Helldivers 2 // No Decoy, No Problem - Rescue Science Teams - Automaton Coop Helldive
Ойындар
Coop Helldive, Max Difficulty Lvl 9
Modifiers: N/A
Planet: Aesir Pass
Patch version: 1.000.305
So the conventional wisdom is, for the Rescue Science Teams missions on the Automaton front, use the decoy method ( • Helldivers 2 // Rescue... ) or you're going to get rekt. While we have done it the vanilla way before by holding the base, that was back when the bots didn't have Factory Striders to break through our lines, and you could pretty much lock everything down with EMS Mortars.
This time round we went for a stand-up fight instead, and...it worked! Just about. With 2 runners focussing on the doors, and 2 floaters moving to where extra firepower is needed, it is possible keep the bots at bay for the scientists to evac. I won't lie and say this isn't a significant difficulty spike, especially given the mission's frequency on defence planets, but for anyone saying it isn't doable without decoy 'cheese', well - it is.
Kudos to my teammates for this one, @originalSPECTER, Tiberius and especially Seeker - this was apparently his first time completing the mission, on any difficulty! If you're looking to join us for some coop games, or do runs with other like-minded players, check us out on Warrior's discord: / discord
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Build:
Autocannons / AMRs / Laser Cannons are invaluable for their ability to take on all threats from your basic Troopers all the way up to the Factory Striders - with our setup, we have 2 runners focussing on the doors, and they should definitely be rocking these generalist support weapons, with Stun nades for easy Hulk kills.
For your other 2 teammates floating, you could go with either more allrounders to provide more firepower wherever needed, or you could try bringing dedicated AT such as your RR/EATs/Quasar/Spears, to try and take out dropships and also get rid of Tanks and Strider turrets from afar. In either case, having a Dominator/Scorcher means you can defend yourself against most threats even when your Support weapon needs reloading.
EMS Mortars are still very valuable, but we decided to forgo that this time for pure firepower. I've gone with 500kgs for fast Factory Strider deletion (2 direct hits required) if the underside kill is too risky, and Eagle 110mm Rocket Pods for quick Tank deletion. Orbital Precision Strike means I still have an AT option when my Eagle is rearming, though we saw some success with the Autocannon Turret as well, which could punch right through Factory Strider armour to take them down given enough time.
Heavy Armour with explosive resistance and recoil reduction on crouch is my pick for this one, since we won't be moving too much the extra survivability is more useful.
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00:00 Intro
00:40 Insertion, Evacuation / They've got us surrounded, the poor bastards
15:00 Extraction / Who rescues the rescuers?
18:15 Mission Stats
Пікірлер: 42
Message from Super Earth Ministry of Truth: No Super Earth citizens were harmed during the making of this video.
@ivandmitriev5748
Ай бұрын
Yes they were. It was glorious
@FarmHend
Ай бұрын
Well, techically, that was not the Super Earth
please never stop playing this game.
@dru55the1egend
Ай бұрын
totally agree! love watching a master at work
Ofc the squad clears the hardest mission in the game - props, especially since y'all weren't using the 1/3 split strat, making it that much harder.
@Ben-ew9eu
Ай бұрын
what is the 1/3 split strat?
@thepromman
26 күн бұрын
@@Ben-ew9eu Yo my bad, I didn't see your response! This mission is disabled for now, but the strat was essentially to drop far away from the evacuation location and grab aggro. Once the team has aggro, one person splits off to the evacuation area and takes care of the patrols / evacuates citizens while the other 3 keep enemies focused on them so all the drop ships drop on them. This way the evacuation area doesn't get over-run with enemies. 1 person evacuating, 3 drawing aggro, hence 1/3 split.
Autocannon turrets are amazing for taking out factory striders.
perfectly timed for lunch!
You always impress! I was absolutely someone that believed this mission to be impossible without the decoy strat (though I mostly play with only randoms, so I’ll keep telling myself that I’m not the problem)
Never even gotten close to complete this mission type on helldive. After 5 minutes it basically feels like we're sending these poor citizens straight into a meat grinder, lol.
@newspiked7385
Ай бұрын
"Thank god it's the Helldivers! Wait, is the way clear?" "Uh sure. Now go attract that Hulk's aggro so I can line up a shot!"
kudos for clearing the roughest mission in hard mode. Fun to watch. What impresses me the most is how calm you boyz stay during that thing.
spoiling us with your uploads, now i get to watch something before bed!
I'm amazed seeing you and your team pull this off with a more direct approach. It was looking real close, especially at the 1 minute mark. Last time I did this with friends was on difficulty 7, using the decoy method, and it was after the factory striders were included, so it was crazy!
@newspiked7385
Ай бұрын
Yeah, was pretty nervy at the end ngl, especially when Tib dced!
Not a moment to spare! Well done, gentlemen. This mission used to be the bane of my existence. I love the chaos though. Recently I started just being the resident smoke strat guy on these. Eagle smoke on the pathway between the two doors close to each other, orbital smoke to supplement during cool downs, and a prayer. Most of the time results in my pathing getting zero aggro while the rest of the team holds down the other side of the base. Has made 8-9 diffs feel easy when it works.
@newspiked7385
Ай бұрын
I really need to mess around more with smoke, I'm just too much of a damage hound!
@ifhefitzhesits5209
Ай бұрын
I was super hesitant to ever try it as I'm the same way, but the guys I regularly run with are pretty stuck in their builds and I like to experiment more when it's reasonable. I haven't used it much outside this mission type, but it can carry if someone knows what they're doing with it (and some luck, of course, sometimes the bots still drop on you even under the cover of smoke but that's just bad RNG generally)
I hope the balance team at Arrowhead sees this and does something about this mission. It’s almost impossible without cheese strats at level 8-9
@newspiked7385
Ай бұрын
I actually love how mad it is, but I can't deny what a difficulty spike it is vs the other missions.
Tbh I only completed this mission either cheesing it or by pure luck on 7-9 difficulty.. Good job helldiver!!
wow the amount of factory striders was absolutely insane but somehow you and your team kept it together
@victorcaldera249
Ай бұрын
i counted more or less 10! of those 4 legged monsters including that drop of 3 of them at the same time near the middle of the mission absolutely brutal
@newspiked7385
Ай бұрын
Damn, I wasn't counting, didn't even realise we killed that many
잘 봤어요!
"It's the Helldivers.....2!"
@newspiked7385
Ай бұрын
*cue trumpets*
I have never seen spike die before 😂
Who needs blast resist armor anyway?
Nice, I fail this mission everytime with automatons. Nice to see it’s possible. Just need the perfect perfect team.
@newspiked7385
Ай бұрын
Decoy method is definitely the easier way to do it, but it can go south too
wow very nice. are you really that fast w/ the callins or do you use macros? if you don't you are FAST
@newspiked7385
Ай бұрын
Thanks! No macros, I ended up making a tongue-in-cheek handcam video because people kept asking: kzread.info/dash/bejne/lI2Tp9JppMTXm7w.htmlsi=4TAr4z-fN3iS3zU4
@m4xter_
Ай бұрын
I bind them to my arrow keys so I can run around while calling them in if I’m not used to the command
Does Spiked also read minds?? I was searching for a playthrough of this mission non-decoy just yesterday
@newspiked7385
Ай бұрын
I ain't no dirty Illuminate scum!
This mission type is still broken to shit.