how to Circular Array in Blender | Radial Array Tutorial
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In this Blender Tutorial I will show you how to circular array and how to radial array in blender easy.
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Пікірлер: 53
👍 thank u
@thelastdev
2 жыл бұрын
anytime:D
was adding radial array to the array modifier too hard for the blender devs to do?
But the cubes are deformed?
but your cube is being deformed, it's no longer a cube, but a kind of keystone shape
thanks for the video. straight to the point without any dubstep intro and "click the bell"-stuff. very great!
Thank you for this! I was trying to calculate out the angles and whatnot so I'm glad this is a thing.
This was extremely helpful in understanding the mechanic and helped me make my rope belt :>
Thank you! I went through several videos before I found this one, which actually worked
@thelastdev
2 жыл бұрын
Thanks glad to help. I teach 1 on 1 blender lessons over on patreon if your wanted to take a deeper dive
Quick and very helpful. Thank you 🙏
Thanks heaps for this. Appreciate the short form factor.
Thanks, coming in clutch for an emergency modeling job!
Thanks, this really helped me out today when I couldn't remember how to do this.
Thank you you really help me!
wow simple but powerful explain ❤❤❤❤❤ thankus su much
awesome , really i appreciate the tutorial!
Thank you!!! 🌟
thank you so much sir i saw many TUT but this is very was very eas & simple again than you so much
Brilliant Thank you
thanks brother u doing gods work
Thanks. Perfect
If you have some displacements in array, just transfrorm your curve to mesh and transform again to curve, than apply all transform in mesh instance and reset origins to world axis.
Thank you man
Thanks !
big help thankyou
Excellent thanks.
@thelastdev
10 ай бұрын
You are welcome!
Thanks so much! This really helped! Great name, btw. From Dale - the other artist ;)
@thelastdev
Жыл бұрын
Haha glad to help and meet another Dale
Brilliant thank you so much dude
@thelastdev
Жыл бұрын
I’m here to help
Thanks, super helpful
@thelastdev
Жыл бұрын
Glad it helped!
Straight up!
Any way I can do this without changing the shape of the cube
yeah but how do you ensure the objects youve made an array of are evenly spaced? that last one is out of sinc with the others
@alpactra1830
Жыл бұрын
mess with the offset until it works
nice tutorial
@thelastdev
Жыл бұрын
Thank you
thxxxxx
The eyedropper doesn't recognize the circle or other objects when I hover. The option to set object does not list my object names either.
@lambdadelta821
Жыл бұрын
because you didnt use a beziercircle at all
I just followed you but the result is different. it didn't became circular, it turned into a weird curve triangular shape
@mup8661
11 ай бұрын
Same
this procedure does not exist on array cirle there is no possibility to select circle ... what version of blender do you have? here we are using 3.1.1 but even using the same logic we cannot find the right command
is there a way to stop the object from being distorted?
@aliensoup2420
2 жыл бұрын
Yes. Use a parent object and instance the model to that. Create a single vertex, then parent the cube (object) to the vertex. In the vertex Object properties, Instancing, select Vertex. Create an Array on the vertex, Constant Offset and multiply the verts around the circle. The cubes will instance along with each vertex instanced on the circle. You can rotate the cube to orient it on the curve.
@dunkley7776
Жыл бұрын
@@aliensoup2420 YOU SAVED ME HOURS! THANK YOU!
@aliensoup2420
11 ай бұрын
@@day_lite I did clarify it above. Just follow the tutorial, and use the vertex as the array instance object instead of the cube. follow my instructions to instance the cube to the vertex.
The curve modifier tab itself is in red.
@lambdadelta821
Жыл бұрын
because you didnt use a beziercircle at all