How Much my Steam Game Made in 1 month (underperformed)

Ойын-сауық

Hey! this is how much my game made in it's first month. A roller coaster!
Buy my game: store.steampowered.com/app/23...
Patreon: / penusbmic
Game Assets: penusbmic.itch.io/
Discord: / discord
music by me: / penusbmic

Пікірлер: 102

  • @Stedward_
    @Stedward_Ай бұрын

    Even if you under performed you still did something that tons of people dream of doing, but never will. Keep it up!

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you ❤️

  • @MarkieMark-vy7hg

    @MarkieMark-vy7hg

    Ай бұрын

    I don’t believe he under preformed. As a single developer who does his own art, programming, trailers, marketing, and promotions. He did a fantastic job. It was a success in the eyes of indie devs. I make games using the same engine as him and man it’s not the easiest if you’re a single dev. Congrats pen. Ps, I’m also using some of your assets in my games somnium

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    @@MarkieMark-vy7hg thank you Mark! Means a lot and excited to see somnium 😊

  • @pixelboy8032

    @pixelboy8032

    8 күн бұрын

    cope

  • @misfitmadman
    @misfitmadmanАй бұрын

    After playing Bullet Bunny (which was awesome) I'm quite excited to see if there will be any further updates to the game like new bosses and characters.

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    thanks for playing! and there's one coming soon :) Has a new hero, progression overhaul, new UI interface in the HUB and more! excited to share with everyone

  • @foxtorche
    @foxtorcheАй бұрын

    Congrats on the game! I've seen somewhere on the web, that if you make a discount on steam thats above X percent (I forgot the actual number, but you can research this), then steam will send a notification email to ALL the users who wishlisted your game. It is important to make the discount meet this number, or else no notification will be done. Of course this cuts the selling price, but could be a good conversion technique if you have 13K WL. I'm no expert though, this is just something to consider.:)

  • @zneeke

    @zneeke

    Ай бұрын

    yup, it's 20% and all people that have game on wishlist get a notification. valid and good point.

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you and will definitely do this!

  • @KC-ec5pv
    @KC-ec5pvАй бұрын

    Pen, your art style is just really perfect. Your characters are unique and easily readable. Man, I really wanted to play a game in the world you created, but my eyes just get lost in bullet hell games. If you were to make a Zelda like game with this art style, I would definitely buy it. Admittedly, your game is on my steam wishlist because I wanted to follow its production. Again, your characters are so pretty and their animations so fluid. So I guess I just wanted to say thank you and congratulations and I really look forward to whatever you do next!

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you!! I definitely want to do something more combat focused, and not a bullet hell, I'm excited to start the next project 😊

  • @BastianEntertainment0

    @BastianEntertainment0

    Ай бұрын

    @@Penusbmic So happy you have plans to continue, Love your work.

  • @flowfrog101
    @flowfrog101Ай бұрын

    I wouldn’t be frustrated. You made a lots of assets u can either sell or use for your next game. U also gathered much experience in creating and publishing your first game. So you are in a good position to go for a second run. I think u did a great job and I will follow you through the journey. You can be very proud!

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thanks so much for the kind words 😊 means a lot!

  • @CallMeCocoGrr
    @CallMeCocoGrrАй бұрын

    This is very informative for people who would like to make their own game and release it too someday, loved the pictures that take us step by step on everything that happened even the mistakes and miscalculations, learned a ton from this thank you for sharinggg

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thanks for watching! ❤️

  • @pipetteinc
    @pipetteincАй бұрын

    I released a game I worked almost 8 years on in August, it sold 300 copies. I suppose there is a boatload of things I could have handled better, but when you have to handle every aspects of dev, art, biz and marketing, it easy to get swamped. You had way better numbers, and its a shame about new and trending, but steam is a blackbox and the market is also so competitive and crowded that it's hard to stand out. I love your style, so I hope you'll be able to dust yourself up and do another one :)

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thanks you! And definitely doing everything can be draining. Still have a burning passion and learnt a lot along the way ❤️ what's your game called??

  • @pipetteinc

    @pipetteinc

    Ай бұрын

    @@Penusbmic It's called The Man Came Around. I'm also working on a new one, with a pixel art style, which is not announced yet. By the way, I saw Random Access Mayhem at GDC, pretty cool work you did on that!

  • @Ithelastmastr

    @Ithelastmastr

    Ай бұрын

    Saw your game, it's really good enough ,feel sorry for you

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    ​@@pipetteinc This looks amazing! Love the style, definitely gonna pick it up soon 😊

  • @MostafaNassar
    @MostafaNassarАй бұрын

    Congrats on releasing the game and sorry to see that it didn't turn out like you expected. I have seen many games pick up sales after a few postlaunch devlogs, so don't give in yet! On another note thanks for sharing these numbers, it sheds a reality many people need to understand about gamedev.

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you for watching! and 100% agree!

  • @rolitae
    @rolitaeАй бұрын

    Congrats on the release! I appreciate you sharing this behind the scenes post-launch. It can't be easy to do all this by yourself, I'm sure your results will get better and better though!

  • @azrhyga
    @azrhyga26 күн бұрын

    Great video explaining about how your game made You made into the most popular games during the first days, and that is an awesome milestone, so congrats!!

  • @samuraikina5908
    @samuraikina5908Ай бұрын

    Great job man , nice to see you made it

  • @brianschulz7833
    @brianschulz7833Ай бұрын

    Interesting rundown - it's cool to see this level of transparency! Fingers crossed for the big update🤞

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    thank you Brian!

  • @Sephaos
    @SephaosАй бұрын

    I think a major selling point in any game that has a break out moment is that it has something that sets it apart from other games or has a unique system that is implemented extremely well within its niche. I would recommend something less like a bullet hell type game, which is heavily saturated, and move into a genre that has less representation on the market.

  • @mevu2068
    @mevu206821 күн бұрын

    hey man, thanks for sharing this with a huge transparency and all. You are doing an amazing job so definitely keep it up. ( my suggestion, focus on your art more, maybe even a different genre. your art is amazing )

  • @GreedPrayer
    @GreedPrayer22 күн бұрын

    I recently watched, a similiar video by AuroDev who made Mortal Glory 2. There i realized how important localization is, his game supports 9 languages and sold almost as many copies in China as in United States. On top of that i'm from Poland and when i open the steam page of his game it's in polish and it's not part of the 9 supported languages. I suspect he translated his steam page into many languages that the game doesn't even support just to boost wishlist acquisition.

  • @dudemanphat
    @dudemanphatАй бұрын

    Congratulations on releasing! its a fun game and the art is amazing. You should feel proud of your work.

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thanks so much

  • @toochmcgooch4678
    @toochmcgooch4678Ай бұрын

    Amazing job! Would love to see an action platformer from you next ❤

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you!

  • @Dr.-jm6qp
    @Dr.-jm6qp14 күн бұрын

    I have some advice:if your games have Chinese,it may will sell more,because in China,have so many people who use steam to play games,so no matter what type of games it is,there will always be many players.But they tend not to buy games without simplified Chinese,even if they can read English.Finally,your game is great,and there are all kinds of materials that I love.Especially the Stranded series.I wish you success!

  • @lilgamer140
    @lilgamer140Ай бұрын

    Congrats on the game and keep up the good work!! You have inspired many people like me to start their own journey in pixel art and game dev 🙌

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you! this means a lot hearing that!

  • @AbdullahTech
    @AbdullahTechАй бұрын

    Congratulations on the release period. I want to make a game some day, but am still learning aseprite right now.

  • @colemcleod1788
    @colemcleod1788Ай бұрын

    Congratulations!! Definitely recommend the steam sale of 20% or more when you feel it is appropriate. Can lead to a lot of conversion. Also, humble bundle is a good option for driving some extra traffic. There are so many variables in stuff like this, but keep on it. You make amazing work. :)

  • @gameclips5734
    @gameclips5734Ай бұрын

    As a new indie dev this video was really insightful. Appreciate your humility in creating a breakdown even though it didn't do as well as you'd hoped. I agree with some of the criticisms of the game, regarding light/colour contrast or the UI being a bit cluttered and I think Steam reviews are a tricky metric to go by since you can only say Yay/Nay. Congrats anyway on releasing, I think you've done the hardest part and hopefully you can build on the game or pave the way for your next project!

  • @lenardEkko
    @lenardEkkoАй бұрын

    Congrats on the project, honestly tho I think it might also be the game genre. but honestly you've done a great job so chin up!!!

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you!

  • @yoaty270
    @yoaty270Ай бұрын

    Yea I've seen gifs of that samurai art but never knew it was for a game

  • @JuanDavid-cb1ei
    @JuanDavid-cb1eiАй бұрын

    Congrats on the game!! I am also making a game, and I understand how difficult it is. Most people don't even finish the game, and if they finish it, they got worse numbers. Take what you have learnt and apply it on your next game. I am sure it will do better, you are clearly talented. Best wishes mate!

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you so much! ❤️

  • @phantomchuckles
    @phantomchucklesАй бұрын

    Congrats on releasing. Really enjoying the game was wondering how long it took for you to make it.

  • @chrisrose708
    @chrisrose708Ай бұрын

    Thank you for sharing and being so transparent! This is really cool to see even if it is not the outcome you were hoping for. Congratulations on your first game release, it is a truly impressive feat. I was wondering how long you spent working on the game before release, and did you do all the programming yourself? Also, what was the percentage of design, programming, and art work? Cheers 🍾

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you! And yup I did pretty much everything over the last couple years, took months ago. Most of my time went into programming as I was semi learning at the time!

  • @xecreth7211
    @xecreth7211Ай бұрын

    Hey, thanks for the video, interesting topic that lotta people dont go into

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you! 😊

  • @qatoqat
    @qatoqatАй бұрын

    Thanks for sharing the stats, it's informative. Loving your pixel style, hope to see more content of yours. I still haven't played it but I'd like to get my hands on it soon. Do you advertise the game at places other than x/twitter?

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you! And most social medias I did advertise on, Reddit, instagram, Tok Tok, and more

  • @jbaidley
    @jbaidley22 күн бұрын

    I think Wishlist conversion numbers are off for Indies who push people wishlisting their games on KZread and other social media, because this gets a lot of wishlists that are from people showing support for a game because they enjoy the videos or the posts rather than because they've seen a game they want to play they convert at a lower rate. That's my hunch; I don't have data to support it.

  • @soirema
    @soiremaАй бұрын

    Was it a stream?? Crap i missed the premiere D:

  • @RodrigoMVarela
    @RodrigoMVarelaАй бұрын

    Well, in general nowadays there are a lot of games made, so it's difficult to keep people's attention for a long time. The first few days are when the games are most popular and sell the most copies. It's not about the quality of the game, more about the reach you achieved on your own by promoting it and more importantly, the luck you had with the algorithms(? It's like posting things on Twitter/Instagram or any social network. There are people who have very high-level content but find it difficult to reach more people, and there are other people with normal or poor content who have a huge number of followers/audience. Unless you have an audience that promises a certain amount of sales, etc., there is a lot of luck involved. So it's a matter of continuing to create, reaching people, and the numbers will increase in every way.

  • @sorry987654321
    @sorry987654321Ай бұрын

    buuut reviews are great! deservedly so. which is a huge building block for all future projects. Congrats!

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you! excited for the updates !

  • @harmoen
    @harmoenАй бұрын

    Under or over, you definitely performed. The 11% refunds was surprising to me, but with how easy Steam makes refunds, I suppose it makes sense.

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you! and I thought the same, but I guess it's the average

  • @OneLastMidnight
    @OneLastMidnightКүн бұрын

    I jumped around in the video a little bit, but did you cover how much time was invested into development, art design, marketing, etc.? It would be great to get an understanding of the ROI (return on investment) for the game. Many thanks!

  • @ouynix980
    @ouynix980Ай бұрын

    thanks for the video :) just wondering if you'd considered sponsoring streamers/youtubers to play your game to get more reach? would love to know your thoughts on that or if you did what were the results etc

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    I did reach out to a lot of them! Not many responded 😕, depending on price I'd consider it!

  • @ouynix980

    @ouynix980

    Ай бұрын

    @@Penusbmic ohhh I see, didn't know reaching out to them was hard too.. hope you get some responses and more traction soon, never know maybe suddenly a big spike will come! either way i'm looking forward to the next update :)

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    @@ouynix980 fingers crossed! And excited to share the new update 😊

  • @hellowngarfgar778
    @hellowngarfgar778Ай бұрын

    I been playing it and like it

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you 😊

  • @JelowGames
    @JelowGamesАй бұрын

    Hey bro. Your artstyle is really great. But i wanted to let you know that wishlists dont mean jack on steam. Theyre just a very very slight indication of how well your game will do but ive seen in real examples games with barely a thousand wishlists sell like popcorn at movie theaters. Steam wont hide your game if its good. Im sorry to say but its all going to be about gameplay in the end

  • @connerholden
    @connerholdenАй бұрын

    Are there any good examples you could emulate of indie games that struggled on release but trended later? Also, have you considered marketing on TikTok at all? Not sure how successful that would be, but there could be a lot of unique users that you aren’t reaching with your current setup.

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    I did do some tik Tok, it had a little impact I think 🤔

  • @flamingpenny
    @flamingpennyАй бұрын

    Im curious how you feel the work you put in for bullet bunny is doing in comparison to your work on shogun showdown. Which are you happier with the results of? Is there a big difference in marketkng success? If there is a difference why would you say one was more popular than the other?

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    I myself put in way more hours to Bullet Bunny than Shogun Showdown but BB was all me and SS was a team + publisher. SS is something special though, there's a reason it's been so successful, just an amazing game, very happy to have done the art/animations for it.

  • @flamingpenny

    @flamingpenny

    Ай бұрын

    @@Penusbmic making something by yourself is always truly special :) What do you think is the thing that makes Shogun showdown so special? Is it something you'll be able to replicate in personal projects going forward?

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    @@flamingpenny it brings a formula that isn't very saturated and it executes it so well, in this fast paced turn based system which stands out to me as most turned based games are a bit slower. A masterpiece! And I hope I bring something like this to the next project 😊

  • @JHG_1
    @JHG_1Ай бұрын

    Well I plan on picking it up when I have more money if thats any consolation

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Greatly appreciated ❤️❤️

  • @SLEEPERER
    @SLEEPERERАй бұрын

    Do you plan to have Unity (or the engine you use) tutorial beside pixel art?

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    No plans as of right now, but I'll never rule it out 🙂

  • @bubu88134
    @bubu88134Ай бұрын

    As a person that wishlisted but didn’t buy it. The problem for me was that game didn’t have any depth to it. Reminded me more of a mobile game that I would play for 10-20 minutes and that’s it, because there is nothing that keeps me playing it. I think instead of adding new characters or guns like you said, you should try make the gameloop a bit more interesting.

  • @MarkieMark-vy7hg
    @MarkieMark-vy7hgАй бұрын

    Hey pen, so I’m creating a shooter now with your assets. How could I show you my progress such far? I’ll like to get your input

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Awesome! And join my discord, I love chatting there 😄

  • @MarkieMark-vy7hg

    @MarkieMark-vy7hg

    Ай бұрын

    @@Penusbmic will do

  • @deckardmanne
    @deckardmanne12 күн бұрын

    How many review sites / bloggers / content creators did you have review the game?

  • @programmingparadox
    @programmingparadoxАй бұрын

    Just waited until a youtuber play your game then it's will have a significant boost.

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Fingers crossed!

  • @programmingparadox

    @programmingparadox

    Ай бұрын

    @@Penusbmic Mark my word :3 hihi

  • @helviett
    @helviettАй бұрын

    You've gone through the hardest path: no publisher (that can handle marketing which is hard and expensive), no early access. But in the end you've learned a LOT. I'm pretty sure that behind every successful game there were attempts that didn't even made into production. Hope you continue making games cause you have huge potential.

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    Thank you! this motivates me :)

  • @trags2
    @trags2Ай бұрын

    Buying Bullet Bunny today gang 👇🔥

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    LETS GO! Thank you

  • @trags2

    @trags2

    Ай бұрын

    @@Penusbmic You deserve all the success!

  • @golanperry5885
    @golanperry5885Ай бұрын

    You are amazing, don't give up. You just need a little bit of help in marketing. I think also getting a coworker would be very helpful to you. Sorry for just spitting out that and that, just think you should do those things. 5000 dollars is still amazing

  • @suryamdg
    @suryamdgАй бұрын

    How much time did you spend developing the game?

  • @Penusbmic

    @Penusbmic

    Ай бұрын

    About 2 years, took many months off, low hours at times. So hard to say but for sure a lot of hours

  • @black3dproductions
    @black3dproductionsАй бұрын

    Hello, i was trying buy patreon sub , its not working

  • @user-lg8wt6ut3u
    @user-lg8wt6ut3u23 күн бұрын

    Bro. Please give to solana nft space. You have talent to become millionaire

  • @user-ek2jc1xf3y
    @user-ek2jc1xf3yАй бұрын

    just to say something different from everyone else, gotta step up game design and production. You already know how the art is, but graphics is just like, what, 10% of a game? I mean, the thomas was alone game got 1M copies sold and it's just polygons. besides looking good it has to feel good

  • @blacknwhite1313
    @blacknwhite131329 күн бұрын

    Cane here from insta nice art brother 💚

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