How to Build for Oculus Quest using Unreal Engine

How to Fix Only One Controller Tracking on Oculus Quest: • How to Fix Only One Co...
Oculus Quest Basic Performance Profiling and Frame Rate Analysis: • Oculus Quest Performan...
In this video tutorial, I show you how to build the default Unreal Engine VR Template blueprint project and deploy it on the Oculus Quest!
Create a developer organization on Oculus Dashboard: dashboard.oculus.com/organiza...
Download ADB drivers for Oculus Mobile Devices: developer.oculus.com/download...
Subscribe for more VR/AR Development Content!

Пікірлер: 371

  • @samgebhardt5135
    @samgebhardt51354 жыл бұрын

    I come back to this again and again when setting up projects. Very thorough. thanks very much.

  • @JonathanWinbush
    @JonathanWinbush5 жыл бұрын

    Thank you so much for this. As someone that's new to Unreal in general this process is very easy to follow! Keep it up my man

  • @ysvleis
    @ysvleis5 жыл бұрын

    Nice job. You’ve distilled all the instructions on the oculus website (including the suggestion to build the engine from source and run it in debug mode) down to where I landed eventually as well (i.e. just using the current engine and doing it yourself). Subbed.

  • @SuperFreqE
    @SuperFreqE5 жыл бұрын

    I have been banging my head on this for a day now. Your tutorial helped me a lot. Oculus's startup guide does not work, yours does. Thank you!

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    Awesome! Glad to help 😁

  • @BrianScotland
    @BrianScotland5 жыл бұрын

    You just gained a subscriber by being clear and concise. Well done.

  • @guyalsfere7470
    @guyalsfere74704 жыл бұрын

    This worked fabulously for me getting my first Quest UE4 test app running, thanks!

  • @bluebearcreativeAU
    @bluebearcreativeAU5 жыл бұрын

    Thank you so much for creating this video. Just brilliant.

  • @ccb4911
    @ccb49115 жыл бұрын

    Thanks a lot, this is really useful, love your content, just subscribed ! keep doing oculus quest + unreal tutorial ! this is amazing !

  • @daverandomlove
    @daverandomlove4 жыл бұрын

    Thank you so much for this succinct and very helpful tutorial! I look forward to future videos from you.

  • @AtulSingh11
    @AtulSingh114 жыл бұрын

    Please dont stop , make more videos ! Keep up the good work !

  • @NoMatterDesign
    @NoMatterDesign5 жыл бұрын

    Dude I have been waiting for this tute for months! Thank you

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    Awesome, thanks for watching!

  • @PalmaMultimedia
    @PalmaMultimedia3 жыл бұрын

    Superb. Concise, informative .... Xlent!!

  • @dimaferox5133
    @dimaferox51335 жыл бұрын

    Thank you, i just want research that and you did it first, great work!

  • @do_ob1815
    @do_ob18155 жыл бұрын

    Thank you for this video! Cant wait for the second part!

  • @kromenoi9082
    @kromenoi90824 жыл бұрын

    This tutorial should be the gold standard for gamedev tutorials. I'm up and running with my PC to Quest conversion project in half an hour thanks to this fantastic video. Thank you, GoggleHead XR!

  • @GoggleHeadXR

    @GoggleHeadXR

    4 жыл бұрын

    Wow, thank you so much for the kind words!

  • @PrashanSubasinghe
    @PrashanSubasinghe4 жыл бұрын

    Fantastic Video! Clean and concise! Hope you make more!

  • @humancodeable4753
    @humancodeable47534 жыл бұрын

    Awesome work. I Forward a lot of our user to this Basic tutorial for instructions on how to Setup the Quest with Unreal. It´s really well done, thank you! :)

  • @outtoplay
    @outtoplay5 жыл бұрын

    That was great. Clear, well paced and informative. Appreciate the effort look forward to future vids 👍

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    Thank you!

  • @amin7264
    @amin72643 жыл бұрын

    The only video that actually worked, THANK YOU

  • @helloward9759
    @helloward97595 жыл бұрын

    Bravo my dude! This has been a huge help getting me up and running with vr in UE4. Thank you!

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    Awesome, thank you for watching!

  • @renishadesra7336
    @renishadesra73364 жыл бұрын

    Awesome. Thanks for sharing your knowledge

  • @calgrovesw
    @calgrovesw4 жыл бұрын

    Great vid, way better than any other one! Hope ur channel grows well, u deserve it

  • @SuperTitank
    @SuperTitank3 жыл бұрын

    Thanks for your work !!

  • @TheoryStudios
    @TheoryStudios5 жыл бұрын

    This is literally the best video for getting started. I wish it was included in Oculus' Quick Start Guide!

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    Thank you!

  • @petrofsilvers

    @petrofsilvers

    5 жыл бұрын

    I agree. I tried with unity and it was a huge pain in the butt!

  • @cruce8894

    @cruce8894

    5 жыл бұрын

    Yes, finally a video that explains how to properly set this up. All the others I have come across assume that you already have your VR head gear connected to Unreal Engine and running. Everything worked without a hitch, except for a couple of issues. I am using Unreal Engine 4.22.3 with an Oculus Go. When I first tried this, I was in the floor looking across the top surface of the floor and teleporting crashed the app. So I started over again just in case I missed something. This time my eye level was correct. However, when I teleported, I wasn't always facing the direction of the arrow. It made it very difficult to get to the blocks. Once I finally got to the blocks, I could not reach out and grab them. The hand open and closed, but it was like I had the arm reach of a T-Rex. LOL. Anyone have any insight on how to get this to work correctly for an Oculus Go?

  • @cruce8894

    @cruce8894

    5 жыл бұрын

    I found the answer to my teleporting issue here, answers.unrealengine.com/questions/708500/vr-teleport-rotation.html, by AmritOrie. Either don't completely lift thumb off touchpad or modify BP to account lifting completely off touchpad. Modification is much better, but not 100%.

  • @tobiwolbart5077

    @tobiwolbart5077

    4 жыл бұрын

    yes!! really on point! THX

  • @tientam779
    @tientam7794 жыл бұрын

    Awesome video as a first step in getting your unreal projects on to Quest!

  • @shableep
    @shableep5 жыл бұрын

    This. Is. Awesome!! Thank you!

  • @mostafanobel
    @mostafanobel5 жыл бұрын

    Actually i find this video really helpful, I wonder how far can it goes doing more fancy stuff in the engine with bigger projects? I'll be receiving my oculus quest in few day i hope and give it a try. Thanks so much for this amazing video, and yeah sure i subscribed and wish to see more of this in this channel :) Good luck man

  • @VertexHero
    @VertexHero5 жыл бұрын

    Thank you so much! You're a Godsend. You made the process so easy. Keep up the great work.

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    Thank you for watching!

  • @russellthorburn9297
    @russellthorburn92974 жыл бұрын

    Thank you sir. You just saved me hours of work.

  • @baskabar69
    @baskabar694 жыл бұрын

    Excellent video. Set me up perfectly. Thank You.

  • @kingnt66
    @kingnt663 жыл бұрын

    This is awesome! Thanks for sharing your knowledge!!

  • @dannylee9177
    @dannylee91775 жыл бұрын

    300 likes and 0 dislikes? Your running a great channel right now

  • @Resistorofficial
    @Resistorofficial4 жыл бұрын

    Thanks! Amazing tutorial!

  • @derekloewen7628
    @derekloewen76285 жыл бұрын

    Thank you so much! The official guide was outdated but this worked perfectly.

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    Great, you're welcome!

  • @DarrenWallace3d
    @DarrenWallace3d5 жыл бұрын

    Thanks mate, subbed

  • @CARREVIEW1
    @CARREVIEW13 жыл бұрын

    Thanks for the vid help me a alot

  • @chaser1956
    @chaser19565 жыл бұрын

    You sir; are a wizard.... Great stuff, thank you for taking the time to teach this.

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    You're welcome, glad it helped!

  • @primath333
    @primath3334 жыл бұрын

    Great tutorial, using UE 4.24.2, was easier to understand than the Oculus Get Started with Unreal's documentation! Would love to see more from you!

  • @MetaverseAdventures

    @MetaverseAdventures

    4 жыл бұрын

    I agree in fact I am in utter disbelief at how bad the oculus documentation is too get up and running. Is MacOS just not supported by Oculus as an Unreal Development environment?

  • @outtoplay
    @outtoplay5 жыл бұрын

    Teriffic work. Thanks for the effort and talent to put this together. You're an excellent instructor.

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    Thank you for the kind words!

  • @sean8306
    @sean83064 жыл бұрын

    Great video mate, thank you!

  • @chelseamjames1
    @chelseamjames14 жыл бұрын

    Agree with the other comments that this is amazingly helpful. To the point!

  • @JonathanWinbush

    @JonathanWinbush

    4 жыл бұрын

    I agree It's definately the only complete walk through I've found online to date

  • @markwillgreen
    @markwillgreen5 жыл бұрын

    Very clear, thanks.

  • @Drahoslav_Lysak
    @Drahoslav_Lysak5 жыл бұрын

    Absolutely awesome 👏👏👏

  • @Blooper1980
    @Blooper19805 жыл бұрын

    Short and sweet.. nice!

  • @bluebearcreativeAU
    @bluebearcreativeAU5 жыл бұрын

    THIS IS GREAT - THANK YOU

  • @SevenDos
    @SevenDos5 жыл бұрын

    If you made a level/game and want to test it on your Oculus Quest, it might be smart to go to Project Launcher, click advanced settings. And set Data Build to 'By the book'. This way, the game will deploy to your Quest, instead of creating an instance from which to run the game from. This will help you later on in development for debugging and profiling. Secondly, it launches the game within a minute, instead of 3+ minutes using the 'on the fly' method.

  • @MRTECH-ym7lm

    @MRTECH-ym7lm

    3 жыл бұрын

    Thanks bro !

  • @MrMeen
    @MrMeen4 жыл бұрын

    Fantastic video. Subbed

  • @LilBigfootOverlanding
    @LilBigfootOverlanding4 жыл бұрын

    Super helpful! Thx!!

  • @MarkusLanxinger
    @MarkusLanxinger5 жыл бұрын

    great video. thank you!

  • @UnrealArtist
    @UnrealArtist4 жыл бұрын

    Quick, to the point and effcient knowledge is all that we want these days, best tutorial :)

  • @GoggleHeadXR

    @GoggleHeadXR

    4 жыл бұрын

    Thank you!

  • @UnrealArtist

    @UnrealArtist

    4 жыл бұрын

    @@GoggleHeadXR More tutorial would be appreciated :)

  • @QtittbChannel
    @QtittbChannel4 жыл бұрын

    Had problems launching project on Quest, then found this vid. Right now compiling shaders for Launch, if it's successful I'm gonna sub you.

  • @bluecubestudiosltd
    @bluecubestudiosltd3 жыл бұрын

    Great tutorial...

  • @slackerpope
    @slackerpope4 жыл бұрын

    Excellent video. Thank you! Subscribed ;-) I'm very interested in any videos on making basic games in VR with Unreal Blueprints!

  • @sk00sh
    @sk00sh4 жыл бұрын

    Thanks, man!

  • @LoveToRain
    @LoveToRain5 жыл бұрын

    Thank you so much

  • @vrvisuals1832
    @vrvisuals18325 жыл бұрын

    This is so amazingly good. Only the best thing wasn't clear for me at first. With this workflow UE4 writes a executable to the quest, so you can use it when the quest is not connected to the computer. I just subbed to the channel.

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    Awesome! Yeah, maybe it would have been good if I'd mentioned that your game is basically installed on your device once you launch it so you don't need to stay connected to the PC!

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    Once you test that it's working in your quest, package the project for Android ASTC, which will create an apk file. Then sideload this apk onto the other quest (either using adb from the command line or using SideQuest)

  • @evenios2831
    @evenios28315 жыл бұрын

    sweet might have to get the quest at some point.

  • @vanmccurdy4091
    @vanmccurdy40914 жыл бұрын

    Maybe a little late to the party here but this tutorial is absolutely fantastic! Not sure why some people didn't like it but keep up the good work and thanks for helping the VR community grow!

  • @GoggleHeadXR

    @GoggleHeadXR

    4 жыл бұрын

    Thank you very much!

  • @vanmccurdy4091

    @vanmccurdy4091

    4 жыл бұрын

    @@GoggleHeadXR Any time, looking forward to finding even more helpful info from you!

  • @michaelwhitaker4372
    @michaelwhitaker43725 жыл бұрын

    Great video

  • @user-ct6mh4zl4g
    @user-ct6mh4zl4g3 жыл бұрын

    Thx a looooooot!

  • @zatoichibeat
    @zatoichibeat5 жыл бұрын

    Thanks👍 if you make more videos about UE4 and oculus quest development then I will be watching for sure.

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    Awesome! More UE4 + VR (quest/index) videos coming soon!

  • @RagdollRocket
    @RagdollRocket5 жыл бұрын

    Perfect!

  • @Prosbjerg
    @Prosbjerg5 жыл бұрын

    Great video - can you please make a video on how to enable to Oculus Quest controllers instead of the default robot hands? Thanks, and keep up the good work.

  • @amigodesigns
    @amigodesigns4 жыл бұрын

    I would give you 1000 likes if I could, I have watched your video on several occasions, and it has helped me in all of them, thanks for helping the community! :)

  • @GoggleHeadXR

    @GoggleHeadXR

    4 жыл бұрын

    Thanks a lot!

  • @djjones6147
    @djjones61475 жыл бұрын

    An excellent tutorial! Thank you for providing this.

  • @kellyluck1626
    @kellyluck16265 жыл бұрын

    Excellent, very straightforward and easy to follow. Been meaning to learn Unreal in any case, and this looks like the ideal opportunity. Is this going to be a full series?

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    Thank you! And yes, you're in the right place! I'm currently working on an in-depth VR Template series that will cover interaction systems, locomotion systems etc, and hopefully also include support for both, oculus quest + touch controllers, as well as steamvr + index controllers. I'm prototyping it now, so expect it soon :)

  • @miloman98
    @miloman984 жыл бұрын

    I'm the thousandth like! keep up the awesome work it was super helpful

  • @GoggleHeadXR

    @GoggleHeadXR

    4 жыл бұрын

    Thank you!

  • @petercollins8833
    @petercollins88334 жыл бұрын

    I found this really helpful. I hope you make more content. I was also wondering if there is a way to get VR editing mode working with the quest? And if not are there plans to add this option?

  • @ricardomarin4813
    @ricardomarin48135 жыл бұрын

    BRAVO!!!

  • @kraigkern
    @kraigkern4 жыл бұрын

    I am a total noob and you made it look easy. Thank you a thousand times. Can I adopt you?

  • @BobbyRaio
    @BobbyRaio5 жыл бұрын

    Thank you so much. This was the perfect video to get started with this headset. I have saved this video in my bookmarks. I'm also subscribing to follow any other information you might have for the Quest! My one question though, is there no VR Preview with the Quest? I have been using the Vive for about a year and the preview is very helpful in creating my projects since it is very quick in order to test movements and interactions... Having to wait for the whole project to basically package to launch on the Quest seems a bit crazy....

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    Yeah, unfortunately, there is no option that's as quick as VR Preview when using the Quest. However, only the first build takes very long. The next time you make changes and lunch it on the Quest, it should take significantly lesser time, maybe just 1-3 minutes. But nothing as fast as just clicking VR Preview.

  • @QtittbChannel
    @QtittbChannel4 жыл бұрын

    Subbed.

  • @TheiLame
    @TheiLame4 жыл бұрын

    4:33 Can I turn my old VR UE4 games (dedicated for Desktop/Console as target hardware) into Oculus Quest games? I have used VR template for my old VR games (v. 4.17).

  • @Sliferblade
    @Sliferblade5 жыл бұрын

    Thanks for the tutorial, ported my old projects to the quest in no time! Anyone managed to get MSAA or any form of anti aliasing working with the quest?

  • @Ben1363
    @Ben13635 жыл бұрын

    Good job, thank you. Please make a video to explain how to use oculus avatar I can not find anything that explains. thanks in advance

  • @soldirix2666
    @soldirix26664 жыл бұрын

    If you didn't get the pop-up for enabling USB debugging, use the commands "adb kill-server" and then adb "start-server" :)

  • @MrFarzone
    @MrFarzone5 жыл бұрын

    Your tutorial is so amazing!! Just adding a bit to it: - Worth noting is that if you feel like using the SDK you have its possible, just make sure you have API 25. - Download the NDK release 14b from the NDK archives and point your Project Settings to it. - Don't touch the SDK API Level parameter and the NDK API Level parameters So I got a question, why is there no dynamic shadow cast? I got the same problem and I would really like it to do that

  • @MrFarzone

    @MrFarzone

    4 жыл бұрын

    Did you see my question? :)

  • @carterash2588
    @carterash25883 жыл бұрын

    2020 Quick note: To access "library" and "Unknown sources" tab, you go to apps and then in the filters of what app are shown (ie installed, All, etc) scroll to the bottom and it will be there.

  • @chrisrhodesmusic
    @chrisrhodesmusic4 жыл бұрын

    Excellent tutorial - although, do you know anyway to stream real-time data (from another computer) to the Quest via UDP? I'm trying to do this once launching the UE4 game in the Quest.

  • @JVibesB
    @JVibesB4 жыл бұрын

    Thanks, GoggleHeadXR! Your tutorial worked perfectly! I have two question about the default Unreal VR level though: 1) When I Launch the level w/ no edits and it builds for quest, there are several shader errors that pop up about exceeding the maximum of 8 shaders. Any idea what causes this problem? 2) This Unreal example does not seem to be very performant inside the Quest, there are lots of hiccups. What optimizations did you make to get the app to run more smoothly? Thanks again! I'm trying to create a starting template I can duplicate for Quest projects.

  • @marotovspasmoso
    @marotovspasmoso3 жыл бұрын

    Hi nice tutorial is very usefull. How did you record the oculus quest? I have been trying with the oculus casting but it doesnt work when i start an unreal proyect. Thannk you

  • @JozefKonradPlata
    @JozefKonradPlata4 жыл бұрын

    Thank you so much! BTW If you get any build errors, try running C:\NVPACK\android-sdk-windows\tools\android.bat and update. Worked for me. However I only have 1 controller (right hand on the left controller, lol XD)

  • @GoggleHeadXR

    @GoggleHeadXR

    4 жыл бұрын

    To solve the one controller problem, either use 4.23, or check my other video where I show you how to fix it :)

  • @JozefKonradPlata

    @JozefKonradPlata

    4 жыл бұрын

    @@GoggleHeadXR Yeah Im on 4.23. I also tried to edit ManifestRequirementsOverride in various ways. But still haven't figured out which one works

  • @GoggleHeadXR

    @GoggleHeadXR

    4 жыл бұрын

    On 4.23 you don't need to edit the manifest override, instead, go to advanced apk packaging > package for Oculus Mobile device > add an array element and select Oculus Quest

  • @JozefKonradPlata

    @JozefKonradPlata

    4 жыл бұрын

    @@GoggleHeadXR Ok I managed to fix it. I actually removed SteamVR plugin, as I thought I dont need it. Once enabled back, I got 2 controllers and everything is working just fine!

  • @castme.z
    @castme.z5 жыл бұрын

    Hey, I am Ramstein. Currently, I am working on my project PadIN. here I have to somewhat integrate android-studio functionality in an unreal engine developed game such as UI and tensorflow-lite support and many more. There's also have to be direct sharing of data between both of the interfaces. so is there any way to do these sort of the stuff?

  • @simonvandenbroek6384
    @simonvandenbroek63844 жыл бұрын

    hey, amazing tutorial! I just have one question. whenever I change my light to moveable(just for development) my shadows disappear when I turn around. I couldn't find any answers on the internet so returning here is my last resort. do you have any idea what might cause this problem?

  • @MEDIARUSS
    @MEDIARUSS3 жыл бұрын

    Thanks for the tutorial..best one I have seen and everything works better but the project sticks at Processing Assets for Android_Astc and the shaders stop compiling during the launch. Not sure what the problem is here.

  • @MrFelixdodd
    @MrFelixdodd5 жыл бұрын

    You should switch to forward rendering for Quest.

  • @petrofsilvers
    @petrofsilvers5 жыл бұрын

    Very nice job. Thank you! The one thing you forgot to add was “except SDK License” under platforms android. Even after doing that however the build continually fails. UE4 really should not make it that complicated to be able to make an app for the quest.

  • @TheREDBahamut

    @TheREDBahamut

    4 жыл бұрын

    Have you found a fix for the launch failing? Been trying to find a fix for a couple days now and Im starting to go mad

  • @TheBobieaanland

    @TheBobieaanland

    4 жыл бұрын

    @@TheREDBahamut It looks like iI'm following in your footsteps. I have the GetBuildPlatform: No BuildPlatform found for Android too, even with all the right settings. Have been researching a lot now. I was hoping maybe you've found a solution in the past 6 months? *fingers crossed*

  • @BenJamin-mq8eb
    @BenJamin-mq8eb4 жыл бұрын

    Thank you. When following your Steps and testing the Default VR Template, I am getting black artifacts. Looks like black jittering effects. Might be some AA issue. However, I can't resolve this major issue. Any idea what could cause that problem?

  • @mdesignanimationsricardomo513
    @mdesignanimationsricardomo5135 жыл бұрын

    Awesome my friend. Could this also work for the Oculus Rift S?

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    Yes it should work easily on the rift s (through steam VR) you can click on the VR preview option

  • @opeducation4156
    @opeducation41564 жыл бұрын

    Thank you for providing this, its appreciated! If you make a standalone shipment build, how do you get it into quest and into home/main -section (out of Unknown Sources)?

  • @GoggleHeadXR

    @GoggleHeadXR

    4 жыл бұрын

    To get your app out of unknown sources, you'll have to package it according to Oculus' guidelines and submit it to Oculus for review and acceptance.

  • @opeducation4156

    @opeducation4156

    4 жыл бұрын

    ​@@GoggleHeadXR Thank you! I'm quite sure I will find that platform to get the certificate.

  • @MaxSMoke777
    @MaxSMoke7774 жыл бұрын

    Great, now how do I get the project out of Unreal and into a package that people can use on Sidequest?

  • @AJStubbsy
    @AJStubbsy5 жыл бұрын

    Hi, thank you for this tutorial! Everything seems to be working fine and launching on the Quest. However, every time I open the app from Unknown Sources, it crashes. Has anyone else had this problem and knows what the solution is please?

  • @bernhard.design
    @bernhard.design4 жыл бұрын

    When you launch via the Quest, does it copy the packaged game automatically to the Quest Device via the USB3 port? Is it not possible to package the game on the PC first, and after that you should copy the game to the Quest? Somehow like that? And does the Build Configuration Development or Shipping matter? Thank you so much for your video and keep rocking! Cheers

  • @scoutartz2385
    @scoutartz23855 жыл бұрын

    Thanks for the guide it worked perfectly for me! One issue I'm having is now I can get my project running easily and quickly on my Quest, but for those times I wanna test it out on PC it doesn't seem to be working anymore. I try and do a VR preview on the PC and it just crashes. Is there any setting I need to set so it'll work back and forth between the two platforms?

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    I don't think you need to change any settings, it works fine for me when I try to use a pcvr headset and the VR preview option..

  • @MrPiotr409
    @MrPiotr4095 жыл бұрын

    Did you find any way to launch project faster? It takes for me like 3 minutes to launch a demo project, after small/none changes.

  • @Prosbjerg
    @Prosbjerg5 жыл бұрын

    Great tutorial - do anyone know how to change the robot hands to the default Oculus Quest controllers in Virtual Reality template?

  • @GoggleHeadXR

    @GoggleHeadXR

    5 жыл бұрын

    In the BP_MotionController, you can delete the hand mesh component (but not its children), and then on the motion controller component, in the details, go to visualization and select 'display device model'

  • @wardy10
    @wardy104 жыл бұрын

    Can you do this with the rift S?

  • @tradisi5717
    @tradisi57175 жыл бұрын

    dude, thank you for your video. but i couldnt find the developer section in oculus setting at 0:58

  • @exosoul
    @exosoul4 жыл бұрын

    thanks for the video! unfortunately I am having issues installing the ADB drivers. it will just not install what so ever. been digging other ways on how to get it but still no luck. Anyone had issues installing this? Windows 7 here (still.. lol)