Hochland Lore Total War: Warhammer

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A lore video describing the history and nature of the province of Hochland in the Warhammer Universe.
Empire Provinces Playlist: • Middenland Lore Total ...
Gorthor Lore: • Missing Legendary Lord...
Gorbad Lore: • Missing Legendary Lord...
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Пікірлер: 79

  • @Johnnythefirst
    @Johnnythefirst7 жыл бұрын

    Ah man, I just wanted to ask you whether you would be continuing this province series on one of your older videos and here you are! You could do so many of these: all of Bretonnia, Kislev, Border Princes, Tilea, Estalia, the Dwarven Holds, the Skaven undercities, et cetera. It's the detail in these regional vids that makes me love them so much, so please do as many as you can. ^^ I've just started to read the Gotrek & Felix novels because of your vids and while the stories are simple and straightforward, the depth of this world is immense. Too bad Games Workshop nuked it completely two years ago.

  • @Johnnythefirst

    @Johnnythefirst

    7 жыл бұрын

    In short: keep up the good work. You're keeping the Warhammer World alive. :)

  • @abmong

    @abmong

    6 жыл бұрын

    Johnnythefirst I choose to ignore that end times ever happened 😩

  • @maxthepaladin2147

    @maxthepaladin2147

    6 жыл бұрын

    abmong That's what every person should do

  • @theprophetofthepastagod5633

    @theprophetofthepastagod5633

    6 жыл бұрын

    abmong as every respectable person should

  • @khalidshoukri7364
    @khalidshoukri73647 жыл бұрын

    Been waiting for your next lore video ! Can't wait to watch this now !

  • @dIRECTOR259
    @dIRECTOR2597 жыл бұрын

    I honestly think this is the best WH fantasy lore channel on the site. Keep up the good work.

  • @karolkwiecjasz9356
    @karolkwiecjasz93567 жыл бұрын

    Animalistic Noises? Propably a lot of "sh", "sch", "ch" and "rz"[hard sh]. And here I thought Ostermark was Poland-based in The germanistic Empire. Or hochlanders actually learned a few beastmen words and incorporated them into their language.

  • @GruwskiTheDogski
    @GruwskiTheDogski7 жыл бұрын

    9 days my friends, 9 days until we'll see what changes the overall Old World campaign races / multiplayer factions! I still have high wish for a reset skill-tree for Lords and Legendary Lords when you confederate for either of the race factions. While that is being said it should be at a cost or some sort, be that either money or some kind of tech thing. It becomes a thing that would improve the overall campaign experience because of how poorly the A.I picks skills for its Lords in general.

  • @VulkanStarcraft2
    @VulkanStarcraft27 жыл бұрын

    Yes more lore for the empire! Can't wait for stirland :D

  • @nameofnames296
    @nameofnames2967 жыл бұрын

    Thanks for the new lore video! I enjoy all the great detail and effort put into them and alwyas look forward to more. Cheers to you.

  • @hircane765
    @hircane7657 жыл бұрын

    Did you know hochland is based of switzerland? (the original flag kind of gives it away!)

  • @zoidbergtw8076
    @zoidbergtw80767 жыл бұрын

    Great stuff! I really enjoy your work!

  • @charlesman8722
    @charlesman87227 жыл бұрын

    'Hochland venison', .. spoiler alert it's beastmen.

  • @liamcullen3035
    @liamcullen30357 жыл бұрын

    I love these lore videos! Thanks for your hard work! 😄

  • @otaviolobo7989
    @otaviolobo79897 жыл бұрын

    Great lore as always. Keep me updated Inept, hopefully i'll be able to hear about every province before i start my Warhammer RPG at the end of the year.

  • @Namealreadyinsue
    @Namealreadyinsue7 жыл бұрын

    Watched 3 of your lore videos, really liked them! Subbed!

  • @chriscalvin5083
    @chriscalvin50837 жыл бұрын

    thank you been waiting on more empire province lore

  • @masterspookums6506
    @masterspookums65067 жыл бұрын

    Love you videos, keep it up bro! 💜

  • @NukeCola1988
    @NukeCola19886 жыл бұрын

    My favorite Empire Province , well done as usual. Have you ever thought about doing an episode or two about the period of Three emperors, a lot of interesting things going on in that period, province vs province etc

  • @freebritishfox
    @freebritishfox7 жыл бұрын

    Another quality video, thanks you, Inept

  • @callumn2111
    @callumn21116 жыл бұрын

    My favourite province ever sice the book "Iron Company."

  • @kbzoncapo777

    @kbzoncapo777

    4 жыл бұрын

    Man the book is awesome, but I fell in love with this one cause 2 reasons: man so hardy and adaptable at survival and hunting and LONG RIFLES. Those rifles are fucking awesome, love them.

  • @jgmaster12
    @jgmaster127 жыл бұрын

    oooh boy, the next lore vid finally

  • @ietsbram
    @ietsbram7 жыл бұрын

    probably gonna set my next dnd campaign in this setting just because of this vid :p

  • @Rex1987
    @Rex19877 жыл бұрын

    I do hope we see Hochland long rifle engineers/Jager corps as a special unit in-game in Warhammer: total war. Would be cool as Snipers and to give the empire more flavour.

  • @alexfeder9328

    @alexfeder9328

    Ай бұрын

    I have good news

  • @tictcha612
    @tictcha6126 ай бұрын

    Nice video !

  • @heebeejeebee36
    @heebeejeebee367 жыл бұрын

    Love this stuff. Are you planning on looking at every Empire Provence (You've got to be almost done by now)? Also, any chance of looking into the lesser known factions? I would especially love to hear more about the Border Princes or Estalia.

  • @hamarbiljungskile8953
    @hamarbiljungskile89537 жыл бұрын

    Ah... the Warhammer Switzerland, great place.

  • @Indubidably0
    @Indubidably07 жыл бұрын

    So, Hochland is Kentucky. Sweet!

  • @SnappyGW
    @SnappyGW5 жыл бұрын

    amazing videos, really great editing and images too. Sometimes you mix up your East and West though, not sure if you know. Doesnt bother me in the slightest though, its still great content. Just thought I shoudl let you know if you didnt realise. Keep up the lore vids....more Greenskins pls :P

  • @isaacalves97
    @isaacalves977 жыл бұрын

    FOR ZE EMPIRE!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @nathanchennault6104
    @nathanchennault61046 жыл бұрын

    You know what I think would be cool with his Birds the last General you spoke of would be if each different bird gives you a different buff or different ability I think a cool one would be like you can see the entire Battlefield and all the troops on it or maybe one gives him Vanguard deployment I think stuff like that and also implementing them in his General attacks you know when he goes and fights of unit or anything

  • @karolkwiecjasz9356
    @karolkwiecjasz93567 жыл бұрын

    I think a Hochland army could be made pretty intresting. Ludenhof might use the bird as a missile that attacks a single non-gigant unit target, slowing him down and stutting him unabling him to gain speed what helps the anti-large specialised count run down heroes even more easily. Because really, one bird as a crowd-controll weapon? But I think it would very help with stuff like manicores or heroes to set them up for an easy shot for your snipers. Seer of Gruden might have a building in his city that lets the player have a vision a random part of the map evry few turns, letting him to spy on forreign affairs. Stephan must be a legendary lord if we ever get an internal Empire campagn. A legendary lord, on a horse, armoured and with a longrifle... imagine all the wonderful bullshit we could cause... he propably should be shit in melee, slow and with high melee defence, so he could be countered in any real way without making him a glass cannon for fliers to snipe. Propably should also have a bit smaller range, accuracy, be slow for a heavy cav lord and tire his horse very fast, so you couldn't skirmish with him so effectively. Katzbulger could be very effective. Imagine a legendary lord who is effectively a witch hunter equivalent with anti-large in melee. Pretty workable bastard. God, Hochlanders really love their guns... As for units I can see Crimson Defiants [maybe with a regiment of Crimson Skulls] beeing a good unit to tarpit enemies while the Jagers should be a very powerful regiment that takes forever to set up, has half the range of heroes with the longrifle, minimally lower damage, higher reload and an insane barrage if they manage to fire without anything blocking them. I don't really know what Knights of The Broken Sword could specialize in besides immunity to psychology, anti-large while still dealing good infantry damage or be actually anti-heroes. That could make them pretty damn unique as a hevay cav unit that specializes to dash through infantry and hit lords and heroes for special damage. Other than that they would have normal empire units, some drakwald detachments and some good unique buildings like the magical academy that helps both with research and mages while they have a good tourism mechanic to generate good relations with it's neighbors.

  • @nameofnames296

    @nameofnames296

    7 жыл бұрын

    I don't know how useful it would be to total war but the falcon/hawk ability could reveal stalking or hidden units as a perk for a certain period of time. Additonally it could increase the accuracy of skirmisher units. Maybe for like 30 seconds or something to that effect.

  • @karolkwiecjasz9356

    @karolkwiecjasz9356

    7 жыл бұрын

    Name of Names I think it would be garbage. Having the ability to clear stalking would now completely remove stuff like Goblins from Competitive games. It would just get pasted on other heroes making stalk-heavy armies practicly helpless without this mechanic.

  • @karolkwiecjasz9356

    @karolkwiecjasz9356

    7 жыл бұрын

    Name of Names It doesn't make sence for an animal to buff accuracy. And accuracy would actually be pretty useless on anything in the imperial rooster as their ranged infantry relies on volley fire and even with double accuracy their performance would be almost identical unless you try maximum range. But noone will allow you to just pech them max range, the only moment in max range is when a rush army approaches or the enemy will engage into a gunfight. But in that case it would be dwarves who both outgun and outrange humans on top of beeing heavy armoured, tougher and having better accuracy. Imperium buffs accuracy with Engineers whose an Hochland army would already field in numbers because longrifles. And they buff the performance of the only units you should be bothered abut beeing accurate - artylery. We just need them in the game. And stunlocking the enemy into place or denying him to pick up speed is amazing. In a sniper-heavy army (who already has a very high accuracy, so doesn't need it) having the enemy move at normal pace give more time to burry him in bullets and makes him less likely to dodge them. And a manicore stunlocked in mid-flight can't do anything because she need charging speed to land - you can even hit her with a cannon which normally would be impossible. Not to mentation that stunlocked units can't charge - you get stuff like Gorebulls or Mounted Heroes for their high charging potencial and disabling it in the right moment denies the unit it's primary damage output.

  • @nameofnames296

    @nameofnames296

    7 жыл бұрын

    I agree stunting locking would be an amazing perk but that would probably be more special unit based.. maybe based upon ammo type on the longrifles? heavly slug versus armoring peircing similiar to poision and flaming on the bretonnian archers... not sure. I was just thinking from a lore/lord stand point, seeing how Hochlanders are great hunters and trackers sighing units would be a good perk... either way i look forward to each empire province becoming playable.. but I doubt CA will do this so maybe modders will.

  • @karolkwiecjasz9356

    @karolkwiecjasz9356

    7 жыл бұрын

    Name of Names High-Force Stun locking on ranged units. No, it would be broken and make the game virtually unplayable. Imagine how easy would be to stop stuff like trolls and snipe lords. All heroes will be lightly stunted while under fire and not running but it will happen only once a barrage. If all hits would cause stunts you would never got anywhere. Using anything other than ranged units would make you loose. In the lore all empire guns work off the same type of mass-made ammunition, the only diffrence beeing the metal used to make the bullet. Silver that helps against demons and undead but it's expensive as hell, hence only the regiment can use it. Softer metal bullets have a tendency to fall apart into sharpinels upon hitting something but due to deforming are much lower range. Thst's why evryone uses steel or iron bullets which are relatively cheap, are maintaining long range fire and are the best when penetraiting armour. If you want diffrent kinds of amunition, you use bows. But as diffrent arrow types had been made into diffrent units on the egzample of Wood Elves, it just shows how broken they had to be if you actually given the option to change ammo type on the go. It would break the meta - you could ignore army compositions and strip the game of any sence. The only race that makes diffrent kind of firearm amunition are the dwarfs who do it solely because of all the diffrent kinds of firearms they use. A rorkaz bullet won't fit into a shotgun of the same caliber. Not to mentation interchangeable firearm amunition isn't a thing in warhammer. Like I said, they have bows for that and guns are meant to be universal as they are. And,they don't have enought of them to really specialize this stuff. It's also impractical in battlefield conditions. You can't be bothered checking your amunition type in a battlefield situation where beastmen are charging to take your life. The only scenario of even possesing diffrent bullets in any sort of wider occurance are people living around Sylvania who sometimes hold singular silver bullets in case of a Vargheist or a vampire trying to tear them up. Hochlanders are good hunters and it should be reflected by higher accuracy than equvalent units in distinction to other empire provinces. But considering you already see the whole map and invisible units are revealed when are coming into 100 meters range from your units. Or simply if they run. It's universal, if it works against grey wizards and chaos soccerers then they're universal laws of the game. Seriously, do you even play the game?

  • @kapitankapital6580
    @kapitankapital65807 жыл бұрын

    The Empire really needs reworking. I've never seen it survive.

  • @ronnie5340
    @ronnie53407 жыл бұрын

    Do a kislev army vid! I know they dont really have one but seeing what they did with norsca theyl probably one day get bear cav etc, dont you think?

  • @kingnikolaj
    @kingnikolaj7 жыл бұрын

    what about the fact the Ludenhopf is a tatical genuis, though the other elcetor counts find abit cowardly?

  • @Wintermist-SWE
    @Wintermist-SWE7 жыл бұрын

    What a nice bunch of people!

  • @hamarbiljungskile8953
    @hamarbiljungskile89534 жыл бұрын

    Ah, the WH not-Switzerland...

  • @thegreatbookofgrudges6953
    @thegreatbookofgrudges69537 жыл бұрын

    Next would be Averlands

  • @hawkorxen
    @hawkorxen7 жыл бұрын

    leon death master sounds appropriate

  • @giannipinotto4193
    @giannipinotto41937 жыл бұрын

    The hochlanders are an a unexpected people in the empire. And in general in the warhammer world. I wonder if the imperial engineers will have mechanicals steeds.

  • @giannipinotto4193

    @giannipinotto4193

    7 жыл бұрын

    Plus the hawk of ludenhopf can be an useful tool for discover enemys

  • @zombielizard218
    @zombielizard2187 жыл бұрын

    Ok, so which HRE state is Hochland based off? Like the Empire is Clearly the HRE, so who's who?

  • @claudiumarciuc2074
    @claudiumarciuc20747 жыл бұрын

    Pls do missing units of The Empire!

  • @dirtfilthy5860
    @dirtfilthy58607 жыл бұрын

    So the Kentucky long rifle was invented in Hochland?...

  • @danielkorladis7869
    @danielkorladis78697 жыл бұрын

    Hochland: the midwest of the Empire.

  • @nikogoos8972
    @nikogoos89727 жыл бұрын

    itself

  • @lordinquisitor6233
    @lordinquisitor62336 жыл бұрын

    Warhammer Yorkshire, I approve

  • @UneasierMars
    @UneasierMars7 жыл бұрын

    Great video! Just a heads up though, Weiss isn't pronounced weees, but rather like this kzread.info/dash/bejne/lad7w4-qZsW3l8Y.html (Its german for white) Hope fully the smaller empire factions get fleshed out, but will probably take a lot of time.

  • @isaacalves97
    @isaacalves977 жыл бұрын

    CAN SOMEONE HELP ME???? please!! so i will get right to the point i know we need total war warhammer 1 to have the extended map in warhammer 2 BUT do i need to have both games installed to get the extended map??????(( i bought warhammer 1 and i have it currently in my libary Installed)) i am saying this because i think i need to uninstall total war warhammer 1 so i can play total war warhammer 2. can someone try to explain this to me???? please!!

  • @nemanjazebeljan4949

    @nemanjazebeljan4949

    7 жыл бұрын

    don't uninstall total war warhammer 1 you will need it ih you want to play the extended map

  • @abmong

    @abmong

    6 жыл бұрын

    Isaac Alves you need a bigger Hard drive. You'll need all 3 games installed to play the complete extended campaign map once the final game releases. If you uninstall TW:WH1 and install TW:WH2 then you'll only get to play in the New World campaign (Ulthuan-Lustria-Naggaroth) without access to the Old World map. Same for if you uninstall TW:WH1&2 then install only TW:WH3 you'll only be able to play the campaign map of the 3rd game (Araby-Dark Lands-Ogre Kingdoms) without access to maps of The Old and New Worlds from TW:WH1&2.

  • @isaacalves97

    @isaacalves97

    6 жыл бұрын

    ok thanks man for making it clear for me your reply was the best i had so far,, you gave the full details and for that i am greatfull THANKS!!

  • @abmong

    @abmong

    6 жыл бұрын

    You're welcome. Get a 500GB HDD if you can't make enough room in your existing drives. The TW:WH games are estimated to be around 20-25GB per installment so about 60-75GB for the full trilogy. Factor in 10GB for all DLCs 80-85GB total should do you. Not Bad considering Battlefield 4 is 64GB and that's only one game. 250GB HDD is dirt cheap these days but getting one of them seems like a waste of a SATA slot IMO. Get at least 500GB and you'll have room for other games on top of any large mods you install for TW:WH. 1TB or 2TB is better still for longevity. I've got 1TB allocated for my games and even that seems overkill since I only actively play 2-3 games, Got about 10 games installed and I've not used 1/4 of 1TB yet.

  • @isaacalves97

    @isaacalves97

    6 жыл бұрын

    This 500GB HDD you speak of is a external hard drive??? and what i mean with ""external"" i mean that if it can be connected to your USB??? or do i need to ""rip"" of my cover and blog it in to my motherbox??? to be honest i dont want ""screww"" with it((motherbox)) again i had problems in the past so yeah it would be wayyy easier if i colud just connect to my USB If you didnt notice wet i dont live in a english speaking country(( i live in Portugal)) so my wrigting is terrible but if you could give the name of this device((external hard drive)) i could go ahead and buy it easy THE POINT is i want a good and steable external hard drive and not get a super cheap one and it doesnt last a year SO could you give the name of your external hard drive???? The real name or link me to a store page or something BUT ETHER WAY THANK YOU FOR YOUR SUPPORT!!!!!!!!!!!!!!!!!

  • @babkopolo
    @babkopolo7 жыл бұрын

    You pronounce it as HoHland.

  • @jackcornelius8021
    @jackcornelius80216 жыл бұрын

    So why aren't the beastmen and goblins within the borders of the empire not wiped out? The empire has been around for 2500 years! Any medieval nation would have wiped out an enemy population within their borders in a couple of hundred years, no matter how good they are at hiding in forests.

  • @BavarianHobbit

    @BavarianHobbit

    4 жыл бұрын

    tbh you'd have to cut down most of the forests to wipe them out.

  • @DavisJ-ln6fw

    @DavisJ-ln6fw

    3 ай бұрын

    An absurdly dangerous forest @@BavarianHobbit

  • @DavisJ-ln6fw

    @DavisJ-ln6fw

    3 ай бұрын

    Because there are way dangerous things in the forest aside beastmen and goblins

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