Half-Life 2 - Ingame Combine Soldier Chatter (Updated Version)
Ойындар
As requested, this video has the subtitles up for a little longer and also has the coded-out injury lines as well.
Original description:
Combine soldier speech arranged to be as it would be heard ingame. Unlike the aggressive, gung-ho HECU from Half-Life, Combine soldiers seldom express any kind of emotion, their speech being cold and clinical.
Пікірлер: 1 100
Here's a video explaining Combine soldier AI that I find interesting kzread.info/dash/bejne/goZpycyJXa7RY9Y.html
@RescoeZ
4 жыл бұрын
@Man-Eating Bush GCFScape
@lukiturry2004
4 жыл бұрын
Yo no tengo el combine de tu foto en mi half life 2 porque ?
@hankj.wimbleton6272
3 жыл бұрын
AI Upgrades as follows: 1) Four can attack at the same time instead of only two. 2) Advanced Flanking. 3) Faster reaction. 4) More aggressiveness. 5) Fearsome Combine Elites. 6) Better awareness. 7) Respond dynamically to threat (value, range, number). 8) Aim for the head when fighting necrotics. 9) The ability to jump for more mobility. 10) Combine melee attack can knock out parasites from necrotics.
@hankj.wimbleton6272
3 жыл бұрын
Patches as follows: 1) Combine melee attack can be interrupted by high damage only. 2) Combine won't give hand signals when avoiding danger. 3) Combine won't get blinded when throwing Pheropodes on them. 4) Elites will launch dark orbs if they've clear line of sight with their target only, and won't act like Soldiers lobbing extractors over walls.
@hankj.wimbleton6272
3 жыл бұрын
New health and accuracy values as follows: Metrocop = 40HP (first levels) Metrocop = 60HP (final levels) Combine Soldier = 80HP Combine Elite = 110HP MP7 proficiency: Soldier = 15 (Easy) Soldier = 9 (Normal) Soldier = 6 (Hard) SPAS-12 proficiency: Soldier = 6 (Easy, Normal, Hard) OSIPR/AR2 proficiency: Soldier = 9 (Easy) Soldier = 7 (Normal) Soldier = 5 (Hard) Elite = 7 (Easy) Elite = 5 (Normal) Elite = 3 (Hard)
Yo. It makes so much sense that they call their grenades extractors. If they really wanted to kill with their grenades, they wouldn't make them tick and blink. They're designed that way to keep enemies moving and potentially flush them out of cover. Hence, extractor.
@Thlormby
4 жыл бұрын
Is that why they also call them "Bouncers"? Like a bouncer, it kicks the enemy out of an area so they're back out in the open?
@Thebestusername-fy5sl
4 жыл бұрын
@@Thlormby Nah I think that's literally because of how much they bounce.
@Thlormby
4 жыл бұрын
Thebestusername1000 I haven’t seen them bounce, more like rolling
@Thebestusername-fy5sl
4 жыл бұрын
@@Thlormby A good example is when you throw them on a wall, they'll bounce off and additionally bounce a bit of a distance on the ground.
@savage7882
4 жыл бұрын
Half life's grenades are the most satisfying to throw in gaming I think
8:06 That headcrab looks like it's under arrest.
@not_ryuka
4 жыл бұрын
DROP THE NEUROTOXIN
@mikeanthony3300
4 жыл бұрын
Headcrab: I AIN'T DO NUTTIN!
@samsum4525
4 жыл бұрын
Headcrab : Dat Neurotoxin aint mine! It was Planted!
@Horny_Fruit_Flies
4 жыл бұрын
STOP RESISTING
@HaveThisBrick
4 жыл бұрын
Overwatch got some free parasites
Between the chaos of fighting I never realized these were done SO well. This is amazing
@czajkowski2352
5 жыл бұрын
Lol, I remember as I once was playing, my younger brother asked " do they even speak English?". The deeper you dig into half-life, the better it gets.
@TheFlodyo
5 жыл бұрын
I once typed notarget in console, just to hear what they are talking about
@VindensSaga
5 жыл бұрын
Yeah lol ... I never thought it was this deep.
@WangleLine
5 жыл бұрын
@@czajkowski2352 Exactly. This game is super old, but I still find new cool things about the whole universe just by reading through wikis and watching these videos!
@TheTechCguy
4 жыл бұрын
Tone down the rest of the game and, yeah, very detailed voice acting.
I love how they would refer to their bulletproof vests as “bodypacks” that’s pretty cool
@MrCantStopTheRobot
5 жыл бұрын
Came down here to say that. They should have kept that on in the game, haha. Helps sell the idea of them being "post-human" and mentally transitioning into being full synths.
@thefunkyrolo
4 жыл бұрын
they seem to be sealed into their suits for combat so it makes sense
@daxter69420
4 жыл бұрын
Not very bulletproof
@calevineuh
4 жыл бұрын
@@daxter69420 they can literally take half a clip of submachine gun without showing any difficulty to move after than, when in real life one bullet of the weaker pistol makes you drop down on your knees and cry, so yeah it's kinda bulletproof
@celeb-seventeen
4 жыл бұрын
@@calevineuh but then again these soldier's don't abide by the logic of "ow im really hurt" and keep pressing on
I always loved the sound design of this game, such an important aspect of world building
@50centgotshot9times
5 жыл бұрын
So true. The sound is really amazing in this game. I remember playing this with 5.1 surround sound with the sub woofer placed under my desk so when I would use the grenade on the SMG the explosion would create this massive gush of air from the subwoofer. It was amusing to say the least but there are so many great attention to detail things in this game that it all adds up into an amazing experience
@jasonx1174
2 жыл бұрын
It's games like this that make me want to be work on Sound Design for video games.
@TimberWulfIsHere
Жыл бұрын
@@jasonx1174 Its a pain in the arse.
@birdsoup777
Жыл бұрын
Its and very few games get this right as of today
@Audiotrocious
11 ай бұрын
@@TimberWulfIsHereand then implementation takes time
Combines got a lot cooler and more intimidating after this video. They’re basically stormtroopers on steroids.
@johnsturmer2640
4 жыл бұрын
AND CAN AIM BETTER
@DinnerForkTongue
4 жыл бұрын
@российские военные , The only big problem the Combine face is that Freeman is a fucking juggernaut.
@user-ic8vs2po6m
4 жыл бұрын
@@DinnerForkTongue for me Freeman is doomsayer's cousin
@tobithelost3263
4 жыл бұрын
@@DinnerForkTongue Not to Mention Freeman's G-man powered Plot Armor
@1billionbees
4 жыл бұрын
@российские военные , I mean you must be blind to not hit the Popsicle-orange thing that's moving at 3 meters per hour.
4:40 I like how the guy on the right is pointing at the barrel like "YO DUDE, I THINK THIS THINGS DANGEROUS!"
@SomeRandoAlmond2001
3 жыл бұрын
dude its hand shape is as messed up as an asylum bro
@squidiskool
Жыл бұрын
Damn V8 engine
@Zemlyaa
Жыл бұрын
he's so concerned about the barrel that he broke his hand when pointing at it
@ghostthad9155
4 ай бұрын
Now all we need is that pointing back while looking forward meme
interesting how in eyes of combine any resistance is seen as an "infection" or "disease"
@underdude9818
4 жыл бұрын
Lol well they turned into a sort of white blood cell or killer T cell that keeps the city sterile and "infections" at bay :3
@timdoyle3436
4 жыл бұрын
@@underdude9818 Also literally keeping the city (and planet) sterile.
@Unstable_constant
3 жыл бұрын
In CP chatter death penalty is referred to as "amputation" - pretty cool how hl2 uses language to convey combine ideology
@angelofdeath275
2 жыл бұрын
even though they turned the world into a literal dump
@minihalkoja590
2 жыл бұрын
@@Unstable_constant It does make for an interesting thing to think about. Why do they use medical terms? Do the combine overlords choose it because it scares humanity? Does the medical terminology perfectly describe their view of the earth and it's inhabitants? Or is it translation "error", as in the words they use don't have the same meaning in the two different languages?
The first time I actually realized they speak English was when they got me under 10 HP and I heard them say something like "We got him now"
@lenny9672
Ай бұрын
No “pick up that can”?
@DiegoRoses
Ай бұрын
@@lenny9672metrocops are known to be fully human, so them speaking English makes sense, while Combine Soldiers (and above) are Trans Humans (no not the gender thing), which means they are not fully human, so it would be kinda surprising for them to speak fully English
@DiegoRoses
Ай бұрын
You have probably learnt all of this by now but just saying
@lenny9672
Ай бұрын
@@DiegoRoses thanks for the clarification
@DiegoRoses
Ай бұрын
Np
I never realized combines point at enemy grenades and stuff like that.
@RescoeZ
5 жыл бұрын
The screenshot at 4:38 perfectly demonstrates it. And it's quite funny. It's like he's going "Err guys, barrel, right there!"
Am I the only one finding distorted radio chatter like this very badass?
@itwontcomeout5678
3 жыл бұрын
Check out the Death Trooper dialogue chatter from Star Wars: Rogue One (2016)! They speak in distorted and “scrambled” vocoders to mask their words from the enemy, and only they can hear what their comrades are saying,
@peepawthecat
3 жыл бұрын
Naw that's why I looked up videos like this. It sounds cool and intimidating as hell. They are highly organized and combine modified death squads. If you weren't a protagonist superhero they would annihilate everything in their path.
@clev3r928
2 жыл бұрын
Nope
@limpetarch98k
2 жыл бұрын
The police chatter of NFS Most Wanted (the 2005 one) is pretty badass too, especially at higher heat levels.
@zyriuz2
Жыл бұрын
I mean... I'm into airsoft and having radios and a team using this effective combat dialogue would be kind of cool.... Actually getting combine outfits for a game would be funny af!
You: Move! Me, an intellectual: *DISPLACE!*
@GruntsAreWin
5 жыл бұрын
*RIPCORD! RIPCORD!*
@Pllayer064
4 жыл бұрын
*Bodypack holding. Request 3cc stimshot*
@Scary-Eire
3 жыл бұрын
Yiğit Efe Yüntem ISOLATE!
@billybobjoephilcorncobtiptopge
3 жыл бұрын
why I say *Move!* to u?
@rickybryceland
3 жыл бұрын
Not smart people: I see them Gamers: VISCON VISCON LAUNCHING EXTRACTOR
1) Un-alert 2) Seeing you in the distance 3) Thinking about opening fire 4) Moving to open fire 5) About to open fire 6) Reconsidering opening fire 7) Taking a majority vote regarding opening fire
@slightlyamusedblackkidfrom9153
4 жыл бұрын
8) opening fire 9) "overwatch, sector is not secure"
@hboogy101
4 жыл бұрын
both you and black kid from the suburbs are funny
@hboogy101
4 жыл бұрын
@@slightlyamusedblackkidfrom9153 both you and averagelum
@LetsGoGetThem
4 жыл бұрын
Direct Democratic Forces 😂😂
@atwat6157
4 жыл бұрын
10) oof
I used to think of them as just a nuisance. I never realized they were so coordinated. Now I think they're pretty cool.
@sopmodii1505
4 жыл бұрын
"I came here to laugh at you" Nice profile picture.
@DunhaCC
3 жыл бұрын
Oh, hi family :3
@seronymus
2 жыл бұрын
@@sopmodii1505 isn't that a arknights parody of it
@mikeg8876
2 жыл бұрын
@@seronymus is there anywhere you don’t turn up
@seronymus
2 жыл бұрын
@@mikeg8876 Wouldn't that require you turning up first everywhere to see me? 🥺🤨
6:10 I always heard this as, "oh frick oh frick oh frick!" which is a pretty good reaction to all your allies dying. But "Outbreak" makes more sense.
@Pllayer064
4 жыл бұрын
I always thought it said: *"Wake up! Wake up! Wake up!"* as if instigating their squad members to pull it together and have another go at Freeman.
@paraplonk7269
3 жыл бұрын
I like both of you guy's takes on it
@placeintheworldfadesaway5800
Жыл бұрын
@@Pllayer064 I always thought that too, haha.
@SpillyWilly_
Жыл бұрын
"Sector eleven. OH FRICK OH FRICK OH FRICK"
@theuniverse5311
Жыл бұрын
am i the only one who hears them say outbreak when you throw a grenade?
6:01 "Sector is not secure". That's too sad that he understands that he will be killed to with his friends. :(
@anibalmatheusg2089
4 жыл бұрын
You should check the zombine lines ...now those are dark.
@hboogy101
4 жыл бұрын
@@jamiecanavi . . . are you suuuuuuuuuuuuuuure they're soulless killing machines are you *sure* sure
@antonio-onism9814
4 жыл бұрын
@@hboogy101 They aren't actually. They still have emotions, though not like ones we do...
@ThatGuy-vw6gc
4 жыл бұрын
Finally, another person that though that line was surprising sad, he acknowledged the situation and is reporting for what is most likely the last time.
@unavela
4 жыл бұрын
@@antonio-onism9814 but they still don't have friends, they lack almost all empathy
I never realized how well designed the voices and call outs were. It is a shame since the overall game design compromises it. It seems like their AI and voices were made for a slower and more methodical tactical game and yet in the game itself you run around fast and kill them quickly, barely giving them a chance to show their prowess.
@MrCantStopTheRobot
5 жыл бұрын
The one moment when I felt the game's level design approached its potential was midway through the missile-silo, when there are two parallel tunnels, and heavy things like engine-blocks to throw around. That's one spot where tue AI could actively box me in, and where I could attack with physics without a blatant OH LOOK AT THIS HUGE SAW BLADE or UH-OH, BARRELS.
@ionbing2884
4 жыл бұрын
They need more health. It's as simple as that. That's all Minerva Metastasis does to them and it tricked everyone into thinking the mod author tweaked their AI.
@cj-3810
4 жыл бұрын
517342 The main issue, was many of the methodical ai features were cut or limited, with some features being in the code (i.e custom cover animations, where they would peek from walls and barriers to fire them crouch again, differentiating as each would reload), there was also to be formation and roles played as well, where a commander would signal each soldier where to go and stay or to move up on him, in the early game métropolice were to engage in an “arrest” movement where they would aim their gun at you whilst another would try and detain you
@tabushka292
4 жыл бұрын
@@ionbing2884 Yeah. When replaying HL2 and its episodes, I tweaked the text files a bit to give the AI more health, more damage, and give myself more damage taken and less ammo and magazine capacity for weapons. It was like playing a whole new game, one that was actually a challenge to complete. Although in parts where you have to escort AI companions, the difficulty really ramped up since they just couldn't deal with the extra health and damage the enemies had. Especially the part where you have to escort Father Grigori through the graveyard, he just kept dying because zombies had like 200 hp and 150 melee damage. He just couldn't deal with those numbers.
@ionbing2884
4 жыл бұрын
@@endhimrightly3408 The HECU soldiers in original HL1 are not a challenge. They sometimes blow themselves up. The only reason they give the impression of challenge is that they fire their under-slung grenade launchers. To all wanting a more challenging and otherwise improved HL2 experience: get MMod. It's the bomb.
Mobile users are jumping for joy right now
@szymsonthatmemeguy3181
5 жыл бұрын
Is it coming out on mobile? If it is which platforms?
@SuperSamcity
5 жыл бұрын
@@szymsonthatmemeguy3181 It's not, the longer subtitles just means they dont have to frantically pause the video to read the subtitles.
@szymsonthatmemeguy3181
5 жыл бұрын
@@SuperSamcity true
@pzdizzle
5 жыл бұрын
@@szymsonthatmemeguy3181 It actually had been mobile but only for NVIDIA Shield tablets. There's also Portal 1 on the same devicr
@OddlyDelta
4 жыл бұрын
Half Life 1 exists for mobile devices
Anyone who owns Garry's Mod may be interested to know that in the July update, they've fixed Combine soldiers, so now the soldiers use their pain sounds again.
really cool how they kind of speak like the hl1 grunts sometimes, all disjointed and robotic. they are after all an evolution of the grunt enemy basically.
@HexdaHeresiarch
4 жыл бұрын
The same code is used to form sentences as in HL1. Nothing has changed, but it just sounds better for the overwatch since they have surgically implanted voice synthesizers.
@Beeville777
16 күн бұрын
I don't know if you already knew this by now, but their beta voicelines we're just vocoded HECU Grunt voicelines
8:10 Well damn it looks as if the soldiers are arresting the headcrab xD
@st4g095
5 жыл бұрын
Nick Fulton man they’re so racist
@snake_the_solid
4 жыл бұрын
@@st4g095 that's how life under the combine works
@harrypotamus4968
4 жыл бұрын
It's because it's black isn't it?
@SilverGhost2004
4 жыл бұрын
"Affirmative, we have the headcrab." "What did it do?" "It committed war crimes, and raped many citizens." "..."
@paraplonk7269
3 жыл бұрын
The entire picture looks kinda adorable when you forget about the headcrab's abilities.
I like how they tried to recreate the HECU Grunt radio chatter in Half-Life 2. Personally, it sounds 10x better AND cooler.
@HexdaHeresiarch
4 жыл бұрын
It fits the combine better than the HECU grunts, since the combine overwatch soldiers actually have voice modulators surgically implanted into them. Therefore, the structure in the code of how dialogue sentences are formed perfectly complements them. It feels more authentic than the HECU grunts.
@CallMeAsna
2 жыл бұрын
@@HexdaHeresiarch agreed, hecu kinda out of placed with their radio filter, even if they are not using one, yes i know its old
@mike87831
8 ай бұрын
virgin "Overwatch request reserve activation" vs chad "MY ASS IS HEAVY"
8:07 Headcrab: "I thought she was 18!"
@crusaderiii477
2 жыл бұрын
"she was 18 in dog years"
at around 6:46 when they say Ghost Two they're not referring to a unit they're actually abbreviating the term "ground team" with phonetics
@RescoeZ
5 жыл бұрын
Ghost Two actually refers to Gordon Freeman, as Ghost on its own is one of several names used for air units.
@reallydontlikethem
5 жыл бұрын
@@RescoeZ they're saying it in that order because they delivered Freeman, and ghost is merely a codename based on a coded phonetic alphabet. In special operations ground units are frequently codified as Golf Tango+[unit callsign] while air units will frequently be called by callsign only without numerals as they are often only 1 vehicle per code word subdivision to denote varied CAS platforms
@raptorshinryu
Жыл бұрын
@@reallydontlikethem I actually think ghost two refers to Gordon because in the cut HL Alyx soldier audio, there’s a line that says “Overwatch, Freeman 3 delivered”, with Freeman 3 referring to the player.
Six, Five, four, three, two, one *FLASH FLASH FLASH*
@JESTER_IS_GOD
4 жыл бұрын
“BOUNCER,BOUNCER”
@ClassyDeerBoi
4 жыл бұрын
*F l a r e d o w n !*
@WildRage_
4 жыл бұрын
*C o n t a c t c o n f i r m e d !*
@Elite_CMDO
4 жыл бұрын
Outbreak!, Outbreak!, Outbreak!
@bakerhalt
4 жыл бұрын
*Sweeper Zero e x t r a c t o r l i v e !*
5:48 "Overwatch request reserve activation" just like in real life there's active and reserve armies, it's basically another way of requesting reinforcements, he's not requesting permission to use the alt fire on the AR2 as some suggested.
@LCOfficerUNIT097
2 ай бұрын
In Half Life : Alyx, the soldiers will request “Weapon Amplification” in combat. So that’s a pretty neat detail
I don't know why I feel bad for the "Last soldier remaining" at 5:43
8:06: that Headcrab is in deep shit.
"PICK UP THAT CAN"
@ClassyDeerBoi
4 жыл бұрын
*Pacifying!*
99.99 % of the time: *Inaudible Mubbles* *GUNFIRE* *BEEEEEEEEEP*
Mannn, Even 18 years later I'm just impressed with how well the voice lines were done. As prior service Army I kinda get a sense the chatter sounds both military AND police SWAT which is PERFECT.
@MisterSomeone12271
5 ай бұрын
We dont care, get lost and go to work.
@PareSM
5 ай бұрын
@@MisterSomeone12271Which service member stole your girl? Is that why you’re so mad?
@asasas9146
4 ай бұрын
Yeah i just come back here after watching some cop training roleplay and i was like "wtf they sound exactly like combine soldiers". The developers put a lot of effort in Half Life 2
Good job, nice to see my childhood game content.
@ReddoFreddo
4 жыл бұрын
Lol, you here
@MisterSomeone12271
5 ай бұрын
Nobody cares about your childhood, get lost and dont come back ever.
you can really see why the combine took over, they are tactical and smart, and even when they are about to die they keep it to the books, they are shown to even talk like soldiers, like “that’s it wrap it up” and “we got him now”
@capitanpastabase6342
2 жыл бұрын
You probably know this by now, but just in case, these soldiers didn't took over the Earth. They were created after the Combine conquered the planet.
@polishbot
Ай бұрын
@@capitanpastabase6342yeah, main combatants were synths created by the combine like synth infantry and whatnot, i think soldiers were drafted at about after the 7hr war to manage installations and outposts across the grid as a security measure against any rebellion and aliens, and cops for high citizen concentration areas, that about right?
@marcusangelomunoz756
Ай бұрын
@@polishbot The Metrocops were to help oppress the civilians, the Transhuman Arms was Breen's attempt to impress the Universal Union and prove that Humanity could be useful and worth maintaining.
“I kid you not over watch, he turns into a pickle. He identifies as pickle Rick. Funniest shit I’ve ever seen.”
@popsicleman1834
4 жыл бұрын
And then she was turned into a potato, they call her potatOS, funniest shit I've ever played
@user-qz9vm4tx4e
3 жыл бұрын
*Dagger Six, Overwatch, you are sentenced with permanent off-world relocation, return to Foxtrot Omega Bravo for transportation*
@SubcribeMinecraftNOW
3 жыл бұрын
"Overwatch, visual confirmation of Papa India Charlie Kilo Lima Echo"
As of an update in September 2019, Combine soldiers use their pain and injury call out sounds again.
@mredgeworth4428
4 жыл бұрын
Does this have something to do with the AI take cover when getting shot ?
@RescoeZ
4 жыл бұрын
@@mredgeworth4428 yeah like when metrocops are injured. The first injury (if it doesn't nearly kill them) they'll report they're still going, then when near death they'll call out and try to take cover.
@mredgeworth4428
4 жыл бұрын
@@RescoeZ that's for civil protection officers but sadly for the overwatch soldiers they rarely take cover when getting shot they only do that when reloading they aren't like heuc from HL1 after all
@mredgeworth4428
4 жыл бұрын
@@RescoeZ can you pls tell me if there are any maps that make the Combine AI shine because most of the level design doesn't support the AI causing them to rush and charge not flank and take cover
@RescoeZ
4 жыл бұрын
@@mredgeworth4428 probably the Coast levels, they tend to have more room to move around.
What Combine said: "Stay alert, report sightlines." What I heard: "They work to hurt my wife." 1:39
@miantek
9 ай бұрын
How the fuck did you hear that
One cool thing I found while perusing the voice files is how they handle numbers. By combining clips together, you only need 30 or so voice clips to say any number possible. 1-19 are unique, but past that it's just multiples of 10 up to 100. For example, 125 is "one" + "hundred" + "twenty" + "five"
0:45 When a combine hears someone say “Ok boomer”
@greg0050
4 жыл бұрын
Overwatch, Boomer contained, holding till code 13... *BLIP*
0:49 he said the funny word he did it he did the funny
@underdude9818
4 жыл бұрын
What a savage one niner.
@supermachine2275
4 жыл бұрын
guys he’s so funny... half life 2 combine soldier said BOOMER!!!!!!! laughing moment
@finonevado8891
4 жыл бұрын
Ok boomers
@windowsxseven
4 жыл бұрын
so there's this combine soldier, he turns himself into a pickle, he becomes pickle combine, funniest shit I've ever seen
@Noname-om3pp
4 жыл бұрын
We have located the funny.
5:23 Repeating "flash flash flash" made it kinda funny and more believable that they are humans.
@marcusangelomunoz756
Ай бұрын
And I like that while alot of their humanity has been lost, they still retain some form of emotion that wasn't scrubbed out. Notice how when you're on low health they cut the professionalism and jargon and straight up just say "Affirmative, we got him now." Or "That's it, wrap it up."
@Agent_265
Ай бұрын
i heard on highway 17 under bridge
it's funny how hl2 is kind of sci-fi, yet radios are inaudible
@GloriousGlue
4 жыл бұрын
Well they're not meant for Gordon so I doubt thay it would be clear for him
@KenjiWatanabe1
4 жыл бұрын
that's a damn good point. I guess you could explain around it that Gordon's suit picks up the signal but can't quite adjust the frequency so it ends up distorted? lol nevertheless I like it this way, sounds intimidating as it was intended instead of John giving a shoutout to Tim over Overwatch radio in ABSOLUTE CRYSTAL CLEAR voice "so heeeyy, how's your day, buddy?".
@BeezOne84
4 жыл бұрын
Radios? I always thought you hear them directly but muffled because of armor. Also if we investigate unarmored Combine soldier model, we can assume they have laryngophone implanted
8:37 is basically code for "Looks like I'm in charge now"
Combine Overwatch always seemed so bland to me before I found these videos.
@elektra81516
4 жыл бұрын
They're a lot more complex than you think, they have cut lines of code that make them much more deadly. Even increasing their health actually makes them use their abilities more.
@DSFARGEG00
4 жыл бұрын
@@elektra81516 There's also a failure to use certain markers in levels that would let them use their more advanced tricks. Really, this is part of why FEAR's AI was remembered as being so amazing. They employed a HL1 trick (having the soldiers have a lot of situation-responsive lines) with greater fluency while also making sure the AI guys and level guys were working close together so that the AI could make the best use of the space it was in. There are parts of HL2 where they obviously did this (for example, when you raid the Civil Protection hardpoint early in the street battles), and parts where they didn't.
Marks 0:35 Idle Statements 2:02 First contact with player 2:40 Moving to attack 4:32 Enemy granade 6:35 Player dead
I JUST saw your Combine chatter video for the first time yesterday :D
I've always loved the sound of their vocoder, it's so well made. It's so amazing and interesting to see how they interact with each other and the names they use to identify an enemy or weapon and how they ask for support when the enemy is not an easy target.
Heard some familiar dialogue in Half Life: Alyx so I came back here. Some of the terminology helped me in some hectic firefights!
Awesome dude. Now I can finally see the text. Nice touch adding in some hurt lines as well. Makes the combine seem more militaristic and not zombies
@RescoeZ
5 жыл бұрын
I can understand why Valve took out the pain sounds but I think they should have at least left the minimum damage lines in. The "Target ineffective" line is probably my favourite, nothing like your enemy saying "I barely felt that".
@lowqualityshitposts8860
2 жыл бұрын
@@RescoeZ they put them back in for HL Alys, i remember a combine saying "Death Ineffective" after ignoring a grenade that exploded nearby,
@seronymus
11 ай бұрын
avatar sauce pls
4:33 I used to always hear "Dancer! Dancer!" and "Shut down!" once.
I play this in the Warzone 2.0 proximity chat
Combine soldier:professional and highly trained operatives. HECU:Bros with guns.
While everyone here is amazed by the radio, garrymos hl2rp (half-life 2 roleplayers) have been using these for years and actually communicated with one another using these lines. pretty fun
Love all their target indications, makes them feel like an actual body of soldiers
This is awesome, thank you for your hard work!
@RescoeZ
5 жыл бұрын
You're welcome.
how has no one made a soundboard for this?
@BrumEldar
5 жыл бұрын
because people lazy mate, but i wish someday with enough experience does one cool like this
@BrumEldar
5 жыл бұрын
@Noovaz410 i will pray for your soul and success, lmao
@genesis5395
4 жыл бұрын
Oh hello, funny you say that because that's exactly what I did for TF2, in fact I made several other soundboards of other voices and for music, you can catch me on TF2 using 'em. steamcommunity.com/id/adriftingsoul/
@antonio-onism9814
4 жыл бұрын
Well, sadly, there aren't many people still interested in Half Life. Not because it's a bad game, no. I'm pretty sure all of us old fans are still fans and always will be, Half Life is an amazing game but the problem is with more and more kiddos comming to internet every year and giving popularity to shitty games made for nothing other than profit.
@jajajajja3481
4 жыл бұрын
@@antonio-onism9814 mmmm
Combine: clear and concise stats, amazing professionality. HECU: *the entire navy seals copypasta*
For so many of these lines, especially the last man standing ones, I keep expecting the sound of a shotgun blast and their final scream since I usually flank and kill them before they can complete their line.
I have (again) forgotten to include a line, this one being "Overwatch reports possible hostiles inbound". Might not bother some, but if you're like me, it bugs greatly.
@jajajajja3481
4 жыл бұрын
It's ok
@reddrahvett623
4 жыл бұрын
How....DARE YOU! Nah its chill.
when you're depressed 3:00
@s.theosis7623
4 жыл бұрын
lmaoo
@huntersvoice2754
4 жыл бұрын
Oh no
@MaeWillyComp
4 жыл бұрын
@@huntersvoice2754 I see you everywhere
@huntersvoice2754
4 жыл бұрын
@@MaeWillyComp *I AM everywhere*
@samuraijackoff5354
4 жыл бұрын
wolf agent HI I AM EVERYWHERE, IM JACK
"Report all position clear."
@hlf-life2combine_shotgunne811
2 жыл бұрын
"Copy."
@onionero
3 ай бұрын
Ranger Four is holding at code Helix.
I like how they have different lines for plain resistance, higher value targets like Barney or Alyx, and finally their main priority freeman
Dude, this is so cool! It makes the Combine Soldiers feel like real people!
"Contacy confirmed, prosecuting" is my favorite line
4:24 I hear this too many times in gmod
5:05 "ONE DUTY VACATED" xD
Literally watched your video yesterday glad to see an update
@grottake
5 жыл бұрын
yea same. The algorithm is too good.
I appreciate the effort you put into this, really explaining the code words and making it sound authentic by including complementary "affirmative" voice lines and all that. I've never really listened to the Combine chatter before (partly because you can't really distinguish what they're saying over the heavily distorted transmissions lol), there's a lot of interesting things going on.
6:24 I love how arrogant the Combine sound with these lines
I honestly appreciate the effort that went into making this video. You are awesome
@RescoeZ
4 жыл бұрын
Thank you, glad you enjoyed it :-)
Thanks for compiling all this. You've earned a new subscriber.
I can't overstate how many of these sounds are burned into my brain, whether from hl2 itself or gmod. every single death sound and just about anything they yell repeatedly (outbreak, ripcord, bouncer, one down, flash flash flash, etc)
Haha, I just saw your original video and noticed this one in the description, it was barely uploaded a day ago, thank you for your work though!
I really hope Citadel actually releases because this video has made me obsessed with the idea of a game that let's you command and control combine forces while hearing their unique banter and comms.
It honestly amazes me how much detail Valve put into even the smallest parts of this game. They could have easily just had the soldiers spouting incoherent generic military terms or, even more lazily, have just made the soldiers make a bunch of static computer sounds and it really would not have been noticed by anyone playing as combat goes fast enough that you have no time to intake and understand what the soldiers are saying. But no Valve had to take the time creating their own sub-language for the soldier dialog that featured completely fictional code words, phrases, and names that all were coherently spoken in nature and relayed to exactly what the soldiers were doing or what the player was doing. It makes me wonder if they finished the game in like 2002 and just spent the rest of the development time doing random shit like this. I mean it did pay off.
@lowqualityshitposts8860
2 жыл бұрын
no, in fact the game was supposed to release in 2003, and they heavily rushed it for a late 2004 release
@MisterSomeone12271
5 ай бұрын
Nobody will read, get lost kid.
4:33 there's something i love about this line, idk why but i just love when i hear them say "BOUNCER BOUNCER!"
Thanks for making the text stay up a little longer, appreciate it.
watching this and how they communicate and use teamwork like that makes me understand how they won in 7 hours
I wonder why 5:22 is the most replayed part of the video, for me too... Combine jargon is just so badass.
Wearing headphones is like the radio is right next to your ear like the soldiers. Feels cool.
These are so well made, incredible.
5:18 does nobody see the zombie on the cliff behind?
I Love that little sound their radio makes, it's scary and cool at the same time.
There are many things that have made me fascinated in Half-Life 2. This just shows that how well Valve did their job in creating content for their games, just like how do they make all things interactable in Half Life: Alyx.
Damn, surprisingly deep and realistic voice lines. Especially when they get stressed, they are using their call sign very calmly ... And then start to scream haha (Like at 5:00) I don't know if this is intentional though, could be a combination of takes.
@lowqualityshitposts8860
2 жыл бұрын
HL 1 and 2 record indiviual words as lines sometimes to allow for variation
@mabciapayne16
4 ай бұрын
Do those combinations appear in the game?
1:04 "Overwatch" refers to their squad and "five six" references their grid, as their location is "grid 5 dash 1 6" in a previous quote
@GlitchG00D5
Жыл бұрын
Overwatch is the name of the Ai within the Citadel that gives orders to the soldiers and metrocops.
0:44 C O D E B O O M E R
Remember these *combines* They are a bunch of soldiers that has been through many modifications To the point of them no longer human
These sound more intimidating than ones in Half-Life Alyx. It's gonna be amazing seeing them in Half-Life 3
@nocontent._.3135
Жыл бұрын
One day
@cloudynguyen6527
8 ай бұрын
Because Combine in Half life Alyx is early Combine... they still retain some human language
You should make a playlist containing all of your voiceline videos bro
@RescoeZ
5 жыл бұрын
Yeah you're right, I just might do that.
OUTBREAK, _OUTBREAK,_ *_OUTBREAK!_*
Savage Niner is holding at code *B O O M E R*
@ClassyDeerBoi
4 жыл бұрын
Copy, *b o o m e r*
These are fantastic. Please keep making them.
The Combine soldiers are really cool. Their equipment and weapons are awesome. Plus, the level of their training and discipline is very high, in addition to a very creative use of wordplay. Top notch stuff.
I believe it's possible to mod the Sligs in Oddworld to have Half-Life 2's Combine Soldier Chatter
I been using this Half Life radio chatter as an audio element in my Full Life Mad Max car......awesome!!!
@MisterSomeone12271
5 ай бұрын
Get lost anyways
How cool was the radio chatter in the Half Life Alyx trailer had a rush of nostalgia when it came up.
Heh, though that chatter was distorted to be uninteligible on purpose, during the game action I can't make heads or toes of what the heck they are saying, much like the Announcer. Great vid, mate, a little more to show how great HL2 is.
8:24 what I was waiting for
@lolbackwardslol
2 жыл бұрын
aUgghhh
I always loved going into an area and then hearing all the footsteps leading to me and hearing them over the radio, saying something like "Contact spotted" or something along the lines of that. Made me feel immersed as it actually felt like a team of soldiers was ready to assault