How does procedural generation work? | Bitwise

Ойындар

I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone!
How do games such as the Binding of Isaac generate its dungeons? How do games like Terraria, Minecraft and No Man's Sky generate their enormous worlds? In this video we'll discuss how random generation and procedural generation works.
Music in in outro:
Besus y Abrazor - Rolemusic: freemusicarchive.org/music/Ro... available under a Creative Commons Attribution license creativecommons.org/licenses/...

Пікірлер: 783

  • @DigiDigger
    @DigiDigger4 жыл бұрын

    I'm back with a new video! Thank you all so much for your support watching these videos, you reinvigorated my love for making videos! :) More video's will follow: we're back in action!

  • @Alayric

    @Alayric

    4 жыл бұрын

    Nice. :)

  • @mistermask4432

    @mistermask4432

    4 жыл бұрын

    OMG, like a mouth ago I discovered your channel and I was very sad that your last was upload 2 years. I am very excited about your return to KZread. Good Luck

  • @mykola2306

    @mykola2306

    4 жыл бұрын

    Really glad you are back, your videos are amazing! One question, did you delete some old videos? I thought you had videos about Hotline Miami or am I wrong?

  • @PietroSanta

    @PietroSanta

    4 жыл бұрын

    Yeeees! Keep it up!

  • @yesthatshouldwork

    @yesthatshouldwork

    4 жыл бұрын

    Glad to see you're back! I found your channel not long ago and watched a bunch of videos, then got sad when I saw you hadn't uploaded in a while. If you're looking for video ideas, one thing I think might be cool is how a game's save system works. I'm thinking of games like Minecraft, Elder Scrolls, or Breath of the Wild where it has to remember changes you make to the world and world objects in an efficient way, and even choose when to "forget" something (like blood moons)

  • @auguslan1515
    @auguslan15154 жыл бұрын

    4:26 Perfectly synced villager “hmm?”

  • @GraySlicerAnimations

    @GraySlicerAnimations

    4 жыл бұрын

    That's definitely intentional. If it's not then my right foot can run for president :D

  • @DigiDigger

    @DigiDigger

    4 жыл бұрын

    @@GraySlicerAnimations Funnily enough: it wasn't intentional initially, but during editing it accidentally lined up like this so I decided to double down and exaggerate it a bit!

  • @lavaman4919

    @lavaman4919

    4 жыл бұрын

    @@GraySlicerAnimations Sooo… Left foot for president?

  • @GraySlicerAnimations

    @GraySlicerAnimations

    4 жыл бұрын

    @@DigiDigger Well I'm glad you did because the result was funny. Also, I'm glad to see that you're back. I found your channel and was thinking to myself: "It's a shame he doesn't made videos anymore..." Then a little bit after that I saw your post and comments saying that you were back! Keep up the great work! :D

  • @GraySlicerAnimations

    @GraySlicerAnimations

    4 жыл бұрын

    @@lavaman4919 My left? I said my right. Either way I've got a campaign to plan :D

  • @MPSpecial
    @MPSpecial3 жыл бұрын

    “In the future, entertainment will be procedurally generated”

  • @DudV2

    @DudV2

    3 жыл бұрын

    weedeater

  • @zyansheep

    @zyansheep

    3 жыл бұрын

    @@DudV2 WEEDEATER

  • @plynkz

    @plynkz

    3 жыл бұрын

    blue watermelon🇩🇰📀

  • @moshpiler123

    @moshpiler123

    3 жыл бұрын

    It already is.. have you heard of pop music?

  • @decidev

    @decidev

    3 жыл бұрын

    PICKLE

  • @pandaengine
    @pandaengine4 жыл бұрын

    I was calling my dungeon generation procedural, but it was actually random. Thanks for enlightening me!

  • @dercoder015

    @dercoder015

    4 жыл бұрын

    @Almost blank If you have to do it often then try building a flexible system for it. At least that's how I like to work, every task that I have to do multiple times I try to automate

  • @roshibomb4247

    @roshibomb4247

    4 жыл бұрын

    @@dercoder015 The problem with that is that, as far as I know, every part of a game made for a jam has to be made during the timeframe of when the jam is going on. So, doing that would be considered cheating.

  • @Athaman136

    @Athaman136

    4 жыл бұрын

    @@roshibomb4247 I've not done a game jam but some hackathons, surely external libraries are usable right? Not coding game engines from scratch in a weekend I expect. Make a system and open source it so you can use it at the next one should be within the spirit and the rules of a game jam (I think, obviously check the specifics of your event).

  • @roshibomb4247

    @roshibomb4247

    4 жыл бұрын

    @@Athaman136 I've never done one either; my coding experience boils down to a few Scratch games, haha. But from the many videos I've seen on it, it looks like you *do* have to build the entire game from the ground up. The only allowed prebuilt things I know are things like unity and whatnot. I personally also feel like creating something before the jam, while convenient, goes against the very core of the idea of a game jam. The whole point is to create an entire game based around an idea within a set time frame. Having prebuilt tools (by yourself no less) to speed it up feels a bit odd to me. But that's just my two cents. Maybe I have my whole thinking backwards, lol

  • @satibel

    @satibel

    4 жыл бұрын

    @@roshibomb4247 quite a few gamejams allow libraries, if you have a bunch of generic functions that you use often, having them handy is probably a good idea. the rules often are similar to: Use any tools, engines, frameworks or libraries that you own or have licensed. You are free to use any assets or content that you own or have licensed. in theory, if you have a game that fits the theme, you could use it, but you'll probably still need to make quite a few adjustments, and probably make art for it.

  • @EarlHare
    @EarlHare2 жыл бұрын

    wow, now I understand how no man's sky has certain bugs with regards to base building and terrain interaction. Somtimes you would build a base , where you've carved out terrain and such and then next time you loaded the game the terrain has seemingly returned except it's now inside your base. It must have something to do with the order in which the base modules and terrain edits are loaded in whilst the map is being generated. Shame they've never managed to fix it though.

  • @isaakpdm

    @isaakpdm

    Жыл бұрын

    @@chopholtz4950 NMS also saves changes to the terrain, just some larger updates in the past might have broken it I guess

  • @PekaCheeki
    @PekaCheeki4 жыл бұрын

    "you use a random seed generator to randomly select the number in a sequence" "ok so how do you randomly generate a seed?" random number generator used to randomly generate a seed: *sweating*

  • @Ksorkrax

    @Ksorkrax

    4 жыл бұрын

    Usually something like system time and other easily accesible data that is somewhat random. I think some games used mouse position, but that one is probably not a good choice.

  • @spyrex3988

    @spyrex3988

    4 жыл бұрын

    nah the seed isn't generated with random number generator, the seed is the current system time

  • @vlusky_husky

    @vlusky_husky

    4 жыл бұрын

    @@spyrex3988 no, the seed is generated by a random seed generator.

  • @randomnobody660

    @randomnobody660

    4 жыл бұрын

    @@vlusky_husky You might be messing up the terminology a little. Only initializing a rng is called seeding. After that typically the previous result acts as the next "seed" equivalent, but it's afaik not usually called that. In most implementations i know of (basically everything except retro console) as soon as the generator is initialized all future outputs are already fixed. The function is just spitting the next number in line to you. In other words, seeds are your input, they aren't generated. Sometimes if you don't specify system time is used, but regardless of whether you do it manually or not you only seed once.

  • @vlusky_husky

    @vlusky_husky

    4 жыл бұрын

    @@randomnobody660 Calm the heck down, im making a joke.

  • @HumansOfVR
    @HumansOfVR4 жыл бұрын

    digi you barely made the January 2020 deadline! really glad to see a video after 2 years

  • @ralseithelonely
    @ralseithelonely4 жыл бұрын

    Welp. That worked. *_Throws the Necronomicon away_ * Another channel back from the dead.

  • @marcoshalberstadt7646

    @marcoshalberstadt7646

    4 жыл бұрын

    *_Catches Necronomicon and stores it_ Hey dude, we might need that again somewhere else, don't lose it!

  • @nerd_nato564

    @nerd_nato564

    4 жыл бұрын

    @xd ZwanzwaN You're fun at parties.

  • @somerandomdude712

    @somerandomdude712

    3 жыл бұрын

    @@marcoshalberstadt7646 we need to use it again

  • @sanicpl1499
    @sanicpl14994 жыл бұрын

    i was avoiding this video, dismissing it as another one of those mundane tutorials on youtube that takes forever to explain a simple point. But i was wrong. You, my beautiful man, Have got me hooked on this content. Seeing as i always wanted to try and become a programmer or developer of sorts in my future, This is fascinating on how all of this actually works! Keep up the amazing work and i wish you only the best!

  • @BlackJar72

    @BlackJar72

    4 жыл бұрын

    Be warned, this is a very misleading video -- he really tells very little, and a lot of it is opinion and misdefinition of terms. If this really interests you, you might need to read a book about it and start experimenting on your own. I doubt you'll find one of those "mundane tutorials" on this subject; procedural content is too much of an art to make a cookbook tutorial on.

  • @coffee2l

    @coffee2l

    4 жыл бұрын

    @@BlackJar72 why's that? Can you point out for me one the misleading and wrong things he said in the video? I know nothing about this subject and I'm genuinely curious. I will study it more on my own so I can truly learn how this works

  • @foobars3816

    @foobars3816

    3 жыл бұрын

    @@BlackJar72 8 months later and still no reply as to what was wrong with the video. Just vague statements dismissing the content when what is described seems reasonable and I'm not sure why it wouldn't work.

  • @SuperShortAndSweet

    @SuperShortAndSweet

    3 жыл бұрын

    @@foobars3816 one thing maybe, he mainly used time to change the image of perlin noise so unless your redrawing every frame you would use one seed but never update the noise its very costly

  • @SuperShortAndSweet

    @SuperShortAndSweet

    3 жыл бұрын

    My main point is the fact that perlin nosie is loaded once not at depth of point traveled

  • @daanvandongen1422
    @daanvandongen14224 жыл бұрын

    Super cool to see this channel revival, The content here is top notch my dude!

  • @hene193
    @hene1934 жыл бұрын

    Oh all the visualizations are so great! Thank you so much!!

  • @tuneboyz5634

    @tuneboyz5634

    2 жыл бұрын

  • @DilkielGaming
    @DilkielGaming4 жыл бұрын

    wtf man, its been 2 years, i subbed a few months ago and loved your explanation of portal and terraria. i was gutted to see that you havnt uploaded in 2 whole years! thought you died, im glad youre back, im looking forward to loads more content from you!

  • @JC-jz6rx
    @JC-jz6rx4 жыл бұрын

    I clicked so fast just so KZread could get off its ass and hopefully recommend this.

  • @jaloveast1k

    @jaloveast1k

    4 жыл бұрын

    Got it recommended to me, thanks ;)

  • @kunns123

    @kunns123

    4 жыл бұрын

    Recommended

  • @salutoitoi

    @salutoitoi

    4 жыл бұрын

    Just got recommended

  • @RoyRogerer
    @RoyRogerer4 жыл бұрын

    Recently found the channel and was super happy, until I thought it was abandoned. Seriously, your channel explains this in the most comprehensive way for people who have no clue. Also loved the critique videos, because it doesn't just gloss over what one feels as a player, but actually breaks it down into classic design theory. Keep it coming!

  • @XxXKobalXxX
    @XxXKobalXxX4 жыл бұрын

    I've been trying to understand Procedural Generation for so long now, and you managed to explain it perfectly in one entertaining 13 minute video. I'm absolutely stunned. THANK YOU!

  • @tykzerhd3717
    @tykzerhd37174 жыл бұрын

    You returned! I discovered your channel by your portal video, keep it up man!

  • @gragogflying-anvil3605

    @gragogflying-anvil3605

    4 жыл бұрын

    Same, I discovered it some days age. Seems to be the peefect time considering the reboot of this chanel.

  • @rdasher7747
    @rdasher77474 жыл бұрын

    I saw your video on terraria in my recommendations today, watched it and really liked it. The comments said this was a dead channel, so I got a bit bummed out then saw that you had a video posted 6 days ago. After a two year gap...

  • @MacroPixel
    @MacroPixel4 жыл бұрын

    I’m glad to see more content from this channel; you somehow manage to always make a video on some game-development-related topic that I’ve wondered about for a while :)

  • @TriDeapthBear
    @TriDeapthBear4 жыл бұрын

    I'm glad there aren't any people trying to "debunk" this video like the terraria one. That got really annoying to me, and I'm glad you stuck through it!

  • @TriDeapthBear

    @TriDeapthBear

    4 жыл бұрын

    @@fibre0690 I totally agree with that, but it just really annoyed me when people are saying he shouldn't make videos if he will spread misinformation. Obviously this needs improvement; it's his third video in this style. It's definitely not the best on KZread, but I think a lot of people need to realise, this is just a dude making videos, not some master out there with the intention of informing experienced programmers on complex topics, he's just making what he wants to make. I'm not really arguing with you, just getting a little annoyed over the comments on the previous video lol

  • @macmaster1553
    @macmaster15534 жыл бұрын

    I just want to say, the production value of your videos is way higher than what kind of recognition you are getting. This content is some of the best that I've ever seen when it comes to explaining complicated concepts in games. You do an amazing job of simplifying the content just enough so that it is understandable, but not boring to watch. You deserve so much more than what you're getting and, if you stay motivated to keep putting this content out, you are definitely going to find success.

  • @ryanengelhardt497
    @ryanengelhardt4974 жыл бұрын

    Welcome back! I'm so glad you decided to continue.

  • @originalnick473
    @originalnick4734 жыл бұрын

    Please do not stop creating these videos. You help and motivate a lot of people. I am new to programming, just started with C#, and the motivation that I got from these videos is insane. The fact that you can create infinite universes and all that good stuff is driving me crazy. I really just want to say *thank you* , thanks *a lot*

  • @dirtymint
    @dirtymint4 жыл бұрын

    It's great to see you back and making videos, they are so fun and interesting and I learn so much when I watch them. They are very inspiring and give me the push to keep going. Thank you for taking to time to make them, they are appreciated so much!

  • @perlinfall
    @perlinfall4 жыл бұрын

    Fantastic video! I’m glad I discovered your channel a month ago instead of 2 years ago!

  • @r033cx
    @r033cx4 жыл бұрын

    12:35 change da world my final message. Goodb ye

  • @naughtiusmaximus789

    @naughtiusmaximus789

    4 жыл бұрын

    _* _*_Windows 95 Boot-up noise_*_ *_

  • @uygaruygun9056
    @uygaruygun90564 жыл бұрын

    A really high quality of content, loved the videos and the way you explain them. You are really great at breaking down complex and technical subjects and teaching them part by part! Keep up the good work!

  • @gustavoberwanger1412
    @gustavoberwanger1412 Жыл бұрын

    the way you explain all the way from the interpretation of "noise = annoying sounds" to complex 3D cave systems is amazing! Your visual demonstrations are on point

  • @ast_rsk
    @ast_rsk4 жыл бұрын

    Wow, a 2 year break but you actually uploaded the next episode as if no time had passed at all! Great work, this is a great explantation of technical information in a less technical way. Much easier to understand.

  • @joshj.8870
    @joshj.88704 жыл бұрын

    Randomly suggested your videos on Portal and Terraria and watched this one, didn't realise until the end that you made the Terraria video 2 years ago. Cool videos, keep it up. New subscriber.

  • @minutehistory3032
    @minutehistory30324 жыл бұрын

    I watched this video while wearing a pickle rick t shirt. The first second was shocking. Randomness just got squared!

  • @animagamer2
    @animagamer24 жыл бұрын

    Please keep putting out videos! I've just discovered your channel, and though I've only watched the most recent stuff, it's all been super interesting!

  • @VictorCaldo
    @VictorCaldo4 жыл бұрын

    This channel is pure gold. Do not disappear please!

  • @TinyDeskEngineer
    @TinyDeskEngineer2 жыл бұрын

    Ah, Minecraft and Terraria, the perfect pair of games for explaining procedural generation.

  • @theshocktart
    @theshocktart4 жыл бұрын

    I've had some knowledge of how this was done...I love open world and procedurally generated games - but I never watched a video where anyone attempted to explain it with a bit more digestible detail. Thanks!

  • @mattbarrington
    @mattbarrington4 жыл бұрын

    What a great video! This answered so many questions for me. Looking forward to more videos from you in the future.

  • @DanielAttaway
    @DanielAttaway Жыл бұрын

    Two years later, this video is still fantastic. Thanks a bunch, I look forward to the rest of your content.

  • @MalwareSec
    @MalwareSec4 жыл бұрын

    The potential of this channel is huge, the content is captivating. Here's hoping for some more regular videos!

  • @darkstorm8036
    @darkstorm80364 жыл бұрын

    Your videos always fascinate me and I always learn something new! Thank you so much and keep up the great work😁

  • @retrojacksgamingtunes2459
    @retrojacksgamingtunes24593 жыл бұрын

    I remember back in the '80s, after wondering if RNG was related to the system clock, I wrote a small BASIC program to display a random number upon boot of the system. The system (an Acorn BBC Model B microcomputer) did not have a real-time, battery-backed clock, so only used the system bus clock to time its operations, meaning that the bus clock started from a fixed state each time the computer was turned on. Unsurprisingly now, the program produced an identical number every time it was auto-run whenever the computer was cold-booted. From that point on, I never accepted the idea of true randomness in computing.

  • @aetheldan
    @aetheldan4 жыл бұрын

    I only subscribed a few weeks ago after watching your old videos, I thought you’d disappeared for good. I’m glad you’re back, loved the video!

  • @LonelyAwesomeWolf
    @LonelyAwesomeWolf4 жыл бұрын

    Always wanted to learn a bit about procedural generation but never really committed to it. However, I am very interested now! Thanks Digi!

  • @yuw8410
    @yuw84104 жыл бұрын

    It's nice to hear someone with technical knowledge talking about videogames. Good job and keep going

  • @ItsMeFacu
    @ItsMeFacu4 жыл бұрын

    Thanks for coming back! Just after I discovered your channel, I noticed you've been gone for 3 years. But I fortunately saw your comment on the last video and here we are! Congratulations! Keep uploading, your content is amazing!

  • @LunchTrae
    @LunchTrae4 жыл бұрын

    The quality of this video is so high. You are great at explaining things and great at keeping the video interesting.

  • @devilisback1
    @devilisback14 жыл бұрын

    Keep making videos man! After watching your portal video and realizing the youtube algorithm brought traction to your channel after you gave up on it. So glad to see new videos form you. You're doing an excellent job with the editing and explaining complicated topics. Definitely make something of this opportunity. Just to let you know i don't usually comment but for the sake of you keep posting i commented, liked and subscribed!

  • @gahowell1
    @gahowell12 жыл бұрын

    I learned so much from your video. As a math teacher, I can appreciate much of what you are talking about. My mind is blown. I understand this in a much deeper way. My kids will love this!! Thank you!

  • @jaihadgeppo150
    @jaihadgeppo1504 жыл бұрын

    Amazing content, id love for some more of this!

  • @paltzis7295
    @paltzis72954 жыл бұрын

    Dude, I'm so glad you came back and just didn't stop making these videos

  • @khanlakhno2757
    @khanlakhno27574 жыл бұрын

    As always, the quality of your content is above all expectations! Thank you for your videos, btw I am about to finish my first game)

  • @_ZEG
    @_ZEG4 жыл бұрын

    Thanks for coming back with more info on procedual generation! :)

  • @caloz.3656
    @caloz.36563 жыл бұрын

    I LOVE YOUR CONTENT AND IM SO HAPPY THAT YOU REBOOTED THIS CHANNEL!!! KEEP UP THE GOOD WORK PLZZZ

  • @onedeadsaint
    @onedeadsaint4 жыл бұрын

    enjoyed your way of presenting all the info! good job!

  • @AdventureIsOutThere500
    @AdventureIsOutThere5003 жыл бұрын

    Thank you for this. I absolutely love preceduaraly generated world's and this video was great and easy to follow. I am just starting to learn how to code, so many there will be a procedurally generated game in my future

  • @ashwinmods9576
    @ashwinmods95764 жыл бұрын

    I learned about a new noise today, thanks to you. "Ridged fractal noise" and welcome back, community needs you :)

  • @ougi_rk
    @ougi_rk4 жыл бұрын

    Finally, the time has come.

  • @mta1567
    @mta15674 жыл бұрын

    Not gonna lie, this poped up in my recommended. Many comments saying you haven’t been uploading. Idc, you’re part of my major and dream job, I’m learning here more than my CSIT classes I get in college. I subscribed and hope you upload more. This is a great channel, I want to know more please!

  • @LEGnewTube
    @LEGnewTube4 жыл бұрын

    Glad to see you uploading!

  • @repalopo
    @repalopo4 жыл бұрын

    I have been thinking about the questions you mentioned in the video. Thank you for answering them!

  • @zh9664
    @zh96644 жыл бұрын

    I love your vids so much! Im very happy that you are back, because i found your channel while you where away liveing life. Please dont stop makeing content. 🤠

  • @nyuppo
    @nyuppo4 жыл бұрын

    He's back!! Awesome video as usual, super helpful

  • @cyronal
    @cyronal4 жыл бұрын

    Hey man, really love your videos, nice to have you back :)

  • @lucavogels
    @lucavogels4 жыл бұрын

    Finally! A good video that also explains how caves can efficiently be generated. Thank you 🙏🏻

  • @ics_de
    @ics_de4 жыл бұрын

    Great video! Also, I'm glad you're back :D

  • @JC-bd6gz
    @JC-bd6gz4 жыл бұрын

    Please keeping creating videos. You are a great educator honestly.

  • @zerkh6933
    @zerkh69334 жыл бұрын

    glad you're back, and amazing video btw

  • @thibautmodrzyk6292
    @thibautmodrzyk62924 жыл бұрын

    Hi! Quality content here, thank you for talking about VR sandbox, I didn't know about it at all, it looks insane

  • @Arelias95
    @Arelias954 жыл бұрын

    Oh my, you're back! I only found your channel after it was too late, luckily you came back :)

  • @MonsieurWatcher
    @MonsieurWatcher4 жыл бұрын

    It's been a while since I watched the previous video about terraria and in the video you said you would talk about this topic, if I'm not mistaken, but then I saw that there were no more videos for 2 years. Today I just got this in my recommended videos. Nice surprise

  • @dominickisidore5180
    @dominickisidore5180 Жыл бұрын

    This is amazing! Thank you for this introduction to procedural generation knowledge!

  • @jademonass2954
    @jademonass29544 жыл бұрын

    man i am so glad that you decided to upload more let me tell you i am really glad

  • @TheShlakers
    @TheShlakers4 жыл бұрын

    great video ! keep posting videos like this, you explain everything really clearly and interesting

  • @TechnicJelle
    @TechnicJelle4 жыл бұрын

    I love your videos! They're so informative! Geweldig!

  • @reNINTENDO
    @reNINTENDO4 жыл бұрын

    Really cool video, with some awesome visuals to match. I'd like to further stress the importance of things like perlin noise. You can't have a sequence that's the same every time but requires starting at the beginning to calculate it. Pi is actually a good example of this. While it's random and goes on forever, you can't just pick a digit to start at without calculating the digits prior. Perlin noise lets you jump to any position and get it's value without caring about the values around it. This is key when developing a procedural generated world. Water running down a mountain might pool somewhere as a lake, but when a player finds this lake you can't have it figuring out where the water starts first to determine said lake. It's just not performant. Of course the scale of what you're trying to generate will determine how important this is. Spawning flowers around a tree isn't out of the question, but spawning a tree based on it's proximity to other trees might get you into trouble quickly.

  • @HaloCraft838
    @HaloCraft8384 жыл бұрын

    me and my friends are trying to build a game and your vids give great advice. thank you.

  • @imNotDaniX
    @imNotDaniX4 жыл бұрын

    Gooood looord, duuude. I was searching for this explanations of procedural generation for my world generator. Thank you so much!

  • @kjpg7413

    @kjpg7413

    4 жыл бұрын

    You should use Simplex noise and not Perlin noise, due to Perlin having visible grid artifacts. I wish the video creator would have covered this better. The cave generator explanation isn't entirely correct either. But some of the other info is good! Search OpenSimplex2 to find a noise implementation I've put together, where you should have fewer issues using the 3D noise for any purpose you like, compared to others which use the original algorithm. Otherwise, there are lots of options out there, especially if you just need 2D noise.

  • @lorgarmor5886
    @lorgarmor58863 жыл бұрын

    Using pseudo-random numbers in the generation of a game world is super important, because being able to exactly reproduce a game state based on a given seed makes it possible to fix errors or prevent the creation of for some reason unplayable worlds. This would be impossible with true random numbers. Great video, especially the Perlin-noise section was fascinating.

  • @dreadface101
    @dreadface1014 жыл бұрын

    So glad you're back! Your videos are awesome.

  • @JonathanAnima
    @JonathanAnima Жыл бұрын

    This is one of the most magnificent and awesome explained tutorials ever, dude you are great. Many thanks.

  • @Iamveryconfusedabout
    @Iamveryconfusedabout4 жыл бұрын

    I knew it was a good idea to sub even though you hadn't uploaded in 2 years when I found you, good luck on the future, glad you're back

  • @raphaelabreu6757
    @raphaelabreu67574 жыл бұрын

    Your content is excelent! Your presentation makes it interesting for experienced and new game developers alike

  • @bkmakesgames4055
    @bkmakesgames40554 жыл бұрын

    I’ve been studying programming and game developing for a year and never heard of perlin noise before. Because of your video, I’ve learnt a new concept and I’m going to study how to use them now!

  • @kjpg7413

    @kjpg7413

    4 жыл бұрын

    You should check out Simplex noise too/instead. It's newer and less visibly grid aligned. Not entirely sure why the content creator didn't cover it (let alone make it the focus), but I find it to be the better choice most of the time.

  • @JosephAlanMeador
    @JosephAlanMeador4 жыл бұрын

    Excellent! Thank you for making this easy to understand, so good!

  • @tobbot2
    @tobbot24 жыл бұрын

    Found this channel like a month or two ago, looked for more videos like the portal one, but got really sad when they were from so long ago... BUT HES BACK WWITH MORE AMAZING CONTENT!!

  • @user-vu2gt6kb4c
    @user-vu2gt6kb4c4 жыл бұрын

    Im so glad that im came here after this wideo was done. I'd die from curiousity and lazyness if I watched previous video at the moment of publishing. Also thanks alot for making those.

  • @baergrills9980
    @baergrills99804 жыл бұрын

    Another great video! Glad to see you’re back.

  • @superArtSD
    @superArtSD4 жыл бұрын

    Wellcome back :) This video was awersome

  • @cyanimpostor6971
    @cyanimpostor69713 жыл бұрын

    I've been looking for something like this for a while! Thank you!

  • @dude8309
    @dude83094 жыл бұрын

    great and easy to understand explanations. love it!

  • @Codes97
    @Codes974 жыл бұрын

    Thanks for being back!!

  • @lilianregina8901
    @lilianregina89014 жыл бұрын

    Man, the last video was posted a 2 years ago, and i meet this Channel in the hour that he made a new video after 2 years stopped, it looks like a movie

  • @tomaslobos1326
    @tomaslobos13264 жыл бұрын

    Broo your channel it is amazing and your way to explain it is perfect. Please keep making videos

  • @Dedeu99
    @Dedeu994 жыл бұрын

    Glad you're back, keep it up!

  • @doot2359
    @doot23594 жыл бұрын

    Finaly , after 2 years you came back , this channel is a tresure !

  • @MonkeVocals
    @MonkeVocals4 жыл бұрын

    I'm so happy you're back !

  • @shloogybagoogy
    @shloogybagoogy7 ай бұрын

    as a very bad coder, things like this just fascinate me. its just awe-inspiring how a large series of numbers and letters can create entire worlds!

  • @loup1485
    @loup14854 жыл бұрын

    Man, your videos are so great!!!!!!!!! big support from France!

  • @igorsimoes6560
    @igorsimoes65604 жыл бұрын

    Thanks for sharing your knowledge!

  • @fiercekitty4982
    @fiercekitty49824 жыл бұрын

    Please don't leave, we love your content

  • @MoonJumpMania
    @MoonJumpMania4 жыл бұрын

    Finally a new video from this gem of a channel! I totally forgot to set notifications.

  • @maximalonov657
    @maximalonov6574 жыл бұрын

    Oh, saw you in recommendations, glad you're back :D

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