How I Avoid Burnout with my Game

Ойын-сауық

Also, for all those asking, Isle Goblin is just on pause while I work on the other project you may have seen!
Thanks again for watching everyone! If you're interested in checking out the Patreon, wishlisting on Steam, or any of the other links, they're all below!
Patreon: www.patreon.com/WattDesigns?f...
Steam: store.steampowered.com/app/16...
Discord: / discord
Instagram: / watt.designs
Twitter: / wattdesigns
Game Website: islegoblin.com
Personal Website: www.kilowattgames.com

Пікірлер: 62

  • @shadefang9023
    @shadefang9023 Жыл бұрын

    Isle Goblin is looking so good!! It's been so cool to watch the game being built up slowly over time. I watched a few of the older logs recently, and it's so obvious how much work you've done and how far the game has come since the early days. I'm glad that it seems like you're taking the time to make sure the game is done right. I'm so hyped for the finished product, on whatever timescale you think is appropriate to get it done.

  • @vaibhavwasinhindustanunive1332
    @vaibhavwasinhindustanunive1332 Жыл бұрын

    Things that helped watts : -> structure *singletons Getting stuff from one single script(manager) so that it be accessed anywhere (for other game objects and scripts) *interfaces When we need lots of intractable stuff we tend to make lots of scripts, to overcome that issue we can use interaction *couroutines The script's that run separately from the rest? Will look more about it ig. *unity events Tell other script's to do something for you when stuff happens Its hard to debug Ya will look more about it ->Switching tasks ->Planning

  • @Sugar3Glider
    @Sugar3Glider4 ай бұрын

    Writing out weekly tasks, and highlighting them when complete has been useful. It limits my list to a small pad of paper, feels good to scratch them out, and seeing the highlight later in the week provides visible evidence of progress already made which helps maintain the momentum that drives you onwards.

  • @gabriellpweb
    @gabriellpweb Жыл бұрын

    It is impressive the courage you had to leave your job to work on your stuff. I work full time as software engineer and my job burns me out so much that anything I try to start myself feels overwhelming and I quick end up leaving things aside. Awesome job Matt, keep the good work you're doing, really hope you finish this one off!

  • @Mr_DoN_Energy
    @Mr_DoN_Energy Жыл бұрын

    I'm loving how far along you've come with this project and how much you've learnt

  • @bungercolumbus
    @bungercolumbus9 ай бұрын

    I am so happy I discovered the coroutine thing by myself. I am using it on special abilities on enemies. For example when an enemy finds you in range and has his ability off cooldown the coroutine stops his pathfinding script, starts charging up, dashes for a shrot duration towards you in a karate kick stops his velocity and restarts his pathfinding. Coroutines are amazing imo.

  • @Nebbit
    @Nebbit Жыл бұрын

    The way you talk about how the code works is so much easier to understand than the countless "How to code in Unity" videos I've seen. How about you make a tutorial, or even better, talk a bit about how to code with the dev logs or something? Would be so cool, and would most certainly attract more viewers :)

  • @3bomb
    @3bomb Жыл бұрын

    This video has been very valuable to me. Thank you for making it!

  • @captainhurricanetv
    @captainhurricanetv Жыл бұрын

    I'm always excited when I get a notification about a new video from you. This devlog alone is worth the dollars on Patreon. Thanks for your cool work! 😁👍

  • @lanidotexe
    @lanidotexe7 ай бұрын

    I loved this more informative style of video!! So helpful to see things explained in such a simple and understandable way for beginner game devs

  • @NerdyButFriendly
    @NerdyButFriendly Жыл бұрын

    Great video!

  • @dennismakesgames
    @dennismakesgames Жыл бұрын

    Hey Matt, Really cool stuff as always. I get the felling you also, like me, end up with creating quite large games :) I really dig your art and the project, best of luck.

  • @ellrig
    @ellrig10 ай бұрын

    So glad I found your channel! You seem really passionate about the projects you take on, and I can't wait for your game to release! I'll be ready to play on launch day for sure. Keep up the good work!

  • @dekadevgg
    @dekadevgg Жыл бұрын

    Very good video, See it, more people should. (I guess Yoda is kinda a Goblin huh?)

  • @umbreonic136
    @umbreonic136 Жыл бұрын

    Glad to see the steady progress! Can't wait for the next update (big, small, or you deserving a break).

  • @SuperDutchrutter
    @SuperDutchrutter Жыл бұрын

    Great video. You gave me food for thought about how to improve my code structure moving forward. Cheers!

  • @aidenbrisbane239
    @aidenbrisbane2396 ай бұрын

    Thanks for the great advice! We need more people like you 😊

  • @CactusAmigo
    @CactusAmigo Жыл бұрын

    It's a good day when matt uploads

  • @Taesbil
    @Taesbil Жыл бұрын

    Hey, Matt! First time watching your content. Just wanted to say that your editing (and graphics) are great and this video really made me laugh. You get your point across in a really flowy and entertaining way. Keep up the good work and thanks for the good tips! Also, I've wishlisted Cleanup on Isle Goblin on Steam 🙌

  • @Jb-ux6ze
    @Jb-ux6ze Жыл бұрын

    Hey, like always, really qualitative vidéo, you explain code in a way that is so easy to understand, it's nice ! I've tried a few times to learn to code and use unity but it's taking forever haha and I have a tendency to switch interest very quickly haha, I can't way to see what are those "behind the scenes" things you've been working on !

  • @smolblockboi
    @smolblockboi Жыл бұрын

    Really like your insightful devlogs! I always hit a weird point in my projects where they're on the brink of reaching the actual becoming a game phase. Like when you first start out you kind of see what sticks and it's more of a sandbox than a product. I struggle like crazy to make the jump.

  • @desperatehouseflies
    @desperatehouseflies Жыл бұрын

    Love seeing the progress, keep it up!

  • @datbubby
    @datbubby Жыл бұрын

    Great video! I've started Unity but have always struggled with the good practices and tend to get lost in my own spaghetti code :)

  • @chadzulu4328
    @chadzulu4328 Жыл бұрын

    That's top-tier art bro. Movement and juiciness looking great too!

  • @neozoid7009
    @neozoid7009 Жыл бұрын

    super awesome tips thanks man

  • @arctiformgames
    @arctiformgames Жыл бұрын

    Doing great man, and its always good to hear what keeps devs motivated! One of the things i like to do is join a gamejam here and there. The opportunity to be creative on something new for a short and controlled time keeps my juices flowing!

  • @janpritzl5437
    @janpritzl5437 Жыл бұрын

    Hey Matt, your video is really helpful for me! :) All three points are current problems of mine... Where did you learn these things? Do you have any video or blog recommendations? I really enjoy the devlog videos! They are funny, informative and helpful! Thank you a lot! :)

  • @feather3352
    @feather3352 Жыл бұрын

    This was an amazing and very helpful piece of content! You deserve a like and a subscribe

  • @VaibhavShewale
    @VaibhavShewale Жыл бұрын

    well thats motivating

  • @Mel-mu8ox
    @Mel-mu8ox Жыл бұрын

    I'm looking forward to this game :D know it will take some time tho, love to see it unfold during the wait : )

  • @Cryptozoology
    @Cryptozoology Жыл бұрын

    Great video, keep at it!

  • @CrabQueen
    @CrabQueen Жыл бұрын

    Comment. Gobs. Mushrooms. goblin mushroom merchent? 👀

  • @masha8770
    @masha8770 Жыл бұрын

    As Jb already said you're really great at explaining! Same goes for the pixel art videos actually. Missed a career in teaching 😉 The trello board shot reminds me of what Unknown Worlds (Subnautica) did during their early access. It could be interesting to give players once you're in early access ... access to the trello board or a redacted version of it. I'd alternatively suggest it as possible patreon bonus but since atm I cannot afford it that'd be shooting myself in the foot 🙃

  • @timewilltale9214

    @timewilltale9214

    Жыл бұрын

    and i believe theres a few ways you could sync trello boards, so matt could have his own version that he updates, then sync it to the filtered shared version!

  • @Te3time
    @Te3time Жыл бұрын

    just binge watched all your devlogs and when you were talking about quitting your job and you brought up your patreon & doing commissions and all that I immediately thought this sounds like the workload of a fulltime job so Im not surprised you have less time for the game now I mean its good if you're happier but sucks for the game I hope you do end up finishing it since you had really great steady progress until now

  • @AetherXIV
    @AetherXIV Жыл бұрын

    this was incredibly helpful, as a hobby dev for 2 years I 100% agree with all of those points

  • @Btmodz
    @Btmodz Жыл бұрын

    Dude this video would have been so helpful a few months ago… these are really good things to know when making games

  • @Marandal
    @Marandal Жыл бұрын

    i've taken long 6-monthbreaks from projects because of burnout, but always end up coming back eventually. I'm trying to find new ways to Never Burn Out. The current method i use is: only working on it when i feel like it. there are 2 things that work: 1. Hanging out in Voice Chat(main reason i joined your Discord) or 2. If i feel like working on it. This "Never Burn Out" method is still new and i'm looking for other ways to never burn out; and currently; hanging out in Voice Chat is definitely my go-to.

  • @filiphedman4392

    @filiphedman4392

    Жыл бұрын

    Oh no. You can't avoid burnout by seeking motivation wherever you can. It is habit formation and discipline that makes you complete long tasks. Relying on motivation will never work.

  • @Marandal

    @Marandal

    Жыл бұрын

    @@filiphedman4392 I'd %100 agree.

  • @Skeffles
    @Skeffles Жыл бұрын

    Great to hear how you're using unity to tackle problems in your game!

  • @woutervanduin7415
    @woutervanduin74154 ай бұрын

    0:20 “3 key reasons” proceeds to show 4 keys

  • @Bicren
    @Bicren Жыл бұрын

    Bro you are beast

  • @TheWestmarker
    @TheWestmarker Жыл бұрын

    i might be misunderstanding, but a reason i haven't used coroutines in the past is because it seemed painful to schedule things in tandem with say the global update. do you think coroutines are more efficient in your stunned enemy example over being handled in a singular update process for the entire game? i.e. having a queue of events that is handled every update, and just adding the stun as one of these events again, i might be misunderstanding, but in past work i had trouble syncing threads and that experience drove me away from utilizing coroutines. i enjoyed this video a lot!

  • @WattDesigns

    @WattDesigns

    Жыл бұрын

    I think it’s a bit easier, instead of your update looking like “If (current time > stunStart +stunDuration && isStunned ==true) { (Do nothing) } Else { (Do regular movement) } You can just have If (isStunned) { (Do nothing) } else { (Do regular movement) } Then the coroutine sets stunned to try, waits a second, and sets it to false I think it becomes more useful with really complex stuff.. like for loading a new scene: -get the name of the scene you want to go to -have a black screen fade out for 1 second -wait a couple frames -save the game -wait a couple frames -change scenes -wait until it’s fully loaded -wait a couple frames so everything goes through it’s “Start()” -spawn in stuff if you need to -fade the black back in Doing all that in update would be a mess of timing and different variables, when you can just cleanly put it in a coroutine and say StartCoroutine(SceneChange()) And then the coroutine is everything all neatly laid out, with not an ounce of code in update constantly being checked

  • @An_Idiot675
    @An_Idiot675 Жыл бұрын

    Progress!!!

  • @FollowNdFeel
    @FollowNdFeel Жыл бұрын

    I genuinely check my steam regularly hoping you drop your game.

  • @Straightonly69
    @Straightonly696 ай бұрын

    Making a game myself rn and I did NOT plan it put before hand😅

  • @rizwanzaman1793
    @rizwanzaman1793 Жыл бұрын

    I'm an electrical engineering graduate and I'm switching to art and design. I know the struggle man!

  • @myth2553
    @myth2553 Жыл бұрын

  • @rauljerilara8848
    @rauljerilara8848 Жыл бұрын

    Watt, In my opinion, your based turn movement is more likely "Pokemon Mystery Dungeon" than "Crypt of the Necrodancer".

  • @mrsnutella4775
    @mrsnutella4775 Жыл бұрын

    can't see my browser nu...please help

  • @joyfulfishman5445
    @joyfulfishman5445 Жыл бұрын

    I love you

  • @gameinglizard6984
    @gameinglizard6984 Жыл бұрын

    Hi

  • @spenceabeen
    @spenceabeen Жыл бұрын

    Gonk :D

  • @bossanova3494
    @bossanova3494 Жыл бұрын

    this comment is purely to sway the youtube algorithm in your favor. good luck with your endeavors

  • @Switchup19
    @Switchup19 Жыл бұрын

    hey Matt remember me

  • @WattDesigns

    @WattDesigns

    Жыл бұрын

    Of course

  • @omenplayer8000
    @omenplayer80006 ай бұрын

    "Comment"

  • @leddoo
    @leddoo Жыл бұрын

    kinda off topic

  • @ivanm71
    @ivanm71 Жыл бұрын

    To avoid burnout… learn how to code better. Man…

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