How to Blend/Switch Between Cinemachine Cameras - Unity Tutorial

Тәжірибелік нұсқаулар және стиль

How to switch or blend between cameras! This is easily applicable to other use cases where you have certain events that trigger the camera switch; you'd just switch the animator state through code when an event happens or switch the priority of the cameras through code depending on the camera you want to switch to.
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0:00 Intro
1:14 Blend Settings
3:05 State Driven Camera
6:14 Switch with Animator Script
9:45 Switch with Priority
12:38 Outro
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Пікірлер: 178

  • @ChocolateSaiyan
    @ChocolateSaiyan3 жыл бұрын

    You have clear sound quality, you explained in a way that is easily understood, your keyboard is so pleasantly clicky AND you showed me the info I have been failing to find. You're like a youtube unity tutorial unicorn. I'm in, instantly subscribed! EDIT AND YOU HAVE TIMESTAMPS?! Bro, I'm not worthy!

  • @samyam

    @samyam

    3 жыл бұрын

    😂 Glad you liked the video!!

  • @orlandoalmario
    @orlandoalmario3 жыл бұрын

    Just found your channel, this is almost brackeys quality right here. Keep it going!

  • @samyam

    @samyam

    3 жыл бұрын

    Thank you! 😁

  • @018FLP
    @018FLP2 жыл бұрын

    Again Samyam saving my life with surgical precision tutorials about every single detail i get stuck. Thank you so much

  • @chris.davidoff
    @chris.davidoff3 жыл бұрын

    I'm so stoked I found this channel!! I can't wait to see more

  • @Cenk_1903
    @Cenk_19032 жыл бұрын

    your keyboard hit sound is so satisfying! love the video thanks!

  • @KillerGameDev
    @KillerGameDev3 жыл бұрын

    Life-saver! I was doing this through like...camera follow speeds and junk. I knew there had to be a better way. Thanks!

  • @Cityrotta
    @Cityrotta3 жыл бұрын

    Thanks for the high quality video! This actually teaches the basics you need to know to work with camera switching using the CM. You also saved my butt.

  • @samyam

    @samyam

    3 жыл бұрын

    🙌

  • @dayu4428
    @dayu44282 жыл бұрын

    Thank you for doing the work that Unity documentation lacks : clarity :'( !! You're the best !

  • @eviltom8783
    @eviltom87832 жыл бұрын

    Exactly what I was looking for. Thank you!

  • @MuffinManProductions3D
    @MuffinManProductions3D Жыл бұрын

    Thank you so much! This was really helpful, and since I already had an animation controller for my camera with an event, all I had to do was basically plug and play to get it working!

  • @djdavidj
    @djdavidj2 жыл бұрын

    Thank you. I wanted to find a quick way to switch between cameras and this worked. Thank you.

  • @mrcube1917
    @mrcube19173 жыл бұрын

    Your voice is the best voice I have ever heard in any tutorial video.Great work and tutorials

  • @samyam

    @samyam

    3 жыл бұрын

    Thanks! 😄

  • @Seraian1
    @Seraian13 жыл бұрын

    Exactly what I was looking for, I almost coded this myself! thanks.

  • @ryanisthewind
    @ryanisthewind3 жыл бұрын

    Wow! a great tutorial. and it made me sure that this tool is so complete!

  • @johnmanardiii3308
    @johnmanardiii33082 жыл бұрын

    Omg every time I want to learn something and I realize its samyam I am so relieved.

  • @samyam

    @samyam

    2 жыл бұрын

    😊

  • @sylwestermoniuszko-szymans1488
    @sylwestermoniuszko-szymans14883 жыл бұрын

    Very nice tutorial, easy to follow, thank you.

  • @anshulsingh8326
    @anshulsingh83263 жыл бұрын

    Subscribed because it's the only video I needed. Noice video🔥. Also you were describing everything nicely and briefly thanks.

  • @samyam

    @samyam

    3 жыл бұрын

    Thank you!

  • @TheNando5005
    @TheNando5005 Жыл бұрын

    Perfect video, perfect explanation, really thanks!

  • @ArribaElMole
    @ArribaElMole Жыл бұрын

    Thank you!! This was very helpful to asign priority to my 5 Virtual Cameras (Re Clasic Cameras style)

  • @tauheedgamedev2388
    @tauheedgamedev23883 жыл бұрын

    Wow I really needed this, I actually made a top down game with the same assets as this video but couldn't figure out zooming the camera in and out smoothly. Also I think your characters a little drunk, the second camera at the start is very trippy.

  • @steffengoroncy
    @steffengoroncy3 жыл бұрын

    Thanks for the superb tutorial. Helped me a lot setting up a smoother camera system. :) Keep going!

  • @samyam

    @samyam

    3 жыл бұрын

    Great! Thanks 😄

  • @Calcifer1996
    @Calcifer199610 ай бұрын

    Fantastic! Thank you, concept helped a lot! :D

  • @monkeysaturday1
    @monkeysaturday13 жыл бұрын

    This was so, so helpful. Thank you!

  • @travisalstrand4237
    @travisalstrand42372 жыл бұрын

    Priority... SAVED ME! Thanks again samyam!

  • @kisislenain
    @kisislenain Жыл бұрын

    Great tutorial ! Thanks !

  • @jcameron447
    @jcameron447 Жыл бұрын

    This was great! Thank you!

  • @alyanamacedo
    @alyanamacedo Жыл бұрын

    You are amazing explaining 😍

  • @acikgozemre
    @acikgozemre3 жыл бұрын

    Thanks for this excellent tutorial!

  • @jessemauritz1
    @jessemauritz13 жыл бұрын

    You always post a video on what i need when i need it haha

  • @ChrisPalmieri01
    @ChrisPalmieri01 Жыл бұрын

    thank you for putting this together!

  • @Broudy001
    @Broudy0013 жыл бұрын

    I had no idea I could do this with Cinemachine, thank you so much for the tutorial

  • @samyam

    @samyam

    3 жыл бұрын

    Yeah it’s pretty neat!

  • @CCV334
    @CCV3342 жыл бұрын

    Great tutorial, very clear. Thanks so much!

  • @samyam

    @samyam

    2 жыл бұрын

    Awesome! Thanks 😄

  • @krithsplayz6955
    @krithsplayz69553 жыл бұрын

    This is exactly what i needed after doing you fps camera

  • @adrim.m.7149
    @adrim.m.7149 Жыл бұрын

    I really like your video and how you explain everything Thanks for all :D

  • @user-ym2ik6gh8z
    @user-ym2ik6gh8z3 жыл бұрын

    That was very helpful! Thanks!

  • @JayadevHaddadi
    @JayadevHaddadi Жыл бұрын

    u're the best sam!! ♥

  • @heybishop
    @heybishop2 жыл бұрын

    Thank you again for your help!

  • @satoshisaito842
    @satoshisaito8423 жыл бұрын

    This is amazing , thank you !

  • @wolflexx
    @wolflexx3 ай бұрын

    Great video, thank you

  • @willygamedev8144
    @willygamedev81442 жыл бұрын

    Very helpful thanks.

  • @stbanPL
    @stbanPL3 жыл бұрын

    Loved your code. Amazing channel!

  • @samyam

    @samyam

    3 жыл бұрын

    Thank you!

  • @FunicularMusic
    @FunicularMusic Жыл бұрын

    Great tutorial!

  • @samyam

    @samyam

    Жыл бұрын

    Thanks!

  • @PivotStickF
    @PivotStickF2 жыл бұрын

    Fantastic tutorial! Thanks so much :D

  • @samyam

    @samyam

    2 жыл бұрын

    Thank you!

  • @DragstonDev
    @DragstonDev3 жыл бұрын

    Aw man, Cinemachine cameras have been covered in-depth on this channel, I think I want to change my current camera system haha

  • @samyam

    @samyam

    3 жыл бұрын

    It's really easy to set up!

  • @DragstonDev

    @DragstonDev

    3 жыл бұрын

    @@samyam Sounds awesome, I guess I'll give it a go, thanks!

  • @AnthonyRosenbaum
    @AnthonyRosenbaum2 жыл бұрын

    Super useful!!!

  • @nemanjasekulic711
    @nemanjasekulic7112 жыл бұрын

    you are great teacher !! !! !!

  • @samyam

    @samyam

    2 жыл бұрын

    Thank you!

  • @mathew3267
    @mathew32672 жыл бұрын

    I like the Hard In again and again.

  • @samyam

    @samyam

    2 жыл бұрын

    Interesting

  • @venera224
    @venera2242 жыл бұрын

    wow this is so good

  • @1234Mathews
    @1234Mathews3 жыл бұрын

    thank you so much for this video

  • @MaskedImposter
    @MaskedImposter2 жыл бұрын

    Nice tutorial! Well made.

  • @samyam

    @samyam

    2 жыл бұрын

    Thanks!

  • @Yusuf_AGAC
    @Yusuf_AGAC3 жыл бұрын

    very nice tutorial

  • @ZackDaly
    @ZackDaly3 жыл бұрын

    Great video! Thank you!

  • @ZackDaly

    @ZackDaly

    3 жыл бұрын

    @samyam haha I had just unpaused your video after fiddling with my code, and the “samyam liked your comment” popped up. I was a bit startled for a moment... “How did she know?...” but then I remembered the comment I left. Hahaha! I am trying to make the StateDriven Cam transition when you enter a certain trigger collider. Do you have a video on that? I love your teaching style!

  • @samyam

    @samyam

    3 жыл бұрын

    Not necessarily a video, but basically you can set up a collider in that area and set it to Trigger so the player can pass through, and on your player script you can make a OnTriggerEnter function that either changes the animation state, which goes perfectly with the state driven camera, or changes the priority of a camera, depending on your use case docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html

  • @andhikadimas6345
    @andhikadimas63452 жыл бұрын

    Thank you

  • @FabioBeifuss
    @FabioBeifuss3 жыл бұрын

    great video!

  • @vitorgogo
    @vitorgogo Жыл бұрын

    Thank you so muuuch!!!

  • @UberMassiveGaming
    @UberMassiveGaming2 жыл бұрын

    I prefer the priority switching if I have a ton of cameras, and only need to remember what camera I'm on, and what camera I'm switching to. It gets pretty messy, but doesn't require making a state for each and every camera (Especially if I'm creating new cameras and deleting them). Knowing about the animator functionality is really useful though, I can see it being used in conjunction with an character's actual animators, like for a special attack sequence.

  • @samyam

    @samyam

    2 жыл бұрын

    Yeah! The animator way is more meant for occasions regarding player animations and such. But you can use the one you prefer 👍

  • @mantavisions2362
    @mantavisions23622 жыл бұрын

    thank you!

  • @etienneb.6956
    @etienneb.69563 жыл бұрын

    you saved my life

  • @loam_media
    @loam_media3 жыл бұрын

    awesome thanks a lot

  • @lando6583
    @lando65833 жыл бұрын

    wow great video! earned you a new subscriber!

  • @samyam

    @samyam

    3 жыл бұрын

    thanks!

  • @lando6583

    @lando6583

    2 жыл бұрын

    @@samyam watching this video again! it's so helpful!

  • @samyam

    @samyam

    2 жыл бұрын

    Glad to hear! 😄

  • @n8dev
    @n8dev3 жыл бұрын

    how am I just finding you? Really great video :)

  • @nodeki8514
    @nodeki8514 Жыл бұрын

    good shot!, this helped me a lot, i made a more simple and scalable system, but the info an explanations are worth thousands!

  • @wicgamesdev
    @wicgamesdev Жыл бұрын

    Thank U :3!!

  • @lambertgames8335
    @lambertgames83353 жыл бұрын

    thank you, very pog

  • @the_stereo4622
    @the_stereo46222 жыл бұрын

    Hi, I have a spaceship and I would like to have two cameras. One over the ship ald another from inside. State driven camera makes strange movements but other cameras are also not appropriate to this aim or do not have option for two child cameras. Is there any solution for that, because your method works and changing camera works fine?

  • @ggre55
    @ggre553 жыл бұрын

    Very cool

  • @juanharu
    @juanharu3 жыл бұрын

    thankyou!

  • @infinixs4600
    @infinixs46003 жыл бұрын

    I am just following her since 1k subs Now it's 8k hope one you will get enough as BRACKEYS. Thanks for all . You are True supporter of Game Developers

  • @samyam

    @samyam

    3 жыл бұрын

    Thank you so much! :D

  • @Abhimanyukaushik18
    @Abhimanyukaushik182 жыл бұрын

    Hey can you tell me that how can I change the cameras with a time limit like I want to switch from to another after 30 seconds btw nice explanation 🙌👌

  • @anonymoussloth6687
    @anonymoussloth66873 жыл бұрын

    I love ur videos! I have a question. If ur learning a new topic in unity, for example when you first learned cinemachine, do you go through and read the documentation or do u have any other methods? Basically, how do you research that topic?

  • @samyam

    @samyam

    3 жыл бұрын

    Thanks! Yes I typically look at the documentation first since it usually has all the information I need. If I’m stuck on something I may search up a tutorial to see how someone else did it and get a better idea. Basically Unity documentation and Unity forums are my go to, but it depends for every person :)

  • @Atezian
    @Atezian2 жыл бұрын

    Unfortunately this wont work for what i am doing because i want the Vcam for cutscene to be in a different prefab than the player prefab with the default vcam. in otherwords i cannpt put them both as a child of a state-driven camera

  • @inkofthedragon
    @inkofthedragon2 жыл бұрын

    I have a lock on system. I want to switch to 2nd camera only if a target has been found, not when I press the lock button. How can I do this through script? Thanks again

  • @lmtwilight8919
    @lmtwilight8919 Жыл бұрын

    ty

  • @DaveSucker
    @DaveSucker Жыл бұрын

    pls bro tell me how to make a ui button that when we press and hold it the camera rotates backward and shows back of the car and when we un press it it goes to its original position i want it for my car controller pls help

  • @MikeKing710
    @MikeKing710 Жыл бұрын

    Is it okay if I will use cinemachine brain for 3 cameras to switch between them by scene, not by the clicking button?

  • @Mowgi
    @Mowgi3 жыл бұрын

    Thanks for the tutorial. Just curious, what would you change/add if you wanted to cycle through 3 cameras?

  • @Mowgi

    @Mowgi

    3 жыл бұрын

    Is there a way to either cycle through all available cameras, or to have different buttons switch to different cameras?

  • @samyam

    @samyam

    3 жыл бұрын

    I’d personally use the state machine camera and the animator for more than 2 cameras. You can switch to a camera via script, doesn’t have to be bound to a button press

  • @vaepuer2290
    @vaepuer22902 жыл бұрын

    I like this tutorial, but how would I do this without using the new Input System? I just can't use it. I've tried but it's simply not my thing

  • @vjcatalyst7830
    @vjcatalyst78302 жыл бұрын

    I had one more question! :) if I wanted to make more camera switches with more cameras so I can have other key presses change different cameras how can I add to this to make this possible? Great video btw. It’s a huge help!

  • @tejasps8931

    @tejasps8931

    2 жыл бұрын

    Did you find a solution for this?

  • @jovanaplavsic3169
    @jovanaplavsic31693 жыл бұрын

    Thanks! Did you get a chance to test which option is better performance-wise?

  • @samyam

    @samyam

    3 жыл бұрын

    No I have not but I think the cost difference should be negligible since ideally you wouldn’t be switching the cameras on every frame

  • @inkofthedragon
    @inkofthedragon2 жыл бұрын

    how would I apply this to switch to a close up camera when my player performs a special attack. Once the special attack is over, I want to automatically switch back to the default camera. Thanks!

  • @samyam

    @samyam

    2 жыл бұрын

    If you have an animation for it already you can use the State Driven camera and use that state to activate the new camera and back. If you are using code to change the priority directly you'll have to switch the priority when your animation starts and switch it back when the animation ends.

  • @Atezian
    @Atezian2 жыл бұрын

    4:03 just wondering, isn't 0 a 'higher' priority than 1?

  • @user-zb4ri7wk7g
    @user-zb4ri7wk7g2 жыл бұрын

    Thanks for the video! I'm trying to switch cameras with a priority change method, but something is not right. I can see in "CinemachineBrain" component in "Live blend field" that it blends for 5 seconds, as i setted, but transition lasts for 2 seconds, but I want that transition lasts 5 seconds too. Can someone help?

  • @samyam

    @samyam

    2 жыл бұрын

    Under the default blend and also in your Custom Blend you can specify the time you want it to last

  • @dreadge
    @dreadge2 жыл бұрын

    cameras are not appearing on custom blend settings, what do i do?

  • @ObiWineKenobi
    @ObiWineKenobi3 жыл бұрын

    Nice tutorial. I use Playmaker to achieve the same results, so you don't need a state drive camera setup.

  • @samyam

    @samyam

    3 жыл бұрын

    Thanks!

  • @kavehpzh
    @kavehpzh Жыл бұрын

    Actually, I didn't understand why we created that custom blend in the beginning... Cuz Im not sure where we use it?

  • @YusafAnimations

    @YusafAnimations

    3 ай бұрын

    i think its so the cinemachine brain understands how you want to move from camera to camera, so when it does sense a change that a camera is moving to another, it moves in whatever way you set it up

  • @bunzy5279
    @bunzy5279 Жыл бұрын

    But how do you do it without pushing a button but rather traveling to a new location?

  • @allabouteverything7365
    @allabouteverything73654 ай бұрын

    Best

  • @ThatMellon
    @ThatMellon2 жыл бұрын

    Thanks for the tut. I already have a project set up with unitys standard input system. Using the new input system messes up everything in my project (I suppose I'd rather not have to change all my code to work with this new input system). What changes would I have to make to get this working with the standard input system?

  • @samyam

    @samyam

    2 жыл бұрын

    In the Player Settings you can set the Active Input Handling to Both so you can use both in the same project

  • @ThatMellon

    @ThatMellon

    2 жыл бұрын

    @@samyam you are a GOD!

  • @ThatMellon

    @ThatMellon

    2 жыл бұрын

    Actually, I’m a little bit lost again haha. If you could shed some light that would be great (no worries if not though, it’s not like I’ll unsubscribe or anything, your content looks too good for that, {kinda hoping flattery will see me through understanding unity here haha} Anyway if you have the free time feel free to continue reading! My project has a player set up in an isometric perspective (in a perspective view not orphograthic), for my players controls; I set the up input to move the player in the direction of the cameras transforms forward . After finishing this tutorial (your last advice really helped out!) I’m running into errors. When I press space, nothing happens and instead I receive three 3 error messages in the console. 1. Animator.GotoState: State could not be found UnityEngine.Animator:Play (string) 2. Invalid Layer Index ‘-1’ UnityEngine.Animator:Play (string) And finally 3. Look rotation viewing vector is zero UnityEngine.Transform:setforward (Unity.Vector3) Anyways, I don’t know if the information I’ve supplied you with helps a whole lot, but regardless; thanks for your time! Looking forward to watching any future videos you upload! ☺️

  • @ThatMellon

    @ThatMellon

    2 жыл бұрын

    I’d like to add, I’ve triple checked my naming conventions for the states within animator, but that 3rd error message throws me a little.

  • @samyam

    @samyam

    2 жыл бұрын

    @@ThatMellon For the animator it seems to be a naming issue with your states, answers.unity.com/questions/937070/animatorgotostate-state-could-not-be-found.html And the rotation make sure you are not calling the rotation method towards a zeroed vector forum.unity.com/threads/simple-fix-for-look-rotation-viewing-vector-is-zero.411731/ We also have a discord you can join and ask there: discord.gg/SwCKB3Q

  • @AlexDicy
    @AlexDicy2 жыл бұрын

    Quick question, why are you adding SerializeField to all those fields?

  • @TrippyGamer

    @TrippyGamer

    2 жыл бұрын

    when u make a field pvt u need to add [SerializeField] to make it appear in the unity editor. pvt is used so that other scripts don't mess with your fields in the current script by some chance. it basically blocks access of other classes, and the variable is only able to be changed from the editor so if there is some error u now know where to go and what to edit rather than going to many scripts and checking which script is messing up.

  • @AlexDicy

    @AlexDicy

    2 жыл бұрын

    @@TrippyGamer got it, thank you!

  • @R1C4RD0R3D15
    @R1C4RD0R3D152 жыл бұрын

    I am currently trying to make a third person controller using 2 cameras, where 1 camera is the "aim" camera, and the other is the generic movement camera. One issue I am having is that when the normal camera is enabled and moving around, the aim camera isn't. So when I aim in, it will transition to the spot where the aim camera is (old position) and this isn't desirable, as I want the aim camera and the normal camera to be in line with each other at all times. Do you know a good way of doing this?

  • @samyam

    @samyam

    2 жыл бұрын

    If blending between the different cinemachine camera's has a large position offset, try the following: *Cinemachine Virtual Camera > Transition > Inherit Position // will inherit from the previous camera’s position

  • @R1C4RD0R3D15

    @R1C4RD0R3D15

    2 жыл бұрын

    @@samyam Oh my god, this worked perfectly. Thank you so much. I took a shot in the dark here and this was just what I needed.

  • @alisa2284
    @alisa22842 жыл бұрын

    Thanks for your video. But when using the first method, i meet a error: InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.Cinemachine.AxisState.Update (System.Single deltaTime). I am sure that i did the same thing as that in video. Does anyone have a solution?

  • @alisa2284

    @alisa2284

    2 жыл бұрын

    when i click space, the error occurs.😩

  • @samyam

    @samyam

    2 жыл бұрын

    It means you are using both the old and new input system and you only have one enabled in your project settings (Project Settings>Player>Active Input Handling). Make sure you are using the Cinemachine Input Provider and if you are using UI to replace the Input Module to use the New Input System.

  • @vjcatalyst7830
    @vjcatalyst78302 жыл бұрын

    Hello I keep getting an error that says "Assets\CamSwitcher1.cs(18,18): error CS0102: The type 'CamSwitcher1' already contains a definition for 'vcam1' " any Idea how to fix this. I'm trying to change the Priority of the cameras.

  • @samyam

    @samyam

    2 жыл бұрын

    Hm have you declared vcam1 twice in that class?

  • @vjcatalyst7830

    @vjcatalyst7830

    2 жыл бұрын

    Thank you got it fixed now

  • @kollyr5524
    @kollyr55249 ай бұрын

    I probably won't get an answer, but is there a way to check if a virtual camera has finished blending? I want to have a button on the canvas disappear while the camera is blending

  • @samyam

    @samyam

    9 ай бұрын

    There's an IsBlending property on the Cinemachine Brain, CInemachine 3 may be better suited for it forum.unity.com/threads/oncameratransition-onblendcomplete-event.520056/

  • @kollyr5524

    @kollyr5524

    9 ай бұрын

    @@samyam That works, thanks a lot!

  • @bananazzplit
    @bananazzplit3 жыл бұрын

    hi sorry i don't understand how it could work with more camera, and why we should use Input System (which complicates the task for me) i need to switch between 4 cameras around the player and i have 2 button to switch camera (one to the left and one to the right) Should i use Switch Priority part ?

  • @samyam

    @samyam

    3 жыл бұрын

    The input system isn’t mandatory, I just use it because I like it and use the new input system in all my videos. You can add more cameras to the state machine cinemachine object and switch between them depending on a certain condition. If you have more cameras you should rework the Switch Priority depending on the condition you’d like to be met to switch to a certain camera. I’d honestly use the animator and have a state machine driven system if you have multiple cameras, depending on the state you switch to that animation and the cinemachine state driven camera will switch to that camera.

  • @bananazzplit

    @bananazzplit

    3 жыл бұрын

    @@samyam ok thank you for your answer 👍

  • @bananazzplit

    @bananazzplit

    3 жыл бұрын

    @@samyam I managed to do what I wanted thank you very much ! 💛

  • @SquallSk8er
    @SquallSk8er2 жыл бұрын

    Very interesting video, thank you for uploading this kind of content! Unfortunately I have this issue, when the transition or blend happens, the position of the other camera I want to change, changes, and it doesn't focus the object I put to FOLLOW or LOOK AT. Do you know what is going on? or Did anybody run into this kind of issue? Thanks in advance ^^

  • @samyam

    @samyam

    2 жыл бұрын

    Try this: Cinemachine Virtual Camera > Transition > Inherit Position // will inherit from the previous camera’s position

  • @SquallSk8er

    @SquallSk8er

    2 жыл бұрын

    @@samyam Thank you for your fast response! For the time being, this issue is solved by changing the camera from CinemachineVirtualCamera to a CM ClearShot. Apparently, the CVC takes as reference or point to work where the main camera is. In my case I wanted to change from the player camera, to the EnemyCamera to create a cinematic. I had as child of the Enemy a CinemachineVirtualCamera and changing that to ClearShoot fixed my issue. I hope this helps someone or you for explaining in case someone runs into this issue. Regards (๑╹ω╹๑ )

  • @ahmetfirat23
    @ahmetfirat233 жыл бұрын

    Hello, i used only script method and it works perfect on editor. howecer when i build the game the code doesnt work and get stuck. can you help pls

  • @samyam

    @samyam

    3 жыл бұрын

    It's a bit hard to tell without knowing what's going on, there can be a lot of moving pieces. You can also try debugging the build: docs.unity3d.com/Manual/ManagedCodeDebugging.html Feel free to join our discord and post your issue in the #help chat: discord.gg/bvQEGk7

  • @ahmetfirat23

    @ahmetfirat23

    3 жыл бұрын

    @@samyam thank you for answering fortunately i fixed it. there was another bug but somehow unity was fixing it in editor instead of raising exception.

  • @samyam

    @samyam

    3 жыл бұрын

    Nice!! 👏👏👏

  • @yowaimo679
    @yowaimo6793 жыл бұрын

    Bro can you plz make a tutorial of first person touch controls

  • @samyam

    @samyam

    3 жыл бұрын

    I'll put it on my list! This might help also 3rd person mobile joystick kzread.info/dash/bejne/i4pprbGTeNavqpc.html

  • @realyoyoweb
    @realyoyoweb2 жыл бұрын

    Merci !

  • @VoidShadow66
    @VoidShadow667 ай бұрын

    Easy explanation and sexy voice, thanks for tutorial ❤❤❤

  • @d2clon
    @d2clon3 жыл бұрын

    It is a good job of explanation. The Cinemachine solution is a bit over-engineering and obfuscated for my taste

  • @samyam

    @samyam

    3 жыл бұрын

    You should use whatever you like best! I think it's super simple for setting up both simple and complex camera systems and I'm personally using it in every project that I can.

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