Hornet F7A MKII is EMBARRASSING [StarCitizen PVP]

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Пікірлер: 352

  • @latch9781
    @latch978125 күн бұрын

    I don't get all this 'meta this' and 'embarrassing that', every ship is equally terrible when I fly it

  • @Avenger__One

    @Avenger__One

    25 күн бұрын

    yes, flight feels like you're in a streight jacket, please leave that feedback on Spactrum

  • @subject1196

    @subject1196

    25 күн бұрын

    Honestly, evyone keeps going on about maneuverable the arrow is and how it can "dodge everything" but I have yet to successfully dodge an astetoid; I dont know what they are going on about...

  • @user-jh1bg1bm1x

    @user-jh1bg1bm1x

    25 күн бұрын

    @@subject1196skills issues

  • @subject1196

    @subject1196

    25 күн бұрын

    @@user-jh1bg1bm1x r/woosh

  • @Undoing77

    @Undoing77

    25 күн бұрын

    Seriously! The only real honest difference between an Arrow and a Corsair is how fast I'm going when I meteor into the ground on the dark side of a moon.

  • @themanyouwanttobe
    @themanyouwanttobe25 күн бұрын

    What I'm seeing is that an eye tracker is a massive advantage over someone who can only look forward.

  • @stuckin1945

    @stuckin1945

    25 күн бұрын

    i don’t get why they changed the way freelook behaves…

  • @dustiloma

    @dustiloma

    19 күн бұрын

    there are some settings for auto look on locked target,

  • @user-zj4rg9kn1c

    @user-zj4rg9kn1c

    12 күн бұрын

    arent there open source head trackers using webcams? cant you use the foip feature with a webcam to get the tracking too? personally i'm too lazy to set my shit up usually, and just look with mouse and fly with stick

  • @dettonate
    @dettonate25 күн бұрын

    Is the f7a embarrassing or is the Bucaneer ridiculous? Im thinking the latter

  • @harabecswurveweathers
    @harabecswurveweathers25 күн бұрын

    Is it Meta? Nah. Am I keeping mine anyways? Absolutely. I love the ship, and don't chase the Meta. I find far more enjoyment using non-meta ships to fight mediocre pilots who do chase the meta.

  • @MrEsphoenix

    @MrEsphoenix

    25 күн бұрын

    The issue is it should be meta from a lore standpoint. It's the primary fighter of the UEE, second only to the lightning.

  • @seanlelanddunn

    @seanlelanddunn

    25 күн бұрын

    I mean, the meta changes and RSI seems to want to try to rebalance the ships and roles.

  • @harabecswurveweathers

    @harabecswurveweathers

    25 күн бұрын

    @@MrEsphoenix I wouldn't expect the Buccaneer to remain the meta forever. MM is basically T0 in 3.23. balance is fluid, and there have already been some tuning updates in 3.23.1.

  • @justalex4214

    @justalex4214

    25 күн бұрын

    ​@@MrEsphoenixyou're right it should be... in 1.0, but we're still so far away from that. The current meta doesn't matter aside from being one of many stepping stones towards 1.0

  • @Jamie-666

    @Jamie-666

    25 күн бұрын

    @@MrEsphoenix Indeed, but against the Vanduul

  • @CarlosThai
    @CarlosThai25 күн бұрын

    This is not about F7A at all. It is all about team play and fight management.

  • @Avenger__One

    @Avenger__One

    24 күн бұрын

    I will prove it over and over again, the F7 loses to ceptor fleets, buccaneer ect

  • @GunShocka

    @GunShocka

    24 күн бұрын

    @@Avenger__One I still really dont see this as being a slight against the F7A. Like the OP said this seems to me you guys where simply using better tactics, not to mention even others int he comment section have pointed out, you are using an interceptor. Your tactics with your team is exactly ....How they are supposed to be used. Strike hard, do what you can, wave off, repeat until the job is done. They were designed to attack other fighters and fleeing ships in exactly this manner so its not exactly surprising F7A (A medium essentially dogfighting ship) is losing out to interceptors when they arent engaging in turning battles of getting nose on each other. You are essentially comparing a F22 Raptor against some 4th gen fighters of today. Of course it would wipe the floor with them thats exactly what its designed to do. In short, using a ship for its intended purpose doesnt invalidate the utility of another ships intended purpose

  • @HurricaneTyrone

    @HurricaneTyrone

    23 күн бұрын

    ​@GunShocka when are you going to get the F7A in those turning fights when a interceptor can just deny and leave and there's nothing a non interceptor can do about it? The F7A will lose to a interceptor the majority of the time simply because it lacks the speed to maintain engagement range. Also yeah, they were using good tactics and it is a group fight but the lack of speed in MM is a problem that makes the fights less dynamic.

  • @GunShocka

    @GunShocka

    23 күн бұрын

    @@HurricaneTyrone I don't even see why you commented this. Your agreeing with me, but at the same time missing the point of my comment. You would get those turning matches....when NOT facing interceptors. This isn't about using the meta, this was me more or less saying this video isn't really proving the the F7A as being a bad vehicle in general more over its just proving that the interceptor is out classing a ship type its literally meant to take on with the tactics their using. Hence my analogy of an F22 vs 4th generation fighter. So you can't fault a ship for not being better than something meant to counter it. Or more simply. 9/10 a professional sprinter is gonna out speed your average Joe. Its literally what they trained for. Oh and I suppose the only thing I don't agree with is your last statement. The dogfighting is far more dynamic with MM speeds. It has its quirks but can be tweaked later but this is far more entertaining to watch than two ships just jousting shooting a few rounds or a Missile or two and then taking another 20 seconds to slow down and recharge shields just to turn around, rinse, wash, and repeat until someone fucks up after 10 - 15 minutes.

  • @ValosarX

    @ValosarX

    22 күн бұрын

    ​@@HurricaneTyroneif the speeds were 100 times faster the Buccaneer would still be faster than the F7A. The only difference between this and what we had before is the Hornet isn't the fastest any more. Even then that was clearly a bug. Being cowardly and using the fastest ship to hit and run over and over is always going to be useful unless CiG makes every ship the same speed 😮

  • @brudengrin
    @brudengrin25 күн бұрын

    So, I'm curious. Wasn't this in CIG's design decisions? Isn't the end-point of Intercepters to be the fast in, fast out strikers against Medium and Heavy fighters? I thought the whole point of light fighters was to be king over other fighters, but unable to beat anything bigger than a heavy fighter (Which, buccs taking down Hammerheads is a problem). So, fighting a bunch of F7As (medium fighters) with light fighters / interceptors.. isn't this how this is supposed to go? I honestly may have misunderstood where CIG wants to take light fighters and by proxy interceptors.

  • @Toutvids

    @Toutvids

    25 күн бұрын

    Light fighters are not supposed to play it alone. They should always be dispatched in wings. Solo light fighter should not be capable of much.

  • @asog88

    @asog88

    25 күн бұрын

    No. Interceptors are supposed to be hit and run and to chase fleeing ships down… the forgot to balance them by making them brittle

  • @_rustyxnails

    @_rustyxnails

    25 күн бұрын

    @@Toutvids that's what they showed in the beginning of the video though. fighting with LF Interceptors in a pack

  • @brudengrin

    @brudengrin

    25 күн бұрын

    @@Toutvids Right, agreed, which is what happened here. And they won. That's kinda what I'm saying, right? This ended exactly how it was supposed to?

  • @brudengrin

    @brudengrin

    25 күн бұрын

    @@asog88 I mean, this was hit and run. They're still brittle, as far as I can tell, hell even Avenger_One said that if he had jumped into the middle he would have been evaporated. They were just doing what interceptors are supposed to do. Hit as hard as they possible can, and run. Use the speed to your advantage.

  • @rymosrac
    @rymosrac25 күн бұрын

    The age of anvil is over. The time of the Drake has come.

  • @Vioblight

    @Vioblight

    25 күн бұрын

    lol don’t forget about Aegis :) Drake does have the bucc I’ll give I that

  • @LordOfFlies

    @LordOfFlies

    25 күн бұрын

    B U C C !!!

  • @brockoala2994

    @brockoala2994

    25 күн бұрын

    @@Vioblight Doesn't Aegis has the penguin as the fastest interceptor in the game now?

  • @brockoala2994

    @brockoala2994

    25 күн бұрын

    NooooOooOoOooo not the trash!!

  • @Bladescorpion83

    @Bladescorpion83

    25 күн бұрын

    Nah. They’ll adjust. If bucc was to be meta, they would have won the contract over Anvil for a light fighter in lore.

  • @Mace1000S
    @Mace1000S25 күн бұрын

    So what would you pick the hornet F7A or the F8C lightning? If you could only have one. I have a buccaneer.

  • @Avenger__One

    @Avenger__One

    25 күн бұрын

    MKII over lighting

  • @danc42421
    @danc4242125 күн бұрын

    Hey to your experience, are NPCs doing maneuvers that aren't player possible, like with different tuning/physics? I haven't noticed it but Spectrum is full of that.

  • @Splincir

    @Splincir

    25 күн бұрын

    I've had ships turning their nose on me in ways that don't seem possible. Like I'm in a small fast ship, and a corsair is somehow nosing on me way too consistently and quickly.

  • @ivoxx_

    @ivoxx_

    25 күн бұрын

    @@Splincir Well, the current combat speeds are very low, so even a slow, fat ship can nose on you. The only solution is to fight in an agile enough fighter to stay as close as possible, avoiding their aiming. So far I tried combat with: ION (wtf is this charged shot shit???), a Cutlass and the F-7A. In all situations I ended up victorious against different opponents and outnumbered (from MRT to VHRT), some solo and other times with a mate in his Vanguard.

  • @StoneCoolds

    @StoneCoolds

    25 күн бұрын

    They already said NPC ships have a fake flight model as a place holder that doesnt fallow our physics, kinda like DCS NPCs pulling 30gs or "notching" at 45, 400 knots lol, but eventually they will get a real FM and do real maneuvers

  • @Rikalonius

    @Rikalonius

    25 күн бұрын

    @@Splincir I've seen AI vultures fly like M50s.

  • @MetalMassacre666
    @MetalMassacre66625 күн бұрын

    Were they stock loadouts? The gatlings feel pretty bad ill be dropping those asap might go back to rails or repeaters

  • @Xphurrious
    @Xphurrious25 күн бұрын

    how did you get lag pips working? ive looked through every settings menu(probably other than where it is now)

  • @Avenger__One

    @Avenger__One

    25 күн бұрын

    advanced controls - keybinds - joystick - weapons -> toggle lag/lead

  • @LocalAlpha

    @LocalAlpha

    25 күн бұрын

    in the key-binds, vehicle weapons - toggle lap/pip

  • @42grath

    @42grath

    14 күн бұрын

    To add: this is not a global setting thing once pressed. You'll just need to have it as a button on your sticks for combat now.

  • @quicksilver-vv768
    @quicksilver-vv76825 күн бұрын

    Literally feels like hellcats vs zeros in ww2. Boom and zoom baby

  • @ESC_907

    @ESC_907

    25 күн бұрын

    More like P-38s versus Kites…

  • @Velthus
    @Velthus25 күн бұрын

    I don't get it. In Shadow Moses and Avenger Squadron discords from some of their own members, the F7A MK2 is overpowered and can 1-2 shot light fighters and needs to be tuned down because light fighters don't stand a chance. But in this video they just get shit on. So which is it, is it OP and needs to be tuned down? Or is it complete dogshit and bucc's still screw it up? Actually genuinely confused here not trying to throw shade anywhere.

  • @Avenger__One

    @Avenger__One

    25 күн бұрын

    I'll show more testing

  • @Velthus

    @Velthus

    25 күн бұрын

    @Avenger__One I appreciate you thanks.

  • @Coldsealion

    @Coldsealion

    25 күн бұрын

    The short answer is that 1v1s are very different than teamfights. A bucc isn't going to do very well against a hornet 1v1 if the skill is equal, or it's at least an uphill battle. A team of buccs on the other hand....

  • @42grath

    @42grath

    14 күн бұрын

    The issue is also the Hornet fighting the Bucc. The F7A only has a *slight* dps advantage at a lower turn advantage. Running the "current meta" ship with tons of stick time, of course the squad of buccs coming into the fight prepared and coordinated are going to win the fight. 1v1 with equal skill/stick time the edge is probably in the favor of the bucc currently because of the turn rates. I think this kind of proves the need for more determination between use cases between "medium" fighters, light fighters, and heavy fighters and their place in combat. Something I think once we get the proper armor systems into the game will help with.

  • @Coldsealion

    @Coldsealion

    14 күн бұрын

    @42grath The Buccaneer has significantly worse turn rate than the hornet in 3.23 because of its interceptor tuning. It gets 50deg/sec in pitch vs the mkII's 59. It's also much less tanky. The people who argue that the hornet is more meta are absolutely right if they're talking about 1v1s, even if the hornet didn't have it's currently bugged wiggle strafes

  • @stratvids
    @stratvids25 күн бұрын

    I'd like to see a few more scenarios, for example a team of 50% Bucs and 50% MK2s vs 100% Bucs. This has establish a team of bucs > mk2s but its it better to use a hybrid force?

  • @FILMCREWProductions1
    @FILMCREWProductions125 күн бұрын

    Please explain, for a shmuck with an F7A, how you would fight better against this attack?

  • @Avenger__One

    @Avenger__One

    25 күн бұрын

    fly Ceptors and leave feedback on spctrum for CIG to make betters flight and FAST!

  • @timvictor8926
    @timvictor892625 күн бұрын

    I see you’ve transitioned from the Arrow. Does this team strategy work with every Interceptor or just the Buccaneer? Would to work in the 325a?

  • @Avenger__One

    @Avenger__One

    25 күн бұрын

    Every interceptor

  • @timvictor8926

    @timvictor8926

    25 күн бұрын

    @@Avenger__One that’s just crazy. I wonder if the coming differentiation will change this. As in, is this temporary due to the rough pass?

  • @Charlouf_

    @Charlouf_

    19 күн бұрын

    ​@@timvictor8926 it's interceptor tuning, avenger titans also win VS non-interceptor. CIG should have never make the buccaneer an interceptor, fastest + most firepower, it's stupid. interceptor should have been : Razor, raven/firebird, M50 those fast ships with less firepower.

  • @timvictor8926

    @timvictor8926

    19 күн бұрын

    @@Charlouf_ for an Interceptor the Buccaneer has a ludicrous amount of firepower.

  • @Charlouf_

    @Charlouf_

    18 күн бұрын

    @@timvictor8926 i know, thats why it's stupid

  • @spudanky
    @spudanky25 күн бұрын

    Still watching the video, but what typically happens rn if a group of death balling F7A MKII are more disciplined with effective attack ranges and don't try to thirst? Is thirsting in inevitable outcome of the F7's under performance atm?

  • @jodofe4879

    @jodofe4879

    25 күн бұрын

    The Buccaneers can just kite indefinately because their speed is so much higher. They don't need to place themselves in the Hornets' effective attack range until after the Hornets eventually make a mistake.

  • @Grislythrone
    @Grislythrone25 күн бұрын

    Is the scorpius useable by a solo pilot in these kind of scenarios?

  • @seeker_rodan3113
    @seeker_rodan311325 күн бұрын

    Do you think its better to use repeaters to at least pepper enemies or stick with using cannons for this ship?

  • @DanakarEndeel

    @DanakarEndeel

    25 күн бұрын

    Not sure if my advice has any merit as I'm no 'top dog' or anything; but I intend to primarily use the MxA Laser Cannons.

  • @scienz0220

    @scienz0220

    23 күн бұрын

    It looks like the fast ships create games of kiting until they have advantage to engage, then putting shots on target quickly at close range to get a kill. Any weapon that that takes a long time to kill will be weaker against enemies that create brief windows of gunfire with their speed authority

  • @42grath

    @42grath

    14 күн бұрын

    Repeaters work for a stand up fight. For quick damage application and break away like these interceptors are doing, laser cannons are your choice.

  • @Carthe0002
    @Carthe000224 күн бұрын

    Is there a "best place" to shoot each ship to kill/disable it as quickly as possible? I figure all the ships are a little different, so is there some place to get all this information? I feel like I'm magdumping ships in their hulls & especially in 3.23 it takes forever to kill them, players or AI.

  • @gprime3113
    @gprime311325 күн бұрын

    Wait... Which one is better?

  • @rooster1012
    @rooster101225 күн бұрын

    So the video has nothing to do about the new Hornet at all and everything to do about bad gameplay by the people flying them.

  • @ivoxx_

    @ivoxx_

    25 күн бұрын

    Yeah, it's what I'm thinking. Let's have an ace, organized team facing an unorganized random bunch of players.

  • @Avenger__One

    @Avenger__One

    25 күн бұрын

    Not really, these guys aren't terribly bad, but the outcome would have been the same, but I'll keep showing more videos too ppl. Who would we have to fight to prove to you the hornets bad?

  • @ivoxx_

    @ivoxx_

    25 күн бұрын

    @@Avenger__One maybe try fighting a 4v4 with a same level opponent? I have no doubt the hornet isn't as good as it should be and MM needs balance, just saying this video isn't a good example.

  • @SonosAzai

    @SonosAzai

    25 күн бұрын

    ​​@@Avenger__Onethey want you to make a clone of yourself or they wont believe the results. I for one believe organic fights are the best to prove anything as they are "real world scenarios"

  • @DakkaDakka12

    @DakkaDakka12

    24 күн бұрын

    It's not just gameplay, look at the beginning of the video where multiple pilots try to pin and kill A1 but because interceptors have the speed advantage he was able to stay just far enough to avoid taking damage while the hornets are wiped the moment they are targeted because they don't have the ability to create space when targeted. Nobody can win while outnumbered in master modes because the flight model is too slow, but a faster ship can keep just out of range while his wingmen shoot off his attacker, and then reengage when he has enough space to work with. It's not the hornet failing, its more like master modes results in faster ships having the ability to disengage and reengage creating a scenario where a group of faster ships will beat a group of better armed and more durable ships because if the better armed/survivable ship doesn't make a big impact in the limited time they can engage, the smaller ship can disengage allowing his shields to recharge and allowing him to wait until an opponent is preoccupied with one of his wingmen and dive on them. The hornet is killed by the lack of ability to dodge incoming fire that all ships suffer now resulting in ships that can disengage from the fight to recharge and pick a better fight reigning supreme.

  • @RespiteofChampions
    @RespiteofChampions25 күн бұрын

    So essentialy wait til it eventually goes into the in game stores? Got it

  • @JaggedJack1
    @JaggedJack125 күн бұрын

    So Omniskys are the meta gun in this patch?

  • @Traumglanz

    @Traumglanz

    25 күн бұрын

    Just like in the old days ;-)

  • @Smap_SC

    @Smap_SC

    25 күн бұрын

    ​@@Traumglanzbut why tho? What makes them better than the M5A's for example?

  • @b14ckyy

    @b14ckyy

    25 күн бұрын

    @@Smap_SC Projectile speed is key.

  • @mortalkombatfight-clubsofi9637

    @mortalkombatfight-clubsofi9637

    25 күн бұрын

    ​@@b14ckyy In that case the FL-11 and FL Series in general, that have 1,800 m/s speed should be objectively better, no?

  • @Gofr5

    @Gofr5

    25 күн бұрын

    ​@mortalkombatfight-clubsofi9637 Those faster guns sacrifice too much damage and dps for their speed. The Omnisky strikes a good balance of "fast enough" with more punch.

  • @ThomasD66
    @ThomasD6625 күн бұрын

    S2 power plant of the F7A isn't really doing anything significant. Both ships with Omnisky loadouts are near even in DPS. This isn't rock paper scissors. This is two rocks, one faster than the other.

  • @hewchy

    @hewchy

    12 күн бұрын

    burst DPS on f7a2 is literally double that of the bucc with full omnisky loadouts. in jousts the bucc has to be dodging 50% of the shots just to have even damage output (which I guess the point of this video is telling us that it can do that and more easily, functionally making the buccs effective dps higher)

  • @ThomasD66

    @ThomasD66

    11 күн бұрын

    @@hewchy 4724 vs 2962 is not quite 'double.' More like 50% better. But even that is not as massive as it sounds. I wouldn't say it is 'dodging' but more a matter of timing, and people not flying the faster ship need to unlearn a lot of old habits that are no longer useful.

  • @eddyrocksteady1157
    @eddyrocksteady115725 күн бұрын

    It’s called Tag, Drag and Bag. Damn not said that phrase in a good while. Good ol DCS.

  • @outlawjaw1639
    @outlawjaw163924 күн бұрын

    Which ship has the highest scm speed? So far I've seen that the gladius is 220, buccaneer is 240, 325a is 260

  • @disvoiced326
    @disvoiced32625 күн бұрын

    Seeing the team work from a leader's pov is refreshing. As much as we want to see A1 fight, it gives more context to why having a trusted team is crucial to fights. Good stuff.

  • @davidfrancis2163
    @davidfrancis216325 күн бұрын

    Good video. like it when you focus on tactical and informational videos that are helpful. Your knowledge of game flight mechanics is why I subscribe and what I look for in your videos. What I would like to see from you is more videos that give your thoughts on how to be as effective as one can in solo and group fights with each fighter. Regardless of whether the ship is meta. You have the talent and expertise to really instruct. But also expand your audience by offering instruction on solo combat with those ships not just squadron fights.

  • @RagingPariah
    @RagingPariah25 күн бұрын

    Really appreciate the explainer mode, talking it through play-by-play. Thanks!

  • @Avenger__One

    @Avenger__One

    25 күн бұрын

    glad you liked it

  • @RahzZalinto
    @RahzZalinto25 күн бұрын

    What objective are you fighting over here?

  • @Avenger__One

    @Avenger__One

    25 күн бұрын

    control of GrimHex

  • @solventob

    @solventob

    25 күн бұрын

    Avenger has a bounty on his head because of his Crime Stat 3. It makes the game offer bounty hunting missions for other players to come kill him.

  • @Xaxxus
    @Xaxxus25 күн бұрын

    its atmosphere performance is really bad. It handles as if control surfaces have been implemented. Also its capacitors need a major boost.

  • @threesixtysafari2115

    @threesixtysafari2115

    25 күн бұрын

    The old Hornet has bad atmo performance too. It was noticeable compared to other ships that I was flying a the time. I think I will only buy this in the game if I ever decide to get it.

  • @TUROCK320

    @TUROCK320

    25 күн бұрын

    @@threesixtysafari2115 you will change your mind 999 time before the game will be a released lol

  • @ksl-988

    @ksl-988

    25 күн бұрын

    Capacitors are the same across all Hornet variants and are equal to the Blade and Glaive and higher than light fighters.

  • @adarkwind4712

    @adarkwind4712

    12 күн бұрын

    ​@@TUROCK320 *looking at my buy back screen* . . . . . . .probably.

  • @TUROCK320

    @TUROCK320

    12 күн бұрын

    @@adarkwind4712 🐒👍

  • @MeineBeine
    @MeineBeine23 күн бұрын

    really nice video dude! great format!

  • @seanlelanddunn
    @seanlelanddunn25 күн бұрын

    We have left the age of the fighter and entered the age of the interceptor.

  • @rooster1012

    @rooster1012

    25 күн бұрын

    Naa just a lot of bad gameplay is all on team Hornet ignoring everyone but him in the middle of a brawl.

  • @JohnSrptn117

    @JohnSrptn117

    25 күн бұрын

    So what? You switch targets, they kite you while their team destroys you from the rear. Remember why the hornet became meta when it got the G's bug? This is the same. The fact that the buccaneer can get in and out at will and stay out of harm makes it simply stupidily OP in this flight model. Remember how the only moment AO was in danger was when a bucc stuck to him? Yeah, there is that.

  • @redslate

    @redslate

    25 күн бұрын

    Interceptors _are_ fighters...

  • @seanlelanddunn

    @seanlelanddunn

    25 күн бұрын

    @@rooster1012 It's more that with the current flight model, ships with higher SCM speeds make it easier for a coordinated team to engage a single target of an opposing force, destroy that target, and then exit engagement range preventing effective counterattack.

  • @seanlelanddunn

    @seanlelanddunn

    25 күн бұрын

    @@redslate It's more that CIG in 2.23 is pushing ships into different architypes. Right now PvP, especially group PvP, favors ships with high SCM, even if it trades off with lower turn rate or weapon loadout.

  • @shh532
    @shh53225 күн бұрын

    So it's not just me... I felt despite the firepower the F7A is a bit underwhelming atm.

  • @JD-of2ps
    @JD-of2ps25 күн бұрын

    We are in the infant stage of MM, it will evolve and everything is going to continue to change. I expect the F7A and F8C to be very good and reflect their place in the hierarchy lore wise once things get balanced more. I also expect it to take some time, so this is what we have for now.

  • @epyonrsi8829
    @epyonrsi882925 күн бұрын

    YOU have gotten a lot better at explaining the situation and what you are looking at to us Avenger__One. Great video too. Wish you could make one of these but in the pilots briefing room on the screen :D Would be so cool. Like how they do it in movies :D

  • @Yurikan
    @Yurikan25 күн бұрын

    I feel like this is an example of close ended design vs open ended design. flight in 3.22 was open ended and people simply discovered what worked best within the limits of the system. The flight system of 3.23 is close ended and the game designers are saying "this is what you can and are allowed to do" in a concrete fashion. So many forced and unnecessary decisions being made in 3.23 with no shields in nav-mode, which causes problems with quantum snares and just instant death scenarios, and then combat issues based on guesswork. Oh and the are nerfing the F7A mk II, which it definitely doesn't need.

  • @mortalkombatfight-clubsofi9637

    @mortalkombatfight-clubsofi9637

    25 күн бұрын

    I personally feel - after playing around with the F7A MK II that it needs a rebalance and maybe even a buff, let me explain. 1) Atmo performance of the F7A MK II is absolutely terrible! If i go above 170 m/s speed in atmo i cant control the bloody thing. It just cant turn well. The same maneuvers i do in atmo, i tried with the Buccaneer, with the Arrow, the Other Hornets (mk 1 Ghost) and with heavy fighters as well. All of these other, some of which are a lot heavier ships performed really well in atmo..... 2) HP values. It just does not sit well with me that it has the same hp pool as the MK 1 Hornets!!! 20,605 hp is just not enough. 3) Capacitor / capacitor regeneration speed. The F7A Mk II has a size 2 power plant! If you slap on a JS-400 it should provide over 10k pwr/s It does not make sense to me that it has exactly the same capacitor / regeneration as a Civilian model. I think its control in atmo needs to be fixed via NAV thruster output or whatever its got bugged and capacitor or the regeneration of that capacitor should be improved. I honestly feel like i have the same firepower as a buccaneer, with even though i have bigger guns wtf..... And the ship as much as i love it, just does not perform as well as it should. A nerf to me is silly and stupid for the F7A Mk II.....

  • @rhadiem
    @rhadiem25 күн бұрын

    I see the Avenger now has an interceptor style speed/model, would be interested to see your take on it vs the Bucc. It would definitely seal your argument if a $55 Titan can defeat F7A's.

  • @MersageSW
    @MersageSW25 күн бұрын

    Great breakdown! Thanks for making the video. It is super helpful to see this kind of stuff.

  • @itsbadlols
    @itsbadlols25 күн бұрын

    im not understanding how the f7a mk2 is embarrassing (in caps) when it was the pilots who got themselves killed chasing A1?

  • @DanakarEndeel
    @DanakarEndeel25 күн бұрын

    I think one of the issues with the F7A MK2 is also because it has the exact same size capacitor as the 'non-military' version (both Mk1 and Mk2). So the only thing you gain is having more damage upfront but no sustainability in a fight. So it has all these big guns but can't even fire them for any reasonable amount of time.

  • @D-rizzy31
    @D-rizzy3125 күн бұрын

    I'm fairly certain "frisbee" at 3:14 was a F7C Mk II. I don't think the F7A's have the white paint. I think they just did a big blanket "general" tuning for introduction of MM so I am hopeful for an updated tuning of most ships again. When? No idea.

  • @XenoAstralGaming

    @XenoAstralGaming

    25 күн бұрын

    I have white paint on my F7A. just a heads up. got it for my F7C and it is compatible

  • @D-rizzy31

    @D-rizzy31

    25 күн бұрын

    @@XenoAstralGaming Dang I had that paint and I never got the option to put it on. I am glad that it was compatible though.

  • @cube44w
    @cube44w23 күн бұрын

    It’s impressive how rapidly you’re able to process the data on your screen. I always struggle with actually reading what is coming at me.

  • @ESC_907
    @ESC_90725 күн бұрын

    Those turrets pop WAAAAYYYYYYYY too easily…

  • @JohnSrptn117
    @JohnSrptn11725 күн бұрын

    Has anyone tried the 350r as a combat vessel now that the speed is king? It might actually be a beast now. Just a thought, I'm shooting into the abyss here.

  • @jodofe4879

    @jodofe4879

    25 күн бұрын

    Profile is too big

  • @JohnSrptn117

    @JohnSrptn117

    25 күн бұрын

    @@jodofe4879 But, shouldnt its speed keep you safe as long as you keept in BnZing?

  • @smokeguru4107

    @smokeguru4107

    22 күн бұрын

    325A is a beast.

  • @jasonmaxwell9762
    @jasonmaxwell976225 күн бұрын

    Not sure if you know this or not but you can kill a buck in one pass with scatter guns. Scatter guns are the counter for snubs and lights. It will rip a shield off in one blast and kill with the second.. Combed with cannons of course. Many bucks might be an issue, but i never lost a fight to single buccaneer or snub. Not once. and before you assume they are all bad pilots. I even beat Vergil in a buck because I killed him in one pass. Mind you a buck can kite you indefinitely if it wants. But most people go in for a pass for the kill and that's when you can kill them. It only takes one pass. Go put some scatter guns on the nose of an F7 and you will smoke any light or snub pretty easy no matter how good they are dodging.

  • @matyasmachacek1598

    @matyasmachacek1598

    24 күн бұрын

    What scatter gun would u fit on mk2 with laser cannons? I like this idea

  • @jasonmaxwell9762

    @jasonmaxwell9762

    24 күн бұрын

    @@matyasmachacek1598 Well the ballistic one does better against light fighters. but the laser one is more well-rounded. If you are not close you will lose to a meta all laser hornet. Especially using the ballistic one.

  • @jasonmaxwell9762

    @jasonmaxwell9762

    24 күн бұрын

    @@matyasmachacek1598 yeah I am not sure why a lot of these guys complain about snubs or racing ships. They are hard to hit if your using meta cannons. But if you just use something else like repeaters or especially scatter guns. They are super easy to kill. Almost to easy to kill. With MM There is more of a rock scissors paper thing going on between medium lights and heavies now. Weapon builds matter. I think the issues everyone's just bases all the fights off of meta laser cannons. Because realistically pound for pound they're the most well-rounded and best weapon in the game. But some setups will beat others depending on the ship.

  • @matyasmachacek1598

    @matyasmachacek1598

    24 күн бұрын

    @@jasonmaxwell9762 Yea. I would love to try few setups. But i have got problem to make any money because dying on bugs or glitched/not working missions.

  • @williamlewis1805
    @williamlewis180525 күн бұрын

    A1 - your point might be better illustrated by conducting a solo fight vs multiple enemies. Comparing how you used to be able to avoid fire from multiple engines and take them down one by one, whereas now you’re just cooked by DPS.

  • @williamlewis1805

    @williamlewis1805

    25 күн бұрын

    One other thought on this is, I used to say SC is not Pay-to-win because a great pilot in an Aurora could kill a bad pilot in a much more expensive ship, but with this new model focusing so much on DPS, it’s a much harder argument to make.

  • @Kilinjaro

    @Kilinjaro

    25 күн бұрын

    This is an mmo. There is nothing wrong with teamwork beating a single player regardless of how good they are. Honestly I don't know how you can say "but you used to be able to 3v1 and win" and think that's a reasonable argument. This is why the skill ceiling being lowered is actually good for the game in the long run. Most people aren't going to be that great and the argument of "get gud" isn't very attractive to them when they can't even see the ceiling. This isn't the first game to have skill ceiling issues. I remember way back in LoL Yasuo used to be able to easily 1v5 as long as the player knew what they were doing. Was that healthy? should the skill ceiling have been that high? players argued that lowering it reduced skill expression but that skill expression was to the detriment of every other player around them including their teammates. Teamwork should always beat skill in a game like this.

  • @DakkaDakka12

    @DakkaDakka12

    24 күн бұрын

    @@Kilinjaro While I agree with you, the old model allowed a better skilled pilot to matter more than the machine. In the new flight model, the average pilot would have a chance of beating a really skilled pilot if they are in the better ship. My only wish has been for them to find a way to make multicrew ships worth using, and while master modes certainly gives an advantage to a big fat brick with lots of shields and lots of firepower, this isn't what I was hoping for. I want a situation where 3 fighters can engage a connie with 3 crew and see both sides have enough of a chance to win that I can't be certain who would win.

  • @Kilinjaro

    @Kilinjaro

    24 күн бұрын

    ​@@DakkaDakka12 "In the new flight model, the average pilot would have a chance of beating a really skilled pilot if they are in the better ship." There is absolutely nothing wrong with this. The entire point of a game is for it to be fun. It's not very fun if it's mechanics serve the ego's of a certain few elite rather than the playerbase at large. Better ships should have an advantage just as the 3 in a 3v1 should. Not to mention I don't buy this position that skill doesn't matter at all anymore. It still makes a huge difference, it's just impossible for the best players to completely dominate now which is a good thing.

  • @Kilinjaro

    @Kilinjaro

    24 күн бұрын

    @@DakkaDakka12 Watch A1's review of summit2g. He clearly was better than most starter players but there was so much he could have done to improve and this is AFTER the changes. This should be enough to prove that skill expression is not gone and the ceiling was way too high to begin with. This is not an easy game to learn nor will it ever be. It's really hard to get into the pvp starting from nothing specially without videos like A1's to help them along. It's accessibility even now isn't the greatest.

  • @idn
    @idn25 күн бұрын

    This main engine change really make eye tracking super important (not that it wasn't always), but the W key is king now for sure.

  • @davidfrancis2163
    @davidfrancis216325 күн бұрын

    Another thought you might want to consider for dance expansion for your channel is that with a lot of new pilots joining, you’ve got people that just like their ship regardless of meta. And the do this knowing that they might have a disadvantage. But we still want to be as effective as we can. And I respect your abilities enough to know that if anyone has a chance with any ship it’s you. So I’d like to see more videos from you explaining your take on how to best fly each of the fighters with each game update.

  • @davidfrancis2163

    @davidfrancis2163

    25 күн бұрын

    Audience expansion not dance *

  • @kryllykomar6851

    @kryllykomar6851

    25 күн бұрын

    ​@@davidfrancis2163 I like the idea of dance expansion. Let's see how a Saber can dance in the new meta...

  • @davidfrancis2163

    @davidfrancis2163

    25 күн бұрын

    @@kryllykomar6851 I want to see that dance too. But as you see in my first reply to my post dance was an auto correct typo.

  • @kryllykomar6851

    @kryllykomar6851

    25 күн бұрын

    @@davidfrancis2163 oh I saw that, I was suggesting it was less of a typo and more of an accidental innovation.

  • @davidfrancis2163

    @davidfrancis2163

    25 күн бұрын

    It’s cool cause after reading your reply I realized I do want to see that dance.

  • @arhontas47
    @arhontas4725 күн бұрын

    Thought this would be a talk about the F7A instead it's a PVP Shootout gameplay... Title could use some work?

  • @edc_alius_9715
    @edc_alius_971524 күн бұрын

    Crazy fight. Shows Coordination is the key!

  • @bit-6425
    @bit-642525 күн бұрын

    Gameplay Balance idea, what if fighters had better boost speed then interceptors?

  • @Chronoclysm17
    @Chronoclysm1725 күн бұрын

    You say that the inverse had similar results with the F7A MKII vs The Bucc. Im not sure of the other teams skill level but, if Ace pilots cant even bridge the gap between Architypes and their stats, then we are headed for a dark place. Not sure how they can tune MM's so that speed isn't homogeneous across the board but also not so effective. By minimising speeds, they maximised speed effectiveness and advantage. Hence Interceptors being the meta. If you are a skilled enough pilot you control the fight. Then game over man! Game over!

  • @tehpanz
    @tehpanz24 күн бұрын

    Is there not another viable strat that fighter class ships could employee in a coordinated defensible effort against interceptors? The F7a has higher turn rates and a gimballed load out. It should be able to keep a sighted target laser locked with guns. If the fighters on defense were to cluster up, cover one another, each focusing a target keeping their nose on target using 6Dof flight in a small sphere to their advantage instead of trying to apply the bait and chase dog fighting mentality? Like once the interceptor has closed the gap and engaged it makes sense that if a fighter tries to go toe-toe with the interceptor in a dog fight, the interceptor will be able to capitalize on the movement over distance advantage and get the kill/disable. I would think the fighters tactic would be to counter play that movement having heavier armor, pushing shield power forward, turtle up and suppress the interceptor with armaments that dish out high damage over distance. Being out numbered will/should still pose an issue, but that's where ship composition should be a factor. There is such a focus on raw ship kills, there should be 1v1 scenarios where it's a draw on equality skilled pilots in their respective class. Interceptor shouldn't easily brute force its way through an armored target, it needs special openings, it has the ability to disengage and leave, where as the fighter has to hold its ground and either burn down the interceptor on its repeated engagement and defend itself long enough that it's not worth it for the interceptors time. If the fighter tries to flee, the interceptor wins as it has the aggressor advantage. I think that interceptors doing there job to catch a target(s) forcing them into a dig in and defend situation seems logical. Two ships of the same class can flight it out an dog fight, ships of other classes should have a very different tug of war. So maybe in order to change the meta away from SPEED IS KING to more diversity in weaponry and armor capabilities could help define the fighting space more.

  • @idn
    @idn25 күн бұрын

    Is Tobii the best eye tracker over all?

  • @davewills6121

    @davewills6121

    24 күн бұрын

    Yeah it is, i also have Trackhat/Trackir5 and Tobi is out of the box simple and does what it says exceptionally well. I have used it in SCS/MSFS/Hunternet/SC and have not even tweaked it. I upgraded from VR and haven't looked back

  • @joshuadadad5414
    @joshuadadad541424 күн бұрын

    Great breakdown of the battle. I only just discovered your vids and I am glad I did. CIG should hire/consult with you over ship balance. I would like to see snub fighters have the SCM speed advantage (but no Q drive option obviously and limited fuel which limits the ability to escape a fight, plus they will usually have to defend a mother ship) to make them worth taking (they are effectively a multi crew component which is not incentivised at the moment). Interestingly I am seeing a lot of other vids from less specialised dog fighters complaining about the vulnerability of small craft to big cannons.

  • @PS2ltdan83
    @PS2ltdan8324 күн бұрын

    My problem is trying to do bounties. Even MRT I’m going up against 2-3 ships that have turrets. The AI never miss and even kiting I can’t kill one ship with the f8c omnisky load out before my shields are gone and I’m losing weapons systems.

  • @g4ll3g06
    @g4ll3g0622 күн бұрын

    why omnisky if quarrelert have same stats even more HP on Erkull

  • @hix420
    @hix42025 күн бұрын

    The only thing embarassing is MasterModes^^ CIG: "We need to make everything slower" - Reality: The fastest ships become meta. Seriously, MM can't stay as flightmodel

  • @MrSmith123123
    @MrSmith12312325 күн бұрын

    You guys need to suggest to CIG ways to improve the busy hud duento player markers, imagine when capital ships with many player markers are more common. CiG needs to have ways to filter or improve the IDs.

  • @oldman1111
    @oldman111125 күн бұрын

    They took to the chase vs a faster and probably more agile ship. They should have probably gone defensive.

  • @MishaDark
    @MishaDark25 күн бұрын

    That was a fun fight.

  • @scienz0220
    @scienz022025 күн бұрын

    please do a video on targeting and camera movement/trackir/tobi because a lot of the target identification stuff you do is not explained in depth in any of your videos unless I missed it

  • @TheTheiceking
    @TheTheiceking25 күн бұрын

    just went smoking on my balcony and saw a satalite make a 35 degrees turn..

  • @Kyntheria
    @Kyntheria14 күн бұрын

    I just came back from a 3 month hiatus and started for the first time in Arena Commander. Man... Everyone that I notice is flying the Hornet, unfortunately all I have is an Arrow. I can shoot a Hornet multiple times and I barely scrape their paint, but if they line up on me once... one shot. I should also note that the Arrow feels so damn slow.

  • @lifes2short4bs73
    @lifes2short4bs7324 күн бұрын

    It’s kind of funny how people get tunnel vision on A1 while the team takes them down… It’s like “ZMFG!!! It’s A1!! I can take home down.” A1 is like, “Cool brah. Just follow me over here. I’m good for a tease.”

  • @FLYNN..
    @FLYNN..25 күн бұрын

    Teach teach teach, nice vid and format 👍🏼

  • @outlawjaw1639
    @outlawjaw163924 күн бұрын

    Looking forward to everyone using buccaneers so that avenger squadron can run entirely snub ships to outspeed the buccaneers. Tie fighter!

  • @zeta4687
    @zeta468725 күн бұрын

    i mean the turret hp is like a hundred ish. can't take a single damage at all 2 shot and boom, two gun left for you

  • @StrikerV3
    @StrikerV325 күн бұрын

    The most important thing in SC. Is to fly what YOU enjoy. It doesn’t matter if it’s not meta. What matters is that you either love the way it looks or love the way it flies. At the end of the day, the ship you fly for 1000hrs will always be more deadly than the meta you’ve spent 10 in

  • @TheGaryinWales
    @TheGaryinWales24 күн бұрын

    Sooooooo. Why was the Hornet embarrassing? You described how they were flown badly. That was it?

  • @NuclearFalcon146
    @NuclearFalcon14625 күн бұрын

    "Good fights in Local" - EVE habits die hard. Also... CANNONS viable in PVP!? Has Hell frozen over?

  • @ephalanx1
    @ephalanx125 күн бұрын

    This is so 'point in time'. Meta shelf life in this game is akin to a carton of milk. Balancing definitely on the way. Nothing to see here folks - at least for this month. lol

  • @Kilinjaro
    @Kilinjaro25 күн бұрын

    I feel like team composition could break apart this interceptor meta. The buccaneer can control the fight better but heavier fighters win in a straight up fight. By this logic couldn't a mix be the best combo? if your enemies only sent interceptors to chase you while F7A's followed in behind to fire at your wingmen who are firing at the chasers wouldn't that break up your "stringing up the enemy" tactic? with even just one interceptor on you you took a lot of damage only about a minute into the fight. If he wasn't being targeted by your allies so hard due to them being peeled off by the F7A's it might have made it much more difficult. Not to mention your fire would have been much more spread out without making calls during the chase which puts more load on you as the leader while in a stressful situation. Theoretically you could just string them for even longer until the F7A's were too far but this only works if no enemies get any kills during the chances they get, they don't switch target, or kill the primary target (you) and that's not the best thing to bet on. Eventually someone has to turn and fight and the side with the F7A's has the advantage in that regard.

  • @myaantares4036
    @myaantares403621 күн бұрын

    Hilarious. They intro'd Molasses Modes to keep fight ranges close, prevent jousting, kiting and easy escapes and all it did was make interceptors able to kite and escape damage.

  • @ivoxx_
    @ivoxx_25 күн бұрын

    Is this an Avenger wing vs the world? If this is the case, this is like having 3 pro football players vs 100 kids, the pros will always win. It's a highly coordinated ace team vs an unorganized random skilled slew of opponents. I understand the issue with the speeds, but how does this would work if you guys use only F-7's?

  • @calaca076
    @calaca07625 күн бұрын

    Wow great video ❤ ty!

  • @scotpaulsen6353
    @scotpaulsen635325 күн бұрын

    Thanks for the analysis, love it.

  • @TUROCK320
    @TUROCK32025 күн бұрын

    IL STURMOVIK player in coming =D

  • @madsky
    @madsky25 күн бұрын

    This is an absolute blast to watch

  • @Todeswunche
    @Todeswunche25 күн бұрын

    Long live the Buttcaneer!

  • @hewchy
    @hewchy12 күн бұрын

    I would really like to see the video where you show your team getting wiped with f7a2's against buccs like you claimed happened. because honestly evaluating the fight seems more like a skill gap more than the f7a2 somehow being embarassing when its damage output is fucking insane and it just cuts through light ships

  • @themetabaron8722
    @themetabaron872225 күн бұрын

    Did the Buccaneer go from the worst solo combat ship to the best?

  • @davide6929

    @davide6929

    25 күн бұрын

    Yes, until the meta changes again. Every patch has It's fighter meta

  • @Fuz2yman
    @Fuz2yman19 күн бұрын

    What i dont understand is, why we have different end speed limits for space flight... shouldnt it just be a matter of acceleration and what you can safely handle? I hate that they always base space dog fighting on atmospheric dog fighting, makes no sense imo. Eh i know... it's a game, it's not supposed to be realistic, but still, kinda bothers me :)

  • @Make-Cents
    @Make-Cents25 күн бұрын

    I hope my brothers and I never come across you guys in a dog fight. We are definitely not as coordinated as you guys. My fight or flight in the situation would be flight asap...

  • @Undoing77
    @Undoing7725 күн бұрын

    The F8C was meta but the only time you ever saw them in 3.22 was floating in pieces around Seraphim because on paper the ship was good, but in reality the average SC pilot is not. It'll all be fine. There's just gonna be a lot more P-72 and Bucc debris floating around now ;)

  • @tek_soup
    @tek_soup17 күн бұрын

    almost bought one, instead i got my LTI Buccaneer out of Cold Storage, thanks!

  • @YouCountSheep
    @YouCountSheep7 күн бұрын

    1:45 Thats a superhornet not an F7A

  • @artsolano6762
    @artsolano676225 күн бұрын

    Finally the Buccaneer shines again. It was only good for one or two patches until strafe was nerfed. Now the community is calling out for nerfs

  • @krsfreo
    @krsfreo25 күн бұрын

    If you guys all had F7As and the oppo were flying Buccs the F7A would be meta.

  • @Avenger__One

    @Avenger__One

    25 күн бұрын

    incorrect

  • @WrangleMcDangle
    @WrangleMcDangle25 күн бұрын

    I wish I could get myself to like the design of the Hornets, but I really can't. They are so many angles and it feels like a very uninspired design overall to me.

  • @01SHADOW
    @01SHADOW25 күн бұрын

    Seems the F7A is built for the old flight model and not balanced for the new at all. I feel like the HP on it may be bugged again because once the shield go down getting swipped by a shot 2k out shouldnt make the hull go red < in my experience the ship has the health of a light fighter

  • @Avenger__One

    @Avenger__One

    25 күн бұрын

    def was not built for the old model

  • @MichaelDBruce
    @MichaelDBruce25 күн бұрын

    I played AC last night because the missions aren't showing up in live. Played with all the ships I've beaten pirate swarm with: 600i, fury, vanguard and Andromeda. 600i and Andromeda couldn't hit anything but were at least tanky enough to let the npc fighters do something. Vanguard got overwhelmed immediately and couldn't hit anything. Fury couldn't outturn anything. Got killed by a tana. Dumped my ammo into it three times and barely got the shields down. I tried the f7c. The default load out is ballistic gatlings on the wing. Ballistics werent killing either. The npc ships are always nose on to you. Theyre ships are always flying above the characteristics and can't be killed. I'm not sure what it looks like in the live environment yet but I'm not really enjoying the experience in AC anymore

  • @j.d.4697
    @j.d.469721 күн бұрын

    Super informative format. 👍

  • @goname31
    @goname3125 күн бұрын

    Annnnnnnnd maybe this vid is already obsolete, the F7A got a speed buff in 3.23.1. But it got nerfed on HP pool.

  • @hurrsia
    @hurrsia24 күн бұрын

    Seems like player skill is going to outclass even the toughest ships.

  • @williamlewis1805
    @williamlewis180525 күн бұрын

    For those who don’t get it. The point is this is the ONLY way to win. Unless people agree to stay in 1v1 close combat this boom zoom group tactic is all there is. No chance for a solo in a 1v3 to avoid damage and fight back

  • @lugeneparker
    @lugeneparker20 күн бұрын

    I gotta get me a head tracker man. it makes all the difference

  • @Anachroschism
    @Anachroschism24 күн бұрын

    Another week, another meta. Just enjoy it while it lasts. Then go look at your Buccaneer, F7C, Archimedes, Arrow, Hurricane, Scorpius, F8, Fury, Sabre, Ares, Eclipse, MIS, and whatever else, in your hangar, and reminisce.

Келесі