How to get users to do things - part 2

Part 1 of the recording for "how to get users to do things" a talk I gave for SB Creative Lab.
I talk about motivation, Fogg's behavior model, hook model, gamification, core loops + engagement loops, and interaction design concepts.
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Motivation 0:00​
Prompts: 7:22
Gamification: 16:08
QA: 23:23

Пікірлер: 3

  • @debimishra7325
    @debimishra73253 жыл бұрын

    There was a small disruption between part 1 & part 2. Apart from that loved the session

  • @debimishra7325
    @debimishra73253 жыл бұрын

    Can we have a topic in SCAMPER method? You did wrote a article about it, but it will be great if you could create a video. Just a personal preference.

  • @starogre
    @starogre3 жыл бұрын

    I wonder how you can implement gamification or behavior change when your app doesn't really have a loop like social media does. Maybe the app is just for note taking and you get infinitely more notes in your notebook. I'm not really sure how user would level up in some way. But the behavior change would be to use your note app instead of someone else's. (Thinking out loud, but maybe encouraging user to do a daily journal or write?)