How To Make an AI MISSILE PRINTER - Space Engineers Tutorial

Ойындар

The new Automatons AI Update has been released for Space engineers, with it came the new Event Controller and grid AI blocks! In this video, I will show you how to use the Event controller to automate the printing and launching of AI missiles!
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Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
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#spaceengineers #automatonsupdate #newupdate #eventcontroller #girdAI #howto #tutorial #newblocks #automation #AIOffensiveBlock #AIGuidedMissile #AIMissile #ShipPrinter #automatons #update

Пікірлер: 18

  • @imitablerain3983
    @imitablerain3983 Жыл бұрын

    I would very much appreciate a tutorial on how to build the missile you have in this video. It has a very nice design.

  • @OoO-rf2gt

    @OoO-rf2gt

    Жыл бұрын

    I just built it. You can see all the sides in the video. The core is made of conveyor tubes.

  • @Yargenshmoler
    @Yargenshmoler5 ай бұрын

    I love the design on the missiles and base, but its also much more secure to add a stage that launches the missiles up a long silo, someone could snipe the arm to disable the launcher

  • @glareicebutts1423
    @glareicebutts14237 ай бұрын

    great concise tutorial man that deserves a sub for sure

  • @conflictzone1
    @conflictzone1 Жыл бұрын

    For printing missiles, all you need is 1 welder facing upwards. With 2 rotors on both sides also facing upwards. Giving you 2 missiles on a cheap & simple setup.

  • @AliceDoesThings404

    @AliceDoesThings404

    Жыл бұрын

    That is a good suggestion. 👍

  • @marty7442
    @marty7442 Жыл бұрын

    Very nice concept. Mine was similar, but instead of using a piston, I placed the merge block and connector right on the rear, and the missile leaves a silo out a door which opens/closes. Just another one of many ways to do this.

  • @JamesAlexanderMartin
    @JamesAlexanderMartin Жыл бұрын

    Nice setup. Im still trying to figure out a better way to do a launch sequence withou thruster override or finiky prerecorded flight paths slaved to a reference beacon.

  • @locrian7th886
    @locrian7th88610 ай бұрын

    Any advices, to make missiles more accurate? Prediction mode, Precision mode are they better, or not?

  • @GMEGUTTERMAN
    @GMEGUTTERMAN Жыл бұрын

    I like it, it looks cool. But there is a even rapid'er way 😎

  • @AliceDoesThings404

    @AliceDoesThings404

    Жыл бұрын

    I did see multiple ways of doing it. This is merely one of many. But do share :)

  • @GMEGUTTERMAN

    @GMEGUTTERMAN

    Жыл бұрын

    @@AliceDoesThings404 yea there are many ways to make a missile printer. But it is very nice, i like when stuff are factories in them self. But the way i do it is, i have three welders ind a line, one convoyer in the end with a hybrid hinge that has an merge block. This is build in the wing so if i just fly upwards the missile will clear from the ship and maybe 2 or 3 seconds later the next is ready to be fired. I might do a video on it to better show my concept.

  • @Helistriker

    @Helistriker

    Жыл бұрын

    Can you tell me how to reduce lag from the printers? I have like 4-5 of them and when they all go on it lags like crazy. Thank you

  • @AliceDoesThings404

    @AliceDoesThings404

    Жыл бұрын

    The best way would be to either reduce their complexity, or the amount of them that you have. A lot of moving parts+projectors can cause a lot of lag and framedrops, especially on lower end systems.

  • @Volkaer
    @Volkaer6 ай бұрын

    How does the toggling something on and off in the same action work though? Logically should it not simply toggle your hydrogen tank to stockpile then immediately turn it off before it has a chance to actually stockpile? I get that's not how the game obviously interprets this and it works as your tutorial shows - but why does it do it and how does the game actually activate these actions? How would you therefore also make it do two simultaneous actions - or rather how does it know when it would need to do two simultaneous actions vs wait for one to complete?

  • @StyxRiverGynoid

    @StyxRiverGynoid

    Ай бұрын

    I *think* it's because the actions are an OR conditional - the first action procs when condition == true, the second when condition == false, rather than "do the first action then the second action immediately after". I know when I'm setting up actions, I get a tooltip box to the left of the actions that tells me the condition to trigger both. So as long as the triggering condition is true, action 1 will continue, it's only if the state that triggered the actions to begin with changes than the second action will proc.

  • @flemuren2534
    @flemuren2534 Жыл бұрын

    Promo-SM

  • @AliceDoesThings404

    @AliceDoesThings404

    Жыл бұрын

    Coming soon. 👍

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