Houdini Tips - Procedural UV's, Channel Packing and more

In this video I'll share a few tips, like procedural uv's, channel packing, path deformer and others.
Grab the file:
/ cgside
Get my procedural courses:
/ shop
#houdini #procedural
0:00 - Intro
0:09 - Squared Procedural UV's
01:25 - Channel Packing
02:13 - From Houdini to Zbrush
03:05 - Multiple Path Deform
03:45 - N and Up to Orient Shapes with Sweep
04:18 - Outro
Thank you.

Пікірлер: 4

  • @ansc
    @ansc4 ай бұрын

    Straight to the point, no bullshit and always with a tip to pick up. Thank you

  • @godofgods4854
    @godofgods48544 ай бұрын

    thanks man this was too helpful , is it is good that i am taking a bet on houdini procedural workflow to create large environment for unreal and not going deep in other parts like fx and sims. i am preparing for technical art type position and also for my game. is this a viable option.

  • @cgside

    @cgside

    4 ай бұрын

    Definitely, houdini has pretty good workflows for procedural game assets creation. You might need to combine it with other apps for texturing and sculpting, for instance, but yeah , def worth it. Cheers

  • @godofgods4854

    @godofgods4854

    4 ай бұрын

    @@cgside thanks for replying , for texturing i am using substance , but i have not used any sculpting software ,will give it a try.