GOD RANGE Multi-Target Melter = UNCOUNTERABLE? - Mechabellum Gameplay

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MECHABELLUM DISCORD - / discord (Post your replays, and if it's an insane game, I'll try to cover it in a video!)
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  • @CobStrategy
    @CobStrategy22 күн бұрын

    Bit of a shorter video today while I catch up on some work y'all! Share your own craziest games in the Discord and we might check it out! MECHA DISCORD - discord.gg/5UFmpdckzm SUB HERE for more - kzread.info

  • @noneyabusiness8065
    @noneyabusiness806522 күн бұрын

    One of those matches that card drops were perfect for what blue was doing, but would be interesting to see if acid were taken if that would have turned it around

  • @aaron8977
    @aaron897721 күн бұрын

    I forget that I watch KZread at 1.25 speed and Cobrak doesn’t actually talk that fast 🤣

  • @walksinthedarkness
    @walksinthedarkness21 күн бұрын

    Additional waves of crawlers to get all of those melters focusing their multi target on cheaper crawlers whilst his scorpions acid splash each of those monsters.

  • @the_hate_inside1085
    @the_hate_inside108512 күн бұрын

    I usually go single melter to snipe giants, but this is making me want to try multi melter tech.

  • @Santisima_Trinidad
    @Santisima_Trinidad21 күн бұрын

    12:33 red get gifted from the mechabellum gods assualt scorpion, one of the only cards which could turn this game around for him, and skips it. 1.5 second attack interval reduction would be so much more power from those scorpions, and with artillery and range already techd that 30 reduction would be nothing. Alas, the melting points reign supreme this time.

  • @NeFjuS
    @NeFjuS21 күн бұрын

    Why did red sell their carry wasps to then buy another pack of lvl 1s? xd

  • @MusicReign
    @MusicReign20 күн бұрын

    The duration of the sandstorm seems way too short. Looks like a joke and no good investment.

  • @mustafaimran1551
    @mustafaimran155122 күн бұрын

    i came a little late into the game. what did charged ammo do?

  • @CobStrategy

    @CobStrategy

    21 күн бұрын

    Charged Ammo was basically electromag ammo on who ever you equipped it on 😁 Mega OP on Mustangs as they have decent range, can split-fire between many targets at once, and can shoot vs. air. Basically, nothing was safe and it was insanely busted even priced at 250+ supply

  • @gorschill8456

    @gorschill8456

    21 күн бұрын

    There was another ammo card I forget it's name, but once you equipped it on a unit and it killed another unit, crawlers would spawn from the dead unit and fight for you. I think it's also been removed from the game.

  • @luxurianilindr4547

    @luxurianilindr4547

    21 күн бұрын

    ​@@gorschill8456 Parasitic Ammo was the item. Yeah uh, that thing made Vulcans very spooky.

  • @gorschill8456

    @gorschill8456

    21 күн бұрын

    @@luxurianilindr4547 you're right! I kept thinking vampiric ammo but that felt too wrong

  • @dragade101
    @dragade10122 күн бұрын

    The fucking laser sight item could be reduced a bit ~20 or 25m. Its probably priced fairly when you shave off the range. The other option is giving a logarithmic range buff. A greater increase to shorter ranges and diminishing increase to already long ranged units (that maybe there should be a limit to a unit’s range). A reasonable parallel is when games do this for vision against the fog of war. If you hard cap player’s from teching too hard into ‘unicorn vision’, this limits how much of disparity can be made. (I’m talking specifically about World of Tanks, that limited view range is a good thing.)

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