High Elves vs Vampire Counts | Warhammer The Old World (Live Battle Report)

Ойындар

In the shadowed realm of ancient forests, the clash of steel and sorcery looms. High Elves, radiant in their valor, stand as stalwart guardians against the encroaching darkness of Vampire Counts. Gleaming armor catches the dappled sunlight as they muster their arcane might. Across the spectral divide, the undead legions, led by immortal lords, advance with an unholy hunger. Mist shrouds their advance, a chilling harbinger of doom. Amidst whispered incantations and the clangor of war, the fate of realms hangs in precarious balance.
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MIKE'S LIST
HIGH ELVES
++ Characters [893 pts] ++
Prince [438 pts]
(Hand weapon, Full plate armour, Shield, General, Frostheart Phoenix, Dragon Helm, Seed of Rebirth, Ogre Blade)
Archmage [455 pts]
(Hand weapon, Level 4 Wizard, Flamespyre Phoenix, Silvery Wand, Seed of Rebirth, Dispel Scroll, Ruby Ring of Ruin, Anointed of Asuryan, High Magic)
++ Core Units [526 pts] ++
20 Lothern Sea Guard [277 pts]
(Hand weapons, Thrusting spears, Warbows, Light armour, Shields, Veteran, Sea Master (champion), Standard bearer, Musician)
5 Silver Helms [138 pts]
(Hand weapons, Lances, Hand weapons (Hooves), Heavy armour, Barding, Shields, High Helm (champion), Standard bearer, Musician)
5 Ellyrian Reavers [111 pts]
(Hand weapons, Cavalry spears, Hooves (counts as a hand weapon), Light armour, Shortbows, Scouts, Skirmishes, Musician)
++ Special Units [236 pts] ++
6 Dragon Princes [236 pts]
(Lance, Full plate armour, Barding, Shield, Drakemaster, Standard bearer)
++ Rare Units [340 pts] ++
Great Eagle [60 pts]
Great Eagle [60 pts]
Great Eagle [60 pts]
Eagle-Claw Bolt Thrower [80 pts]
Eagle-Claw Bolt Thrower [80 pts]
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DAN'S LIST
VAMPIRE COUNTS
++ Characters [991 pts] ++
Vampire Count [465 pts]
(Hand weapon, No armour, Level 2 Wizard, General, Abyssal Terror, Ogre Blade, Lore Familiar, Master Of The Black Arts, Illusion)
Master Necromancer [455 pts]
(Hand weapon, Level 4 Wizard, Mortis Engine, Hand Of Dust, Sceptre Of De Noirot, Talisman of Protection, Necromancy)
Wight Lord [71 pts]
(Great Weapon, Heavy armour, Shield, Battle Standard Bearer, On foot)
++ Core Units [502 pts] ++
5 Dire Wolves [46 pts]
(Claws and Fangs (Hand weapons), Doom Wolf)
5 Dire Wolves [46 pts]
(Claws and Fangs (Hand weapons), Doom Wolf)
26 Zombies [78 pts]
(Hand weapon)
22 Grave Guard [332 pts]
(Great weapons (replace shields), Heavy armour, Shield, Seneschal, Standard bearer [Drakenhof Banner], Musician)
++ Special Units [75 pts] ++
5 Fell Bats [75 pts]
(Claws and Fangs (Hand weapons))
++ Rare Units [432 pts] ++
5 Blood Knights [249 pts]
(Hand weapons, Lances & Shields, Iron-Shod Hooves, Full plate Armor & Barding, Drilled, Kastellan, Standard bearer)
3 Vargheists [183 pts]
(Wicked Claws)
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Пікірлер: 13

  • @goth84
    @goth8425 күн бұрын

    I love the deliberation and thinking out loud. Very informative :) Keep up the good content :)

  • @MaelUlliac
    @MaelUlliac7 күн бұрын

    Correct me if i'm wrong, but when you roll to rally the Lothern sea guards, you rolled a 7 and : they didn't have spirit leech anymore ("Until the end of this turn"), so they were leadership 8, and they could have reroll the rally test with the Veteran rule (it's a leadership test that's not a break).

  • @RobertoCorsi-qp9bp
    @RobertoCorsi-qp9bp23 күн бұрын

    and no panic for Bolt throwers and war machines in general (this not sure 100%)

  • @stoephil
    @stoephil24 күн бұрын

    The vampire standard bearer allows to reroll any leadership test : thus you can reroll the failed invocation of nehek. That gives a 92% chance of passing any invocation (with Ld 8), with this reroll :)

  • @TheHobbyJerks

    @TheHobbyJerks

    24 күн бұрын

    Oh that's a great thing to point out! I never really considered the value of rerolling leadership for VC beyond testing to restrain and resisting crumbling.

  • @cuddlemuffin44

    @cuddlemuffin44

    23 күн бұрын

    As soon as I read 92% I shouted LEROYYYYYYY JENNNNNKINS

  • @user-xu9ft4mr4k
    @user-xu9ft4mr4k21 күн бұрын

    How can the blood knights unit do that movement at the first turn? You have drilled, so you can reform before marching, but at the end you cannot pivot 90º unless you were fast cavalry i think

  • @TheHobbyJerks

    @TheHobbyJerks

    21 күн бұрын

    The unit wheeled at the end. When in a marching column, the unit's frontage is very small and it only takes about 3.5" of movement to wheel a full 90 degrees. They had 21" of movement overall and didn't use anywhere near that much to get into position so we weren't fussing over the wheel distance because we knew they had sufficient movement for the maneuver.

  • @GilthosDrakoniss
    @GilthosDrakoniss26 күн бұрын

    👍👍

  • @RobertoCorsi-qp9bp
    @RobertoCorsi-qp9bp23 күн бұрын

    and dragon princes have ward save 6+ not 5+

  • @TheHobbyJerks

    @TheHobbyJerks

    23 күн бұрын

    I think the 5+ ward was from the spell being cast on them every turn

  • @RobertoCorsi-qp9bp
    @RobertoCorsi-qp9bp23 күн бұрын

    Silver Helms have first charge so no ranks for zombies

  • @TheHobbyJerks

    @TheHobbyJerks

    23 күн бұрын

    Oh good catch, 3 more zombies should have died from combat resolution. Kind of a wash seeing as I forgot to rez them in the next turn anyway.

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