get hurled into a whirling vortex of DEATH! Which you can then replace with Part Water again next turn, and repeat.

  • @andrescoria4431
    @andrescoria443119 күн бұрын

    Dart Gator its super good idea, just suscribed bc of the joke, really good joke

  • @PackTactics

    @PackTactics

    18 күн бұрын

    Thank you!

  • @delroland
    @delroland16 күн бұрын

    The fact one effect specifically calls out the possibility of capsizing and the others don't is an obviously intentional omission: you can't use redirect flow or trench to sink ships because if the intention was to be able to do so, it would say so. If my wizard needs to sink a ship, he'll cast Passwall on the hull.

  • @Avigorus
    @Avigorus17 күн бұрын

    Trench, then Redirect from the opposite lip into the ship as the trench is filling, doesn't matter anymore how careful the spell normally is that ship is sunk. (for those who get pedantic lol)

  • @optimus2200
    @optimus220019 күн бұрын

    I will never forget my druid single handedly capsizing half a hobgoblin fleet that was ready to invade Syngor (Yes Syngor from Taldorie) before fighting 10 hobgoblins and then jumbling in the water and just disappearing with breath water. On the sad side the DM Stopped DMing the game right after the next session I always wonder if my shenanigan's had to do anything with this XD

  • @nonamegiven202
    @nonamegiven20220 күн бұрын

    darth gator is best boy.

  • @aidandunne5978

    @aidandunne5978

    19 күн бұрын

    All hail their empire

  • @A.C_B.
    @A.C_B.19 күн бұрын

    I had a player hold a ship hostage with this spell. Quite funny

  • @adwenger0066
    @adwenger006618 күн бұрын

    At least you can Control the hot Water.

  • @Froschemints
    @Froschemints19 күн бұрын

    This is what I came for, using Spells outside their intention ^^

  • @margaretmyklebust2577
    @margaretmyklebust257717 күн бұрын

    Good thing you have Gator to keep you in line.

  • @pedrostormrage
    @pedrostormrage16 күн бұрын

    2:18 I think something else DMs might have an issue with is using the Flood option on really shallow water surfaces (it works by RAW, but I'm not sure if it's intended since it's not a conjuration spell). The spell says "you cause the water level of all standing water in the area to rise by as much as 20 feet", but it doesn't tell you if that water needs to exist already or if the spell just creates it.

  • @MarcFrechette
    @MarcFrechette19 күн бұрын

    I bet you could use this to make a gargantuan sized ship tip over?

  • @godofthestairs3851
    @godofthestairs385119 күн бұрын

    "Making friends is optimal" lmao

  • @zebaklongfang9344
    @zebaklongfang934418 күн бұрын

    Considering part water lists no damage, plus the "slowly" qualificator.. that would not intrinsicly sink a ship as it implies a ship will safely float up... you would need to have some strategy with it. > Part Water: - if it is sailing on.. part the sea ahead of it.. if a small one it may go nose down and sink, if bigger, it is more likely to drop at an angle (since its at speed) and dife nose first into a wall of water.. that shall sink it.. if you can sync with another spellcaster, have your friend use wind to help steer the ship into the trap. - if it is stationary, either agaisnt a dock or you have a friendly caster to Flood the other side, par water half the ship (keel included) and have it tilt sideways (since sideways is less stable). > Wirlpool might be usefull.. if you can halt its movement (redirect flow + wind) then wirlpool, could to lock a large ship in place, having it spin in it unable to scape... might give you time to get away from a pursuer or have time to aproach and board the enemy vessel. > Redirect flow... if it seems a ship is rather heavy and you can slow it down or halt its movement (redirect flow + wind), redirect the flow downward and ruin its buoyancy.. That may sink the vessel. > Flood.. if you could get some water into their hold (catapulting large jugs of water, mayhaps) you could maybe multiply that water flooding their hold.. what that would do would depend if thay are moving (may escape the area, if, I guess, slowed down by the extra load), or its load (if heavy already, that extra load may be a tipping point for it to sink just enough for water to pour into open hatches and gunports..

  • @bladeRoller
    @bladeRoller19 күн бұрын

    This is smart

  • @cxipz1644
    @cxipz164420 күн бұрын

    Sink them ships cuzzo

  • @plissken2245
    @plissken224519 күн бұрын

    My fathomless warlock just got the Horn of the Kraken on Sunday.

  • @sethcaplan859
    @sethcaplan85919 күн бұрын

    Moses was just a druid

  • @tmacker14
    @tmacker1419 күн бұрын

    My go to ship sinking method would be lure the enemy ship into a high speed chase and then using wall of force behind me in as thin of a horizontal or vertical line as possible and bisecting them

  • @SausagecatChannel
    @SausagecatChannel19 күн бұрын

    Fireball at the waterline works too. Non living wood is not the toughest foe for some reason unless your druid's sensibilities make it hard for your character to injure innocent sticks. Luckily most wizards dont have that problem. Also could counter it with control water though by freezing the leaking water which would patch the leak and add buoyancy

  • @SausagecatChannel

    @SausagecatChannel

    19 күн бұрын

    Had to think about that kinda thing with an old "ranger" I had who had sahuagin as a favored enemy. Dipped fighter and ended up taking mariner as a fighting style as among other things made him a better swimmer and climber. He hated the sea andveven more to swim in it,which was part of why he moved to the landlocked middle of the country. and only had one usable arm so wasn't carrying any halflings up cliffs. Maybe a kobold though :)

  • @Fergus22
    @Fergus2219 күн бұрын

    Me playing a Triton who wants to kill a Kraken in the most recent campaign I’m in… *evil laughter*

  • @ConnorSinclairCavin
    @ConnorSinclairCavin16 күн бұрын

    Flood + any of the spells that say they freeze water in range makes for a hilarious way to shut down a Ginormous number of enemies in one go…

  • @Beastmann3d
    @Beastmann3d19 күн бұрын

    What's your take on part water at the bottom of the sea? I always play it as creating a cube of no water 100 ft on a side.

  • @CaffinatedCoffee
    @CaffinatedCoffee19 күн бұрын

    I'd love to see you talk numbers regarding the elemental cantrips. Because if we run the numbers, they can also do some seriously bonkers stuff. For example... Shape Water can move x2 5ft cubes of water (~7,800lbs) to a distance of 5ft - "instantaneously". Depending on how we define that... i.e 0.01 second could generate 215,763,072 Newtons of force (since the spell lets you have two instances of the spell effect at once.) A very large cruise ship (Royal Caribbean’s Symphony of the Seas) only needs about 102 million newtons to maintain its maximum speed of 22 knots (11.3 m/s). Apply that to a smaller boat, and that boat is really moving! You could even theoretically make animated frozen ice propellors that weigh 7,800lbs to propel your vehicle for an hour. I just want to add, that this is a very RAW interpretation, and almost no DM is going to allow players to have Jet Speedboats using only a cantrip.

  • @renatocorvaro6924
    @renatocorvaro692419 күн бұрын

    Control Water is why smart wizards don't travel on boats.

  • @lulzywizard7576
    @lulzywizard757619 күн бұрын

    Ayyy, we also use it to give the boat we're on a speed booooooost

  • @RottenRogerDM
    @RottenRogerDM19 күн бұрын

    MOM MOM MOMMY Kobold is using water science in my fantasy game. WHAAAA!

  • @RottenRogerDM

    @RottenRogerDM

    19 күн бұрын

    The Ghost of Saltmarsh has damage of threshold stat for ship hulls 0 to 20.

  • @patryklesnau4388
    @patryklesnau438819 күн бұрын

    I have had a game in CoS- Great finalle. Strahd waiting in the room filled with vampire spawns. I was really exited :D First i wanted do do max lvl Create Water to call a rain to damage them as "running water" can deal dmg to the Vamps, then with created that way water i wanted to use Control Water to freeze them, or make a huge wave, or create vortex, or do whatever xD So i have prepared my spells, and when I have declared my Action... Unfortunetaly GM said no :( so We had brief conversation about what i have planed and it camed that none of this will work, because of reasons :( I was really proud that i didnt went Spirit Guardians, Spiritual Weapon and Guiding Bolts as ussual, but have this massive enviromental epic idea :) I was keeping it in mind from the start a campaing, but it didnt work at all :P At least the DM allow me to change the spell after declaration, such a nice guy :)

  • @user-sv6dg9ls1w

    @user-sv6dg9ls1w

    18 күн бұрын

    I had a similar situation. My DM said I could hold my action (casting create water) till the beginning of the vampire's turn and that would cause the desired damage. I have a great DM!

  • @patryklesnau4388

    @patryklesnau4388

    15 күн бұрын

    @@user-sv6dg9ls1w That sounds avenosome! :D

  • @outrankedfrank7244
    @outrankedfrank724419 күн бұрын

    i remember pissing off a dm i had in high school by using control water to sink a pirate ship that was hunting us down. pretty useful spell all things considered

  • @Thomas-zt7dm
    @Thomas-zt7dm18 күн бұрын

    Use a window to turn a building into a fish tank

  • @ShivaTD
    @ShivaTD20 күн бұрын

    I love this video and your channel but why does this one have so few views? With it being part of Kraken week I would think that it would get a boost.

  • @braydenzoeller7843

    @braydenzoeller7843

    20 күн бұрын

    It's unlisted, meaning you can only find it through playlists or links to the video.

  • @margaretmyklebust2577

    @margaretmyklebust2577

    17 күн бұрын

    Good question!

  • @TommyTheCat83
    @TommyTheCat8319 күн бұрын

    I died at Darth gator.

  • @christurner5791
    @christurner579113 күн бұрын

    As a player I'd never capsize a ship chasing us with a simple cantrip. Cause if we ever fuck up and people survive the marooning. Most DM's would let that knowledge spread. And in a week some random asshole with a cantrip be fucking our ship up next lol

  • @xignited
    @xignited19 күн бұрын

    I think we would all LOVE to see you do some videos on Lancer if you feel confident enough

  • @Demolitiondude
    @Demolitiondude19 күн бұрын

    I'm glad that there's more pro story people out there. Remember kids. Ask if they're play dungeons and dragons or dating and dragons. The difference between the two is one's potentially somebody's kink night, the other is a game.

  • @schockingtonio
    @schockingtonio19 күн бұрын

    "This spell is super powerful cus I want it to be"

  • @Karagianis
    @Karagianis18 күн бұрын

    I can think of a few other ways control water could destroy a ship. Use flood on the water in a ship's bilges. Not sure if this counts as "free standing water" (what does that even mean?) but if it does apply, move all the water in the bottom of the boat to one side, that's going to roll it over or at least give the crew a nasty list to deal with! Don't part it under one end of a ship, part it in the middle! Ships are not bridges, you have it supported at both ends but not in the middle it's probably going to break its back. Does the sea count as flowing water for redirect flow? Sounds like a DM might tell you that only works in rivers. Whirlpool doesn't have a size limit that I can see, if you put that under the ship it's an object so that'd mean no save to escape. That'd imply it's just going to sit there taking damage every round until the hull planking gives way.

  • @guamae
    @guamae18 күн бұрын

    With Part Water, I don't think it would do any damage, but the boat is still going to be on the bottom when all the water pours onto/into it... Not damaged, but still sunk...

  • @Wexxor
    @Wexxor18 күн бұрын

    Though it has a limited range, the first level spell create or destroy water could be the real ship killer in my opinion. Destroying enough water under a ship instantaneously would create a vacuum which should result in a bubble jet, similar to a torpedo or naval mine exploding under a ship. An example for the catastrophic consequences that has for a ship is the sinking of the ROKS Cheonan.

  • @user-sv6dg9ls1w

    @user-sv6dg9ls1w

    17 күн бұрын

    Destroy Water is one five cubic foot cube... hardly noticeable under a reasonable sized ship.

  • @Wexxor

    @Wexxor

    17 күн бұрын

    @@user-sv6dg9ls1w true, as I said, it has to be enough water. As I read the spell it's only 10 gallons per level, I don't know what amount of water would be sufficient.

  • @TheYellowMask5421
    @TheYellowMask542118 күн бұрын

    2 things. I'm playing a Waterbender in an Incarnate: Rise of the Lacers game (Avatar the Last Airbender 5e) about to get this at level 9! Could you do some of the same things using Shape the Flowing River? "No Larger than 30 feet on a side" seems like the same thing as a 90 foot cube of water.

  • @godsamongmen8003
    @godsamongmen800318 күн бұрын

    You could demolish houses and small buildings right by the shore with a 20-foot wave. And what if you try to raise the water level by 20 feet in a room smaller than that? Mabye you could knock out a wall or ceiling.

  • @fluffyderp7778
    @fluffyderp777819 күн бұрын

    Kraken time Kobold, do you think Kraken appear in DnD ?

  • @acem82
    @acem8219 күн бұрын

    My old, grizzled Light Cleric used control water to stop a Leviathan's tidal wave. He parted the waters. He pulled off a Moses.

  • @jonathanhaynes9914
    @jonathanhaynes991419 күн бұрын

    I remember doing a one-shot with Lilith and she busted this out on an enemy ship.

  • @KuaEtus
    @KuaEtus19 күн бұрын

    Darth 🐊😂

  • @user-hu3wd9bb5i
    @user-hu3wd9bb5i19 күн бұрын

    LANCER MENTIONED. RAAH RAAH INDOMITABLE WILL OF HUMANITY

  • @gansduif555
    @gansduif55519 күн бұрын

    I don’t get the part at 6:45, why 300ft in the air?, if you take that the trench is 100ft deep (the spell effects a 100ft cube, so it goes a max of 100ft below the surface) and have it filled within 6 seconds (at a constant rate) the speed is only enough to send it about 4 or 5ft in the air. So where are you getting that number from? (Just wondering)

  • @gansduif555

    @gansduif555

    19 күн бұрын

    Also, the idea of tipping the boat by lifting water (the forty foot cube at the end specifically) has some logistical problems. Because the water cube doesn’t appear instantaneously with the boat at the top te forces of the water cube rising also have a horizontal component that push the boat away from the cube. It only really works if the angular velocity of the ship is high enough (which decreases as the ship moves away from te cube and thus the contant point of the ship and the cube is further away from the axis). You can demo this at home with a book at the edge of your desk (the boat) just a little over the side and using a second book (the cube) that comes from below and is adjacent to the edge and then lifting it, you’ll find that you have to raise it pretty fast for the book on the desk to flip and not just slide away. I don’t feel like calculating because there is a little much shit to account for (friction) but the most important things are: the longer the ship the harder to tilt, the more friction (so also mass of the ship) with water the easier it is, and the faster the cube the easier obviously. (You could finesse it with just having the boat be balanced until it reaches the top and the moving the water quickly away from the ledge, but that’s also physically kind of finicky and also from a rules perspective dubious).

  • @DaraelDraconis

    @DaraelDraconis

    19 күн бұрын

    ​@@gansduif555it's also a ridiculously roundabout method when you could simply redirect flow up the side of the hull and into the hold, flooding the ship without needing to damage or tip it.

  • @rodolforupp292
    @rodolforupp29215 күн бұрын

    Algae-rythm bump!

  • @nascenticity
    @nascenticity17 күн бұрын

    so basically, there’s no need to fit your ships with cannons in dnd if you can just hire a druid :D

  • @ConnorSinclairCavin
    @ConnorSinclairCavin16 күн бұрын

    Oh, objects, even ships, cant even try to escape the whirlpool according to the wording, Only creatures even get a chance…

  • @SlinkyTWF
    @SlinkyTWF19 күн бұрын

    Kraken good.

  • @ar14237
    @ar1423719 күн бұрын

    The trench how deep ot bottom of body of water the fall would destroy a ship if not heavily damage. And ships flot by displacing enuff water to flot if it can't displace water it can't flot

  • @phillipheaton9832
    @phillipheaton983216 күн бұрын

    If you Part Water under a ship, then Dispel the spell, wouldn't the water crash down like you mention?

  • @PackTactics

    @PackTactics

    15 күн бұрын

    Yes but I imagine it crashes no matter what you do.

  • @Gmorktron
    @Gmorktron12 күн бұрын

    4th level spells come online at 7th level. That seems fine to me for these kind of shenanigans. And if the players can do it so can yhe bad guys. Seems like legit shenanigans all around. So, lets put some counterspell casters on ships and/or maguffins that need to be recovered or npcs that need rescued on these ships. That should limit the desire for dropping every ship the PCs meet. Even piratea would want the whole ship and its loot... so i dont see this as a problem at all.

  • @drewforchic9083
    @drewforchic908318 күн бұрын

    I disagree that Whirlpool isn't as useful; the damage plus trapping can be put to good effect. I've combined the vortex effect with a casting of Storm Sphere centered on each other and wiped entire encounters with the two spells alone.

  • @jasondads9509
    @jasondads950919 күн бұрын

    Im getting deja vu, I swear I seen this video twice already

  • @ConnorSinclairCavin
    @ConnorSinclairCavin16 күн бұрын

    Just make the part under the middle of a ship and the thing will collapse like a flip phone

  • @OldOneTooth
    @OldOneTooth19 күн бұрын

    Up to

  • @WolframYouTube
    @WolframYouTube19 күн бұрын

    I wonder if you could spill Holy Water and then Flood an area with Holy Water

  • @RupertFoulmouth
    @RupertFoulmouth19 күн бұрын

    It says control water not create water. If you spill water on the ground and use this spell, i would argue you get a thin column of water 20ft high.

  • @PackTactics

    @PackTactics

    19 күн бұрын

    Then make small droplets every 5 ft . Then from there you can just move it further into the dungeon.

  • @animationlover219

    @animationlover219

    19 күн бұрын

    This doesn’t add up with the wording. When the water level of standing water is said to rise, in something called a flood, people do not understand it to mean that the water stretches upward. The intent of the spell is, fairly clearly, to duplicate the effect of when a body of water floods naturally. That doesn’t happen without adding water either (we will ignore eroding banks, as that does not involve a rising water level); your spell is adding water like rain would, but in one action. Also, if you want to get really technical about the language, “create water” isn’t creating water either. The Elemental Planes were invented by Gary Gygax as the places where the substances brought into the world by Evocation spells were drawn from. Create Water and Control Water may equally be said to create water or to just move it from another plane. Control Water just offers control in doing so on a larger scale.

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