How many Rigidbodies can Unity support?

In this video we push Unity Physics to its limit. Will it crash?
● Test Spreadsheet: goo.gl/CEcRs7
● Mini Profiler: goo.gl/j8AENY
● Unity Perfomance: Editor vs. Standalone: goo.gl/cwKLsn
● Crysis Physics Test: goo.gl/sSDnrD
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Edited by the lovely Sofibab & LeBonques.
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Пікірлер: 1 400

  • @Povilaz
    @Povilaz4 жыл бұрын

    0:41 "To no surprise this scene ran smoothly" My PC: Three FPS, take it or leave it.

  • @CranyUnknown

    @CranyUnknown

    4 жыл бұрын

    nice one

  • @aleed2764

    @aleed2764

    4 жыл бұрын

    underrated

  • @axethannanth

    @axethannanth

    4 жыл бұрын

    Ye

  • @polski228

    @polski228

    4 жыл бұрын

    theres three, actually

  • @devvydoesstuff

    @devvydoesstuff

    3 жыл бұрын

    Three FPS or it shuts down and you lose all progress

  • @samlovescoding
    @samlovescoding6 жыл бұрын

    Well your video says : "How many Rigidbodies can Unity support?". But the title is wrong. It should have been : "How many Rigidbodies can My Computer support?"

  • @insanitylol

    @insanitylol

    4 жыл бұрын

    Yep unity is a game engine and probably supports nearly inf.

  • @scscyou

    @scscyou

    4 жыл бұрын

    Also this video should be updated for new ECS feature :)

  • @krypton7900

    @krypton7900

    4 жыл бұрын

    @@insanitylol yeah run unity on a super computer and bam, 9.999E+9999999999999999999999999999 rigidbodies

  • @anonymoussource8705

    @anonymoussource8705

    4 жыл бұрын

    yeah

  • @kommandant.357

    @kommandant.357

    4 жыл бұрын

    I got a Intel i5 lats gen a Intel uhd 620 and 8gb ram so it definitely can't run it lol

  • @AncientEntity
    @AncientEntity6 жыл бұрын

    But can it run crysis?

  • @nax2337

    @nax2337

    6 жыл бұрын

    Ancient Entity *Insert overused reply to overused comment here*

  • @maxisjoe

    @maxisjoe

    6 жыл бұрын

    You need a military hardware PC to run crysis

  • @magnusm4

    @magnusm4

    6 жыл бұрын

    "ba dum tss"

  • @esteveguineueta2328

    @esteveguineueta2328

    6 жыл бұрын

    One does not simply run Crysis.

  • @Johnjohncar

    @Johnjohncar

    6 жыл бұрын

    Ancient Entity HEY VSAUCE MICHAEL HERE

  • @averageviewer5218
    @averageviewer52185 жыл бұрын

    Your pc: Handles 5000 cubes running smoothly My pc: Spawn 1 cube and dies

  • @jabobthegod

    @jabobthegod

    3 жыл бұрын

    my pc: *dies when starts up*

  • @FredWheatFill

    @FredWheatFill

    3 жыл бұрын

    SkyLimited my pc: dies when i think before my hand even touches the on button

  • @jabobthegod

    @jabobthegod

    3 жыл бұрын

    my pc: “dies”

  • @craftlofer9974

    @craftlofer9974

    2 жыл бұрын

    my laptop when i put a single light in 2D: OH NO THERE IS LIGHT DECREASE THE FPS DECREASE ITTT and then the game start glitching

  • @rusluck6620

    @rusluck6620

    Жыл бұрын

    bruh my pc died during the manufacturing phase

  • @AlexVoxel
    @AlexVoxel6 жыл бұрын

    My pc is exploding with 10 😂

  • @Sagedurk

    @Sagedurk

    6 жыл бұрын

    That's not a pc, that's a potato XD

  • @humoroushumor544

    @humoroushumor544

    6 жыл бұрын

    PC (Potato Computer)

  • @TimSlee1

    @TimSlee1

    6 жыл бұрын

    What type of calculator did you buy?

  • @hleghe810

    @hleghe810

    6 жыл бұрын

    Alex Voxel I feel like something is wrong there then

  • @steez8337

    @steez8337

    6 жыл бұрын

    Tim Slee some japan selled me tablet with "mirror function". Later i realized that was just mirror.

  • @YasserSedrati
    @YasserSedrati6 жыл бұрын

    the professionalism

  • @ironandthread

    @ironandthread

    6 жыл бұрын

    IT'S OVER 9000!!!!

  • @Sacharias1

    @Sacharias1

    6 жыл бұрын

    buzzkill

  • @Kioselis

    @Kioselis

    6 жыл бұрын

    You're very stale for thinking that "dead" memes are not viable anymore.

  • @hleghe810

    @hleghe810

    6 жыл бұрын

    Eimantas Zievys how do you know they were talking about that specifically?

  • @Kioselis

    @Kioselis

    6 жыл бұрын

    He deleted his comment so....

  • @cryawncrow
    @cryawncrow5 жыл бұрын

    "It's a pretty standard setup." >Dual Intel Xeon processors

  • @psycleed8120

    @psycleed8120

    3 жыл бұрын

    ok. but why does he sound like derik zoolander

  • @leudiel
    @leudiel6 жыл бұрын

    If you use a physics material and turn the bounciness all the way up it gets really crazy

  • @SocialOfficer

    @SocialOfficer

    6 жыл бұрын

    Challenge accepted

  • @creationsmaxo

    @creationsmaxo

    6 жыл бұрын

    While the effect is noticeable, the impact on performance isn't much different. That's because even if you don't "insert" a physic material to the colliders, it still has one by default even if set to "none".

  • @LewisGaming99
    @LewisGaming996 жыл бұрын

    Unity pleb I personally use the far superior professional engine... Yes you guessed it Scratch.

  • @Ankko

    @Ankko

    6 жыл бұрын

    pff, ur such a casual pleb, REAL pros use greenfoot

  • @praveensharma9893

    @praveensharma9893

    6 жыл бұрын

    UNREAAAAAALL

  • @neptune2758

    @neptune2758

    6 жыл бұрын

    Guybrush Threepwood how foolish. Hour of code games are far superior

  • @praveensharma9893

    @praveensharma9893

    6 жыл бұрын

    Guybrush Threepwood lol Crytek beats Epic? Hoowwiieee

  • @Waff1e_

    @Waff1e_

    6 жыл бұрын

    Nah, the TRUE code language is Whitespace and Lolcat,

  • @neociber24
    @neociber246 жыл бұрын

    Do you see the video on Unity channel called "Writing High Performance C# Scripts?" I don't remember if had Rigybodies but they handle 100,000 Gameobjects at 60 fps.

  • @RokabiumGames

    @RokabiumGames

    6 жыл бұрын

    Yep, that was an awesome vid! :) I would have thought that using the new Entity Component System it must help tons.

  • @JimGiant

    @JimGiant

    6 жыл бұрын

    Yeah brilliant video. I used the same technique of handling each object's movement in a single script in the game I'm working on: www.newgrounds.com/portal/view/699433

  • @Sixxx93

    @Sixxx93

    6 жыл бұрын

    @jim at first I was: "3D snake? Wtf.... must be boring", I started playing and as the snake was getting bigger I was feeling like: "wow it's so cool to watch and play avoiding my own tail", noice! :D

  • @JimGiant

    @JimGiant

    6 жыл бұрын

    Thanks bro. It was never meant to be more than a silly experiment but it got a lot more attention than I expected so I decided to try and actually make it fun. I wish I saw the writing high performance scripts video before I started though, I think I could have had it handle 10x more objects if I did.

  • @ZacharyHelm

    @ZacharyHelm

    6 жыл бұрын

    Some of the features in that video aren't even released yet or even in Unity documentation (publicly) :P

  • @jonyleo500
    @jonyleo5006 жыл бұрын

    "Pretty standard"... has 32Gb of Ram -_-

  • @fixated8166

    @fixated8166

    6 жыл бұрын

    i mean, its avg speed ram, and, pun unintended, size really doesn't matter

  • @Manny444a

    @Manny444a

    5 жыл бұрын

    jonyleo500 He actually has 8gb

  • @Manny444a

    @Manny444a

    5 жыл бұрын

    hahayesokay No he has 8gb of ram made up of 4 2gb sticks.

  • @magnustaarnberg3350

    @magnustaarnberg3350

    5 жыл бұрын

    he has 32gb

  • @pohatunuva3771

    @pohatunuva3771

    5 жыл бұрын

    >tfw both computers combined have 12 gigs of ram

  • @Chizzoide
    @Chizzoide6 жыл бұрын

    How many Rigid bodies can Sasha Grey support?

  • @daddydangerous20

    @daddydangerous20

    6 жыл бұрын

    Over 9000.. (yearly :D)

  • @helphelpimbeingrepressed9347

    @helphelpimbeingrepressed9347

    6 жыл бұрын

    Over 9000?! I bet she doesn't go outside wearing a skirt on windy days for fear of being asked whats that clapping noise?

  • @JohnLoops
    @JohnLoops6 жыл бұрын

    That nostalgia in the beginning of the video brought me back to me messing up with cryengine 2, and the Crysis memes, of course... Thank you Brackeys ;)

  • @simon.in.motion
    @simon.in.motion6 жыл бұрын

    This was an incredibly interesting video ! Thank you so much for all of these years of Unity, more than just helping me, you really have entertained me :) Cheers from France.

  • @grftaNitro
    @grftaNitro6 жыл бұрын

    THERE IS SO MUCH TO LEARN ON YOUR CHANNEL ITS AMAZING

  • @JustJunuh
    @JustJunuh6 жыл бұрын

    I felt like I was watching 9/11 simulations for the first few minutes

  • @avi4767

    @avi4767

    6 жыл бұрын

    Junuh 4:51

  • @beansncheese9127

    @beansncheese9127

    6 жыл бұрын

    Junuh so your joking about a terrorist attack where people died? seems fitting you’d have a ugandan knuckles profile picture.

  • @JustJunuh

    @JustJunuh

    6 жыл бұрын

    i hope you have a great day :D

  • @beansncheese9127

    @beansncheese9127

    6 жыл бұрын

    Junuh Toché

  • @JackDLong

    @JackDLong

    6 жыл бұрын

    Thicken Strip Fuck you

  • @SixxFox
    @SixxFox6 жыл бұрын

    Brackey's is back at it again! Very interesting test to watch to see what Unity can handle.

  • @magnusm4

    @magnusm4

    6 жыл бұрын

    You can do better with some C# skill and some third party stuff

  • @SixxFox

    @SixxFox

    6 жыл бұрын

    Interesting! :D

  • @albond

    @albond

    6 жыл бұрын

    SixxFox *Brackeys

  • @luizzeroxis
    @luizzeroxis6 жыл бұрын

    Did the video just ended abruptly and was cut short?

  • @oakherder17

    @oakherder17

    6 жыл бұрын

    Omar Ch.

  • @Nobbie248

    @Nobbie248

    6 жыл бұрын

    Nope it just your browser

  • @REDJ1

    @REDJ1

    6 жыл бұрын

    no. your grammar ended abruptly and was cut short xD (jk btw)

  • @PersonManManManMan

    @PersonManManManMan

    6 жыл бұрын

    2 Chainz's 2nd Chain nice one, I like how you cut short you're comme-

  • @RazerBlackShark

    @RazerBlackShark

    6 жыл бұрын

    Wait wha-

  • @philiphanhurst2655
    @philiphanhurst26554 жыл бұрын

    This was my first video of yours that I ever watched. After realizing you had tutorials your channel quickly became one of my favorite. Thank you so much for getting me into Unity!

  • @Robin-bd2ox
    @Robin-bd2ox6 жыл бұрын

    The video was low-key awesome, btw got a nice screenshot of your setup :)

  • @Sponcered
    @Sponcered6 жыл бұрын

    imagine doing this on the worlds fastest computer

  • @layouty5001

    @layouty5001

    5 жыл бұрын

    5.000.000.000 = 100 FPS

  • @silly_lil_guy

    @silly_lil_guy

    4 жыл бұрын

    @@layouty5001 so 10 billion will be 50 FPS? still pretty good FPS, my pc runs roblox at 30 FPS

  • @synapse5791

    @synapse5791

    4 жыл бұрын

    1 cube is 1 fps

  • @SunilNmb

    @SunilNmb

    4 жыл бұрын

    @@silly_lil_guy ha, my pc cant even run Roblox

  • @sulfurpigeon41

    @sulfurpigeon41

    4 жыл бұрын

    @@SunilNmb i have laptop, and he can't support picture.

  • @Nickgowans
    @Nickgowans4 жыл бұрын

    Never ceases to amaze me that such a powerful piece of software can be free

  • @pleasejustletmebeanonymous6510

    @pleasejustletmebeanonymous6510

    Жыл бұрын

    *free-ish

  • @eyli
    @eyli6 жыл бұрын

    This was a really awesome video idea, keep up the good work!

  • @trippyy2767
    @trippyy27676 жыл бұрын

    Probably the most entertaining and learnable video I've seen on your channel.

  • @roko567
    @roko5676 жыл бұрын

    you went 3kliksphilip on this one

  • @andris1337

    @andris1337

    5 жыл бұрын

    To much 3kliksphilip

  • @sakiskid

    @sakiskid

    5 жыл бұрын

    @@andris1337 NEVER enough kliksphilip

  • @SunnyApples
    @SunnyApples6 жыл бұрын

    Brackeys, do you know of any way to export unity animations as films, or is screen capture the only way? You could do so many cool physics based animations and it runs very fast, in real time actually, and is kind of easy to set up with scripts. Doing animations like those in a 3D software would be so slow to set up and render. Add some post processing in After Effects and you have an epic looking physics based animation.

  • @nochtans342

    @nochtans342

    6 жыл бұрын

    PushMyCarr there is a recorder made by unity, saw it somewhere in their neon challenge announcement. Look there.

  • @MrFrostCA

    @MrFrostCA

    6 жыл бұрын

    There is some recorders in the asset store. Also Unity have one to work with cinemachine and timelime, but its on beta. Here. github.com/Unity-Technologies/GenericFrameRecorder

  • @albond

    @albond

    6 жыл бұрын

    MrFrostCA *there ARE

  • @LettuceBunnies

    @LettuceBunnies

    6 жыл бұрын

    Albond STFU*

  • @albond

    @albond

    6 жыл бұрын

    Skeleton Clique Why?

  • @westingtyler2
    @westingtyler25 жыл бұрын

    this is one of the best tutorials ever. the format is great.

  • @MaeveFirstborn
    @MaeveFirstborn6 жыл бұрын

    I hope to see more videos like this. Just screwing around and finding some data.

  • @al1ve704
    @al1ve7046 жыл бұрын

    its not how many unity can handle its about how many your computer can handle

  • @remixtheidiot5771

    @remixtheidiot5771

    6 жыл бұрын

    Jolan Espinal sometimes its the program that has the built in limit, where no matter how muscular and beefy and manly your computer gets it will never go past that programs limit, I've seen programs do this but I don't remember their names anymore. Don't use them.

  • @aaronalfer2615

    @aaronalfer2615

    6 жыл бұрын

    You can write a horrible algorithm that does everything 100x slower than it should, no matter what hardware you're using. So yeah, it's very much about the engine. Compare different engines on the same hardware and you'll get different results.

  • @Argoon1981

    @Argoon1981

    6 жыл бұрын

    No physics engine that i know has a built in limit, at lest not any professional physics engine, PhysX, Bullet and Newton Physics Engine all use to the max the CPU/cores power of your PC, they behave differently tho, for example Newton Physics Engine uses more physical accurate calculations (there the name) that makes it more CPU heavy but also much more accurate and stable, is the physics engine used on all Frictional Games, games for example. Is the game developers or the Unity engine developers that implement limits on how many physics calculations you can do in a particular game, remember a game also uses the CPU, for AI, Sound, gameplay logic and some graphic effects, you need to save CPU power for the rest of the game, not everyone has 800+€ CPU's. Also people don't think just because you have a Nvidia GPU and the game has PhysX that is the GPU calculating the physics.

  • @leomdk939

    @leomdk939

    6 жыл бұрын

    It's both. It's *always* both. The more efficient the code, the less taxing it is on the cpu.

  • @shaunclarke04

    @shaunclarke04

    6 жыл бұрын

    its still limited by unity though

  • @pascallohscheidt7281
    @pascallohscheidt72816 жыл бұрын

    Hey Brackeys, Maybe GPU instancing is another thing which helps when it comes to rendering multiple rendering. :) Maybe you could make a scene manager tutorial. To Save Scenes or additive loading of scenes. I really love your work since you are on youtube :) Therefore I´m supporting you on Patreon :)(not much but all i can afford at the moment)

  • @creationsmaxo

    @creationsmaxo

    6 жыл бұрын

    GPU instancing only helps if you want multiple instances of the same mesh & materials, but with slight alteration to said material. Otherwise, activating it or not doesn't change much from the static or dynamic batching already in Unity. In the case of what is displayed in this video, GPU Instancing would be good if, for example, he was to randomize the colors of the cubes when instantiated. GPU Instancing makes it possible for batched assets to still have "unique attributes" stored onto their unique ID.

  • @saltyYagi_
    @saltyYagi_6 жыл бұрын

    I love the new look of the logo and thanks for the sick video!

  • @ShahzaibKhan-nm9kx
    @ShahzaibKhan-nm9kx6 жыл бұрын

    sir you're helping a lot! expecting more useful stuff coming in the future❤

  • @GoldenD60
    @GoldenD604 жыл бұрын

    5:18 "Omar" **video ended before he could finish what he was saying**

  • @randominternetidot9263

    @randominternetidot9263

    3 жыл бұрын

    Oh marc-

  • @MichaelDowns
    @MichaelDowns6 жыл бұрын

    Not only 2 CPUs but 2 Intel Xeons! That's got to be pricey :D Keep up the awesome videos Asbjørn! (I hope I spelled that right)

  • @DecalGuy77

    @DecalGuy77

    6 жыл бұрын

    yea youtube views pays for it, these people dont have real jobs

  • @channelofstuff6662

    @channelofstuff6662

    6 жыл бұрын

    ebay $200

  • @Sparrow420

    @Sparrow420

    6 жыл бұрын

    +Thug Nme, yeah, all that sweet youtube money. btw, running a youtube channel is a real and legit job, name one reason it ain't.

  • @MichaelDowns

    @MichaelDowns

    6 жыл бұрын

    Sparrow I agree that it is a real job, especially what Brackeys is all about, teaching! What's the difference between someone on Udemy and Asbjørn teaching us to program? I know I'm extremely grateful that he's sharing his knowledge with everyone free of charge.

  • @Thulnar

    @Thulnar

    6 жыл бұрын

    How the heck do you know he doesn't have a "real" job? And btw, good for him if he can pay the bills without doing a daily job he hates, what's the matter with that? I really don't get people... and the more I age the more I don't wish to.

  • @gobber121
    @gobber1216 жыл бұрын

    I really liked this video. I would love to see some more benchmarking of unity if you get any ideas as a I learnt a lot from this one video as it is, thanks can't wait to see more!

  • @xanny57
    @xanny576 жыл бұрын

    This video was awesome as always! I love your videos! And please do experiments more often! And maybe do a shader tutorial in the future? :)

  • @Linkard
    @Linkard6 жыл бұрын

    Damn, you only have a GTX 780... That's humbling. Keep up the good work man. It shows that you don't need the latest of the latest to make amazing content

  • @off_pudding443

    @off_pudding443

    6 жыл бұрын

    I doubt you understand the actual differences between a 780 and a newer gpu. There aren't many. The returns on processing power of newer generation video cards are getting smaller and smaller and design has started moving towards increasing memory size and support for newer tech like 4k screens. I have a 660 ti ftw+ that has absolutely no problem running newer games at max settings(1920x1080). Also, the physics calculations have nothing to do with the gpu.

  • @Linkard

    @Linkard

    6 жыл бұрын

    Congratulations sir, you are very smart. Completely misunderstood what my comment was going for, but who cares, you displayed that you were very smart

  • @off_pudding443

    @off_pudding443

    6 жыл бұрын

    Ok well then how exactly is it "humbling" to get stuff done with a 780? That's not very smart material btw.

  • @asnaeb2

    @asnaeb2

    6 жыл бұрын

    A 1080ti is like 3x faster than a 780. Get your head out of your ass.

  • @off_pudding443

    @off_pudding443

    6 жыл бұрын

    They are most definitely slightly faster and can handle a greater workload. 3x though? That's just stupid. They're not THAT much better that I feel I need to run out and buy the newest and greatest. especially when my current card has no problem running the newest games or making content. You want to spend $700 on a video card? That's great, go waste your money. Tell everyone it's "like 3x faster than a 780" till you start to believe it.

  • @mickeypeters502
    @mickeypeters5026 жыл бұрын

    Brackeys, I'm trying to make a android game in Unity but the apk always fail to make.. Could you make a tuturial? Always get the same error (to long to enter here)

  • @Owen3H

    @Owen3H

    6 жыл бұрын

    mickey peters Post the error as a pastebin link? I maybe able to help you as I had problems with this too but I fixed it

  • @mickeypeters502

    @mickeypeters502

    6 жыл бұрын

    There are a 2 things that pop up very long errors: 1ste: CommandInvokationFailure: Failed to build apk. C:/Program Files (x86)/Java/jdk-9.0.1\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Program Files (x86)/Java/Sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" - stderr[ Exception in thread "main" java.lang.reflect.InvocationTargetException at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.base/java.lang.reflect.Method.invoke(Method.java:564) at SDKMain.main(SDKMain.java:130) Caused by: java.lang.NoClassDefFoundError: sun/misc/BASE64Encoder at com.android.sdklib.internal.build.SignedJarBuilder.(SignedJarBuilder.java:177) at com.android.sdklib.build.ApkBuilder.init(ApkBuilder.java:446) at com.android.sdklib.build.ApkBuilder.(ApkBuilder.java:422) at com.android.sdklib.build.ApkBuilder.(ApkBuilder.java:362) at UnityApkBuilder.(UnityApkBuilder.java:214) at UnityApkBuilder.main(UnityApkBuilder.java:34) ... 5 more Caused by: java.lang.ClassNotFoundException: sun.misc.BASE64Encoder at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:466) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:563) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:496) ... 11 more ] stdout[ ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() 2e: UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (all help is welcome I'm searching and asking on forums how to but not a single answer worked for me.)

  • @Owen3H

    @Owen3H

    6 жыл бұрын

    Have you tried downgrading to JDK 8 instead of 9?

  • @mickeypeters502

    @mickeypeters502

    6 жыл бұрын

    Codey Didn't tried that yet doing it tomoro I will let you know if it worked!! Thanks for the help btw !!

  • @TheLuigiGrimaldi

    @TheLuigiGrimaldi

    6 жыл бұрын

    mickey peters downgrading should solve the problem like codey said. Had the same issue 2h ago :)

  • @Demkeys
    @Demkeys6 жыл бұрын

    Great video man!

  • @arvin7334
    @arvin73346 жыл бұрын

    Awesome!! Thanks for this video. this would be a really great help.

  • @leoingson
    @leoingson6 жыл бұрын

    Thanks for the Dragonball reference :)

  • @dxb8086

    @dxb8086

    6 жыл бұрын

    You are an idiot if you feel the need to be thankful for such a nonsense...

  • @thousandsofclowns

    @thousandsofclowns

    5 жыл бұрын

    You are an idiot if you feel the need to insult a random person on the internet for no apparent reason.

  • @michaeldragon4844

    @michaeldragon4844

    5 жыл бұрын

    @@thousandsofclowns lol

  • @hanifisahin4098
    @hanifisahin40985 жыл бұрын

    rigidbody.exe has stoped working. :)

  • @Endar0
    @Endar06 жыл бұрын

    Very informative. Thank you!

  • @lukasbakke6878
    @lukasbakke68786 жыл бұрын

    I dont know anything about this but, its still insteresting. Great job

  • @xenqor5438
    @xenqor54383 жыл бұрын

    I wonder how many people are lying about their pc breaking lol

  • @slayer4810
    @slayer48106 жыл бұрын

    My GPU fried watching this 👌🏿

  • @1988ferry
    @1988ferry5 жыл бұрын

    The last simple script is awesome, love it :D

  • @thomaspribitzer5373
    @thomaspribitzer53736 жыл бұрын

    That was awesome, thanks for putting in the effort! Funny enough, you're running the exact same setup as mine.

  • @corsaircarl9582
    @corsaircarl95826 жыл бұрын

    Jaysus I need to know this kind of complicated math just to program in Unity?

  • @albertocalle7006

    @albertocalle7006

    6 жыл бұрын

    Corsair Carl i see no math in this video

  • @LureThosePixels

    @LureThosePixels

    6 жыл бұрын

    Alberto Calle only math is the fractions

  • @salvadorkda5758

    @salvadorkda5758

    6 жыл бұрын

    Well... is like saying : "I need to learn painting to make a House" ? Depend on what type of house you gonna build. If your game has physics, this si definitively a good video explaining how things works or you can do optimization Is simply understanding on the physics engine and her limits.

  • @stevveLP

    @stevveLP

    6 жыл бұрын

    No you dont have to know it. Well, you only have to know which button does what, but you dont have to understand how it works. Understanding it would help you obv, but it's not necessary.

  • @The28studio

    @The28studio

    6 жыл бұрын

    Wtf?

  • @Ballacha
    @Ballacha6 жыл бұрын

    Very misleading title. This video is about how to optimise performance, not how many rigidbodies the engine supports. If the content matches the title, this video would be 2 seconds long with the number 2^32 displaying on screen.

  • @olbluelips

    @olbluelips

    6 жыл бұрын

    A lesson on powers of 2 wouldn't be as interesting.

  • @Ballacha

    @Ballacha

    6 жыл бұрын

    human interaction 101: you don't lie because the truth is not "as interesting".

  • @olbluelips

    @olbluelips

    6 жыл бұрын

    Peida Li Yeah that's true

  • @Slow_d0ge

    @Slow_d0ge

    5 жыл бұрын

    I learnt how to optimize from this video, human interaction 101: constructive criticism works and destructive criticism hurts. All in all I rate this video rocked.

  • @4icefire96
    @4icefire966 жыл бұрын

    The brackeys exploding was really cool at the end!

  • @gonzalovittori661
    @gonzalovittori6616 жыл бұрын

    You madman!!! Loved this video (as always)

  • @ruiccc100
    @ruiccc1006 жыл бұрын

    Going to try with my gtx 1080ti and i7 7700k

  • @green.5268

    @green.5268

    6 жыл бұрын

    Obvious Troll. Yet you still got baited. Congrats You got me there man. xD

  • @arkyun

    @arkyun

    6 жыл бұрын

    Kombi if you written this comment then you do care

  • @pi5272

    @pi5272

    6 жыл бұрын

    temmie shopkeeper Hell the fuck no? xD What kind of thinking is that.

  • @somnia3423

    @somnia3423

    6 жыл бұрын

    temmie wtf xD

  • @SlantedVFX
    @SlantedVFX6 жыл бұрын

    3kliksbrackeys

  • @magnusm4
    @magnusm46 жыл бұрын

    Wonderful tutorial as always. I love learning about new ways to optimize and use the engine itself. Knowing it runs smoother when making the game really helps when making a final product, so you can expect better performance when your game is running decent in the editor. Ever gonna do a tutorial on optimization like the LODgroup and Occlusion Culling features. Learning small things about lighting and particles helps larger games to get off the ground and at least ensure a steady framerate and gameplay instead of lagging the hell out when not staring at the ground, especially object pooling that stuff is hard a fuck

  • @Fkelly21
    @Fkelly216 жыл бұрын

    That vertex to cube snippet is now my favourite thing to do in Unity

  • @squally9149
    @squally91493 жыл бұрын

    RIP Brackeys

  • @AhmadImtiaz320
    @AhmadImtiaz3206 жыл бұрын

    *Make a comprehensive video on "How to implement google play services in a unity project" please. Please* (like to bring this comment on top)

  • @kilooneworld

    @kilooneworld

    6 жыл бұрын

    yes.

  • @imanolgon

    @imanolgon

    6 жыл бұрын

    Just search for it, I already added it to my game

  • @randomtube2476

    @randomtube2476

    6 жыл бұрын

    I have a tutorial on my channel if you want to check it out

  • @AhmadImtiaz320

    @AhmadImtiaz320

    6 жыл бұрын

    Thanks. I will check

  • @noshit1128

    @noshit1128

    6 жыл бұрын

    Unity script kiddies

  • @jimmysgameclips
    @jimmysgameclips6 жыл бұрын

    I admire your dedication, great vid

  • @CtrlAltPhreak
    @CtrlAltPhreak6 жыл бұрын

    Very satisfying to watch. I've been into game development as a hobby for around 20 years. Glad I found your channel. Subbed and liked :)

  • @davidkoffi985
    @davidkoffi9856 жыл бұрын

    Two Xeon CPUs : then GTX 780.... 8Gbs of DDR3 RAM...HMMMMMMMM something doesn't add upppppppp!!!!!!

  • @hugojeller

    @hugojeller

    6 жыл бұрын

    hmmm why? it's 4x 8gb = 32gb of RAM, seems about right

  • @Lillu700

    @Lillu700

    6 жыл бұрын

    True, a 780 in 2017?!? Goodness grace...

  • @flint2368

    @flint2368

    6 жыл бұрын

    its outdated

  • @ambersharpe8804

    @ambersharpe8804

    6 жыл бұрын

    So is my 770. Still runs games fine though.

  • @Lillu700

    @Lillu700

    6 жыл бұрын

    "Fine" is a rather subjective concept. I'm sure it might run games at 60fps with medium settings at 1920x1080, but can it do 144fps at 2560x1440? Doubt it.

  • @unbreakablefootage
    @unbreakablefootage6 жыл бұрын

    0:58 "glorious 160 frames per second" haha mate thats awful, especially if you consider that you just knocked over a bunch of cubes

  • @robwiz9
    @robwiz94 жыл бұрын

    A new era of Satisfying videos on youtube? There clearly has to be more of this stuff! 😄

  • @RaijdanProductions
    @RaijdanProductions3 жыл бұрын

    1:16 that fold in rigid bodies that looks like cloth is so satisfying

  • @MeshalDagriri-sk4hf
    @MeshalDagriri-sk4hf6 жыл бұрын

    Fking math and calculations I'm quitting making games

  • @FdPros

    @FdPros

    6 жыл бұрын

    nice motivation

  • @Alex_Dul

    @Alex_Dul

    6 жыл бұрын

    lol. Spoilers, math is everywhere in every facet of life. Don't quit life please.

  • @thinkfast8662

    @thinkfast8662

    6 жыл бұрын

    Importance of mathematics in game development (and programming in general) is usually highly overestimated.

  • @qwargly

    @qwargly

    6 жыл бұрын

    Since youre saying that, did you even start?

  • @DamanD

    @DamanD

    6 жыл бұрын

    im not the best at math but i still like programming and making games..you need more logic than math in programming :)

  • @MrGoatsy
    @MrGoatsy6 жыл бұрын

    I remember those videos, they where so fun to watch.

  • @LaCreArthur
    @LaCreArthur6 жыл бұрын

    Very funny and informative, well done !

  • @jason4mc764
    @jason4mc7646 жыл бұрын

    @Brackeys, I was looking at your turtorial for the FPS shooter but now Unity's JointDriveMode is disable so what should I do to replace or fix it??? You taught this in Ep.5 of the FPS shooter Many people need help with this since I have already searched on the forum but I still don't understand so please make a video about it if necessary I really need your help because I'm still learning unty and I have no idea what should I do So please help me, Brackeys PS: Your video is very helpful, please make more!!

  • @PolishGigaChad180
    @PolishGigaChad1805 жыл бұрын

    Hey i have Just Started Unity and you have Been a Great Help for me!

  • @elisson357
    @elisson3575 жыл бұрын

    Thanks for Sharing This. So Awesome !

  • @TheOnlineGamesTroll
    @TheOnlineGamesTroll6 жыл бұрын

    Useful Video, keep it up! :)

  • @NappyWayz
    @NappyWayz6 жыл бұрын

    Thanks for putting the CPU info, I was thinking of this through the entire video. Please consider presenting that information at the beginning.

  • @gamergustav2632
    @gamergustav26326 жыл бұрын

    Har lige fundet din kanal. Den er virkelig god!

  • @TheBeLuvdTRex
    @TheBeLuvdTRex6 жыл бұрын

    Great information as always!

  • @ronnywhispers
    @ronnywhispers6 жыл бұрын

    Thanks! very useful. I was wondering if you were going to try the particle route and then you did it last. Cheers!

  • @turbulentt297
    @turbulentt2976 жыл бұрын

    This has been in my recommended off and on for like 5 months

  • @llama-berry
    @llama-berry6 жыл бұрын

    4:10 LOVE THAT!! ”But Why stop there”

  • @josephstalin9194
    @josephstalin91945 жыл бұрын

    My VRChat world (a shooting range) has a large brick wall that I assembled by making each individual brick a rigidbody with a very high friction physic material. It sure is a beautiful sight ingame to shoot it with the RPG I added and watch thousands of bricks spray in all directions. And still have 90FPS WHILE IN VR mind you...

  • @ifurkend
    @ifurkend6 жыл бұрын

    Also Shuriken Particle System only uses the cheapest sphere collider for performance sake. Anyway nice video dude.

  • @muratkul7377
    @muratkul73775 жыл бұрын

    You have to do this test again with the new ECS, that would be interesting to see.

  • @Alexander-dc4kf
    @Alexander-dc4kf6 жыл бұрын

    For example for a video you could show us how to create a save system for one of your games like CubeThon, so that even if you quit the game and reopen it you still start at your saved loc. I have learnt how to code a game in less than 4 days thanks to you, you are a literal God!

  • @badscotsman
    @badscotsman6 жыл бұрын

    This would be interesting to revisit with the upcoming C# job system.

  • @AlexeyFilippenkoPlummet
    @AlexeyFilippenkoPlummet6 жыл бұрын

    Air full of floating cubes looks dope. Seriously, you can make a music video / game hit with just this.

  • @styxrakash4639
    @styxrakash4639 Жыл бұрын

    Does increasing fixed time step allow for situations where the outcome of a physical interaction is different than if you just let it lag out and calculate everything thru all at once?

  • @iinRez
    @iinRez6 жыл бұрын

    This helped clarify the difference between Frames Per Second and Simulation speed. Often times it's easy to conflate degradation in Simulation Speed with lower FPS.

  • @Kaiimei
    @Kaiimei5 жыл бұрын

    I love how my most satisfying day in Unity and Blender was the day I set up a wrecking ball that smashed through a wall and looked glorious. I now feel inadequate after looking at some of these videos.

  • @MrNamesNoMore
    @MrNamesNoMore6 жыл бұрын

    Wow, didn't knew we can spawn on vertex. Thanks! This may come in handy someday.

  • @MrRJReynolds
    @MrRJReynolds6 жыл бұрын

    Hey Brackeys. In source engine they use a work around where they simulate the physics in advance, at low framerates, record it, and play it back at 60fps. If you would like, I can set up a system to do this in unity! I can integrate it with that "vertex" based support you mentioned with blender.

  • @VeNoM0619
    @VeNoM06196 жыл бұрын

    Great video, very interesting.

  • @maerklinistkaize4460
    @maerklinistkaize44605 жыл бұрын

    The braking Brackeys could be a cool intro

  • @TheRelaxationStation
    @TheRelaxationStation6 жыл бұрын

    Does the 2 CPU or Xeon CPU speed up the time from when you press play to when the game actually loads in the Unity Editor? I'm looking to build a PC for Unity but I want to know what (CPU or GPU) I should put more money into to make Unity run smoother and quicker.

  • @boysenbear6215
    @boysenbear62156 жыл бұрын

    Jeg er kæmpe fan asbjørn fed video!

  • @Marcos10PT
    @Marcos10PT6 жыл бұрын

    And now it's time to test this with the new entity component system!

  • @Singularitor
    @Singularitor6 жыл бұрын

    did you include in your spreadsheet the data for when you built the game, and the fps that provides? I bet you could have fully playable FPS at 4000 with a built game and no adaptive force right? since its such a huge jump?

  • @alternateexistence9737
    @alternateexistence97376 жыл бұрын

    There is one more thing you could try. You could design a compute shader for physics calculations and assign each cube to a separate core on the gpu. The difference should be enormous, but would also take a lot of work.

  • @izyljubai1760
    @izyljubai17606 жыл бұрын

    Bravo ! You should inverse the last scene so that the cubes rebuild Brackeys ;)

  • @matthijs1247
    @matthijs12476 жыл бұрын

    I switched to unreal a year ago but I still though this was super interesting, good job!

  • @GamingMessiahTV
    @GamingMessiahTV6 жыл бұрын

    @ 4:38 were you using Post Processing along with a shader? If so what shader?

  • @unrealengine1enhanced
    @unrealengine1enhanced3 жыл бұрын

    you've got yourself a beast of a rig, i can tell. :D

  • @cotaneptun
    @cotaneptun6 жыл бұрын

    The Part Of The Cubes That Dont Lag Is So Satisfying