How to Properly Setup C++ Projects

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📚 CHAPTERS
0:00 - C++ project architecture
5:10 - My C++ project template
10:55 - Applying this setup to an existing project
27:00 - Problems
29:44 - Regret
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Пікірлер: 225

  • @TheCherno
    @TheCherno5 ай бұрын

    Thanks for watching! Hope you enjoyed the video! Don’t forget you can try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/TheCherno. The first 200 of you will get 20% off Brilliant’s annual premium subscription!

  • @lukeburton8978
    @lukeburton89785 ай бұрын

    This video fills a knowledge gap that I think a lot of beginner to intermediate C++ developers likely have. Thanks Yan!

  • @Mahm00dM0hanad
    @Mahm00dM0hanad5 ай бұрын

    This 2000 game engine review turns out to be supper useful, thanks a lot for both of you guys

  • @onejdc

    @onejdc

    5 ай бұрын

    Right? Gonna get 4,000 hours of quality YT instruction from this one guy's 2000 hours of development. Hell, we got 45 minutes from the Readme lol. Love it!

  • @GonziHere
    @GonziHere5 ай бұрын

    Easily one of your best videos to date. Thanks.

  • @onejdc
    @onejdc5 ай бұрын

    If you want to show us how you'd refactor his code from a maintainability standpoint into a proper setup, I think that would be extremely useful. Too often we focus on refactor for performance, but in this case, just not having to edit two files for one change is a great lesson to impart.

  • @darmath2009

    @darmath2009

    5 ай бұрын

    Give up with this “proper” nonsense. There’s is no proper way to do it. Gee a lot of programmers are dumb, and can’t comprehend that their way is not the “proper” way, but simply one of many.

  • @onejdc

    @onejdc

    5 ай бұрын

    Proper doesn't mean "only". There are many correct ways to do it. What's being argued for here are better ways to do things. In this case, empirically, as making a small change to a class required updating the same code in multiple files. I disagree, there are definitely proper way(S!) to do things, and ways that one should absolutely not. @@darmath2009

  • @RavisLifeCircle

    @RavisLifeCircle

    5 ай бұрын

    @@darmath2009 anything which saves time and redundancy is a MORE proper way.

  • @darmath2009

    @darmath2009

    5 ай бұрын

    @@RavisLifeCircle obviously English isn’t your strong point

  • @RavisLifeCircle

    @RavisLifeCircle

    4 ай бұрын

    @@darmath2009 cauz its not my first language not even second so cut the toxicity bruh

  • @David-oc8yt
    @David-oc8yt5 ай бұрын

    I designed something like this for my personal projects. No specific core library, but several other libraries which can be picked from and offer a little more freedom to minimize app footprints. Separating apps and libraries into corresponding subdirectories can help with organization and reusability

  • @amritraj3029
    @amritraj30295 ай бұрын

    We all waiting for your video ,Love the way you teach us ❤

  • @niteshpatel258
    @niteshpatel2585 ай бұрын

    Love this guy gives so much accurate details.

  • @SownJevan
    @SownJevan5 ай бұрын

    I was actually waiting for this for the longest time. Thanks Yan.

  • @P4R7Y24N7
    @P4R7Y24N75 ай бұрын

    simple yet powerful, great stuff!

  • @palrevesz8629
    @palrevesz86295 ай бұрын

    I love the approach; I will definitely try it out! Thank you! 👍😉

  • @ragnarhammarqvist3426
    @ragnarhammarqvist34265 ай бұрын

    I would prefere "Modern CMake" over premake and have conan or vcpkg to manage dependencies.

  • @wireghost897

    @wireghost897

    5 ай бұрын

    I recently starting using Cmake with VCpkg and my God it's the best thing that happened in a while for me. It just works like magic.

  • @mariusirgens5555

    @mariusirgens5555

    5 ай бұрын

    Same. But its always interesting to see alternatives.

  • @malekith6522

    @malekith6522

    5 ай бұрын

    Same... and I usually push this combo at work.

  • @theepicman8160
    @theepicman81605 ай бұрын

    This might possibly be the most needed video for C++ developers.

  • @abhay29
    @abhay295 ай бұрын

    The video we needed from ages

  • @waymanharris1284
    @waymanharris12843 ай бұрын

    Thank you, I needed this!

  • @canalbomon
    @canalbomon5 ай бұрын

    From what I understand, CMake also generates projects for Visual Studio. In this case, it's cross-platform, creating a Makefile on Unix and a Visual Studio project on Windows

  • @heavymetalmixer91

    @heavymetalmixer91

    5 ай бұрын

    Yeah, CMake can produce files for several IDEs/editors and cross-platform, that's why it's so popular.

  • @maxmustermann3938

    @maxmustermann3938

    5 ай бұрын

    More than that. Several IDEs just support CMake out of the box (i.e. they run the necessary CMake command for the given build environment internally and support the entire thing in the IDE, even helping you when you add files, no need to run any batch or shell scripts...). On top of that, you got things like vcpkg which is a package manager centered around CMake (and MSBuild) that can help you a lot. Got some project with a CMakeLists.txt? Just open the folder in VS Code (with proper extensions), Visual Studio, CLion, ... that's all. A bunch of years ago, we we're still using some batch script or shell script that would generate solution files or makefiles, but then support was added in Visual Studio, CLion also supported it (i think even before VS) and then VS Code came along with its platforms which can be used as an IDE supporting CMake projects on windows, linux and mac. Since CMake is used so widely, it's trivial to get any CMake library setup to be able to be used in your project, even if it is not contained in your package manager.

  • @blamechickenman7434
    @blamechickenman74345 ай бұрын

    elite video, this type of stuff is really good for beginners

  • @avtem
    @avtem5 ай бұрын

    Thank you so much for making this video!

  • @buddyairguy2249
    @buddyairguy22494 күн бұрын

    I am impressed at how fast you can talk and explain things. I had to slow the video down a bit to keep up :).

  • @dmytroboiko1
    @dmytroboiko13 ай бұрын

    1. Thanks for this video. It makes a lot of sense and a good example for newbies on how to structure a C++ project properly. 2. At this point, on Dec 31 of 2023, this is the last video in the "C++" playlist. And I watched every single video from it. Which took 23+ hours in total + half of it for writing down notes. THANK YOU for making this whole KZread-based course. 3. Yeyyyyy!!!

  • @johnmanardiii3308
    @johnmanardiii33085 ай бұрын

    Not sure why, but I have always had a hard time with this. Thank you!

  • @oguzhanaknc2304
    @oguzhanaknc23045 ай бұрын

    really valuable content THANK YOU !

  • @GameDevHQ
    @GameDevHQ4 ай бұрын

    This is an epic starter template!

  • @qamosu
    @qamosu4 ай бұрын

    An awesome one! Thank you so much!

  • @realishak
    @realishak5 ай бұрын

    thankssssssssss finally I waited so long for this vid!!

  • @kuroakevizago
    @kuroakevizago5 ай бұрын

    At this point, I watched Cherno videos not only to learn but also as a radio, it makes me feels smarter watching your videos in the background while working XD

  • @pixeled_violence
    @pixeled_violence4 ай бұрын

    What an underrated channel! This guy is gold! He would deserve at least 1M sub!

  • @ArenGorman
    @ArenGorman5 ай бұрын

    OMG, this is something I've been looking for a long time, and no one had this as a whole guide showing best practices. Thank you so much!

  • @PauGuillamon
    @PauGuillamon5 ай бұрын

    Nice to see a video about project setup. But please people, prefer out-of-source builds! CMake supports and recommends it, I hope Premake also. While having your generated project files sitting next to your code sounds like a good idea, it will bring more problems than solutions in the future. Build into a separate folder, you can even have different folders for different build types or experiments. Deleting a single folder ensures a clean state of the project. in CMake: git clone cd mkdir build cd build cmake .. cmake --build .

  • @michaelterekhov1678

    @michaelterekhov1678

    5 ай бұрын

    Absolutely! I think that in case of crossplatform development and in case you want to make such components management the best solution is git-modules and cmake. cmake works on any platform you like, it can generate *.sln file for Windows and xcodeproject in case of MacOS. Cmake has special folders management called include(GNUInstallDirs). And it is much more pleasant then pure MAKE of unix

  • @kaoboom

    @kaoboom

    5 ай бұрын

    A quick look at the docs and you should be able to do something like this untested code: ``` newoption { trigger = "workspacedir" value = "path" description = "Set the build directory, defaults to current directory" default = "." } assert(_MAIN_SCRIPT_DIR == _OPTIONS["workspacedir"], "Don't do in-source builds!") workspace "MyProject" location(_OPTIONS["workspacedir"]) filter { "configurations:Debug" } targetdir(path.join(_OPTIONS["workspacedir"], "build_debug") filter { "configurations:Release" } targetdir(path.join(_OPTIONS["workspacedir"], "build") ```

  • @CoDEmanX47

    @CoDEmanX47

    5 ай бұрын

    Technically, this is not out-of-source but adjacent-to-source 😋

  • @PauGuillamon

    @PauGuillamon

    5 ай бұрын

    @@CoDEmanX47 I guess technically you're right 😆 but I hope it illustrates the point, you can create the folder wherever you feel like. Which is what IDEs that support CMake do many times, creating the folder somewhere else.

  • @ColinBroderickMaths

    @ColinBroderickMaths

    5 ай бұрын

    @@michaelterekhov1678 I agree except that git submodules are a pain in the ass unless the submodules are all completely stable. It's not something I would recommend if you're still actively working on the modules as well as the main application. You could do it as a library in a sub-folder and move it to submodule when it stabilises.

  • @d3anx
    @d3anx5 ай бұрын

    Awesome topics!

  • @tri99er_
    @tri99er_5 ай бұрын

    Looking forward to continuation

  • @yunuszenichowski
    @yunuszenichowski5 ай бұрын

    THANK YOU SO MUCH!!! you're a mind reader 👀

  • @malekith6522
    @malekith65225 ай бұрын

    Great template! I still prefer my personal favorite combo: CMake with Vcpkg/Conan for handling dependencies.

  • @muratsahin1975

    @muratsahin1975

    5 ай бұрын

    Is not that the Industry Standart nowadays ?

  • @malekith6522

    @malekith6522

    5 ай бұрын

    No, it always depends on the team and the field you’re working in. For example, in embedded/gamedev, rarely does someone use a package manager because most of the time, you implement stuff from scratch rather than using some external library.

  • @maxmustermann3938

    @maxmustermann3938

    5 ай бұрын

    Agree. Now that vcpkg has manifests, it fixes a giant hole that previously you'd have needed conan for. I'd been using vcpkg instead of conan even before that, just preferred it, but I ran into issues where I'd check out an old repo on a new vcpkg install and the newer package versions broke it. Now you can specify dependencies and version requirements in a manifest and use it like a reasonable package manager (ofc, conan has had that long before).

  • @tiennguyenthuy9958
    @tiennguyenthuy9958Ай бұрын

    Thanks a lots from vietnam, your videos is so detail and easy to understand

  • @ArgoArgus
    @ArgoArgus4 ай бұрын

    Hay not sure if have seen this, but have you had a look at the build chain and tooling that is coming with zig to compile/cross-compile/manage dependencies for C/C++ projects? Think it might make life easier in some way for you.

  • @gabigagu6599
    @gabigagu65995 ай бұрын

    Could you make a video about how to design a library? or how to set up a library? BTW love your videos, keep going

  • @anwartech8193
    @anwartech81935 ай бұрын

    Could you make a video on turning cmake libraries to premake and if there are some automated tools.

  • @conflikt89
    @conflikt894 ай бұрын

    Just a point of clarity on build systems: Both Premake and CMake are build system generators - all of the benefits that you enumerated for Premake apply to CMake as well. It would be good to see how you pull in dependencies to this template as well - do you do it manually or with a package manager?

  • @nailbomb420

    @nailbomb420

    3 ай бұрын

    The project in this video uses SFML and IMGui, and I think he added them manually.

  • @arjunnatarajan9406
    @arjunnatarajan9406Ай бұрын

    You are doing a great job. I have learnt a lot from your videos. Pls make a series on CONAN package manager.

  • @davidclark1775
    @davidclark17755 ай бұрын

    Couple of items. Even watching here, we see repeated common blocks in your premake lua files (configurations, preprocessor defines, compiler settings, directory patterns, architectures...). I've found it very useful having a file "common.lua" and executing that using "dofile" in each premake file. Don't Repeat Yourself is a good goal. Second, is imGUI actually embedded in the source? Might be good time to discuss git submodules.

  • @mrwalter1049

    @mrwalter1049

    5 ай бұрын

    That is especially useful for things that must always be the same across those files.

  • @turbolaft
    @turbolaft5 ай бұрын

    🥰 Thank U for providing it not only for VS, but others, I personally adore VS code, and most of the time use it!

  • @ghostlucian12
    @ghostlucian125 ай бұрын

    Before I used Autotools it was simple to use, but it was limited to Linux build systems, since I expanded my projects to windows and, I migrated the build system to CMake

  • @dappa_chappa1307
    @dappa_chappa13074 ай бұрын

    How would I add sfml to the project template? Where would I add the necessary dll, lib files ect?

  • @TukeTheShark
    @TukeTheShark5 ай бұрын

    Omfg i needed this so bad im so bad at being organized like most of us programers that would rather think than organize

  • @peskyjellyfish
    @peskyjellyfish5 ай бұрын

    Cool looking template. What do you usually use to manage dependencies? I recently started using conan for basically all C++ projects, especially when things like OpenGL, ImGUI, etc. are involved.

  • @malekith6522

    @malekith6522

    5 ай бұрын

    Vcpkg is another popular dependency management system that works with most IDEs. Also, for mostly simple stuff, git submodule is perfectly fine :)

  • @maxmustermann3938

    @maxmustermann3938

    5 ай бұрын

    I think I tried conan before, if I remember right, it has a CMake integration too. I myself use vcpkg (both with CMake, as well as in situations where I am working with visual studio solutions, since it works there too). VCPKG has all the stuff you'd need to OpenGL too, including imgui (with configurable bindings, i.e. imgui[glfw-binding,opengl3-binding] if you want opengl plus glfw setup, which is what I always use). You can also use it as a submodule if you want, since it is itself just compiled with C++, it's easy to set even that up cross-platform in your CMake script so that someone doesn't even have to manually install it. vcpkg also recently added manifests, which was much needed (i.e., specifying dependencies in a vcpkg.json file in your project, along with version requirements, just like conan does it)

  • @mobslicer1529
    @mobslicer15295 ай бұрын

    another really great tool is xmake, which also uses lua but it's kind of its own build system as opposed to a metabuild system

  • @mcxMakerx
    @mcxMakerx5 ай бұрын

    You know the video is about to slap when the thumbnail has The Cherno with that Oppenheimer face.

  • @mikelong3444
    @mikelong34443 ай бұрын

    This is an awsome video.

  • @Code_Gains
    @Code_Gains5 ай бұрын

    I am taking notes.

  • @hexcrown2416
    @hexcrown24166 күн бұрын

    So i was just setting up this template to be used with glfw where i wanted to wrap glfw in the core and only expose a non glfw specific api for the app. One thing i noticed was i had to include the glfw lib as an include of app as well if i included my wrapper even know the wrapper doesn't expose any glfw specific types. Seemingly i should be able to compile glfw into my "core" lib then only include it in the app project right...? Did i set something up wrong or is this not the case?

  • @LuccasSchmigel
    @LuccasSchmigel4 ай бұрын

    How come do you go to the end of the line and add a semicolon so fast? I'm looking everywhere if is there any shortcut to jump to the end of the line. People often suggest Shift+Enter, but it doesn't work.

  • @anonymoussloth6687
    @anonymoussloth66875 ай бұрын

    What's the difference between dist and release?

  • @marcasrealaccount

    @marcasrealaccount

    5 ай бұрын

    Dist is what most IDEs and people refer to as Release, I.e. a configuration of full optimizations and no debug information, whereas Release is a Dist build with debug information

  • @zdspider6778

    @zdspider6778

    5 ай бұрын

    @@marcasrealaccount That... doesn't make sense. "Release" should be what you actually, you know, RELEASE into the world, to the public. Adding debug information to release is like... bro, what are you even doing?

  • @ColinBroderickMaths
    @ColinBroderickMaths5 ай бұрын

    This one should be good. I've been waiting a long time to find out what you think is so wrong with CMake :p.

  • @ahmedgasleh
    @ahmedgasleh4 ай бұрын

    This looks good. However, Can you create a template using CMake? that will be helpful too

  • @HeavilyUngluedGuy
    @HeavilyUngluedGuy5 ай бұрын

    is it possible to make it work with visual studio code?

  • @magellan124
    @magellan1245 ай бұрын

    Can you do one on cmake too?

  • @nolram
    @nolram5 ай бұрын

    Depending on what platforms you ship to, using Visual Studio solutions can be fine. You don‘t have to use a build system if you don‘t need it. Commercial games and engines have been shipped using just native IDE solutions. Setting up a buildsystem however is a lot more important for open source software, where you probably want to run it in as many places as possible. So consider if you need it, what benefits it brings, and if it‘s right for you.

  • @user-it7ps7rn7d
    @user-it7ps7rn7d5 ай бұрын

    Which vscode color theme been used ?

  • @sayzas9832
    @sayzas98325 ай бұрын

    Finally i can get two the "actually coding" part.

  • @pixelsandpointers
    @pixelsandpointers5 ай бұрын

    Can you elaborate more on why premake vs CMake? I don't really get the benefit (not an ignorant question, but genuinely no idea).

  • @dmnkb

    @dmnkb

    5 ай бұрын

    Also interested

  • @UnOrigionalOne
    @UnOrigionalOneАй бұрын

    I feel like there are more build systems for C++ than there are C++ coding tutorials.

  • @HyraxGames
    @HyraxGames5 ай бұрын

    Aiight Now i am gonna write a Installer in C++ for my Game and a very complicated compression algorythm because... I like feeling like i have a popcorn brain!

  • @bergerblancsuisse.
    @bergerblancsuisse.5 ай бұрын

    Thoughts on Bazel?

  • @mehadnadeem4252
    @mehadnadeem42525 ай бұрын

    Say if I have a game engine that has its own renderer and physics (engine) and some other components/engines (audio, animation, etc). Are these components/engines the "Core" and then my Editor or a game can then be the "Apps" and they can include/use the core stuff? Sorry if this is hard to read and understand and my question is that does this follow Core/App architecture? and is that the genreal or recommended approach? If not please explain. Thanks

  • @y4ni608

    @y4ni608

    5 ай бұрын

    Hello, its me the creator of this engine haha. I spent the last week 60hours rewriting my whole engine into this core app strucuture, and learning cmake, and as far as i understood yes you are right, it should be implemented this way so you can #include from the static library into thr editor and game, and i LOVE it, no duped files anymore, thanks cherno lol

  • @mehadnadeem4252

    @mehadnadeem4252

    5 ай бұрын

    @@y4ni608 Ok. Thanks a lot for the reply. I’m also trying to do the same thing where I have my renderer as core and then I will try to include it wherever i need (editor, game, etc). But I’m actually just starting out. Wish me luck 😅

  • @y4ni608

    @y4ni608

    5 ай бұрын

    @@mehadnadeem4252 Nice, feel free to ask me if youre using CMake i could be helpful to you now haha, good luck :D

  • @s187v
    @s187v4 ай бұрын

    what do you think about cmrk

  • @heavymetalmixer91
    @heavymetalmixer915 ай бұрын

    Why did you choose Premake over CMake?

  • @a_mtg
    @a_mtg5 ай бұрын

    Still waiting for that color theme 🙃

  • @sebleaf8433
    @sebleaf84335 ай бұрын

    Since you like premake, have you tried xmake ? Also lua based, but superior in every way.

  • @aresaurelian
    @aresaurelian5 ай бұрын

    What a mess it can be if not structured properly from the beginning. This is when we would have needed a private Cherno-GPT that did what Cherno does here, and more. Well. Cherno-GPT sounds nice.

  • @eternal6983
    @eternal69835 ай бұрын

    What's wrong with using CMake?

  • @InZiDes

    @InZiDes

    5 ай бұрын

    I have the same question. Modern CMake is easy (with the correct docs) and straight forward: target_something. Precompiled headers, done. Unity builds, done. Packages, done (conan or Fetch Content). Pre or post build scripts, done.

  • @WeirdDuck781
    @WeirdDuck7813 ай бұрын

    Any integration with linux IDE/Editors? Ive been looking for an alternative to msbuild since ive migrated to linux. Been using CMake and so far it's okay

  • @jonforhan9196
    @jonforhan91965 ай бұрын

    let's go

  • @johnybaker9878
    @johnybaker98785 ай бұрын

    7:22 fellow chatgpt user :)

  • @Spirrwell
    @Spirrwell5 ай бұрын

    I used to be on the Premake train. But the integration with IDEs that CMake has just does not compare at all to what Premake offers. Premake is certainly easier for a primarily Visual Studio user for sure. But if I want to develop on Linux and not just "build" on Linux for instance, I want CMake. I'm not some die hard VIM user, I want to be able to use a graphical IDE anywhere.

  • @Entropy67
    @Entropy675 ай бұрын

    That's nice, I refuse to use modern IDE's still because I'm insane, so I've only really written my own Makefiles so far. Ah the pain. I think I'm going to stop making my own Makefiles now.

  • @slinky55710
    @slinky557105 ай бұрын

    There is no real “one size fits all” solution for apps. Not everything needs some supporting core library and a whole build system

  • @GameGevUA
    @GameGevUA3 ай бұрын

    14:59

  • @TopConductor
    @TopConductor3 ай бұрын

    Can someone tell, why using premake is better than CMake? For me it seems like almost all libraries are using CMake nowadays.

  • @killjaqular
    @killjaqular5 ай бұрын

    how do you start adding your own files? i right-clicked the Core project in the Solution Explorer, and i added one new file in the same directory as Core.cpp and Core.h its called Logger.h i included it in Core.cpp like so; #include DEVELOPING ANYWHERE ELSE this would be fine, but because Visual Studio is beyond annoying, it will not include it and is throwing errors that it cannot find a file name "Logger.h" after pressing F5 i want to throw Visual Studio into a volcano every time i use it

  • @shawnbucholtz8082

    @shawnbucholtz8082

    5 ай бұрын

    The way I figured out: 1. Right-click the "Core" project -> Choose "Add" -> "New Class..." 2. Then type the name of my class "Foo" or something. 3. Add "Source/Core" to the front of both the Foo.h and Foo.cpp file path input fields. DONT use your file browser to choose the "{Solution}/Core/Source/Core" folder. It does not work. Because... reasons? By default the files just go into the root of that solution, again because... reasons? 4. Click "Ok". 5. Right click "Core" solution again and click "Build". 6. You _should_ then be able to `#include "Core/Foo.h"` in "App.cpp", build it, run it, etc. I dOn'T kNoW wHy YoU'rE hAvInG tRoUbLe? \sarcasm incase not obvious.

  • @Stabby666
    @Stabby6665 ай бұрын

    I'd like to see this project fixed, ESPECIALLY the misspellings :) "darg_and_drop" and "*_initialied" etc are painful to look at!

  • @zdspider6778

    @zdspider6778

    5 ай бұрын

    initia*LIED,* yeah. 😂 No wonder it couldn't find it. I have a few of those in my own engine. 😳 Would've been nice if Visual Studio was checking some basic grammar (and if you clicked on it, rememberd that you actually WANTED it misspelled). 😩

  • @ulrich-tonmoy
    @ulrich-tonmoy5 ай бұрын

    zig the new cross platform build system for c/c++

  • @abcabc371
    @abcabc3715 ай бұрын

    Hi Cherno. Why is Project Red (Cyberpunk ) switching from the RedEngine to Unreal5 ? Why not just improve on their own engine? Isnt making games with your own engine more profitable on the long run? Is it because of some tech like Lumen and Nanite that coders at Project Red can not replicate?

  • @GameDevHQ

    @GameDevHQ

    4 ай бұрын

    The community support is invaluable. Unreal engine is light years ahead in their development. It just makes sense to use an engine that’s better.

  • @h.hristov
    @h.hristov5 ай бұрын

    Oof. I wonder what your take on CMake would be.

  • @rankail
    @rankail5 ай бұрын

    I have a project were i need to use clion. Premake has no good support for clion. Clion does use cmake which premake can genrate but clion overrides some cmake stuff and i had to make my own version of premake-clion with some ugly hacks. No need to say i switched to cmake in the end.

  • @theintjengineer
    @theintjengineer5 ай бұрын

    Thanks, but CMake, C++20 Modules and vcpkg are doing their job quite well. I'll pass on this one.

  • @px2059
    @px20595 ай бұрын

    No offense, but the guy could have used 10 hours of those 2000 hours to learn about design and save himself from all the trouble of duplicating a whole class just to add editor tools to it.

  • @Greeem

    @Greeem

    5 ай бұрын

    Not even just 1 class. It seems like most classes that *CAN* have editor usefulness are duplicated so they can be used without editor integration. wtf

  • @y4ni608

    @y4ni608

    5 ай бұрын

    Damn your so right, but 10h wouldnt be enough time to learn CMake or premake and actuallz apply these core-app concept. I srated this project when i was 15 and learning back then was harder compared to today using ChatGPT (its literally a cheay). I have spent the last week 60hours tlearning CMake and refactoring the whole engine into a core app structure, I LOVE. IT. im so glad i sent him mz project

  • @NnaemekaAmamasi
    @NnaemekaAmamasi5 ай бұрын

    How much dollars do I got to fork out for Premake ...??

  • @zoeherriot

    @zoeherriot

    5 ай бұрын

    It's free.

  • @manuelgonzales6483
    @manuelgonzales64835 ай бұрын

    🎉❤😊

  • @_-Skeptic-_
    @_-Skeptic-_5 ай бұрын

    One thing I don't understand in the new stuff, why do they use configuration files that have to be manually typed? Doing that you have to read the documentation. We are in 2023, can't they make a simple GUI to enable us to set everything and not to worry about typing something wrong? (not only premake, even in vscode, many extensions do that)

  • @thepaulcraft957

    @thepaulcraft957

    5 ай бұрын

    More stuff to maintain. Text files are just plain text. Everybody can edit it. You can always open and read it

  • @giovannisolimeno5040

    @giovannisolimeno5040

    5 ай бұрын

    You would still need to read the tool's configuration, also the written config files are easily diffable and manageable through a vcs

  • @JustPlainRob
    @JustPlainRob5 ай бұрын

    Better Title: "Dr Makefile; How I Learned to Stop Microsofting and Love Build Systems"

  • @areunderscore
    @areunderscore5 ай бұрын

    Sure it's not, but this project looks completely like a troll project to drive ppl trying to contribute crazy. Madness.

  • @majormalfunction0071
    @majormalfunction00715 ай бұрын

    As a game dev on Linux, GNU Make kinda sucks at the language level. The guts are good, and I can make it work, but it's not ideal. I'm supporting Linux and Windows and bidirectional cross-compilation (build Win64 on Linux, test via WINE; build Linux on Windows, test via WSL). It's a mess, as you might expect.

  • @v01d_r34l1ty

    @v01d_r34l1ty

    5 ай бұрын

    I do hobby projects in C/C++ and even CMake sucks (although it is the best option). Half the time you can't do what you want to do, and dealing with PMs like vcpkg and conan are a huge PITA.

  • @Marlon-ld2jx
    @Marlon-ld2jx4 ай бұрын

    The best way to setup C++ projects is: Use Rust

  • @alvincheng809
    @alvincheng8095 ай бұрын

    Honestly, I just dump all of the code on the root directory and slap on a readme file 😅

  • @rayrayray
    @rayrayray5 ай бұрын

    Premade is a huge mistake. Why would should newb this?

  • @KyleGarzon-gx3hd
    @KyleGarzon-gx3hd3 ай бұрын

    Hehe, basic Cmake knowlege (google) and a bash script go crazy

  • @h7qvi
    @h7qvi5 ай бұрын

    I just use Autoconf/automake and m4 😅

  • @mjthebest7294
    @mjthebest72945 ай бұрын

    Rip Raytracing Series

  • @tuhkiscgibin6627
    @tuhkiscgibin66275 ай бұрын

    Hem hem... Unity builds.

  • @rickr530
    @rickr5305 ай бұрын

    I think premake is a toy and CMake is the tool that adults in industry use.