How to make your UI and HUD Intuitive | 2D Beginner Game ART

This is a moderately short introduction to some relevant aspects of making a User interface and Heads-up display, we'll be looking at some aspects of game UIs and learn some basics of what makes an interface intuitive and what mistakes to avoid.

Пікірлер: 26

  • @Melodymist
    @Melodymist8 ай бұрын

    one good point a professional UI designer made was to NOT use flags at all, because they symbolize nations, not languages, and doing so would risk invoking a lot painful political stuff. Plus, some countries have more than one official language. It's best to just write the language name, preferrably in its own script.

  • @Dardasha_Studios
    @Dardasha_Studios Жыл бұрын

    Interesting topic. I just noticed how I didnt know much about UI. Thanks Man.

  • @vcdgamer
    @vcdgamer Жыл бұрын

    It's nice to finally see Ori and Iconclasts, my 2 favorite games being used as a case study.😁 An experience i want to share is how it's best to work on the menu and UI of the game as early as possible. It saves a lot of time and makes room for improvement in the long run. Also, another thing i would like to point out is that people need to try to make the ui as clear to understand as possible and presented in a way that doesn't slow players down, especially in-game tutorials and pop-ups. Anyways, love the video as always, looking forward to more.😁

  • @Nonsensical2D

    @Nonsensical2D

    Жыл бұрын

    Good points! Ori and Iconoclasts are among my favourites too! I have been wanting to make a video on Iconoclasts specifically because of how well it does a few things!

  • @stitchlipstudios533
    @stitchlipstudios533 Жыл бұрын

    My friend you look more and more dapper in each video.

  • @Nonsensical2D

    @Nonsensical2D

    Жыл бұрын

    Haha, it is kind of the opposite ^^ I recorded this video 4 months ago but was kind of hesitant to finish it :)

  • @dondashall
    @dondashall Жыл бұрын

    A few thoughts to add. 1. Don't get cute with your fonts. This applies to the game too. The fond is not the area to express brand identity. I immediately shut down a demo today because the font was unreadable. 2. If you have an accessibility menu all accessibility settings need to go there, this is often skipped. On that note as a side-note if your game has rumble you need an option to disable it, just my own bug-bear. 3. I don't like having to go to an apply button before exiting out. I should just be able go go back and either it saves changes automatically or it prompts me. 4. Your user testing should Include disabled people if possible, if not look up guidelines. I see so many things omitted that are easy to implement and covered by pretty much all disability guidelines.

  • @Nonsensical2D

    @Nonsensical2D

    Жыл бұрын

    Good points! I sometimes have sympathy for solo developers for not being able to implement all these things on launch, cause it can come at a prohibitively expensive cost to implement. After my last video I saw a reddit post/comment by the developer of ghost song discussing difficulties with making the game. So I can understand how there will inevitably always be 100+ things you will miss, but it is definitely important and I appreciate how games like Aeterna Noctis eventually added accessibility options, and for AAA games it should be mandatory to add things such as a colourblind mode (which you can to some extent minimize the need for if you have good value contrast).

  • @alxdrksoul

    @alxdrksoul

    Жыл бұрын

    I remember playing amnesia 2 for the first time after beating the first game, I was so excited until I got the first document I had to read... I just couldn't xD stupid font, for once in my 30+ years playing videogames I said "I'm not reading any file in this game", unbelievable.

  • @dondashall

    @dondashall

    Жыл бұрын

    @@Nonsensical2D I'm ok with them taking some time to add these options. The problem is they don't know. Like I've expressed feedback on multiple games that "hey, this is not good for accessibility" and they really didn't know and fixed it relatively promptly (or the next day in one case, which is good because that one would have been actually dangerous if anyone with epilepsy had bought their game due to horrible flashes when you respawned, even me as an autistic struggled a lot with it). Which is definitely great, but disabled people shouldn't have to keep saying this when guidelines exist. So yeah, if they need to take some time (depending on what it is) that's absolutely fair (though I'd appreciate a post that it will be added), but many are not even looking up the guidelines or talking to us. I did bounce off Noctis at one point as I realized that I wasn't having fun, the accessibility features makes me want to try to go back and see if it's improved any though.

  • @dondashall

    @dondashall

    Жыл бұрын

    @@alxdrksoul While I bounced off the game completely and was disappointed as hell in it due what I had heard, I do like what Ethan Carter did. They can have their stupid hand-writing illegible font for immersion and when you actually want to read the text you click a button to get it in a plain font.

  • @dondashall

    @dondashall

    Жыл бұрын

    @12 Feet Up Yes, I have a few. You should ABSOLUTELY check out Laura Kate Dale's series "access-ability" she covers basically everything. Mark Brown (Game Maker's Toolkit) also did a good series called "designing for disability" and he also does a yearly round-up on how accessible that year's games have been.

  • @Armilar255
    @Armilar2557 ай бұрын

    I learnt how important this topic is after trying to play Celeste, the game is great but the UI and controls are the most frustrating ones i have seen, enough to uninstall it. Anyways great video as always.

  • @Fareons
    @Fareons Жыл бұрын

    Great video as always! You keep picking very interesting topics. If you don’t mind me askimg, what’s the next one going to be about?

  • @Nonsensical2D

    @Nonsensical2D

    Жыл бұрын

    Thanks, it is in part thanks to suggestions in the comments (this 3 part series was originally based on a suggestion). As for the next video I'm not completely sure, it might be something in regards to making your game/assets feel less static and flat.

  • @Fareons

    @Fareons

    Жыл бұрын

    @@Nonsensical2D That'd be a great one! I struggle with that myself!

  • @Fareons

    @Fareons

    Жыл бұрын

    @@Nonsensical2D By the way! Since you are playing tails of iron, you may want to check this out: kzread.info/dash/bejne/Yp1_yrKGXdrYoLQ.html :)

  • @Nonsensical2D

    @Nonsensical2D

    Жыл бұрын

    Ye I've seen that video before, it's really good! Sorry for late answer, the response got lost somehow.

  • @goodpuppii
    @goodpuppii3 ай бұрын

    6:13 what game is that? The closed caption says ‘girls song’ but I don’t think that’s correct 😅

  • @Nonsensical2D

    @Nonsensical2D

    3 ай бұрын

    almost xD Ghost song :)

  • @PHOBOS1530
    @PHOBOS1530 Жыл бұрын

    what game engine are you using?

  • @Nonsensical2D

    @Nonsensical2D

    Жыл бұрын

    I used to use Unity in the past, but nowadays I only use Godot.

  • @PHOBOS1530

    @PHOBOS1530

    Жыл бұрын

    @@Nonsensical2D ty for reply

  • @greguar86
    @greguar86 Жыл бұрын

    how do you like tails of iron ?

  • @Nonsensical2D

    @Nonsensical2D

    Жыл бұрын

    My first impressions are really positive, I've only played it for a little more than 2 hours so far, but the introduction to the game is really well executed (the first fight 'for the throne' and then the raid segment). I also really like the art, the depth achieved is better than any other 2D game I think (wonderboy also has some segments that are really impressive), great recommendation!

  • @greguar86

    @greguar86

    Жыл бұрын

    @@Nonsensical2D yup it has great atmosphere, lore and story telling. i didnt like the not reponsive controls, but i think its a genre thing (souls like)