Halo 2 Campaign Mod: Lighting Test (all three levels)

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Pasted Mod Description by mod creator: A project of mine that restores the dynamic lighting in Halo 2, using SEV's custom shaders for better shadow filtering.
Note: this arent stencil shadows. Even when the mod tools say so, they are shadow maps, and act like shadow maps. Stencil shadows would be pixel perfect, this ones are not
Note 2: the performance hit is quite big because of the additional lights placed on the levels and the shadows being casted from them (enough to make a 1080ti drop drom 144fps at 1080p), so be prepared for framerate drops
Known issues (all unfixable, sadly):
Shadow resolution too low: its a problem with how Halo 2 works, and the resolution can't be manually changed, its all dependant on the light properties (size, fov, and range)
Dissappearing shadows: caused by the game culling the objects that generate the shadows when they are out of your FOV. Consecuence of the game's optimization
Lights appear/dissappear at range (mainly large levels): again, because of optimizations with LODs, lights can suddenly pop in and out depending on how far you are from them.
Currently available missions:
Cairo station
Outskirts
Metropolis
Mod created by Mr.PirateFox
Link to mod here! steamcommunity.com/workshop/f...

Пікірлер: 4

  • @mrpiratefox4497
    @mrpiratefox449725 күн бұрын

    I hope you liked the mod

  • @senaixr8319

    @senaixr8319

    25 күн бұрын

    @@mrpiratefox4497 I actually did. My PC handles it quite well. It looks great keep it up!

  • @bagontucks

    @bagontucks

    22 күн бұрын

    Could you perhaps make a side by side comparison video? showcasing the differences?

  • @mrpiratefox4497

    @mrpiratefox4497

    22 күн бұрын

    @@bagontucks probably. Im planning on doing a video explaining what the mod does, but it will take time, as im still working on the maps

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