How I went from Idea to "MVP"

Ойындар

Hi everyone,
I’m currently working away at the script of my next video focused on the definition (and evolution of the definition) of “Metroidvanias” but I wanted to quickly put together a devlog for my game project that showcases some of my game design thinking when it comes to my own work.
My goal is basically to show that anyone can go from a neat idea they have, to at least some version of a complete game, if they follow a bit of structure and are willing to cut back on a few aspects they can add easily once the foundation is there.
I hope this helps :)
You can download the demo for my game Relics of Aurelia here:
plexicrafts.itch.io/relicsofa...
Background Music is “Cave Wave” from the Heartbound OST which you can grab here:
store.steampowered.com/app/56...
Intro 0:00
Ideation Process 4:32
Design Pillars 11:51
Core Gameplay Loop 14:01
Detailed Mechanics 15:28
Paper Prototype Playthrough 23:00
Types of Gates 27:05
Evolution of a Prototype 33:42
MVP vs Vertical Slice 35:28
Outro 38:23

Пікірлер: 6

  • @longbowman7238
    @longbowman723819 күн бұрын

    i like the paper prototype playthrough idea. Also, I haven't played it, but this game makes me think of Tunic, with the finding-information mechanic

  • @Plexicraft

    @Plexicraft

    18 күн бұрын

    Hey, thanks for that :) It really helped me lay things out and give the bones or structure to the project. And yeah, as I was doing some research to see how novel the idea might be, I did come across Tunic. I haven’t played it yet myself but it was exciting to see how information gating has been used more often recently from Toki Tori 2 and La Mulana, to The Witness and Outer Wilds, to Tunic and most recently Animal Well. Tunic looks to be most similar to what I’m trying to do in terms of execution of the delivery of its “information keys” with its discoverable instruction manual pages providing the specific clues, but I haven’t experienced it directly to say for sure. Are you working on a game as well?

  • @longbowman7238

    @longbowman7238

    18 күн бұрын

    @@Plexicraft The Witness, Outer Wilds, Tunic, and Animal well all look like good games tbf. yea, my team and I have graduated uni this year and we're started designing a fast-paced game like ghostrunner, neon white, and ultrakill. the mechanical hook is that you use a spear for combat and navigation; the story hook is that your helping gods restore their lifeforce and power, and you slowly turn into a demi-god yourself; and the art hook is using a polynesian theme. I'm just moving onto prototyping the movement abilities. we've made a game-jam game that we're basing it off - kzread.info/dash/bejne/mGiJztV7pLfJc9o.html

  • @Plexicraft

    @Plexicraft

    18 күн бұрын

    @@longbowman7238 That’s so cool to hear and the game jam game looks tight as well! How big is your team?

  • @longbowman7238

    @longbowman7238

    18 күн бұрын

    @@Plexicraft Thanks for saying! 5 us including myself, plus a handful of people helping here and there

  • @Plexicraft

    @Plexicraft

    16 күн бұрын

    @@longbowman7238 that’s so cool, best of luck to you all :)

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