How the SSS rank CHANGES your combos in Devil May Cry 3
Ойындар
How the SSS style rank affects the duration of crazy combos in Devil May Cry 3. I counted every hit in every Dante's crazy combo and made comparisson between D-rank and SSS-rank. This is Devil May Cry 3 for Nintendo Switch, where you can freely switch between all 6 styles and 10 weapos.
►Donates: boosty.to/tvoy_action
00:00 - Intro
00:06 - Point Blank - Shotgun
00:35 - Million Stab - Rebellion
01:08 - Crazy Dance - Rebellion
01:49 - Wild Stomp - Ebony & Ivory
02:17 - Hyper Fist - Beowulf
02:48 - Real Impact - Beowulf
03:14 - Million Slash - Agni & Rudra
03:49 - Jam Session - Nevan
04:20 - Acid Rain - Artemis
04:53 - Prop Sredder - Rebellion
05:21 - Other crazy-combos
♫ Music: Tekken Tag Tournament 2 OST: Abyss of Time (Wayang Kulit)
Пікірлер: 799
There are NO Mods in this video! This is official DMC 3 for Nintendo Switch! My favorite SSS-rank crazy-combo is Acid Rain with Artemis. I recommend that you try it out. Also I forgot to demonstrate the combo "Flicker", so please watch: kzread.infory_V6gRVJ7s?feature=share
@slimballs9650
Жыл бұрын
I didn't know he fired up to 7 at Dope. I've only seen him fire 3 of those max.
@memeboicrep9502
Жыл бұрын
mine is probably nevan jam session
@enelenallen
Жыл бұрын
Anyone know the background music?
@monstersinthecity
Жыл бұрын
I noticed those changes as a teen but boiled it down to me being very good. I've seen all these animations but didn't account for this cool fact of style affecting the animation I'm seeing. As a triple s rank veteran of old school dmc it's cool to see shit I didn't know about
@J--12
Жыл бұрын
You kids these days having it too good. In my days, we didn't had fancy style switching for this game, yet i still loved it immensely.
The longer Dante styles the stronger he will become
@egamerej
Жыл бұрын
It’s only natural! It’s an adrenaline thing. The cooler you KNOW you’re being, the more into the heat of battle you’ll be!
@wolfvash22
Жыл бұрын
I understand that reference cap!
@Scanvas3
Жыл бұрын
Wow a crossover between two demon slaying games
@mitchlucker9150
Жыл бұрын
Now I want to see the Slayer with Dr. Faust hat and Nevan
@LD44457
Жыл бұрын
Never expected to see a Doom refference here
I'm envious of switch players being able to swap style whenever instead of being stuck with one.
@Y_u_dum
4 ай бұрын
@charleshastings7260its only sub-par to virgins who care for graphics
@sadiezero-jx9wv
4 ай бұрын
@@Y_u_dum No it's trash, your inhaling copium
@aninfinitemindofmusicandreams
4 ай бұрын
Would love for it to get ported to other platforms Oh well, there's always emulation
@martinlacunza5250
3 ай бұрын
Nah, not My case. I really like the idea to Main and Master one kind of style of gameplay at the time. It makes the Game a lot more replayable
@danjohncool2
2 ай бұрын
@@aninfinitemindofmusicandreams i just modded it in to the pc version, adds a bunch of other stuff as well to change up
This is actually such a neat mechanic and the idea of the style rank enhancing a character's moveset the higher it is is both cool and also something that it feels like the series would have expanded upon more (but didn't) Thank you for showcasing it!
@zero123alpha6
Жыл бұрын
I mean, it kinda did if you count Quadruple S.
@thebaseandtriflingcreature174
Жыл бұрын
@@zero123alpha6nah Quadruple S absolutely does. If Vergil has his concentration meter, Dante has his _STYLE_ meter. Dante is at his best at SSS rank
@richardrodriguezjr.7785
Жыл бұрын
It's like that with all characters
@BeekoBaggins
Жыл бұрын
It did a bit in 5 I suppose with the instant SDT thing
@ghaithshafie9970
Жыл бұрын
@@BeekoBaggins my TOTALLY innocent brain read it STD and it took me 20 sec to understand my error XD
The combo system in this game is just so damn fun!
@battleriteroyalevietnam8447
Жыл бұрын
And hard. F it. I cant even juggle and body step is a random thing to me
@PowerStunna
Жыл бұрын
@@battleriteroyalevietnam8447 oh it's hard at first, no denying it. But keep putting in the work and you'll be destroying everybody. 😎👍
@casulskrrub6423
3 ай бұрын
@@battleriteroyalevietnam8447 dmc3 is hard but once u catch on u go CRAZY
Glad someone finally did a video on this cause not many people know about SSS actually effecting your moves also tempest does kinda get effected with SSS if you do the "Ultimate tempest " glitch where you buffer the crazy combo and then mash the attack button not the swordmaster button this will make tempest stay out for way longer periods depending on style
@Tvoy_Action
Жыл бұрын
No, ultimate tempest has no changes on sss rank. I tested it. It will be longer if you hit some one, not depending on style
@heliax9924
Жыл бұрын
@@Tvoy_Action Really? wow i didnt know that thanks man i learn something new everyday
@MyNipplesArePointy
Жыл бұрын
@@Tvoy_Action I was under the same belief as well. It always lasted longer when hitting an enemy compared to when hitting the air, but whenever I hit an enemy with it the Style would always reach SSS so I just assumed that it worked the same way with the Style rank like the rest of these. Thanks for clearing this up.
There's actually an even more obscure mechanic being shown here: When Dante reaches S rank and above, not only are his crazy combos extended, but all of his melee attacks become 5% faster. This multiplier sadly doesn't stack with Devil Trigger, and has no effect on guns (just like DT). Yes, this is real. I think it took over a decade to be discovered and you can see it in the video if you slow it down. It's most obvious if you compare Real Impact with Acid Rain.
@velvetbutterfly
Жыл бұрын
I felt like he got faster when I was at higher rank but I assumed it was adrenaline messing with my perception
@legionnaire97
Жыл бұрын
I guess it has become more noticable because of the new monitors/screens that we have now that has a higher resolution and faster refresh rates. Back then we're basically stuck with inferior technology. Even I assumed that the faster movement of dante at higher combo style was because of me mashing the buttons faster due to adrenaline.
@MerryBlind
8 ай бұрын
Wow that is such a brilliant touch. Any idea if that’s also present in 4 and 5? I wish they would have built up on that kind of mechanic in those instalments. Would be cool if you gained like 2% attack and movement speed with every style rank.
@rey585
8 ай бұрын
Lmaooo no wonder sometimes i feel faster at some point, but very slow when start fighting 😂
@alexjoe5914
7 ай бұрын
the only ones i wasent aware is the beawolf fast hit extended and the shooty
i really wish it affected Vergil's judgement cuts, increasing the cap for the max amount depending on style would be so good
@Tvoy_Action
Жыл бұрын
You're just like me) I wish it too
@lucasweber4180
4 ай бұрын
@@Tvoy_Action DMC Dante: Nero Is That You?
I welcome this new era of showing off the finer mechanics of 3.
Damn, i knew that sometimes combos would last longer mainly with Rebellion, Beowulf and A&R because those are the weapons i like and use the most, just never noticed it was related to Style. DMC 3 never ceases to amaze me with its hidden mechanics.
@ichanoxyde7720
Жыл бұрын
Also if u use million slash(A&R), the more enemy you can hit at once, it would be more long the combo will happens. I remember doing million slash at SSS style and on 5 enemies, the combo really" took so long dude, and i amaze with that
@CoronelMargarina
Жыл бұрын
@@ichanoxyde7720 yeah, i used to think that it was related to the number of enemies. I think the maximum amount of enemies i managed to hit with it were 3, it lasted for a long time.
@krensharwhite8363
Жыл бұрын
They did expand on it a little. In DMC 5 you can go into Sin Devil Trigger instantly if you are at SSS.
I thought for a while that it was mostly taunts or visual effects when I had a higher style rating, then I started to notice the extra actions in my combos. I thought it was my imagination until I began toying with this in more and more. This confirms that Dante loves to style upon his foes, and has momentum in his combat skills. I never realized how much depth this combat system has until now as I’m still seeing more combo growth from high style that I hadn’t seen before. I’ve been playing this franchise for over twelve years now.
@Tvoy_Action
Жыл бұрын
This is why we love action games from Capcom and Platinum Games
@lucasweber4180
4 ай бұрын
@@Tvoy_Action DMC Dante: Ok Nero
I just watched a 'retrospective' claiming that Quadruple-S was the "only time in the (DMC) franchise where your style ranking directly affects your combat options." Quad-S _only_ works alongside SDT, but here we've got a showcase of how the style system mattered in a game that came out *_over fourteen years before Quad-S was a thing._*
@taktika4764
11 ай бұрын
Nero's punchline devil breaker is also affected by style rank
@g.masterlordoftheg-force4770
4 ай бұрын
@@taktika4764In what way?
@taktika4764
4 ай бұрын
@@g.masterlordoftheg-force4770 you can ride it for more time if you have higher style rank
@g.masterlordoftheg-force4770
4 ай бұрын
@@taktika4764 Oh. Never noticed.
I knew it applied to crazy combos, but I had no idea it applied to prop shredder, that's wild
@cangrexX
Жыл бұрын
same
@Tvoy_Action
Жыл бұрын
It also applied to Flicker with Cerberus. kzread.infory_V6gRVJ7s?feature=share
@MyNipplesArePointy
8 ай бұрын
@@Tvoy_ActionDoesn't Pole Play get affected by Style as well? I think I always get to spin around on a pole for a lot longer at a higher Style rank.
I've been playing this game for years and didn't know about this mechanic. That's why I love this franchise! there is so much to learn and discover
along with the style meter increasing the duration of moves, if youre in Dante's regular outfit, when you go into DT you'll get different properties based on what weapon you have equipped. off the top of my head I remember that Cerberus made you move/attack faster and Beowulf gave you a defensive boost
@PickleAndPearBTBM
Жыл бұрын
you don't need the regular outfit, but yes this is true. Rebellion's DT bonus is slow falling (Lockon+Jump), Cerberus DT bonus is running speed and attack speed increase, Agni & Rudra DT bonus is extra elemental damage, Nevan DT bonus is faster passive healing via Devil Trigger, and Beowulf's DT bonus is super armor and reduced damage
@wesleygriffiths8748
Жыл бұрын
Also certain weapons do bonus damage to bosses. Nevan for example is very weak to Cerberus, as are Agni and Rudra. Cerberus takes bonus damage from Agni and Rudra, and if you’re playing as Vergil, Yamato does bonus dark damage to Beowulf.
@mrdeafter
Жыл бұрын
@@wesleygriffiths8748 All of the bosses in devil may cry 3 have elemental weakness MegaMan stye (except Vergil) As for example Nevan = ice Horse = ice Centipede= ice Shadow clone = light Agni = ice Cerberus=fire and wind First boss = light and some enemies such as blood birds weak to agni and Cerberus
@MilestheDirtyMindedGoblin2099
Ай бұрын
@@mrdeafterhonestly that’s crazy how I never knew that until now 💀
@mrdeafter
Ай бұрын
@@MilestheDirtyMindedGoblin2099 I realized it the first time use Cerberus on centipede and it have ice shard effect that never happen to any enemy before and it deal a lot more damage than my Rebellion lol after that i try different weapon on bosses and enemies to see if there is extra effect to find their weakness.
Holy shit ! I was playing this game all my life and never noticed this mechanic
@Tvoy_Action
Жыл бұрын
This also working in dmc 4, but there are just a few attack that changes on SSS-rank in these games.
@InternetNinja100
Жыл бұрын
@@Tvoy_Action what about Vergil dmc3 ?
@Tvoy_Action
Жыл бұрын
@@InternetNinja100 Unfortunately he has no changes on SSS
@GrumpyCat97
Жыл бұрын
i actually noticed it with million stab, but didn't knew there was more moves that style rank effects it
ive always loved how the taunt changes with the stylish rank
Man, DMC 3 is just so good. what i liked about this game was Dante's DT changes depending on what devil arm he's using.
I am witnessing attacks I have never ever seen after years of replaying DMC3
@mobbarley1102
Жыл бұрын
Ikr, i definitely am gonna do another playthrough soon after i 100 percent dmc 5 lol
@zerstorer1269
Жыл бұрын
How people play so long a game and still miss the basics, lol.
@MetaGamingDojo
Жыл бұрын
LMAO, what kind of power is this?!🤣
@sigurdsnek5644
Жыл бұрын
@@zerstorer1269 Damn, sorry I slightly prefer story over gameplay, jeez dude.
@DuttyPosh
Жыл бұрын
@Zerstörer the game doesn't tell you, so while you're playing, you're not really taking it into account
Сколько раз проходил DMC 3 честно говоря никогда и не замечал такой разницы при ранге стиля, открытие прям для меня
@OldGodOfAsgard
Жыл бұрын
Тоже, сколько раз проходил, был уверен, что на количество ударов в комбо влияет только то насколько быстро ты жмёшь кнопку после начала комбо
@kirres
Жыл бұрын
@@OldGodOfAsgard думал, как оба предыдущих оратора. Спасибо.
@user-xj7fr6gq2c
Жыл бұрын
А ты не заметил что он для этого использует разные стили а не ранг комбо
@leonfrost1640
4 ай бұрын
да, тоже показалось странным, но ближе к середине видео в сравнениях стили одинаковые@@user-xj7fr6gq2c
@gannik8411
4 ай бұрын
Что получается ты тупо больше времени стоишь и делаешь одно комбо, а урон от одной тычки на этом высоком ранге одинаковый?)
A timeless classic.
I always felt there was a subtle difference, never knew what it was though! Really neat video, thanks!
Thank you!!! for making the video! This is very useful for when I want to show my friend how the style rank affects some attacks. Thanks again!
Tekken music in a Devil May Cry related video. You've found the way to my heart
Oh so THAT'S wht the Million stabs would hold for so long every once in a while. I spent almost 2 decades thinking I just had to mash the button fast enough
nice vid man man, how I love the details and effort put in this game to make fun for the player
It’s actually a super solid mechanic. Feels like Dante’s getting in his groove
I've been playing DMC3 for WAY to long and never picked up on this. Definitely keepin' it in mind now. Thank you for this.
Fantastic video, well done!
Great video. Thanks for showing your commitment to DMC and documenting . These details are some of the coolest aspects
Devil may cry 3 was my favorite out of the older games ans I NEVER KNEW THIS!? Thank you this is awesome
I never knew this. Pretty cool thanks
BRUH WHAT!? I did not know this! Mega wondered why Million Stab would be longer sometimes than others. I thought it was just me not inputting fast enough! 🤦♂️😂 Such an underrated and complex combat system 🔥🔥
Muito legal essas informações, eu achava que os combos mudavam dependendo da quantidade de inimigos que vc acertava simultaneamente ou da velocidade de aperto dos botões, não sabia que era por causa do estilo. Like e inscrição🤘🤘
My God, I probably played dmc 3 pretty badly when I was a kid, I didn't know of the existence of most of the combos in this video. the last one and particularly the Beowulf's combo made me want to play the game again :D
Love the Tag 2 music in the background
This was really well put together and I had no idea this was a thing, crazy how there's undiscovered things in this nearly 20 year old game
Dude, this is interesting as hell, never knew about this!!😅😅
Awesome demonstration! I've read about this on the wiki's, but was never sure if it really worked! Now in DMC5 with quadruple S, it's canon Dante gets stronger the more stylish he fights.
Great video! I never knew it worked like this.
I always thought it was just my mash being bad and sometimes I go overboard, glad to know there was something there
I swear i played this sht for literal years of my life, and i never noticed these details at all 😮
I have been playing DMC 3 from 2008, and this information is 100% new for me!!!! OMG thanks for that video. DMC 3 is my favorite videogame of all the DMC collection, then DMC 4 and then DMC 5.
Спасиб за видос. Тоже как и многие другие думал, что от длительной долбёжки это всё меняется, а оказывается вот как. Полезно)
luv the tekken tag 2 music ❤
Handy resource to have. Thanks!
Duuuude, thanks for showing this!
Wow neat find! I’ve been playing for a while and I noticed that sometimes the combos were longer, but I assumed it’s because I mashed for longer or faster lol
It’s amazing to see people still upload dmc3 montages after being released decades ago 🔥
So that's why million stab sometimes felt like it lasted way longer!
I guess their idea was to have moves finish sooner so you could build style faster at lower ranks
Даже не знал об этой механике. Благодарю за контент
That explains why sometimes I can use stingers barrage longer than usual, I always noticed this but I never questioned it😅
My thumb hurts watching this
Had no idea that this was a thing, happy to know about it. The only other action game I can think of that does anything close to this is Killer Is Dead's combo tiers, and that's really in-your-face. I'm sure there are other examples.
@thebigchungus4515
11 ай бұрын
Transformers Devastation also has a similar mechanic known as Overdrive, the flashing Autobot logo on your HUD; hitting enemies without being hit fills it up and as it increases it speeds up your attack animations so you can complete strings and reach your Vehicle Attacks faster. At maximum you get to do Vehicle Attacks automatically from certain moves (Spin, Shove, single shots from heavier guns). You're meant to keep Overdrive up and blitz enemies because on high difficulties they are beyond ruthless.
Thanks for doing this vid. I never knew it extended acid rain! Is there anything more satisfying than catching a ton of enemies in a crazy combo that just goes on and on and on. Then bookending it with a cheeky "CRAAZY" Never gets old. Just wish so many of the enemies weren't so gimmicky and could be combo'd
Awesome video mate. Subbed.
I didn’t know this. Thanks for showing this.
@Tvoy_Action
Жыл бұрын
You're welcome!
@lucasweber4180
4 ай бұрын
@@Tvoy_Action DMC Dante: Nero How Are Things Gonig for Your Place?
love the music!!
Ура, Наконец-то по этой теме есть видос) спасибо твой экшен за ролики)
@Tvoy_Action
Жыл бұрын
Пожалуйста!
@lucasweber4180
4 ай бұрын
@@Tvoy_Action DMC Dante: Hey Nero How Are You and Kyrie?
I always loved that detail in DMC3
goddamn ive learned so much more in this vid than ive learned about DMC3 in ages
I had no idea this was a thing!
That's crazy, I noticed this on some abilities back then but I still thought until now it was because of mashing the buttons fast enough
Очень круто. Спасибо за видео. Отдельное уважение за саундтрек из теккена. 🎉
Years after I finished this game for the first time I'm still learning new stuff about this game, I always wondered why the crazy combos seemed longer sometimes but I thought it was me overthinking cause of the stress of trying to survive DMD
Eu não sabia que os golpes ficavam mais fortes no SSS nunca tinha reparado. Ótimo video.
I thought for the longest time that with 1mill stabs I was proccing some random interaction that couldn’t be consistently used. This video is amazing. Thank you
every day you learn something new from this game
Can't believe I am only knowing about this after over a decade!
vc é o cara.... explicou certinho as coisas e os combos, essa versão do switch é a versão mais completa e definitiva do dmc3
Incredible I never noticed this
i always felt like my attacks were longer but didn't think it was actually real. that's cool!
Обалдеть, прошел игру на всех сложностях и только сейчас об этом узнал)
THANK YOU VERY MUCH
nice video!
I appreciate the side-by-side. It’s a lot easier to understand Also, how have I JUST learned about this?
I always assumed the extra hits came from my button smashing not the style rank. Neat That feels nice because i was almost always doing the longer breakers.
This explains a lot, I didn't know this. It is a shame that 4 and 5 never expanded this mechanic.
The song is from Tekken tag tournament 2 Sweet memories with that game's ghost mode
Its kind of amazing that even back then there was something simillar to quarduple s mechanic from dmc5
Cuuraaazy style switch combos in DMC3
The enemies get more aggressive too but that the fun of it just going ham with any button not thinking just blasting
Мое почтение и глубочайшее уважение после такого видоса)
круто, а я то думал раньше почему million stab и jam session иногда так оооочень долго по времени длятся, а оно оказывается изза стиля, спасибо за инфу)
Вернулся человек SSS ранга
Greetings Devil Hunter! SSStylish Video! I've been playing Devil May Cry 3 for 7 years and I never imagined that the style in SSStylish affected the duration and intensity of combos! Years later, and I still have things to learn from this game. 😈😈😈
I play this game for years even now and i DIDN'T KNOW a lot of these. I love how cool the shotgun is but hated that it was kinda weak in comparison to other weapons but the 5-shot gun-stinger might be a game changer!
I've been playing this game for 18 years and I had no idea.
This Channel Deserve More Subs 👍
Pretty cool.
j'adore les tutos avec da la trance ^_^ :D
Never knew Artemis could do that...
I've been destroying controllers thinking you increase the combos pushing the buttons faster. Thank you
Wow i always thought dmc5 did this first but this is sick
Here I thought I was pressing the buttons that fast all this time 😅 but I knew there was an increase and extension on some moves
Wow, I didn't know the tatsumakisenpuu kick for beowulf and acid rain for artemis even existed, probably because I coudnt unlock every move lol, you learn something everyday I guess.
wow this whole time i thought it was based on how fast you mashed the button that extended the combo, I'm constantly in SSS so i never picked up on that lol
This makes sense because you need longer, more continuous attacks to maintain that style range
Me sorprende que la comunidad del demonio que llora aun siga tan activa incluso con juegos salidos hace tanto tiempo, también hay que destacar el gran nivel de detalle y calidad de gameplay que le dieron a esta 3era entrega luego de su desastroza 2da