How to Quickly Export Cloth Animation from Marvelous Designer to Blender

Фильм және анимация

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The original Marvelous Designer tutorial:
• How to Quickly Create ...
IMPORTANT: If you encounter wiggling animation error in Marvelous, check the second part of the tutorial, where at the beginning I explain how to fix it: • How to Quickly Texture...
_____
Find Project Files for this tutorial at
drive.google.com/open?id=1I4y...
and
drive.google.com/open?id=1W6O...
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Hello friends, Martin here, and this time we’ll have a look at a much requested feature of Marvelous Designer - the ability to animate the clothing and then export this animation, in our case, to Blender.
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UV PROBLEM SOLUTION:
If you encounter a problem where the Mesh Sequencer Modifier is overwriting the UVs of your model, what I would suggest is: 1) export your Mesh from MD as FBX, Single object, Scale in meters. 2) Import the FBX into blender and adjust your UVs on this model 3) Export your Animation from MD as MDD (Standard) format, again, Scale in Meters) 4) Select your Mesh in Blender, and import MDD cache. Your clothing should now animate, and the UVs should stay the same.
If you can not export/import MDD in Blender, make sure you activate NewTek MDD plugin in Preferences - Addons.
I will try to figure out how to make this work with allembic format, but using MDD should be fine, though you will probably have to rotate your mesh.
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CHAPTERS:
0:30 Exporting the Animation (updated Mixamo workflow)
02:43 Reusing the Garment
03:54 Cloth Simulation
04:21 Pinning the Cloth
05:25 Cloth Animation
05:48 Exporting the Cloth animation to Blender
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LINKS:
www.cgboost.com
www.heroesofbronze.com
www.marvelousdesigner.com
The Witness Breakdown: • LOVE DEATH + ROBOTS | ...
#b3d #marvelousdesigner #animation

Пікірлер: 322

  • @MartinKlekner
    @MartinKlekner4 жыл бұрын

    CHAPTERS: 0:30 Exporting the Animation (updated Mixamo workflow) 02:43 Reusing the Garment 03:54 Cloth Simulation 04:21 Pinning the Cloth 05:25 Cloth Animation 05:48 Exporting the Cloth animation to Blender

  • @akshatmishra9234

    @akshatmishra9234

    4 жыл бұрын

    how to export texture along with the animation from CLO to blender. Please help.

  • @RaffaelSilvado

    @RaffaelSilvado

    3 жыл бұрын

    @Cayson Tadeo no one cares

  • @sakattodesign9927

    @sakattodesign9927

    2 жыл бұрын

    @@akshatmishra9234 that's also the problem, how to put the texture stay

  • @Rivershield

    @Rivershield

    2 ай бұрын

    Bro, can this be used in games?

  • @windowsxpeu
    @windowsxpeu4 жыл бұрын

    I have tried this and it blew my mind! It's so awesome and satisfying to watch your simulations happen. Best 360 frames of my life. Thanks for the tutorial :)

  • @tosalance
    @tosalance4 жыл бұрын

    You really a live saver with this tutorial man, I have been looking in ages to find this gem....

  • @icresoftgames
    @icresoftgames3 жыл бұрын

    this is a lot more practical than calculating cloth physics inside Blender

  • @ptt619

    @ptt619

    2 ай бұрын

    it really is, blender cloth is still so fidgety

  • @henninganimationvfx7560
    @henninganimationvfx75604 жыл бұрын

    Not sure if anyone mentioned it here, but when you export to Blender you can choose "Meters (M)" in the Alembic export dialogue box instead of leaving it at the default mm. Then it should already come into Blender scaled correctly.

  • @Gester143

    @Gester143

    9 ай бұрын

    You are a savior

  • @TheZahnputz
    @TheZahnputz4 жыл бұрын

    THANK YOU SOO MUCH! this tutorial came just in time. i have to teach this stuff to myself at the moment and this workflow just made my life a lot easier!

  • @12345ches
    @12345ches4 жыл бұрын

    OH MY GOD THANK YOU, YOU DON'T KNOW HOW HELPFUL THIS IS FOR ME!!! :DDDD

  • @danielasincojimenez1920
    @danielasincojimenez19204 жыл бұрын

    Amazing video! So practical and now I'm a blender lover

  • @nategreyson6014
    @nategreyson60143 жыл бұрын

    Martin, you are the man. I wish you get all the great things in the world you so much deserve. Cheers mate.

  • @MartinKlekner

    @MartinKlekner

    3 жыл бұрын

    Thank you so much, Nate! :-)

  • @A.Shek_
    @A.Shek_4 жыл бұрын

    loving ur channel. Quality Content. Good Luck Man!

  • @FishcatZombie
    @FishcatZombie2 жыл бұрын

    i'VE WATCHED THIS LIKE 17 TIMES because I kept forgetting to adjust that thickness related to how close it is to the avatar :') Well detailed video, I'm just having a slow day :'D

  • @cpsstudios
    @cpsstudios4 жыл бұрын

    Incredible video!! Instant fan.

  • @MTHALO.
    @MTHALO.4 жыл бұрын

    You see blender everywhere nowadays oh Blender all grown up!!

  • @theanimelibarian7881

    @theanimelibarian7881

    3 жыл бұрын

    Yup it’s crazy

  • @Masha_B
    @Masha_B4 жыл бұрын

    Cool tutorial, thanks Martin 😁

  • @mathiasriedel6228
    @mathiasriedel62284 жыл бұрын

    Awesome! Just what I needed!

  • @knucklesbyname
    @knucklesbyname3 жыл бұрын

    Amazing. Subscribed. Thank you for this MD info man.

  • @cezanneali
    @cezanneali3 жыл бұрын

    thanks man! loved your short film too :)

  • @Fancy.languages1
    @Fancy.languages12 жыл бұрын

    your tut solved my problems perfectly! thank you!

  • @MyDressPatterns
    @MyDressPatterns2 жыл бұрын

    Quick and easy, thank you!

  • @blackout5145
    @blackout51454 жыл бұрын

    you are really awesome man thank you so much for the tut

  • @reiimouse
    @reiimouse4 жыл бұрын

    Thanks for this !

  • @RedninjaMultimediaProductions
    @RedninjaMultimediaProductions4 жыл бұрын

    A Great tutorial!!! thankyou!!

  • @mastanarts
    @mastanarts2 жыл бұрын

    amazing tutorial

  • @lexxrelaxx2016
    @lexxrelaxx20162 жыл бұрын

    I was thinking about marvelous like its so complicated. Looks big deal to me. I was always keep for later to start. And yea, i see its not that what i was thinking like. I need to try it. Thanks. Perfect workflow and tutorial kinda video.

  • @yasiin_miim3278
    @yasiin_miim32782 жыл бұрын

    thank you for this great video! :)

  • @kendarr
    @kendarr4 жыл бұрын

    Just tried this and had a few bugs on the way in and out of marvelous, but for the most part is pretty seamless, this is amazing. Also, people with good GPU, you can simulate marvelous on GPU!

  • @Fyres11

    @Fyres11

    Жыл бұрын

    Yup but cpu simulations seem to give better result. Tested with Ryzen 9 5950x VS Saphire Radeon 6800XT

  • @kendarr

    @kendarr

    Жыл бұрын

    @@Fyres11 Cool, I did not knew that, haven't messed with MD for years now.

  • @scottlee38
    @scottlee383 жыл бұрын

    MDD cache works will with Blender too. Depends on how much space you have to work with on your hard drive! You can actually used marvelous designer to work with clothed characters from Daz Studio!

  • @Kheltonheadley
    @Kheltonheadley4 жыл бұрын

    I love you for this 🥰

  • @leoli5343
    @leoli53432 жыл бұрын

    ty this is very helpful

  • @grapho13
    @grapho13 Жыл бұрын

    great tutorial men very usefull 👌👌

  • @CircleKing
    @CircleKing2 жыл бұрын

    Nice video. 👍❤️

  • @sam_division4620
    @sam_division4620 Жыл бұрын

    Thank you its was really helpfull

  • @eknight2904
    @eknight29044 жыл бұрын

    Thank you for that - I was researching the formats and played with point cash - but this approach with alembic from blender into MV and back is pretty nice as the character is native in blender and you can refine garment simulation back and forth. As you have some experience with MV and blender workflow, how do you handle details from MV to Blender, e.g. stitches? I tried normal baking, not really succeeding and resorted to repaint in substance instead. Also, how to handle MV export into Blender with simulation and a good UV handling for solidify of the garment would be interesting (as working with the remesh/quad UVs from MV is quite easy, but getting suitable texturing on garment thickness without changing UVs is tricky - or my skill level is too low).

  • @BoboTheImp
    @BoboTheImp4 жыл бұрын

    They actually did use blender in The Witness lol. They did the environment in it. I think it's also rendered in blender, but they did a specular pass in Arnold

  • @MartinKlekner

    @MartinKlekner

    4 жыл бұрын

    :D Damn, it never occured to me :) Srry for misinformation ;)

  • @BoboTheImp

    @BoboTheImp

    4 жыл бұрын

    @@MartinKlekner No worries, there is a nice article about it here: www.blendernation.com/2019/11/18/interview-with-vaughan-ling-of-love-death-robots-the-witness/

  • @RomboutVersluijs

    @RomboutVersluijs

    4 жыл бұрын

    That's a nice link. Coola animation

  • @audiocity1042
    @audiocity10422 жыл бұрын

    Thanks Man

  • @zhangcolor3767
    @zhangcolor37674 жыл бұрын

    Thank you ,very helpful!!

  • @ArtemYoN
    @ArtemYoN4 жыл бұрын

    Excelent! THX it's work

  • @Xationch
    @Xationch4 жыл бұрын

    Make more video ! You go to the essential ! I love it

  • @MartinKlekner

    @MartinKlekner

    4 жыл бұрын

    Thank you! Will do!

  • @vladimir-ioanvararu1255
    @vladimir-ioanvararu12553 жыл бұрын

    Thanks man

  • @artspirationnn6065
    @artspirationnn6065 Жыл бұрын

    the clothing and the avatar are one solid piece when i export to blender

  • @tresnamuhammad7305
    @tresnamuhammad73054 жыл бұрын

    for you guys who stuck when you'r imported to the marvelous designer with alembic format but the avatar is rotated to 90 degrees. the things you need to do is, don't foget to apply the rotation when in blender. "coz it's important"

  • @sevenfoldismDrummer1

    @sevenfoldismDrummer1

    3 жыл бұрын

    i already did this but somehow its still in 90 degrees

  • @technobridge7136

    @technobridge7136

    3 жыл бұрын

    @@sevenfoldismDrummer1 same, have you found a solution about it ?

  • @tannermilne6654

    @tannermilne6654

    3 жыл бұрын

    @@technobridge7136 Don't forget to apply rotation to the armature as well. Might have to move the avatar back to center and set the origin but that fixed the rotation issue for me.

  • @michaelvaughan2986
    @michaelvaughan29862 жыл бұрын

    Hey Martin, great content. Quick question, did you cloth export with the materials from marvelous? If so How did you do this? Thanks

  • @masterbae3D
    @masterbae3D3 жыл бұрын

    Its very helpful !! But can I ask a question that how can i keep the texture of the model and the cloth in blender at last?

  • @aleksdrid4725
    @aleksdrid4725 Жыл бұрын

    omg thanks man a lot , problem solved 😁

  • @erickendoka2953
    @erickendoka29534 жыл бұрын

    yeah !!!!! thank you !

  • @Utsab_Giri
    @Utsab_Giri3 жыл бұрын

    Hey Martin, thanks for the tutorial. it's terrific! Is it possible to export parts of the clothing as separate items so that I can texture them separately in Blender?

  • @hud_me

    @hud_me

    Жыл бұрын

    did you found a way to do it? please help

  • @peppepeppeB
    @peppepeppeB4 жыл бұрын

    Hi Martin, There is some chance you will make also a tutorial on the application of textures after an alembic export? For example, copying the mapping from the static mesh of an fbx export? Thank you very much

  • @lucidparalysis2794

    @lucidparalysis2794

    4 жыл бұрын

    Yeah for the me I can kinda get the animation right but have no idea how to get the md textures on it

  • @YeseulKimsound
    @YeseulKimsound2 жыл бұрын

    Omg this helps alot! Thankyou T~T this is what I’m looking for! ❤️

  • @xi_the_pooh
    @xi_the_pooh3 жыл бұрын

    Hi Martin, thanks so much for the awesome tutorial! Since you're referencing 'The Witness' and their terrific job with garment animation, could you maybe go into more detail about their advanced techniques, especially dressing/undressing animations? I have trouble figuring out, how to dynamically attach/detach clothing from a character during an animation.

  • @pygmalion8952

    @pygmalion8952

    Жыл бұрын

    simple. you dont attach it to character. sew it to something. attaching something to skin doesn't make sense realistically.

  • @billysueiromayan5717
    @billysueiromayan57172 жыл бұрын

    Hey, thank you for the great tutorial! I have few questions, Is there a way to mix several animations? Can we export to blender keeping the colors outfit of marvelous? thank you very much

  • @victorgomezsa
    @victorgomezsa4 жыл бұрын

    Great tutorial!!! ;-) It would also be great to texture the clothes in Blender! Could you continue with the tutorial and teach how to make the render in Blender? Thank you very much!

  • @UpEnvision

    @UpEnvision

    3 жыл бұрын

    It is because of the Mesh Sequence Cache modifier, did you find a solution yet?

  • @franksquare3d

    @franksquare3d

    Жыл бұрын

    @@UpEnvision hey i have difficulty to texture my model in blender afterwards can you give me a tip please

  • @SuperSebatube
    @SuperSebatube3 жыл бұрын

    Great video!, i have a question for you > How can you do mesh retopology without losing the animation?

  • @solvvbiswas9852
    @solvvbiswas98524 жыл бұрын

    Thx

  • @303round
    @303round4 ай бұрын

    Actually Blender was used in the Witness, Concept Artist Vaughan Ling aka HeavyPoly built the levels and much more for the episode!

  • @XINN1X
    @XINN1X3 жыл бұрын

    Will you be making a tutorial that includes export the texture with the animation?

  • @ravnOne65

    @ravnOne65

    2 жыл бұрын

    I don't see this process is so incredible usefull, because what can you use it for without textures?

  • @CenerCener
    @CenerCener2 жыл бұрын

    7:28 since my model has this "Mesh sequence .." modifier, i cannot assign any material on my cloth. is there any possible way to keep my simulated - moving cloth to have material on top?

  • @abidnabawi706
    @abidnabawi7064 жыл бұрын

    Subscribed

  • @curtisli4295
    @curtisli42954 жыл бұрын

    Hi Martin thanks for the tutorial it's great help! Just wondering how do you apply textures to it after you imported it into Blender? When I imported it and tried to apply materials and textures to the mesh, it wouldn’t show. Only showing the applied materials in edit mode. Thanks!

  • @sune6708

    @sune6708

    3 жыл бұрын

    Did you figure it out? Looks like the creator of this vid is too busy or doesn’t care lol.

  • @camilocarreno8672

    @camilocarreno8672

    2 жыл бұрын

    Select the clothes and go to the modifiers, in the part of "read data" deactivate "UV"

  • @louiseb9504

    @louiseb9504

    2 жыл бұрын

    @@camilocarreno8672 hey ! it doesnt work for me, the texture is just showing as slightly transperent and grey... any other setiings to twick ? thanks !

  • @camilocarreno8672

    @camilocarreno8672

    2 жыл бұрын

    @@louiseb9504 I don't know why, have you already tried to delete that texture and create another one?

  • @ouzer3d
    @ouzer3d3 жыл бұрын

    thankx bro for this tuto it's very usefull. but could do all this using only Blender

  • @johnblackwood1433
    @johnblackwood1433 Жыл бұрын

    Спасибо большое за урок! Очень полезно!

  • @windowsxpeu
    @windowsxpeu4 жыл бұрын

    Hey! Could you make a video about how to retopo the clothes in Blender while keeping the MD clothes simulation animated? I tried the MD retopo but it's so slow and lacking features, and now I am quite stuck at this stage.. just a suggestion ^_^

  • @TraceMistDump
    @TraceMistDump4 жыл бұрын

    Very nice tut man. I actually researched for this workflow last week. If you don't mind I have some question and I hope you can help me when you have time + When I import the alembic to Blender, it attach both character and cloth which is nice. But the animation quite heavy I hardly can drag the cursor to view the animation (even in solid mode). I don't know If I have the problem with the size of the mesh or my sequence cache. + How can I parent/attach another object to the animated mesh which is animated by sequence cache modifier? I realize that the animation work by sequence cache modifier that have no keyframe. When I attach object like shoes for example, It unchanged. I think I have to work on more on vertex group to link it with the mesh but I still haven't find out a proper way. + Cliche but I'm curious, what's magic in your hardware that make the MD simulation that smooth? I currently work on Razer Blade 15 i7-9th with 2080 Max-Q but I still have meet no close to your smoothness even with GPU simulation. Have a great day and keep it up, you're awesome and Blender community need you

  • @eknight2904

    @eknight2904

    4 жыл бұрын

    To the last one could be two answers, either GPU cloth simulation or speeding up the screen recording ;-) also, it was a very simple garment with particle distance of 20. For anything denser, e.g. distance of 5 or lower, or multiple layers, this would be a lot slower I assume.

  • @T1mothyTee
    @T1mothyTee3 жыл бұрын

    Hi Martin! Great video I have a question: How would I go about exporting my pieces of clothing from MD as Alembic so they are separate objects? (cant find documentation online) I have 3 items of clothing on a clothes line in my MD scene with wind, and would be better if they could be positioned individually in Blender. Also, how do you manage the size of the Alembic file? I've exported about 20 seconds and it is 5GB... need about 1.5 minutes ideally. Thanks for your help!

  • @FishcatZombie

    @FishcatZombie

    2 жыл бұрын

    Did you find a solution?

  • @BOLUSMusic
    @BOLUSMusic5 ай бұрын

    I have trouble where I'm assigning multiple materials in MD, and exporting as alembic into blender doesnt carry them over - it is so tedious having to part select each individual bit of the mesh and assign it's own material so that I can bring it back out of blender and texture in SP/Mixer for every animation. Do you know of an alternative? Thanks!

  • @chukirango6013
    @chukirango60134 жыл бұрын

    Hi teacher, this is usefull tutorial ), but i have one question, can i export my cloth with simulation and with my texture from marvelous to blender?

  • @Fettman89
    @Fettman892 жыл бұрын

    Question, once importing into MD from blender is it absolutely necessary to reset 3d arrangements for this to work? I have multiple small parts, and the whole thing is a huge mess (my own fault) once reset. I imported my model without resetting the arrangements, and it it still fits right and looks ok. But is it something about resetting and resimulating that makes this work? or is it simply to make sure everything fits right?

  • @benjaminesqueda2100
    @benjaminesqueda21004 жыл бұрын

    Thank you so much for this tutorial, @Martin. I have a question. When I import my final garment and model into Blender, how do I rotate my model without distorting the whole mesh?

  • @MartinKlekner

    @MartinKlekner

    4 жыл бұрын

    Try parenting the garment to the armature and then just rotate the armature? It may help ;)

  • @benjaminesqueda2100

    @benjaminesqueda2100

    4 жыл бұрын

    @@MartinKlekner I think I managed by locking the armature. Thank you!

  • @Sector-Seven
    @Sector-Seven4 жыл бұрын

    Hi Martin, great stuff! A quick question - how do you know that Mixamo is going away this summer? Thanks

  • @MartinKlekner

    @MartinKlekner

    4 жыл бұрын

    Hello, not Mixamo, just Fuse ;)

  • @Sector-Seven

    @Sector-Seven

    4 жыл бұрын

    @@MartinKlekner Ah, ok thanks :) It's such a great resource, I didn't know it existed. Thanks for pointing it out. Do you know by any chance a place to get (hopefully for free) good character models?

  • @skipdonker
    @skipdonker3 жыл бұрын

    Hey great video! I was just wondering if this workflow is usable for game design? When i put my mesh with the cloth around it in unity does it function properly? Or do i have to add cloth simulations in blender and/or unity aswell? For a single animation this looks great i am just wondering if this is a good option for indie game design

  • @gettsly7478

    @gettsly7478

    2 жыл бұрын

    i also want to know

  • @lithmariel

    @lithmariel

    2 жыл бұрын

    You ever find out? I wanted to use bones in the clothing.

  • @Dante02d12

    @Dante02d12

    Жыл бұрын

    Nobody answered you guys, so I will. There are two types of animations : real-time, and baked. Real-Time, as its name suggests... works in real-time. You can affect the moving object, because it will animate itself each frame depending on its 3D environment. Baked animations, however, are built beforehands. That means no matter what you try to do to it, it won't work. *It's the same difference as a Live video and a recorded one.* You can't change a recorded film no matter what ; but you can photobomb in front of a camera to affect the live video. This tutorial shows how to export a baked animation. It works for Blender, for Unity, for Unreal, *but in no way will you be able to affect this animation that was pre-recorded.* This is useful in games for background dynamics. For example, in fighting games like Smash Bros or Dead or Alive, sometimes there are characters in the background. The player can't interact at all with them, so you can bake their animations. On the contrary, if you want to apply clothes to a character you're playing as, you need to rig the clothes. Unreal Engine has built-in features for that, called Clothes Physics. It's fairly simple: you only need a character with clothes as a separate mesh. You just "paint" the parts of the clothes mesh that need to move. However, it's much lower quality. That's because it's made to work smoothly in real-time. You can also use some sort of dynamic bones with rigidbody constraints: you give the clothes its own bones that will animate the clothes, and the rigidbody prevents the clothes from clipping through the character. But this is much more complicated to learn, and not as satisfying as realistic clothes simulation. Long story short : Marvelous Designer provides very realistic and satisfying clothes motion, but that can't be affected in real time. In games, you can only use those animations for cutscenes and background items (things the player won't interact with).

  • @stianholm4723
    @stianholm47234 жыл бұрын

    I'm not able to import the alembic file to Blender after exporting from CLO3D / Marvelous designer

  • @markussfiedler8306
    @markussfiedler83064 жыл бұрын

    thanks for the great tutorial martin! when i follow this it imports all the fabric as one mesh in blender ... so there are e.g. no vertex-groups which i could choose to use different materials on the fabric(s) ... same for when e.g. i do something in marvelous designer with buttons ... it all comes out as one mesh .... i ve seen exporting an obj from MD gives the option to include textures which then show up as different materials in blender, but the alembic files somehow dont have that option. you got any clue about this? any help would be so great!

  • @alexbeattie4181

    @alexbeattie4181

    4 жыл бұрын

    Hello! I think I am trying to figure out something similar! Did you have any luck?

  • @user-tk8kd1mq4g
    @user-tk8kd1mq4g2 жыл бұрын

    Hello! Thanks for tutorial! Is there any chance to export avatar & garment with motion from Clo, not from Mixamo? I need animated avatar wirh clothes & fabric materials data to import in blender & apply textures made in substance designer

  • @softwareboy
    @softwareboy4 жыл бұрын

    is there any way to export texture to blender?i've made a graphic on a tee shirt and im figuring out how to do that,by the way brother you are the best

  • @lucidparalysis2794

    @lucidparalysis2794

    4 жыл бұрын

    Same here. Did you find a fix yet?

  • @_MGPz
    @_MGPz3 жыл бұрын

    In my case a relatively simplee simulation creates a 100MB blend file. Is it normal it is that heavy? Is there a way to apply the scale once you have import it on blender? When I do it the mess just grows again to initial scale. Is there a way to apply deformation over keyframes once you import that animation to tweak the deformation?

  • @rahulmalpure
    @rahulmalpure3 жыл бұрын

    Hello Martin, My character and coth simulation does not match after I bring it back to Blender from Marvelous. Can you help?

  • @xyztankman4190
    @xyztankman41902 жыл бұрын

    Is it possible to set the clothes animations to actions and export the clothes animations to Unity after importing the mesh cache? I was trying to bind it to actions but couldn't figure out a way to do that.

  • @artspirationnn6065
    @artspirationnn6065 Жыл бұрын

    why is my clothing like pants and shirts one stiff object in blender and dont animate when i bring it with alembic ogawa file

  • @user-dt1mg9hd8z
    @user-dt1mg9hd8z Жыл бұрын

    Спасибо автоматическим субтитрам. Иначе я бы никогда не узнал как это просто

  • @LuizFelipe-nh6ow
    @LuizFelipe-nh6ow4 жыл бұрын

    How do I export the alembic file from marvelous with separate meshes, so I can assign different materials to them? Please help!

  • @LuizFelipe-nh6ow

    @LuizFelipe-nh6ow

    4 жыл бұрын

    Solved, just export as a MDD Cache

  • @audreyv.u.c.a

    @audreyv.u.c.a

    3 жыл бұрын

    @@LuizFelipe-nh6ow Thank u for this!!! how did you manage to import mdd to blender?

  • @LuizFelipe-nh6ow

    @LuizFelipe-nh6ow

    3 жыл бұрын

    @@audreyv.u.c.a I made a quick video showing the process: kzread.info/dash/bejne/fp6VmLOwc7m4m6Q.html

  • @audreyv.u.c.a

    @audreyv.u.c.a

    3 жыл бұрын

    @@LuizFelipe-nh6ow THANK U !!!!!

  • @byronlewis7154
    @byronlewis71543 жыл бұрын

    Will you have to apply this same step with each and every animation?

  • @Stenierfromwow
    @Stenierfromwow4 жыл бұрын

    How did you do so that marvelous designer is using quads on its simulations? My do look like some kind of dyntopo mess, and quadrangulate does not really do good job

  • @piersie1
    @piersie1 Жыл бұрын

    Hi - i appreciate im very late here and i know very little of Blender. With regards to the process at 2.04. I can move and copy and duplicate all of the keyframes for the head but i cant seems to loop/duplicate that for the general walk. Am I missing something here. I dont think i can share a screen capture alas

  • @fiftyent_
    @fiftyent_ Жыл бұрын

    great vid! I try to import my blender animation to MD and everything works fine but as soon as i drop in a garment from the store all my animation on the timeline disappears and i can't seem to get it back. Anyone know if there is a fix for this?

  • @friendlysealstudio4447
    @friendlysealstudio44472 жыл бұрын

    how may i export uv maps materials and textures with the alembic format? since it completly removes any material data and uv map data

  • @pixymiao
    @pixymiao2 жыл бұрын

    hi! thank you for this tutorial. I have a problem.. I can't move "mixamoring_Hips" keyframe, What can I do? thanks!

  • @Afaj-sh8vx
    @Afaj-sh8vx2 жыл бұрын

    Can I still change the texture of my single fabrics in blender?

  • @KADAMBACREATION
    @KADAMBACREATION3 жыл бұрын

    When i export alembic to MD it alligns 90 degree flat on ground (sleeping position). I have tried all methods still I'm not getting pls help me bro.

  • @mumpecydrone8788
    @mumpecydrone8788 Жыл бұрын

    the model in blender is a alembic file, with animation but without textures. how can i get the textures and animation, because fbx only gives the textures and alembic only gives animation

  • @gbengaodule4905
    @gbengaodule49054 жыл бұрын

    Nice tutorial. When I tried importing it into M.D my model looks small and it's lying down on the floor even if I try rotating. And when also tried another method of using the cloth in blender, while simulating the clothes disconnect from the joining points to the ground. Please help

  • @gbengaodule4905

    @gbengaodule4905

    4 жыл бұрын

    @@Zantonny Thanks I'll try it

  • @artspirationnn6065
    @artspirationnn6065 Жыл бұрын

    my clothing and avatar are walking in deferent directions what does that mean?

  • @BobbyJ529
    @BobbyJ5292 жыл бұрын

    anyone know why you have to add subd modifier for this to work? Without it, I just get the same fold pattern moving with the fabric.

  • @mumpecydrone8788
    @mumpecydrone8788 Жыл бұрын

    Interesting.. however, when I import my animated alembic model in marvelous designer, it's always rotated on its back, and when I try to rotate it back to it's basic state, it says the animation data will be lost. Please help

  • @blackswan6386
    @blackswan63862 жыл бұрын

    Hi Sir, how to make the Alembic Loop ? If you mentioned we just have 100 Frames, but i need 2000 ? how to save the Cloth Alembic into Keyframes to have Action Strip ? I press Keyframe all but this dosent work ? Would be nice if you can help me out shortly. this really harsh.

  • @satrioadibtaufiqurrahman8297
    @satrioadibtaufiqurrahman82973 жыл бұрын

    Why my imported alembic so small on marvelous designer? How to fix that?

  • @karans3481
    @karans3481 Жыл бұрын

    I guess this dosen't work well for multiple cloths in the scene. When I export it in .abc, my garments get merged and when I open them in blender, 2 diffrent garments are merged instead of existing separetly.

  • @artkiko4460
    @artkiko44604 жыл бұрын

    great tut! when i go to animate leggings in MD, the fabric tears up (fragments) and get holes, mostly along the inner legs. i've tried using different fabrics, even ones with stretch. any idea what settings i can adjust to fix this? maybe it's a self-collision issue? thanks.

  • @Fettman89

    @Fettman89

    2 жыл бұрын

    Have you made sure all the normals are inverted where they need to be on the clothing, for instance if you have a shirt but dont flip the normal on the back of fabric your model with glitch through.

  • @artkiko4460

    @artkiko4460

    2 жыл бұрын

    @@Fettman89 no, I haven't checked but thank you very much for the suggestion :)

  • @mathieunozieres4476
    @mathieunozieres44763 жыл бұрын

    Hi Martin! Thank you for this tutorial. However when I import the alembic file my character is super small compared to the cloth. How can I fix this ? Thank you for the helping hand!

  • @ecal202

    @ecal202

    3 жыл бұрын

    When you import your alembic file into Marvelous Designer, make sure the scale is set to "m". Do the same when you export from MD as well.

  • @chrislensz167
    @chrislensz1674 жыл бұрын

    hi, I'm using MD8 on Mac but it doesn't seem to have Alembic import neither export... Any alternative?

  • @blockschmidt
    @blockschmidt2 жыл бұрын

    How can I use texture from eg FaceGen that I used to create an DAZ character + then use the workflow with mixamo?

  • @WhitewashStudio
    @WhitewashStudio3 жыл бұрын

    Have you ever had the exported abc file come into blender with reduced frames. My files only partway come in usually 170 or so frames. Ever had this problem?

  • @7_of_1

    @7_of_1

    3 жыл бұрын

    Usually export frame rate mismatch

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