God of War II - Titan Minotaur 3 strat (NUR+ and PAIN+)

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  • @UserAGodofWar
    @UserAGodofWar3 ай бұрын

    Very nice find. Good to see you uploading a video on GoW2.

  • @BigVEE

    @BigVEE

    3 ай бұрын

    It was a pleasant surprise to see old missed potential realized and the old work expanded upon. Only took 16 years.

  • @ExtremeGameplays1
    @ExtremeGameplays12 ай бұрын

    Super duper safe for OHKO. Thanks.

  • @MrWright

    @MrWright

    2 ай бұрын

    Any time.

  • @BigVEE
    @BigVEE3 ай бұрын

    0:05 >bring your own BGM day Freddie Mercury singing Cruel Angel Thesis, then. 0:12 >rock bull I forget what sort of nicknames Titan Minotaur has had over the years. Surely something to do with being a golem. 0:23 S1 skip. >s1 Ideally it won't matter what sort of strike is used. >1DMG So in terms of Flick, that means 3h. For Legion 5h. If GK on VH, your s1 would deal only 0.75 (thus needing a bit more). Good to know the particulars. 0:42 Thus we're not allowed to do the S2 wall strats for PAIN and below yet. 0:45 Here we go. Such an odd condition. Good to have missed potential restored. 1:17 >spin2win The strut into RNG, then. >S3 control So it begins. 1:28 >if he gets to that second toss >what happens PROFOUND. SADNESS. 1:39 Done and done. 1:58 >still works Just harder to pull off in terms of execution. 2:45 Clever girl. 2:53 Game. Blouses.

  • @MrWright

    @MrWright

    3 ай бұрын

    >won't matter Anything at all that does DMG will do the job with just one hit.

  • @BigVEE

    @BigVEE

    3 ай бұрын

    @@MrWright >1H So not necessary to care about actual potency? Odd.

  • @MrWright

    @MrWright

    3 ай бұрын

    @@BigVEE >actual potency Well, you need to be able to do at least 0.1DMG (maybe even 0.00001), so 0DMG stuff that cause hitstun (such as Flare, GF Parry at close range, and depending on the enemy, false OS) won't work. So in a way, yes, this must be taken into consideration, even by just a minuscule amount. While testing, certain enemies were able to go beyond their HP gates without transitioning to the next stage, if a hit landed in a moment where they couldn't be interrupted (which seems to be random). Had this happen with Euryale, but a GF Parry (without using Return) made her actually transition.

  • @BigVEE

    @BigVEE

    3 ай бұрын

    @@MrWright >maybe even less >just not 0DMG Yeah, I sort of suspected. >HP overflow Gross. >allows 0DMG transition Reminds me of Ares1 when at 0HP.

  • @kiraqueen0
    @kiraqueen03 ай бұрын

    Beautiful

  • @BigVEE

    @BigVEE

    3 ай бұрын

    Ah, good. You already dropped by to see it. Would be nice if souls can act as ranged hits here. It should take 5 Legion hits or 3 Flick hits to do the 1DMG for 364HP (as Wright notes).

  • @MrWright

    @MrWright

    3 ай бұрын

    Tested this more. Bringing his HP down to 364.9 still does the trick. So, a single s1 with GK on VH does the trick. Same as Flick or LoS.

  • @kiraqueen0

    @kiraqueen0

    3 ай бұрын

    @@BigVEE Yeah. This looks like a spot for souls to shine (exaggeration). Note: I still haven't gotten to your comments on BH only run part 5. Work is taking too much time from me lately. Will do it today most likely.

  • @kiraqueen0

    @kiraqueen0

    3 ай бұрын

    @@MrWright Haha! This is definitely getting shown in my run.

  • @BigVEE

    @BigVEE

    3 ай бұрын

    @@MrWright >0.1DMG is all that is needed Well, don't that just beat all?

  • @CurayziDante
    @CurayziDante3 ай бұрын

    Numbers opening a way for new strats? Color me surprised This is amazing.

  • @BigVEE

    @BigVEE

    3 ай бұрын

    >Donte's acting surprised "You shouldn't." - Krate >amazin' Indeed. The old finding of S1 skip was nice, but I had to give up on S2 and S3 owing to not being able to use something like CE to figure out the rules for the HP trigger. As ever, on the matter of validity in runs, "I'll allow it!" (Mills Lane)

  • @CurayziDante

    @CurayziDante

    3 ай бұрын

    @@BigVEE Yo, bigVEE I'm attempting zeus3 rn, and it's messy (at a certain part ofc), so if you have any insight to share, please do. Here's how it goes (so far) : - start of the fight he starts throwing his projectiles (ZF?), i cannot dodge forward (towards him) unless I time it perfectly (a hassle), so what i do is that i take a square route, left, up, right. I end up at his face, trigger his melee, then punish with a BoE t. - the dps loop At first i was using t,s,t Figured i have the cestus so might aswell use it for a better dps, so i optted to use BoE t into cestus hold t i ASSUME it's better, but if there's a better alternative, I'm all ears. - 1st heal He spawns 1 clone, what i do is follow the real one, since having real zeus using his projectiles while a clone is approach is messy af, so i stay near the real one to trigger the melee, punish, then try to juggle both of them with t,s,t until the clone dies, then i resumed the normal cestus loop Now, from here on, is where i need guidance He goes to heal, whether i stop him or not, he summons more than 1 clone I don't know how to handle that, at all, ND Being the issue ofc. I can keep dodging until he goes to heal, then use CoH to damage all of them (idk if cestus ts is a better alternative), but it end up making him summon even more (shocking ik) Using AoS (all 3 casts) doesn't kill all of them (?) , i can use a single one to launch the real one then loop him, but juggling him with 3 clones around me is impractical, RNG and chaotic. I can probably figure something out if i keep playing some more, but I'm short on time, and i wanna get this finale out, so some ideas to rush the process will be appreciated

  • @UserAGodofWar

    @UserAGodofWar

    3 ай бұрын

    @@CurayziDante -> Stuck in Zeus3 I suppose for that NGR+/NBR+/NUR+ ND run of yours? If so, then I can tell you something. So, fight him normally with NC until he does the three-clone air spawn (he will do it at least once since grabs aren't into the game.). When he does that, instead of attacking him or the clones (you will most likely get overwhelmed and receive damage), get some distance from him and the clones so he starts shooting projectiles. When the clones start approaching, escape with air evade. When Zeus goes for the heart, there is your change to attack and clear the clones (don't try fancy business with AoS, NC heavy t1/t2 along with RoS cancels will work just fine). Don't try and stop Zeus from getting some health back, getting rid of the clones should be your top priority. If you kill the clones on time, from this moment and forward attack Zeus with NC only when is unable to spawn clones (his clone-spawing attack and when he is attempting to go for the heart again). Then, he will not spawn again, the fight will not be turned into a clustefunk and you will get it easier. This way is far better than trying to fight Zeus and the clones at the same time. I also suggest you that before Zeus does his three-clone air spawning, when you feel that he is at a point he has received a lot of damage (he will do the spawning when he is low enough), try and inflict the most damage when he is at the heart, so you can milk all the orbs from the heart simultaneously. Why should you do that? Well, because there are some cases when his AI gets confused if the heart doesn't pop up (aka* Gaia does her moaning) after his air-spawning and he will refuse to go for it (meaning that our strat gets keked). If the heart pops us though after his spawing, he will always go for it (leaving enough empty room for our spawn-clearing). Note: If this is not the run we are talking about, then rip.

  • @BigVEE

    @BigVEE

    3 ай бұрын

    @@CurayziDante >help me Obi-Wan Kenobi, you're my only hope Figures I'd see this after spending most of my energy trashing AoT (again) for Hypa. Let's do this. >certain part S3P2. >perfect evade to get in I'd sooner expect manuevering at medium range before hopping into air dash (not PAIN+) into melee range on bro (if not jet dashing from afar). Doubt SJ (or DJ) into glide is faster. Let me see if I have a savefile to work. **finds one and beats it** Right. Cestus is Bestus. It really isn't hard to so much as evade through his opening salvo. Once in, the idea was (since you can go harder in S3P1 with more lights since there is no threat of clones) s1 into staggered delay for whiffed s2 into staggered delay for landing s3. Just sort of chasing him around. The real fight is S3P2, obviously. Upon going for the heart, I like to gauge his random movement and time 't,t' to keep the clone behaved while more watching what the real one is doing. You don't want to get too far away (bolts). Three reps clears the clone. Close the gap and the fight switches gears following a simple flowchart. If he picks punches, I kite ahead of the 2-string and s1 him. See what he does next (usually he'll ram though sometimes evade into ram). IF he starts with ram, s1 if late (s,s if early) into jumping and gliding over (the horizontal tracking can get you lit up evading him). He likes to follow with punch, but don't count on it. A lot of reaction. I cheat flagrantly (select to see his opening frames). That's how I get down, son. They read inputs. I pause. Suck it, PC. Eventually he will warp. Light spam him down. Repeat the above and loop this. Eventually I kept having him decide enough was enough (air triple clone). He could decide to be a punk (RNG clones off a hit), so I got as far as way as I could from the lad (maybe grouping them up and pulling him away before gliding back into 't,t' while evading could work, but I didn't do that) and used jumps, glides and dashes to play keep away while timing him out (warp). Maybe you could let them form up by the heart for the next bit, but I wanted him to spend the most time possible away from the mix. I dropped x3 AoS on the trio de dangers. With them sorted, I closed the gap for more of the above process (no further complications for "O"). Didn't stop him from fully doing the 'heart attack' that time. That was it. >insight Yeah, don't be like Zesty. Stop hitting him when he raffs like Heihachi. Seriously, that dice rolls RNG clones like a mofo. >going with bounce into launch Crap DMG. I'm not a dps fella, but a single Cestus s1 is 5.3/5.3. The t1 is just 4.5 into Cestus T (~2.6). This back to back is 7.1 (versus 10.6). >keep on the real deal I suppose you could run the clock out as I did for the multi-clones. Just less necessary with a single. >BoE 't,s,t' juggle Not sure how viable this will be with multiple. I imagine you'll bust out the arcane by then. >ND issue If we knew the HP (number of hits to land), I suppose you could try to time when he would do the multi-clone to right before the heart triggers. Don't want him to do it right after you just stopped him going in on the heart (can happen). Really don't want to fall back on MP until pops is busy (heart attack) since he loves clone spam in response. Keeping away to go full Findle is about the only sensible choice I see while avoiding the horde (until the warp lets you go hard with heavies below or AoS spam **at least to open them up while grouped up**). Obviously clear before father is ready to fight (and get in so he doesn't use bolts). >CoH We talking Curse? >Cestus 't,s' Not sure why. >he summoned more Bro, were you hitting papi with Curse? >doesn't kill them all It was close enough for me to wrap things up quickly. >short on time About time for the old man to prepare for a nap before work.

  • @BigVEE

    @BigVEE

    3 ай бұрын

    @@UserAGodofWar >turns up 15m before me thanks to 2h spent on AoT before getting here Bah.

  • @HajjDoDo
    @HajjDoDo3 ай бұрын

    Pretty cool. Would you recommend this strat for 1st time GoW 2 NUR+?

  • @BigVEE

    @BigVEE

    3 ай бұрын

    >1st time Would be a bit of a cop out to never learn the methods for getting around his attacks (zoning or circle strafing be it through evade or tricking). Your call.

  • @MrWright

    @MrWright

    3 ай бұрын

    What GMG says.

  • @legendaryboi1226
    @legendaryboi12263 ай бұрын

    NUR+, PAIN, and PAIN+ are entirely unique to each other?

  • @MrZimnas

    @MrZimnas

    3 ай бұрын

    NUR+ (no upgrades/extension) is the base. PAIN/PAIN+ add additional rules for a greater challenge.

  • @BigVEE

    @BigVEE

    2 ай бұрын

    GoW1 doesn't have PAIN+ (not enough to strip away). PAIN+ mostly existed for when there were annoying DQ factors. GoW:A is the standout entry with such ill-advised changes as to make it the case the gaps between NUR+, PAIN and PAIN+ are notable. It is the only entry where I might suggest doing all three (instead of skipping from NUR+ to PAIN+).

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