How to Cross-Compile a Dedicated Server for Linux in Unreal Engine and Deploy to GameLift

Ғылым және технология

****READ BEFORE WATCHING THE VIDEO****
We have recently updated our tutorials so please watch those instead for the recommended approach to integrate GameLift with Unreal Engine.
New tutorial: • How To Make A Multipla...
The GameLift Client SDK has recently updated. Therefore, make sure to use the specific link provided in this description, because that link is for the specific version of the SDK used in this video rather than the newest version.
Part 1: • How to Cross-Compile f...
Unreal Engine GameLift Tutorial: • How to host a Unreal E...
In this tutorial, we continue off our last video and go over building a Unreal Engine dedicated server for Linux on Windows. We also gather the proper dependencies needed to deploy this server to GameLift.
Source code: github.com/chris-gong/gamelif...
AWS SDK: github.com/aws/aws-sdk-cpp
AWS C Common: github.com/chris-gong?tab=stars
AWS Checksums: github.com/awslabs/aws-checksums
AWS C Event Stream: github.com/awslabs/aws-c-even...
GameLift Server SDK and Management Console: aws.amazon.com/gamelift/getti...
GameLift Client SDK: github.com/YetiTech-Studios/U...
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#unrealengine #aws #gamelift

Пікірлер: 57

  • @kameenavery9616
    @kameenavery96162 жыл бұрын

    My GOODNESS this is FAR better than the tutorials offered by the actual creators of the Gamelift plugin.

  • @Flopperam

    @Flopperam

    2 жыл бұрын

    Thanks, hoping to remake this though since it's outdated kinda.

  • @keithperry955
    @keithperry9554 жыл бұрын

    Awesome video, thanks for your hard work in laying this out, very informative. Subscribed and liked!!!

  • @janikarkkainen8452
    @janikarkkainen84523 жыл бұрын

    Thanks for this! Helped a bunch. For those that have the same problem as me and nothing works in the ubuntu bash because of permission problems, I added [automount] options = "metadata" to /etc/wsl.conf inside the ubuntu bash, exited, ran wsl -t Ubuntu in the command line and restarted ubuntu, and now everything worked without complaining about permissions (including git clone and cmake)

  • @keithperry955
    @keithperry9554 жыл бұрын

    I did have trouble with building the aws-c-event-stream, the include could not find the AwsCFlags, AwsSharedLibSetup, AwsSanitizers. Information I found on the web said "The problem is that include() is not supposed to be used in such way. You need to include AwsCFlags into a project, e.g. into folder cmake and then set CMAKE_MODULE_PATH to local folder so that cmake could find AwsCFlags." Opening CMakeLists.txt in the aws-c-event-stream folder and adding this line right after the comment # Append that generated list to the module search path line 33 fixed it. Here is line... list(APPEND CMAKE_MODULE_PATH "${CMAKE_INSTALL_FULL_LIBDIR}/cmake") Then running cmake -DCMAKE_INSTALL_PREFIX=~/aws_deps -DBUILD_SHARED_LIBS=ON "./" worked. Hope that helps someone.

  • @DusanFajler

    @DusanFajler

    4 жыл бұрын

    Wow, what a coincidence, I have asked about the problem yesterday in the comment section and here you are with the solution. Thanks a bunch!

  • @keithperry955

    @keithperry955

    4 жыл бұрын

    @@DusanFajler Glad it helped, trying to find that answer was not short deal. :P

  • @DusanFajler

    @DusanFajler

    4 жыл бұрын

    @@keithperry955 Yep, I have spent couple of hours looking for the solution, but I don't have the experience with linux so it's been rough. Thanks again!

  • @TonOfHam

    @TonOfHam

    4 жыл бұрын

    You are awesome, thanks!

  • @gpzigi632

    @gpzigi632

    4 жыл бұрын

    Awesome bro! Thanks a lot!

  • @janikarkkainen8452
    @janikarkkainen84523 жыл бұрын

    Also, the correct way to fix the SSL_R_SHORT_READ not declared error is to replace the line with SSL_R_SHORT_READ with "if (ec == boost::asio::ssl::error::stream_truncated) {" so it actually means and behaves the same. SSL_F_SSL_READ is a completely different thing and might result in undefined behaviour.

  • @Flopperam

    @Flopperam

    3 жыл бұрын

    Thank you! I had no idea that this was the case, I will make a note of this in the new tutorials.

  • @DevGods
    @DevGods3 жыл бұрын

    I know this is a workflow for Amazon Gamelift but do you think this same process will work for Linode? I’m researching cheaper and more predictable pricing options for my project

  • @Flopperam

    @Flopperam

    3 жыл бұрын

    Hey, I think the process for linode would be simpler if you just want to host a running instance of your dedicated server on a linode server. To do that you would just package your ue4 project as a dedicated server as usual. This video goes over that, kzread.info/dash/bejne/rIKJ2tylaKfJkpc.html. And then you just have to make sure that your linode server has the proper requirements to run the game server program. The only difference between this and gamelift is that this is a more barebones solution whereas gamelift is more managed and can handle things like scaling, authentication, matchmaking and other microservices that you don't have to create yourself. The linode method is more similar to the Amazon ec2 route, both of which are perfectly fine ways to host an unreal engine dedicated server on the cloud and can be advantageous like you said in terms of price and other factors. Unfortunately I don't have a specific guide for linode at the moment but I do want to explore alternate options like that and digitalocean in the future.

  • @DevGods

    @DevGods

    3 жыл бұрын

    @@Flopperam thanks for the info. 🙏🏾

  • @GamerBABAYT
    @GamerBABAYT3 жыл бұрын

    when i start upload my game on aws with this (aws gamelift upload-build --name birthdaypartyLinux --build-version 1 --build-root "/mnt/c/LinuxNoEditor" --operating-system AMAZON_LINUX --region ap-south-1) i got this error ( Fail to upload /mnt/C/LinuxNoEditor. The build root directory is empty or does not exist.)

  • @Flopperam

    @Flopperam

    3 жыл бұрын

    Is the directory path you passed in valid?

  • @prototype0sky
    @prototype0sky3 жыл бұрын

    Has anybody been able to get this to work with the latest sdk? Since Amazon linux servers have glibc 2.17 my current glibc is 2.31 so while it runs locally if fails to startup on Amazon Linux Servers. Is there some extra setup involved in getting a compatible glibc? So After a lot of trail and error using Ubuntu 14.04 in a Virtual Box to build the libaws-cpp-sdk-gamelift-server.so fixed the amazon linux activation failures when trying to build for Unreal 4.25.1

  • @Piilorasva

    @Piilorasva

    3 жыл бұрын

    Thank you so much! This lead me to right track as I too had a problem where everything worked locally but not when uploaded to gamelift.

  • @gabesusman4592
    @gabesusman4592 Жыл бұрын

    5:25 github dependencies for aws gamelift download 6:50 github dependencies for aws gamelift installation 17:55 gamelift specific work is completed

  • @javascripted_
    @javascripted_3 жыл бұрын

    When i do the sudo make install for the checksums folder I am getting the following error: fatal error: aws/common/cpuid.h: No such file or directory #include

  • @Flopperam

    @Flopperam

    3 жыл бұрын

    Hey, it has been quite a while since we have done this approach. If possible, I would recommend waiting a day or two because the next part of our updated tutorial series will cover cross compilation for Linux with projects that just contain the GameLift Server SDK. The constant changes of the client sdk cause many new issues, which is the main reason we have moved on to a client service in the form of Amazon API Gateway and AWS Lambda and having clients communicate with that client service using HTTP requests in order to get into games/matches.

  • @javascripted_

    @javascripted_

    3 жыл бұрын

    Flopperam sounds perfect. I have been trying everything staying up to 4 am every night. I can’t afford windows servers long term so I need this to work ;)

  • @GamerBABAYT
    @GamerBABAYT3 жыл бұрын

    i got this error before i add your code of line can u help plz CMake Error at CMakeLists.txt:77 (find_package): By not providing "Findaws-checksums.cmake" in CMAKE_MODULE_PATH this project has asked CMake to find a package configuration file provided by "aws-checksums", but CMake did not find one. Could not find a package configuration file provided by "aws-checksums" with any of the following names: aws-checksumsConfig.cmake aws-checksums-config.cmake Add the installation prefix of "aws-checksums" to CMAKE_PREFIX_PATH or set "aws-checksums_DIR" to a directory containing one of the above files. If "aws-checksums" provides a separate development package or SDK, be sure it has been installed. -- Configuring incomplete, errors occurred! See also "/mnt/c/Users/deepak/Documents/aws-c-event-stream/CMakeFiles/CMakeOutput.log". See also "/mnt/c/Users/deepak/Documents/aws-c-event-stream/CMakeFiles/CMakeError.log".

  • @GamerBABAYT

    @GamerBABAYT

    3 жыл бұрын

    this solve if enyone has this problam before add Keith Perry code line in "aws-c-event-stream" plz downlod new "aws-checksums-0.1.7" and intall than it,s work fine

  • @DusanFajler
    @DusanFajler4 жыл бұрын

    Edit: *SOLVED* Look for Keith Perry's comment the the comment section I get an error at 11:30. CMake Error at CMakeLists.txt:36 (include): include could not find load file: AwsCFlags CMake Error at CMakeLists.txt:37 (include): include could not find load file: AwsSharedLibSetup CMake Error at CMakeLists.txt:38 (include): include could not find load file: AwsSanitizers CMake Error at CMakeLists.txt:74 (aws_set_common_properties): Unknown CMake command "aws_set_common_properties" I've searched the google for half an hour but no luck. Got any ideas?

  • @redgeciccone8218
    @redgeciccone82182 жыл бұрын

    I don't understand GameLift, If I created a server and and make it online, how much is cost per each player if they play 730hours per month.... that mean non stop 24/24. does my server only take one instance or each player that connect is an instance ?

  • @Flopperam

    @Flopperam

    2 жыл бұрын

    GameLift costs are based on the total amount of time the instances in your fleet are running for. A fleet can have multiple EC2 instances, each running one or more processes of your game server. Let me know if you need any clarification.

  • @GamerBABAYT
    @GamerBABAYT3 жыл бұрын

    when i run camke -DBUILD_ONLY-"gamelift" "./" i get this error Parse error in command line argument: -DBUILD_ONLY-gamelift Should be: VAR:type=value CMake Error: No cmake script provided. CMake Error: Problem processing arguments. Aborting. can enyone helpme

  • @Flopperam

    @Flopperam

    3 жыл бұрын

    I believe you made a type in the cmake command, particularly this part, -DBUILD_ONLY-"gamelift". It should be -DBUILD_ONLY="gamelift" instead. You had a hyphen instead of an equals sign.

  • @GamerBABAYT

    @GamerBABAYT

    3 жыл бұрын

    @@Flopperam thanks it,s work

  • @GamerBABAYT
    @GamerBABAYT3 жыл бұрын

    hey can any tell how i put my game on epic online services

  • @Flopperam

    @Flopperam

    3 жыл бұрын

    We are currently working on a tutorial for this!

  • @GamerBABAYT

    @GamerBABAYT

    3 жыл бұрын

    @@Flopperam thanks

  • @christopherlee3755
    @christopherlee37552 жыл бұрын

    I got up to installing aws-c-common but whenever I try to 'cmake build' aws-checksums or aws-c-event-stream the console floods with these errors: CMake Error at CMakeLists.txt:26 (include): include could not find load file: AwsCFlags CMake Error at CMakeLists.txt:27 (include): include could not find load file: AwsSharedLibSetup CMake Error at CMakeLists.txt:28 (include): include could not find load file: AwsSanitizers CMake Error at CMakeLists.txt:30 (include): include could not find load file: AwsFindPackage CMake Error at CMakeLists.txt:31 (include): include could not find load file: AwsCheckHeaders CMake Error at CMakeLists.txt:62 (aws_set_common_properties): Unknown CMake command "aws_set_common_properties". **i've tried everything online but nothing's working. Does anyone know how to fix this??**

  • @Flopperam

    @Flopperam

    2 жыл бұрын

    Hey, it's been a while since I've made this video but I do plan on remaking this video sometime soon so I will try my best. Following the readme here, github.com/awslabs/aws-c-common, I think it would be better to not do what I did in the video and make a separate directory for the library build. And you would run cmake and make there like so, git clone git@github.com:awslabs/aws-c-common.git aws-c-common mkdir aws-c-common-build cd aws-c-common-build cmake ../aws-c-common make -j 12 make test sudo make install Please let me know if that helps or doesn't. Luckily each repo has some kind of documentation similar to this.

  • @christopherlee3755

    @christopherlee3755

    2 жыл бұрын

    @@Flopperam Thank you, but this didn't work :(! I feel helpless to be honest since nothing's working (maybe it's outdated???) but I'm looking forward to an updated version of this. maybe that'll help.

  • @Flopperam

    @Flopperam

    2 жыл бұрын

    @@christopherlee3755 Just warning you, it may be a while until that updated version comes out. However, I reread your comment and mistakenly thought you couldn't build aws-c-common. For those other libraries you mentioned, my guess, according to this link github.com/awslabs/aws-c-event-stream/issues/21, is that when running cmake you have to pass in the DCMAKE_PREFIX_PATH flag. So for example, after installing aws-c-commons according to this readme, github.com/awslabs/aws-c-event-stream, like so, git clone git@github.com:awslabs/aws-c-common.git cmake -S aws-c-common -B aws-c-common/build -DCMAKE_INSTALL_PREFIX= sudo make install where you replace with whatever path you want, you would then build checksums like so, git clone git@github.com:awslabs/aws-checksums.git cmake -S aws-checksums -B aws-checksums/build -DCMAKE_INSTALL_PREFIX= -DCMAKE_PREFIX_PATH= sudo make install and event streams like so, git clone git@github.com:awslabs/aws-c-event-stream.git cmake -S aws-c-event-stream -B aws-c-event-stream/build -DCMAKE_INSTALL_PREFIX= -DCMAKE_PREFIX_PATH= sudo make install Let me know if this doesn't work either.

  • @christopherlee3755

    @christopherlee3755

    2 жыл бұрын

    @@Flopperam Ooh, I feel it has to be something related to this! But what would I put for both the prefix & install paths? For instance, I did: cmake -S aws-checksums -B aws-checksums/build -DCMAKE_INSTALL_PREFIX=~/aws_dep -DCMAKE_PREFIX_PATH=~/aws_dep And that didn't work, it came back with the same errors. But if you were to do it in a new tutorial. what would be the path you'd put? (I'm following the exact paths & stuff like you're doing in the vid)

  • @Flopperam

    @Flopperam

    2 жыл бұрын

    @@christopherlee3755 I think the path can be anything as long as the directory exists and it's consistent among the various cmake commands, but just double checking, you reran the cmake commands for c common too?

  • @igorcosta6097
    @igorcosta6097 Жыл бұрын

    It gives me a lot of errors in these processes, I search the internet how to solve them and I can solve them but more and more errors appear :(

  • @igorcosta6097

    @igorcosta6097

    Жыл бұрын

    Sorry my english is rusty.

  • @Flopperam

    @Flopperam

    Жыл бұрын

    @@igorcosta6097 Hey, this tutorial is outdated unfortunately.

  • @mightyenigma1
    @mightyenigma12 жыл бұрын

    25:30 build root path

  • @PublicUnknownsBattlegrounds
    @PublicUnknownsBattlegrounds2 жыл бұрын

    why not to use PUTTY?

  • @Flopperam

    @Flopperam

    2 жыл бұрын

    No specific reason, putty is absolutely fine to use as well.

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