How far can we react in Tekken?

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#JDCR #Tekken7 #Dragunov

Пікірлер: 126

  • @aoneko6813
    @aoneko68133 жыл бұрын

    "I can barely react to snake edge" Yup, I know what that feels like. lol.

  • @foxsteve9937

    @foxsteve9937

    3 жыл бұрын

    some snake edges have weeeird animations that u need to be used to like zafina

  • @gemini4lyfe3001

    @gemini4lyfe3001

    3 жыл бұрын

    @@foxsteve9937 there's only one snake edge clown

  • @HouwariAttack

    @HouwariAttack

    3 жыл бұрын

    @@gemini4lyfe3001 People will generally call any react-able low launcher a snake edge so calm down my guy

  • @ChristopherWaddelow

    @ChristopherWaddelow

    3 жыл бұрын

    @@gemini4lyfe3001 That is the univeral name used by the community for reactable lows. Same for hellsweeps.

  • @natersumkatanuar7631

    @natersumkatanuar7631

    11 ай бұрын

    @@gemini4lyfe3001 It's the community term for slow startup low launcher clown

  • @rul-rar-ru8370
    @rul-rar-ru83703 жыл бұрын

    delete Tekken 7 => Watch JDCR => install Tekken 7 => delete Tekken 7 ...

  • @eaea1225
    @eaea12253 жыл бұрын

    great job editor. also thanks for the english subtitles for international fans!

  • @nickyoung3252

    @nickyoung3252

    3 жыл бұрын

    Agree!

  • @TwoSevenX
    @TwoSevenX3 жыл бұрын

    The term JDCR is looking for is muscle memory. He's seen how the characters look in movement as permanent memories so can "read" 18-22 moves as "here they are". Another factor is sound. Sound recognition is 25% faster than visual. Hei's db2 is an "easy read" because he calls every other d with WEHRDUN... every time. db2 has HASHEEEEEEEEE at 180 decibels and as soon as you hear HA-, you're probably already starting to duck if you've been hit by it enough.

  • @joshuacole6543

    @joshuacole6543

    3 жыл бұрын

    yeah if you spend time in the lab practicing reacting to particular lows you'll have a much easier time. if you see/hear the low coming, but then have to register what it is and then consider what the appropriate response is, it's too late, you've been blown up. if you know when you see/hear a particular move coming that you need to duck, ws2, then use X combo to punish then you'll have a much easier time with it.

  • @armow2833

    @armow2833

    3 жыл бұрын

    Thas madness

  • @victorfranca85

    @victorfranca85

    3 жыл бұрын

    I should turn down my music I guess. Never

  • @user-wg1gd5gg7s

    @user-wg1gd5gg7s

    3 жыл бұрын

    Audio cue is especially important for db2 as b2 can be used to visually mix it up.

  • @blurryface5744
    @blurryface57443 жыл бұрын

    FRAMES!! THAT THUMBNAIL IS GENIUS!

  • @mitomidou
    @mitomidou3 жыл бұрын

    2 cents: For reacting, I usually reserve that for stagger lows. It's stifling to include what most refer to as "unreactable" lows to your gameplan, it would just overwhelm you and mess up your chance to win. As a compromise, I end up with something like feel or what most would call hard reads. You don't have to block all lows but you got to commit on when you are going to go and roll with your reads of the current match. I think the term for that is taking the low, at least until you got a good read on your opponent's rhythm.

  • @justaotter2085

    @justaotter2085

    3 жыл бұрын

    You gotta block low which give some flowcharts or are obviously punishable lol

  • @alexthezephyr

    @alexthezephyr

    3 жыл бұрын

    Yeah, against many opponents I would rather take the low than take a mid launcher trying to block a low. Some matchups are kinda hard to do that tho (looking at you Mishimas)

  • @mitomidou

    @mitomidou

    3 жыл бұрын

    @@alexthezephyr They're quite the exception. To me, Hellsweep is unseeable so I end up going by hard reads or situational awareness (which I need to improve on greatly) to try to low block. SSL/SWL is not bad, but then it's down to timing.

  • @MrOzzification

    @MrOzzification

    3 жыл бұрын

    Not only muscle memory but also the opponent's timing. If the opponent isn't doing anything to anything to change the timing of their lows, then you can build a sense of timing to their lows. You can begin to identify that "in this situation, when around this range the opponent will usually try for a low". Especially if they just throw out their lows in neutral when you have maximum alertness and not much else occupying your mind.

  • @realice.

    @realice.

    3 жыл бұрын

    Yeah i usually just ignore and eat the lows unless its a launcher Until i had a taste of Lidia's funny kicks

  • @Goteiii
    @Goteiii3 жыл бұрын

    24 frames and slower is reactable. With enough grinding you can block like 90% on reaction 21-23 is a kind of gray area it depends on connection and recognition of visual and audio queues 20 and faster you can't react, but you can react on a read. You feel the low is coming so, as soon as you se the opposing character move, you duck. The last one might seem obvious but a lot of people (including me until recently) ducked to block or low parry before the opponent did anything and that's wrong because they can see you ducking and go for a mid or wait to see you get up and do the low after anyway.

  • @pattinsonr.2304
    @pattinsonr.23043 жыл бұрын

    4:22 몸소 보흘을 보여주시는 잡다님

  • @ariaroflcakes
    @ariaroflcakes3 жыл бұрын

    Top-tier thumbnail!

  • @rpgtimefire
    @rpgtimefire3 жыл бұрын

    I mostly block low with good fuzzy and read very rarely usually when im hyper focused or in the clutch will I str8 up block a low. Like I just send my whole mental stack to either blocking/crushing the low or whiff punishing a move. But if I did that all game I'd 1. Be mentally exhausted and 2. Get my life blended away by the mixups 3. Never be attacking.

  • @Jeneric81
    @Jeneric812 жыл бұрын

    To me, a move being fully reactable would mean as a starting point that you should be able to block it an overwhelming majority of the time in practice mode when mixed with another move at similar speed and few distinguishable animation differences in the first frames. After that if you can translate it into gameplay. I find that a lot of people mix up experience with reactions.

  • @OKlarsplayer
    @OKlarsplayer3 жыл бұрын

    Jdcr what do you think about kazuya in smash

  • @MrWasabiTrash
    @MrWasabiTrash3 жыл бұрын

    It depends on the animation for me. I get hit by a lot of Miguel d/b1s due to its really unorthodox animation and the fact that it doesn't stagger on block, but I can see Snake Edges for the most part.

  • @justaotter2085

    @justaotter2085

    3 жыл бұрын

    When his hand is in the air ---\ like this that's your signal

  • @michawoo9560
    @michawoo95603 жыл бұрын

    Thumbnail editor wanted?

  • @Vic-tz3gl
    @Vic-tz3gl3 жыл бұрын

    JDCR being a savage

  • @ghsas3737
    @ghsas37373 жыл бұрын

    JDCR is the king of war

  • @crewie94
    @crewie943 жыл бұрын

    I actually can offline because my friend has played Leo & Bob since launch. 😅 Online though or against opponents I'm unfamiliar with I find it a lot harder, but it lands every now and then.

  • @ViperDivinity
    @ViperDivinity3 жыл бұрын

    I can see some lows like Devil Jin db2, Lili's ff4 etc. but most of the time I get hit, idk how to explain but sometimes I react to it subconsciously or maybe it just coincidental and very lucky.

  • @henriquecampos4120

    @henriquecampos4120

    3 жыл бұрын

    That happens with Anna's db3... It's almost telegraphic. I always see it, but I never block it. It makes me so mad!

  • @michaelmurray6577

    @michaelmurray6577

    3 жыл бұрын

    @@henriquecampos4120 We need to learn to trust our instincts, because we need to separate guessing from seeing lows. To block a low like that, we have no time to think. We must be conditioned to automatically do it. Always stare at the opponents character, don't blink lol

  • @t1mson1c

    @t1mson1c

    3 жыл бұрын

    @@henriquecampos4120 i feel you bro, same to me 😞

  • @KenshinOsu

    @KenshinOsu

    3 жыл бұрын

    Devil Jin's d/b+2 feels really easy to see, I guess it must be because of the animation but I feel like it's even easier than Hei d/b+2 even though it's one frame faster.

  • @user-wg1gd5gg7s

    @user-wg1gd5gg7s

    3 жыл бұрын

    It happens sometimes. What people fail to mention when talking about what can be reacted to is success rates. To have close to 100% reaction to something everything requires a window such as mishima 112. On the other hand you can theoretically see lows down to 20/21f in Tekken assuming current input delay and top 5% reaction bracket of humans, but even then it would never reach 90-100% consistency because of too many factors including it being on the limit of human possibility. So yes, sometimes you will in fact feel like you saw ane blocked something and you probably did. However, there's lows such as snake edges that literally give you enough time to 90%+ recognise the visual prompt and react in time. It's not black and white and some ~21-22f moves will never be seeable because there's not enough telegraphed frames early on. It's a super complex subject and the reality is there is definitely not one answer for every human.

  • @CANADAKRUSH1
    @CANADAKRUSH13 жыл бұрын

    I don’t react I read my opponents mind and say they’re gonna do a low. But they mix me up with mid launchers so I only do that at low health

  • @Repetz94
    @Repetz943 жыл бұрын

    in theory everything from 20+ frames is reactable. in practice basically it all depends on when you use the move and how and it depends on the animation. like, if you think about zafina her d3 is like 24 frames but still it's one of her key moves and arslan ash himself spams it.

  • @yesok2522

    @yesok2522

    3 жыл бұрын

    Yup, same with Miguel's db1, which is 25 to 31 frames, but the animation is so unusual for a low that even pros often fail to react to it.

  • @user-SoulGoblin
    @user-SoulGoblin3 жыл бұрын

    헤이 빠세이는 확실히 노리고 있으몀 가능한데 그냥 겜할땐 힘두러엉

  • @FRE_R3nzS
    @FRE_R3nzS3 жыл бұрын

    I see JDCR again I click

  • @Sangria713
    @Sangria7133 жыл бұрын

    When I play Bob I feel like people block d/b3 a lot on reaction because most of his other pokes are much faster so the slight delay is enough for them to sense that the low is coming. This may be the case as well for other characters.

  • @gaizokubanou

    @gaizokubanou

    3 жыл бұрын

    So ppl are reacting to absence pf faster pokes, not the slower attack itself... fascinating insight

  • @Guitar-Dog

    @Guitar-Dog

    3 жыл бұрын

    Yeah a lot of things are preemptive reactions like drag command through you dash before it so subconsciously people see the dash and get ready to break 1+2

  • @Xengard

    @Xengard

    3 жыл бұрын

    Well yeah, thats why you should then delay it. Same thing goes with dvjin and kazuya hellsweep after some oki situations

  • @UltimateBallaPOM

    @UltimateBallaPOM

    3 жыл бұрын

    @@Guitar-Dog You can dash into his other command throws too.

  • @UltimateBallaPOM

    @UltimateBallaPOM

    3 жыл бұрын

    And if you're fast enough, you won't even see the dash for the 1+2 throw

  • @stargambit9883
    @stargambit98833 жыл бұрын

    Excellent Player 😀😘😅😘💐 So hard🔥Jdcr🔥I m Big Fan❤️

  • @LoudCity025
    @LoudCity0253 жыл бұрын

    Loseagainman made a video about a person who can react to hell sweep and Lars' lows. It's worth a watch

  • @KyosukelGauche
    @KyosukelGauche3 жыл бұрын

    most of the time people didnt "react" to move, rather they wait or expect when the move gonna come and block it. some people just want to feel special or powerful, i can understand it tho.

  • @crewie94

    @crewie94

    3 жыл бұрын

    I'd argue that people have reacted even if they expect the move. That's matchup knowledge and it's a big part of reacting.

  • @KyosukelGauche

    @KyosukelGauche

    3 жыл бұрын

    yeah by i mean "react" is pure reaction to the move that throwing out of nowhere. matchup knowledge is more like you are already expect to see it comin 1st place. Just like if you're facin mishima then you gonna expect hellsweep comin and your psyche gonna tell you to block low frequently. that's why people tend to lose to character that they didnt familiar with isnt ? but yeah some people is gifted and have a better reaction than other.

  • @crewie94

    @crewie94

    3 жыл бұрын

    @@KyosukelGauche I understood your point and that was my argument, as to whether it's fair to exclude matchup knowledge from someone's reaction skill. I actually agree with most of what you've said and can respect your perspective. I do have a couple of points though. I personally don't block low more often against Mishima players, but I do look to react to their tendencies as with other characters. It's very bad practice to block low more often in Tekken, especially with the variety of mix-up. I look for small things like how they execute their hellsweep. Do they delay the input? Do they use hellsweep to punish negative frames? Do they use hellsweep to check my sidesteps? I respect the hellsweep, sure, I play Kazuya & Heihachi personally, but tendencies are important and the real elite players will use their tendencies against me. But I still get the read wrong sometimes as well, I'm not a great Tekken player. So I would say that people feeling special or powerful because they improved their "reactions" by learning the matchup, then kudos to them. It takes a lot of work to get really good at it consistently. For me it's not a power thing, I just love the game and enjoy the reward of learning. When you notice a tendency and REACT, it feels good. You earned that reward of feeling proud or just positive. You may never feel that if you apply simple logic like "Dragunov block low more, use range against King" for example. "Gifts" only go so far friend. Hard work is the real wonder juice.

  • @MrDamojak

    @MrDamojak

    3 жыл бұрын

    Tru

  • @edwincaraballo2414
    @edwincaraballo24143 жыл бұрын

    tbh i get the reaction sometimes i don't. you really gotta feel for the player during matches to get the rhythm of their play style but that's just me.

  • @mrpaprika2569
    @mrpaprika25693 жыл бұрын

    Average reaction time for human is 0.25 secods witch is about a hell sweep speed, that is visual reaction time. Audio reaction time on the other hand is about 0.17 seconds. Unfortunateley we have a speed limit so when you say you react to some moves you most likely heard them or you are well conditioned to your opponets intention. Fun fact. edit: Corection hellsweep is 20 frames so 25 would be something like A. kings sweep

  • @RollenceChiusinco

    @RollenceChiusinco

    3 жыл бұрын

    Arya from TBS has a really good video on about the difference between "seeable" and "reactable" lows. With Heihachi, for example, his db2 is seeable. But his starting animation (where he kind of turns his back and goes in with the backfist) has maybe 5-6 frames where it looks like b2. You can *see* an animation at frame 1. But you only *recognize* db2 from b2 ~ 5-6 frames in. Which means the window to react is actually 5 less than what's stated. Reacting to hellsweeps is made much more complicated because it can be performed at any point during the wavedash animation.

  • @LeninCake
    @LeninCake3 жыл бұрын

    JDCR viewers = most honest community :D

  • @icyoutlaw2948
    @icyoutlaw29483 жыл бұрын

    Bruh, I can't even react to these English subtitles

  • @cykablyat482
    @cykablyat4823 жыл бұрын

    Interesting topic

  • @Nikita-ze8ii
    @Nikita-ze8ii Жыл бұрын

    I cant even react to Snakes Edge outside of practise mode :(

  • @ehsun7822
    @ehsun78223 жыл бұрын

    We would like to see you get a visual reaction test.. online it takes 1 minute My reaction time is 294 ms (17.64 frames).. just wanna see good pros reaction speed is

  • @bookbagman7012

    @bookbagman7012

    3 жыл бұрын

    I get like 270ms but I've only seen Knee be able to block Kazuya d/b+4 (20 frames) on reaction

  • @ehsun7822

    @ehsun7822

    3 жыл бұрын

    @UC3qUO-4po3E_tPugekKlWzA but you can't immediately react right .. you gotta identify the animation then you react So our reactions time are enough to block db4 but the identification takes more time.. i think i have blocked db4 but i think i was expecting him to do that.. it was a read Blasted salami did a video on it that's why i checked my speed.. it would be cool if we could see every other pro player take the test.. and compare ourselves with them

  • @Lerossignol94

    @Lerossignol94

    3 жыл бұрын

    @@bookbagman7012 kaz db4 is kinda slow though. That’s not hard to react to.

  • @Lerossignol94

    @Lerossignol94

    3 жыл бұрын

    @@ehsun7822 where did you take the test

  • @ehsun7822

    @ehsun7822

    3 жыл бұрын

    @@Lerossignol94 search " visual reaction test" open the second link .. a website called humanbenchmark Can't post the link here for some reason

  • @muhtadaali8847
    @muhtadaali88473 жыл бұрын

    I know the low. I can see it but cannot react to it. I know that i need to crouch . What does that mean? Do I need more practice. Or I am too slow

  • @saibotpro8278

    @saibotpro8278

    3 жыл бұрын

    It's a muscle memory thing, you see it but you can only react to it through practice

  • @muhtadaali8847

    @muhtadaali8847

    3 жыл бұрын

    @@saibotpro8278 thanks. I think it is hand and eye coordination. Practice will make it perfect

  • @SeanLarsDogma
    @SeanLarsDogma3 жыл бұрын

    I like how QCB2 is called “Nobi-san” 😆

  • @sleepy7878

    @sleepy7878

    3 жыл бұрын

    is nobi famous for doing that? sorry i dont know hehe

  • @arinsrivastava6607

    @arinsrivastava6607

    3 жыл бұрын

    @@sleepy7878 he does it a lot in tournaments lol

  • @SeanLarsDogma

    @SeanLarsDogma

    3 жыл бұрын

    @@sleepy7878 yes!

  • @user-bl7qw4dk8l
    @user-bl7qw4dk8l3 жыл бұрын

    머레이는 나락도 보고막는 쌉고인물입니다 아 ㅋㅋㅋㅋ

  • @MorningstarJinn
    @MorningstarJinn3 жыл бұрын

    Dont forget humans react quicker to audio than visuals

  • @xMontorix

    @xMontorix

    3 жыл бұрын

    Really? Interesting

  • @jclarke90

    @jclarke90

    3 жыл бұрын

    @@xMontorix Yes if you think about it ,just about every launch punishable low the character has a sound cue for it Snake edges etc Heihachi even has a sound cue Unique only to his Db 2 no other move shares the same

  • @jclarke90

    @jclarke90

    3 жыл бұрын

    @@xMontorix this also why dead buttons are important

  • @PeppJH
    @PeppJH3 жыл бұрын

    자막 속도가 너무 무자비한 것 같사옵니당

  • @ezkhel
    @ezkhel3 жыл бұрын

    5:42 is this a tech trap? First time I've seen it

  • @choiceforwhat

    @choiceforwhat

    3 жыл бұрын

    when drag's uf4 hit, then enemy go down around clockwise. And in that situation, josie got that, but there was a clockwise wall. so he can use ws4 for continuing combo.

  • @choiceforwhat

    @choiceforwhat

    3 жыл бұрын

    i hope it is helpful for you😄

  • @rezlanbrandor6214

    @rezlanbrandor6214

    3 жыл бұрын

    You can also use d2 to pick up for combo. I'm pretty sure it works on all sidewall situations.

  • @luka-od5el

    @luka-od5el

    3 жыл бұрын

    If you hit someone with uf4 and the wall is really close on your right you can pick up like its combo

  • @user-milyac
    @user-milyac3 жыл бұрын

    잡다형님 외국인 팬 엄청 많당

  • @buppungong
    @buppungong3 жыл бұрын

    아니 왜 점점 썸넬이 미쳐가는데 ㅋㅋ

  • @kahalghafri
    @kahalghafri3 жыл бұрын

    Speaking Korean with Korean subtitle.

  • @timesnewramen4861

    @timesnewramen4861

    3 жыл бұрын

    captions go brrrttt

  • @jungwooahn9177
    @jungwooahn91773 жыл бұрын

    진 나락은 어떤가요??

  • @riven4121
    @riven41213 жыл бұрын

    These thumbnails are killing me

  • @ozimantv
    @ozimantv3 жыл бұрын

    Its funny how many people are just straight up lying.25 frames is reactable in offline by an average person.20 is way above avarage.In my opinion these idiots confuse reacting with reading the opponent.Not even get me started on fucking online.If 20 frames was reactable everybody would break throws in online because throws have 27 f window to react in 4 bars you have 6-9 frames of delay so in average 4 bar connection everyone would break throws.It is not the case tho even tournament players have problem breaking them in online.Seriously tekken players need to stop talking about what is reactable and instead read studies on what is average multi choice reaction speed is.

  • @prted
    @prted3 жыл бұрын

    잡다님이면 나락도 보고 막을수있을거 같은데

  • @JK-ii1nw
    @JK-ii1nw Жыл бұрын

    편집자끼리 철권 대결도 재미있을 듯

  • @adclub
    @adclub3 жыл бұрын

    보막대신 보맞가능합니다

  • @SheikhDeezNuts
    @SheikhDeezNuts3 жыл бұрын

    You can react to most move if you see it coming. But I think it comes down to the situation. For example, against Lili's db4 but in a pressured situation, sure it's slow and reactable, but Lili players might as well just fake it by ducking and do ws2 instead

  • @azman177
    @azman1773 жыл бұрын

    I feel the same with Bryan's qcb3

  • @davidamnotdavid3582
    @davidamnotdavid35823 жыл бұрын

    oksavingbank can

  • @rikou4214
    @rikou42143 жыл бұрын

    5:57 Mkay, I believe you

  • @kings_of_tekken6795
    @kings_of_tekken67953 жыл бұрын

    i once blocked a 13 frame move .........but i had been practicing low blocking for 45 days straight at that time :) ......so it was basically a reflex, not a reaction........(it was bruce's low in tag 2)

  • @USEDThe
    @USEDThe3 жыл бұрын

    24프레임부터 보고막기 가능하다하더래요~ 22나 23프레임기술 보막가능한사람은 정말 상위 0.1%라고 ㅋㅋ

  • @bookbagman7012

    @bookbagman7012

    3 жыл бұрын

    무릎님은 카즈야 퇴새도 보막 하더라구요 ㄷㄷㄷ

  • @USEDThe

    @USEDThe

    3 жыл бұрын

    @@bookbagman7012 사람은 24부터 보막가능하지만... 신은 아니자나여 ㅋㅋㅋㅋ

  • @user-ts3qi6ie9u

    @user-ts3qi6ie9u

    3 жыл бұрын

    @@bookbagman7012 퇴쇄 아니노

  • @bookbagman7012

    @bookbagman7012

    3 жыл бұрын

    @@user-ts3qi6ie9u 네 맞아요 고쳤습니다

  • @hatsunetz7047

    @hatsunetz7047

    3 жыл бұрын

    15프레임까지는 철권하는사람들은 다막을만하다고....

  • @masterscheme1
    @masterscheme13 жыл бұрын

    If you are standing still and your mind is not trying to process your moves as a priority and is squarely focused on defense... especially focused on the deceptively slow animation of lili's low... then you can condition response as a good starting point... but there is literally no limit to how disciplined and focus your mind can get... especially when you get your emotions under control and not focused anymore on the fake problem... but tackling and conquering the problem with solution already established by others who are further down the path to success in that area of growth than you are... And been conditioning waaay beyond those 10k hrs required for proper mastery of any habit or emotional or behavioral logical response...

  • @specialbrick84
    @specialbrick843 жыл бұрын

    It's ok, editor, the guy who makes the thumbnails is a noob too

  • @user-ug7gi9uf8m
    @user-ug7gi9uf8m Жыл бұрын

    i can't react d1rk but i saw her booba

  • @Korean5678
    @Korean56783 жыл бұрын

    발음이 참 구수하심

  • @donny303
    @donny3033 жыл бұрын

    Too much zooming in, not enjoyable to watch.

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