Help Grant Plan A Challenge Run While He Plays Sc2 Tavern Battle!

Ойындар

Blah Blah Links to Stuff:
-I stream Friday-Saturday-Sunday: / giantgrantgames
-You can support me on Patreon: / giantgrantgames
-KZread Membership: / @giantgrantgamesarchives
-GiantGrantGames Discord: / discord
-GGG Custom Campaign Manager: / discord
-Main Channel: / giantgrantgames

Пікірлер: 323

  • @badopinionssquid1735
    @badopinionssquid1735Ай бұрын

    If you want a gimmick for Liberation Day Remember that one time you had a single Marine hid in the corner where the vikings couldn't see you? Do that As for Zero Hour, go on the offensive Take the upper Zerg bases and try to hold off the bottomless Nydus Worms

  • @badopinionssquid1735

    @badopinionssquid1735

    Ай бұрын

    And The Evacuation? Do that thing fron No Production where you lost part of a civilian wave but didn't have to do an extra escort cuz of the numbers they send out

  • @mistrzu1221

    @mistrzu1221

    Ай бұрын

    Doing more work doesn't sound like cheesing mission :P

  • @benignsentient6772

    @benignsentient6772

    Ай бұрын

    Haha, base swapping/abandoning original base would be hilarious in Zero Hour. After all these years, I never thought of that.

  • @kyle8204

    @kyle8204

    Ай бұрын

    Grant should cheat for this mission. Like really cheat. Infinite money max build speed, see how fast you can destroy the zerg instead of them destroying you. When you kill all their stuff you win of course. Then be uproariously surprised at the the infinite nydus worm respawn. Actual cheating should only be used once unless skipping a mission.

  • @zeralangondorski8178

    @zeralangondorski8178

    Ай бұрын

    clear the whome map with SCV + medics on Zero Hour

  • @Meto_50
    @Meto_50Ай бұрын

    I have a pretty good and satisfying cheese for Evacuation if you can delay it until Xil: Grab all the resource pickups in the no-build segment, then use the closest SCV to build a Factory next to the Barracks. Once it’s done, swap the Factory to the Tech Lab and build a Tank. It works out that the Tank finishes just seconds before the first convoy leaves, allowing you to deploy it in the chokepoint at the base exit and permanently blocking in the first convoy, giving you infinite time to build up. It never glitches itself past or triggers future events and works even better than the block in Engine of Destruction, as there are no incoming attack waves. You could also wait out the Siege Breaker timer during the no-build segment and use them, but I really like how the timing for the first Tank works out so perfectly. If you have to do Evacuation earlier, you can at least delay the convoy by quite a bit by hold positioning units in front of the APC Outlaws: You can rescue the Rebel base immediately with your initial Marines. Just fight the first 3 in the way, then stick to the southern wall and run up the ramp, you can kill the guys from the cave with the help of the allies. Great Train Robbery: I just messed around on this map with the console commands for a bit and found that the Marauder Kill Teams don’t spawn if you have a unit close to their spawn points (The warehouses at the northern and middle train spawns). They spawn as soon as you leave after ~13:30, allowing you to even spawn them one after the other. Not sure if those areas are clearable without cheats by that time stamp, maybe for you they are^^ Then some smaller, probably well known things: Zero Hour: Not sure if it’s doable on Brutal, but cleaning out the bases and sitting on the infinitely respawning Nydus at the end is pretty funny. Devils Playground Kill the Brutalisk with Lava Outbreak: Cloaked units can clear during the night without pulling the additionally spawned units, they just stand around their building and don’t aggro on your base. I think it’s possible to kill the Infestors during the day with splash damage on your own troops Gates of Hell: Dropping Infantry on that one pillar to clear out some Nydus/Skip the way to Warfield with some Hercules I hope some of that is helpful ^^

  • @mishazerg

    @mishazerg

    Ай бұрын

    Very good ones.

  • @mattharrelson3317

    @mattharrelson3317

    Ай бұрын

    You can also kill the infestors during the day by building missile turrets near them for detection

  • @christopherstephens2849

    @christopherstephens2849

    Ай бұрын

    also maybe you can skip a mission, then chase it on the replay later?

  • @ahuman7027

    @ahuman7027

    Ай бұрын

    Wow, didn't knew that Great Train Robbery one!

  • @TrixterTheFemboy

    @TrixterTheFemboy

    Ай бұрын

    @@christopherstephens2849 Replays keep the tech you had when you played the mission the first time

  • @chuckmanion1128
    @chuckmanion1128Ай бұрын

    For Zero Hour a lot of the end is based on you being located at the base. Instead, take out the base in the lower left, and migrate there. Only one ramp to defend and no random drops of creep tumors and lings in your base. no nydus worms popping up in the middle of your base. A cheesey way to avoid a lot of what the mission's end game throws at you.

  • @TheRealVenusian

    @TheRealVenusian

    Ай бұрын

    That would be hilarious. Please do that. Just sit there for the last ~10 minutes with nothing happening. Would be oddly relaxing, I think.

  • @dfyz1407

    @dfyz1407

    29 күн бұрын

    I like that!

  • @Santisima_Trinidad
    @Santisima_TrinidadАй бұрын

    For zero hour: there might be a location on the map where you can build a missile turret and put 2+ SCVs out of range of any of the zerg ground force's. So you might be able to lift a command center over there and be able to fall asleep (pointed pyjama hat and everything) with the mutalisks on the mission lacking the firepower to kill anything or drain your funds. For the evacuation, if you can at that point, might be worth using it to demonstrate the infinite credits glitch, showing an army significantly stronger than your meant to have on the mission.

  • @Tremoneck

    @Tremoneck

    Ай бұрын

    I'd be hilarious if he just left saying I'm going to bed and just let the winning screen up for another couple of minutes, without anything happening

  • @Healermain15

    @Healermain15

    Ай бұрын

    That would be veryfunny, but it might cause everyone to just leave since watching a stream with no streamer and nothing happening would be very dull XD

  • @puszkazaluminium2301
    @puszkazaluminium2301Ай бұрын

    Since Zero Hours is such a snooze fest, make it into a bit where you say Zero Hour is so easy and so boring, you'll beat it eating this tasty tasty cheese

  • @furiousmatt4047

    @furiousmatt4047

    Ай бұрын

    And the first two missions is how long you'll need to setup The CHEESE Tasting Phase™

  • @michaelbarnard8529

    @michaelbarnard8529

    Ай бұрын

    How about clearing the map on zero hour?

  • @ThePennitentOne

    @ThePennitentOne

    Ай бұрын

    @@michaelbarnard8529Yeh, sounds like a plan

  • @Filly437

    @Filly437

    Ай бұрын

    Beat it with one hand while the other holds cheese you snack on

  • @Healermain15

    @Healermain15

    Ай бұрын

    @@Filly437 No hotkeys, mouse only.

  • @TemplarWarden
    @TemplarWardenАй бұрын

    Evacuation you have the 'kill the colonists to reduce the enemy difficulty' strat that you figured out on production-less I think?

  • @bluedraconem3112
    @bluedraconem3112Ай бұрын

    Oh! With Zero Hour, there is no way to speed up the mission obviously, it's a timed mission. However, I recall during you playing Archipelago that allowing a worker to rebuild a hatchery counted towards the goal to destroy four hatcheries. I'm curious if it would also apply to the official achievements. You could show off that if you play it on Casual, you can literally just lift your command center and win. That's funny.

  • @bluedraconem3112

    @bluedraconem3112

    Ай бұрын

    With Evacuation, I recall two things about it from your videos. One is that attack waves change based on where the game thinks you are in terms of civilians rescued. The other thing I recall is, at one point, enemies retreated to their hive cluster because they had nothing to attack.

  • @Shlafrig

    @Shlafrig

    Ай бұрын

    For the hatcheries that's actually where it originally came from the 100% achievement speed run was doing it and he was experimenting to see if it also works in archipelago.

  • @bluedraconem3112

    @bluedraconem3112

    Ай бұрын

    I have a feeling some of the missions may require looking in the map editor, and pinpointing some sort of AI bug, or way to manipulate the AI.

  • @Filly437
    @Filly437Ай бұрын

    If Casual is permitted, you can cheese Zero Hour by just lifting your Command Center. You can then do literally nothing the entire mission and you'll win.

  • @alex_marianyi

    @alex_marianyi

    Ай бұрын

    What if Grant lifted his CC on casual and then did a dramatic reading from StarCraft novels the whole time?

  • @LadyMapi

    @LadyMapi

    Ай бұрын

    @@alex_marianyi This is a beautiful idea.

  • @alex_marianyi

    @alex_marianyi

    Ай бұрын

    ​@LadyMapi thank you!

  • @MichaelofthePi
    @MichaelofthePiАй бұрын

    For Zero Hour, I remember you mentioning at one point that it was possible to beat in like 2 keypresses on casual. I think doing that, then speeding it up and showing how to make a grilled cheese sandwich would be funny.

  • @sonicjak
    @sonicjakАй бұрын

    to make the defense missions interesting, what if you pushed out and defended at one of the AI's bases?

  • @TheRealVenusian

    @TheRealVenusian

    Ай бұрын

    Oh that sounds fun! Turn the defence mission into trench warfare. Imagine bunkers at the other ends of the bridges on Zero Hour.

  • @jaydenly8153
    @jaydenly8153Ай бұрын

    The closest thing to cheese on Liberation Day I have was something I did for a troll map. Jim has more range than the enemy marines so I pulled with Jim ran him away and hide my marines in a corner and then when the AI move commands back I ambush them with my marines For outbreak, I went perma cloaked ghost one time

  • @Alex-dq6pk

    @Alex-dq6pk

    Ай бұрын

    ​@@jaydenly8153don't answer your comment, edit it.

  • @brendanprice7038

    @brendanprice7038

    Ай бұрын

    Ooh, that's genius!

  • @griddmeirax
    @griddmeiraxАй бұрын

    Not exactly cheeses but Lib day - genuinely idk you ve done all challenges already Outlaws-when youre in supply block for awhile jimmy drops an scv with a popup message that follows it and doesnt disappear if you only build CC. You can also build on the north east cliffs. Build a depot there with the special scv or smth. -zero hour - win with bonus marines surviving but not rescued Evac - rescue the woman that gets eaten by zerglings and she ll eventually move into the secret resource place behind trees Outbreak - build bunkers/planetaries outside of the base Redstone- spend 0 on repair/army Mob factor - orbit drop reaper bombs Train robbery - reaper bombs Zera3- speedrun strat GoH - thor only

  • @Ryasiko
    @RyasikoАй бұрын

    On liberation day use all Raynors diplomacy skills to convince those red marines to fight against emperor

  • @haroldgridley6258
    @haroldgridley6258Ай бұрын

    For the outlaws, could you kill some of your starting scv’s to trigger getting more as a way to net gain a faster economy earlier?

  • @mishazerg

    @mishazerg

    Ай бұрын

    You need to lose all of the SCVs to trigger it, and it gives not much, but it also means that he can just attacked immediately with his marines and SCVs and clear a lot. Though this works only for casual and normal difficulty, i think.

  • @TheDtroupe
    @TheDtroupeАй бұрын

    the evacuation has the cheese where you can just block the apc and then run around and clear the map before they are able to send even one off

  • @Evan-mt7bc
    @Evan-mt7bcАй бұрын

    I'm going to spitball a few ideas Liberation Day: You could try to recreate what happened in your Pacifist video where you reset the Vikings and a single Marine soloed the last objective. Zero Hour: If you think about it lifting your buildings off is pretty much the cheesiest strat that could possibly exist. Could probably try to explore and see how early you could lift off. Could also probably look into a Strategy where you build pretty much nothing but like 20 Barracks, lift off and spread them out so Muta's can't bounce attacks and try to AFK 15 minutes before mission end because there's no feasible way the Mutas could kill like 30 barracks in time. Evacuation: If you intentionally kill the APC and 1 Civilian on the first escort so you only rescue 11 Colonists the game will think you're really bad and replay the first escort attack on the 2nd escort. Because you only killed 2 Civilians you'll have just enough if you don't lose any further APCs you can still finish the mission in 4 cycles. It's not like the 2nd cycle is particularly hard and skipping it is crucial to success but hey, cheesy be cheesy Outbreak: I did this once for fun but if you wait for Moebius Factor to do this mission you can have access to Medivacs and Siege Tanks on this mission IE this means you can place High Ground Siege Tanks in the impassable high ground in your base. Place like 3 Siege Tanks on the ramp at the north of your base with a wall of hold position SCVs and 3 High Ground Siege tanks at the south of your base and you can literally never think about base defense ever on this mission. If you wanted to you could sit there for 10 nights getting a snack then clearing it out.

  • @immortalgamer3960
    @immortalgamer396029 күн бұрын

    Hey, sorry I'm a little late to the party on this, but I know a few things that could help out, both with missions you're wondering about and ones you mentioned in passing. 1. Smash & Grab: So the win condition on Smash and Grab actually triggers based on the unit that killed the final stone sentinel regardless of which side it's on. If you drag the Zerg over to kill your sentinel, you'll still fail the mission. The cheese you can do though, is get the Zerg to trigger the sentinels on their end, then rush in and kill them first. 2. Outbreak: This was the silliest challenge/"exploit" I've ever done and I'd love to see how you'd do it. Win the mission with only Hive Mind Emulators and static defense. So, you obviously need emulator tech, you can then mind control the larger infested that come to your base. Now these will still die in the sun UNLESS you load them into a transport like a Medivac or Herc. You stock them all up, then drop them on the enemy at night and overwhelm them. It's ridiculously silly and takes a fair bit of time even with mass emulators, but it was one of the most unique challenges I've ever done. 3. Echoes of the Future: With Colossus and Blink Stalkers, you can actually get to all the Zerg bases and wipe them out with good micro. When done the attacks on your base stop and you can win the mission with no contest. 4. The Starting Missions: I think by this point, your entire audience knows this song and dance. I don't think there's any issue with starting the run after you get the Hyperion. I think most people would agree.

  • @michaeljpetter
    @michaeljpetterАй бұрын

    Suggestions from my son! (I take no credit for these 😁) Liberation Day: Put a marine in the corner near the objective out of view of the vikings like in pacifist. Zero Hour: Destroy all the zerg buildings and camp the nydus worms as they spawn. The Evacuation: Body block the APC to protect it. Outbreak: Cheese the bonus objectives using SCVs and only make hellions and firebats for army. The Devil’s Playground: Destroy all zerg production on the map so you can’t lose unless you mine out all the minerals on the map. The Moebius Factor: Since it is called the moebius factor, you should only make units out of a factory. The Great Train Robbery: Only use resources you get from the trains. Echoes of the future: Only use probes and Zeratul. In Utter Darkness: Kill the hatchery in the bottom right corner. The Gates of Hell: Drop a marauder on the cliff near the nydus worms with the drop pods upgrade.

  • @NeoXist
    @NeoXistАй бұрын

    Maybe do a small highlight at the start of the video where you show parts of the interesting cheeses? Maybe that'd help attract/make people stay watching the video?

  • @hampoof6087
    @hampoof6087Ай бұрын

    for zero hour you can float buildings into the corner (Not a very good idea but) On redstone you can kill all enemies via lava bath. Evacuation you could showcase the thing that happened in pacifist where the enemies thought you were still at wave 1

  • @mEtil5656
    @mEtil5656Ай бұрын

    The idea sounds like a very cool idea! Have been missing the sc2 campaign challenge runs :)

  • @clivah1499
    @clivah1499Ай бұрын

    Might as well show some of my suggestions, even if they're on an "easier" side. First mission: Pull micro counts as cheese. "What, the guards are too blind to fight back?" Third mission: Block pathing. Try and dodge fighting the enemy as much as possible, making the mission's gimmick irrelevant. The escort mission: Reapers. The only problem will be mutalisks. Trains: Spawncamp the trains. Zeratul overmind mission: Just skip all the defenses. End the mission as early as possible, like you said. + Cannonrush. Redstone: Snipe the enemy hives? See if it disables all attacks & gives a very boring victory. Might have missed some.

  • @user-rr7lb7zq1p
    @user-rr7lb7zq1pАй бұрын

    About Moebius Factor In Wings of Tichus playthrou, you've noticed that there is a buildable terrain near first datacore, and maybe there is a way to block Kerrigan there or something. I think this idea is worth a try

  • @double2254
    @double2254Ай бұрын

    Liberation day: hide some marines behind the Vikings, about as cheesy as you can make this mission Outlaws: cc plus scv diving the tank to kill it, get the secret free scv drop that’s incredibly rare Zero Hour: kill the leftmost Zerg and claim its base? Fly your buildings to the corners of the map like a noble Terran? Show the easy way to get the hatchery achievement by letting a drone rebuild the hatchery in the middle base over and over (did that for the achievement long ago and felt silly to me) Evacuation: a tank breaks the escorts ai so it gets stuck for infinite time, pretty sure the bases spawn the attack waves so could kill the base for free escorts (besides the drops) Outbreak: if this can wait til redstone, the reaper destruction of the mission has always been satisfying. Besides the bottom base reapers can destroy the buildings even at night with micro Smash & Grab: make the Zerg kill the objective for you or speedrun trick with proxy barracks Redstone: give the brutalisk a bath or see if you can truly softlocke the map? Trains: you can delay the kill team spawn by standing on it to kill them one by one, think I had a visual bug once by killing the last train before it got out of its spawn door and the cutscene freaking out? Besides that just kill all the trains as soon as they spawn or a way to spawn them faster

  • @sanseb5196
    @sanseb5196Ай бұрын

    I'd actually just like to see another run through of Legacy of the Memes with your knowledge on it now vs. back when you first played it. The reveal was fun, but I bet you can do a lot of fun with it again, as you no doubt have forgotten some of the insanity of it.

  • @davidrossa4125

    @davidrossa4125

    Ай бұрын

    I second this

  • @DarkFalcon8778
    @DarkFalcon8778Ай бұрын

    I have a very aggressive play style in zero hour (even on nightmare) where you take your initial forces, clear the right side and leave a marine to instant pick the first squad, then bolt straight into the left and sweep down from the third group where you can find a bunch of pickups. I would stop there but you can use that boosted eco to grab the bottom left base and go full reactor racks to spam the blue boys

  • @fallen9844
    @fallen9844Ай бұрын

    SC Tavern Battle have a PvE version that supports up to 4 players, its called "SC Tavern Battle Challenge Amon" It have lots of cards rework for better balance, lots of difficulty choice, every hero have 2 paths they can choose to go for at the start of the game. On hardest difficulty, every enemy also have their unique super powers which affects either shop phase or fight phase. To win in this mode, you need to complete all 15 waves without losing all hp (which you can restore with some cards), every 4 waves you can choose an artifact prophecy of: low tier on wave 4, medium on wave 8, advanced on wave 12. (If someone would like to try it out, choose the version published by Cydia, not LAF (LAF was the first publisher, when they were developing both PvP and PvE, but then devs wanted to focus on PvP, so they had to switch publisher))

  • @justanoman6497

    @justanoman6497

    Ай бұрын

    Back when I played, there was a pretty serious balance problem with amon power scaling, have that been fixed? Specifically, on latter levels on higher difficulty, as far as I can tell, the enemy void buff scales with player power. Problem is, not all units are equal in terms of actual fighting power per... power. Protoss is the best, fielding relatively few but strong stuff. Zerg was basically unplayable, as it excel at spamming stuff which only serve to make Amon stronger and get melted in seconds. I think I got to 200k+ power in a couple games and still lost very fast. I believe I've only ever won one game with normal zerg, all the rest I had to pivot to kerrigan or die. Even primal and enhanced swarm struggles, have to get really lucky to win (and even then, generally it's to create one or two god stack and sell the rest)

  • @fallen9844

    @fallen9844

    Ай бұрын

    @@justanoman6497 back then protoss had a very op card called "plasma surge" which doubled all your upgrades, it was so good that most builds just changed their cards race to protoss, over patches it was nerfed and later removed. Now all races are more less equal in terms of power. Enemy still scale with your army value, and on highest difficulty, last wave will have minimum 500% void power (5x hp and dmg) no matter how low your army value is. As an example, yesterday i carried three Amon waves on random scourge playing zerg, the key for winning as zerg is getting as many reflector armor upgrades and transfering them on your main card using nyduses. Terran can drastically increase their attack range and dmg to potentially kill Amon before he even have a chance to kill you. Protoss is in a tricky position, they excel in quality, but it's hard to build one, you don't have the range of terrans, or the bulkiness of zerg, but you can "craft" your build, by carefully choosing, which upgrades will your main card - fenix, get (it's the first upgrade on every golden protoss card on board)

  • @minhdoan5524
    @minhdoan5524Ай бұрын

    For the zero hour, all the burrowed are pre placed in normal and hard (haven’t check in brutal) so with your initial 16 marines + 1st bonus, you can clear all the burrows at 2nd bonus, then head to third and push into the zerg base there. I’ve done it in hard, and then bully the nydus with 2 bunkers. That’s a funny terran rush i’ve done.

  • @GameBoy-ep7de
    @GameBoy-ep7deАй бұрын

    For liberation day, a few things would be using just Raynor, kill all the civilians, having Raynor kill all his marines, etc. You could use the premises of other challenge runs like no production, pacifist, or strats from them if you have nothing else for a level. Some of those challenge run levels were wonderfully broken and fun to watch.

  • @abaddon2509
    @abaddon2509Ай бұрын

    Don't know if those will be possible but imma give it a shot: Liberation Day - If possible, beat the mission without attacking anything except for the objectives, you can use the civilians as meat shields, technically the damage they do is not yours. The Outlaws - As you mentioned the tank... Well try to win the mission by making it do most friendly fire possible, perhaps it will clear out the structures with splash damage lol Zero Hour - Make Raynor's Raiders into Raynor's Pest Control and Moving Company. Clear out one of the Zerg bases ASAP, move everything to it and hold it there until the end The Evacuation - You got firebats right? A meme unit. Clear the whole map out using only firebats. No marines. No medics. Burn the whole mission down. Oh right, anti air? Proxy Missile Turrets. Outbreak - Clearing the map only during night using proxy bunkers. Oh I forgot to mention. You can only build a bunker if it touches another bunker to create some sort of a bunker snake :D

  • @anonnymousperson
    @anonnymouspersonАй бұрын

    Grant, I would say just skip any mission that doesn't have any interesting cheeses. You're the boss and you don't have to show every mission if there's nothing interesting to show there. I would far prefer a shorter run with higher quality per mission than the alternative.

  • @kamerona4723
    @kamerona4723Ай бұрын

    one thing ive done in my own runs is rushing for end of quest line units and i know you can get vikings surprisingly early if you focus on colonist missions so maybe that could open up some opportunities. just in general having air units way before you are supposed to could be fun.

  • @emmmber
    @emmmberАй бұрын

    Liberation Day: Wounded Marines below 20 health are sent back to retirement, they've traded in their weapons and thus cannot attack, use them as meat shields instead The Outlaws: SCV drop as much as possible Zero Hour: Wall off on the other side of the bridges. Alternatively wall the entrance to the zerg bases. Alternative alternatively take a zerg base as your own under any means necessary and hold until mission completion The Evacuation: Mass Firebat, any Marines must be executed, clear enemy bases if possible, Medics and turrets allowed. Gather research with SCV drops

  • @ionuttarcea8194
    @ionuttarcea8194Ай бұрын

    In the evacuation, if you hold position your army near the convoy, you can get the vehicle almost compleatly stuck(works about half of the time). That way you have way more time than normal to prepare.

  • @demon6450
    @demon6450Ай бұрын

    i just wanted to say thanks for giving back my intrest in sc2 with all these mods. sc2 and sc1 are my favorite games from my childhood and since it looks like blizzard will never make another rts this is freaking great.

  • @Shegin
    @SheginАй бұрын

    Liberation day: probably you will need to bump difficulty down for this one but just right click everything without attacking to the last objective. Hide marine, win the game with 0 shooting vs people. Mobeuis: It highly depends what's available at this moment. If you get last toss upgrade for drop-pods at this moment you can never use medivacs and comlete all 3 objectives simultaneously by dropping units from orbit into hardly reachiable places for enemies behidn the objectives. Or just 1 hero tank each time abusing some places but then you need to find it for 1st and 3rd objective.

  • @zsombormohacsi3668
    @zsombormohacsi3668Ай бұрын

    This depends on the mission order but it would be funny to kill the trains with only nukes or something like that

  • @cancerguy5435
    @cancerguy5435Ай бұрын

    The best thing I can think of on outlaws is probably just flying your barracks into the enemy base/rebel outpost and proxying the enemy. As for Redstone - fly your starting barracks away into the zerg bases and go 3 CC before building a new one ;)

  • @Red0Leader
    @Red0LeaderАй бұрын

    If I remember correctly Outbreak's night time waves scale as you destroy building not as time passes. So you could put off doing that mission for a while until you have a very developed tech tree and then just turtle up develop a massive army and then win in one night. Or you could leave only a few buildings remaining and treat it as an infinite defence mission and see how long you can last.

  • @AvianArmada
    @AvianArmadaАй бұрын

    For mobius factor, I used droppods and a bunch of barracks to land right near the objective. For smash and grab, I floated a barracks to the end, (I needed to land and lift it which messed with the AI, than made an army at the objective)

  • @PinkPajamas464
    @PinkPajamas464Ай бұрын

    Something that I could see done for almost any mission is to do a "TAS timing" run of the level. See how long you can AFK after setting up enough commands and still win.

  • @bcg407
    @bcg407Ай бұрын

    Hiding buildings out of the enemy’s vision in Outbreak (floating CC, etc) is the only cheese I can think of for that mission

  • @Napalm.71
    @Napalm.71Ай бұрын

    for zero hour full: bunker rush entire map or fly every building to zerg base and try play "normally" in new location

  • @calebadam2576
    @calebadam2576Ай бұрын

    For zero hour I think if it's possible, rush the leftmost zerg base and make that your new home. Just clear it out and set up shop. Sure there are nyduses that spawn in there, but there is economy and a new perspective there. For the first two... I've got nothing.

  • @FemixzN
    @FemixzNАй бұрын

    I'd enjoy seeing some multiplayer cheese employed on campaign missions where possible, like plopping a proxy barracks down on Zero Mission, stuff like that.

  • @caenen6869
    @caenen6869Ай бұрын

    Engine of Destruction when Engine of Siege Mode -walks- rolls onto the map:

  • @vladislavkaras491
    @vladislavkaras491Ай бұрын

    Well, sounds like really fun challenges to me! Good luck with with finding the solutions for non-cheesy/not-that-fun-cheese missions!

  • @Jack_Rakan
    @Jack_RakanАй бұрын

    For Zero Hour, just straight up move your entire base into the north-western Zerg base, and play from there.

  • @h_lapp
    @h_lappАй бұрын

    In Mobius Factor, there might be some tank placements that are unreachable or undetectable by the zerg. For trains, you can do the block the pathway with buildings and let the convoy fall behind as the train goes solo, together with the killing it on the last second for extra cheese. Liberation Day: Is it possible for you to run past EVERYTHING and just assassinate the objective? That's the only thing I can think of. First Xeratul mission you could just skip as much area as you can. Redstone: Drag the side obj to the lava, go full reaper, and just speedrun the mission. Zero Hour: Spawncamp the nydus and take the extra mineral from the base. Might edit if I can think of more on other missions.

  • @mishazerg
    @mishazergАй бұрын

    Call yourself Cheesy Chez Chezter during the run, should be fun too.

  • @user-lh1ge1he9z
    @user-lh1ge1he9zАй бұрын

    For outlaw mission try this challenge. Play a squad game with a twist. you can only have squads of units, but every squad consist of 4 medic and only 1 marine. The mission is very gas limited so you can't get a lot of squad(marines). So, you'll have very less firepower. It would be interesting to see you micro to win that mission, plus managing all those medic would be funny. You could also add that if you lose a squad member you'll have to sacrifice the whole squad.

  • @maximemarcelin1414
    @maximemarcelin1414Ай бұрын

    For Redstone, i don't know if the zerg spawn from the hatcheries, but if they do, you could snipe them and deny all attacks from the zergs. Since there are a lot of cliffs, you could avoid all the major defenses using reapers.

  • @evanbasnaw
    @evanbasnawАй бұрын

    Evacuation, no transports. Destroy the transport, then escort the civilians on foot. Outbreak, all production structures after the first rax/factory/starport has to be outside your original base. Zero Hour, clear the map. or no static defense.

  • @Taron_HaiTar
    @Taron_HaiTarАй бұрын

    Here are a couple ideas for some of the Terran WoL missions: Liberation Day - Go through the Mission without Raynor *entirely.* Outlaws - 2 pronged assault, one is an SCV Drop (probably with several Command Centers) on Siege Tank and second is the usual with the rest of your forces. Zero Hour - Take an enemy base resources as early as possible, then take the rest of the bases, *and only then clean out the whole map with Bunkers and Mass Marine!* + You can do Bunker "leap-frog" to an enemy bases! Evacuation - Clean out all the Zerg on the map, while using *only* filled Bunkers as Defence for APC escort. Outbreak - *MASS FIREBAT AND HELLION!!!* + using the splash damage trick, but with Firebats *only.* Redstone - Maybe Mass Reapers clean up of the bases through cliffs? Moebius Factor - Using Hercules as the *only* transport + cleaning out the base Kerrigan starts of. That's all the ideas for now.

  • @charleslecourgrandmaison9336
    @charleslecourgrandmaison9336Ай бұрын

    One thing I really liked doing was Hercules filled with reapers in order to send as much grenades as possible on destroyable objectives. This could be interesting for the Moebius factor.

  • @avitraangelica9278
    @avitraangelica9278Ай бұрын

    For Zero Hour there is that thing where, at least on lower difficulties, you can literally just lift your command center and never command any other units or buildings and still win. I know it doesn't really work on brutal, but it might be a good jumping off point. Make it the "minimum setup to go afk" mission and use that time to discuss other parts of the run which don't have other good spots. I also saw the suggestion of just not worrying about the first three missions, glossing over them by saying something like "After dropping some SCVs on a siege tank and [any other minor cheese], we get access to Smash and Grab..." Evacuation and Outbreak are still things, but it may be worth looking at what funny stuff you can do if you wait for a bit to do them. Is blasting burrowed infestors with the Reaper's demolition charges a cheese? I'unno! Either way, future units might be worth looking at for those two I'm not quite sure on Mobius factor... There are a bunch of places where Nydus worms spawn near the cores as you're attacking them. It could be funny to try to clear those bases and just land a pile of barracks to stop them from popping up while proxying marines, but idk if that's quite what you're looking for. Trains is EASY. It's not actually that hard to clear and camp the bases the trains leave from, I don't think. Knowing where each train and escort will spawn, you might be able to vaporize the trains as they spawn. Could be fun. Could even put PFs in those bases to handle the escorts while higher dps units do their thing, if you can make the resources work. Also, it might be worth figuring out if there are any ways to separate the train cars. I don't know if it's possible outside of custom campaigns with overpowered stuns, but it may be worth looking into. I agree with the comment about Gates with the glorious return of Maurice the Pillar Marauder. I feel like there's gotta be SOMETHING funny you can do with the lava on Devil's Playground. You probably want spooky men of one type or another fairly early for some things so you can't delay too long on that mission, probably, so no "wall off ramps enemies might want to use with Raven autoturrets so they die in lava" strats, probably.

  • @Alsternetica
    @AlsterneticaАй бұрын

    what if, on "zero hour", you try to take the left enemy's base with the starting forces (please someone modify this part) and then play the mission from that base or try to kill the bases with some barracks drops like in your sc1 marines only on the third or fourth mission

  • @izydor1365
    @izydor1365Ай бұрын

    On Liberation day hide one marine in the corner to finish the objective like on pacifist - wonder if it works on brutal. On zero hour clear the map and put bunkers in areas where nydus spawn - show dominance On evacuation put bunkers on all nydus locations - can you somehow bug them? On outbreak just take the bottom right base - never seen that before On moebius factor try to put tanks in weird highground positions to siege all 3 cores On trains snipe ravens and block escorts with cloaked units On redstone put bunkers on highground near enemy bases and just defend - can you avoid running into their bases at all?

  • @martinsavard3720
    @martinsavard3720Ай бұрын

    For the trains, you could spawn camp their locations

  • @thest0mpa
    @thest0mpaАй бұрын

    For trains you could do the nuke thing, where you zone the escort with a nuke then they just run into it because leash

  • @CanDellJack
    @CanDellJackАй бұрын

    Liberation Day would be the single marine in a spot where the vikings don't get to. The Dig would have to have something neat done with the _Bunker of Death._ Maybe float some barracks past it and produce beyond it to force the AI to abandon the bunker? Zero Hour is boring, but clearing the map, and finding that Tauren Marine, would probably qualify. Maybe spawncamp the Nudus Worms. Evacuation might require spawn-camping Nydus worms and abusing convoy mechanics. Redstone would be grabbing all the Reapers, ASAP, and using them to snipe enemy hatcheries to reduce the pressure. Welcome to the Jungle is due for a heavy dose of harvest-cancel abuse. Past that, I dunno. I imagine by then you're able to get really goofy, or at least mildly goofy.

  • @janiesomplayer
    @janiesomplayerАй бұрын

    for the outlaws you could drop barracks into the enemy base and start making units

  • @CzarCaleb
    @CzarCalebАй бұрын

    Zero Hour suggestion: Bunker contain - you have to increase the area you are protecting by pushing forward and controlling the forward chokes in front of the zerg bases. Might make reinforcing areas harder but also makes you want to be on the map more

  • @rasput1n6
    @rasput1n6Ай бұрын

    Yeah i would DEFINITELY watch a break everything run

  • @theeveryman5604
    @theeveryman5604Ай бұрын

    On Outbreak, the zerg only try to knock down the southern barrier once. If you kill this single attack wave (eg. By jumping reapers around the barrier) then they never attack from this emtrance again.

  • @Shtoops
    @ShtoopsАй бұрын

    I really want the Real Scale Mass Recall mod to be finished. That was really fun to watch and I'm sad it hasn't been completed.

  • @expepem189xl3
    @expepem189xl3Ай бұрын

    Zero Hour is interesting when you trying to clear it all, i werent able to do that on brutal. You can clear Evacuation, they were using tech on their bases from what i remember, so you can clear one base, and snipe stuff to stop reinforsment while clearing, and then its only nyduses i think. And Outbreak has that small place on left side, where you can build something, and then hide reapers to clear it all.

  • @GoGoGoTV1
    @GoGoGoTV1Ай бұрын

    I’m so excited to watch the cheese campaign

  • @much7395
    @much7395Ай бұрын

    We could go metatextual with the colonist missions. Hansen thinks she can break all rules and cure the zerg infestation? She clearly gets to have a lot of (delusional) fun. So why don' we get to do that in her missions? (from here we could go into complaining about it, talking about Zerg lore or we open the editor and give the colonist transport a movespeed of 299) This would also allow us to frame the last colonist mission as revenge against her or something similar.

  • @bobross6228
    @bobross6228Ай бұрын

    PvP tavern? Now that’s a throwback, most people play vs Amon now

  • @nobleghost1177
    @nobleghost1177Ай бұрын

    For easy missions like Zero Hour and Liberation day, you could show how on certain lower difficulties you can just single click A-move to win or build this pathetic defense and still win. Maybe something like that

  • @Matthew_and_Ami
    @Matthew_and_AmiАй бұрын

    So I have an idea for zero hour, granted it uses the endgame cheat codes but if we’re gonna be chasing infinite credits for the endgame, you may as well go all out. All tech unlocked take up as high and quickly as you can to either siege tanks or battle cruisers

  • @Aviak1453
    @Aviak1453Ай бұрын

    For the first mission, always face the camera with Jim before he attacks something and call him Jim Halpert.

  • @sockpuppermcgee7920
    @sockpuppermcgee7920Ай бұрын

    Something you said about the siege tank being unique in that nothing can walk over it, really got me thinking about Kerrigan and her dumb AI brain on the medivac mission. If you siege up a tank and drop it on Kerrigan with a hercules, will that screw up her pathfinding or interrupt her mid-way through interacting with a data core? Will it mess her up so bad that she doesn't attack anything during her move order? I've not tested this ofc, but the siege tank's unique collision makes it a very interesting unit to mess around with. I just don't know how robust Kerri's AI is on that mission, if she keeps getting orders to A-move or w/e. What I do know is sometimes the AI breaks completely if you do something weird, like using Spectre stuns on Warp Prisms during The Dig, they just sit there and afk.

  • @GoGoGoTV1
    @GoGoGoTV1Ай бұрын

    Bunker rushes on zero hour to do map clear (where possible, due to creep can build bunkers on the edge and kite units into it then kill the buildings for example) could be a fun challenge

  • @GoGoGoTV1

    @GoGoGoTV1

    Ай бұрын

    This in combination with doing the speed run Strats for the first 2 missions is my vote

  • @Rencol666
    @Rencol666Ай бұрын

    challenge run: play with mouse only on nightmare while the game is set to slowest and baby shark blasts on loop the entire time. We just like to watch suffering

  • @cesarbernardi1646
    @cesarbernardi1646Ай бұрын

    Once I beat Outbreak with nothing but Perdition Turrets and Shrike Turret Bunkers. It was stupid and took a million years, but it's quite doable.

  • @lancelindlelee7256
    @lancelindlelee7256Ай бұрын

    All in, with flamethrowers only. Zero Hour, SCVs only. Spawn camp in the trains. .

  • @enderrzvx1461
    @enderrzvx1461Ай бұрын

    Recently you mentioned Extermination Edition and i went and watch the playlist of it . I think Zero Hour was fairly fun in that format. U could do try doing the trick u thought of doing there (putting buildings where the final Nydus Worms spawn with their infinite troops and seeing if it blocks their spawns) and see if it work ? idk if it would be doable / too painful though

  • @SmugLookingBarrel
    @SmugLookingBarrelАй бұрын

    I think one thing you could maybe do is play around with the mission order and do some of the early missions with units you aren't supposed to be able to get until super late. I think using perma-cloaked Specters on a mission where the enemy just doesn't have detection because they didn't expect you to have cloaking by then could work.

  • @IMarcaI
    @IMarcaIАй бұрын

    As for Zero Hour. One of the limiting factors of that mission is always the lack of money in your base. Might not be cheese but you could "appropriate" the zerg bases.

  • @thomassorensen4789
    @thomassorensen4789Ай бұрын

    evacuation cheese could be pushing what you found in (I believe) no production with the waves enemies send with civilian deaths and what not. My thoughts are instead of randomly happening across this, you kill the Apc and enough civilians to make the rest of the mission super easy because you have to deal with less severe waves.

  • @alexanderfuog6481
    @alexanderfuog6481Ай бұрын

    For a challenge run idea, WoL brutal, but only SC2 units. Start with Smash and Grab and go from there. If a mission is impossible, keep your starting units as well. I tried this and it is damn tough. Thors replace siege tanks, except you have to use their active all the time. And reapers are no substitute for marines, but they are all you got.

  • @user-ys7xd1ti3x
    @user-ys7xd1ti3xАй бұрын

    On redstone you can bait the bonus zerg into the rising lava and watch it burn.

  • @Salted_Fysh
    @Salted_FyshАй бұрын

    If you had the time to commission it, I would have recommended having a modder change all zergling models to rats and making the artifact be literal cheese for the silly funny effect but it's probably too late for that.

  • @najafi3226
    @najafi3226Ай бұрын

    i don't know what you could do it on but that one where you have a lot of bunkers and you can teleport units though them very fast

  • @liefkynes658
    @liefkynes658Ай бұрын

    Outbreak, clear all buildings in one day/night. Not necessarily the first day/night, but leave all buildings until clearing them all at once

  • @justanoman6497
    @justanoman6497Ай бұрын

    Smash & Grab: There is something iffy with the victory condition. You can win, I think, by defeating the zerg's long zealots. I'm not 100% sure what it is, it might require your unit in the objective zone (with or without activating the long zealot) or it might require clearing the area of protoss. But something that might be worth exploring. Not a very useful cheese in that if you can get to this state you can generally win anyway, but... who knows. P.S. The tavern AI just don't know how to scale in the late game, so they are very easy to beat, especially if you can micro. For a more "fair" game, you can try solo chanllenge Amon. Although... that might require pre-recording as it can get intense/difficult.... and some heroes can be very APM intensive.

  • @Delighted__
    @Delighted__Ай бұрын

    My suggestion for Evacuation cheese is to just save it for last, and then come back to it with Battlecruisers. Maybe have Siege Tanks along the path as fortification. Just complete overkill. Maybe something similar for Outbreak. Or just mass Reaper. Those guys are seriously badass.

  • @Adam9172
    @Adam9172Ай бұрын

    Bunker Rush Zero Hours, or float proxy Rax to some random part of the map to proxy marines.

  • @emmstimmer7298
    @emmstimmer7298Ай бұрын

    Trains are completely invalidated by mass siege tank. They destroy the trains, they destroy the kill teams. I have discovered this the first time I played that mission. So I was really confused every time I heard it was actually a hard mission. If I know what cheese is then that's a one and a half.

  • @Bonesters
    @BonestersАй бұрын

    for Zero Hour, try requiring you to migrate your base at least once before some time limit.

  • @CyrusVorazan
    @CyrusVorazanАй бұрын

    As someone who is not a content creator, I'd say you're overthinking this. If there's nothing interesting to show, to me it's completely fine to skip the mission. That said, in some missions you mentioned I'd consider "killing the enemy base" as a cheese, i.e. Zero Hour or Evacuation. In general, using the easiest way to neutralize the main threat definitely counts as cheese. Another thing is you can postpone some of the boring missions to the point when you have more OP units and abilities, such as perma-stealth ghosts. Can't say if it would work with the mission order, but I do remember blocking the entrances to my base on the Outbreak with ghosts and the AI couldn't do anything about it because it didn't have detection.

  • @mistrzu1221
    @mistrzu1221Ай бұрын

    Best cheese for ZH? Make defences and go afk. You can't finish it early. So maybe some interesting defence? Like "make your defence in 5 min and go for a walk"

  • @crystaldazz
    @crystaldazzАй бұрын

    For the first 3 missions + The Evacuation, just make a Clip of you playing them, but speed it up by 100x and let us watch it at super-speed. Because you're cheesing the boring bits. By fastforwarding through them. Just voice-over that part. :)

  • @silversteve4293
    @silversteve4293Ай бұрын

    for the mobius mission (one with data cores) did you discover something interesting about Kerigan is on a move command in one of the mods? Maybe just build depos around her.

  • @Santisima_Trinidad

    @Santisima_Trinidad

    Ай бұрын

    Unfortunately for that one, theres lots on unbuildable terrain around that route on the, so i don't think it's possible to fully wall off a kerrigan at any point. If you had seige tanks at that point it would probably be possible, but i don't you can.

  • @student76543

    @student76543

    Ай бұрын

    @@Santisima_Trinidad Isn't most of that just creep that you can get to recede?

  • @Santisima_Trinidad

    @Santisima_Trinidad

    Ай бұрын

    @@student76543 I'm actually not sure, but i don't think enough of it is that you can get a full wall done. Remember seeing attempts at building stuff along that road and they always had unbuildable terrain getting in the way, and there seemed to be no creep tumors in the vicinity.

  • @felonyx5123

    @felonyx5123

    Ай бұрын

    @@Santisima_Trinidad You do have tanks, Moebius Factor is after The Dig.

  • @Santisima_Trinidad

    @Santisima_Trinidad

    Ай бұрын

    @@felonyx5123 wait really? Fuck. I was going to just say "maybe tanks would work" then second guessed myself when i remember moebius was part of the artifact questline. Really should brush up on my wings of liberty again..

  • @Firnen718
    @Firnen718Ай бұрын

    In the liberation day speedrun, everyone does just… run past most of the enemies, which is fairly cheesy. Though I don’t think it’s possible on higher difficulties

  • @zdechlak9373
    @zdechlak9373Ай бұрын

    For train go only with predicion turrets

  • @Lucius_Shiro
    @Lucius_ShiroАй бұрын

    I think these random videos are the best

  • @pogdragon7489
    @pogdragon7489Ай бұрын

    For the missions you dont know what to do you could try and win with unconventional ways for example: liberation day you could try to win with the least marines possible Zero hour you could take a terrible defensive position and see if you can hold off

Келесі