Hazard 8 x2 Enemies True Solo (Gunner) - Mission Completed, Never Again Will I do This

Ойындар

Finally, I must have made almost 200 attempts to do this. Even so I had to use every one of the strongest pieces of the gunner's loadout. You can see my exact loadout at the end of the video.
This run features the Tactical Leadburster. Although I'm not a huge fan of the grenade and its rather limited uses and effectiveness, as well as being very inconsistent against crowds, it has a particular niche in this run as my bulk stomp-er. Since I can't bring Volatile Bullets on the Bulldog Revolver, as I need Hellfire for the crowd control and damage over time. Minelayer System for the Hurricane also does very poorly against bulk detonators because they are highly resistant to explosive damage. The leadburster is the only gunner grenade that does an appreciable amount of damage against bulks.
An interesting note is the perks I brought. Though I run Vampire, Resupplier, and Thorns on every class for every mission, this run is totally different. I still run Resupplier, but Born Ready is now a necessity as there are times I have no time to reload. I tried Sweet tooth, but ended up switching to Unstoppable, both because of Goobombers, and because Sweet Tooth wasn't helping me almost at all. For active perks I still used Iron Will and Dash.
The sandbox tag is because I was using Mission Selector and Sandbox Tool, the purpose was to help me find 200 Morkite mining missions in the Sandblasted Corridors, and those are particularly rare. Sandbox tools allows you to open the cheat menu to enable mission rotations, while this greatly expedited the process, this mission was naturally generated and you could encounter this mission without any mods at all, given enough time.
That said, shoutout to Assembly Storm for making Custom Difficulty and Sandbox Tools, as well as for helping me figure out how to use them to do what I wanted.
Also, thanks to Ike for making hazard 6 and 7, and MountAndDewMe for making hazard 8 based off of Ike's 6 and 7.

Пікірлер: 51

  • @MCisAwesome95
    @MCisAwesome959 ай бұрын

    1.4k credits for all of that is criminal

  • @pH-JPEG
    @pH-JPEG Жыл бұрын

    Most intense Minelayer run. But seriously, congratulations for surviving the 8x2 Asylum. Absolutely insane willpower to get a true solo win on an incredibly unbalanced difficulty.

  • @GamingExistence

    @GamingExistence

    Жыл бұрын

    Agreed! Great job!

  • @BeezOne84

    @BeezOne84

    Жыл бұрын

    I guess it's balanced by resup costing 10 instead of 80.

  • @locotaco360
    @locotaco360 Жыл бұрын

    The googly eyes make them more unnverving

  • @GamingExistence
    @GamingExistence Жыл бұрын

    Awesome! Great crowd control with that build!

  • @joeballoon
    @joeballoon11 ай бұрын

    mad respect from me, coming from a guy who has only finished 6x1 by far. it breaks my heart to how many people try to downplay the run for the modified nitra cost, due to their own insecurities, when its absolutely necessary to make the run possible

  • @ahmadasfour6715

    @ahmadasfour6715

    3 ай бұрын

    I've never tried haz 6 as I'm only making my way up to haz 4 with double warning so far, but I understand from gameplay that yeah, double enemies half nitra makes sense. these tough difficulties are for those who enjoy nonstop action. Respect to people who enjoy getting better at something they like

  • @blockedjuser1272
    @blockedjuser1272 Жыл бұрын

    You really have to do some [MUSHROOM!] to beat this.

  • @geddo.1132
    @geddo.1132 Жыл бұрын

    damn, i couldn't believe the title really was 8x2 true solo.

  • @djinneazam

    @djinneazam

    Жыл бұрын

    Do you believe it now?

  • @raisinsmakemeuncomfortable6893
    @raisinsmakemeuncomfortable68933 ай бұрын

    Why don't you use the faster charge rate for hellfire? It's always an automatic pick when i use hellfire, does one of the other two mods have a benefit for hazards above 5?

  • @djinneazam

    @djinneazam

    3 ай бұрын

    Sooo, this video was before the mod tree changes. Reload speed was on t2c and Charge speed was on t1c. I didn't take charge speed because the ammo economy without t1b was unbearable even with an abundance of nitra. With the new tree it'd be much more tempting to take charge speed and it's definitely a good choice, but coilgun fear is super powerful so cheap partial shots to proc a full fear effect is also a very strong pick.

  • @raisinsmakemeuncomfortable6893

    @raisinsmakemeuncomfortable6893

    3 ай бұрын

    ​@@djinneazamI completely forgot about that mod tree change, thanks for the response

  • @unoriginalcopy9844
    @unoriginalcopy9844 Жыл бұрын

    2:30 that speed is terrifying

  • @CBeavr
    @CBeavr6 ай бұрын

    1:16 how'd you get a resupply pod there?

  • @sigmakono
    @sigmakono Жыл бұрын

    very blue number

  • @pixart_king
    @pixart_king2 ай бұрын

    Wait, what did you set resupplies to?

  • @RodrigoViril
    @RodrigoViril4 ай бұрын

    would you pls share this haz 8 mod for us?

  • @elegathor4251
    @elegathor425111 ай бұрын

    and you only got the exact same hazard multiplier as a haz 5 reward. Shame! Awesome gameplay tho!

  • @memtransmute
    @memtransmute Жыл бұрын

    engisalute

  • @pancakesareawesome3121
    @pancakesareawesome31217 ай бұрын

    why do the supply pods only cost 10 nitra?

  • @djinneazam

    @djinneazam

    7 ай бұрын

    If you read around this comment section you will likely find the answer to that question.

  • @m3ntal_c0re
    @m3ntal_c0re Жыл бұрын

    You didnt get the Gunk Seeds😅

  • @djinneazam

    @djinneazam

    Жыл бұрын

    oh no. anyway. But really, gunk seeds took way too much time as secondary objectives go. If it was any other objective I'd have probably gone for it. Normally I go for the secondary, but I just took the win I could get.

  • @theepicdude2285
    @theepicdude2285 Жыл бұрын

    Bruh literally all of the youtubers i love commented on this video lol

  • @user-tt3lb1yy6i
    @user-tt3lb1yy6i9 ай бұрын

    Actually insane do u think it would be doable with NTP as well?

  • @djinneazam

    @djinneazam

    9 ай бұрын

    Doable? Maybe, I did try NTP a few times and it just didn't feel like the right choice. NTP's greatest strengths are the constant fear spam and powerful DoT application, but the DoT here isn't fast working. So in a direct comparison NTP loses a little to Minelayer for both fear being something I already have (Hellfire) and it doesn't double stack very well, as well as DPS for all targets. Stun + fear is definitely better than fear + fear. However it's possible that there are other loadouts capable of clearing this, Engineer and driller having the best chance of a full clear run, scout with phero spam or just kite fest might be able to complete the mission. It's just that these classes need a moreso perfect play, where gunner gets shields and safety to turtle through the mission.

  • @user-tt3lb1yy6i

    @user-tt3lb1yy6i

    9 ай бұрын

    @@djinneazam what's a full clear run?

  • @djinneazam

    @djinneazam

    9 ай бұрын

    @@user-tt3lb1yy6i oh sorry, I just meant that scout can complete missions without killing all or most of the bugs. so basically not scout runs.

  • @aynu5h576

    @aynu5h576

    7 ай бұрын

    @@djinneazam but but my run...

  • @djinneazam

    @djinneazam

    7 ай бұрын

    @@aynu5h576 I didn't realize there was an example of 8x2 with NTP, mb, I just checked your YT channel.

  • @Toastygho
    @Toastygho Жыл бұрын

    Do you still have the json file for this difficulty and any others that are harder?

  • @djinneazam

    @djinneazam

    Жыл бұрын

    I do have the file. I don't know that you'll find any harder than this though as this is both somewhat unbalanced and barely playable at all. Still, there are comparable difficulties out there.

  • @Toastygho

    @Toastygho

    Жыл бұрын

    Could you show me where you found them or a place I could download/use them

  • @djinneazam

    @djinneazam

    Жыл бұрын

    @@Toastygho Here is a link to a reddit in which you will find a link to where you want to go in the announcements: www.reddit.com/r/technicaldrg/

  • @Sam-fp8zm
    @Sam-fp8zm11 ай бұрын

    whats the build?

  • @djinneazam

    @djinneazam

    11 ай бұрын

    31222 Minelayer with IIRc, 23213 Hellfire, and leadbursters. I'd take partial charge in t2 for regular missions though.

  • @Sam-fp8zm

    @Sam-fp8zm

    11 ай бұрын

    @@djinneazam thanks. also why do you normally not like lead burster? it seems way stronger than all the other gunners nades. im on xbox but have played with someone on gamepass pc and he mods. we have done haz 5 haz 5.5 and haz 6 times 2 and haz 7. haz 7 seems to have sooo many more enemies than just even haz 6 times 2.

  • @djinneazam

    @djinneazam

    11 ай бұрын

    @@Sam-fp8zm Well tbh, my opinion of the Leadburster has changed a bit since I made this video. It is rather nice for dealing with bulks, but has surprising effectiveness at clearing leeches from cave, thinning out mactera clouds, it can even be used to chunk spitballers and take out breeders in some cases. I've never liked clusters like most of the people I play with do, so I've always used incendiary grenades for most things. Nowadays when ever I'm not running Volatile Bullets, I just take leadbursters, I'll only consider clusters if my loadout doesn't have any stun or AoE in it. Though, I would say it's "way stronger", it's just good at different things. Whether those things are useful to you, either for your loadout or for your team, determines whether it will perform well and thus how "strong" it is.

  • @pktgako
    @pktgako9 ай бұрын

    this is actually easier than a normal ha5 with 80 nitra per res and no starting resources.

  • @DwarfFreeman
    @DwarfFreeman4 ай бұрын

    Где доказательства 8 хаза кроме названия в видео?.. хоть бы настройки показал, на 5х2 жуков столько же, если не больше. Молодец что прошёл, но хаз увеличивать нужно не только количеством жуков но и их статами, я имею ввиду что на 8 хазе (если ты на такой целишься) жуки по прогрессии почти ваншотают, а с тебя кислотник даже щит снять не может.

  • @djinneazam

    @djinneazam

    4 ай бұрын

    I'd post a .txt file, but youtube don't want that so here's the dump of the base hazard file that was used in this video. Aside from adjusted nitra it was unmodified for the run. The enemy damage is scaled as well as bug count, diversity, speed, attack speed, projectile speed, and hit points. Also includes even shorter wave timers. TBH if I were to try again now, it's possible I wouldn't need quite as much nitra: { "Name": "Hazard 8x2 40 Nitra", "Description": "Hazard 8x2, based off of MountAndDewMe's Hazard 8", "MaxActiveSwarmers": [ 90, 180, 180, 180 ], "MaxActiveEnemies": [ 90, 180, 180, 180 ], "ResupplyCost": 40, "ExtraLargeEnemyDamageResistance": [ 1.8, 2.1, 2.3, 2.9 ], "ExtraLargeEnemyDamageResistanceB": [ 1.8, 2.1, 2.5, 3.3 ], "ExtraLargeEnemyDamageResistanceC": [ 1.8, 2.1, 2.5, 3.3 ], "ExtraLargeEnemyDamageResistanceD": [ 2.25, 2.35, 2.55, 2.75 ], "EnemyDamageResistance": [ 1.8, 2.1, 2.2, 2.25 ], "EnemyDamageModifier": [ 4.3, 4.55, 4.9, 5.1 ], "EnemyCountModifier": [ 2.7, 2.9, 3.1, 3.7 ], "EncounterDifficulty": [ { "weight": 1, "range": { "min": 750, "max": 950 } } ], "StationaryDifficulty": [ { "weight": 1, "range": { "min": 550, "max": 750 } } ], "EnemyWaveInterval": [ { "weight": 1, "range": { "min": 115, "max": 135 } } ], "EnemyNormalWaveInterval": [ { "weight": 1, "range": { "min": 150, "max": 190 } } ], "EnemyNormalWaveDifficulty": [ { "weight": 1, "range": { "min": 750, "max": 850 } } ], "EnemyDiversity": [ { "weight": 2, "range": { "min": 6, "max": 7 } }, { "weight": 8, "range": { "min": 8, "max": 10 } } ], "StationaryEnemyDiversity": [ { "weight": 1, "range": { "min": 6, "max": 7 } } ], "VeteranNormal": [ { "weight": 1, "range": { "min": 0.7, "max": 1 } } ], "VeteranLarge": [ { "weight": 1, "range": { "min": 0.25, "max": 0.25 } } ], "DisruptiveEnemyPoolCount": { "min": 8, "max": 8 }, "MinPoolSize": 12, "EnvironmentalDamageModifier": 2.9, "PointExtractionScalar": 1.8, "FriendlyFireModifier": 1.3, "SpeedModifier": 1.45, "AttackCooldownModifier": 2.25, "ProjectileSpeedModifier": 1.9, "EscortMule": { "FriendlyFireModifier": 0.1, "BigHitDamageModifier": 0.75, "BigHitDamageReductionThreshold": 0, "NeutralDamageModifier": 0.1 } }

  • @DwarfFreeman

    @DwarfFreeman

    4 ай бұрын

    @@djinneazam Извиняюсь, был не прав. Но всё же сравни мой пробег на "8" сложности (выложил на канале), и свой, разница по-моему очевидна, и в сложности и в балансе. Либо у тебя не 8, либо у меня 20.

  • @djinneazam

    @djinneazam

    4 ай бұрын

    @@DwarfFreemanInteresting, I'll take a look at your video at some point to see if I can figure out the difference. (Edit) After taking a brief look, I see you use Swarm Size Control. I must sleep but I'll have to attempt to translate that into numbers I can actually compare later.

  • @djinneazam

    @djinneazam

    4 ай бұрын

    @@DwarfFreeman Okay, it took me some time, but I made an image with Swarm Size Control and did all the math (except for dreadnought health, which isn't important here). So the image here ( ibb.co/0G34XGK ) is what my difficulty roughly looks like with your mod (add that enemy cap is 90 - 90 at the top). Mine is loaded up through Custom Difficulty, which has a few more stats that can change outside what these sliders cover, as well as scaling enemy cap with player count, so it would be 180 max enemies with 4 players. Still this is a lot closer and hopefully you can read it and understand it well enough. I realized translating it into numbers I understood wouldn't have helped you understand, so that's why I made it into Swarm Size Control numbers. EDIT: I'm dumb, Swarm Size Control also does enemy diversity changes if I scroll down.

  • @DwarfFreeman

    @DwarfFreeman

    4 ай бұрын

    @@djinneazam плохо ты посчитал, я вдваться в цифры не буду, есть лишь два факта что б это доказать, плевок от кислотника, сравни что у себя что у меня, столько урона сколько ты терпишь это не 1.52, это 100% в разы ниже. А второе это смело дели всё на 8 т.к стоимость спалая 10. Это ведь не только патроны, а ещё и хп и щиты. Будь их в восемь раз ниже, было бы о чём разговаривать. p.s что б голословным не быть, возьми да и пробеги с теми настройками что ты кинул, разницу почувствуешь сразу.

  • @mrquackadoodlemoo
    @mrquackadoodlemoo Жыл бұрын

    "Oh dang, Haz. 8x2? Man this is gonna be brutal!" *Lowers Nitra cost to 10 and gives himself enough to order 8 before he even started*

  • @djinneazam

    @djinneazam

    Жыл бұрын

    I mean, if you think it's unnecessary I'd love to see a run without it. I suppose though you didn't see all the runs I did with 20 nitra resupplies and 0 starting nitra, so you can't know about the many times where not enough ammo was simply the failstate. Or the many times that I did very similar things as seen in the video because cave generation had simply decided I should get 120 nitra in the first cave, but still lost anyway because there wasn't enough nitra later on. It was rough, especially since it was so easy to be pushed away from the resupply I had already called down and needed to have another already down further away in order to survive, despite the first resupply having 3 sections left still. So that's the reason I called a ton of ammo down before there were even bugs, that wasn't just because "oh I have nitra let's call a shitton of ammo", that's because I needed to strategically place them in advance or I'd die. Technically no, because I change nitra costs I didn't use an unmodified JSON for the extrapolated 8x2 I used here, so I'm sure anyone who wants to try can one-up me by doing it with the original 40 nitra resupply cost and 0 starting nitra. I only did this personally as a show of mechanical skill, so I don't really care that I modified nitra cost in order to actually finish the mission one single time.

  • @youtubepaidformydivorce

    @youtubepaidformydivorce

    7 ай бұрын

    "oh, darn. i will now comment on youtube." **criticizes, complains, contributes nothing**

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