Hard Surface Techniques in Houdini

In today's video I am sharing a few techniques I learned while modeling an hard surface object in Houdini.
Grab this file:
/ cgside
My procedural Houdini courses:
/ shop
00:00 - Intro
00:26 - 3D clip on curved surfaces
02:46 - Randomizing vellum cloth patterns
04:05 - Quad remesh control by groups
06:00 - Crease corners in Houdini
07:31 - Snap orient with vex
09:37 - Outro and Shop promo
#houdini #procedural
Thank you

Пікірлер: 11

  • @photoindra
    @photoindra3 ай бұрын

    Thanks for video. Nice trick with bend stiffness attribute at 3:30 on similar elements.

  • @maximpavlov7415
    @maximpavlov74153 ай бұрын

    Good job!

  • @JacKsCave
    @JacKsCave3 ай бұрын

    Awesome!! You are becoming my best patreon to improve my houdini learning!! Thanks for your knoledge!

  • @photoindra
    @photoindra3 ай бұрын

    Another great tip on using custom groups for quadremesher at 5:00. Will definitely try it your way. By the way: does checkbox "use Normals Splitting" works on your quadremesh like it supposed to? Looks like in Houdini it is completely broken. I was comparing it with blender and there it works exactly as described in help popup.

  • @cgside

    @cgside

    3 ай бұрын

    Yeah, the normal splitting seems to not work properly from the quick test I've done. Haven't tried in blender.

  • @sridharan5172
    @sridharan51723 ай бұрын

    Did you tried the houdini modeler plugin?

  • @cgside

    @cgside

    3 ай бұрын

    hey, not yet, I will probably buy it when the 2024 version comes out. :D Cheers

  • @sridharan5172

    @sridharan5172

    3 ай бұрын

    @@cgside 😇

  • @photoindra

    @photoindra

    3 ай бұрын

    ​@@cgside I have it and it makes direct modeling in houdini so much faster. Strongly recommend.

  • @sridharan5172

    @sridharan5172

    3 ай бұрын

    @@photoindra but not for production ready bro

  • @photoindra

    @photoindra

    3 ай бұрын

    @@sridharan5172 You mean to pass other people down the line that doesn't have the pluging? I usually use "stash" node in this case after I'm done with some basic destructive modeling parts. And "move stash no new file" to keep filesize of hip file low.