How to convert to the Universal Render Pipeline in Unity (Tutorial) by

Тәжірибелік нұсқаулар және стиль

In this tutorial, we cover how to convert a Synty Studios asset pack in Unity to use the Universal Render Pipeline. We look at the old conversion process for Unity 2020 and earlier as well as the newer converter for Unity 2021+.
We look at setting up a fresh URP project from the Unity Hub templates, importing the Universal RP package from the package manager as well as getting our custom shaders working in your URP project.
🛒 Synty Store: syntystore.com/
🛒 Unity Asset Store: assetstore.unity.com/publishe...
🛒 Unreal Marketplace: www.unrealengine.com/marketpl...
* buying from the Synty Store gives you both the Unity and Unreal versions of the pack.
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Check #Syntystudios for more videos
0:00 Introduction
0:15 Creating a new URP project
0:25 Converting an existing project to URP
1:15 Converting materials in 2021+
1:49 Converting materials in 2020 and earlier
2:26 Converting our custom shaders
#tutorial #unity #gamedev

Пікірлер: 86

  • @ukiyo_studio
    @ukiyo_studio Жыл бұрын

    Fantastic instructions! So great that you are supporting your assets with video content as well

  • @syntystudios

    @syntystudios

    Жыл бұрын

    Thanks for the feedback, greatly appreciated.

  • @julezgg5974
    @julezgg59749 ай бұрын

    got the problem - searched and found this tutorial - solved the problem. Nice and easy :) thank you! Great Work

  • @syntystudios

    @syntystudios

    8 ай бұрын

    Glad it helped!

  • @Lazzarus7
    @Lazzarus7Ай бұрын

    Thank you! I was getting crazy on converting some materials that kept beeing pink, I didn't realize I had an extractor in the asset folder until the end of this video

  • @Cloud-Yo
    @Cloud-Yo Жыл бұрын

    The last step is what done did it for me. :) Thanks!

  • @syntystudios

    @syntystudios

    Жыл бұрын

    Good to hear. Glad it helped you out.

  • @FoxyDungeon
    @FoxyDungeon2 ай бұрын

    Thanks For The Tutorial, It Works For Me :D

  • @bananasXR
    @bananasXR11 ай бұрын

    omg thanks so much. i followed another tutorial that told me to manually select all my materials and then convert them. i did now know it was so easy.

  • @syntystudios

    @syntystudios

    9 ай бұрын

    Glad the video helped :)

  • @jamesbester7520
    @jamesbester75203 ай бұрын

    Thanks. Great support for your products.

  • @ugochukwunwankiti6030
    @ugochukwunwankiti6030 Жыл бұрын

    Totally solved my issue. Thank you so much!!!!!!!!

  • @syntystudios

    @syntystudios

    Жыл бұрын

    Glad to hear it helped.

  • @melpeslier
    @melpeslierАй бұрын

    straight to the point !

  • @eyaabidi4710
    @eyaabidi4710 Жыл бұрын

    thank you sooooooo much this fixed my problem with meta quest 2 controllers looking pink !

  • @syntystudios

    @syntystudios

    Жыл бұрын

    Happy to hear it helped.

  • @buckbiggle
    @buckbiggle9 ай бұрын

    Super helpful. Thanks!

  • @syntystudios

    @syntystudios

    8 ай бұрын

    Glad to hear it!

  • @yurieguti3
    @yurieguti3 Жыл бұрын

    Thank you, You're an angel!

  • @syntystudios

    @syntystudios

    Жыл бұрын

    Glad to hear the video was useful.

  • @charlesr8115
    @charlesr81154 ай бұрын

    Saved my life

  • @user-tu5ui6lm9z
    @user-tu5ui6lm9z4 ай бұрын

    Thank you so much,love from China.🥰

  • @stylaender
    @stylaenderАй бұрын

    Bro thanks for saving me!

  • @Merlin_YouTube
    @Merlin_YouTube Жыл бұрын

    Thanks :D

  • @brickwitti
    @brickwitti9 ай бұрын

    thank you

  • @Mr.IN3V1T4BL3
    @Mr.IN3V1T4BL32 ай бұрын

    Tqsm

  • @fredhaschalk3408
    @fredhaschalk3408 Жыл бұрын

    As always...real top drawer.lol😆

  • @WalrusesAreTheOne
    @WalrusesAreTheOne6 ай бұрын

    Something weird I've noticed, when I don't use the URP template, and instead convert my existing project to URP, I don't see all the different renderer assets in my settings folder. Only when I use the template do I have the high fidelity renderer assets and other ones. Are they just located somewhere other than in the settings folder? I'm following another tutorial that requires me to find the high quality renderer asset and modify it, but I don't see it anywhere.

  • @GruntledGaming
    @GruntledGaming Жыл бұрын

    After running the Render Pipeline converter, is there a quick way to verify that all the materials have been converted via a list, or does it it show which ones weren't converted in the console log?

  • @syntystudios

    @syntystudios

    Жыл бұрын

    Depending on the version of Unity, you may get a list that shows materials that had errors converting and you can check these manually. If not, another option would be to check the materials folder, you'll find out pretty quickly here if materials haven't been converted correctly. Feel free to reach out to support@syntystudios.com if you want any further assistance, and we'd be happy to help.

  • @curlus
    @curlus8 ай бұрын

    I have Polygon Nature, Knights, and Dungeon packs imported, but am having trouble with the Nature pack. The other two asset packages look fine, but most of the Nature pack's assets are pink still. I get errors saying that there's no upgrader to convert the asset to the selected pipeline when trying to convert from built-in to URP.

  • @BahaaSoliman

    @BahaaSoliman

    7 ай бұрын

    I literally just saw a video of someone changing trees back to their normal materials, I just can't remember where... When I find it I'll update you

  • @syntystudios

    @syntystudios

    6 ай бұрын

    Be sure to follow the last step in the video, where we cover importing the URP Extract Me to get the custom shaders working with URP.

  • @muclemz
    @muclemz Жыл бұрын

    Hello, I'm trying to convert the Polygon Prototype package onto URP but I can't make the black grid appears on the objects anymore, and the colours look off. Do you have a way to do it?

  • @syntystudios

    @syntystudios

    Жыл бұрын

    Double check the material on one of the game objects, to make sure you still have the Grid material applied. If you're still having issues, send some screenshots to support@syntystudios.com and let me know what version of Unity you're using and I'd be happy to help.

  • @CyberStudios
    @CyberStudios Жыл бұрын

    Hi Synty, thank you for the tutorial. I upgraded my Unity version and rerun the Rendering conversion, it worked fine. After adding a Loading Screen package the trees in my scene disappears. I have checked the Field Distance, but came to find that all the trees I have (Used the Synty Nature spawner for Gaia) was still in the scene, checking the shaders they were pink. I have removed the Loading Screen package, re-added Synty Nature Spawner, Gaia, Gena, Enviro 3, all the Synty Packages I have, reimported and also rerun the rendering conversion (Built-in to URP), but am not getting the shader working in URP. Some instances I am able to see the trees if I am nearly inside the mesh. Any ideas on what I can do? My game is far along and I stupidly made only a backup before I rendered and carved the terrain. The camera has not been changed, I am using the Starter Assets - Third Person. Re-added the prefab into the scene, and again checked the Field Distance, played around with it, but all seems fine.

  • @syntystudios

    @syntystudios

    9 ай бұрын

    I'd recommend jumping on our community Discord and posting in Unity-Chat to help troubleshoot your issue. www.discord.gg/syntystudios

  • @CyberStudios

    @CyberStudios

    9 ай бұрын

    @@syntystudiosthank you so much

  • @rollingrock3480
    @rollingrock34803 ай бұрын

    A bunch of materials from the biome asset just turn gray and don't work properly for me.

  • @CaptMirage
    @CaptMirage Жыл бұрын

    should i use convert built-in to 2D (URP) if im on a 2D project?

  • @syntystudios

    @syntystudios

    8 ай бұрын

    Yes :)

  • @ard556
    @ard5565 ай бұрын

    i see an asset, the title of the asset is "POLYGON Battle Royale - Low Poly 3D Art by Synty", im new on game development and im not sure if the license allows me to use these assets on other kind of games also because the title says battle royale. if you can answer my question Thanks

  • @syntystudios

    @syntystudios

    5 ай бұрын

    Yes, you can use our assets to make any genre of game you wish. You can reach out to support@syntystudios.com if you have specific licensing questions. Our main limitations are around NFT/Metaverse based projects.

  • @RogueSnake94
    @RogueSnake947 ай бұрын

    I'm trying to do this but the asset pack I downloaded has a bunch of custom shaders but no URP ExtractMe file. What do I do in this case? The asset pack I'm trying to use is emerald ai

  • @syntystudios

    @syntystudios

    6 ай бұрын

    The URP Extract Me files are how we distribute URP versions of our shaders in Synty Studios packs. Looking at Emerald AI, it notes it's not compatible with URP on the asset store. You'd need to manually convert the shaders to be compatible with URP in this instance.

  • @falcon758
    @falcon7587 ай бұрын

    start at 2:27 for the custom shaders stuff. I almost closed this video thinking the render converter was not working

  • @syntystudios

    @syntystudios

    6 ай бұрын

    Thanks for helping others out. We also have timestamps in the video that will let you jump straight to that part of the video

  • @driver3899
    @driver3899 Жыл бұрын

    Having some trouble here converting from standard to URP, followed the final step suggested, most things worked but some didn't and I get this error message: Shader error in 'SyntyStudios/TriplanarBasic': invalid subscript 'normalizedScreenSpaceUV' at line 556 (on d3d11) Compiling Vertex program with FOG_EXP2 _ADDITIONAL_LIGHTS Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING I don't understand enough about shaders yet to know what's going on, sounds like it's a problem with the shaders code?

  • @syntystudios

    @syntystudios

    Жыл бұрын

    Reach out to support@syntystudios.com and I'd be happy to take a look at it for you.

  • @OmariBangs
    @OmariBangs8 ай бұрын

    What about the FX included with the bank heist?

  • @syntystudios

    @syntystudios

    6 ай бұрын

    If you're having issues with the FX while converting the pack to URP, reach out to support@syntystudios.com and we can take a look for you.

  • @arl6247
    @arl6247 Жыл бұрын

    Hey! Is it possible to use these with HDRP?

  • @syntystudios

    @syntystudios

    Жыл бұрын

    The packs that don't include custom shaders should convert to HDRP with no issues using the standard conversion process. However any custom shaders currently only support Built-in and URP and would require some manual work to get running in HDRP.

  • @jamesgrange2441
    @jamesgrange24416 ай бұрын

    What about in 2022 version? There is no option under rendering now.

  • @syntystudios

    @syntystudios

    5 ай бұрын

    Using 2022.3.19, the option is still there under the Rendering menu. You won't see this option if you don't have a URP project so be sure to create your new project using the URP template, or importing Universal RP from the package manager.

  • @Marcoyt1111
    @Marcoyt1111 Жыл бұрын

    Does this work on HDRP too?

  • @syntystudios

    @syntystudios

    9 ай бұрын

    It's a similar process for HDRP. But we don't supply HDRP versions of the shaders so you'll only be able to do this with packs that have no custom shaders.

  • @itsclou5789
    @itsclou5789 Жыл бұрын

    i did exactly as you said step by step and it is still pink.

  • @syntystudios

    @syntystudios

    Жыл бұрын

    Did you also run through the last step of extracting the URP Extract Me file in to your project? If you're still having issues, reach out to us at support@syntystudios.com and we'd be happy to help.

  • Жыл бұрын

    missing "MaskingFunction" shader function on project folder fail

  • @syntystudios

    @syntystudios

    8 ай бұрын

    I'd recommend jumping on our community Discord for additional support www.discord.gg/syntystudios

  • @perssontm1628
    @perssontm162810 ай бұрын

    Last step doesn't work for me, it just turns all the purple to completely invisible :( i'm on 2021.3.16f1

  • @syntystudios

    @syntystudios

    8 ай бұрын

    Reach out to support@syntystudios.com and we'd be happy to take a look

  • @JoaoFerreira-hs9pr
    @JoaoFerreira-hs9pr5 ай бұрын

    Is it possible to get this package working with godot?

  • @syntystudios

    @syntystudios

    5 ай бұрын

    There's a bit more work involved with Godot support. We've recently added Godot support for our Polygon City pack on the Synty Store and are looking to add additional file formats to our source files to better support Godot moving forward. We'll have more to share on that soon.

  • @lucutes2936
    @lucutes293610 ай бұрын

    YOU NEED TO BECOME A PRESIDENT NOW

  • @lucutes2936

    @lucutes2936

    3 ай бұрын

    yea

  • @studioshitaketakashita7093
    @studioshitaketakashita709311 ай бұрын

    ugh pls. emphasize the "Graphics"" tab when going to project settings - it's a bit too fast. rarely in Unity do we need to go so "low level" like this geezus thnks a million

  • @syntystudios

    @syntystudios

    8 ай бұрын

    Thanks for the feedback

  • @bbatz4642
    @bbatz46429 ай бұрын

    ya i followed along now my game is completely broken... Freezing ect... Back Backup my god

  • @syntystudios

    @syntystudios

    9 ай бұрын

    It's always recommended to backup before making any big changes to a project. You can jump on our community Discord, this can be a great resource for helping troubleshoot issues like this www.discord.gg/syntystudios

  • @bbatz4642

    @bbatz4642

    9 ай бұрын

    agree with you. Hence my backup comment. @@syntystudios

  • @Internet_Enjoyer
    @Internet_Enjoyer Жыл бұрын

    Your polygon nature pack contains a "URP_Extract_Me" package that seems to do everything automatically. Do I still need to do any of the steps described here? Does the auto-conversion of the mentioned package replace materials or create duplicate ones for URP?

  • @syntystudios

    @syntystudios

    Жыл бұрын

    It will replace them in the pack. It's generally advised to do both, usually in the same order as the video using the built in converter and then the URP Extract Me file. The main focus of the extract me file is to provide you with the URP shaders so it's good not to rely on just that to convert to URP. If there's a material that isn't included in the extract me file then that file wouldn't be converted - doing both would make sure everything is ready to use in URP. In saying that, the Extract Me file generally would get you up and running, the above is just to cover yourself.

  • @Internet_Enjoyer

    @Internet_Enjoyer

    Жыл бұрын

    @@syntystudios thanks for clarifying.

  • @Drag0n_Master_

    @Drag0n_Master_

    Жыл бұрын

    @@syntystudios this comment finally helped me to solve "the pink issue". Could you please pin this comment on top, so other people may find it helpful?

  • @kuro-rj8md
    @kuro-rj8md4 ай бұрын

    so how to covert URP back to built-in?

  • @lucutes2936

    @lucutes2936

    3 ай бұрын

    no

  • @syntystudios

    @syntystudios

    3 ай бұрын

    There's generally no automated way to do this. You'd need to recreate the materials.

  • @user-br1nh5yh1h
    @user-br1nh5yh1h Жыл бұрын

    Dam you guys doubled the prices on some items then 50% off like it's a deal the fantasy modular character was originally 75$ now it's 150 with 50% off lol

  • @syntystudios

    @syntystudios

    9 ай бұрын

    Only selected packs had price increases, and this was done in advance of the sale and is a permanent adjustment, to bring some of the older packs in to line with the rest of what we have on offer.

  • @alihankoseoglu2211
    @alihankoseoglu22118 ай бұрын

    tty

  • @RobloxBetaTesting
    @RobloxBetaTesting Жыл бұрын

    i found a site that publish all polygon models for free

  • @syntystudios

    @syntystudios

    Жыл бұрын

    Send through an email to support@syntystudios.com and we'll check it out. Cheers

  • @felixfontain6423
    @felixfontain6423 Жыл бұрын

    If i download it i just became this Errows :[Package Manager Window] EBUSY: resource busy or locked, open 'C:\Users\const\Documents\RitterGame\Ritter Game\Library\PackageCache\.tmp2556a1emxYxdG9lS\copy\Runtime\Passes\RenderObjectsPass.cs' UnityEditor.EditorApplication:Internal_CallUpdateFunctions () [Package Manager Window] Cannot perform upm operation: EBUSY: resource busy or locked, open 'C:\Users\const\Documents\RitterGame\Ritter Game\Library\PackageCache\.tmp2556a1emxYxdG9lS\copy\Runtime\Passes\RenderObjectsPass.cs' [NotFound]. UnityEditor.EditorApplication:Internal_CallUpdateFunctions () [Package Manager Window] Error adding package: com.unity.render-pipelines.universal@10.7.0. UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

  • @syntystudios

    @syntystudios

    8 ай бұрын

    Reach out to us at support@syntystudios.com if you need any further assistance. Cheers.

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