Hello Neighbor Alpha 2: Our Last Hope [HN RETROSPECTIVE #2]
Ойындар
The reception on my Hello Neighbor Alpha 3 retrospective video proved more than enough motivation for me to make a series out of this format. Today, I reminiscence upon Alpha 2, the last version of the game before it entered its devastating downfall.
Playlist: • Hello Neighbor Alphas ...
Hello Neighbor - Basement Teaser Trailer: • Hello Neighbor - Basem...
Hello Neighbor Basement Gameplay (Trailer #2): • Hello Neighbor Basemen...
Hello Neighbor - November Producer's update: • Hello Neighbor - Novem...
Hello Neighbor Early Alpha 2 (Alpha 1.5) Walkthrough + Basement: • Hello Neighbor Early A...
The History of Hello Neighbor Pre-Alpha Speedrunning [Any% World Record Progression]: • The History of Hello N...
Chapters:
0:00 Intro
1:17 Act I: Pre-Release
7:42 Act II: Cutscenes and Story
11:04 Act III: Gameplay
16:49 Act IV: Parting Thoughts
Пікірлер: 42
I think Alpha 2 is probably the best build of Hello Neighbor. Especially Alpha 1.5 which would’ve been a blast to play.
14:44 you don’t need to stack boxes, there is a lever on the wall with the platform that if you throw something at it, it will lift the platform up to the window
Alpha 2 was where several incomformities surged for me, like the post processing which eventually becomes annoying as well as it easily reveals the nighbors location, making the game a whole less scary. The other is the cartoon artstyle, that while in Alpha 2 and 3 still has good blending with some realistic and lighting elements, it eventually became too much, and as you said, it's basically impossible to make something colorful and cartoony scary, which every build starting from Alpha 4 had, even seeming that the developers didnt know how to use their own artstyle properly, usually making it look poor, rushed and lazy. I'd rather play Pre Alpha or Alpha 1, because even if they had a few cartoonish aspects, it is and feels more real, and like someone is actually breaking into a house.
@AnomalousDucky
2 жыл бұрын
I always felt a "Pixar-esque" vibe from Hello Neighbor. I think the best way to describe what I mean is with this simile: the Pre-Alpha and Alpha 1 felt like a Pixar short film, while Alpha 2 felt like a movie. I have also *always* been reminded of UP when playing Alpha 1, as the neighbor's house reminded me of Carl's. And yes - the post-processing effects are extremely intense and can make it difficult to see overall. While the eerie "inside" ambiance persisted into Alpha 2, it cuts out a lot and repeats on itself, and the neighbor's ambiance eventually became a replacement for it. I am referring to the ambiance that used to play when you entered the neighbor's house in the Pre-Alpha and Alpha 1, as well as how the track changes the closer he is to you. That was far scarier, and I'll definitely mention it in the Alpha 1 retrospective which is up next. The final game's graphics just look ugly at times. The lighting is all over the place and everything is too over the top and zany. Alpha 1.5 is, in my opinion, when the cartoon art style looked its best, as it blended nicely with the old art style assets that were yet to be updated and looked natural despite that.
@roastytoasty4350
7 ай бұрын
@@AnomalousDuckyI like how you narrate the gameplay
I remember back then, all I would do is boot up alpha 2 everyday just so I could screw around with the debug menu. I would torture the neighbor constantly with whatever inane ideas occurred to me.
@AnomalousDucky
2 жыл бұрын
Same. The developer console was just too fun, and when I was getting footage of me messing around with it, I realized I have memorized the commands by instinct.
11:39 the neighbor's not a maniac after all lol
Cool video! Btw, the alphas (Pre-Alpha - Alpha 2) we're released in chronological order, but they were worked on months before they partnered up with tinyBuild. That's why the timeline of the Alpha 2/Alpha 1.5 videos seems a bit weird.
@RedLazer5000
4 ай бұрын
Wait! NO WAY!!! It's him!
@NoahTheCoolKid
Ай бұрын
WOO HOO
you've been absolutely killing it with these retrospectives, man
@AnomalousDucky
2 жыл бұрын
Many thanks!
good job on making these videos
In ur video you said about box stacking to get the keycard, but actually there is a lever near the platform. If you press it, platform will lift you up(like in release)
Fun fact: this chase sequence made it into the full game
Missing Entity releashed a mod called Hello Neighbor Old style. And there was a new feature that you lose your items after you get caught. Honestly, its not that hard as you think.
@Red_CL
3 ай бұрын
Yeah, even riffle isn't in "taken" list
Fun fact: the wooden toy cubes that appear on the stairs actually spell out the "Hitler"
@roastytoasty4350
16 күн бұрын
Bruh, no way, I gotta see this for myself
@MrSbothebendyguy
15 күн бұрын
@@roastytoasty4350 If you use the hello neighbor mod kit to view it's testure you can easily see
Unlike the later builds, the pre alpha can sometimes be terrifying
these videos are really good, i love these
@AnomalousDucky
2 жыл бұрын
More to come!
Great video. Some extras for the gameplay chapter: I vividly remember that there are 2 lockpicks in the kitchen. One in the drawer you showed, and the other is behind a bread in one of the cabinets above the drawer. There is also a second crowbar sitting on the antenna on his roof. So yeah, lots of ways to beat this build.
@szoty6099
11 ай бұрын
Also, the white thing under the keycard window isn't only there to stack boxes on it. It slides all the way up to the window like in act 1. The switch for it is right above the main circuit switch that shuts off his power.
BRO HOW, HOW DOES THIS NOT HAVE AT LEAST 100K VIEWS 😭
@RiggyAnimations2719
3 ай бұрын
I have no idea
Those beeps are the sound of cameras
I wonder why they got rid of the basement chase scene
I love the alpha 2 build and the I prefer alpha 1.5 the looks and feel but alpha 2 is great nice video the alpha 3 one was awsome
Alpha one was created in january of 2016 but it was RELEASED to the public in october 2016 pre alpha was in october 2015 too
There is a second crowbar on the antenna of the roof. There is also a lever by the platform that you can throw something at to get to the keycard.
Alpha 4 takes hours
The beep noise is the camera spotting you usually Oh btw The new chase music can be hurd in the background of the circus basement music
13:20 that beep comes from the keycard lock on the door
14:40 there is actually another crowbar on top of the antenna thing on the roof
13:21 I’m not sure if that his watch because the neighbor places cameras at random height or areas sometimes and the camera’s spot you sometimes but that would be annoying if that was the case
644th like!👍
can u talk about beta's?
fandroid neibir??
i acually always preferred the crazy houses a lot more. it makes the game itself more unique