Hoplomachus Victorum | Board Game How to Play and Review

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Todays how to play video is on Hoplomachus Victorum!
This is a solo board game and is a fighting dice game with a zoo theme!
This game is published by Chip Theory Games and designed by Josh J. Carlson, Adam Carlson & Logan Giannini.
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00:00 Start
01:07 Setup
09:08 Playing the game
10:17 Movement & Attacking
11:20 Sporting Event
11:30 Capture the Flag
12:16 King of the Hill
13:03 Sparing
13:12 Tribune
14:20 Sporting Event Setup
17:22 Combat
18:18 Rival Deploy
19:31 Rival Movement
19:53 Player Deploy
20:45 Arena Turn
25:20 Different Arenas
29:52 Targeting and Marking
46:31 Opportunity Spots
51:17 Primus Battles
53:24 Scion Fight
53:43 Review
01:00:02 Final Thoughts
01:04:46 Thanks for watching!!!
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Пікірлер: 4

  • @Grumpf34
    @Grumpf34 Жыл бұрын

    Thank you for your video. @23:04, your unit can't attack (Harmstrung)

  • @robmartin1741
    @robmartin1741 Жыл бұрын

    I've been looking into Hoplo Remastered, would you recommend Victorum over the Remastered edition?

  • @TwoSheepOneWheat

    @TwoSheepOneWheat

    Жыл бұрын

    I'd recommend victorum over remastered if you are strictly playing solo. If not strictly solo, I'd say at price point remastered is probably best choice.

  • @realdealastrology9
    @realdealastrology9 Жыл бұрын

    I have to say that this is Chip Theory Games' worst solo offering to date. I'm a fan of the original Hoplomachus and Too Many Bones, but Victorum took quite a downturn for me. I only played through 1 full campaign, and I rage-quit during the Scion battle. For me, I don't mind the length of the game. The big problem is that the difficulty level is just *way* off. It's clear that the designers have no clue what Chosen/easy is, what normal is, what hard is, etc. etc. I was playing on Chosen, and it was FAR from easy. Seriously! They truly didn't playtest this game enough, and the trouble begins as soon as you hit Act IV. I had no problems getting through Acts I to III, but there's a very unfair and unnecessary difficulty ramp-up when you approach IV. Simply terrible. I literally had to surrender and/or avoid all events during that act, no joke, which of courses added banes to the bag. Then I had no shot on the "recommended" Scion battle with Taotie. By the way, I played with their recommended setups for Krakenlance LOL. And you're supposed to have a somewhat "easier" time with him? Total BS. I'm very happy to be selling this one off to someone who likes more sadistic gameplay. And that's another thing. I don't mind losing...as long as I have a lot of fun in the process. This is why I like Arkham Horror and Eldritch Horror. They're very tough games to win, but they're both a ton of fun, and I don't mind losing a lot when playing those games. With Victorum, however, the process of losing is unbelievably BAD and quite anger-inducing. Like I said above, once Act IV hits, things start taking a drastic turn for the worse. Maybe if they did some heavy re-thinking on the difficulty tweaks, or even shortened the game to 3 acts only, they'd have a hit on their hands. As it stands now, this game is substantially flawed. Absolutely can't wait to sell this off.

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