Hard Surface Techniques in Houdini
In today's video I am sharing a few techniques I learned while modeling an hard surface object in Houdini.
Grab this file:
/ cgside
My procedural Houdini courses:
/ shop
00:00 - Intro
00:26 - 3D clip on curved surfaces
02:46 - Randomizing vellum cloth patterns
04:05 - Quad remesh control by groups
06:00 - Crease corners in Houdini
07:31 - Snap orient with vex
09:37 - Outro and Shop promo
#houdini #procedural
Thank you
Пікірлер: 11
Thanks for video. Nice trick with bend stiffness attribute at 3:30 on similar elements.
Good job!
Awesome!! You are becoming my best patreon to improve my houdini learning!! Thanks for your knoledge!
Another great tip on using custom groups for quadremesher at 5:00. Will definitely try it your way. By the way: does checkbox "use Normals Splitting" works on your quadremesh like it supposed to? Looks like in Houdini it is completely broken. I was comparing it with blender and there it works exactly as described in help popup.
@cgside
3 ай бұрын
Yeah, the normal splitting seems to not work properly from the quick test I've done. Haven't tried in blender.
Did you tried the houdini modeler plugin?
@cgside
3 ай бұрын
hey, not yet, I will probably buy it when the 2024 version comes out. :D Cheers
@sridharan5172
3 ай бұрын
@@cgside 😇
@photoindra
3 ай бұрын
@@cgside I have it and it makes direct modeling in houdini so much faster. Strongly recommend.
@sridharan5172
3 ай бұрын
@@photoindra but not for production ready bro
@photoindra
3 ай бұрын
@@sridharan5172 You mean to pass other people down the line that doesn't have the pluging? I usually use "stash" node in this case after I'm done with some basic destructive modeling parts. And "move stash no new file" to keep filesize of hip file low.