How To Get the FASTEST POSSIBLE WATER FLOW RATE !! - Timberborn Hard Mode

Ойындар

Speed up your rivers and get maximum waterwheel power with this awesome trick!!
This is part 35 of a challenging new series in the awesome beaver city building game TIMBERBORN on Hard Mode. Can I survive the terrifying droughts and engineer the ULTIMATE Beaver Paradise?
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------------------------
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Пікірлер: 646

  • @ryan96420
    @ryan96420 Жыл бұрын

    I’m a water resources engineer and I absolutely love your trouble shooting as a whole and operation of reservoirs.

  • @boarder6246

    @boarder6246

    Жыл бұрын

    I’m glad you have brain! Unlike those architects out there… 🙃

  • @dreadzinogre4636

    @dreadzinogre4636

    Жыл бұрын

    If the Architect punishment had Skye's help the ***cano would turn into a storm!

  • @docferringer

    @docferringer

    Жыл бұрын

    Sooo are we going to start seeing the Skye Storm effect in our municipal water systems? :D

  • @PatentDude
    @PatentDude Жыл бұрын

    As an engineer first (before joining the dark side of being an attorney), I love trouble shooting, exploration and principle recognition of this video! However with some hesitancy I can help but point out that: 1.) Water is essentially incompressible, but the flow rate is inversely proportional to the cross sectional area, and 2.) The Sky Storme effect in Timberborn is known as the Continuity Equation in the real world. How cool that Mechanistry added this to Timberborn! Thanks for sharing it!

  • @jaquigreenlees

    @jaquigreenlees

    Жыл бұрын

    I suspect the water dynamics library from Unity includes this. The development toolkit that is Unity was intended for games so the devs for it would be inclined to include as much as possible into the water segment of the kit.

  • @Friedthjof

    @Friedthjof

    Жыл бұрын

    wanted to write exactly the same and am very happy I do not have to ;) the whole talk of "compressing water" made me wince. but the outcome was great, so I will leave a like and not unsubscribe :)

  • @ObeyHats4035

    @ObeyHats4035

    Жыл бұрын

    is this the same function as water flowing into smaller pipes and using gravity as the energy?

  • @gustavodeoliveiraferreira3796

    @gustavodeoliveiraferreira3796

    Жыл бұрын

    It's the Bernoulli's principle

  • @patricktho6546

    @patricktho6546

    Жыл бұрын

    but doing a ripplewaterfall should not be the neccesary factor

  • @snowyverrider2095
    @snowyverrider2095 Жыл бұрын

    Huge props to the game developers for adding Bernouli's principle of fluid dynamics to the game, that cannot have been easy to implement.

  • @briantroy7376

    @briantroy7376

    Жыл бұрын

    I've glimpsed the code, the water is cool, but trust me they cut A LOT of corners to get it to work like this and most players still hate it lmao.

  • @ThePrimeMinisterOfTheBlock

    @ThePrimeMinisterOfTheBlock

    Жыл бұрын

    @@briantroy7376 how'd you get access to the code

  • @chriku

    @chriku

    8 ай бұрын

    @@ThePrimeMinisterOfTheBlockit's unity. they use "compiled" c#, but due to reflection data that can be uncompiled basically losslessly

  • @Sebastian-hg3xc

    @Sebastian-hg3xc

    8 ай бұрын

    @@ThePrimeMinisterOfTheBlock maybe decompiled.

  • @Karagianis
    @Karagianis Жыл бұрын

    Imagine the power you could generate with this effect if you had the Iron Teeth and their large 2 deep water wheels.

  • @arkadye
    @arkadye Жыл бұрын

    I realised that I missed the first episode of this series, so I went back to watch it. It's really cute how at the end he's showing us the reservoir he's created saying "that is huge - we will never run out of water again". Folks: that reservoir was about 3 tiles deep, 9 tiles wide and ~20 tiles long. It is contained entirely within Belvoir Castle now. (Also, I just bought this game - another purchase because of Skye, dammit. 😛)

  • @Kaelland
    @Kaelland Жыл бұрын

    You've created a nozzle. When anything bound by the nature of fluid dynamics (both liquids and gasses) are forced through an increasingly narrow passage, such as a nozzle, the fluid (or gas) speeds up as the passage narrows. The impressive thing here is not that you've figured out how to do it, but that it's actually modeled in game.

  • @IseeSpiders
    @IseeSpiders Жыл бұрын

    Water model is not real world accurate, but IRL this effect is because the water does NOT compress. Its called the venturi effect and is pretty core concept in fluid dynamics. I did not know it replicated at all in timberborn 😀

  • @peaoui165
    @peaoui165 Жыл бұрын

    Now the question is: Can you modify Water-Wheel World to have a higher flow rate to up your power production?

  • @aaavellone

    @aaavellone

    Жыл бұрын

    omg that would take like 2 days of real time to achieve. It would be cool, but that's a lot of work

  • @wintersage6895

    @wintersage6895

    Жыл бұрын

    @snox maybe so, but it'd mean fewer windmills, and (if surpassing expectations) fewer water wheels even for the power needs of the whole map.

  • @aaavellone

    @aaavellone

    Жыл бұрын

    @@wintersage6895 true. But that baseball field over in barrel bot world isn't going anywhere, lolz, but the other windmills for sure

  • @RKaudio

    @RKaudio

    Жыл бұрын

    I also thing this is a good idea!

  • @Netherdan

    @Netherdan

    Жыл бұрын

    I suspect making turns would be a nightmare in this flow rate, but it would be fun to watch him try (and potentially succeed). Maybe using 3x3 pools for each turn would do the trick, but I don't think it will fit in the current layout, so it would need a major redesign of the power plant

  • @exceededcircle1
    @exceededcircle1 Жыл бұрын

    Dr. Skye Storm's, Skye Storm effect on water in timberborn is a very impressive scientific discovery to beaver kind and we applaud his efforts. 👏

  • @wolframstahl1263
    @wolframstahl1263 Жыл бұрын

    Didn't expect a game science episode and I'm so happy we got one! Keep us updated. As much as I like the aesthetic of your builds, the lore and world building, you can always catch me with a deep dive into weird game mechanics! Love how proud you are of your discovery, and you deserve every bit of it!

  • @jajwarehouse1
    @jajwarehouse1 Жыл бұрын

    This makes complete sense to me. The water does not compress, but the speed of flow increases as it falls in elevation into a narrower channel. It is the same reason wide fords in rivers have shallow slow moving water that could be easy to walk across, and narrow sections that drop in elevation within the very same river could have very dangerous rapids.

  • @johntotten4872
    @johntotten4872 Жыл бұрын

    After seeing the video title I immediately thought when will Skye use this for the water wheel area. This semi reminds me of back in the day with the old timers using strip mining. They would take a water source and run it down a set length of pipe then neck it down to a smaller diameter pipe, run that a set distance and neck down again. Using gravity and water acceleration they would wash away the earth to find the precious minerals. The Skye Storme effect has a nice ring to it.

  • @mattsaive455
    @mattsaive455 Жыл бұрын

    skye: ill add water source so I don't have to faff around with water to focus on building. **adds water source causing imbalance to system** proceeds to spend 2 episodes faffing around with water... bahaha love it skye. all the best to you and the family.

  • @alanread8431
    @alanread8431 Жыл бұрын

    Hi Skye, So hyped wanted to leave a comment straight away but decided to narrate through this episode. Great editing with the dynamite, so interesting, I play the game often and love watching you have so much fun. You and picture are just brilliant. Thanks for sharing the joy. Love YA man x Please keep this series going when you name the new districts I am always laughing. The Sky Storm Effect is worthy of publication in scientific journals. Wonderful, just wonderful..... Flow rate GGGRRRRRRrrr

  • @johnv3788
    @johnv3788 Жыл бұрын

    This series got me into Timberborn and this video just blew my mind! Thanks for the effort you put into each and every video! Love it!!!

  • @Damnedfish.
    @Damnedfish.9 ай бұрын

    I don't play TimberBorn, but I have been binge watching this series (8 months late). You earned my Like & Subscribe (as I agreed to your terms at the beginning). Well done on comprehending the Timberborn water physics to a whole new level.

  • @graey2
    @graey24 ай бұрын

    It's not actually compressing, it's being constricted, resulting in higher flow. As the math shows, the volume stays the same, the current increases, which is why it still passes a narrower canal without overflowing. That's good programming as well, as water doesn't compress (much) when liquid, unlike air.

  • @Liednard
    @Liednard Жыл бұрын

    Thank you very much for looking into it! I had the intuition you can pull more than 1 unit of water per tile, this is a clear demonstration with the exact numbers to work with!

  • @tonywilliamson8882
    @tonywilliamson8882 Жыл бұрын

    Amazing work and very simple to follow along. Thank you Sir.

  • @Martin-vz1mf
    @Martin-vz1mf Жыл бұрын

    Absolutely stunning! Thank you Skye!

  • @prowlerpunk
    @prowlerpunk Жыл бұрын

    Thank you for the effort in explaining things to us... This will help me loads in getting things set around my map

  • @TTIOttio
    @TTIOttio Жыл бұрын

    This was awesome - can’t wait to see what you do with it ^^

  • @calvingreen1215
    @calvingreen1215 Жыл бұрын

    I've binged the whole series while ill off work and just wanted to say hats off to you, very entertaining and commited, love it!

  • @Starsong28
    @Starsong28 Жыл бұрын

    Awesome exploration of the water physics! I can't wait to implement some of this in my next build!

  • @joakimeide6777
    @joakimeide6777 Жыл бұрын

    Thanks for good content and smart solutions! Looking forward to trying it myself

  • @MP3zilla
    @MP3zilla Жыл бұрын

    You earned yourself my sub. I will abuse this going forward in addition to your perpetual water wheels. Thanks for this series, it's been a fun binge. Looking forward to an update 3 playthrough considering how you already play with your storage.

  • @p3692
    @p3692 Жыл бұрын

    Amazing troubleshooting, great series

  • @Peter-jl4ki
    @Peter-jl4ki Жыл бұрын

    9:04 "I wonder if this will become known as the Skye Storme effect?" Nah, it's a Storme Drain.

  • @joe35
    @joe35 Жыл бұрын

    I started wtching this series yesterday and was watching the last video when you posted this one. Really good stuff

  • @syyntax
    @syyntax Жыл бұрын

    Nice, was looking for how to increase flow rates yesterday.. and you nailed it. :) thank you.

  • @medpacsherpa
    @medpacsherpa Жыл бұрын

    Yep. Very impressed. This is going straight into my next map

  • @Kalstorm22
    @Kalstorm22 Жыл бұрын

    Great video! very fascinating.

  • @michaelsimms4734
    @michaelsimms4734 Жыл бұрын

    Mind blown. Fantastic video.

  • @dimondescalade24
    @dimondescalade24 Жыл бұрын

    Amazing find.. great job

  • @demris15
    @demris15 Жыл бұрын

    Love seeing this! Thanks

  • @nemesis7774
    @nemesis7774 Жыл бұрын

    Damn, great use of the continuity equation! Next, solves Navier-stokes !

  • @aleek4481
    @aleek4481 Жыл бұрын

    I would have thought that wasn't possible. Good job Skye!

  • @ranno44
    @ranno44 Жыл бұрын

    Skye, I have tested it and I found that what ever you do before your canal dose not make any changes. Exit from canal does. In my test, if you end your canal bluntly, let's say it is 1 wide 2 deep and it ends in 1 deeper 5 wide river, or what ever, It will overflow. But if you make a T shape or extend canal bottom by 2 blocks it will increase flow and you will not overflow. What you need before your canal is some sort of reservoir, because it will overflow until water reaches at the end of the canal. End of the canal will increase flow and you see water lvl droping backwards towards the beginning of the canal and then the reservoir. Reservoir needs to be able to store water until this happens or it will overflow a bit. And then I figured out how to turn the canal with the same flow, but you need to drop by 1lvl every time you turn. Sad I can't share pictures here, I am not sure if I explained clearly enough.

  • @LATRIBUNEVLV
    @LATRIBUNEVLV Жыл бұрын

    It's awesome as always!

  • @btoombstertriesyt6532
    @btoombstertriesyt6532 Жыл бұрын

    I'm studying civil engineering and we are studying dams and resovoirs. I new a surprising amount after playing this game! Thanks for my fav series Skye and I hope your mum gets well soon ❤️ x

  • @theatrefan06
    @theatrefan0610 ай бұрын

    What a fun mic drop moment for you! Love that for you!!

  • @AlexJaynes-db5bu
    @AlexJaynes-db5bu Жыл бұрын

    bloody brilliant!

  • @davideguaitolini3983
    @davideguaitolini3983 Жыл бұрын

    makes perfect sense great engineering for the great skye

  • @jdm2269
    @jdm2269 Жыл бұрын

    Incredible info!!

  • @wallynm
    @wallynm Жыл бұрын

    Naaaaiceeee, awesome content! Sure been trying this at my colony!

  • @NosdelDCarmo
    @NosdelDCarmo Жыл бұрын

    Wow! Its game changing!

  • @chillgaming1749
    @chillgaming1749 Жыл бұрын

    Best, thanks for instructions

  • @queryalways
    @queryalways Жыл бұрын

    w00w :D very impressive!! I love when people take the time to explain how the dynamics work. :D Thank you for sharing the knowledge you learn with us :)

  • @spencerlilly4392
    @spencerlilly4392 Жыл бұрын

    That is really useful!

  • @AmyEyre616
    @AmyEyre616 Жыл бұрын

    Yes, the water physics in this game is absolutely nuts, props to the devs!

  • @greigeelder7398
    @greigeelder7398 Жыл бұрын

    Wow. I'm enjoying your videos. Please keep building.

  • @chrisdeneault2735
    @chrisdeneault2735 Жыл бұрын

    Fantastic Engineering!!

  • @v.demonaco3718
    @v.demonaco3718 Жыл бұрын

    id be impressed at anyone else doing it, from you we expect greatness. thank you for sharing.

  • @Noric117
    @Noric117 Жыл бұрын

    I don't usually comment on KZread videos, but I couldn't help but do so after watching this. My only real issue at this point is trying to figure out how to use these principles to aid me in my games. Thanks Skye!

  • @Jacaerys1
    @Jacaerys1 Жыл бұрын

    You never disappoint

  • @christhedisneyguy3231
    @christhedisneyguy3231 Жыл бұрын

    pretty awesome find

  • @petersmith5886
    @petersmith5886 Жыл бұрын

    I waited way to long for a video yesterday 😭🤣 love this series!

  • @llavarca1083
    @llavarca10834 ай бұрын

    Love your enthusiasm there XD

  • @s.scottstaten1852
    @s.scottstaten1852 Жыл бұрын

    Not sure about having my mind blown, but it is VERY interesting and something I'll definitely be looking at for my next map!

  • @tomarmstrong6594
    @tomarmstrong6594 Жыл бұрын

    Well done 👏

  • @aayyyooooo
    @aayyyooooo Жыл бұрын

    Wow. Skye you've done it. I subscribed. The timberborne water physics are awesome!

  • @SkyeStorme

    @SkyeStorme

    Жыл бұрын

    Welcome to the channel :)

  • @TowManG
    @TowManG Жыл бұрын

    You always impress! Great video as always 👍

  • @subynut
    @subynut Жыл бұрын

    Very interesting!

  • @dawntowe5799
    @dawntowe5799 Жыл бұрын

    I have been compressing water I knew it made it flow faster but didn't understand completely how so that was really nice info thanks I understand it a little better now👍👍😃

  • @porscheguyakaTheBackStreetBoys
    @porscheguyakaTheBackStreetBoys Жыл бұрын

    I am drinking coffee while watching this at 8:35 pm

  • @PupOrionSirius26
    @PupOrionSirius26 Жыл бұрын

    I've seen this in action on one of the created maps I'm using from the website. It works. It has a V shaped river that rages hardcore from massive amounts of water flow.

  • @Extasy0440
    @Extasy04409 ай бұрын

    Cool, thx for the video

  • @stephenmartinez694
    @stephenmartinez694 Жыл бұрын

    Love the videos

  • @pamdemonia
    @pamdemonia Жыл бұрын

    That is so cool!

  • @CajunTexan1
    @CajunTexan1 Жыл бұрын

    Cool discovery Skye!!

  • @TGBear-qm2qy
    @TGBear-qm2qy Жыл бұрын

    WOW you never fail to come up with something interesting !!!AMAZED!!! :D

  • @davidknights2180
    @davidknights2180 Жыл бұрын

    haha love it Skye!

  • @louisbeukes
    @louisbeukes Жыл бұрын

    Awesome!!

  • @orrattia3640
    @orrattia3640 Жыл бұрын

    Hey Sky this is my first comment ever, I've been following you since 2020 - stumbled upon your Pateron vids during the lockdowns and I was hooked ever since especially Timberborn, there's literately nothing I'm waiting for more than to finish the day with a joint and your Timberborn commentary, feels like a trip to the shrink lol Full and fast recovery for your Mom! I hope the Timberborn vids will not stop Only commented cause you blew my mind =P Keep up the good work!!

  • @DanielVCOliveira
    @DanielVCOliveira Жыл бұрын

    That single waterwheel can substitute the entirety of the perpetual motion machine

  • @ssterlini
    @ssterlini Жыл бұрын

    I am impressed... said to myself at the beginning of the video there was no chance that I'd be impressed and ended up commenting... love your content!!!

  • @truckerdanvideos
    @truckerdanvideos Жыл бұрын

    Hey skye, haven't started the video yet but hows your mum? Did the surgery go well?

  • @SkyeStorme

    @SkyeStorme

    Жыл бұрын

    Yes it did! All good .. I'll give a full update in the next video :)

  • @jbweld138
    @jbweld138 Жыл бұрын

    Keep up the good work

  • @Torresmos
    @Torresmos Жыл бұрын

    You have won my subscription with this ;)

  • @pietrolocatelli33
    @pietrolocatelli33 Жыл бұрын

    Being an Engineering student I'm totally not impressed by the theory of it, it's pretty simple fluid dynamics actually. If the water goes fast enough you can push it through a way smaller gap or channel, that's how a pressure washer works (it has small holes for the water to come out so the water has to go very fast while being pushed by a massive pressure behind). Although being a student of IT Engineering to be exact, I'm very impressed that such a simple game, in early access too, has a physics engine so precise that's able to calculate that! They're probably using a physics engine made by someone else but still... kudos to the devs!

  • @carrieannholmgren1579
    @carrieannholmgren1579 Жыл бұрын

    Awesome!

  • @davidtriki5621
    @davidtriki5621 Жыл бұрын

    Brilliant !!!!!!!

  • @ixelaakiko8784
    @ixelaakiko8784 Жыл бұрын

    quite impressive!

  • @Gochen86
    @Gochen86 Жыл бұрын

    That's something to keep in mind should I ever get Timberborn for myself. As I've thought of different possible custom-made maps of my own design, one thing I always wondered was if I could make a one-wide river flowing fast enough to actually produce visible rapids. Using this technique would certainly go a long way into making that happen, especially if the chosen water source blocks were cranked up to a stupid amount, like *ten* for instance. Then again, going that high could easily flood the whole map even with this trick, and prove nothing in the end except that some ideas only make one seem a complete nutter. That said, I'm looking forward to the next episode of Beaver Castle, Skye! I can't wait to see what sorts of insanity you come up with next!

  • @proteustsaimsaim2240
    @proteustsaimsaim2240 Жыл бұрын

    Wow! Well done good sir.

  • @gaalidas4836
    @gaalidas4836 Жыл бұрын

    Yup, I figured as much. The faster the flow, the more volume is kept from building up and flooding. Simply lowering the floor of the canal was only adding more volume of slow moving water that will flood. The same thing happens in our world when we dig out river floors for building materials. The river gets too deep, slows down because it can't move the water fast enough and, ultimately, floods.

  • @bdbacon80
    @bdbacon80 Жыл бұрын

    Going to have to try this on my current map

  • @mariuswessels5054
    @mariuswessels5054 Жыл бұрын

    Thanks 👍

  • @chip715715
    @chip715715 Жыл бұрын

    Incredible

  • @thomasjamescharnock
    @thomasjamescharnock Жыл бұрын

    Wow the sky storm effect is genius I can’t wait to try it in game 👍

  • @josephwiebe4617
    @josephwiebe4617 Жыл бұрын

    You always blow my mind skye

  • @pawt105
    @pawt105 Жыл бұрын

    i love what you do

  • @Lee1978R
    @Lee1978R Жыл бұрын

    Never doubt Skye.. he will always find a way 😂💙👍🏻

  • @Bratton-gr3cp
    @Bratton-gr3cp8 ай бұрын

    It does work and I've helped other people with your ideal and told him that it was your ideal so thank you thank you

  • @marcoferreira9713
    @marcoferreira9713 Жыл бұрын

    what a LAD! amazing content!!!

  • @buddahpete1241
    @buddahpete1241 Жыл бұрын

    Nice one Skye

  • @dazenith4517
    @dazenith4517 Жыл бұрын

    I had actually done rather extensive testing well over a year ago about water flow mechanics. Unless they have changed in the year since. Maximum flow rate per cross sectional area is approx 6.66~ strength of water source. However waterfalls will limit flow rate to a 2.2 strength per width only.

  • @lenin972
    @lenin972 Жыл бұрын

    Very cool. I'm predicting the water-wheel power plant's pumps are going to be worked on to get the same effect

  • @kchapman477
    @kchapman477 Жыл бұрын

    Mind blown!!

  • @auricanmajere6236
    @auricanmajere6236 Жыл бұрын

    I didn't think it was possible, thanks Skie

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