Heaven & Ale Gameplay Runthrough

Help Rahdo Run: / rahdo ❤️ Code of conduct: conduct.rahdo.com 🙂 And now...
A video outlining gameplay for the boardgame Heaven & Ale.
For more game info, boardgamegeek.com/boardgame/2...
Part I: Gameplay Runthrough
• Heaven & Ale Gameplay ...
Part II: Final Thoughts
• Heaven & Ale Final Tho...
...

Пікірлер: 41

  • @TheGunslinger019
    @TheGunslinger0196 жыл бұрын

    “Monks doesn’t provide fertility value. They are Monks after all” hahahaha Rahdo made my day once more 😂

  • @Scamander
    @Scamander3 жыл бұрын

    At 35:59 Richard picks a purple token to harvest resources, but claims he couldn't do an A action (pick value and harvest all resources with this value), because he had already done it. The token must have moved around the board, because he actually used the C action for hops before, which he is now using again.

  • @amyr8440
    @amyr84406 жыл бұрын

    Thank you Rahdo for the runthrough! I just got this game, read the instructions and also totally missed the difference between monk activation and monk trigger. This saved me a big mistake this weekend! Really glad you annotate!! Thanks Paulo!!

  • @rahdo

    @rahdo

    6 жыл бұрын

    actually, Paulo missed this as well, and had been playing the game wrong also! *gasp* :)

  • @benjamincontant9531
    @benjamincontant95316 жыл бұрын

    @34:00 When a shed "activates" a monk, it doesn't "trigger" the monk. Monk activation : 1 brewer movement on the track. Monk triggered : Activates all the tiles around the monk. It's a common but a very, very important mistake. The only way to trigger monks is to grab a monk scoring disk (and trigger all those types of monk). When a monk activates another monk, same thing happens : activation, not triggering.

  • @PauloRenato23

    @PauloRenato23

    6 жыл бұрын

    You are completely right and this is a HUGE mistake that I was also making in my plays!! The rules aren't very "clear" if you don't know what to look for... they throw around Trigger and Activation around and it seems the same thing but they are different things! This changes the game a lot! Thanks for the clarification!!

  • @Michael_Sean_OConnor

    @Michael_Sean_OConnor

    6 жыл бұрын

    This is strange because following the rule book, Rahdo is doing it correctly. And it also makes some kind of sense because then you can get a revenue from 5 spaces with the biggest building (4) by having an adjacent monk which would be impossible with your rule.

  • @benjamincontant9531

    @benjamincontant9531

    6 жыл бұрын

    My rulebook is in french but I assure you, if you think the rulebook says this is correct, it's probably because of the confusion between "activating" and "triggering".

  • @Michael_Sean_OConnor

    @Michael_Sean_OConnor

    6 жыл бұрын

    The french rule book says : "ACTIVE TUILES ADJACENTES", and sends you to the section of the rulebook ""ESPACE D'ACTIVATION". So the mistake seems to be more on your side. Unless, their is a mistake in the rulebook. Can anyone contact the authors of this nice game ?

  • @benjamincontant9531

    @benjamincontant9531

    6 жыл бұрын

    In French : Ccompleting a shed means getting "Revenu" from the choosen adjacent tiles. So: "Activer" a monk : Get "revenu" from adjacent tiles. This only happens when you use a disk from an "Espace d'activation". "Revenu" from a monk : Advance your brewer once on the track. See : "Revenu des tuiles moine" and "Entourer un site de construction". ("Chaque tuile ressource et moine activee de cette facon rapporte son REVENU habituel") You can contact the authors, others have done it before. It works as I explained it here (and as the rulebook states)

  • @graysheep189
    @graysheep1896 жыл бұрын

    I can't wait for this game to release now!

  • @Mimir918
    @Mimir9186 жыл бұрын

    In the 42nd minute, when Rahdo was correcting his goof of moving up his hops, he overcorrected and dropped his hops to 15 when he should have gone down to 16

  • @PauloRenato23

    @PauloRenato23

    6 жыл бұрын

    noted... thanks

  • @blesswitskills
    @blesswitskills6 жыл бұрын

    The cards are super thick, I thought they were stuck together. I’m contemplating on sleeving them since they are so thick.

  • @achalmshah7
    @achalmshah76 жыл бұрын

    36:20 he activated hops since according to him level 2 activation was already done, but actually it was other way around

  • @PauloRenato23

    @PauloRenato23

    6 жыл бұрын

    it was already noted when he made the mistake of covering the number activation spot... at this point it wasn't an error taking into consideration the state of the game presented to him so no notes were made because no goffs were made here

  • @goininXIV
    @goininXIV6 жыл бұрын

    34:00 the wood started at 1 and he gained 5, so he should now be at 6, not 5.

  • @PauloRenato23

    @PauloRenato23

    6 жыл бұрын

    noted... thanks

  • @sirrichiofawesome9617
    @sirrichiofawesome96176 жыл бұрын

    42:18 He should be on 16 hops, he was on 11 before he wrongly added 10. Also I don't think he gave back the money he incorrectly took for moving over 20.

  • @PauloRenato23

    @PauloRenato23

    6 жыл бұрын

    noted... thanks

  • @ivanristov5835
    @ivanristov58356 жыл бұрын

    Tops on Hops Hilarious :)))))

  • @goyasolidar
    @goyasolidar6 жыл бұрын

    Ducat is pronounced like bucket.

  • @rahdo

    @rahdo

    6 жыл бұрын

    me too!

  • @ChrischoBoardgaming

    @ChrischoBoardgaming

    6 жыл бұрын

    You mean Ghul Bucket? ;P

  • @goininXIV
    @goininXIV6 жыл бұрын

    42:10 He should have 16 since he started at 11 and overshot the 20 by 1.

  • @PauloRenato23

    @PauloRenato23

    6 жыл бұрын

    noted... thanks

  • @DamagedSilver
    @DamagedSilver6 жыл бұрын

    Another static cam game review... I'm gonna watch it later on a screen that is larger than five inch.

  • @ChrischoBoardgaming

    @ChrischoBoardgaming

    6 жыл бұрын

    If my antennas work correctly, I sense a bit of a gripe here. Understandable, I'm on the fence myself. It's easier to film for RIchard, the pictures we get are stable and generally better focused. People who get "sea-sick" easily probably tend to like this better. BUT we only get to see part of the mess some games tend to produce on the table (--> harder to guess its footprint/whether it'd fit on our own tables), the typical rahdo-ish experience of "how playing the game feels" suffers, because with a static camera there's nothing that emulates the player's thought process and eye movement as well as a moving camera.

  • @Puddelito
    @Puddelito6 жыл бұрын

    Seems hard to grasp what to go for. So many choices. AP an issue here?

  • @rahdo

    @rahdo

    6 жыл бұрын

    we didn't find it too tough, but there is a lot going on!

  • @VeteranVandal
    @VeteranVandal6 жыл бұрын

    I assume Rahdo is playing better than "Jen", but that move to "not use the quick 12 money" seemed unwise to me, as you'd conserve 2 resources instead and seeing that you can generate money later on as you placed quite a bit of stuff in the shady side. Generally speaking, I like that Rahdo tries to do different stuff in his vids just to show the game off, but I'm under the impression that Jen won't have a lot of success in her attempts here. The game seems pretty interesting.

  • @speedseeder
    @speedseeder5 жыл бұрын

    why selling a card for 1 money, when using one of them gives you 12?

  • @PauloRenato23

    @PauloRenato23

    5 жыл бұрын

    timestamp please

  • @stefanbauer7875
    @stefanbauer78756 жыл бұрын

    Is it only me having the feeling that Richard is repeating himself over and over when explaining the areas on the main board?

  • @rahdo

    @rahdo

    6 жыл бұрын

    i do tend to repeat myself, it's a bad habit i picked up from my mother

  • @AndyVandercoy

    @AndyVandercoy

    6 жыл бұрын

    I appreciate it, and so does my ADD! ha. My best friend and I had the rahdo running dialogue often especially with Hero Realms Ruins... at the hotel lobby and several people joined in to watch and listen.

  • @ChrischoBoardgaming

    @ChrischoBoardgaming

    6 жыл бұрын

    "Repetition teaches the donkey". ...and people with ADD (like me, too) :)

  • @rtmca1
    @rtmca13 жыл бұрын

    This is an absolutely miserable game. I’ve never before played a game the induced misery and nausea. After playing it a couple of times it ended up in the dumpster. Stay away from this terrible game.

  • @melissamarien329
    @melissamarien3295 жыл бұрын

    Lots of rambling, too little editing, should have been around 20 mins instead. Had to find another shorter, straight to the point video.

  • @rahdo

    @rahdo

    5 жыл бұрын

    the rambling is the entire point of the show, but i hope you found something else more to your liking :)